Cs0101 unity как исправить

error CS0101: The namespace `global::’ already contains a definition for `GameManager’ hello Im very new to the whole scripting and unity engine . When importing project , I have t$$anonymous$$s error error CS0101: The namespace global::’ already contains a definition for GameManager’ When I click the error appears to me : 3 Ответов Ответ […]

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  1. error CS0101: The namespace `global::’ already contains a definition for `GameManager’
  2. 3 Ответов
  3. Ваш Ответ
  4. Welcome to Unity Answers
  5. Подписаться на вопрос
  6. Error the namespace ‘ ‘ already contains a definition for ‘AutoGeneratedProgram’ #85
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  8. CS0101: The namespace ‘namespace_name’ already contains a definition for ‘class_name’. Visual Studio Error CS0101.
  9. Complex model with namespaces does not work #210
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error CS0101: The namespace `global::’ already contains a definition for `GameManager’

hello Im very new to the whole scripting and unity engine . When importing project , I have t$$anonymous$$s error

error CS0101: The namespace global::’ already contains a definition for GameManager’

When I click the error appears to me :

3 Ответов

Ответ от zakaria92 · 25/05/17 22:49

Thank you for the solution

Ответ от rlsmall · 26/10/19 14:26

In my case I saw the GmeManager Gear in the assets folder and I wanted to keep all scripts in the Scripts folder so I moved it there. But as Zakaria92 points out Unity automatically recreated the GameManager script in Assets so I had 2. Thanks zakaria92.

Ответ от HernandoNJ · 24/06/20 15:50

In my case I had t$$anonymous$$s error

It was because I had 2 copies of the same script in different folders so, I deleted one copy.

Ваш Ответ

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Источник

Error the namespace ‘ ‘ already contains a definition for ‘AutoGeneratedProgram’ #85

I’m trying out this Medium-tutorial where dotnet new gcf-http generates HelloFunctions.csproj and Function.cs . I can build an image and run the container locally using the Dockerfile as shown in the tutorial. However, when executing the command gcloud builds submit —tag gcr.io/$GCP_PROJECT/hellodotnet ($GCP_PROJECT replaced with our projectId) as shown in «Deploy to Cloud Run» then it halts with the following error message:

Step 7/12 : RUN dotnet publish -c Release -o out
—> Running in 137d3fd76c25
Microsoft (R) Build Engine version 16.6.0+5ff7b0c9e for .NET Core
Copyright (C) Microsoft Corporation. All rights reserved.

Determining projects to restore.
Restored /app/HelloFunctions.csproj (in 504 ms).
obj/Release/netcoreapp3.1/HelloFunctions.Program.g.cs(5,16): error CS0101: The namespace » already contains a definition for ‘AutoGeneratedProgram’ [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/.NETCoreApp,Version=v3.1.AssemblyAttributes.cs(4,12): error CS0579: Duplicate ‘global::System.Runtime.Versioning.TargetFrameworkAttribute’ attribute [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/HelloFunctions.AssemblyInfo.cs(13,12): error CS0579: Duplicate ‘System.Reflection.AssemblyCompanyAttribute’ attribute [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/HelloFunctions.AssemblyInfo.cs(14,12): error CS0579: Duplicate ‘System.Reflection.AssemblyConfigurationAttribute’ attribute [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/HelloFunctions.AssemblyInfo.cs(15,12): error CS0579: Duplicate ‘System.Reflection.AssemblyFileVersionAttribute’ attribute [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/HelloFunctions.AssemblyInfo.cs(16,12): error CS0579: Duplicate ‘System.Reflection.AssemblyInformationalVersionAttribute’ attribute [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/HelloFunctions.AssemblyInfo.cs(17,12): error CS0579: Duplicate ‘System.Reflection.AssemblyProductAttribute’ attribute [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/HelloFunctions.AssemblyInfo.cs(18,12): error CS0579: Duplicate ‘System.Reflection.AssemblyTitleAttribute’ attribute [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/HelloFunctions.AssemblyInfo.cs(19,12): error CS0579: Duplicate ‘System.Reflection.AssemblyVersionAttribute’ attribute [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/HelloFunctions.Program.g.cs(4,2): error CS0579: Duplicate ‘CompilerGenerated’ attribute [/app/HelloFunctions.csproj]
obj/Release/netcoreapp3.1/HelloFunctions.Program.g.cs(7,29): error CS0111: Type ‘AutoGeneratedProgram’ already defines a member called ‘Main’ with the same parameter types [/app/HelloFunctions.csproj]
The command ‘/bin/sh -c dotnet publish -c Release -o out’ returned a non-zero code: 1
ERROR
ERROR: build step 0 «gcr.io/cloud-builders/docker» failed: step exited with non-zero status: 1

Can anyone tell me why I’m getting the error message? Some googling has led me to Microsoft’s CS0101 article and I’ve tried renaming the class name from Function to MyFunction which didn’t help and I believe the culprit is AutoGeneratedProgram .

The text was updated successfully, but these errors were encountered:

Источник

CS0101: The namespace ‘namespace_name’ already contains a definition for ‘class_name’. Visual Studio Error CS0101.

Recently I received the error: CS0101: The namespace ‘namespace_name’ already contains a definition for ‘class_name’ for one of my web applications. There may be a number of reasons why this occurs but before I share why this happened to me, here is the background on the problem.

I had created a file named msAccess.cs. Visual Studio assigned the name “msAccess” to my namespace. I gave my class in the name MsAccessConnection. Initially when I wrote the web application I thought it was going to be a very straightforward app. However, like most things it grew and evolved. I saw many things wrong with my code and decided to restructure my msAccess.cs file itself. But for the sake of maintaining preserving the functioning copy in case anything went bad, I renamed my msAccess.cs file to msAccess_old.cs. Then when I recreated my new one, I gave it the original name msAccess.cs.

When Visual studio found both cs files in the directory, it read the namespaces in both. Eventhough one was set to compile and the other was excluded from the project, Visual Studio still read the excluded .cs file (i.e. msAccess_old.cs). Therefore I received the error: CS0101: The namespace ‘msAccess’ already contains a definition for ‘MsAccessConnection’.

Little bugs like this often frustrate me, especially when the solution is so simple and is overlooked. Therefore, if you turn to Google or any other search engine as I often do, I hope this post is relevant and helped you.

Источник

Complex model with namespaces does not work #210

Hi,
Using SoapCore 0.9.9.4
I have got a custom object, with a custom namespace:

I then have an interface that returns one of those:

If I bind to the generated WSDL with a standard C# web reference this doesn’t work. I suspect it relates to the namespace of the returned objects, via SoapUI I can see that XMLSchema-instance is used:

Any ideas? Full server, client example code + generated WSDL attached.

The text was updated successfully, but these errors were encountered:

Whats serializer do you use: DataContractSerializer or XmlSerializer? Visual Studio when adding reference show any error message with details? Can you try add service to WCF Test Client?

Hi,
This is using the DataContractSeriazer. VS shows no error when adding reference. Adding the service to WCF test client fails with the below error, not sure what that means!

Client.cs(71,18) : error CS0101: The namespace ‘ ‘ already contains a definition for ‘SoapTest’

However, switching to the XmlSerializer seems to be working — so thanks for that! I’ll experiment tomorrow and see if that resolves the issue. Thanks!

Hi @adriangoneill ! Please check you project with latest version on my fork https://github.com/kotovaleksandr/SoapCore. Recently i work on WSDL generation code and on my machine you sample works fine with WCFTestClient.

Hi
Thanks for looking at this — it looks like it’s partially better, as in some objects are coming across the wire now, but the actual serializatoin doesn’t seem to be fully working — see the attached

Uncomment [DataMember] attribute:

And properties will be sended to client:

Hi, of course, I left that in when I was testing the XmlSerialiser. Yes, that all works in the sample and in my original solution — thanks!

This issue is stale because it has been open for 30 days with no activity.

This issue was closed because it has been inactive for 14 days since being marked as stale.

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Источник

I am studying access modifiers and I came across the following error in my code. Can someone explain to me and help me solve it?
AssetsTestesScriptsmodificadoracesso.cs(40,7): error CS0101: The namespace ‘< global namespace >’ already contains a definition for ‘Felino’

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class modificadoracesso : MonoBehaviour
{

    Felino gatoFase1; // criar objeto
    Felino gatoFase2;
    Filha fi;

    // Start is called before the first frame update
    void Start()
    {
        gatoFase1 = new Felino (); //objeto
        gatoFase2 = new Felino ();
        fi = new Filha();

        //gatoFase1.nome = "mark";
        gatoFase1.ataque();
        gatoFase1.corPelo = "Preto";
        gatoFase1.forca = 100;

        //gatoFase2.nome = "Zuck";
        gatoFase2.corPelo = "Marrom";
        gatoFase2.ataque();

        fi.acessa();

    }

    // Update is called once per frame
    void Update()
    {
        
    }
}

class Felino : MonoBehaviour
{

    //Características = atributos
    //protected trabalha dentro a classe ou dentro de uma classe filha
    protected string nome;
    public string corPelo;
    public int forca;

    //Ações = métodos
    public void ataque()
    {
        print("Ataquei");
    }

}

class Filha : Felino
{
    public void acessa()
    {
        nome = "Gato";
    }
}

I’ve looked for some answers but so far nothing works

asked Aug 19, 2020 at 17:57

ToDyToScAnO's user avatar

3

Unless a class is in a namespace, the class it in the ‘global namespace’. Add a namespace around your classes. I’m not saying this is the complete answer, but not using namespaces is a bad idea. Namespaces usually start with the name of your solution and will be placed there automatically when you create a new class.

Try this:

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ToDyToScAnO // <-- This is a namespace
{
  public class modificadoracesso : MonoBehaviour
  {

    Felino gatoFase1; // criar objeto
    Felino gatoFase2;
    Filha fi;

    // Start is called before the first frame update
    void Start()
    {
        gatoFase1 = new Felino (); //objeto
        gatoFase2 = new Felino ();
        fi = new Filha();

        //gatoFase1.nome = "mark";
        gatoFase1.ataque();
        gatoFase1.corPelo = "Preto";
        gatoFase1.forca = 100;

        //gatoFase2.nome = "Zuck";
        gatoFase2.corPelo = "Marrom";
        gatoFase2.ataque();

        fi.acessa();

    }

    // Update is called once per frame
    void Update()
    {
        
    }
}

class Felino : MonoBehaviour
{

    //Características = atributos
    //protected trabalha dentro a classe ou dentro de uma classe filha
    protected string nome;
    public string corPelo;
    public int forca;

    //Ações = métodos
    public void ataque()
    {
        print("Ataquei");
    }

}

 class Filha : Felino
 {
    public void acessa()
    {
        nome = "Gato";
    }
 }
}

answered Aug 19, 2020 at 18:48

Neil's user avatar

NeilNeil

10.6k2 gold badges28 silver badges53 bronze badges

0

This usually occurs when you drag and drop a script to another folder, while your text editor still has the script open. When you save the file in text editor, the file is re-created in old location, so you have a duplicate script for the moved script.

answered Jul 10, 2022 at 19:44

Emmanuel Mukombero's user avatar

It’s only because you have another script in your project with this name!
Maybe you accidentally duplicate it or something.

answered Oct 16, 2021 at 10:58

azin's user avatar

azinazin

113 bronze badges

Помогите поправить скрипт поднятия патронов

Помогите поправить скрипт поднятия патронов

Выдаёт такие ошибки:
Assets/WeaponScripts/AmmoItem.cs(5,32): error CS1519: Unexpected symbol `;’ in class, struct, or interface member declaration
Assets/WeaponScripts/AmmoItem.cs(5,31): error CS1519: Unexpected symbol `test’ in class, struct, or interface member declaration
Assets/WeaponScripts/AmmoItem.cs(4,14): error CS0101: The namespace `global::’ already contains a definition for `AmmoItem’
в этом скрипте:

Используется csharp

using UnityEngine;
using System.Collections;

 
public class AmmoItem : MonoBehaviour {
    public RocketLauncher test;

     
    // Update is called once per frame
    void Update ()
    {
        GameObject player = GameObject.FindGameObjectWithTag(«Player»);
        if(Input.GetButtonDown(«Use»)&Vector3.Distance(transform.position, player.transform.position)<2)
        {
            test.CurCatrige += 1;
            Destroy(gameObject);
        }
    }
}

Подскажите как исправить, заранее благодарен

DARKANGL3600
UNец
 
Сообщения: 17
Зарегистрирован: 27 дек 2013, 19:01

Re: Помогите поправить скрипт поднятия патронов

Сообщение waruiyume 04 фев 2014, 17:01

Вы смотрите, какая ошибка самая «верхняя». На 4 строке «Assets/WeaponScripts/AmmoItem.cs(4,14): error CS0101: The namespace `global::’ already contains a definition for `AmmoItem», т.е. где-то такой класс/структура уже есть, Вы, либо, его удалите/переименуйте, либо перепишите.

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waruiyume
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Сообщения: 6059
Зарегистрирован: 30 окт 2010, 05:03
Откуда: Ростов на Дону


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