Содержание
- Cryengine error pure function call
- Cryengine error pure function call
- Cryengine error pure function call
- «redeem Item — Unknown Failure»/»cryengine Error — Pure Function Call»
- #1 Greikhor
- #2 TexAce
- #3 Greikhor
- #4 vYpe
- #5 Nothing Whatsoever
- Pure Function Call
- #1 Stile3081
- #2 Libstertec
- #3 LoneGunman
- #4 Asmosis
- #5 Bitey001
- #6 ekkek
- #7 Pineapple Salad
- #8 MechWarrior071507
- #9 Werewolf486 ScorpS
- #10 Pineapple Salad
- #11 MechWarrior071507
Cryengine error pure function call
I played a couple of times for an hour or two withjout incedent but now it seems like within first 20 minutes of game I will go to pick up something to put in inventory and game crashes with Cryengine error. I have tried reinstalling DXSetup and C++ update also verified game files in Steam with no errors. . Not sure what else to try?
4.0GHz
Memory: 16384MB RAM
Available OS Memory: 16294MB RAM
Page File: 3350MB used, 15374MB available
Windows Dir: C:Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.16299.0015 64bit Unicode
————
DxDiag Notes
————
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
———————
DirectX Debug Levels
———————
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
Источник
Cryengine error pure function call
I’m sick of it, been playing SGW3 for a long time , and it uses Cryoengine, never had this problem.
Changed setting in the Video card, no difference.
Reinstalled Game and Video driver, no difference.
Reset my PC 2 days ago, reinstalled everything, no difference.,
Blaming it on Cryo engine, is Lame.
Blaming it on .Net is Lame.
What does «Pure Function call» even mean ?
Makes me think the Game Devs are hackers FFS.
I’m not sure what you mean «Resetting Visuals»
But I do know why it’s happening .
It’s the lighting effects, if you look across some maps it looks like someone is firing a weapon but there is no sound.
That flickering light is a lighting effect gone wrong (probably ray tracing), and causes the «Pure Function Call» in the local machines’ game engine.
As far as I know, a pure function call originates if the executable fails to find certain ‘mathematical functions'(likely contained in the visual C++ library). It might happen if your PC do not have any one of the libraries/ libraries are corrupted somehow. A broken windows update/virus attack can corrupt the library. There are two ways through which I successfully removed it.
1. Reinstalling All the Visual C++ libraries which you can find in the Windows Download Centre.
2. Check out the windows update if it’s stuck in the middle.
3. A Virus scan also works sometimes.
4. If all of ’em fails then formatting your system, which is a little extreme.
As far as I know, it is connected with typical ‘scaling’ extrema used in the script. Most probably the processor(via the executable) fails to fed the GPU about the dimensions of that flickering(lighting).
Most possibly it is happening because one of you guys(multiplayer partners) do not have the proper dependency required for multiplayer support. Both PC must have the ability to create the effects equally.
You reset you PC recently, so a complete update/ manually installing those packages should work. It’s not a guess, honestly speaking, it worked for me.
Источник
Cryengine error pure function call
I’m sick of it, been playing SGW3 for a long time , and it uses Cryoengine, never had this problem.
Changed setting in the Video card, no difference.
Reinstalled Game and Video driver, no difference.
Reset my PC 2 days ago, reinstalled everything, no difference.,
Blaming it on Cryo engine, is Lame.
Blaming it on .Net is Lame.
What does «Pure Function call» even mean ?
Makes me think the Game Devs are hackers FFS.
I’m not sure what you mean «Resetting Visuals»
But I do know why it’s happening .
It’s the lighting effects, if you look across some maps it looks like someone is firing a weapon but there is no sound.
That flickering light is a lighting effect gone wrong (probably ray tracing), and causes the «Pure Function Call» in the local machines’ game engine.
As far as I know, a pure function call originates if the executable fails to find certain ‘mathematical functions'(likely contained in the visual C++ library). It might happen if your PC do not have any one of the libraries/ libraries are corrupted somehow. A broken windows update/virus attack can corrupt the library. There are two ways through which I successfully removed it.
1. Reinstalling All the Visual C++ libraries which you can find in the Windows Download Centre.
2. Check out the windows update if it’s stuck in the middle.
3. A Virus scan also works sometimes.
4. If all of ’em fails then formatting your system, which is a little extreme.
As far as I know, it is connected with typical ‘scaling’ extrema used in the script. Most probably the processor(via the executable) fails to fed the GPU about the dimensions of that flickering(lighting).
Most possibly it is happening because one of you guys(multiplayer partners) do not have the proper dependency required for multiplayer support. Both PC must have the ability to create the effects equally.
You reset you PC recently, so a complete update/ manually installing those packages should work. It’s not a guess, honestly speaking, it worked for me.
Источник
«redeem Item — Unknown Failure»/»cryengine Error — Pure Function Call»
#1 Greikhor
- Location Germany
Hi everyone!
I have the following issue, that as I heared others also have. I play 1 or 2 matches and then when loading to mech bay, I get this game UI pop-up notification that says:
«REDEEM ITEM — UNKNOWN FAILURE»
and immediately after, I get a Windows pop-up error that says:
«CryEngine Error — Pure function call»
I tried reinstalling, reparing, reinstalling the graphyc drivers at least 2 times, reinstalling DX, reinstalling visual C++. None of those helped of course. I f anyone has any idea or has fixed his issue, please share some help.
Thank you in advance.
Edited by Greikhor, 21 February 2015 — 07:02 AM.
#2 TexAce
- Location Germany
#3 Greikhor
- Location Germany
#4 vYpe
- Location Germany
#5 Nothing Whatsoever
- Location Nowhere
Aquidneck, on 04 March 2015 — 06:40 AM, said:
Are you getting a CTD?
Are you using Admin?
Edit: And make sure to ask Support.
Looks like they have new emails: technical@mwomercs.com
Edited by Praetor Knight, 04 March 2015 — 06:59 AM.
Источник
Pure Function Call
#1 Stile3081
- Location Melbourne Australia
when exiting game early after being killed, client crashes out and displays attached error.
Cryengine error
pure function call.
#2 Libstertec
#3 LoneGunman
- Location CA
Ditto. Running GeForce GTX 670 on latest drivers (331.82) (non-beta). Just patched tonight.
No crash if you exit after a match is complete (stats screens are up).
Running the repair tool now just to be sure it isn’t just a local corrupt file: still happening. Definitely consistent with exiting prior to match end.
Edited by LoneGunman, 18 December 2013 — 12:37 AM.
#4 Asmosis
#5 Bitey001
#6 ekkek
#7 Pineapple Salad
- Location Finland
Just had this happen.
Insane input lag and rubberbanding, horrible hitreg issues and then game crashes with pure function call error when I exit match.
#8 MechWarrior071507
And jump jets still only rise about 20 meters which is 6x less than they should be doing. they added all this new unpassable terrain and jumpjets still cant provide the tactical role they were designed for from original battletech. It’s kinda disgusting.
Pineapple Salad, on 18 December 2013 — 06:24 AM, said:
Just had this happen.
Insane input lag and rubberbanding, horrible hitreg issues and then game crashes with pure function call error when I exit match.
sounds like you had bandwidth issues. turn off the **** torrents.
#9 Werewolf486 ScorpS
- Location Sinsinnati Ohio
#10 Pineapple Salad
- Location Finland
Khorek, on 18 December 2013 — 06:31 AM, said:
And jump jets still only rise about 20 meters which is 6x less than they should be doing. they added all this new unpassable terrain and jumpjets still cant provide the tactical role they were designed for from original battletech. It’s kinda disgusting.
This is adding to discussion about the issue how exactly?
Khorek, on 18 December 2013 — 06:31 AM, said:
My ping was about 150 which is completely normal for Europe.
Oh and I forgot, my chat messages were not appearing either.
#11 MechWarrior071507
Источник
FAQ
• Поиск • Вход
Список форумов » Русский форум Panzar » Архив » Сообщения об ошибках игрового клиента Часовой пояс: UTC + 4 часа CryEngine Error Pure function call
CryEngine Error Pure function call
Список форумов » Русский форум Panzar » Архив » Сообщения об ошибках игрового клиента Часовой пояс: UTC + 4 часа
|
#1
- LocationMelbourne Australia
Posted 17 December 2013 — 11:50 PM
when exiting game early after being killed, client crashes out and displays attached error.
Cryengine error
pure function call.
- Back to top
#2
Libstertec
-
- 4 posts
Rookie
Posted 18 December 2013 — 12:01 AM
same here, since the last patch
- Back to top
#3
LoneGunman
- LocationCA
Posted 18 December 2013 — 12:35 AM
Ditto. Running GeForce GTX 670 on latest drivers (331.82) (non-beta). Just patched tonight.
No crash if you exit after a match is complete (stats screens are up).
Running the repair tool now just to be sure it isn’t just a local corrupt file: still happening. Definitely consistent with exiting prior to match end.
FYI: There’s another thread covering this: http://mwomercs.com/…-function-call/
Edited by LoneGunman, 18 December 2013 — 12:37 AM.
- Back to top
#4
Asmosis
Posted 18 December 2013 — 01:04 AM
haven’t had it since I turned the music off.
- Back to top
#5
Bitey001
Posted 18 December 2013 — 05:49 AM
I’m having the exact same error.
- Back to top
#6
ekkek
-
- Bad Company
- 1 posts
Rookie
Posted 18 December 2013 — 05:58 AM
I’m experiencing the same error as well.
- Back to top
#7
Pineapple Salad
- LocationFinland
Posted 18 December 2013 — 06:24 AM
Just had this happen.
Insane input lag and rubberbanding, horrible hitreg issues and then game crashes with pure function call error when I exit match.
- Back to top
#8
MechWarrior071507
Posted 18 December 2013 — 06:31 AM
And jump jets still only rise about 20 meters which is 6x less than they should be doing. they added all this new unpassable terrain and jumpjets still cant provide the tactical role they were designed for from original battletech. It’s kinda disgusting.
Pineapple Salad, on 18 December 2013 — 06:24 AM, said:
Just had this happen.
Insane input lag and rubberbanding, horrible hitreg issues and then game crashes with pure function call error when I exit match.
sounds like you had bandwidth issues. turn off the **** torrents.
- Back to top
#9
Werewolf486 ScorpS
- LocationSinsinnati Ohio
Posted 18 December 2013 — 06:35 AM
Another patch that broke stuff?
- Back to top
#10
Pineapple Salad
- LocationFinland
Posted 18 December 2013 — 06:38 AM
Khorek, on 18 December 2013 — 06:31 AM, said:
And jump jets still only rise about 20 meters which is 6x less than they should be doing. they added all this new unpassable terrain and jumpjets still cant provide the tactical role they were designed for from original battletech. It’s kinda disgusting.
This is adding to discussion about the issue how exactly?
Khorek, on 18 December 2013 — 06:31 AM, said:
sounds like you had bandwidth issues. turn off the **** torrents.
My ping was about 150 which is completely normal for Europe.
Oh and I forgot, my chat messages were not appearing either.
- Back to top
#11
MechWarrior071507
Posted 18 December 2013 — 07:31 AM
Heat sinks double are still only doing 1.2 heat dissipation.
- Back to top
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Здесь — только ТЕХНИЧЕСКОЕ обсуждение игры — Crysis 2. #77 Разработчик: Crytek Официальный сайт: http://www.ea.com/crysis-2 Русский сайт ============================ FAQ по Crysis 2 ============================ Голосование — Нравится ли вам Crysis 2? Тема, предназначенная для ОБЩЕНИЯ играющих в Crysis 2 (Мультиплеер) ******************** Patch 1.9 — 136mb ******************** Системные требования: Системные требования # Operating system: Windows XP, Vista or Windows 7, with the latest Service Pack =========== За флуд, флейм и оффтоп будут выдаваться ЖК. ===========
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Как же меня достали периодические откаты статы в мультике о которых уже писал ранее. Неужели нет решения этой проблемы? Очень не нравится, когда заходя в игру видишь уровень на 1-2 меньше, чем было когда выходил. |
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АМД-шники. У обладателей кросса заработало нормально у всех? После патча 1.2 и 11.3 CAP3? |
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подскажите можно в игре повысить уровень сложности, ели я уже начал играть? |
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fyzion если только выбрать главу заново и двигаться по сюжету дальше |
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Ясно. В детской ветке комментариев не дождаться. |
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2120klop писал(а): 2 GTX 275 SLI отключить сли или шаманить с дровами |
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привет всем. у меня gtx 570 ram 8 gb i7-860 и все в игре летит на ура, но бывает, что иногда ребят листва у деревьев..причем не только в крайсисе. FAQ прочитал, попробывал прогу для разгона настроек и в итоге в меня пропала картинка в игре, просто был черный экран. помогите избавиться от ряби. сори за нубство. Последний раз редактировалось Jonoton 16.04.2011 21:52, всего редактировалось 1 раз. |
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Сегодня игра вывалилась на рабочий стол из мультиплеера с сообщением cryengine error: pure function call. http://www.incrysis.com/forums/viewtopic.php?id=33258 Последний раз редактировалось sErgillo 16.04.2011 21:53, всего редактировалось 1 раз. |
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[/quote]отключить сли или шаманить с дровами[/quote] |
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А что у вас на НуВидии? В слае косяки? |
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2120klop, так я про Кривис 2 и уточняю. Интерес не праздный. Что не так? |
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2120klop Что значит дрова по умолчанию? После выхода К2 было только одно вливание дров: 170.51, вот их и ставте. |
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theShark Shelemeh что значит быстро? и так вроде не курю стою)) |
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Pokemon911
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помогите не запускается Cry Engine Error Player Profiles CGameContext StartGame: No user Logged in
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olegik55
5 апреля 2013
Pokemon911 запусти игру от имени администратора, либо скачай репак от феникса,должно помочь .
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every time i exit the game, i get this message:
CryEngine ErrorPure function call»
what;s that? -
is your game patched up to date
-
Year
Ancient Guru- Messages:
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- GPU:
maybe you’re using a nocd/crack? or simply a legit bug.
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actually i deleted the video.pak because i dont want to see cut scenes, is that the reason?
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tuco
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Your problem is you installed the game!
j/k
Cant you just press the mouse to skip cut-scenes?
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Azarobi
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Err…..i have a nagging feeling that that could be the issue :3eyes:
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Установил себе CE 5.1, пытаюсь запустить готовый проект скачанный с официального сайта.
Sandbox начинает грузится и закрывается, подскажите пожалуйста в чем может быть проблема?
Данные лог файла
BackupNameAttachment=» Build(21) 11 Jul 16 (22 59 24)» — used by backup system
Log Started at Mon Jul 11 22:59:24 2016
Built on Jun 15 2016 00:44:29
Running 64 bit Windows version
Executable: D:CRYENGINE LauncherCrytekCRYENGINE_5.1binwin_x64Sandbox.exe
FileVersion: 5.1.1.21
ProductVersion: 5.1.1.21
Added MOD directory to CryPak
Added MOD directory to CryPak
Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel® Core i5-2320 CPU @ 3.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel® Core i5-2320 CPU @ 3.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel® Core i5-2320 CPU @ 3.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel® Core i5-2320 CPU @ 3.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
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Troubleshooting Exporters
Sections
In this topic, you’ll find solutions to common art asset related errors in CRYENGINE. The errors are sorted according to the Digital Content Creation (DCC) tool being used.
3ds Max Errors
3ds Max Engine Errors
Converting Index Stream
CRYENGINE expects a specific vertex index format to be provided for each asset. The specific format is compile-time selectable, it’s either 16-bit or 32-bit (see vtx_idx in ProjectDefines.h ), this would be considered the «Native» format, according to the engine.
To call any geometry or render-related function that expects the native format as its input you need to provide data in the native format. Mesh files (.cgf, for example) can store data in both native and non-native formats. If the data in a mesh file is stored in non-native format, then the engine needs to convert them to native format every time we load the mesh. This process takes time and might increase memory fragmentation, so it’s important to let user know that the data in a mesh are non-native by showing this warning.
In 99% of cases it happens when the build system is configured incorrectly, for example vertexindexformat is not used for RC calls.
After Making Changes to a CDF it Fails to Save
The Character Definition File is saved as normal, but when you reopen or reload it, it looks unchanged. This is because CDFs are cached the first time you open them, and no matter what changes you make, you will not see them until you completely close and reopen not just Character Editor, but the Editor itself.
Failed to Load Character File
Warning: Failed to Load Character file
Warning: . caused by file ‘objects/characters/human/us/officer/hands.chr’
This is a pretty ambiguous error usually stemming from the fact that the file does not exist in the path a CDF was looking for. In the case above, someone has moved the hands.chr from the path in the error to the ObjectsCharactersHumanHands directory without updating the CDF. When looking for these files, using Total Commander can help as it can search through PAK files.
Character LOD mismatch
LOD mismatch errors typically look like one of the following errors:
Warning: Character LOD mismatch. The bone number 52 is different. LOD0 Bip01 R Finger12 LOD3 Bip01 L Foot
Warning: . caused by file ‘objects/characters/heads/story/laurence_barnes/barnes.chr’
Warning: Character LOD mismatch. The bone number 53 is different. LOD0 Bip01 R Finger21 LOD3 Bip01 L Toe0
Warning: . caused by file ‘objects/characters/heads/story/laurence_barnes/barnes.chr’
Warning: Character LOD mismatch. The bone number 54 is different. LOD0 Bip01 R Finger22 LOD3 Bip01 L Heel
Warning: . caused by file ‘objects/characters/heads/story/laurence_barnes/barnes.chr’
But sometimes there is an ambiguous error like this:
Warning: Failed to Load Character, Different bone amount of LOD0 and LOD1
Warning: . caused by file ‘objects/characters/heads/story/laurence_barnes/barnes.chr’
The first thing you can do is to open the Character Editor, load the character, and check the number of bones in the «Bone Attachment» drop-down list. Do this for the LOD as well. This gives you a good idea of how many bones are lacking or extra, and allows you to compare the numbers in each character.
The Rigging Tools have a function that will compare two hierarchies from two separate Max files and tell you the elements that are different.
LOD Mismatch Error for Every Bone in the Character.
This is often because one of the LODs was exported with «Bone Sort» applied in the exporter. «Bone Sort» was created because in some cases Max reads/traverses the same hierarchy differently. This way we sort the bones on export so that it does not matter how Max reads/traverses.
Hierarchies Are Identical in 3ds Max but not in the Game.
The problem here can often be related to the Ignore Dummies flag being checked on one of the files. Remember that any hierarchy element prefixed with an underscore will not be exported, including its children.
Model Has Duplicated Joints
Warning: . caused by file ‘objects/characters/heads/story/laurence_barnes/barnes_lod1.chr’
Warning: Model objects/characters/heads/story/laurence_barnes/barnes_lod1.chr has duplicated joints Bip01 L Clavicle
Warning: Model objects/characters/heads/story/laurence_barnes/barnes_lod1.chr has duplicated joints Bip01
Warning: Model objects/characters/heads/story/laurence_barnes/barnes_lod1.chr has duplicated joints Bip01 R Finger22
This is a strange problem that can be fixed by re-exporting the model. You should never have duplicate bones unless you made a mistake naming them in 3ds Max (Max lets you have many nodes with the same name). If you have received this error while exporting a Character Studio Biped, then the file you have exported is corrupt (since there cannot be duplicated joints). Try reloading the file and re-exporting.
Model Has Wrong Orientation
Loading Character ‘objects/characters/heads/story/laurence_barnes/barnes_lod1.chr’
Warning: Model has wrong orientation.
In CRYENGINE the standard is for characters to face the positive Y axis. Make sure that all characters fit this standard. Also check to make sure that the bone listed in the «Bone Export» lister is the root bone of your character and that it has no transformations applied to it. (Check that its rotation is [0,0,0])
Object with Morphs Looks Like Its Vertices Are Melting Downward on Morph Playback
This is a common problem with character heads, and the problem is in the exporter. If you have multiple objects queued up for export, or «Export File Per Node» selected, this can happen if they have a Morpher. The solution is to load each node individually and export them one by one using the «Custom Filename» flag and entering the name of the node.
Several Updates per Frame
Warning: several updates per frame: FrameID: 211df
Warning: . caused by file ‘objects/characters/human/us/nanosuit/nanosuit_us.chr’
This is an error generated by code and is not a problem with the asset. Please forward it to your Character programmer.
3ds Max General Exporter Errors
ResourceCompiler Was Not Found
Make sure that you are pointing to the RC folder in the CRYENGINE Settings.
CryExport Validation
This means that CryTools told the exporter that there was something wrong with what you are about to export. Many CryExport .obj validation warnings are reminders, reminding you that you need to use a Crytek shader instead of a Blinn, for example. This warning can usually be ignored. This error will also be displayed if you have «suppress all warnings» enabled in the CryTools Control Panel, however, you will not get any of the actual warnings. They will be displayed on the console but their dialog boxes suppressed.
3ds Max Exporting Objects Errors
No Nodes to Export
This error message is displayed if there is no mesh added in the object export list.
Skeleton Initial Positions are Missing
This error basically means that no skeleton was exported to the Resource Compiler.
The most common related problem is that you are exporting a mesh that is not skinned to bones. If it is, save your character weights, reapply Skin or Physique, and then re-export. This usually fixes the issue. If you are sure the object is set up properly, check for other objects in the same scene that share the same name.
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