SSE Engine Fixes
In response to post #93863328. #93864008, #93895393, #93898343, #93910623, #93914728 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
devilcry3 wrote: ?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
Wolfpack49 wrote: Double check that you don’t have any antivirus or firewall blocks to the Part 2 directory or files.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
devilcry3 wrote: ?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
Wolfpack49 wrote: Double check that you don’t have any antivirus or firewall blocks to the Part 2 directory or files.
devilcry3 wrote: I only use windows defender, but i just tried adding virusscan+firewall exceptions for skyrims folder and the files, the error doesn’t change.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
devilcry3 wrote: ?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
Wolfpack49 wrote: Double check that you don’t have any antivirus or firewall blocks to the Part 2 directory or files.
devilcry3 wrote: I only use windows defender, but i just tried adding virusscan+firewall exceptions for skyrims folder and the files, the error doesn’t change.
Wolfpack49 wrote: By any chance are you using OneDrive?
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SSE Engine Fixes (skse64 plugin)
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Updating these instructions for 5.3.3+:
BASE REQUIREMENTS: This is an SKSE64 plugin. Therefore, you need to have the correct version of SKSE64 installed to use this mod. If you are playing the Special Edition (1.5.x), you will need the latest SE version of SKSE64. If you are playing the Anniversary Edition (1.6.x), you will need the latest preliminary AE build of SKSE64. If you don’t have SKSE64 installed or don’t know what SKSE64 is, STOP. DO NOT attempt to install this mod until you know what the hell you are doing. Go learn what SKSE64 is and why you might want it here. Recent installation instructions video here. Come back once you are better educated and have SKSE64 properly installed.
(1) RECOMMENDED: Completely remove all files and uninstall any previous installations of SSE Engine Fixes prior to starting.
(2) DO a fresh download, install and enable/deploy of the required all-in-one Address Library for SKSE Plugins with your mod manager. You will need to install the latest Special Edition (1.5.x) OR Anniversary Edition (1.6.x) version of the Address Library depending on which version of the game you are playing. If you’re getting error 1114 or 617, it’s probably because you don’t have the Address Library installed or properly enabled.
(3) DO download and install the latest x64 version of the required Microsoft Visual C++ Redistributable for Visual Studio 2019 (on the linked page, it’s the download that reads x64: vc_redist.x64.exe). Install it even if you think you already have it installed. Yes, it’s a Windows install. Double click the downloaded file, follow the prompts, and yes you’ll need to reboot. If you’re getting error 126, it’s probably because you don’t have the C++ Redistributable installed.
(5) DO NOT install Part 2 of SSE Engine Fixes with your mod manager. Instead, download it manually and EXTRACT the Part 2 zip, then copy and paste the 3 dll files from there directly into /steamapps/common/Skyrim Special Edition/. DO NOT simply place the zip file in that directory. DO NOT create a folder with the 3 files in that directory. DO NOT place the extracted files in your /Data directory. Part 2 is compatible with both the Special and Anniversary editions of the game.
OPTIONAL: If you are using Vortex, you can download and install Part 2 using the Mod Manager Download, but before deploying, double click the item in Vortex and change the Mod Type to Engine Injector. Then enable/deploy Part 2.
DO NOT RENAME your skse64 executables. If you have already done so, you will need to CHANGE THE FILE NAMES BACK to the original skse executable names. That means skse64_loader.exe and SkryimSE.exe. Skyrim.exe and adding an INI, as several obsolete guides tell you to do to get skse launching from Steam, WILL NOT WORK. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files.
If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. The original Steam SSE page will always execute the standard launcher, but you can still see your achievements and screenshots there if you launch via skse64 using one of these other methods.
If you are getting Error 193, you are running an Oldrim plugin and need to uninstall it and find the SE version.
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SSE Engine Fixes (skse64 plugin)
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
8255 comments
Updating these instructions for 5.3.3+:
BASE REQUIREMENTS: This is an SKSE64 plugin. Therefore, you need to have the correct version of SKSE64 installed to use this mod. If you are playing the Special Edition (1.5.x), you will need the latest SE version of SKSE64. If you are playing the Anniversary Edition (1.6.x), you will need the latest preliminary AE build of SKSE64. If you don’t have SKSE64 installed or don’t know what SKSE64 is, STOP. DO NOT attempt to install this mod until you know what the hell you are doing. Go learn what SKSE64 is and why you might want it here. Recent installation instructions video here. Come back once you are better educated and have SKSE64 properly installed.
(1) RECOMMENDED: Completely remove all files and uninstall any previous installations of SSE Engine Fixes prior to starting.
(2) DO a fresh download, install and enable/deploy of the required all-in-one Address Library for SKSE Plugins with your mod manager. You will need to install the latest Special Edition (1.5.x) OR Anniversary Edition (1.6.x) version of the Address Library depending on which version of the game you are playing. If you’re getting error 1114 or 617, it’s probably because you don’t have the Address Library installed or properly enabled.
(3) DO download and install the latest x64 version of the required Microsoft Visual C++ Redistributable for Visual Studio 2019 (on the linked page, it’s the download that reads x64: vc_redist.x64.exe). Install it even if you think you already have it installed. Yes, it’s a Windows install. Double click the downloaded file, follow the prompts, and yes you’ll need to reboot. If you’re getting error 126, it’s probably because you don’t have the C++ Redistributable installed.
(5) DO NOT install Part 2 of SSE Engine Fixes with your mod manager. Instead, download it manually and EXTRACT the Part 2 zip, then copy and paste the 3 dll files from there directly into /steamapps/common/Skyrim Special Edition/. DO NOT simply place the zip file in that directory. DO NOT create a folder with the 3 files in that directory. DO NOT place the extracted files in your /Data directory. Part 2 is compatible with both the Special and Anniversary editions of the game.
OPTIONAL: If you are using Vortex, you can download and install Part 2 using the Mod Manager Download, but before deploying, double click the item in Vortex and change the Mod Type to Engine Injector. Then enable/deploy Part 2.
DO NOT RENAME your skse64 executables. If you have already done so, you will need to CHANGE THE FILE NAMES BACK to the original skse executable names. That means skse64_loader.exe and SkryimSE.exe. Skyrim.exe and adding an INI, as several obsolete guides tell you to do to get skse launching from Steam, WILL NOT WORK. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files.
If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. The original Steam SSE page will always execute the standard launcher, but you can still see your achievements and screenshots there if you launch via skse64 using one of these other methods.
If you are getting Error 193, you are running an Oldrim plugin and need to uninstall it and find the SE version.
Источник
SSE Engine Fixes
In response to post #96396263. #96396348, #96400868 are all replies on the same post.
7oggle wrote: Will this work for Skyrim version 1.5.97 skse version 2.0.19?� If it doesnt is there a planned update?
Wolfpack49 wrote: Of course.
https://en.wikipedia.org/wiki/Greater-than_sign#Greater-than_sign_with_equals_sign
7oggle wrote: You could have just said yes, but thanks all the same for the prompt response.
In response to post #96396263. #96396348, #96400868, #96401353 are all replies on the same post.
7oggle wrote: Will this work for Skyrim version 1.5.97 skse version 2.0.19?� If it doesnt is there a planned update?
7oggle wrote: You could have just said yes, but thanks all the same for the prompt response.
Wolfpack49 wrote: Just educating the masses who skipped math, since the same question has been asked and answered multiple times in first three pages of these posts, and at least once a week since this mod was created. 😉
Drachen0 wrote: Need help
I got «skse/trampoline.h(187) failed to handle allocation request»
I installed all requirements and try to clean re-install�Address Library and�SSE Engine Fixes but still not work
Drachen0 wrote: Yes, I have installed both Address Library, Microsoft Visual C++ Redistributable for Visual Studio 2019.
Drachen0 wrote: I followed several methods in the forum thread but I sitll got�»skse/trampoline.h(187) failed to handle allocation request»
Wolfpack49 wrote: Are you using OneDrive for your saved Skyrim games?
Drachen0 wrote: I uninstalled it several months ago. Now, I’m reinstalling Skyrim SE and will try install this mod again.�Hope this time is gonna be fine.
Wolfpack49 wrote: Even if you uninstalled OneDrive, your old save folder in the OneDrive path might still have restricted rights.� Look this over if you are still having issues:
https://steamcommunity.com/app/489830/discussions/0/2263565217515804221/
In response to post #96396263. #96396348, #96400868, #96401353, #96408443 are all replies on the same post.
7oggle wrote: Will this work for Skyrim version 1.5.97 skse version 2.0.19?� If it doesnt is there a planned update?
7oggle wrote: You could have just said yes, but thanks all the same for the prompt response.
Wolfpack49 wrote: Just educating the masses who skipped math, since the same question has been asked and answered multiple times in first three pages of these posts, and at least once a week since this mod was created. 😉
For future reference:
Select Forum Thread button (top right of commnents) > enter search keyword in top right input > hit Enter
Yeah, not many know about it, but once you know it’s there it’s a real help.
Drachen0 wrote: Need help
I got «skse/trampoline.h(187) failed to handle allocation request»
I installed all requirements and try to clean re-install�Address Library and�SSE Engine Fixes but still not work
Drachen0 wrote: Yes, I have installed both Address Library, Microsoft Visual C++ Redistributable for Visual Studio 2019.
Drachen0 wrote: I followed several methods in the forum thread but I sitll got�»skse/trampoline.h(187) failed to handle allocation request»
Wolfpack49 wrote: Are you using OneDrive for your saved Skyrim games?
Drachen0 wrote: I uninstalled it several months ago. Now, I’m reinstalling Skyrim SE and will try install this mod again.�Hope this time is gonna be fine.
Wolfpack49 wrote: Even if you uninstalled OneDrive, your old save folder in the OneDrive path might still have restricted rights.� Look this over if you are still having issues:
https://steamcommunity.com/app/489830/discussions/0/2263565217515804221/
Drachen0 wrote: well, by reinstall and follow in the link now my game work fine, if it happen again it’s gotta be some of mod from my mod list. anyway, I have to thank you for your help.
Источник
SSE Engine Fixes
NYXexes wrote: ok, what the hell did i do wrong. getting error REL/relocation.h(548): failed to open file.
In response to post #93865008. #93865243 is also a reply to the same post.
NYXexes wrote: ok, what the hell did i do wrong. getting error REL/relocation.h(548): failed to open file.
Wolfpack49 wrote: Sticky install instructions above.� Also check that Antivirus or firewall isn’t blocking the folder or files.
In response to post #93865008. #93865243, #93875523 are all replies on the same post.
NYXexes wrote: ok, what the hell did i do wrong. getting error REL/relocation.h(548): failed to open file.
Wolfpack49 wrote: Sticky install instructions above.� Also check that Antivirus or firewall isn’t blocking the folder or files.
NYXexes wrote: Did the install step by step of the instructions above. That is what i get. Wouldn’t know why the firewall would be affecting it, and my antivirus would have screamed bloody murder when i tried to install it.
Well, since you’re not getting past the ‘attempt to load’ in your log, either Part 2 isn’t installed correctly, or something is blocking access. Shrug. Good luck.
Edit: Make sure you have the Address Library installed and enabled (Step 2).
pietro0games1 wrote: . I think i reached the max save file size, is there a way to extend more? (the size of the file compressed is 20mb, but everytime i save is missing some bytes)
Is it possible to create a third co-save file?
I guess that if you load your file into «Resaver» (from «fallrim tools») then in the information window it says «Total size: xxx». This figure is the uncompressed size. I guess it says the size is about 64Mb?�Note that your current file which exceeds the size, may be broken, so you may need to try previous save files and find one that is just under the limit, for it to load properly in Resaver.
For a fix, open the file «SKSEPluginsenginefixes.toml» file, and look for the «[Experimental]» section. Set the following;
SaveGameMaxSize = true
This fix will allow your savegame size to increase to 128Mb. I’ve seen reports of people turning on this feature, and it working. So whilst its an experiemental fix, I’ve seen reports of it working.
Note: return to a savegame that is under the limit, as your current savegame may have data loss and cause further problems if used.
In response to post #93863328. #93864008 is also a reply to the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
In response to post #93863328. #93864008, #93895393 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
In response to post #93880288. #93895133 is also a reply to the same post.
pietro0games1 wrote: . I think i reached the max save file size, is there a way to extend more? (the size of the file compressed is 20mb, but everytime i save is missing some bytes)
Is it possible to create a third co-save file?
tattwood wrote: I guess that if you load your file into «Resaver» (from «fallrim tools») then in the information window it says «Total size: xxx». This figure is the uncompressed size. I guess it says the size is about 64Mb?�Note that your current file which exceeds the size, may be broken, so you may need to try previous save files and find one that is just under the limit, for it to load properly in Resaver.
For a fix, open the file «SKSEPluginsenginefixes.toml» file, and look for the «[Experimental]» section. Set the following;
SaveGameMaxSize = true
This fix will allow your savegame size to increase to 128Mb. I’ve seen reports of people turning on this feature, and it working. So whilst its an experiemental fix, I’ve seen reports of it working.
Note: return to a savegame that is under the limit, as your current savegame may have data loss and cause further problems if used.
In response to post #93863328. #93864008, #93895393, #93898343 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
In response to post #93863328. #93864008, #93895393, #93898343, #93910623 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
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19.02.2022/
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18,3 Гб
Год выпуска: 14 февраля 2019 / 18 марта 2021
Жанр: RPG / 3rd Person / Action / 1st Person / Лицензии
Разработчик: SureAI
Издатель: SureAI
Тип издания: Портативная версия в архиве (Steam)
Язык интерфейса: English / Русский
Язык озвучки: English
Таблэтка: CODEX + Christsnatcher
Системные требования:
- Операционная система: Windows 8 и выше (х64)
- Процессор: Intel i5-2400 / AMD FX-8320
- Оперативная память: 8 Гб
- Видеокарта: NVIDIA GTX 780 3 Гб / AMD R9 290 4 Гб
- Свободное место на жестком диске: 23 Гб
Описание:
Enderal: Forgotten Stories — тотальная конверсия The Elder Scrolls V: Skyrim, которая разворачивается в своем собственном мире, со своим собственным ландшафтом, знаниями и историей.
Enderal: Forgotten Stories предлагает захватывающий открытый мир, в котором игроку предстоит много исследовать, переработанные системы навыков и игровой механики, а также мрачную психологическую сюжетную линию с правдоподобными персонажами.
Особенности:
-
Реалистичный открытый мир со своей историей и различными биомами (пустыни, долины, леса и джунгли)
- Психологический и необычный сюжет, действие которого выходит за обычные рамки
- Многогранные и правдивые персонажи со своими амбициями
- Переделанный геймплей с очками опыта, механиками для выживания и сложная боевая система, которая заставит вас попотеть
- Пересмотренная система навыков с классами и новыми, особыми способностями
- Система домов, которая позволит игроку спланировать свои собственные дома
- От 30 до 125 часов игры
- Профессиональный перевод на немецкий и английский с озвучкой. В игре будут доступны русские субтитры от команды Bethplanet.
В дополнении Forgotten Stories (Забытые Истории) вас ожидают:
- Два новых класса, использующих алхимию и зачарования для сражений. Используйте зелья для превращения в волчье обличие, будучи Оборотнем. Используйте зачарования для создания призрачных компаньонов, будучи Фазмалистом.
- Улучшена производительность и стабильность для комфортной игры.
- Двенадцать новых побочных заданий и две нелинейных ветки гильдий. Продвигайтесь вверх по Золотому серпу, торговой гильдии Эндерала, и проникните в ряды Ралаты, загадочного культа, управляющего Подгородом.
- Переработанные и улучшенные крафтинг, заклинания и многое другое.
- Расширенная история таинственной дамы под вуалью и альтернативная секретная концовка.
Особенности Special Edition:
- Новый движок рендеринга, поддерживающий более мягкую картинку и улучшенные эффекты освещения.
- Лучшая производительность и стабильность из-за поддержки 64-бит.
- Дополнительные исправления, добавленные в Skyrim Special Edition.
Версия игры: 2.0.20 (основа — TES V Special Edition v.1.5.97.0.8) / build 7990457 по SteamDataBase от 08 января 2022
Установка:
- Распаковать папку игры из архива в несистемное место на жёстком диске, без кириллицы по пути.
- Запустить Enderal Launcher.exe, настроить, играть. Автоматический запуск Steam отключается там же.
- Русский язык ставится отдельно, копировать папку Data и файлы из приложенного архива Russian Language Pack.rar
- При желании, скопировать файлы модификации Enderal SE — Bug Fixes из приложенного архива на выбор (для английской или русской версии).
- Архив Crack [CODEX+Christsnatcher].rar без нужды не трогать, он для аварийных случаев.
Обновлена 19.02.2022 до версии 2.0.20
SSE Engine Fixes
In response to post #93863328. #93864008, #93895393, #93898343, #93910623, #93914728 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
devilcry3 wrote: ?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
Wolfpack49 wrote: Double check that you don’t have any antivirus or firewall blocks to the Part 2 directory or files.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
devilcry3 wrote: ?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
Wolfpack49 wrote: Double check that you don’t have any antivirus or firewall blocks to the Part 2 directory or files.
devilcry3 wrote: I only use windows defender, but i just tried adding virusscan+firewall exceptions for skyrims folder and the files, the error doesn’t change.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
devilcry3 wrote: ?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
Wolfpack49 wrote: Double check that you don’t have any antivirus or firewall blocks to the Part 2 directory or files.
devilcry3 wrote: I only use windows defender, but i just tried adding virusscan+firewall exceptions for skyrims folder and the files, the error doesn’t change.
Wolfpack49 wrote: By any chance are you using OneDrive?
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SSE Engine Fixes (skse64 plugin)
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8255 comments
Updating these instructions for 5.3.3+:
BASE REQUIREMENTS: This is an SKSE64 plugin. Therefore, you need to have the correct version of SKSE64 installed to use this mod. If you are playing the Special Edition (1.5.x), you will need the latest SE version of SKSE64. If you are playing the Anniversary Edition (1.6.x), you will need the latest preliminary AE build of SKSE64. If you don’t have SKSE64 installed or don’t know what SKSE64 is, STOP. DO NOT attempt to install this mod until you know what the hell you are doing. Go learn what SKSE64 is and why you might want it here. Recent installation instructions video here. Come back once you are better educated and have SKSE64 properly installed.
(1) RECOMMENDED: Completely remove all files and uninstall any previous installations of SSE Engine Fixes prior to starting.
(2) DO a fresh download, install and enable/deploy of the required all-in-one Address Library for SKSE Plugins with your mod manager. You will need to install the latest Special Edition (1.5.x) OR Anniversary Edition (1.6.x) version of the Address Library depending on which version of the game you are playing. If you’re getting error 1114 or 617, it’s probably because you don’t have the Address Library installed or properly enabled.
(3) DO download and install the latest x64 version of the required Microsoft Visual C++ Redistributable for Visual Studio 2019 (on the linked page, it’s the download that reads x64: vc_redist.x64.exe). Install it even if you think you already have it installed. Yes, it’s a Windows install. Double click the downloaded file, follow the prompts, and yes you’ll need to reboot. If you’re getting error 126, it’s probably because you don’t have the C++ Redistributable installed.
(5) DO NOT install Part 2 of SSE Engine Fixes with your mod manager. Instead, download it manually and EXTRACT the Part 2 zip, then copy and paste the 3 dll files from there directly into /steamapps/common/Skyrim Special Edition/. DO NOT simply place the zip file in that directory. DO NOT create a folder with the 3 files in that directory. DO NOT place the extracted files in your /Data directory. Part 2 is compatible with both the Special and Anniversary editions of the game.
OPTIONAL: If you are using Vortex, you can download and install Part 2 using the Mod Manager Download, but before deploying, double click the item in Vortex and change the Mod Type to Engine Injector. Then enable/deploy Part 2.
DO NOT RENAME your skse64 executables. If you have already done so, you will need to CHANGE THE FILE NAMES BACK to the original skse executable names. That means skse64_loader.exe and SkryimSE.exe. Skyrim.exe and adding an INI, as several obsolete guides tell you to do to get skse launching from Steam, WILL NOT WORK. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files.
If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. The original Steam SSE page will always execute the standard launcher, but you can still see your achievements and screenshots there if you launch via skse64 using one of these other methods.
If you are getting Error 193, you are running an Oldrim plugin and need to uninstall it and find the SE version.
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SSE Engine Fixes (skse64 plugin)
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
8255 comments
Updating these instructions for 5.3.3+:
BASE REQUIREMENTS: This is an SKSE64 plugin. Therefore, you need to have the correct version of SKSE64 installed to use this mod. If you are playing the Special Edition (1.5.x), you will need the latest SE version of SKSE64. If you are playing the Anniversary Edition (1.6.x), you will need the latest preliminary AE build of SKSE64. If you don’t have SKSE64 installed or don’t know what SKSE64 is, STOP. DO NOT attempt to install this mod until you know what the hell you are doing. Go learn what SKSE64 is and why you might want it here. Recent installation instructions video here. Come back once you are better educated and have SKSE64 properly installed.
(1) RECOMMENDED: Completely remove all files and uninstall any previous installations of SSE Engine Fixes prior to starting.
(2) DO a fresh download, install and enable/deploy of the required all-in-one Address Library for SKSE Plugins with your mod manager. You will need to install the latest Special Edition (1.5.x) OR Anniversary Edition (1.6.x) version of the Address Library depending on which version of the game you are playing. If you’re getting error 1114 or 617, it’s probably because you don’t have the Address Library installed or properly enabled.
(3) DO download and install the latest x64 version of the required Microsoft Visual C++ Redistributable for Visual Studio 2019 (on the linked page, it’s the download that reads x64: vc_redist.x64.exe). Install it even if you think you already have it installed. Yes, it’s a Windows install. Double click the downloaded file, follow the prompts, and yes you’ll need to reboot. If you’re getting error 126, it’s probably because you don’t have the C++ Redistributable installed.
(5) DO NOT install Part 2 of SSE Engine Fixes with your mod manager. Instead, download it manually and EXTRACT the Part 2 zip, then copy and paste the 3 dll files from there directly into /steamapps/common/Skyrim Special Edition/. DO NOT simply place the zip file in that directory. DO NOT create a folder with the 3 files in that directory. DO NOT place the extracted files in your /Data directory. Part 2 is compatible with both the Special and Anniversary editions of the game.
OPTIONAL: If you are using Vortex, you can download and install Part 2 using the Mod Manager Download, but before deploying, double click the item in Vortex and change the Mod Type to Engine Injector. Then enable/deploy Part 2.
DO NOT RENAME your skse64 executables. If you have already done so, you will need to CHANGE THE FILE NAMES BACK to the original skse executable names. That means skse64_loader.exe and SkryimSE.exe. Skyrim.exe and adding an INI, as several obsolete guides tell you to do to get skse launching from Steam, WILL NOT WORK. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files.
If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. The original Steam SSE page will always execute the standard launcher, but you can still see your achievements and screenshots there if you launch via skse64 using one of these other methods.
If you are getting Error 193, you are running an Oldrim plugin and need to uninstall it and find the SE version.
Источник
SSE Engine Fixes
In response to post #96396263. #96396348, #96400868 are all replies on the same post.
7oggle wrote: Will this work for Skyrim version 1.5.97 skse version 2.0.19?� If it doesnt is there a planned update?
Wolfpack49 wrote: Of course.
https://en.wikipedia.org/wiki/Greater-than_sign#Greater-than_sign_with_equals_sign
7oggle wrote: You could have just said yes, but thanks all the same for the prompt response.
In response to post #96396263. #96396348, #96400868, #96401353 are all replies on the same post.
7oggle wrote: Will this work for Skyrim version 1.5.97 skse version 2.0.19?� If it doesnt is there a planned update?
7oggle wrote: You could have just said yes, but thanks all the same for the prompt response.
Wolfpack49 wrote: Just educating the masses who skipped math, since the same question has been asked and answered multiple times in first three pages of these posts, and at least once a week since this mod was created. 😉
Drachen0 wrote: Need help
I got «skse/trampoline.h(187) failed to handle allocation request»
I installed all requirements and try to clean re-install�Address Library and�SSE Engine Fixes but still not work
Drachen0 wrote: Yes, I have installed both Address Library, Microsoft Visual C++ Redistributable for Visual Studio 2019.
Drachen0 wrote: I followed several methods in the forum thread but I sitll got�»skse/trampoline.h(187) failed to handle allocation request»
Wolfpack49 wrote: Are you using OneDrive for your saved Skyrim games?
Drachen0 wrote: I uninstalled it several months ago. Now, I’m reinstalling Skyrim SE and will try install this mod again.�Hope this time is gonna be fine.
Wolfpack49 wrote: Even if you uninstalled OneDrive, your old save folder in the OneDrive path might still have restricted rights.� Look this over if you are still having issues:
https://steamcommunity.com/app/489830/discussions/0/2263565217515804221/
In response to post #96396263. #96396348, #96400868, #96401353, #96408443 are all replies on the same post.
7oggle wrote: Will this work for Skyrim version 1.5.97 skse version 2.0.19?� If it doesnt is there a planned update?
7oggle wrote: You could have just said yes, but thanks all the same for the prompt response.
Wolfpack49 wrote: Just educating the masses who skipped math, since the same question has been asked and answered multiple times in first three pages of these posts, and at least once a week since this mod was created. 😉
For future reference:
Select Forum Thread button (top right of commnents) > enter search keyword in top right input > hit Enter
Yeah, not many know about it, but once you know it’s there it’s a real help.
Drachen0 wrote: Need help
I got «skse/trampoline.h(187) failed to handle allocation request»
I installed all requirements and try to clean re-install�Address Library and�SSE Engine Fixes but still not work
Drachen0 wrote: Yes, I have installed both Address Library, Microsoft Visual C++ Redistributable for Visual Studio 2019.
Drachen0 wrote: I followed several methods in the forum thread but I sitll got�»skse/trampoline.h(187) failed to handle allocation request»
Wolfpack49 wrote: Are you using OneDrive for your saved Skyrim games?
Drachen0 wrote: I uninstalled it several months ago. Now, I’m reinstalling Skyrim SE and will try install this mod again.�Hope this time is gonna be fine.
Wolfpack49 wrote: Even if you uninstalled OneDrive, your old save folder in the OneDrive path might still have restricted rights.� Look this over if you are still having issues:
https://steamcommunity.com/app/489830/discussions/0/2263565217515804221/
Drachen0 wrote: well, by reinstall and follow in the link now my game work fine, if it happen again it’s gotta be some of mod from my mod list. anyway, I have to thank you for your help.
Источник
SSE Engine Fixes
NYXexes wrote: ok, what the hell did i do wrong. getting error REL/relocation.h(548): failed to open file.
In response to post #93865008. #93865243 is also a reply to the same post.
NYXexes wrote: ok, what the hell did i do wrong. getting error REL/relocation.h(548): failed to open file.
Wolfpack49 wrote: Sticky install instructions above.� Also check that Antivirus or firewall isn’t blocking the folder or files.
In response to post #93865008. #93865243, #93875523 are all replies on the same post.
NYXexes wrote: ok, what the hell did i do wrong. getting error REL/relocation.h(548): failed to open file.
Wolfpack49 wrote: Sticky install instructions above.� Also check that Antivirus or firewall isn’t blocking the folder or files.
NYXexes wrote: Did the install step by step of the instructions above. That is what i get. Wouldn’t know why the firewall would be affecting it, and my antivirus would have screamed bloody murder when i tried to install it.
Well, since you’re not getting past the ‘attempt to load’ in your log, either Part 2 isn’t installed correctly, or something is blocking access. Shrug. Good luck.
Edit: Make sure you have the Address Library installed and enabled (Step 2).
pietro0games1 wrote: . I think i reached the max save file size, is there a way to extend more? (the size of the file compressed is 20mb, but everytime i save is missing some bytes)
Is it possible to create a third co-save file?
I guess that if you load your file into «Resaver» (from «fallrim tools») then in the information window it says «Total size: xxx». This figure is the uncompressed size. I guess it says the size is about 64Mb?�Note that your current file which exceeds the size, may be broken, so you may need to try previous save files and find one that is just under the limit, for it to load properly in Resaver.
For a fix, open the file «SKSEPluginsenginefixes.toml» file, and look for the «[Experimental]» section. Set the following;
SaveGameMaxSize = true
This fix will allow your savegame size to increase to 128Mb. I’ve seen reports of people turning on this feature, and it working. So whilst its an experiemental fix, I’ve seen reports of it working.
Note: return to a savegame that is under the limit, as your current savegame may have data loss and cause further problems if used.
In response to post #93863328. #93864008 is also a reply to the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
In response to post #93863328. #93864008, #93895393 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
In response to post #93880288. #93895133 is also a reply to the same post.
pietro0games1 wrote: . I think i reached the max save file size, is there a way to extend more? (the size of the file compressed is 20mb, but everytime i save is missing some bytes)
Is it possible to create a third co-save file?
tattwood wrote: I guess that if you load your file into «Resaver» (from «fallrim tools») then in the information window it says «Total size: xxx». This figure is the uncompressed size. I guess it says the size is about 64Mb?�Note that your current file which exceeds the size, may be broken, so you may need to try previous save files and find one that is just under the limit, for it to load properly in Resaver.
For a fix, open the file «SKSEPluginsenginefixes.toml» file, and look for the «[Experimental]» section. Set the following;
SaveGameMaxSize = true
This fix will allow your savegame size to increase to 128Mb. I’ve seen reports of people turning on this feature, and it working. So whilst its an experiemental fix, I’ve seen reports of it working.
Note: return to a savegame that is under the limit, as your current savegame may have data loss and cause further problems if used.
In response to post #93863328. #93864008, #93895393, #93898343 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
In response to post #93863328. #93864008, #93895393, #93898343, #93910623 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
Источник
Вопросы по Creation Kit |
10.06.2017 в 23:19:58, сообщение № 541 Offline AmourDew Проверенные Горожанин 5 постов кстати кнопка Head тоже не дает результата
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11.06.2017 в 01:43:56, сообщение № 542 Offline AmourDew Проверенные Горожанин 5 постов где его можно найти?
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11.06.2017 в 01:46:06, сообщение № 543 Offline AmourDew Проверенные Горожанин 5 постов и да в actore
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11.06.2017 в 14:13:56, сообщение № 544 Offline AmourDew Проверенные Горожанин 5 постов Не хочу выглядеть глупой, но что-то не получается найти=)
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12.06.2017 в 23:53:31, сообщение № 545 Offline Enush Проверенные Ученик 26 постов В общем свою проблему с переносом лица NPC решил по другому, установив в параметре Template Data файл с данными персонажа который мне нужен был. Теперь интересует другое, вижу тут люди разбираются в скриптах. Есть же скрипт удаляющий неписей с локаций после какого то события (что то вроде скрипта на чистку трупов). Так вот во время прохождения цепочки квестов наткнулся на персонажа, которого сделал своим напарником (хотя по лору должен был убить и пройти мимо). Пройдя квест этот персонаж пропадает и даже призывая его консолью он не появляется (вроде бы перед тобой, но его нет). Как сделать что бы этот персонаж снова появился ? Можно как то на локации (где изначально спавнится этот персонаж) найти какой то маркер, который можно удалить или что то вроде того…
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13.06.2017 в 00:19:06, сообщение № 546 Offline Enush Проверенные Ученик 26 постов ąnizórđą, Хорошо, если подробнее то я говорю о диком вампире, который обитает в подземельях замка Волкихар, во время прохождения главного квеста я бегал с ней и всё было хорошо, но как убил Харкона и закончил главный квест она пропала, саму локацию где она появляется уже в программе загружал, но там столько деталей и прочего что трудно понять что есть что, я пока скриптами не занимался, но там есть такие красные кресты в редакторе они вынесены за пределы локации и один из них имеет привязку к этому персонажу, это может быть то что нужно или я ошибаюсь ?
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13.06.2017 в 00:27:22, сообщение № 547 Offline Enush Проверенные Ученик 26 постов ąnizórđą, Насчёт её ID, он и так всем известен, в вики обозначен, xx00DBAE, только я не много не понимаю зачем он нужен ? а в самой программе я её уже находил, ломал ей озвучку что бы появились диалоги для напарника.
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13.06.2017 в 00:34:16, сообщение № 548 Offline Enush Проверенные Ученик 26 постов ąnizórđą, клоны это не моё, стараюсь оригиналы редактировать. Хотя был один случай, с Кюрви, диалоги у неё не появлялись, но у неё есть дубликат, но он игровой (CurweDead), с ней проблем не было. Но там я просто «выключил» оригинал и включил мёртвую версию так сказать)
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13.06.2017 в 00:42:29, сообщение № 549 Offline Enush Проверенные Ученик 26 постов ąnizórđą, Значит единственный выход копаться в самом квесте ? Ну где искать и как он называется я найду а дальше как ?
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13.06.2017 в 00:49:36, сообщение № 550 Offline Enush Проверенные Ученик 26 постов ąnizórđą, У меня проблема возникла, при открытии скрипта вылезает ошибка:
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13.06.2017 в 00:59:10, сообщение № 551 Offline Enush Проверенные Ученик 26 постов ąnizórđą, Спасибо большое за подсказку, пойду шаманить), а по поводу квеста всё правильно. Этот вампир появляется в ходе квеста В погоне за прошлым (DLC1VQ04).
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13.06.2017 в 01:20:51, сообщение № 552 Offline Enush Проверенные Ученик 26 постов ąnizórđą, Просмотрел два скрипта через notepad++, это DLC1VQ04QuestScript и DLC1VQ04RNPCQuestScript. Никаких id или что то конкретно связанного с данным персонажем я не обнаружил. И как теперь быть ? Просто перенести эти скрипты по пути как вы сказали, а после редактировать в CK ? И подробнее бы узнать про компиляцию, я не понимаю это действие, что это если подробнее ?
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13.06.2017 в 13:12:35, сообщение № 553 Offline Enush Проверенные Ученик 26 постов ąnizórđą, Открыл я этот скрипт в CK, но там тоже самое что и в notepad по содержанию. Говорите через GetActorBase ? А где это нужно смотреть ? Там же, в скрипте или где то в другом месте ?
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13.06.2017 в 14:31:25, сообщение № 554 Offline Trixter Проверенные Покоритель глубин 237 постов Всем прив. Такой момент: есть два мода на компаньенов. В первом отличная внешность, во втором — все нужные плюшки и озвучка. Хочу перенести голову НПС из первого мода во второй. Кто-то может поделиться ссылкой на толковый гайд по вопросу? На сколько я понял там надо подшаманить в креатоне. Трудозатратность процесса не имеет значения.
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13.06.2017 в 14:42:08, сообщение № 555 Offline oblako_v_golove Модмейкеры Адепт 97 постов m4mk203, кинула ссыль в ЛС)
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19.02.2022/
Загрузок: 3311 /
Просмотров: 80 841
18,3 Гб
Год выпуска: 14 февраля 2019 / 18 марта 2021
Жанр: RPG / 3rd Person / Action / 1st Person / Лицензии
Разработчик: SureAI
Издатель: SureAI
Тип издания: Портативная версия в архиве (Steam)
Язык интерфейса: English / Русский
Язык озвучки: English
Таблэтка: CODEX + Christsnatcher
Системные требования:
- Операционная система: Windows 8 и выше (х64)
- Процессор: Intel i5-2400 / AMD FX-8320
- Оперативная память: 8 Гб
- Видеокарта: NVIDIA GTX 780 3 Гб / AMD R9 290 4 Гб
- Свободное место на жестком диске: 23 Гб
Описание:
Enderal: Forgotten Stories — тотальная конверсия The Elder Scrolls V: Skyrim, которая разворачивается в своем собственном мире, со своим собственным ландшафтом, знаниями и историей.
Enderal: Forgotten Stories предлагает захватывающий открытый мир, в котором игроку предстоит много исследовать, переработанные системы навыков и игровой механики, а также мрачную психологическую сюжетную линию с правдоподобными персонажами.
Особенности:
-
Реалистичный открытый мир со своей историей и различными биомами (пустыни, долины, леса и джунгли)
- Психологический и необычный сюжет, действие которого выходит за обычные рамки
- Многогранные и правдивые персонажи со своими амбициями
- Переделанный геймплей с очками опыта, механиками для выживания и сложная боевая система, которая заставит вас попотеть
- Пересмотренная система навыков с классами и новыми, особыми способностями
- Система домов, которая позволит игроку спланировать свои собственные дома
- От 30 до 125 часов игры
- Профессиональный перевод на немецкий и английский с озвучкой. В игре будут доступны русские субтитры от команды Bethplanet.
В дополнении Forgotten Stories (Забытые Истории) вас ожидают:
- Два новых класса, использующих алхимию и зачарования для сражений. Используйте зелья для превращения в волчье обличие, будучи Оборотнем. Используйте зачарования для создания призрачных компаньонов, будучи Фазмалистом.
- Улучшена производительность и стабильность для комфортной игры.
- Двенадцать новых побочных заданий и две нелинейных ветки гильдий. Продвигайтесь вверх по Золотому серпу, торговой гильдии Эндерала, и проникните в ряды Ралаты, загадочного культа, управляющего Подгородом.
- Переработанные и улучшенные крафтинг, заклинания и многое другое.
- Расширенная история таинственной дамы под вуалью и альтернативная секретная концовка.
Особенности Special Edition:
- Новый движок рендеринга, поддерживающий более мягкую картинку и улучшенные эффекты освещения.
- Лучшая производительность и стабильность из-за поддержки 64-бит.
- Дополнительные исправления, добавленные в Skyrim Special Edition.
Версия игры: 2.0.20 (основа — TES V Special Edition v.1.5.97.0.8) / build 7990457 по SteamDataBase от 08 января 2022
Установка:
- Распаковать папку игры из архива в несистемное место на жёстком диске, без кириллицы по пути.
- Запустить Enderal Launcher.exe, настроить, играть. Автоматический запуск Steam отключается там же.
- Русский язык ставится отдельно, копировать папку Data и файлы из приложенного архива Russian Language Pack.rar
- При желании, скопировать файлы модификации Enderal SE — Bug Fixes из приложенного архива на выбор (для английской или русской версии).
- Архив Crack [CODEX+Christsnatcher].rar без нужды не трогать, он для аварийных случаев.
Обновлена 19.02.2022 до версии 2.0.20