All compiler error have to be fixed before you can enter playmode

I'm a new programmer, and I've been trying to make a simple video game in unity, however I can't test my progress so far because I cannot enter the playmode in Unity... I get the message "All

If you ever stumble upon error messages and don’t understand their description, try to look up their codes on the internet. For example https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/compiler-messages/cs1519 can give you some insights about your first error. The same goes for other stuff.

Regarding error CS1519: invalid token ‘;’ in class, record, struct or interface member declaration you can read in the documentation:

This error is generated whenever a token is encountered in a location where it does not belong. A token is a keyword; an identifier (the name of a class, struct, method, and so on); a string, character, or numeric literal value such as 108, «Hello», or ‘A’; or an operator or punctuator such as == or ;.

In your case the token is ; and it doesn’t belong in here: private void OnDisable();

This semicolon is the issue, as it made your method bodyless (when it should have one), as well as your method call onFoot.Disable(); is now treated as if made just inside a class, not method, which is not valid.

In general, this error usually indicate typos of all kind.

error CS1022: Type or namespace definition, or end of file expected is just a consequence of formerly mentioned semicolon, that propagates further down the file.

As for error CS8124: Tuple must contain atleast two elements. I can’t see this error in the code I pasted to my project, maybe that’s an error in another file you didn’t paste here. But the message clearly indicates the reason: you are using a tuple, that contain less than 2 elements. Alternatively, it might be another typo, that made compiler think you are using a tuple.

Describe the bug
I added unity webrtc 2.1.3-preview and its examples to a clean, empty project using the Unity package manager but Unity consistently shows the «All compiler errors have to be fixed before you can enter playmode!» error.

The errors persist even after deleting the Library folder.

To Reproduce
Steps to reproduce the behavior:

  1. Open Unity 2019.4.2f1
  2. Select Window/Package Manager in the menu bar.
  3. Install unity webrtc 2.1.3-preview
  4. Import Samples -> Example
  5. Press play
  6. See «All compiler errors have to be fixed before you can enter playmode!» with no errors displayed in the console.

Expected behavior
Unity to play the scene successfully.

Environment (please complete the following information):

  • OS: MacOS Catalina 10.15.6
  • Unity Version: 2019.4.2f1
  • Package version: 2.1.3-preview

Additional context
After looking through the logs, the following compiler errors may be an issue:

Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
Copyright (C) Microsoft Corporation. All rights reserved.

Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_DefaultControls.cs(191,22): error CS1061: 'RectMask2D' does not contain a definition for 'padding' and no accessible extension method 'padding' accepting a first argument of type 'RectMask2D' could be found (are you missing a using directive or an assembly reference?)
-----CompilerOutput:-stderr----------
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Unity.WebRTC.Editor.dll in 0.584728 seconds
- Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 0.936078 seconds
- Finished script compilation in 6.391839 seconds
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/UserInterface/Bootstrap.cs(23,20): error CS0117: 'Collab' does not contain a definition for 'ShowChangesWindow'
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(108,22): error CS1061: 'Collab' does not contain a definition for 'ChangeItemsChanged' and no accessible extension method 'ChangeItemsChanged' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(109,22): error CS1061: 'Collab' does not contain a definition for 'SelectedChangeItemsChanged' and no accessible extension method 'SelectedChangeItemsChanged' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(110,22): error CS1061: 'Collab' does not contain a definition for 'RevisionUpdated_V2' and no accessible extension method 'RevisionUpdated_V2' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(112,22): error CS1061: 'Collab' does not contain a definition for 'CollabInfoChanged' and no accessible extension method 'CollabInfoChanged' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(114,22): error CS1061: 'Collab' does not contain a definition for 'ErrorOccurred_V2' and no accessible extension method 'ErrorOccurred_V2' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(460,36): error CS1061: 'Collab' does not contain a definition for 'GetChangesToPublish_V2' and no accessible extension method 'GetChangesToPublish_V2' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(477,22): error CS1061: 'Collab' does not contain a definition for 'PublishAssetsAsync' and no accessible extension method 'PublishAssetsAsync' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(503,32): error CS1061: 'RevisionsService' does not contain a definition for 'FetchSingleRevisionCallback' and no accessible extension method 'FetchSingleRevisionCallback' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(506,36): error CS1061: 'RevisionsService' does not contain a definition for 'GetRevision' and no accessible extension method 'GetRevision' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(511,36): error CS1061: 'RevisionsService' does not contain a definition for 'FetchSingleRevisionCallback' and no accessible extension method 'FetchSingleRevisionCallback' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(517,36): error CS1061: 'RevisionsService' does not contain a definition for 'FetchSingleRevisionCallback' and no accessible extension method 'FetchSingleRevisionCallback' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(593,22): error CS1061: 'Collab' does not contain a definition for 'RevertFiles' and no accessible extension method 'RevertFiles' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_DefaultControls.cs(191,22): error CS1061: 'RectMask2D' does not contain a definition for 'padding' and no accessible extension method 'padding' accepting a first argument of type 'RectMask2D' could be found (are you missing a using directive or an assembly reference?)

Не запускается проект.

Не запускается проект.

Здравствуйте. Проблема такая: при запуске проекта, проект не запускается и появляется окошко с надписью «All compiler errors have to be fixed before you can enter playmode!». Что это такое и как это убрать?

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farast
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Re: Не запускается проект.

Сообщение seaman 12 дек 2012, 19:11

А перевести.

seaman
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Re: Не запускается проект.

Сообщение farast 12 дек 2012, 19:27

Перевел. Пишет о ошибках компиляции, которые должны быть исправлены перед запуском игры. Но я все равно не понимаю. Я даже не использовал скрипты.

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farast
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Re: Не запускается проект.

Сообщение KaMiKaZa 12 дек 2012, 19:38

farast писал(а):Перевел. Пишет о ошибках компиляции, которые должны быть исправлены перед запуском игры. Но я все равно не понимаю. Я даже не использовал скрипты.

Проверка на ошибки выполняется и в скриптах, которые мирно лежат в папке проекта, а не только на подвешенных к ГО скриптах.
Посмотрите консоль повнимательнее. Эту ошибку обычно сопровождает пара других, относящихся к каким-либо файлам.

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Re: Не запускается проект.

Сообщение farast 12 дек 2012, 19:56

В папке проекта лежит только сам проект.
Ошибка полностью:
All compiler errors have to be fixed before you can enter playmode!
UnityEditor.SceneView:ShowCompileErrorNotification()
Я не понимаю, что означает вторая строка. Можете прояснить?

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farast
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Re: Не запускается проект.

Сообщение seaman 12 дек 2012, 20:04

Посмотрите консоль

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Re: Не запускается проект.

Сообщение farast 12 дек 2012, 20:30

Проблему решил. Причем очень странно. Сначала удалил самодельный скрипт, который лежал рядом с проектом. После этого появилась другая ошибка. В скрипте ThirdPersonController предлагалось поставить еще одну черточку.
Из

Используется csharp

if (Input.GetKey (KeyCode.LeftShift) | Input.GetKey (KeyCode.RightShift))

в

Используется csharp

if (Input.GetKey (KeyCode.LeftShift) || Input.GetKey (KeyCode.RightShift))

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Re: Не запускается проект.

Сообщение JIeo_NEED 13 дек 2012, 00:14

Вам как раз об этом и сообщали ошибки.

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Re: Не запускается проект.

Сообщение Боец земноводцев 17 апр 2020, 01:30

Ребят у меня таже ситуация короче был на юнити 18 года и перескочил на 20-тый год и выдает такую ошибку:All compiler errors have to be fixed before you can enter playmode!
UnityEditor.SceneView:ShowCompileErrorNotification()
пожалуйста помогите

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Содержание

  1. How to fix: «All compiler errors have to be fixed before you can enter playmode!»
  2. 4 Ответов
  3. Ваш Ответ
  4. Welcome to Unity Answers
  5. Подписаться на вопрос
  6. All compiler errors have to be fixed before you can enter playmode?
  7. 2 Ответов

How to fix: «All compiler errors have to be fixed before you can enter playmode!»

Every time I try to press play, at the bottom of the editor, it says,»All compiler errors have to be fixed before you can enter playmode!» And no, I don’t know how to code very well and double clicking the error on the console does not work at all. Please help.

4 Ответов

Ответ от Dave-Carlile · 19/06/15 18:48

You need to fix the compiler errors. Switch over to the Console tab and it will list the errors. You should be able to double click them there and it will take you to the error in your code. If not, it gives the file and line number so you can go there manually.

Ответ от Graham-Dunnett · 19/06/15 18:48

You need to fix all the errors in your code. Each error that is reported will include an error code, so CS1525 is an example. T$$anonymous$$s is an error for c#. If you are using JS, then your errors may start with bce . Once you have found the error codes, search for them on t$$anonymous$$s site and you’ll find existing solutions.

Ответ от Lazy_Sloth · 01/02/20 12:29

Look for errors in your scripts! The program w$$anonymous$$ch use using for scripting will mark the errors and use to be an error tab too. If t$$anonymous$$s not mark anyt$$anonymous$$ng, maybe you miss or delete the «: MonoBehaviour» part after the class name.

Would be awesome if you copy the scripts here and we can check it.

Ответ от auayigah · 30/04/20 04:34

please i have the same error. please i need help.][1]

Ваш Ответ

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Источник

All compiler errors have to be fixed before you can enter playmode?

I am designing an FPS on Unity using a tutorial that I downloaded on the Unity website, and the tutorial tells me to $$anonymous$$t «play» after placing the First person Controller and deleting the main camera. It says that I should be able to move around the map with the WASD keys. I did everyt$$anonymous$$ng the tutorial told me to do, but for some reason when I $$anonymous$$t «play», it says «All compiler errors have to be fixed before you can enter play mode!». I have no idea what to do about t$$anonymous$$s and I NEED HELP.

2 Ответов

Ответ от DaveA · 01/09/12 01:35

It’s too bad that Unity does not update their tutorials. They worked ok in the version they were released for.

So what happened is Unity put stricter coding standards into the compiler so it complains about t$$anonymous$$ngs more. Basically to prevent sloppy coding. What you are finding is evidence of that.

That said, unless you can get a copy of a fixed project, you’ll need to fix these problems. Look at it as a learning opportunity. You will get your feet wet with coding quicker.

So yes, you have to look at the console to see what the errors are. Double-click one, it should open the text editor right to the offending line. They use the error message as a clue. Does it say ‘protected or private member inaccessible due to permissions’ or somet$$anonymous$$ng like that? That means you need to find the component (script) that declares that variable or function, and add ‘public’ or remove ‘private’ from it.

Google is your best friend here. We’ve all done t$$anonymous$$s: copy from the console, paste into google, $$anonymous$$t search. I don’t t$$anonymous$$nk I’ve ever come up empty that way.

Источник

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Then Compiler shows error user should no be able to enter playmode.

2. How we can reproduce it using the example you attached

1. Create a new project.

2. Create a new C# script. Make some simple error in it.

3. Open Scene Window.

4. Press Play.

Note: You cannot enter playmode. Compilation errors are in console.

5. Open any other window (Game, AssetStore, etc). Press Play.

Actual behaviour: Lots of errors are thrown in the console:

All compiler errors have to be fixed before you can enter playmode!

UnityEditor.SceneView:ShowCompileErrorNotification()

Expected behaviour: One error appears:

All compiler errors have to be fixed before you can enter playmode!

UnityEditor.SceneView:ShowCompileErrorNotification()

Errors are thrown till user switch to another window.

Regression since 5.4.0b24.

Is present in 5.4.0b25 (4aae2318024c) (Mon, 04 Jul 2016 13:06:29 GMT Branch: 5.4/staging) and 5.5.0a3 ((68f8e8376989) Thu, 07 Jul 2016 14:02:39 GMT Branch: trunk).

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