Data folder not found как исправить unity

Скомпилировал файл *.ехе на своем компьютере - запускается, все в порядке ошибок нет.Как сделать так, чтобы на другом компьютере/ноутбуке можно было поиграть в мою игру?Пробовал делать следующее: Копировать папку с проектом и заранее скомпилированым *.exe файлом - дало ошибку: "Data folder not found".Суть ошибки понятна, но как её исправить - нет. Видеоуроки на тему компляции ничего мне не дали, т.к там говорится только о комплировании *.exe файла.Прошу мне рассказать, а лучше будет если покажите (скриншотами), как все правильно сделать.Вообщем, условие: готовый проект, конечная цель: запуск игры на чужом компьютере с неустановленным unity.P.S В unity 3 день, пожалуйста не кричите на меня ^^

Запуск игры = 0

Скомпилировал файл *.ехе на своем компьютере — запускается, все в порядке ошибок нет.
Как сделать так, чтобы на другом компьютере/ноутбуке можно было поиграть в мою игру?
Пробовал делать следующее: Копировать папку с проектом и заранее скомпилированым *.exe файлом — дало ошибку: «Data folder not found».
Суть ошибки понятна, но как её исправить — нет. Видеоуроки на тему компляции ничего мне не дали, т.к там говорится только о комплировании *.exe файла.
Прошу мне рассказать, а лучше будет если покажите (скриншотами), как все правильно сделать.
Вообщем, условие: готовый проект, конечная цель: запуск игры на чужом компьютере с неустановленным unity.
P.S В unity 3 день, пожалуйста не кричите на меня ^^

holdbetter
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Re: Запуск игры = 0

Сообщение AMD 09 апр 2014, 15:07

Рядом с .exe лежит папка наваниеИгры_Data. Вот эту папки и .exe надо кидать потенциальным жертвам

http://yadi.sk/d/WWNviw62M7fM6

Последний раз редактировалось AMD 09 апр 2014, 15:11, всего редактировалось 1 раз.

Программист — это профессиональный конвертер галлюцинаций заказчика в жесткую формальную систему.

AMD
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Re: Запуск игры = 0

Сообщение holdbetter 09 апр 2014, 15:08

Отвечу на свой же идиотский вопрос.
Может я не один такой дурак!
Когда мы компилируем игру, создается ни только *.ехе файл , но и папка «название_Data», которые тоже необходимо перекинуть на флешку/компакт-диск.
В следующий раз буду внимательней смотреть.

holdbetter
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Re: Запуск игры = 0

Сообщение holdbetter 09 апр 2014, 15:10

AMD писал(а):Рядом с .exe лежит папка наваниеИгры_Data. Вот эту папки и .exe надо кидать потенциальным жертвам

Спасибо сам только что разобрался, помог мне, однако, такой же дурачок, как и я, который не увидел папку Data.

В любом случае спасибо.

holdbetter
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T$$anonymous$$s picture explains everyt$$anonymous$$ng.

Any ideas?

Are you sure you tried the «project settings…player» thing where you change the .net option from .net 2.0 subset to just .net 2.0? That was the one that ultimately fixed it for me.

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Answer by Dani Phye · Jun 23, 2016 at 11:40 PM

For me t$$anonymous$$s problem occured when a DLL couldn’t be found that was needed by Unity. For some reason it doesn’t show t$$anonymous$$s error until build time, and runs fine in play mode without it, but once I press build that error shows up in the console. Copying the requested DLL from

 C:Program FilesUnityEditorDataMonolibmono2.0

to the

 AssetsPlugins

folder in my project directory fixed t$$anonymous$$s.

Guy, I’m having the same problem here. I’m using sqlite dll’s , and now my game dont find the DATA folder anymore. I already did what u sad, but still get the same error? Can you help me?

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Answer by atiaxi · Aug 11, 2016 at 08:07 AM

An additional cause for t$$anonymous$$s (at least on Windows) is that you’re still running a previous build. Make sure you’ve closed out of all other running instances of your program.

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Answer by Duc-Ngo-CSSE · Dec 20, 2016 at 03:24 PM

I had the same problem. I added a folder including a DLL to my Unity game project w$$anonymous$$ch caused the data folder not found error. After removing the DLL, the compiled executable game ran file.

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Answer by SkandYxyz · Feb 19, 2017 at 04:02 PM

I tried all mentioned solutions, still have same error. Can someone help, please! Thanks

alt text

Edit: My solution is same as mentioned above by Dani Phye: When i built my executable, there was one error in the error log that mentioned a dll existing for editor is missing for release usage. i deleted it and finally it worked.

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Hi we have a 4 player arcade shooting game which is PC based. We bought this game from China and it was working well. But 2 days ago we had to give team viewer access to China company due to some other issue. We gave the team viewer through usb mobile data. Ever since it keeps giving the error that data folder is not there and in the message box “there should be huntingzon_data folder next to the executable”. I have not attached the specific error message as I don’t have the rights to do so.

Another thing I notice is the actual game size is 3.3 GB when ever we run the exe file the files from the data folder which contains the game files gets automatically deleted and the game folder size reduces to 84 gb

We have an expo in 3 days where we need to demo this game and I need to pack and send this game to another city in time for expo. The game seems to be in unity and visual studio. We don’t have the source files and we are not programmers or techies

Any help greatly appreciated. The Chinese company is on holiday for Chinese New Year so unable to help. They have sent the game files again but still we get the same error. I can provide team viewer access if required and also you can contact me on whatsap +919841081945


April 1st, 2020, 22:50


#1

BraveSirRobin is offline



Adept



Problem updating FG Unity: «Data Folder Not Found» error message

I’ve been getting this «Data folder not found» error message when trying to check for updates. I’m using Version 4.0.0 ULTIMATE (2020-03-26). The details for the error message say:

Code:

Application folder:
D:/Program Files/Fantasy Grounds/FGUpdaterEngine
There should be 'FGUpdaterEngine_Data'
folder next to the executable

Is this a known issue?



April 1st, 2020, 23:07


#2

damned's Avatar


Hey BraveSirRobin

Please try rerunning the installer. If you installed prior to last Friday please try deleting the contents of that folder and then download a new installer and run again.



February 20th, 2021, 07:16


#3

HoloGnome's Avatar


This problem is still happening. See this thread: https://answers.unity.com/questions/…e=5&sort=votes

It may be that you have a rogue DLL in your build folder that is causing this issue for end-users. Don’t know. Still trying to figure it out.

It took 3 installs, but it finally worked.

Install #1: Hung trying to copy new self updater after running web install
Install #2: Couldn’t launch updater — got above problem…maybe it was incomplete install
Install #3: Deleted everything in /programs/smiteworks/fantasy grounds/ and reinstalled using web installer — worked

Last edited by HoloGnome; February 20th, 2021 at 08:06.



February 20th, 2021, 20:31


#4

HoloGnome's Avatar


Regarding the above post, here is the config and a little more info in case you want to try to track it down:
1. Clean webinstall on Windows 7sp1 64-bit Laptop — Q720 1.6Ghz, 8gb RAM
2. No previous FGU and FG Classic not running
3. Old Unity installed, but uninstalled before attempting install (a long time ago)
4. Downloaded trial webinstall from the store
5. On webinstall, went through the login and key screens before the install began
6. Selected default install locations and no other changes

On the first pass, I think I put the app in the background during the install while doing other things. Maybe there was a background event issue that hung the install — don’t know.

Attached is a pic of the install window when it got stuck on the first pass and the log of the 2nd attempt where it couldn’t find the data directory.

After it hung the first time, I just canceled and restarted it and then got the data directory missing/not adjacent to the .exe error above. After that, I left the userdir alone and just wiped the /programs/smiteworks/fg and it worked.

On the 3rd retry, I was hoping to do a full log capture to help figure out the problem…but it worked…so



February 20th, 2021, 20:45


#5

Zacchaeus's Avatar


Unity doesn’t run on Windows 7.

If there is something that you would like to see in Fantasy Grounds that isn’t currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/



February 20th, 2021, 20:46


#6

Trenloe's Avatar


Quote Originally Posted by HoloGnome
View Post

1. Clean webinstall on Windows 7sp1 64-bit Laptop — Q720 1.6Ghz, 8gb RAM

A number of people have reported installation and FGU starting issues over the last few months when trying to use on Windows 7. Windows 7 isn’t supported. System requirements here: https://fantasygroundsunity.atlassia…m+Requirements

Try it on Windows 8x or 10x.

Private Messages: My inbox is forever filling up with PMs. Please don’t send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums — don’t be afraid, the FG community don’t bite and you’re giving everyone the chance to respond and learn!



February 22nd, 2021, 19:36


#7

HoloGnome's Avatar


Thanks for the thread pointer! I can’t really update my laptop at the moment, unfortunately.

Parenthetically, at the Unity level, there is nothing that omits support for Windows 7 sp1 x64, including through the 2020 betas. 32-bit is not supported in Unity, however. See attached images from the Unity docs. My q720 supports SSE2-SSE4 and I am using DirectX 11. For Unity, there are no other requirements for compatibility with Windows 7 for runtime (or development). Within x64, it seems somewhat least-common-denominator in its support for SSE2/DirectX10.

So, it may be worth looking into how the installer is being built (and what is being included in the directories on the build system) to check into the install anomalies with Windows 7 (assuming at least sp1 x64). The Windows 7 install issues may point to problems that are present in how the installer is being built that are relevant to other platforms, including Windows 8/10, and remaining undetected as possible intermittents. For example, the issue could be that I backgrounded the installer during the install process and it lost OS events or had some other issue — perhaps pointing to something about the async i/o, an programmatic issue where it expected to be in the foreground for some other reason, etc. Anyway — just a suggestion. The thread I found above seemed to indicate that incorrect files in the build directory could potentially cause unexpected issues. It may bear quality examination.

The main issue was that it got stuck initially. After that, I think it had trouble dealing with partial install directories, which may point to a problem where the installer is doing a blind install instead of certifying what files and reg keys are present and what needs to be done for an incremental install after Cancel recovery. So, it might be helpful to check into incremental certification for all installer routines. At each point where something is installed, the installer should check for existence and do the right thing. Since I was able to fix the subsequent problems by deleting directories, it looks like there is an incremental certification issue that potentially affects all OSes.

Post-install on Windows 7 x64, I don’t see any issues. The app seems to run OK, although I haven’t used it too much yet. I can load libraries, create campaigns, etc.

Great job to everyone/SmiteWorks on getting FGU released! It’s a huge step forward and something to be very proud of!!



February 22nd, 2021, 20:06


#8

Sulimo's Avatar


I get that Unity may be supported on Windows 7 and I know a lot of people are still on Windows 7, however, Microsoft officially ended support of Windows 7 on January 14, 2020 (over a year ago now).

Anyone still on Windows 7 should upgrade asap, Microsoft is no longer releasing any security patches for Win7, so the number of vulnerabilities will just keep increasing as time goes on, making those users still on Win7 vulnerable to anything from cryptolockers to identity theft if they continue to use Win7.

Microsoft made Windows 10 available as a free upgrade for the first year of its release, however, they have quietly supported a free upgrade from Win7/8 even to this day (see here for how).

Since Microsoft is no longer supporting Windows 7, it is reasonable for the Fantasy Grounds team to no longer support it as well. So, you will be pretty much on your own if you encounter any issues.



February 22nd, 2021, 22:56


#9

Also, we will not be providing support to use or install FGU on Windows 7.

Regards,
JPG



February 23rd, 2021, 02:36


#10

HoloGnome's Avatar


I understand. The issues I report are generic points of quality feedback relating to the installer, rather than which OS I am running. I appreciate the statement about not directly supporting Windows 7 and I guess I will take my chances, for now. But, the OS that I’m using shouldn’t obviate the possible need for additional installer quality review.

Looking into how the installer is built or functions and why it might be having problems that could potentially affect other OSes (including Windows 8 and Windows 10) — such as possibly having vestigial DLLs/files in final build directories, testing to see if background installs are a problem where events may be getting lost, and reviewing the installer code for certification on recovery or unexpected conditions — might prove very helpful, regardless of the fact that I noted these issues on my Windows 7 machine.

Scripted installers are very hard to implement well and they require a lot of dedicated focus to account for environment, error handling and recovery. From what I saw, regardless of Windows 7, the FGU installer doesn’t yet seem to be fully hardened to me. For example, it couldn’t properly recover from unexpected conditions/issues after a partial/aborted install. So, it obviously wasn’t doing certain types of basic checking on recovery.

I hope that you will take my quality feedback in a generic context, look at the installer and do some additional QA and code review for the benefit of all installable Windows OSes.


NDK, SDK, JDK установлены

первая ошибка

FileNotFoundException: Failed to find $D:/Programs/Unity/2021.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/ToolsGradleTemplatesmainTemplate.gradle
UnityEditor.Android.AndroidBuildPostprocessor.GetTemplate (System.String toolsPath, System.String fileName) (at <0bc7e9c04c1540528b26863a0cb726ae>:0)
UnityEditor.Android.AndroidBuildPostprocessor+d__21.MoveNext () (at <0bc7e9c04c1540528b26863a0cb726ae>:0)
UnityEditor.Modules.BeeBuildPostprocessor.SetupBeeDriver (UnityEditor.Modules.BuildPostProcessArgs args) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <0bc7e9c04c1540528b26863a0cb726ae>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

вторая ошибка

Build completed with a result of ‘Failed’ in 31 seconds (30946 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

третья ошибка

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <44a70d1b13cf47e29810e30f45ffae08>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <44a70d1b13cf47e29810e30f45ffae08>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

62daa57edf3b8643622289.png
Буду рад даже сухим ссылкам на статьи и тд и тп. Конкретно у меня не получается найти подобное в интернете

SlimeCrusher

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When i try to open the game, it shows me an error message that says «Data folder not found», bellow says «There should be ‘RimWorld334Win_Data’ folder next to the executable», everything is ok, i have all files (Data folder and executable) on the same folder, i don’t know what’s going on really, the data folder is named correctly and everything, is there something wrong? How can i fix it?
Edit: Redownloaded and it worked!


Couple of questions:

What Operating System (OS) are you using?

Try unzipping the game to a different folder and see if it works?

If you are a Mac User do you have the mods folder in the proper place?

How did you install the game? Did you delete all of the pre-alpha (if you had it) or did you overwrite the files?


SlimeCrusher

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Im using Windows 7 Starter
I tried that but it doesn’t seem to work
I pass because im not a Mac user
And yes, i deleted the old pre-alpha (Although i had both of them in different folders)
Are there any requisites like the lastest version of Unity or something? Last version worked fine (With expected lag as my computer is crap)

Edit: Well, i re-downloaded it and somehow it fixed the issue, im happy with Alpha 1 now… Although 2 of my colonists went crazy and decided to leave, but the one left wasn’t a warden, so i just leave them free (2 imprisioned raiders  and 2 imprisioned colonists)… Yea i’ll start again but i don’t seem to find Cassandra Classic anywhere ._.




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UNITY BUILD EXE WITHOUT DATA FOLDER

purposely not liking my pictures; articulation markings in music; lakeshore athletic club hours; lowest final chase score ; italy somalia relations; qifa primary school balloting; nike charm yellow shoes; baby shower wishes for friend. saturn sextile mars transit; proverbs about conflict; east brady pa trick or treat; patterson’s clothingclothing store; food service gloves costcobest …
From henotichimalayan.com


UNITY — SCRIPTING API: ASSETDATABASE.CREATEFOLDER

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed. For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help …
From docs.unity3d.com


DATA FOLDER NOT FOUND — BUT IT’S THERE! — UNITY FORUM

Hello, I am ran into a problem with trying to run windows build (as well as linux) of my game. It says that data folder is not found, but it’s right… Products; Solutions; Case Studies; Learning; Support & Services; Community; Asset Store; Get Unity; Blog; Forums; Answers; Evangelists; User Groups; Beta Program ; Advisory Panel; Search Unity. Unity ID. A Unity ID …
From forum.unity.com


FOLDER EXISTS, YET «DATA FOLDER NOT FOUND: THERE SHOULD BE …

Welcome to Unity Answers. The best place to ask and answer questions about development with Unity. To help users navigate the site we have posted a site navigation guide.. If you are a new user to Unity Answers, check out our FAQ for more information.. Make sure to check out our Knowledge Base for commonly asked Unity questions.. If you are a moderator, …
From answers.unity.com


UNITY DATA FOLDER FILES GETS DELETED. GAME CRASH — UNITY FORUM

Data folder not found and below that in the details box “there should be ‘huntingzon_data’ folder next to the executable. “ Now the game is 3.3 Gb. When ever we run the exe the game comes for a second and then crashes. After that the game folder size reduces from 3.3 gb to 84 mb. It’s deleting all the game files in the “huntingzon …
From forum.unity.com


LOAD FILE FROM FOLDER HELP? : UNITY

Search within r/unity. r/unity . Log In Sign Up. User account menu. Found the internet! 1. Load file from folder help? Newbie Question. Close. 1. Posted by 1 year ago. Load file from folder help? Newbie Question. i am try to make a rhythm game like but i was wondering how i would make it so c# could find file that are in a specified folder and find every .txt file in that folder …
From reddit.com


【UNITY】DATA FOLDER NOT FOUND — コガネブログ

概要 Data folder not found There should be ‘XXXX_Data’ folder next to the executable 自分の PC にて Unity でビルドした .exe を ZIP に圧縮して、 他の人の PC にて ZIP を展開して .exe を起動したところ、 上記のエラーが発生して .exe が起動できない問題に遭遇しました .exe を ZIP に圧縮せずに直接受け渡しを行った …
From baba-s.hatenablog.com


EMBEDDABLE UNITY GAME ENGINE VIEW FOR FLUTTER

Open the lib/architecture/ folder and check if there are both libUnityARCore.so and libarpresto_api.so files. There seems to be a bug where a Unity export does not include all lib files. If they are missing, use Unity to build a standalone .apk of your AR project, unzip the resulting apk, and copy over the missing .lib files to the unityLibrary …
From flutterawesome.com


C# — UNITY FIND AND DELETE ALL FILES NAMED «DELETE THIS …

I have a unity package with my folder structure pre-setup, but meant to be empty, in order to export the folders I put a file «Delete This File.txt» into every bottom folder in the structure to allow unity to export the folders, but I want to write a script that runs on startup which deletes these files, but i can’t seem to get the script to find all the files throughout the various …
From stackoverflow.com


UNITY3D — SHOULD I PUSH THE UNITY LIBRARY FOLDER TO GITHUB …

Unity reads and processes any files that you add to the Assets folder, converting the contents of the file to internal game-ready versions of the data. The actual asset files remain unmodified, and the processed and converted versions …
From stackoverflow.com


[UBUNTU] CAN’T SEARCH FILES AND FOLDERS SIMULTANIOUSLY IN …

Hi, When using the «Files & Folders» search from the Unity launcher I can set what to search for. There are several options like «All files», «Folders» etc. I would prefer to be able to search files /and/ folders at the same time (The unity label is after all «Files & Folders, not Files or Folders). Is there a way I can get it to work like that which to me would be much more …
From ubuntuforums.org


UNITY — SCRIPTING API: ASSETDATABASE.FINDASSETS

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed. For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help …
From docs.unity3d.com


ADDING SYSTEM.DATA.DLL IN UNITY IN ORDER TO CONNECT TO …

Raphael, Eom on Adding System.Data.dll in Unit… Altay on Adding System.Data.dll in Unit… Raphael, Eom on VirtualBox(5.1.26)’s bri… 5rf on VirtualBox(5.1.26)’s bri… Raphael, Eom on Mongoose with Webpack
From gblue1223.wordpress.com


QUESTIONS IN TOPIC: FOLDER — UNITY ANSWERS

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
From answers.unity.com


WHAT FILES DO I NEED TO BACKUP? : UNITY3D — REDDIT

So far, I’ve mostly been copying the entire project folder, but that comes with a ton of unnecessary files — what I do I need to save for source … Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Search within r/Unity3D. r/Unity3D. Log In Sign Up. User account menu. Found the internet! 3. What files do I need to backup? …
From reddit.com


REMOVING EMPTY UNITY FOLDERS & META FILES — UNITY3D.COLLEGE

This happened to me more than once, so I built a quick tool to delete ’empty’ folders that were still lingering due to a .meta file. Of course I could just look at the list of files and folders.. go in and delete them.. I could write an editor script to do it for me.. Option #2 seemed more fun (even if not worth the time).. so here it is:
From unity3d.college


DELETED «LIBRARY/METADATA/» FOLDER; UNITY5 CORRUPTED …

Time to quit Unity, I think. I can’t afford to check every commit «because Unity scene files sometimes corrupt themselves on your source control». I can’t afford to rewrite whole projects at the drop of a hat. Not worth it until they remove their frickin awful Serialization system (which maybe caused the corruption, maybe not — but is certainly preventing me from un-fcking it.) 18 …
From reddit.com


FILE NOT FOUND EXCEPTION ISSUE — UNITY FORUM

Sep 7, 2011. Posts: 5. The issue has to do with the projects Assembly-UnityScript, Assembly-UnityScript-Editor-firstpass, and Assembly-UnityScript-firstpass. If I delete them from the solution, the game builds fine and connects to Unity. Then later while I’m debugging they magically show up again and have to be deleted before I can build again.
From forum.unity.com


THERE IS NO DATA FOLDER : UNITY3D — REDDIT

I have created a game in Unity and when I launch it right after I build it, it works fine, but if I download it from my page on itch.io it comes up … Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Search within r/Unity3D. r/Unity3D. Log In Sign Up. User account menu. Found the internet! 2. There is No Data folder. Question. Close. 2. …
From reddit.com


UNITY UNABLE TO FIND %GAME-NAME%_DATA DESPITE THE FACT …

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
From answers.unity.com


[SOLVED] FOLDER EXISTS, YET I STILL GET THE «DATA … — UNITY

You can see that after I executed the Test.exe, it says Test_Data folder is not found, even though it’s just… Products; Solutions; Case Studies; Learning; Support & Services; Community; Asset Store; Get Unity; Blog; Forums; Answers; Evangelists; User Groups; Beta Program; Advisory Panel; Search Unity. Unity ID . A Unity ID allows you to buy and/or …
From forum.unity.com


DATA FOLDER NOT FOUND — UNITY ANSWERS

Answer by Bunny83 · Aug 01, 2016 at 01:41 PM. Possible reasons: Your data folder is empty. Your data folder is missing some important files / is not complete. Your full path name is too long or contains path fragments which might cause problems. To solve case 1 and 2 just delete the old build files and create a new fresh build.
From answers.unity.com


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