Bass error 2 in loadmedia

Hey! I want some ambient sound on my zombie server. I made the sound cutting, so every ambient is in other .mp4 file Here is the code. local sounds = {" sounds/ambient0.mp4, sounds/ambient1.mp4, sounds/ambient2.mp4, sounds/ambient3.mp4, sounds/ambient4.mp4, sounds/ambient5.mp4, sounds/ambient6.mp...

Hey! I want some ambient sound on my zombie server. I made the sound cutting, so every ambient is in other .mp4 file

Here is the code.

local sounds = {" sounds/ambient0.mp4, sounds/ambient1.mp4, sounds/ambient2.mp4, sounds/ambient3.mp4, sounds/ambient4.mp4, sounds/ambient5.mp4, sounds/ambient6.mp4, sounds/ambient7.mp4, sounds/ambient8.mp4, sounds/ambient9.mp4, sounds/ambient10.mp4, sounds/ambient11.mp4, sounds/ambient12.mp4, sounds/ambient13.mp4, sounds/ambient14.mp4, sounds/ambient15.mp4, sounds/ambient16.mp4, sounds/ambient17.mp4, sounds/ambient18.mp4, sounds/ambient19.mp4, sounds/ambient20.mp4, sounds/ambient21.mp4, sounds/ambient22.mp4, sounds/ambient23.mp4, sounds/ambient24.mp4, sounds/ambient25.mp4, sounds/ambient26.mp4, sounds/ambient27.mp4, sounds/ambient28.mp4, sounds/ambient29.mp4, sounds/ambient30.mp4, sounds/ambient31.mp4, sounds/ambient32.mp4, sounds/ambient33.mp4, sounds/ambient34.mp4 "} 
  
  
function playsound() 
  
 playSound(sounds[math.random(1, #sounds)]) 
 setSoundVolume(sound, 300.0) 
     
      
end 
addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),playsound) 
  
setTimer(playsound, 60000,0) 
  

Here is the XML:

<meta> 
    <info author="Yakuza" type="script" description="Ambient Sounds" version="1.0.1"/> 
    <script src="ambience.lua" type="client" /> 
    <file src="sounds/ambient0.mp4" /> 
    <file src="sounds/ambient1.mp4" /> 
    <file src="sounds/ambient2.mp4" /> 
    <file src="sounds/ambient3.mp4" /> 
    <file src="sounds/ambient4.mp4" /> 
    <file src="sounds/ambient5.mp4" /> 
    <file src="sounds/ambient6.mp4" /> 
    <file src="sounds/ambient7.mp4" /> 
    <file src="sounds/ambient8.mp4" /> 
    <file src="sounds/ambient9.mp4" /> 
    <file src="sounds/ambient10.mp4" /> 
    <file src="sounds/ambient11.mp4" /> 
    <file src="sounds/ambient12.mp4" /> 
    <file src="sounds/ambient13.mp4" /> 
    <file src="sounds/ambient14.mp4" /> 
    <file src="sounds/ambient15.mp4" /> 
    <file src="sounds/ambient16.mp4" /> 
    <file src="sounds/ambient17.mp4" /> 
    <file src="sounds/ambient18.mp4" /> 
    <file src="sounds/ambient19.mp4" /> 
    <file src="sounds/ambient20.mp4" /> 
    <file src="sounds/ambient21.mp4" /> 
    <file src="sounds/ambient22.mp4" /> 
    <file src="sounds/ambient23.mp4" /> 
    <file src="sounds/ambient24.mp4" /> 
    <file src="sounds/ambient25.mp4" /> 
    <file src="sounds/ambient26.mp4" /> 
    <file src="sounds/ambient27.mp4" /> 
    <file src="sounds/ambient28.mp4" /> 
    <file src="sounds/ambient29.mp4" /> 
    <file src="sounds/ambient30.mp4" /> 
    <file src="sounds/ambient31.mp4" /> 
    <file src="sounds/ambient32.mp4" /> 
    <file src="sounds/ambient33.mp4" /> 
    <file src="sounds/ambient34.mp4" /> 
</meta> 
  

And here is the error message I get when I start the resource:

BASS ERROR 2 in LoadMedia  path:C:Program Files (x86)MTA San Andreas 1.3modsdeathmatchresourcesambient soundsambient0.mp4, soundsambient1.mp4, soundsambient2.mp4, soundsambient3.mp4, soundsambient4.mp4, soundsambient5.mp4, soundsambient6.mp4, soundsambient7.mp4, soundsambient8.mp4, soundsambient9.mp4, soundsambient10.mp4, soundsambient11.mp4, soundsambient12.mp4, soundsambient13.mp4, soundsambient14.mp4, soundsambient15.mp4, soundsambient16.mp4, soundsambient17.mp4, soundsambient18.mp4, soundsambient19.mp4, soundsambient20.mp4, soundsambient21.mp4, soundsambient22.mp4, soundsambient23.mp4, soundsambient24.mp4, soundsambient25.mp4, soundsambient26.mp4, soundsambient27.mp4, soundsambient28.mp4, soundsambient29.mp4, soundsambient30.mp4, soundsambient31.mp4, soundsambient32.mp4, soundsambient33.mp4, soundsambient34.mp4   3d:0  loop:0 

Question

Drakath

Homie

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I keep getting errors in my server when I open console.

BASS ERROR 2 in LoadMedia path:C:GamesMTAmodsdeathmatchresourceszombierpgsoundsmgroan5.ogg 3d:1 loop:0

BASS ERROR 2 in LoadMedia path:C:GamesMTAmodsdeathmatchresourceszombierpgsoundsmgroan5.ogg 3d:1 loop:0

BASS ERROR 2 in LoadMedia path:C:GamesMTAmodsdeathmatchresourceszombierpgsoundsmgroan7.ogg 3d:1 loop:0

BASS ERROR 2 in LoadMedia path:C:GamesMTAmodsdeathmatchresourceszombierpgsoundsmgroan5.ogg 3d:1 loop:0

etc…


Edited August 23, 2012 by Guest

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  • 0

Jaysds1

Hawg

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Those are your Sound errors,

Go to the script that involves those sounds then make sure your file path is as corrected: Filepath

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Drakath

Homie

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I replaced it with all with: zombierpg/sounds/mrgoan1 etc

But now it says that it can’t find this location…

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Anderl

Shooter

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Put how it was and show meta.xml

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Jaysds1

Hawg

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Actually, your going to have to post the sound part of the script here and your Meta.xml.

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Drakath

Homie

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I replaced my sounds back to normal but I still get these errors:

Script part:

addEvent( "Zomb_Moan", true ) 
function Zmoan ( ped, randnum ) 
    if (isElement(ped)) then 
        local Zx,Zy,Zz = getElementPosition( ped ) 
        local sound = playSound3D("sounds/mgroan"..randnum..".ogg", Zx, Zy, Zz, false) 
        setSoundMaxDistance(sound, 20) 
    end 
end 
addEventHandler( "Zomb_Moan", getRootElement(), Zmoan ) 

Meta part:

<file src="sounds/mgroan2.ogg" /> 
    <file src="sounds/mgroan3.ogg" /> 
    <file src="sounds/mgroan4.ogg" /> 
    <file src="sounds/mgroan6.ogg" /> 
    <file src="sounds/mgroan8.ogg" /> 
    <file src="sounds/mgroan9.ogg" /> 
    <file src="sounds/mgroan10.ogg" /> 
  

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Jaysds1

Hawg

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well, that looks good, can you play the sounds your self?

BTW, try this:

addEvent( "Zomb_Moan", true ) 
function Zmoan ( ped, randnum ) 
    if (isElement(ped)) then 
        local Zx,Zy,Zz = getElementPosition( ped ) 
        local sound = playSound3D("sounds/mgroan"..randnum..".ogg", Zx, Zy, Zz) 
        setSoundMaxDistance(sound, 20) 
    end 
end 
addEventHandler( "Zomb_Moan", getRootElement(), Zmoan ) 

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Drakath

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I keep getting errors, everything else looks same. And yes I can hear the sounds.

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Jaysds1

Hawg

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try keeping the sounds in the same folder as the scripts, meaning don’t put them in the sounds folder.

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Drakath

Homie

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Bass error is still here…

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Anderl

Shooter

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Are you sure the files are OGG format? Didn’t you edit the extension?

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Drakath

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Drakath

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Jaysds1

Hawg

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Do you have Team Viewer?

and try putting the folder name as: ‘[sounds]’ .

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  • Scripting Moderators

Sarrum

Banger

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addEvent( "Zomb_Moan", true ) 
function Zmoan ( ped, randnum ) 
    if (isElement(ped)) then 
        local Zx,Zy,Zz = getElementPosition( ped ) 
        if ( randnum == 5 or randnum == 7 ) then 
            return 
        end 
        local sound = playSound3D("sounds/mgroan"..randnum..".ogg", Zx, Zy, Zz, false) 
        setSoundMaxDistance(sound, 20) 
    end 
end 
addEventHandler( "Zomb_Moan", getRootElement(), Zmoan ) 

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Anderl

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addEvent( "Zomb_Moan", true ) 
function Zmoan ( ped, randnum ) 
    if (isElement(ped)) then 
        local Zx,Zy,Zz = getElementPosition( ped ) 
        if ( randnum == 5 or randnum == 7 ) then 
            return 
        end 
        local sound = playSound3D("sounds/mgroan"..randnum..".ogg", Zx, Zy, Zz, false) 
        setSoundMaxDistance(sound, 20) 
    end 
end 
addEventHandler( "Zomb_Moan", getRootElement(), Zmoan ) 

This won’t fix the error, it will just stop the function if randnum is 5 or 7.

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Drakath

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Nothing helped, does anyone else has any idea?

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Describe the bug

[Output] : BASS ERROR 41 in LoadMedia path:C:GamesMTA San Andreasmodsdeathmatchresourcesex_gatesfilesgate.mp3 3d:1 loop:0

Game freezes for 1-5 seconds

Steps to reproduce

Use mp3 at playSound or playSound3D

Version

Multi Theft Auto v1.5.9-release-21150

Additional context

This bug is from 21135
After converting to .wav it will work without any errors.

Script + mp3 file:
gate.zip

addEvent(«playGateSound», true)
addEventHandler(«playGateSound», root, function(sound,x,y,z)
local mx, my, mz = getElementPosition(localPlayer)
if getDistanceBetweenPoints3D(x, y, z, mx, my, mz) <= 50 then
local sound = playSound3D(sound, x,y,z, false)
setSoundVolume(sound, 0.3)
setSoundMinDistance(sound, 10)
setSoundMaxDistance(sound, 15)
end
end)

Relevant log output

[2022-04-08 12:16:09] [Output] : BASS ERROR 41 in LoadMedia  path:C:GamesMTA San Andreasmodsdeathmatchresourcesex_gatesfilesgate.mp3  3d:1  loop:0
[2022-04-08 12:16:42] [Output] : BASS ERROR 41 in LoadMedia  path:C:GamesMTA San Andreasmodsdeathmatchresourcesex_gatesfilesgate.mp3  3d:1  loop:0
[2022-04-08 12:16:44] [Output] : BASS ERROR 41 in LoadMedia  path:C:GamesMTA San Andreasmodsdeathmatchresourcesex_gatesfilesgate.mp3  3d:1  loop:0

Security Policy

  • I have read and understood the Security Policy and this issue is not security related.
  1. BASS ERROR 2 in LoadMedia path:C:Program Files (x86)MTA San Andreas 1.5modsdeathmatchresourcespd_business_clublecimy 3d:1 loop:0

  2. [info] Zakładasz maskę. Od teraz nazwa twojej postaci jest ukryta.

  3. [?] Nieznajomy #22446: atnie slysze

  4. [?] Nieznajomy #22446: kurwa

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  6. Odczekaj chwilę…

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  8. [info] Zostałeś zakuty przez Kubasny!

  9. [info] Zdejmujesz maskę.

  10. [86] davek: no co ty odpierdalasz koles

  11. [86] davek: mam wylaczonego voica

  12. [86] davek: i pierdolisz cos

  13. Nieznajomy #2759 rzuca sie na uciekajacego, wykreca mu lapy po czym zakuwa w kajdanki.

  14. [86] davek: nom

  15. [86] davek: i co ty odpierdalasz?

  16. Nieznajomy #2759 przystawil zatrzymanego do maski, po czym dokladnie go przeszukuje.

  17. Chcesz wybrać ID grupy do której chcesz pisać? Wpisz /gchat <id grupy>!

  18. [DC] [District Shooter | davek] [86] davek: hahaha

  19. [DC] [District Shooter | davek] [86] davek: kurwa

  20. [DC] [District Shooter | davek] [86] davek: sapd

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  22. [DC] [District Shooter | davek] [86] davek: i jeblo mi z parki

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  25. [86] davek: podjezdzasz

  26. [86] davek: pisze nie slysze

  27. [86] davek: i napierdalasz

  28. [86] davek: no pomysl

  29. [?] Nieznajomy #2759: Jestes zatrzymany pod pretekstem posiadania broni.

  30. [86] davek: nom

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  32. [86] davek: jebnij sie w glowe

  33. [86] davek: bo odpierddalasz takie rp

  34. [86] davek: podbiegasz

  35. [86] davek: sprawdzasz eq

  36. [?] Nieznajomy #14123: u

  37. Odczekaj chwilę…

  38. [?] Nieznajomy #2759: Jeszcze sprawdzimy, czy jestes poszukikwany.

  39. [?] Nieznajomy #14123: płacz

  40. [86] davek: pretekst

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  42. [86] davek: ja i tak wychodze

  43. [?] Nieznajomy #14123: oj

  44. Odczekaj chwilę…

  45. [86] davek: zaraz

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  49. Nieznajomy #2759 wyjal od davek’a dokumenty, podal funkcjonariuszom.

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  54. [86] davek: ahahahah

  55. [?] Nieznajomy #2759: Dokladnie Cie przeszukalem

  56. [86] davek: ta

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  58. [?] Nieznajomy #2759: Dobra nie placz.

  59. Przez drobne problemy techniczne start filmu się chwilkę opóźnił, osoby których jeszcze nie m << kacper5091

  60. [?] Nieznajomy #2759: gangi must winy

  61. [?] Nieznajomy #2759: mood

  62. [86] davek: chyba powinienem na do napisac

  63. [86] davek: co znalazles?

  64. nie ma zapraszamy!!! Film już trwa << kacper5091


    • #1

    BASS ERROR 2 in LoadMedia path:C:Program Files (x86)MTA San Andreas 1.4modsdeathmatchresourcesRLsoundsstart.mp3 3d:0 loop:1

    function achievsound_func ()

    local sound = playSound («sounds/start.mp3», false)
    setSoundVolume ( sound, 10 )
    end

    Kann mir wer weiterhelfen?

    • #2

    Was genau geht den nicht? Spielt er die Musik nicht ab oder wie?

    • #3

    Jap es kommt keine musik und es kommt immer die Error meldung

    • #4

    War das Script schon drinnen oder hast du es gemacht?

    • #5

    du musst auch nen EventHandler hinzufügen, damit diese Funktion auch gestartet wird^^

    • #6

    function GUI_ShowLoginWindow()

    guiSetVisible(LoginWindow, true)
    guiSetVisible(LoginWindow2, true)
    guiSetVisible(LoginWindow3, true)
    showCursor(true)
    loginsound = playSound(«start.mp3», true)
    setSoundVolume(loginsound, 10)
    bindKey ( «enter», «down», SubmitEinloggenBtn )
    end
    addEvent ( «ShowLoginWindow», true)
    addEventHandler ( «ShowLoginWindow», getRootElement(), GUI_ShowLoginWindow)

    function GUI_DisableLoginWindow()

    guiSetVisible(LoginWindow, false)
    guiSetVisible(LoginWindow2, false)
    guiSetVisible(LoginWindow3, false)
    showCursor(false)
    stopSound(loginsound)
    setTimer ( checkForSocialStateChanges, 10000, -1 )
    setTimer ( getPlayerSocialAvailableStates, 1000, 1 )
    end
    addEvent ( «DisableLoginWindow», true )
    addEventHandler ( «DisableLoginWindow», getRootElement(), GUI_DisableLoginWindow)

    addEventHandler(«onClientResourceStart», getResourceRootElement(getThisResource()),
    function ()

    local player = getLocalPlayer()
    loginScreen = _CreateLoginWindow()
    for i = 1, 100 do
    outputChatBox (» «)
    end
    setTimer ( ShowInfoWindow, 1000, 1 )
    triggerServerEvent ( «regcheck», getLocalPlayer(), player )
    end )

    ist doch eig richtig

    • #7

    Überprüf mal ob das bei dir Überall drinnen ist?

    addEventHandler ("onClientResourceStart", resourceRoot, function ()joinmusik = playSound ("register_login/start.mp3", true) -- hier music.mp3 zu dem Filepath deiner Datei umändern!
    end)
    
    
    function stopJoinMusik ()
    stopSound (joinmusik)  end

    in in der /register_login/register_window.lua ein (ganz am Ende) dann ersetzt du diese Funktion in der register_window.lua Zeile 228:

    function GUI_DisableRegisterGui()	cancelCameraIntro ()
    	destroyElement ( gWindow["register"] )
    	showCursor ( false )
    	removeEventHandler ( "onClientRender", getRootElement(), showVersionInfo )
    	destroyElement ( gImage["versionInfoDraw1"] )
    	destroyElement ( gImage["versionInfoDraw2"] )
    	killTimer ( LVCamFlightTimer ) end

    durch:

    function GUI_DisableRegisterGui()        stopJoinMusik  ()
    	cancelCameraIntro ()
    	destroyElement ( gWindow["register"] )
    	showCursor ( false )
    	removeEventHandler ( "onClientRender", getRootElement(), showVersionInfo )
    	destroyElement ( gImage["versionInfoDraw1"] )
    	destroyElement ( gImage["versionInfoDraw2"] )
    	killTimer ( LVCamFlightTimer ) end

    und in der login_window.lua Zeile 112

    function GUI_DisableLoginWindow()       
    	cancelCameraIntro ()
    	guiSetVisible(LoginWindow, false)
    	showCursor(false)
    	removeEventHandler ( "onClientRender", getRootElement(), showVersionInfo )
    	destroyElement ( gImage["versionInfoDraw1"] )
    	destroyElement ( gImage["versionInfoDraw2"] )
    	setTimer ( checkForSocialStateChanges, 10000, -1 )
    	setTimer ( getPlayerSocialAvailableStates, 1000, 1 )
    	if isTimer ( LVCamFlightTimer ) then
    		killTimer ( LVCamFlightTimer )
    	end end

    Alles anzeigen

    durch:

    function GUI_DisableLoginWindow()        stopJoinMusik  ()
    	cancelCameraIntro ()
    	guiSetVisible(LoginWindow, false)
    	showCursor(false)
    	removeEventHandler ( "onClientRender", getRootElement(), showVersionInfo )
    	destroyElement ( gImage["versionInfoDraw1"] )
    	destroyElement ( gImage["versionInfoDraw2"] )
    	setTimer ( checkForSocialStateChanges, 10000, -1 )
    	setTimer ( getPlayerSocialAvailableStates, 1000, 1 )
    	if isTimer ( LVCamFlightTimer ) then
    		killTimer ( LVCamFlightTimer )
    	end end

    Alles anzeigen

    • #8

    Ist die start.mp3 im sounds Ordner?
    Bitte die Clientdaten überprüfen

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