An error occurred while starting the game could not find a part of the path

Ошибки: «Path not found» и «Path does not exist» - разбор проблемы, причин ее возникновения и способов устранения неисправности.

Ошибки Path not found и Path does not existПри работе с программами, утилитами и запуске игр пользователи могут столкнуться с появлением ошибок: «Path not found» и «Path does not exist». В этой статье рассмотрим, что это за ошибки и что делать, чтобы их исправить.

Что означают ошибки «Path not found» и «Path does not exist»

Пользователи, владеющие основами английского языка или потрудившиеся воспользоваться переводчиком без проблем поймут суть данных ошибок:

  • Path not found – с английского переводится как: «Путь не найден»;
  • Path does not exist – с английского переводится как: «Путь не существует».

Обе эти ошибки оповещают об одной и той же проблеме, а именно — о невозможности построить путь к указанному файлу. Это может быть, как исполняемый exe файл, так и вспомогательные файлы, требуемые для работы программы или игры.

«Path not found» и «Path does not exist» — что делать, если возникли ошибки

Прежде всего, стоит узнать, что это за путь и к какому файлу он ведет. Если речь идет о ярлыке, то следует зайти в его свойства из контекстного меню, которое вызывается правой кнопкой мыши при клике по ярлыку и посмотреть полный путь. Затем зайти в проводник и проследовать по указанному пути, убедившись, что он существует.

Целостность пути может быть нарушена в результате:

  • Переноса папки, например, в другую папку, на другой диск или съемный носитель;
  • Из-за изменения названия корневой директории или одной из внутренних промежуточных папок;
  • Повреждения файла, к которому происходит непосредственное обращение. Например, в результате ручного вмешательства или вследствие действий вирусных программ.

Если исключить последний пункт, то решений у данной проблемы 2:

  1. Зайти в свойства ярлыка и изменить путь к исполняемому файлу;
  2. Дать корректное соответствующее пути, указанному в свойствах ярлыка, название папок.

Что касается повреждения файла или его отсутствия, то решается данная проблема исключительно переустановкой программы. Некоторые приложения и игры предоставляют функционал для проверки целостности файлов и дают возможность их быстро восстановить без необходимости выполнять полную переустановку.


Если ошибки «Path not found» и «Path does not exist» возникают не во время запуска, а непосредственно во время работы программы, то диагностировать проблемный файл становится на порядок сложнее. Если в тексте ошибки указан путь, то нужно опять-таки по нему проследовать. Если из подсказок есть только конечный файл, к которому происходит обращение, то можно воспользоваться встроенным поиском Windows, чтобы его найти. Но это может стать весьма проблематичным, если файл был удален или переименован.


Ошибки «Path not found» и «Path does not exist» могут возникать и в программировании: при компиляции программ или их запуске. Причина аналогичная – не верное указан путь / url. И решение стандартное – сопоставить указанный путь с иерархией каталогов и сверить соответствие имен папок.

С абсолютным путем (вида: https://www.urfix.ru/content/images/index.php) проблемы возникают редко, так как ссылка будет работать корректно при указании на нее из любого файла и из любой директории.

А вот с относительными путями все сложнее (вида: /content/images/index.php), в которых не указаны корневые директории. Каждый начинающий вебмастер и программист сталкивался с подобной ошибкой. Решается элементарно: либо указывается абсолютный путь, либо – относительный, согласно иерархии каталогов.

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TheRiskyBiscuit

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Not sure if this is the right forum for this, but here we go. 

I recently had an issue where one of my external HDDs fell and got a little damaged. Tarkov was installed on that drive before, and was later migrated over to my internal HDD when I got my actual PC back.
However I ran in to an error saying that «Could not find part of the path ‘E:BsgLauncherTemp».
So I uninstalled the game entirely, reinstalled it, and yet I still get the error.
Anybody know of a fix? Previous threads I saw when googling the issue was mostly referring to not being able to update the game. But I just can’t launch it at all.

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darklazer32

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Just depends, I’ve had HDD’s that have fallen from significant height and are fine, others that just fall off the desk and are bricked.

If it worked prior to the fall, something has obviously gone wrong with the drive. Easiest solution is just to replace the drive. I would just recommend that you switch to an SSD. Much more durable and just overall better.


Edited July 28, 2021 by darklazer32

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TUALMASOK

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To clarify, you had issues on the external drive, then after copying the data to your internal drive, you are still getting the same error message?

If that’s the case there seems to be an issue with the actual config on your C: — Save the config that has your input settings and delete the rest. If you are still having issues perform a complete uninstall (not just delete) from Windows settings and then reinstall.

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TheRiskyBiscuit

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On 7/27/2021 at 9:45 PM, TUALMASOK said:

To clarify, you had issues on the external drive, then after copying the data to your internal drive, you are still getting the same error message?

If that’s the case there seems to be an issue with the actual config on your C: — Save the config that has your input settings and delete the rest. If you are still having issues perform a complete uninstall (not just delete) from Windows settings and then reinstall.

So I got the issue after a fatal hardware error. So I uninstalled the game properly, uninstalled the software for the external drive entirely and cleared my registry for anything associated with the old drive. Then I reinstalled the game but its still registering that the external drive is housing the temp folder for the game. Ive been picking at this for a while now and im starting to think that I might just need to hard reset my whole PC

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TheRiskyBiscuit

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UPDATE: After some late night thinking (12 straight hours of drinking) I had a glorious thought. I checked my %appdata% folders and found a few files from EFT in there. With nothing to lose I cleared them out and reinstalled the game, and it is now working appropriately. Hopefully this thread will have a solution for someone else having a similar problem!

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FORSAKENPANIC

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On 8/1/2021 at 2:54 PM, TheRiskyBiscuit said:

UPDATE: After some late night thinking (12 straight hours of drinking) I had a glorious thought. I checked my %appdata% folders and found a few files from EFT in there. With nothing to lose I cleared them out and reinstalled the game, and it is now working appropriately. Hopefully this thread will have a solution for someone else having a similar problem!

Legend! this worked for me.

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largerintestine

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On 8/2/2021 at 4:54 AM, TheRiskyBiscuit said:

UPDATE: After some late night thinking (12 straight hours of drinking) I had a glorious thought. I checked my %appdata% folders and found a few files from EFT in there. With nothing to lose I cleared them out and reinstalled the game, and it is now working appropriately. Hopefully this thread will have a solution for someone else having a similar problem!

Same here great fix. Deleted files with game still installed worked fine. For those wondering type %appdata% into the windows search toolbar to bring it up.

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Irishnia

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On 8/1/2021 at 7:54 PM, TheRiskyBiscuit said:

UPDATE: After some late night thinking (12 straight hours of drinking) I had a glorious thought. I checked my %appdata% folders and found a few files from EFT in there. With nothing to lose I cleared them out and reinstalled the game, and it is now working appropriately. Hopefully this thread will have a solution for someone else having a similar problem!

bruh, so glad you found that cause I started having the same issue after an external drive died on me and I wasn’t finding anything anywhere until this

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I am programming in c# and want to copy a folder with subfolders from a flash disk to startup.

Here is my code:

private void copyBat()
{
    try
    {
        string source_dir = "E:\Debug\VipBat";
        string destination_dir = "C:\Users\pc\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup";

        if (!System.IO.Directory.Exists(destination_dir))
        {
            System.IO.Directory.CreateDirectory(destination_dir);
        }       

        // Create subdirectory structure in destination    
        foreach (string dir in Directory.GetDirectories(source_dir, "*", System.IO.SearchOption.AllDirectories))
        {
            Directory.CreateDirectory(destination_dir + dir.Substring(source_dir.Length));          
        }

        foreach (string file_name in Directory.GetFiles(source_dir, "*.*", System.IO.SearchOption.AllDirectories))
        {
            File.Copy(file_name, destination_dir + file_name.Substring(source_dir.Length), true);
        }
    }
    catch (Exception e)
    {
        MessageBox.Show(e.Message, "HATA", MessageBoxButtons.OK, MessageBoxIcon.Warning);
    }
}

I got an error:

Could not find a part of the path E:DebugVipBat

David Rogers's user avatar

David Rogers

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asked Feb 15, 2014 at 11:10

user3313131's user avatar

6

The path you are trying to access is not present.

string source_dir = "E:\Debug\VipBat\{0}";

I’m sure that this is not the correct path. Debug folder directly in E: drive looks wrong to me. I guess there must be the project name folder directory present.

Second thing; what is {0} in your string. I am sure that it is an argument placeholder because folder name cannot contains {0} such name. So you need to use String.Format() to replace the actual value.

string source_dir = String.Format("E:\Debug\VipBat\{0}",variableName);

But first check the path existence that you are trying to access.

answered Feb 15, 2014 at 11:14

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3

There’s something wrong. You have written:

string source_dir = @"E:\Debug\VipBat\{0}";

and the error was

Could not find a part of the path EDebugVCCSBat

This is not the same directory.

In your code there’s a problem, you have to use:

string source_dir = @"E:DebugVipBat"; // remove {0} and the \ if using @

or

string source_dir = "E:\Debug\VipBat"; // remove {0} and the @ if using \

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answered Feb 15, 2014 at 11:21

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AkremAkrem

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Is the drive E a mapped drive? Then, it can be created by another account other than the user account. This may be the cause of the error.

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answered Sep 24, 2015 at 14:57

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ThorstenCThorstenC

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2

I had the same error, although in my case the problem was with the formatting of the DESTINATION path. The comments above are correct with respect to debugging the path string formatting, but there seems to be a bug in the File.Copy exception reporting where it still throws back the SOURCE path instead of the DESTINATION path. So don’t forget to look here as well.

-TC

answered Dec 10, 2015 at 5:03

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TJCTJC

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Probably unrelated, but consider using Path.Combine instead of destination_dir + dir.Substring(...). From the look of it, your .Substring() will leave a backlash at the beginning, but the helper classes like Path are there for a reason.

answered Nov 20, 2015 at 17:53

Drew Delano's user avatar

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There can be one of the two cause for this error:

  1. Path is not correct — but it is less likely as CreateDirectory should create any path unless path itself is not valid, read invalid characters
  2. Account through which your application is running don’t have rights to create directory at path location, like if you are trying to create directory on shared drive with not enough privileges etc

answered Feb 8, 2017 at 13:35

techExplorer's user avatar

1

File.Copy(file_name, destination_dir + file_name.Substring(source_dir.Length), true);

This line has the error because what the code expected is the directory name + file name, not the file name.

This is the correct one

File.Copy(source_dir + file_name, destination_dir + file_name.Substring(source_dir.Length), true);

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answered Sep 14, 2015 at 0:29

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We just had this error message occur because the full path was greater than 260 characters — the Windows limit for a path and file name. The error message is misleading in this case, but shortening the path solved it for us, if that’s an option.

answered Jun 15, 2022 at 18:02

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I resolved a similar issue by simply restarting Visual Studio with admin rights.

The problem was because it couldn’t open one project related to Sharepoint without elevated access.

answered Oct 3, 2016 at 7:03

0

This could also be the issue: Space in the folder name

Example:
Let this be your path:
string source_dir = @»E:DebugVipBat»;

If you try accessing this location without trying to check if directory exists, and just in case the directory had a space at the end, like :
«VipBat    «, instead of just «VipBat» the space at the end will not be visible when you see in the file explorer.

So make sure you got the correct folder name and dont add spaces to folder names. And a best practice is to check if folder exists before you keep the file there.

answered Feb 11, 2022 at 4:49

Reejesh PK's user avatar

Reejesh PKReejesh PK

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Обновлено: 08.02.2023

Ошибка DirectoryNotFoundException при запуске проекта
я так думаю проект не может прочитать инфу из файла, кто может исправьте пожалуйста. Файл лежит в.

Ошибка при сохранении
Не хочет сохранять ексель после редактирования, выдает ошибку(см фото) и вырубается. В чем проблема.

Ошибка при сохранении бд
Помогите, когда добавляю записи в datagridview тогда все нормально сохраняется, а когда удаляю.

Ошибка при сохранении
мне надо сдать курсовую, помогите.

Here is my code:

Could not find a part of the path E:DebugVipBat

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@StuartLC is right. If you use verbatim string literal, your string will be exactly as what you write. In this case, it will be exactly E:\Debug\VipBat\ which is not a valid path.

8 Answers 8

The error is self explanatory. The path you are trying to access is not present.

I’m sure that this is not the correct path. Debug folder directly in E: drive looks wrong to me. I guess there must be the project name folder directory present.

Second thing; what is in your string. I am sure that it is an argument placeholder because folder name cannot contains such name. So you need to use String.Format() to replace the actual value.

But first check the path existence that you are trying to access.

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@tno2007 It could not find the part that does not exist!

There’s something wrong. You have written:

and the error was

Could not find a part of the path EDebugVCCSBat

This is not the same directory.

In your code there’s a problem, you have to use:

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Is the drive E a mapped drive? Then, it can be created by another account other than the user account. This may be the cause of the error.

DirectoryNotFoundException — Could Not Find Part of the Path

I have a console application I built for myself to rename .mp3 files I download. This application has worked flawlessly for quite a few months, but is all of a sudden tossing the titled exception at me with one particular directory. Not only is it this one directory, but is happening on only a select number of files — 3 of them were successfully renamed.

Here is my directory path and files:

enter image description here

Here is a snippet of the directory path where the exception is thrown, along with the exception’s message:

enter image description here

And here is my code:

I tried changing the path to have / instead of \ with the same result.

The exception that is thrown when part of a file or directory cannot be found.

However, the directory is found and correctly renamed the first 3 files (as depicted in the first image).

Can anyone explain to me why this is happening?

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Print value of this expression item.FullName.Replace(item.Name.Substring(0, 3), newName) .
May be that the folder name is too long? Try a shorter path on the same files and see if that produces the same error.
This is a common issue with getting files. It search subfolders and will abort when any exception occurs. To continue searching, you need to have an exception handler that will continue searching after the exception. the only way of doing this correctly is to have a recursive function.

56 Answers 56

TL; DR

run this in the Package Manager Console:

Update-Package Microsoft.CodeDom.Providers.DotNetCompilerPlatform -r

More information

This problem is not related to Visual Studio itself, so answers suggesting adding build steps to copy files over are rather a workaround. Same with adding compiler binaries manually to the project.

The Roslyn compiler comes from a NuGet package and there is/was a bug in some versions of that package (I don’t know exactly which ones). The solution is to reinstall/upgrade that package to a bug-free version. Originally before I wrote the answer back in 2015 I fixed it by installing following packages at specific versions:

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This has saved me hours of trouble shooting. Thank you!
I feel this is Perfect and neat solution, worked for me

The problem with the default VS2015 templates is that the compiler isn’t actually copied to the tfrbinroslyn directory, but rather the roslyn directory

Add this code in your .csproj file:

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Thanks. I am now able to build and run the project in the browser after I downloaded the Roslyn directory and placing it in the /bin folder. I did not put the PstBuildEvent mentioned above and it still works. Maybe you want to edit your answer above and mention the need to manully placing the Roslyn files and to better reflect the solution.

A clean and rebuild worked for me!

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Your build is trying to find binroslyncsc.exe because the following packages have been added to your project. Just review your packages.config file, you can have both of them there

if you are not interested in using Roslyn, follow steps bellow to delete it

1. Remove NuGet packages, use the following commands from Nuget Package Console

Could not find a part of the path . binroslyncsc.exe

But I get the following error in the browser:

Could not find a part of the path ‘C:B8akWorkspaceB8akProjectB8akSolutionB8AK.Portalbinroslyncsc.exe’.

Here is a full screenshot of the error page.

enter image description here

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2 Answers 2

You have a bug in your code which changes the folder instead of the name of the file, running your code:

C:Temp Downloading FolderGregory Alan Isakov Discography [2005 — 2013]Rust Colored Stones5 — Only Ghosts.mp3

C:Temp Downloading FolderGregory Alan Isakov Discography [20Gregory Alan Isakov — 2013]Rust Colored StonesGregory Alan Isakov — Only Ghosts.mp3

I let you debug and fix it yourself.

Try outputting all the strings in your File.Move(. before that line and you will see.

The problem may be due to the length of your folder path. Shorten the length and try again.

Microsoft’s documentation on file naming and path lengths mentions that Windows imposes a 260 character limit for the total length of a path plus it’s filename; this is referenced as the Maximum Path Length Limitation, quoted here for easier reference:

In the Windows API (with some exceptions discussed in the following paragraphs), the maximum length for a path is MAX_PATH, which is defined as 260 characters. A local path is structured in the following order: drive letter, colon, backslash, name components separated by backslashes, and a terminating null character. For example, the maximum path on drive D is «D:some 256-character path string» where «» represents the invisible terminating null character for the current system codepage. (The characters < > are used here for visual clarity and cannot be part of a valid path string.)

However, if you are insistent on using the path names as-is, you can explore using the extended-length path name convention by prefixing paths with the «?» notation.

The Windows API has many functions that also have Unicode versions to permit an extended-length path for a maximum total path length of 32,767 characters. This type of path is composed of components separated by backslashes, each up to the value returned in the lpMaximumComponentLength parameter of the GetVolumeInformation function (this value is commonly 255 characters). To specify an extended-length path, use the «?» prefix. For example, «?D:very long path».

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  • I run an application on the server, get this error «Could not find a part of the path».

    The partial code is

    string outPath = @"2222-ffffDataWorkBMS";
            string chrName = "chr{0}.psd";
            FileWriter[] fwChr = new FileWriter[45];
            for (int i = 0; i < fwChr.Length; i++)
            {
              fwChr[i] = new FileWriter(Path.Combine(outPath, string.Format(chrName, i + 1)));
              
            }
    

    Thanks for help.

Answers

  • Are you sure C:TestBMS exists?

    • Marked as answer by

      Thursday, November 25, 2010 2:49 PM

  • Resloved it already. My fault.

    • Marked as answer by
      ardmore
      Friday, November 26, 2010 11:28 PM

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  • #1

Describe your issue
Could not find a part of the path «/Users/deenseboa/Library/Application Support/Colossal Order/Cities_Skylines/LoadOrder/CSCache.xml». [System.IO.DirectoryNotFoundException] Details: No details

What is your game version?
1.15.1-f4

What expansions do you have installed?
Natural Disasters, Mass Transit, Parklife, Industries

What mods are you using?
— 81 Tiles 2 TESTING
— ACME 0.6.2
— Broken Nodes Detector
— Bulldoze It!
— Check Road Access for Growables
— Cinematic Camera Extended
— Clouds & Fog Toggler
— Compatibility Report v2.0.5
— Control It!
— CSL Map View
— Cubemap Replacer (Read description!)
— Daylight Classic
— Dynamic Resolution (Fixed for 1.9!)
— FPS Booster
— Harmony 2.2-1 (Mod Dependency) [1.15.1-f4 compatible]
— HDRI 2K Cubemap Pack
— HDRI Haven Cubemap Pack
— Instant Return To Desktop
— Loading Order Mod V1.14.1-Beta
— Loading Screen Mod Revisited 1.0
— Move It
— Network Anarchy
— No Radioactive Desert And More!
— Patch Loader Mod
— Play It!
— Render It!
— Skip Intro
— Sort Mod Settings
— TM:pE 11.7.2.0 STABLE (Traffic Manager: President Edition)
— Toggle It!
— Tree Anarchy 1.3.5
— Ultimate Level Of Detail (ULOD)
— UnifiedUI (UUI) 2.2 [Stable]
— Unlimited Oil And Ore
— Watch It! Revisited

Please explain your issue is in as much detail as possible.
keeping getting the following error upon opening my game. any ideas?

Could not find a part of the path
«/Users/deenseboa/Library/Application Support/Colossal Order/Cities_Skylines/LoadOrder/CSCache.xml». [System.IO.DirectoryNotFoundException]

Details:
No details

Can you replicate the issue? If yes, please explain how you did it.

Attachments File(s) attached

  • Screenshot 2022-11-28 at 4.36.48 pm.png

    Screenshot 2022-11-28 at 4.36.48 pm.png

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Lucododosor


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  • #2

Seems like a problem with Loading Order Mod. Run the tool that comes with it and see if the problem remains (you can find the instructions for it on the mod’s workshop page)

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  • #3

Seems like a problem with Loading Order Mod. Run the tool that comes with it and see if the problem remains (you can find the instructions for it on the mod’s workshop page)

ty that seemed to do the trick

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