Connection closed mismatched mod channel list как исправить атернос

I made myself a server using forge, and so far we only have 5 mods in the server. my friend downloaded all 5 correctly, and for some reason it said this. ...

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  • #1

    Mar 4, 2021

    I made myself a server using forge, and so far we only have 5 mods in the server. my friend downloaded all 5 correctly, and for some reason it said this.

    Please do tell me whats wronge.


  • #3

    Mar 5, 2021

    im sorry but i have no clue what you just said


  • #4

    Mar 5, 2021


    TileEntity


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    • Farlander
    • Join Date:

      9/20/2016
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    Press Windows-Key + R

    Type:

    %appdata%/.minecraft/logs/

    Open the latest.log and copy all lines

    Paste it at paste.ubuntu.com — click on paste

    and add the link to it here


  • #5

    Mar 5, 2021

    alright, i’m guessing this is what you wanted.

    not rlly sure what’s wrong. me and my friend have tried everything to get him into the server, so once you find the solution please tell me what was wrong.


  • #6

    Mar 5, 2021


    TileEntity


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    • Farlander
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      Germany
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    Add the log directly after that issue

    Is there a crash-report (crash-reports-folder) or a fml-client-latest.log (logs-folder)?

    If yes, add these, too


  • #7

    Mar 5, 2021

    What do you mean by «add the log directly after that issue»?


  • #9

    Mar 5, 2021

    so apparently i was looking at the wrong thing and had to scroll all the way down and found a text file called «latest.log» if thats what you’re looking for.

    https://paste.ubuntu.com/p/RCSk5PJv7N/


  • #11

    Mar 5, 2021

    Remember that the issue isnt with me, but with my friend. he cant join the server even though he has every mod required, and my other friend in the server plays with DynamicSurroundings and he can play normally on the server, its just some other friend that has the issue. Not me


  • #13

    Mar 5, 2021

    i’ll do it as soon as he gets online.


  • #15

    Mar 6, 2021


    TileEntity


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    • Farlander
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    Looks like there are no mods loaded — does he have the mods in the right directory? Or does it work in Singleplayer?


  • #16

    Mar 7, 2021

    we went into minecraft, he went to mods, clicked open mods folder and all of his mods were there. and it worked for him in singleplayer.


  • #19

    Mar 8, 2021


    TileEntity


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    • Farlander
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    [forge:split] rejected their server side version number during listping
    'forge:split' : Version test of 'ABSENT ?' from server : REJECTED

    I think he will need another Forge version
    He is using 1.16.5-forge-36.0.46

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  • #1

    Mar 4, 2021

    I made myself a server using forge, and so far we only have 5 mods in the server. my friend downloaded all 5 correctly, and for some reason it said this.

    Please do tell me whats wronge.


  • #3

    Mar 5, 2021

    im sorry but i have no clue what you just said


  • #4

    Mar 5, 2021


    TileEntity


    • View User Profile


    • View Posts


    • Send Message



    View TileEntity's Profile

    • Farlander
    • Join Date:

      9/20/2016
    • Posts:

      16,004
    • Location:

      Germany
    • Member Details

    Press Windows-Key + R

    Type:

    %appdata%/.minecraft/logs/

    Open the latest.log and copy all lines

    Paste it at paste.ubuntu.com — click on paste

    and add the link to it here


  • #5

    Mar 5, 2021

    alright, i’m guessing this is what you wanted.

    not rlly sure what’s wrong. me and my friend have tried everything to get him into the server, so once you find the solution please tell me what was wrong.


  • #6

    Mar 5, 2021


    TileEntity


    • View User Profile


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    • Farlander
    • Join Date:

      9/20/2016
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      16,004
    • Location:

      Germany
    • Member Details

    Add the log directly after that issue

    Is there a crash-report (crash-reports-folder) or a fml-client-latest.log (logs-folder)?

    If yes, add these, too


  • #7

    Mar 5, 2021

    What do you mean by «add the log directly after that issue»?


  • #9

    Mar 5, 2021

    so apparently i was looking at the wrong thing and had to scroll all the way down and found a text file called «latest.log» if thats what you’re looking for.

    https://paste.ubuntu.com/p/RCSk5PJv7N/


  • #11

    Mar 5, 2021

    Remember that the issue isnt with me, but with my friend. he cant join the server even though he has every mod required, and my other friend in the server plays with DynamicSurroundings and he can play normally on the server, its just some other friend that has the issue. Not me


  • #13

    Mar 5, 2021

    i’ll do it as soon as he gets online.


  • #15

    Mar 6, 2021


    TileEntity


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    • Farlander
    • Join Date:

      9/20/2016
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    • Location:

      Germany
    • Member Details

    Looks like there are no mods loaded — does he have the mods in the right directory? Or does it work in Singleplayer?


  • #16

    Mar 7, 2021

    we went into minecraft, he went to mods, clicked open mods folder and all of his mods were there. and it worked for him in singleplayer.


  • #19

    Mar 8, 2021


    TileEntity


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    • Farlander
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    [forge:split] rejected their server side version number during listping
    'forge:split' : Version test of 'ABSENT ?' from server : REJECTED

    I think he will need another Forge version
    He is using 1.16.5-forge-36.0.46

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Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

What to provide:

…for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update…

…for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraftlogs.

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge’s log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse’s installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler

  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile’s GameDir property to the pack’s instance folder (not the instances folder, the folder that has the pack’s name on it).
  4. Now launch the pack through that profile and follow the «Mojang Launcher» instructions above.

Video:

Spoiler

or alternately, 

Fallback («No logs are generated»):

If you don’t see logs generated in the usual place, provide the launcher_log.txt from .minecraft

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus’ support team.

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:

    1. git init
    2. git remote add origin [Your Repository’s URL]

      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout —track origin/master
    5. git stage *
    6. git commit -m «[Your commit message]»
    7. git push
  4. Navigate to GitHub and you should now see most of the files.

    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

When running or updating a modded Forge server, you can sometimes run into issues with mods or configs being different between the server and the client. While your server can sometimes automatically fix this issue, mainly in the case of configs being different, this can lead to players being unable to connect to the server. You can fix this issue by manually re-synchronising the mods and configurations on your server with the ones on your client, ensuring that they are the same.

  1. Stop your server. You can do this by clicking the Stop button at the top of the main panel page or at the top of your server’s console.
  2. As you will be deleting server files in order to update them, it is highly advisable to create a backup of your server prior to making any file edits. You can read our guide on how to do this here: How to Manually Backup Your Minecraft Server
  3. Connect to your server’s FTP. This can be done either using the web FTP accessible via the server panel, or by using an FTP client such as FileZilla. We suggest using an FTP client for this, as it makes uploading multiple files much easier (click here to read our FileZilla tutorial)
  4. Delete both the mods and config folders from your server. These are the two main folders that can lead to mods being mismatched; configs for mods also need to be synchronised for connections to be successful.
  5. Locate the modpack install folder for the modpack you are using. If you are using a modpack provided by an external launcher, you will be able to find the install folder according to this guide: How to Locate Your Minecraft Modpack Folder

    If you are using a self-made modpack that you installed manually, this will be in the .minecraft folder wherever you installed the game. This varies per operating system and install, but should look something like this depending on your platform:

    • Windows: %AppData%/.minecraft or C:/Users/(username)/AppData/Roaming/.minecraft
    • MacOS: ~/Library/Application Support/minecraft
    • Linux: ~/.minecraft
  6. After locating your modpack install folder, open it and upload both the mods and config folders.
  7. Once the uploads are complete, start your server! Your server should now be running with the same mods and configs as your client, and you should now be able to connect successfully.

It’s important to remember that some mods, such as OptiFine or any minimap mods, only work on the client and not the server. While Forge tries its best to disable these mods by detecting that they’re client-only, sometimes this doesn’t work and will result in your server crashing while loading. If this happens to be the case, simply remove any mods that are client-side only, or contact our support team for assistance! We’re always on hand to help you resolve server issues.

If you require any further assistance, please contact our support at: https://shockbyte.com/billing/submitticket.php

Java


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  • #1

    Mar 4, 2021

    I made myself a server using forge, and so far we only have 5 mods in the server. my friend downloaded all 5 correctly, and for some reason it said this.

    Please do tell me whats wronge.


  • #3

    Mar 5, 2021

    im sorry but i have no clue what you just said


  • #4

    Mar 5, 2021


    TileEntity


    • View User Profile


    • View Posts


    • Send Message

    View TileEntity's Profile

    • Farlander
    • Join Date:

      9/20/2016
    • Posts:

      15,865
    • Location:

      Germany
    • Member Details

    Press Windows-Key + R

    Type:

    %appdata%/.minecraft/logs/

    Open the latest.log and copy all lines

    Paste it at paste.ubuntu.com — click on paste

    and add the link to it here


  • #5

    Mar 5, 2021

    alright, i’m guessing this is what you wanted.

    not rlly sure what’s wrong. me and my friend have tried everything to get him into the server, so once you find the solution please tell me what was wrong.


  • #6

    Mar 5, 2021


    TileEntity


    • View User Profile


    • View Posts


    • Send Message

    View TileEntity's Profile

    • Farlander
    • Join Date:

      9/20/2016
    • Posts:

      15,865
    • Location:

      Germany
    • Member Details

    Add the log directly after that issue

    Is there a crash-report (crash-reports-folder) or a fml-client-latest.log (logs-folder)?

    If yes, add these, too


  • #7

    Mar 5, 2021

    What do you mean by «add the log directly after that issue»?


  • #9

    Mar 5, 2021

    so apparently i was looking at the wrong thing and had to scroll all the way down and found a text file called «latest.log» if thats what you’re looking for.

    https://paste.ubuntu.com/p/RCSk5PJv7N/


  • #11

    Mar 5, 2021

    Remember that the issue isnt with me, but with my friend. he cant join the server even though he has every mod required, and my other friend in the server plays with DynamicSurroundings and he can play normally on the server, its just some other friend that has the issue. Not me


  • #13

    Mar 5, 2021

    i’ll do it as soon as he gets online.


  • #15

    Mar 6, 2021


    TileEntity


    • View User Profile


    • View Posts


    • Send Message

    View TileEntity's Profile

    • Farlander
    • Join Date:

      9/20/2016
    • Posts:

      15,865
    • Location:

      Germany
    • Member Details

    Looks like there are no mods loaded — does he have the mods in the right directory? Or does it work in Singleplayer?


  • #16

    Mar 7, 2021

    we went into minecraft, he went to mods, clicked open mods folder and all of his mods were there. and it worked for him in singleplayer.


  • #19

    Mar 8, 2021


    TileEntity


    • View User Profile


    • View Posts


    • Send Message

    View TileEntity's Profile

    • Farlander
    • Join Date:

      9/20/2016
    • Posts:

      15,865
    • Location:

      Germany
    • Member Details
    [forge:split] rejected their server side version number during listping
    'forge:split' : Version test of 'ABSENT ?' from server : REJECTED

    I think he will need another Forge version
    He is using 1.16.5-forge-36.0.46

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  • #1

    Mar 4, 2021

    I made myself a server using forge, and so far we only have 5 mods in the server. my friend downloaded all 5 correctly, and for some reason it said this.

    Please do tell me whats wronge.


  • #3

    Mar 5, 2021

    im sorry but i have no clue what you just said


  • #4

    Mar 5, 2021


    TileEntity


    • View User Profile


    • View Posts


    • Send Message

    View TileEntity's Profile

    • Farlander
    • Join Date:

      9/20/2016
    • Posts:

      15,865
    • Location:

      Germany
    • Member Details

    Press Windows-Key + R

    Type:

    %appdata%/.minecraft/logs/

    Open the latest.log and copy all lines

    Paste it at paste.ubuntu.com — click on paste

    and add the link to it here


  • #5

    Mar 5, 2021

    alright, i’m guessing this is what you wanted.

    not rlly sure what’s wrong. me and my friend have tried everything to get him into the server, so once you find the solution please tell me what was wrong.


  • #6

    Mar 5, 2021


    TileEntity


    • View User Profile


    • View Posts


    • Send Message

    View TileEntity's Profile

    • Farlander
    • Join Date:

      9/20/2016
    • Posts:

      15,865
    • Location:

      Germany
    • Member Details

    Add the log directly after that issue

    Is there a crash-report (crash-reports-folder) or a fml-client-latest.log (logs-folder)?

    If yes, add these, too


  • #7

    Mar 5, 2021

    What do you mean by «add the log directly after that issue»?


  • #9

    Mar 5, 2021

    so apparently i was looking at the wrong thing and had to scroll all the way down and found a text file called «latest.log» if thats what you’re looking for.

    https://paste.ubuntu.com/p/RCSk5PJv7N/


  • #11

    Mar 5, 2021

    Remember that the issue isnt with me, but with my friend. he cant join the server even though he has every mod required, and my other friend in the server plays with DynamicSurroundings and he can play normally on the server, its just some other friend that has the issue. Not me


  • #13

    Mar 5, 2021

    i’ll do it as soon as he gets online.


  • #15

    Mar 6, 2021


    TileEntity


    • View User Profile


    • View Posts


    • Send Message

    View TileEntity's Profile

    • Farlander
    • Join Date:

      9/20/2016
    • Posts:

      15,865
    • Location:

      Germany
    • Member Details

    Looks like there are no mods loaded — does he have the mods in the right directory? Or does it work in Singleplayer?


  • #16

    Mar 7, 2021

    we went into minecraft, he went to mods, clicked open mods folder and all of his mods were there. and it worked for him in singleplayer.


  • #19

    Mar 8, 2021


    TileEntity


    • View User Profile


    • View Posts


    • Send Message

    View TileEntity's Profile

    • Farlander
    • Join Date:

      9/20/2016
    • Posts:

      15,865
    • Location:

      Germany
    • Member Details
    [forge:split] rejected their server side version number during listping
    'forge:split' : Version test of 'ABSENT ?' from server : REJECTED

    I think he will need another Forge version
    He is using 1.16.5-forge-36.0.46

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Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

What to provide:

…for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update…

…for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraftlogs.

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge’s log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse’s installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler

  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile’s GameDir property to the pack’s instance folder (not the instances folder, the folder that has the pack’s name on it).
  4. Now launch the pack through that profile and follow the «Mojang Launcher» instructions above.

Video:

or alternately, 

Fallback («No logs are generated»):

If you don’t see logs generated in the usual place, provide the launcher_log.txt from .minecraft

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus’ support team.

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository’s URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout —track origin/master
    5. git stage *
    6. git commit -m «[Your commit message]»
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

When running or updating a modded Forge server, you can sometimes run into issues with mods or configs being different between the server and the client. While your server can sometimes automatically fix this issue, mainly in the case of configs being different, this can lead to players being unable to connect to the server. You can fix this issue by manually re-synchronising the mods and configurations on your server with the ones on your client, ensuring that they are the same.

  1. Stop your server. You can do this by clicking the Stop button at the top of the main panel page or at the top of your server’s console.
  2. As you will be deleting server files in order to update them, it is highly advisable to create a backup of your server prior to making any file edits. You can read our guide on how to do this here: How to Manually Backup Your Minecraft Server
  3. Connect to your server’s FTP. This can be done either using the web FTP accessible via the server panel, or by using an FTP client such as FileZilla. We suggest using an FTP client for this, as it makes uploading multiple files much easier (click here to read our FileZilla tutorial)
  4. Delete both the mods and config folders from your server. These are the two main folders that can lead to mods being mismatched; configs for mods also need to be synchronised for connections to be successful.
  5. Locate the modpack install folder for the modpack you are using. If you are using a modpack provided by an external launcher, you will be able to find the install folder according to this guide: How to Locate Your Minecraft Modpack Folder

    If you are using a self-made modpack that you installed manually, this will be in the .minecraft folder wherever you installed the game. This varies per operating system and install, but should look something like this depending on your platform:

    • Windows: %AppData%/.minecraft or C:/Users/(username)/AppData/Roaming/.minecraft
    • MacOS: ~/Library/Application Support/minecraft
    • Linux: ~/.minecraft
  6. After locating your modpack install folder, open it and upload both the mods and config folders.
  7. Once the uploads are complete, start your server! Your server should now be running with the same mods and configs as your client, and you should now be able to connect successfully.

It’s important to remember that some mods, such as OptiFine or any minimap mods, only work on the client and not the server. While Forge tries its best to disable these mods by detecting that they’re client-only, sometimes this doesn’t work and will result in your server crashing while loading. If this happens to be the case, simply remove any mods that are client-side only, or contact our support team for assistance! We’re always on hand to help you resolve server issues.

If you require any further assistance, please contact our support at: https://shockbyte.com/billing/submitticket.php

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  • #1

    Mar 28, 2022

    I attempted to create my own modded server to play with a friend, using Forge, the CurseForge application, and a modpack that I’ve put together. My modpack works fine in my single-player test world. However, I’ve unfortunately encountered the «mismatched mod channel list» error when using the set for a server.

    I set up a server (downloaded the correct Forge version installer that matches my modpack, ran the JAR file to «Install Client» (in the default Minecraft game folder), then «Install Server» (in a created folder for my server files). I ran «run.BAT», got the eula.txt, edited the «false» to «true», ran again «run.BAT», and the server is made. It works fine when I open the Minecraft launcher, go into «Multiplayer» in-game and test out a Direct Connection to «localhost».

    But, I wanted to use my modpack, so I copied over everything from my modpack’s «mods» folder into my server’s «mods» folder, as well as all the «config» files into the respective «config» folder. After running «run.BAT» again (and a few times after), I ended up having to remove the OptiFine mod and a few client-side mods from the server’s mods folder. Ran «run.BAT» again, and that time it opened the console GUI, so supposedly it was working…until I opened Minecraft through the CurseForge app from my modpack profile and tested the «localhost» direct connection in-game, I received the message «Connection closed — mismatched mod channel list«.

    Checked the server «latest.log», found some groups of «ERROR» lines, tried to remedy a couple of those (one by removing a mod, and one by fixing a typo in a JSON file). Also tried asking a few of the mod authors about their mod’s errors I received in this log (if they affect anything in a server or are safe to ignore). Still awaiting responses, at the moment. However, I’m unsure if those error lines are anything I should focus on at this point, or is there something else to look for to fix this «mismatched mod list» issue? Otherwise, I’ve been stuck with what to do anymore, thus hoping for any answers or suggestions here.

    Here’s the latest server log:

    [removed]


  • #2

    Mar 29, 2022


    TileEntity


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    • Farlander
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    The mismatched mod channel list error is from your client — also add the log from your client

    The server starts without any issues


  • #3

    Mar 29, 2022

    From the main Minecraft directory (appdata/roaming/.minecraft)? There’s definitely different content in there (only a few things), was I to copy all of the same mods and configs from the modpack folder into there as well as my server folder?

    Here’s the latest.log info from the main Minecraft directory:

    [removed]


  • #5

    Mar 29, 2022

    OptiFine in the main Minecraft mods folder? I removed it, ran the server, and nothing seems to have changed — same «mismatched mod list» error.


  • #6

    Mar 29, 2022


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    • Farlander
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    From your client, remove all mods

    Then copy the mods from your server and paste these in your client mods folder

    If it is still not working, make a test with a pre-configured modpack

    On curseforge you will find the client modpack and a server modpack


  • #7

    Mar 29, 2022

    No change that I’ve noticed.

    I did try a pre-made modpack, installed it in the CurseForge app, downloaded the server of it and extracted that as a folder, downloaded the matching Forge version and installed client — the result is that this server worked (except that I couldn’t get OptiFine to work with it; it wouldn’t show up in-game). But I was able to do a direct connection to a «localhost» server with the pre-made modpack.


  • #9

    Mar 29, 2022

    I had downloaded the correct OptiFine installer and tried both moving it into the main Minecraft mods folder, as well as extracting the «MOD» in it and having just that in the folder, but OF won’t show up in the game’s video settings or anything.

    Aside from that, I’m not sure why this pre-made modpack worked when I tried a «localhost» server, no «mismatched mod list» error, but to create a server with my modpack doesn’t work and has that «mismatch» issue.


  • #10

    Mar 29, 2022


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    • Farlander
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    With using Forge you don’t need to install or extract Optifine — just put the jar file into your client’s mods folder to the other mods


  • #11

    Mar 29, 2022

    I’ve placed the OptiFine JAR file in the Minecraft mods folder, with and without the OF «mod» in my modpack folder (my server folder has not had any OF files the entire time), and still the «mismatched mod list» error in-game. The only thing different is OF showing up if I have the «mod» form of it in my modpack folder, and otherwise doesn’t appear when I remove its «mod» form from my modpack folder.

    Apologies if I’m misunderstanding how dealing with Forge, OF, mods, and hosting a server works, as this is the first time I’ve attempted making such.


  • #12

    Mar 29, 2022

    Not sure if this is potentially an issue/relevant to the «mismatched mod list» problem, but I just noticed between my server latest.log and .minecraft latest.log, the Java info are slightly different: the .minecraft log states «starting: java version 17.0.1 by Microsoft«, and the server log states «starting: java version 17.0.2 by Oracle Corporation«. Under my programmes list, I have two Java 8 Update 321 (one is 64-bit) and a Java SE Dev Kit 17.0.2 (64-bit). Is there something that needs to change here?

    EDIT: Well, now Idk if that’s the issue because I just checked the pre-made modpack I tested out, which also states 17.0.2 by Oracle, and that was a functioning server…


  • #13

    Mar 30, 2022


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    • Farlander
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    Java has to be different — a server and client can’t use the same java «process» — this will cause some issues

    The client has a built-in java version

    For your server, make a test with deleting the complete config folder

    If it is still not working, switch to a pre-made modpack and use this one as base and add missing mods


  • #14

    Mar 30, 2022

    Oh, okay.

    Still haven’t been able to resolve the mismatched mods issue. Even tried removing client-side only mods from the server mods folder, and vice versa (although not 100% certain of few of them), but no change.

    I’ve attempted altering a copy of the pre-made modpack and server I tested from before, replaced all the mods, config, and resource packs in the CurseForge profile copy, and replaced all the mods and config files in the server folder I had downloaded from the modpack’s webpage and set up. Then the direct connection to «localhost», and same error… The log for this server has additional errors for missing pieces because of removed mods (from the pre-made modpack, in order to have matched with the content in mine).


  • #15

    Mar 31, 2022

    Tried using the highest OptiFine version for 1.18.1 instead (HD U H6 for Forge 39.1.0), and also changed the Forge version of my modpack profile to match that, 39.1.0. In an experiment to recreate this profile from scratch, going through all the mods, I found a couple that weren’t specifically for version 1.18.1, despite being functional within the modpack in a single-player world. Encountered some issue with a mod, «Tiered», and its library depedent, «UnionLib», which I noticed in a post about a server crash for 1.18.1, and the author suggested a specific version of UnionLib which did help, and actually was the final issue I’ve faced with this, as my modpack server finally logged me into the world and functioned like normal.

    So it probably was a few issues with versions of some mods, I just wouldn’t have ever noticed unless actually going through and meticulously picking out the versions that are strictly for «1.18.1», along with making sure none of the mods are having other clashing versions within that. Hopefully there won’t be any more issues and the multiplayer server will turn out well. Thanks for your input, certain ones are helpful to know.

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