Continuum shaders error

Frequently Asked Questions (and their answers), about our Continuum Shaders and Stratum Resourcepack for Minecraft.

Most of our shaders are compatible with most versions of Minecraft, but that compatibility mostly relies on Optifine itself, especially with how far back they can go in Minecraft versions. To ensure maximum compatibility, make sure you have the latest version of Optifine available for your Minecraft version.

In the case of Continuum RT, as of Build 13 and later, it is only compatible with the MC versions that Focal Engine is compatible with. That means 1.14.4, 1.16.5, 1.17.1 and 1.19.2 are officially supported. Later versions may work but are a ‘use at your own risk’ thing. Versions before Build 13 are compatible with MC 1.14.4 only, with Optifine F5 being the recommendation.

Continuum 2.1 Beta is compatible with MC 1.14.4, 1.16.5, 1.17.1 and 1.19.2, with Focal Engine v1.0.5 and up. More versions coming soon. See the ‘How do I install Focal Engine’ question for a link to the instructions, including required mod versions.

Continuum 2.1 Alpha, as we also state in the readme, has some requirements as well. You’ll need Optifine F2 Pre 3 or later at minimum to get it working on an older version of MC, so that limits how low you can go with it a bit. As of right now we officially support its use up to 1.16.5. Versions as low as MC 1.12.2 are also supported with Build 1 through 12. Later versions may also work, despite not being officially supported at this time.

As for Continuum 2.0.5, it is currently supported officially on up to MC version 1.19.

Содержание

  1. Minecraft Forums
  2. [Shader issue] Invalid Program error trying to run shaders with OptiFine for 1.11.2
  3. [Shaders] Error: Invalid program «gbuffers_ #5909
  4. Comments
  5. Description of Issue
  6. Steps to Reproduce
  7. OptiFine Version
  8. Installation Method
  9. Fabric/Forge Version
  10. OptiFabric Version
  11. Other Installed Mods
  12. Log Files/Crash Reports
  13. F3 Debug Screenshot
  14. Prior Testing
  15. Additional Information
  16. Minecraft Forums
  17. Shader Pack not working!

Minecraft Forums

[Shader issue] Invalid Program error trying to run shaders with OptiFine for 1.11.2

Hey all. I’m running into a bit of a problem trying to get my shaders to work. When I try to load a shader in a world I’m playing on, I get this «invalid program» error, and nothing looks any different. The leaves on the trees billow and the water sometimes turns clear, but nothing else. This has happened with a variety of different shaders, including SEUS, BSL, Kuda, and Continuum, all the latest versions.

Windows 8.1 64 bit, 8 gigs RAM

NVIDIA GeForce GTX 850m

From what I understand this isn’t an uncommon problem. I researched it comprehensively before posting, and none of the solutions worked for me. Here’s what I have tried so far:

Reinstalling the Appdata ,minecraft folder (as well as OptiFine)

Updating GPU drivers

Downgrading GPU drivers

Opening «composite1.fsh» with notepad++ and editing out a certain line (recommended several times, could not find any of the lines with or without ctrl f)

Minecraft and OptiFine have both been installed at 1.11.2 consistently.

Many people said that it’s a driver problem, which is why I tried updating my GPU drivers; however, it’s also been alleged that one of the recent updates screwed up shaders and that I should roll back, so I downloaded the earliest one they had on their site, which did not work.

I’d appreciate any input on the matter and thanks in advance for your considerations.

Источник

[Shaders] Error: Invalid program «gbuffers_ #5909

Description of Issue

Invalid Program shaders errors
«gbuffers_basic»
«gbuffers_textured»
«gbuffers_terrain»
«gbuffers_block»
«gbuffers_entities»
«gbuffers_entities_glowing»
«gbuffers_hand»
«gbuffers_weather»
«gbuffers_water»

Steps to Reproduce

using BSL shaders, had tested multiple versions of the shader itself to see if that was the problem, but using the current 8.0.01, and previous v 8.0 that I had working fine in minecraft 1.16.5, both show the same message and do not display correctly

OptiFine Version

pre 24, but also has been the same issue using every pre version that had shaders

Installation Method

used the installer

Fabric/Forge Version

fabric 0.7.3 with api 0.34.9
though running through optifine instead has the problem still

OptiFabric Version

Other Installed Mods

custom skin loader
death controls
flytrelib
inventory pause
mod menu
respawnable pets
voxelmap

running without the mods still doesn’t fix the issue though

Log Files/Crash Reports

F3 Debug Screenshot

Prior Testing

happens every time shader is loaded using optifine, other mods or not
specifically BSL shader

Additional Information

The text was updated successfully, but these errors were encountered:

this info is for sp614x:
the error comes from the fact, that bsl uses the same shader files for vertex and fragment shaders which causes your shader patching to include inputs in the fragment shader, which are only meant for the vertex shader.
to be exact they are the following:

from these in ivec2 UV1; causes the compile error, since integer inputs cant be interpolated between vertices and need a ‘flat’ qualifier.
the NVIDIA driver seems to ignore these since they are not actually used in the final shader, but AMD seems to not do that.
to fix the problem, you should only add these inputs to the .vsh shaders, where they are actually needed.
this also causes the shader to fail to compile with intel.

Источник

Minecraft Forums

Shader Pack not working!

Ok, so I downloaded a shader pack from here:

And then downloaded the shaders mod from here:

The installer successfully ran and the profile appeared in Minecraft (Minecraft WAS NOT open during the install, and neither was the launcher). I then proceeded to change the name of the profile and change the game directory (for organization purposes), put the shader pack in the folder, equipped the shader pack, and created a new world inside the new directory. The world loads. Minecraft stops responding for a minute. The achievement bar appears BEFORE the game is done loading (during the «Building Terrain» stage, or something like that). The world loads. Black void. Minutes later, still black void. 4 chat messages pop up.

Error : Invalid program gbuffers_textured

Error : Invalid program gbuffers_water

Error : Invalid program gbuffers_hand

Error : Invalid program composite

Error : Invalid program composite2

Error : Invalid program composite3

After a while, I just quit. What’s wrong, and how can I fix it?

[16:28:19] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[16:28:19] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
[16:28:19] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[16:28:19] [main/INFO]: Launching wrapped minecraft
[16:28:19] [Client thread/INFO]: Setting user: Ptolemy2002
[16:28:21] [Client thread/WARN]: Skipping bad option: lastServer:
[16:28:21] [Client thread/INFO]: LWJGL Version: 2.9.4
[16:28:22] [Client thread/INFO]: Reloading ResourceManager: Default
[16:28:23] [Sound Library Loader/INFO]: Starting up SoundSystem.
[16:28:23] [Thread-6/INFO]: Initializing LWJGL OpenAL
[16:28:23] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[16:28:23] [Thread-6/INFO]: OpenAL initialized.
[16:28:23] [Sound Library Loader/INFO]: Sound engine started
[16:28:26] [Client thread/INFO]: Created: 1024×512 textures-atlas
[16:28:33] [Client thread/INFO]: Realms library version == 1.10.16
[16:28:33] [MCO Compatability Checker #1/INFO]: Realms is available for this user
[16:29:15] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[16:29:15] [Server thread/INFO]: Generating keypair
[16:29:16] [Server thread/INFO]: Preparing start region for level 0
[16:29:17] [Server thread/INFO]: Preparing spawn area: 6%
[16:29:18] [Server thread/INFO]: Preparing spawn area: 11%
[16:29:19] [Server thread/INFO]: Preparing spawn area: 18%
[16:29:20] [Server thread/INFO]: Preparing spawn area: 27%
[16:29:21] [Server thread/INFO]: Preparing spawn area: 38%
[16:29:22] [Server thread/INFO]: Preparing spawn area: 49%
[16:29:23] [Server thread/INFO]: Preparing spawn area: 58%
[16:29:24] [Server thread/INFO]: Preparing spawn area: 68%
[16:29:25] [Server thread/INFO]: Preparing spawn area: 79%
[16:29:26] [Server thread/INFO]: Preparing spawn area: 89%
[16:29:28] [Server thread/INFO]: Changing view distance to 12, from 10
[16:29:28] [Server thread/INFO]: Ptolemy2002[local:E:0a18cf3e] logged in with entity id 589 at (174.5, 90.0, 253.5)
[16:29:28] [Server thread/INFO]: Ptolemy2002 joined the game
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
[16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
[16:29:33] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 5672ms behind, skipping 113 tick(s)
[16:29:33] [Server thread/INFO]: Saving and pausing game.
[16:29:33] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
[16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
[16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End
[16:30:50] [Client thread/INFO]: Stopping!
[16:30:50] [Client thread/INFO]: SoundSystem shutting down.
[16:30:50] [Server thread/INFO]: Stopping server
[16:30:50] [Server thread/INFO]: Saving players
[16:30:50] [Server thread/INFO]: Saving worlds
[16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
[16:30:50] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
[16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End

Shaders Mod log

[SMC INF]ShadersMod 2.6.1
[SMC FNE]transforming bes bes
[SMC FNE]transforming bzb bzb
[SMC FNE]transforming cdb cdb
[SMC FNT] set activeTexUnit
[SMC FNE]transforming byp byp
[SMC FNE]transforming byo byo
[SMC FNE]transforming byy byy
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE]transforming bza bza
[SMC FNE]transforming bpz bpz
[SMC FNE]transforming bpy bpy
[SMC FNE]transforming bzh bzh
[SMC FNE]transforming bzj bzj
[SMC FNR] patching method bzj.a(Lbzk;)Lbzj;
[SMC FNE]transforming byv byv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.6.1
OpenGL Version : 3.3.0
Vendor : NVIDIA Corporation
Renderer : Quadro NVS 290/PCIe/SSE2
Capabilities 2.0 2.1 3.0 3.2 —
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Load ShadersMod configuration.
[SMC INF]Did not load shaderpack.
[SMC FNE]transforming byz byz
[SMC FNE]transforming brl brl
[SMC FNR] patch method brl.a(Lbrh;Lbyz;Lcv;[FLcbi;Lbrg;Z)[I
[SMC FNR] patch method brl.a([IIILorg/lwjgl/util/vector/Vector3f;ILbyz;Lbrh;)V
[SMC FNR] patch method brl.a([I)Lcv;
[SMC FNR] patch method brl.a([ILcv;)V
[SMC INF]allocateTextureMap 4 1024 512
[SMC FNE]transforming brk brk
[SMC FNR] patch method brk.f()V
[SMC FNE]transforming bur bur
[SMC FNE]transforming bus bus
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming bni bni
[SMC FNE]transforming bng bng
[SMC FNE]transforming bma bma
[SMC FNE]transforming bvg bvg
[SMC FNE]transforming bqe bqe
[SMC FNR] patch method bqe.b(FI)V
[SMC FNR] patch method bqe.h()V
[SMC FNR] patch method bqe.i()V
[SMC FNR] patch method bqe.b(FJ)V
[SMC FNR] patch method bqe.a(IFJ)V
[SMC FNR] patch method bqe.a(Lbqm;FIDDD)V
[SMC FNR] patch method bqe.h(F)V
[SMC FNR] patch method bqe.a(IF)V
[SMC FNR] patch method bqe.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE]transforming bra bra
[SMC FNE]transforming brc brc
[SMC FNR] patch method brc.a(Latl;[ILcv;[FLjava/util/BitSet;)V
[SMC FNE]transforming bqm bqm
[SMC FNR] patch method bqm.a(Lsn;Lbtl;F)V
[SMC FNR] patch method bqm.a(Lsn;DLbtl;IZ)V
[SMC FNR] patch method bqm.a(Lajk;)V
[SMC FNR] patch method bqm.a(FI)V
[SMC FNR] patch method bqm.u()V
[SMC FNR] patch method bqm.v()V
[SMC FNR] patch method bqm.a(Laay;Lbdu;IF)V
[SMC FNE]transforming bqt bqt
[SMC FNR] patch method bqt.a()V
[SMC FNE]transforming bhi bhi
[SMC INF] method bhi. (Lbho;Lbeu;)V
[SMC INF] method bhi.b()V
[SMC INF] patching method b()V
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC INF] method bhi.a(Lrg;)Ljava/lang/String;
[SMC INF] method bhi.a(ZI)V
[SMC INF] method bhi.a(CI)V
[SMC INF] method bhi.a(Lbfm;)V
[SMC INF] patching method a(Lbfm;)V
[SMC FNT] shaders button action
[SMC INF] method bhi.a(IIF)V
[SMC INF] method bhi. ()V
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Save ShadersMod configuration.
[SMC FNE]transforming bsj bsj
[SMC FNR] patch method bsj.a(DDDDDDII[FDD)V
[SMC FNE]transforming bsz bsz
[SMC FNE]transforming bqa bqa
[SMC INF]Info log: /shaders/gbuffers_basic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_basic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_basic loaded
[SMC INF]Info log: /shaders/gbuffers_textured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_textured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program gbuffers_textured
[SMC INF]Info log: /shaders/gbuffers_textured_lit.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_textured_lit.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_textured_lit loaded
[SMC INF]Info log: /shaders/gbuffers_skybasic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/gbuffers_skybasic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_skybasic loaded
[SMC INF]Info log: /shaders/gbuffers_skytextured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/gbuffers_skytextured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_skytextured loaded
[SMC INF]Info log: /shaders/gbuffers_terrain.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_terrain.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_terrain loaded
[SMC INF]Info log: /shaders/gbuffers_water.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_water.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program gbuffers_water
[SMC INF]Info log: /shaders/gbuffers_entities.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_entities.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_entities loaded
[SMC INF]Info log: /shaders/gbuffers_hand.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_hand.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program gbuffers_hand
[SMC INF]Info log: /shaders/gbuffers_weather.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_weather.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_weather loaded
[SMC INF]Info log: /shaders/composite.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[SMC SEVERE][Shaders] Error : Invalid program composite
[SMC INF]Info log: /shaders/composite1.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite1.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program composite1 loaded
[SMC INF]Info log: /shaders/composite2.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Shadow map resolution: 4096
[SMC INF]Shadow map distance: 140.0
[SMC INF]shadowHardwareFiltering0
[SMC INF]Sun path rotation: -40.0f
[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite2.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[SMC SEVERE][Shaders] Error : Invalid program composite2
[SMC INF]Info log: /shaders/composite3.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/composite3.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program composite3
[SMC INF]Info log: /shaders/composite4.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/composite4.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program composite4 loaded
[SMC INF]Info log: /shaders/composite5.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/composite5.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program composite5 loaded
[SMC INF]Info log: /shaders/final.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/final.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program final loaded
[SMC INF]Info log: /shaders/shadow.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/shadow.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program shadow loaded
[SMC INF]Framebuffer created.
[SMC INF]Shadow framebuffer created.
[SMC INF]Reset world renderers
[SMC INF].
[SMC FNE]transforming byq byq
[SMC INF]Reset model renderers

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • Mathematical Dessert
  • Join Date: 4/29/2015
  • Posts: 328
  • Location: Alfheim
  • Minecraft: AhmiDarrow
  • Member Details

Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

Ok, here is my minecraft log for the original error:

[22:20:59] [Client thread/INFO]: Setting user: Ptolemy2002
[22:21:01] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[22:21:02] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[22:21:02] [Client thread/INFO]: LWJGL Version: 2.9.4
[22:21:02] [Client thread/INFO]: [OptiFine]
[22:21:02] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
[22:21:02] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
[22:21:02] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[22:21:02] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
[22:21:02] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[22:21:02] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
[22:21:02] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
[22:21:02] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
[22:21:02] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
[22:21:02] [Thread-5/INFO]: [OptiFine] Checking for new version
[22:21:02] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
[22:21:02] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
[22:21:02] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
[22:21:02] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
[22:21:02] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
[22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[22:21:02] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
[22:21:02] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
[22:21:02] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
[22:21:03] [Thread-5/INFO]: [OptiFine] Version found: B9
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
[22:21:03] [Client thread/INFO]: Reloading ResourceManager: Default
[22:21:03] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[22:21:03] [Client thread/INFO]: [OptiFine] Resource packs: Default
[22:21:04] [Sound Library Loader/INFO]: Starting up SoundSystem.
[22:21:04] [Thread-6/INFO]: Initializing LWJGL OpenAL
[22:21:04] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[22:21:05] [Thread-6/INFO]: OpenAL initialized.
[22:21:05] [Sound Library Loader/INFO]: Sound engine started
[22:21:05] [Client thread/INFO]: [OptiFine] Multitexture: false
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[22:21:05] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[22:21:05] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[22:21:06] [Client thread/INFO]: Created: 1024×512 textures-atlas
[22:21:06] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
[22:21:08] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[22:21:22] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[22:21:27] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[22:21:27] [Server thread/INFO]: Generating keypair
[22:21:27] [Server thread/INFO]: Preparing start region for level 0
[22:21:28] [Server thread/INFO]: Preparing spawn area: 22%
[22:21:29] [Server thread/WARN]: Keeping entity minecraft:rabbit that already exists with UUID 236d761d-e9e5-47e2-8788-cfcf70ec850b
[22:21:30] [Server thread/INFO]: Ptolemy2002[local:E:1a84dc91] logged in with entity id 879 at (-411.5, 71.0, 449.5)
[22:21:30] [Server thread/INFO]: Ptolemy2002 joined the game
[22:21:31] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
[22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:31] [Client thread/INFO]: [Shaders] composite format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[22:21:31] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[22:21:31] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[22:21:31] [Server thread/INFO]: Saving and pausing game.
[22:21:31] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:31] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:31] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 11
[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
[22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] composite format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[22:21:32] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 15
[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
[22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 16
[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
[22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Noise texture enabled
[22:21:32] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 17
[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
[22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
[22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite1
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
[22:21:33] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
[22:21:33] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
[22:21:33] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
[22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
[22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
[22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
[22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
[22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] composite mipmap enabled
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite4
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite5
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: final
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: shadow
[22:21:33] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
[22:21:33] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[22:21:33] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[22:21:33] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[22:21:33] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
[22:21:33] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
[22:21:33] [Client thread/INFO]: [Shaders] Framebuffer created.
[22:21:34] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
[22:21:34] [Client thread/INFO]: [Shaders] Reset world renderers
[22:21:40] [Client thread/INFO]: [Shaders] Reset model renderers
[22:21:44] [Server thread/INFO]: Saving and pausing game.
[22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[22:21:56] [Client thread/INFO]: Stopping!
[22:21:56] [Client thread/INFO]: SoundSystem shutting down.
[22:21:56] [Server thread/INFO]: Stopping server
[22:21:56] [Server thread/INFO]: Saving players
[22:21:56] [Server thread/INFO]: Saving worlds
[22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[22:21:56] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

For some reason, I couldn’t find the shader pack log like before.

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • Portal Expert
  • Join Date: 9/28/2012
  • Posts: 5,446
  • Minecraft: urielsalis
  • Member Details

0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod

If I helped you, dont forget to click the thanks arrow!

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • Portal Expert
  • Join Date: 9/28/2012
  • Posts: 5,446
  • Minecraft: urielsalis
  • Member Details

Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod

If I helped you, dont forget to click the thanks arrow!

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

After installing and making a new world, the problem still remained.
Shaders Mod Log

[14:35:57] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[14:35:57] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
[14:35:57] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[14:35:57] [main/INFO]: Launching wrapped minecraft
[14:35:58] [Client thread/INFO]: Setting user: Ptolemy2002
[14:36:00] [Client thread/WARN]: Skipping bad option: lastServer:
[14:36:00] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:36:00] [Client thread/INFO]: Reloading ResourceManager: Default
[14:36:01] [Sound Library Loader/INFO]: Starting up SoundSystem.
[14:36:01] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:36:01] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:36:01] [Thread-6/INFO]: OpenAL initialized.
[14:36:02] [Sound Library Loader/INFO]: Sound engine started
[14:36:05] [Client thread/INFO]: Created: 1024×512 textures-atlas
[14:36:17] [Client thread/INFO]: Deleting level shader test
[14:36:17] [Client thread/INFO]: Attempt 1.
[14:36:25] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[14:36:25] [Server thread/INFO]: Generating keypair
[14:36:26] [Server thread/INFO]: Preparing start region for level 0
[14:36:27] [Server thread/INFO]: Preparing spawn area: 5%
[14:36:28] [Server thread/INFO]: Preparing spawn area: 10%
[14:36:29] [Server thread/INFO]: Preparing spawn area: 17%
[14:36:30] [Server thread/INFO]: Preparing spawn area: 25%
[14:36:31] [Server thread/INFO]: Preparing spawn area: 33%
[14:36:32] [Server thread/INFO]: Preparing spawn area: 42%
[14:36:33] [Server thread/INFO]: Preparing spawn area: 51%
[14:36:34] [Server thread/INFO]: Preparing spawn area: 60%
[14:36:35] [Server thread/INFO]: Preparing spawn area: 69%
[14:36:36] [Server thread/INFO]: Preparing spawn area: 79%
[14:36:37] [Server thread/INFO]: Preparing spawn area: 90%
[14:36:38] [Server thread/INFO]: Changing view distance to 12, from 10
[14:36:39] [Server thread/INFO]: Ptolemy2002[local:E:67f32bc7] logged in with entity id 799 at (224.5, 77.0, 226.5)
[14:36:39] [Server thread/INFO]: Ptolemy2002 joined the game
[14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
[14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
[14:36:44] [Server thread/INFO]: Saving and pausing game.
[14:36:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:36:45] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 6809ms behind, skipping 136 tick(s)
[14:36:57] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 2028ms behind, skipping 40 tick(s)
[14:36:59] [Server thread/INFO]: Saving and pausing game.
[14:36:59] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:37:11] [Client thread/INFO]: Stopping!
[14:37:11] [Client thread/INFO]: SoundSystem shutting down.
[14:37:11] [Server thread/INFO]: Stopping server
[14:37:11] [Server thread/INFO]: Saving players
[14:37:11] [Server thread/INFO]: Saving worlds
[14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:37:11] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

[14:40:56] [Client thread/INFO]: Setting user: Ptolemy2002
[14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[14:40:58] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:40:58] [Client thread/INFO]: [OptiFine]
[14:40:58] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
[14:40:58] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
[14:40:58] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[14:40:58] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
[14:40:58] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[14:40:58] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
[14:40:58] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
[14:40:58] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
[14:40:58] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
[14:40:58] [Thread-5/INFO]: [OptiFine] Checking for new version
[14:40:58] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
[14:40:58] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
[14:40:58] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
[14:40:58] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
[14:40:58] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
[14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[14:40:58] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
[14:40:58] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
[14:40:58] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
[14:40:59] [Thread-5/INFO]: [OptiFine] Version found: B9
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
[14:40:59] [Client thread/INFO]: Reloading ResourceManager: Default
[14:40:59] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[14:40:59] [Client thread/INFO]: [OptiFine] Resource packs: Default
[14:40:59] [Sound Library Loader/INFO]: Starting up SoundSystem.
[14:41:00] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:41:00] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:41:00] [Thread-6/INFO]: OpenAL initialized.
[14:41:00] [Sound Library Loader/INFO]: Sound engine started
[14:41:01] [Client thread/INFO]: [OptiFine] Multitexture: false
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[14:41:01] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[14:41:01] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[14:41:02] [Client thread/INFO]: Created: 1024×512 textures-atlas
[14:41:02] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
[14:41:04] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[14:41:10] [Client thread/INFO]: Deleting level shader pack
[14:41:10] [Client thread/INFO]: Attempt 1.
[14:41:23] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[14:41:36] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[14:41:36] [Server thread/INFO]: Generating keypair
[14:41:37] [Server thread/INFO]: Preparing start region for level 0
[14:41:38] [Server thread/INFO]: Preparing spawn area: 5%
[14:41:39] [Server thread/INFO]: Preparing spawn area: 11%
[14:41:40] [Server thread/INFO]: Preparing spawn area: 18%
[14:41:41] [Server thread/INFO]: Preparing spawn area: 27%
[14:41:42] [Server thread/INFO]: Preparing spawn area: 35%
[14:41:43] [Server thread/INFO]: Preparing spawn area: 45%
[14:41:44] [Server thread/INFO]: Preparing spawn area: 55%
[14:41:45] [Server thread/INFO]: Preparing spawn area: 67%
[14:41:46] [Server thread/INFO]: Preparing spawn area: 80%
[14:41:47] [Server thread/INFO]: Preparing spawn area: 93%
[14:41:49] [Server thread/INFO]: Ptolemy2002[local:E:a8cf49a9] logged in with entity id 560 at (118.5, 63.0, -182.5)
[14:41:49] [Server thread/INFO]: Ptolemy2002 joined the game
[14:41:49] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
[14:41:49] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:49] [Client thread/INFO]: [Shaders] composite format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[14:41:49] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[14:41:49] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 11
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] composite format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[14:41:50] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 15
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 16
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 17
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: composite1
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
[14:41:50] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
[14:41:50] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
[14:41:50] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
[14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
[14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:51] [Server thread/INFO]: Saving and pausing game.
[14:41:51] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
[14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] composite mipmap enabled
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite4
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite5
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: final
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: shadow
[14:41:51] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
[14:41:51] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[14:41:51] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[14:41:51] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[14:41:51] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
[14:41:51] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
[14:41:51] [Client thread/INFO]: [Shaders] Framebuffer created.
[14:41:52] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
[14:41:52] [Client thread/INFO]: [Shaders] Reset world renderers
[14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:41:52] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 3505ms behind, skipping 70 tick(s)
[14:41:57] [Client thread/INFO]: [Shaders] Reset model renderers
[14:42:01] [Server thread/INFO]: Saving and pausing game.
[14:42:01] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:42:15] [Client thread/INFO]: Stopping!
[14:42:15] [Client thread/INFO]: SoundSystem shutting down.
[14:42:15] [Server thread/INFO]: Stopping server
[14:42:15] [Server thread/INFO]: Saving players
[14:42:15] [Server thread/INFO]: Saving worlds
[14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:42:15] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

Both of these logs are from »latest.log» for the file directory I was playing with.

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

Источник

Continuum Shaders с превосходным контрастом, с ослепительным солнечным светом и ультра-реалистичными облаками в сочетании эффектом теней и рендеринга, а в прозрачной воде озер и морей отражается весь окружающий пейзаж, установи шейдер Continuum и почувствуй прелесть игры в другом формате. Добавлены новые версии Continuum Shaders с выбором персональных настроек.

Как установить Continuum Shaders

После установки, в настройках Continuum Shaders можно выбрать качество графических эффектов под мощности железа, скачайте Continuum Shaders и настройте шейдеры для слабого компьютера Minimum или Low, далее на повышении эффектов идут Medium, High, Ultra и Cinamatic.

  • Скачай шейдеры
  • Установи OptiFine
  • Перемести в папку, нажми Win + R вставь %appdata%.minecraftShaderpacksок
  • Выбери шейдеры в настройках графики / shaders лаунчера и запусти игру

    Скачать шейдеры Continuum

    Для 1.19.2 | 1.18.2 | 1.17.1 | 1.16.5 | 1.12.2 — 1.7.10
    Continuum 2.1

    Continuum 2.0.4

    Continuum 1.9

    Continuum 2.0.1

    Continuum 2.0.2

    Continuum 2.0.3

    Для 1.8 — 1.7.10 / Установи GLSL

  • [13:08:55] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL Version: 2.1 NVIDIA-10.33.0 387.10.10.10.40.130 [13:08:55] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Vendor: NVIDIA Corporation [13:08:55] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Renderer: NVIDIA GeForce GTX 1060 6GB OpenGL Engine [13:08:55] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Capabilities: 2.0 2.1 — — — [13:08:55] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_DRAW_BUFFERS: 8 [13:08:55] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8 [13:08:55] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16 [13:08:55] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Load shaders configuration. [13:08:55] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: Continuum-2.0.2.zip [13:08:55] [main/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 1 [13:08:55] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: ShaderStage [13:08:55] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: ShaderStage [13:08:55] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: ShaderStage [13:08:55] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: ShaderStage [13:08:55] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: ShaderStage [13:08:55] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: ShaderStage [13:08:55] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: ShaderStage [13:08:55] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: ShaderStage [13:08:56] [main/INFO] [Config]: [OptiFine] [Shaders] Delayed loading of block mappings after resources are loaded [13:08:56] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: MINIMUM [13:08:56] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: LOW [13:08:56] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: MEDIUM [13:08:56] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: HIGH [13:08:56] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ULTRA [13:09:04] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] allocateTextureMap 2 1024 512 [13:09:05] [main/INFO] [Config]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:09:05] [main/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:fern [13:09:05] [main/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:allium [13:09:05] [main/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:azure_bluet [13:09:05] [main/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_tulip [13:09:05] [main/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_tulip [13:09:05] [main/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_tulip [13:09:05] [main/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_tulip [13:09:05] [main/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxeye_daisy [13:09:05] [main/INFO] [Config]: [OptiFine] CustomBlockLayers: /shaders/block.properties [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/shadow.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/InternalLib/Uniform/ShadowDistortion.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Vertex/WavingTerrain.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Vertex/VertexDisplacement.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/shadow.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/shadow.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/InternalLib/Fragment/WaterWaves.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Misc/NoiseTexture.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/shadow.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 10 (shadow) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «shadow» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «shadow» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_basic.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 10 (gbuffers_basic) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_basic, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «gbuffers_basic» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «gbuffers_basic» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/gbuffers_main.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Fragment/TerrainParallax.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Debug.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 10 (gbuffers_textured) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_textured, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_clouds [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/gbuffers_main.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Uniform/TemporalJitter.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Vertex/WavingTerrain.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 19 = /shaders/InternalLib/Vertex/VertexDisplacement.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_terrain.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/gbuffers_main.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Fragment/TerrainParallax.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Debug.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 13 (gbuffers_terrain) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «gbuffers_terrain» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «gbuffers_terrain» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_block.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/gbuffers_main.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Fragment/TerrainParallax.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Debug.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_block.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 13 (gbuffers_block) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_block ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_block, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_block [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «gbuffers_block» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «gbuffers_block» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_entities.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/gbuffers_main.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Fragment/TerrainParallax.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Debug.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 13 (gbuffers_entities) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_entities, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «gbuffers_entities» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «gbuffers_entities» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_armor_glint.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/gbuffers_main.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Fragment/TerrainParallax.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Debug.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 13 (gbuffers_armor_glint) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_armor_glint, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «gbuffers_armor_glint» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «gbuffers_armor_glint» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/gbuffers_main.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Fragment/TerrainParallax.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Debug.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 13 (gbuffers_hand) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_hand, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/deferred.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/InternalLib/Fragment/Sky.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Uniform/TemporalJitter.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex6 mipmap enabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex0 format: RGBA8 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex1 format: RGBA16 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex2 format: RGBA8 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex3 format: RGBA8 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex4 format: RGBA8 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex5 format: RGBA16F [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex7 format: RGB8 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex0 clear disabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex1 clear disabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex3 clear disabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex4 clear disabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex5 clear disabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex6 clear disabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -25.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Eye brightness halflife: 10.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 180.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 60.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex7 mipmap enabled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/InternalLib/Uniform/Matrices.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Uniform/TemporalJitter.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Debug.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 19 = /shaders/InternalLib/Fragment/Sky.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 20 = /shaders/InternalLib/Fragment/Clouds2D.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 21 = /shaders/InternalLib/Misc/NoiseTexture.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 22 = /shaders/InternalLib/Fragment/Clouds.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 23 = /shaders/InternalLib/Fragment/DiffuseLighting.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 24 = /shaders/InternalLib/Fragment/SkyLighting.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 25 = /shaders/InternalLib/Fragment/SpecularLighting.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 26 = /shaders/InternalLib/Fragment/Raytracer.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 27 = /shaders/InternalLib/Uniform/ShadowDistortion.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 28 = /shaders/InternalLib/Fragment/Shadows.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 29 = /shaders/InternalLib/Fragment/WaterWaves.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 30 = /shaders/InternalLib/Fragment/Caustics.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 31 = /shaders/InternalLib/Fragment/GlobalIllumination.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 14 (deferred) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «deferred» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «deferred» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_water [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand_water [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand_water [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/composite.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/InternalLib/Fragment/Sky.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Uniform/TemporalJitter.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.vsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64 [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/InternalLib/Syntax.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/InternalLib/Utilities.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/InternalLib/Utilities/Encoding.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/InternalLib/Utilities/Pow.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/InternalLib/Utilities/Clamping.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 6 = /shaders/InternalLib/Utilities/Noise.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 7 = /shaders/InternalLib/Utilities/FastMath.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 8 = /shaders/InternalLib/Fragment/ACESTransforms.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 9 = /shaders/InternalLib/UserLibManager.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 10 = /shaders/UserLib/CameraSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 11 = /shaders/UserLib/ToningSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 12 = /shaders/UserLib/VolumetricSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 13 = /shaders/UserLib/ParallaxSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 14 = /shaders/UserLib/LightingSettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 15 = /shaders/UserLib/SkySettings.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 16 = /shaders/InternalLib/Uniform/Matrices.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 17 = /shaders/InternalLib/Uniform/TemporalJitter.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 18 = /shaders/InternalLib/Debug.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 19 = /shaders/InternalLib/Fragment/Sky.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 20 = /shaders/InternalLib/Fragment/SpecularLighting.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 21 = /shaders/InternalLib/Fragment/Raytracer.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 22 = /shaders/InternalLib/Fragment/Clouds2D.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 23 = /shaders/InternalLib/Misc/NoiseTexture.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 24 = /shaders/InternalLib/Fragment/Clouds.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 25 = /shaders/InternalLib/Fragment/VolumetricRenderer.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 26 = /shaders/InternalLib/Fragment/DiffuseLighting.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 27 = /shaders/InternalLib/Fragment/SkyLighting.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 28 = /shaders/InternalLib/Uniform/ShadowDistortion.glsl [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 29 = /shaders/InternalLib/Fragment/Shadows.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 30 = /shaders/InternalLib/Fragment/WaterWaves.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 31 = /shaders/InternalLib/Fragment/Caustics.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 32 = /shaders/InternalLib/Fragment/GlobalIllumination.fsh [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.fsh [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 16 (composite) [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite ERROR: One or more attached shaders not successfully compiled [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite [13:09:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program «composite» [13:09:17] [main/INFO] [chat]: [CHAT] [Shaders] Error: Invalid program «composite» [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex5 mipmap enabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite1 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] colortex4 mipmap enabled [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite2 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite3 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 0, 2, 3, 4, 5 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 3 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 5 [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created. [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created. [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers [13:09:17] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers

    So I just recently downloaded the continuum shader pack and with it optifine so it’d work but every time It looks like this..

    Everything is so blurry. I’ve extracted the zip file and tried using both but nothing happened.

    I’m playing on 1.11.2 version of Minecraft and on the profile Optifine 1.11.2. I’m also using Natural Realism as a Resource Pack if that helps.

    Posted by

    2168063

    avatar

    115

    7

    06/01/2017 3:55 pm

    Level 25 : Expert Princess

    star_weaver

    star_weaver avatar

    that would explain it, shaders arnt known to play nice with intel gpus

    06/01/2017 2:45 pm

    Level 4 : Apprentice Network

    whimsyfish

    whimsyfish avatar

    Intel(R) HD Graphics 520 ?

    06/01/2017 1:19 am

    Level 25 : Expert Princess

    star_weaver

    star_weaver avatar

    whats your gpu? if you dont know then post your dxdiag

    05/31/2017 9:04 pm

    Level 19 : Journeyman Network

    Sparthia

    Sparthia avatar

    You put the .zip file in it. And yes you need to put it in the shaderspack folder.

    05/31/2017 8:54 pm

    Level 4 : Apprentice Network

    whimsyfish

    whimsyfish avatar

    So I don’t need the shader pack folder?

    I’ve already tried using it unextracted, it was still blurry.

    05/31/2017 7:58 pm

    Level 25 : Expert Princess

    star_weaver

    star_weaver avatar

    you dont extract the zip, you just drop it in like a normal texturepack

    05/31/2017 4:48 pm

    Level 4 : Apprentice Miner

    sh0rtr0und9

    sh0rtr0und9 avatar

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