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- Error 0x5380c3 trying to load object instance with undefined id
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- SAxVCxLC / README.md
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This version of SAxVCxLC and the installation are still work-in-progress. Some things do not work yet.
- Authors, Credits/Special Thanks
- INSTALLATION
- Remarks for developers of SAxVCxLC
- Principles
- GitHub
- File structure and installation scripts
- Updating files during development
- TROUBLESHOOTING, ERRORS, FAQs
- Mods for SAxVCxLC (specifically adjusted)
Adds the GTA Vice City and Liberty City maps into GTA San Andreas. GTA SA remains fully playable and modable: mods for SA work also with SAxVCxLC. SAxVCxLC is clean basis for modding by external mods.
- goodidea82 — Infrastructure, Installation
- inan.ahammad — Added garages in VC/LC, testing/bug reporting
- HeicoDE — Bugfixes, script updates
- eagle152 — zone/gang fixes
- chaosbginwenrealityend — Culling fixes
- artginPL — ENEX/Interior Markers, Patches, Conversion of music for radio
- Swoorup — PathMover, COLRenamer(old program :p), Conversion of LC and VC paths
Providing help and additional ressources
- fastman92 — Limit Adjuster, IMG Console, Debugging
- GTA: Liberty City Team — Use of GTA:LC map
- OpenVice(NTAuthority) — Use of Vice City map
- Silent — ASI Loader and Extended Gangs ASI
- LINK2012 — Modloader, Garage Extender
- F — use of GTA VC cars Converted to SA
- CJ2000 — use of GTA VC and III vehicles
- Kam — Kam’s Max Scripts
- Deniska — 3dmax script pack
- x-men — 3dmax scripts/IMG Manager
- CLEO Team — CLEO
- ThirteenAG — Project2dfx
- Junior_Djjr — Overhaul of CLEO scripts
- ZAZ — some of his CLEO mods were crucial for debugging/getting around the map.
- X-Seti — original concept of combining GTA III era cities so he deserves a shout out :p
- Squad — testing/bug reporting, map fixes
- Crspy — modloader installation fix
- Beckerbrasil — testing/bug reporting
- ILOVEFOOTBALL95 — testing/bug reporting
Thanks Rock* Games
- Two different ways exist to download the project (Use only ONE of them):
- (Easy, but small UPDATES require full download and installation) Download the project as a Zip file from https://github.com/goodidea82/SAxVCxLC/releases. Extract the Zip file.
- (Recommended because UPDATES are simple and fast):
- Download and install the GIT client.
- Run «Git-Bash.exe» and enter «git clone https://github.com/goodidea82/SAxVCxLC» to download the project. When SAxVCxLC gets an update you just double-click on updateFromGitHub.bat. Some infos: here and github-git-cheat-sheet.pdf
- Click on Install.bat and follow the instructions there. Eventually additional files (radio music) will be downloaded.
If the installation script closes without asking to press a button (enter), then something went wrong. In this case run the script from cmd.exe so that the commandline window does not close and you can see what were the last words the script said.
Remarks for developers of SAxVCxLC
SAxVCxLC is a clean base for modding. This means SAxVCxLC should be as close as possible to the original games and modification or additions shall be provided as external mods (except for few cases where every user agrees).
- Developing SAxVCxLC means to fix bugs; add missing things; and improve compatibility, modularity, and flexibility. Ideally all missions from VC and LC should be ported one day. The look-and-feel of the games shall remain original with priority for SA. Additional Rockstar maps may be added. In particular, original SA game must remain fully playable and modable at all times (backwards compatible with older mods). Things to keep in mind, for example:
- Do not add/removed/modify objects in the SA map area.
- All object IDs that were free in original SA game must remain free after SAxVCxLC installation. Do not use IDs in the range 0-20000.
- The number of weapons, peds, cars, objects, etc. should be fixed some day (when all original things are ported). This important so that modders that provide external mods will know what are the IDs of objects for which they can provide improved versions and what are the remaining free IDs for new objects.
- Additions, modification, HD-content, scripts, etc for SAxVCxLC are very welcome. They should be provided as external mods for three reasons: (1) to advertise SAxVCxLC to new users on other websites, (2) to not force modification/addition on users, but let them customize it individually, (3) to ensure that SAxVCxLC becomes a stable base for modding (known used/free IDs etc). Many GTA-specialized websites exists where you can publish mods. In your mod provide a Readme.txt with a link to a release version on this GitHub. Here we can provide a list of mods that link to SAxVCxLC on GitHub.
- It is also possible to create a spin-off project if publishing a mod for SAxVCxLC is not a suitable solution for some reason (e.g. a super modded version). This can be done by using «fork» to create a derived GitHub project without creating a pull-request back. This way the spin-off can benefit from updates made to SAxVCxLC and from campatibility with mods made for SAxVCxLC. The spin-off must prominently say somewhere that it is based on SAxVCxLC.
- Create your GitHub account, then practice Git and GitHub on a hello-world project first. From experience we require that you install GIT on your computer (For example: https://git-scm.com/download/win) and test it with your hello-world project. You must understand (git add, git commit, git push, git pull) so read a tutorial on the internet. Some quick info github-git-cheat-sheet.pdf
- Git configuration on windows:
- line endings: Checkout as-is
- commit as-is (we use windows line endings)
- Contact us on «http://gtaforums.com/topic/813938-saxvcxlc-vc-and-lc-in-san-andreas/» so you can be included as collaborator on on this GitHub project. You can then do updates and patches on SAxVCxLC. The «Principles» in the above section must be respected. Once you have access as a collaborator:
- Open Git Bash on your computer and Use «git clone https://github.com/goodidea82/SAxVCxLC.git»
- Create a new branch «git branch BRANCHNAME» and switch to this branch «git checkout BRANCHNAME». Make sure that the BRANCHNAME starts with your username as prefix, e.g. «MisterGTA_testBranch».
- Create commits ‘git commit -a -m «Some description. » ‘ to your local branch and frequently do «git pull» and «git merge master» to add the latest updates to your local branch. Use «git push» to send commits in your branch on your local computer to GitHub.
- When your work is ready to be added to the master branch, then do a pull request so that your changes will be reviewed and can then be merged into the master branch. To do a pull request: you can either
- https://help.github.com/articles/creating-a-pull-request/ , or
- https://git-scm.com/docs/git-request-pull
- Do not upload big files on GitHub. The purpuse of Git is to keep track of many small files. Maxium allowed project size on GitHub is 1000 GB.
- Let’s try not to use Git Large File Storage (LFS), because all developers will have to install this (making it harder for new developers to start). Take a look in toolsForInstallationMusic.bat how to download large files using wget.exe during installation.
- To move and rename files/folders install GIT on your computer rather than using the web interface. Use «git mv» to move files and directories and «git rm» to delete files and so on.
- Pull updates «git pull» from the master branch frequently to reduce the risk of version conflicts.
File structure and installation scripts
- The installation uses BAT files. It is horrible BUT it has the advantages that nobody has to install additional tools, it is trasparent (people can read it and edit with a text editor). Learn a few basics about batch programming here
- Read the installation scripts (.bat files) carefully to understand what is happening. Read also .gitignore, and xcopy_exclude.txt
- Read SAxVCxLC_sourceReadme.txt
Updating files during development
- The script copyOnlyNewerFiles.bat uses InstallSettings.bat to update only modified files. This means you can place files in the source directories and run the script. However, the file timestamp uses minutes not seconds. If you update files more frequently then a minute, then IMG files will not be recreated.
- When you make changes then eventually you will have to update the installation scripts in toolsForInstallation.
- Do not forget to add files to git and push them to your git branch.
Troubleshooting, Errors, FAQs
Here is a list of issues.
Problems after clean installation
SAxVCxLC must be installed on a clean game (HOODLUM 1.0)! After installing SAxVCxLC, test it BEFORE adding mods.
- Game crashes. Try to remove the .asi files one-by-one (start with grgx.asi and ExGangWars.asi) and try to start the game again eachtime. However, do not remove fastman92limitAdjuster.asi because this one is essential. See here
- Game freezes while loading: Perhaps a popup-window in the background (invisible) from Fastman92LimitAdjuster. Try pressing the Space-bar or Enter several times.
- Game started once, but not again: Perhaps gta_sa.exe did not close properly and is still running in the background and blocking the new start of gta. Open windows task manager and kill the process gta_sa.exe.
- Error 0x5380C3 trying to load object instance with undefined ID When using ModLoader. See here and here
- FastmanLimitAdjuster92.log says «Error, model hash 0x81AC51E7 is declared on multiple IDs: 384, 385, 386, 387, 388, 389, 390, 391, 392, 393,». SAxVCxLC contains a fix for that, this means that your the installation did not work completely. See also here
- Fastman92LimitAdjuster.log says «Error 0x4087EA, file with undefined ID requested:» and «Last file to be loaded: datashopping.dat». Try to adjust: fastman92limitAdjuster_GTASA.ini, section [MAP LIMITS], item «Paths map size».
- Error Status 0xc000012f “Bad Image” When Running a Program. This is a windows problem. See, for example here
- Error 126: «missing dependency (DLL). Try using Dependency Walker on the ASI», see here
- 0x00537D12 memory exception during game-play. See here
Problems with savegames or original missions
- About savegames. Mods can introduce faults into savegames that show up later in the future. Once a savegame has a fault, that fault will copy from savegame to savegame like a virus. This problem has nothing to do with SAxVCxLC. Once a savegame has a problem it must be deleted as well as all derived savegames. After completing a missing using «All Mission Access Mod v1.2» I think it is not safe to create savegame from that state. For example see here
- Missions that sometimes work and sometimes not: («OG LOC», «Saint Mark’s Bistro», «Nines & AKs», «Swet and Kendl»)
- Missions that have been tested successfully:
Problems with external mods
Incompatible with FLA (SAxVCxLC is based on FastmanLimitAdjuster92 (FLA)):
- Dkpacc22 Hud
- A list with mods that are incompatible due to FLA exist also in another similar project here
- GarageExtender grgx.asi doesn’t seem to work properly with SilentPatch, eg. the Pay’n’Spray doesn’t work. See here
Mods for SAxVCxLC (specifically adjusted)
SAxVCxLC is compatible with most mods for normal SA. Below is a list of mods that are specially adjusted or created for SAxVCxLC.
Источник
Error 0x5380c3 trying to load object instance with undefined id
Вопрос от _bogdan_ , 19 января, 2021
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Доброго времени суток, такой вопрос, кто сталкивался с такой же проблемой?
Я так понимаю нету каких то обьектов.
Подскажите пожалуйста. За ранее огромное спасибо.
Поделиться сообщением
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Опубликовал legendabrn ,Опубликовано 26 января, 2021
3 ответа на этот вопрос
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SAxVCxLC / README.md
- Go to file T
- Go to line L
- Copy path
- Copy permalink
Copy raw contents
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This version of SAxVCxLC and the installation are still work-in-progress. Some things do not work yet.
- Authors, Credits/Special Thanks
- INSTALLATION
- Remarks for developers of SAxVCxLC
- Principles
- GitHub
- File structure and installation scripts
- Updating files during development
- TROUBLESHOOTING, ERRORS, FAQs
- Mods for SAxVCxLC (specifically adjusted)
Adds the GTA Vice City and Liberty City maps into GTA San Andreas. GTA SA remains fully playable and modable: mods for SA work also with SAxVCxLC. SAxVCxLC is clean basis for modding by external mods.
- goodidea82 — Infrastructure, Installation
- inan.ahammad — Added garages in VC/LC, testing/bug reporting
- HeicoDE — Bugfixes, script updates
- eagle152 — zone/gang fixes
- chaosbginwenrealityend — Culling fixes
- artginPL — ENEX/Interior Markers, Patches, Conversion of music for radio
- Swoorup — PathMover, COLRenamer(old program :p), Conversion of LC and VC paths
Providing help and additional ressources
- fastman92 — Limit Adjuster, IMG Console, Debugging
- GTA: Liberty City Team — Use of GTA:LC map
- OpenVice(NTAuthority) — Use of Vice City map
- Silent — ASI Loader and Extended Gangs ASI
- LINK2012 — Modloader, Garage Extender
- F — use of GTA VC cars Converted to SA
- CJ2000 — use of GTA VC and III vehicles
- Kam — Kam’s Max Scripts
- Deniska — 3dmax script pack
- x-men — 3dmax scripts/IMG Manager
- CLEO Team — CLEO
- ThirteenAG — Project2dfx
- Junior_Djjr — Overhaul of CLEO scripts
- ZAZ — some of his CLEO mods were crucial for debugging/getting around the map.
- X-Seti — original concept of combining GTA III era cities so he deserves a shout out :p
- Squad — testing/bug reporting, map fixes
- Crspy — modloader installation fix
- Beckerbrasil — testing/bug reporting
- ILOVEFOOTBALL95 — testing/bug reporting
Thanks Rock* Games
- Two different ways exist to download the project (Use only ONE of them):
- (Easy, but small UPDATES require full download and installation) Download the project as a Zip file from https://github.com/goodidea82/SAxVCxLC/releases. Extract the Zip file.
- (Recommended because UPDATES are simple and fast):
- Download and install the GIT client.
- Run «Git-Bash.exe» and enter «git clone https://github.com/goodidea82/SAxVCxLC» to download the project. When SAxVCxLC gets an update you just double-click on updateFromGitHub.bat. Some infos: here and github-git-cheat-sheet.pdf
- Click on Install.bat and follow the instructions there. Eventually additional files (radio music) will be downloaded.
If the installation script closes without asking to press a button (enter), then something went wrong. In this case run the script from cmd.exe so that the commandline window does not close and you can see what were the last words the script said.
Remarks for developers of SAxVCxLC
SAxVCxLC is a clean base for modding. This means SAxVCxLC should be as close as possible to the original games and modification or additions shall be provided as external mods (except for few cases where every user agrees).
- Developing SAxVCxLC means to fix bugs; add missing things; and improve compatibility, modularity, and flexibility. Ideally all missions from VC and LC should be ported one day. The look-and-feel of the games shall remain original with priority for SA. Additional Rockstar maps may be added. In particular, original SA game must remain fully playable and modable at all times (backwards compatible with older mods). Things to keep in mind, for example:
- Do not add/removed/modify objects in the SA map area.
- All object IDs that were free in original SA game must remain free after SAxVCxLC installation. Do not use IDs in the range 0-20000.
- The number of weapons, peds, cars, objects, etc. should be fixed some day (when all original things are ported). This important so that modders that provide external mods will know what are the IDs of objects for which they can provide improved versions and what are the remaining free IDs for new objects.
- Additions, modification, HD-content, scripts, etc for SAxVCxLC are very welcome. They should be provided as external mods for three reasons: (1) to advertise SAxVCxLC to new users on other websites, (2) to not force modification/addition on users, but let them customize it individually, (3) to ensure that SAxVCxLC becomes a stable base for modding (known used/free IDs etc). Many GTA-specialized websites exists where you can publish mods. In your mod provide a Readme.txt with a link to a release version on this GitHub. Here we can provide a list of mods that link to SAxVCxLC on GitHub.
- It is also possible to create a spin-off project if publishing a mod for SAxVCxLC is not a suitable solution for some reason (e.g. a super modded version). This can be done by using «fork» to create a derived GitHub project without creating a pull-request back. This way the spin-off can benefit from updates made to SAxVCxLC and from campatibility with mods made for SAxVCxLC. The spin-off must prominently say somewhere that it is based on SAxVCxLC.
- Create your GitHub account, then practice Git and GitHub on a hello-world project first. From experience we require that you install GIT on your computer (For example: https://git-scm.com/download/win) and test it with your hello-world project. You must understand (git add, git commit, git push, git pull) so read a tutorial on the internet. Some quick info github-git-cheat-sheet.pdf
- Git configuration on windows:
- line endings: Checkout as-is
- commit as-is (we use windows line endings)
- Contact us on «http://gtaforums.com/topic/813938-saxvcxlc-vc-and-lc-in-san-andreas/» so you can be included as collaborator on on this GitHub project. You can then do updates and patches on SAxVCxLC. The «Principles» in the above section must be respected. Once you have access as a collaborator:
- Open Git Bash on your computer and Use «git clone https://github.com/goodidea82/SAxVCxLC.git»
- Create a new branch «git branch BRANCHNAME» and switch to this branch «git checkout BRANCHNAME». Make sure that the BRANCHNAME starts with your username as prefix, e.g. «MisterGTA_testBranch».
- Create commits ‘git commit -a -m «Some description. » ‘ to your local branch and frequently do «git pull» and «git merge master» to add the latest updates to your local branch. Use «git push» to send commits in your branch on your local computer to GitHub.
- When your work is ready to be added to the master branch, then do a pull request so that your changes will be reviewed and can then be merged into the master branch. To do a pull request: you can either
- https://help.github.com/articles/creating-a-pull-request/ , or
- https://git-scm.com/docs/git-request-pull
- Do not upload big files on GitHub. The purpuse of Git is to keep track of many small files. Maxium allowed project size on GitHub is 1000 GB.
- Let’s try not to use Git Large File Storage (LFS), because all developers will have to install this (making it harder for new developers to start). Take a look in toolsForInstallationMusic.bat how to download large files using wget.exe during installation.
- To move and rename files/folders install GIT on your computer rather than using the web interface. Use «git mv» to move files and directories and «git rm» to delete files and so on.
- Pull updates «git pull» from the master branch frequently to reduce the risk of version conflicts.
File structure and installation scripts
- The installation uses BAT files. It is horrible BUT it has the advantages that nobody has to install additional tools, it is trasparent (people can read it and edit with a text editor). Learn a few basics about batch programming here
- Read the installation scripts (.bat files) carefully to understand what is happening. Read also .gitignore, and xcopy_exclude.txt
- Read SAxVCxLC_sourceReadme.txt
Updating files during development
- The script copyOnlyNewerFiles.bat uses InstallSettings.bat to update only modified files. This means you can place files in the source directories and run the script. However, the file timestamp uses minutes not seconds. If you update files more frequently then a minute, then IMG files will not be recreated.
- When you make changes then eventually you will have to update the installation scripts in toolsForInstallation.
- Do not forget to add files to git and push them to your git branch.
Troubleshooting, Errors, FAQs
Here is a list of issues.
Problems after clean installation
SAxVCxLC must be installed on a clean game (HOODLUM 1.0)! After installing SAxVCxLC, test it BEFORE adding mods.
- Game crashes. Try to remove the .asi files one-by-one (start with grgx.asi and ExGangWars.asi) and try to start the game again eachtime. However, do not remove fastman92limitAdjuster.asi because this one is essential. See here
- Game freezes while loading: Perhaps a popup-window in the background (invisible) from Fastman92LimitAdjuster. Try pressing the Space-bar or Enter several times.
- Game started once, but not again: Perhaps gta_sa.exe did not close properly and is still running in the background and blocking the new start of gta. Open windows task manager and kill the process gta_sa.exe.
- Error 0x5380C3 trying to load object instance with undefined ID When using ModLoader. See here and here
- FastmanLimitAdjuster92.log says «Error, model hash 0x81AC51E7 is declared on multiple IDs: 384, 385, 386, 387, 388, 389, 390, 391, 392, 393,». SAxVCxLC contains a fix for that, this means that your the installation did not work completely. See also here
- Fastman92LimitAdjuster.log says «Error 0x4087EA, file with undefined ID requested:» and «Last file to be loaded: datashopping.dat». Try to adjust: fastman92limitAdjuster_GTASA.ini, section [MAP LIMITS], item «Paths map size».
- Error Status 0xc000012f “Bad Image” When Running a Program. This is a windows problem. See, for example here
- Error 126: «missing dependency (DLL). Try using Dependency Walker on the ASI», see here
- 0x00537D12 memory exception during game-play. See here
Problems with savegames or original missions
- About savegames. Mods can introduce faults into savegames that show up later in the future. Once a savegame has a fault, that fault will copy from savegame to savegame like a virus. This problem has nothing to do with SAxVCxLC. Once a savegame has a problem it must be deleted as well as all derived savegames. After completing a missing using «All Mission Access Mod v1.2» I think it is not safe to create savegame from that state. For example see here
- Missions that sometimes work and sometimes not: («OG LOC», «Saint Mark’s Bistro», «Nines & AKs», «Swet and Kendl»)
- Missions that have been tested successfully:
Problems with external mods
Incompatible with FLA (SAxVCxLC is based on FastmanLimitAdjuster92 (FLA)):
- Dkpacc22 Hud
- A list with mods that are incompatible due to FLA exist also in another similar project here
- GarageExtender grgx.asi doesn’t seem to work properly with SilentPatch, eg. the Pay’n’Spray doesn’t work. See here
Mods for SAxVCxLC (specifically adjusted)
SAxVCxLC is compatible with most mods for normal SA. Below is a list of mods that are specially adjusted or created for SAxVCxLC.
Источник
I’ve been working a lot on MEd this week… A lot! And im working only on the construction site in san fierro… And it was going so well until today, when suddenly after editing a couple of things, i went to see what they looked like ingame, and the game did not load… It crashes loading at around 70%, and the fastman limit adjuster gives me this error message:
«Error 0x5380C3, trying to load object instance with undentified ID: 10976»
http://postimg.org/image/7t5lggl2j/
http://postimg.org/image/f7qbv3hkb/
So i go back to MEd, and try to find the unidentified object by searching its ID, and it gives no results.I removed all the objects that i previously edited, and still no results!
I try to find the «10976» in sfse.ipl and sfse.ide and nothing…
I try to find an object with the ID 10976 online, and it does not exist! I double check all kinds of ID’s in san andreas folders, and there is none that carries the number 10976!
Hopeless, i tryed deleting the gta_sa.set and loaded the game from several other savegames… It still crashed.
So if the object ID 10976 doesn’t exist enywhere in my game folders, then where is it coming from and why is it making my game crash?
I am really getting crazy on this, and i definitely need some help!
Sorry for my nonsense english, and Thank You!
PS: This is why you got to backup your files everytime you edit your game!
10976.
Try checking if that ID is either missing (as the game says) and try adding an IDE line using that ID if it is indeed missing.
Oh and, whenever you see that error you can look if the ID that was reported as missing exists in the IDE files.
If it doesnt, add an IDE entry.
Рассмотрено Крашит и выдает ошибку при запуске.
-
Автор темы
Andryuska
-
Дата начала
24 Авг 2021
- Статус
- В этой теме нельзя размещать новые ответы.
-
#1
Запускаю игру и вижу черный экран, игра вылетает и Выдает ошибку после краша игры «Error 0x5380C3, trying to load object instance with underfined ID: 10308» помогите решить проблему
-
#2
Не по форме
Ваш игровой ник:
Суть вашего обращения:
Скриншот статистики (обязательно):
Дата (в случаи, если пропало что-то, то дата, когда у вас была эта покупка и дата, когда пропало что-то):
Вложения (скриншоты/видео):
Ссылка на VK:
- Статус
- В этой теме нельзя размещать новые ответы.
-
#1
Играю на лаунчере, начало крашить.
Start game (commit 8bd163e1)
Hook crt
CrtMain
Disable DEP
Game: Arizona
Branch: Main
Hook launch errors
Hook game exit
Hook game load logging
Fix refresh rate
Fix startup errors
Fix default resolution
Hook fonts
Find documets dir
Use default SAMP font
Hook AddFontResourceA( "gtaweap3.ttf" )
Hook AddFontResourceA( "sampaux3.ttf" )
Load SAMP R3 ( 0x4130000 )
Force use russian fonts
Locale: ru-RU (1251)
Detect multibyte locale with russian characters.
Disable limit for maximum FPS
Hook startupInfo
Replace settings file to: arizona.set
Seasons disabled
Hook SAA
Hook gameloop
Load Runtime
Done
Load crashlog
Load dbg symbols
Hook UEF
Time start 14:13:12
Win ver: 10.0 build 19041 (10)
With mod "fistik"
With lua "ARTime.lua"
With lua "ArzZav.luac"
With lua "arz_tir.lua"
With lua "Nоte.lua"
With cleo "binthesky_by_DK.cs"
With cleo "Reconnect_v5.1[rec,recon,au_rec,au_recon,fconnect,pconnect,sconnect].cs"
Load asi-plugins
Load ASI "!$fastman92limitAdjuster.asi" at 0x5f300000
Load ASI "$fastman92limitAdjuster.asi" at 0x605a0000
Load ASI "AZVoice.asi" at 0x5f1a0000
Load ASI "cleo.asi" at 0x5f100000
Load ASI "core.asi" at 0x5ef20000
Load ASI "crashes.asi" at 0x5eed0000
Load ASI "fixFTH.asi" at 0x5ee40000
Load ASI "modloader.asi" at 0x5ed80000
Load ASI "MoonLoader.asi" at 0x5ebd0000
Load ASI "mousefix.asi" at 0x5eb40000
Load ASI "normalmapfix.asi" at 0x51a0000
Load ASI "rcon.asi" at 0x5eb30000
Load ASI "SAMPFUNCS.asi" at 0x5e950000
Load ASI "SilentPatchSA.asi" at 0x5e900000
Load ASI "StreamMemFix.asi" at 0x5230000
Load ASI "_CoreGame.asi" at 0x5e8d0000
Fix CLEO opcodes
Loading CEF
Done
All plugins is loaded
Load videomode: 14
Init cursor
Init d3d9
Hook dx
CPU:
Arch: 9
Level: 0x6
Type: 0x21d8
Count: 4
MEMORY:
Page size: 4096
Min address: 0x10000
Max address: 0xfffeffff
Total: 4095MB
Available for system: 3967MB
Available for game: 3292MB
Available for textures: 4015MB
VIDEO:
Video adapter 0:
Device: \.DISPLAY1 ( 0x10de, 0x104a )
Driver: nvldumd.dll ( 170015000d23af )
Description: NVIDIA GeForce GT 610
Vertex shader version: fffe0300
Pixel shader version: ffff0300
Pools initialize
Load IMG archives
Loading the Game: Loading default.ide
Loading the Game: Loading vehicles.ide
Exit process from AZVoice.asi + 0x6d128
Starting fastman92 limit adjuster 6.0, compilation time: Mar 26 2021 04:55:38 (UTC)
Website: http://fastman92.com
Launch time: 5-7-2022 11:13:12 (UTC), 14:13 (local)
Launched during the day.
Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000
Number of FLA modules: 70
Delayed processing of limits? No
Root base directory:
Root directory: D:ARIZONA GAMESbinArizona
Initial directory: D:ARIZONA GAMESbinArizona
INI filename: fastman92limitAdjuster_GTASA.ini
Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.
New ID limits:
0 - 24299 (24300) - DFF models defined within IDE files
24300 - 31249 (6950) - TXD texture archives.
31250 - 31549 (300) - COL collision archives.
31550 - 31905 (356) - IPL Binary IPL files.
31906 - 31969 (64) - DAT files limited to nodes*.dat
31970 - 32149 (180) - IFP animation archives.
32150 - 32624 (475) - RRR car recordings, carrec*.rrr files
32625 - 32706 (82) - SCM scripts
32707 - 32708 (2) - Loaded list
32709 - 32710 (2) - Requested list
32711 - count of all file IDs
Addresses:
CModelInfo::ms_modelInfoPtrs: 0x1A657D8
CStreaming::ms_aInfoForModel: 0x47D4020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 20010
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 32
Number of flying lines = 46
Number of boat lines = 40
Number of animation group lines = 30
&mod_HandlingManager = 0x1A96A08, sizeof(mod_HandlingManager) = 0x20DC8
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 300
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 4500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 32511
---------------------------------------------
Modified limit of IPL: entity index array to: 140
---------------------------------------------
Modified limit of IDE:tobj section to 500
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:peds section to 700
---------------------------------------------
Modified max number of IMG archives to: 32
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 303
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 128
---------------------------------------------
Vehicle special features are enabled
Number of hydra vehicles = 1
Hydra 0 = 520
Number of ZR350 vehicles = 1
ZR350 0 = 477
ZR350 1 = 15098
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 2001
---------------------------------------------
Game has crashed, here's a crash log:
Current process ID: 11372
Current thread ID: 372
Last file to be loaded: NOT SET
Last library loaded: NOT SET
Exception address: 0x004C678E ("gta_sa.exe"+0xC678E)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x18
General registers:
EAX: 0x00000000 (0)
EBX: 0x008E2C64 (9317476)
ECX: 0x04D6004C (81133644)
EDX: 0x00000000 (0)
ESI: 0x04D6004C (81133644)
EDI: 0xFFFFFFFF (-1)
EBP: 0xFFFFFFFF (-1)
ESP: 0x0177ECAC (24636588)
EIP: 0x004C678E (5007246) ["gta_sa.exe"+0xC678E]
EFL: 0x00210202 (2163202)
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
FPU registers:
ST0: 222220.234375 bytes: 00 00 00 00 00 0F 03 D9 10 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: -69444.445313 bytes: 00 00 00 00 00 39 A2 87 0F C0
ST3: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST4: -111110.117188 bytes: 00 00 00 00 00 0F 03 D9 0F C0
ST5: 222223.234375 bytes: 00 00 00 00 00 CF 03 D9 10 40
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
CTRL: 007F
STAT: 0130
TAGS: FFFF
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 0F 03 D9
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 39 A2 87
MM3: 00 00 00 00 00 00 00 80
MM4: 00 00 00 00 00 0F 03 D9
MM5: 00 00 00 00 00 CF 03 D9
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 80
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Stack (printing from 0x177ECAC):
+0x000 40 00 00 00 62 0D 8E 01 90 01 00 00 48 18 B7 00
+0x010 FC 97 86 00 1C ED 77 01 80 ED 77 01 98 ED 77 01
+0x020 14 ED 77 01 40 ED 77 01 50 ED 77 01 70 ED 77 01
+0x030 20 ED 77 01 34 ED 77 01 3C ED 77 01 38 ED 77 01
+0x040 08 ED 77 01 10 ED 77 01 0C ED 77 01 30 ED 77 01
+0x050 07 00 00 00 00 00 0C 00 FF FF FF FF FF FF FF FF
+0x060 A6 9B 44 3F A6 9B 44 3F 63 61 72 00 00 00 00 00
+0x070 90 01 00 00 6E 6F 72 6D 61 6C 00 00 00 00 0C 00
+0x080 64 2C 8E 00 00 00 00 00 0A 00 00 00 00 00 00 00
+0x090 00 00 00 00 4C 41 4E 44 53 54 41 4C 00 38 82 00
+0x0A0 00 32 D0 03 4C 41 4E 44 53 54 4B 00 48 18 B7 00
+0x0B0 64 2C 8E 00 AE 18 B7 00 0A 00 00 00 60 8E 82 61
+0x0C0 29 42 83 61 6E 75 6C 6C 00 C3 66 61 34 ED 77 01
+0x0D0 A4 5E 82 00 6C 61 6E 64 73 74 61 6C 00 33 D0 03
+0x0E0 58 33 D0 03 00 18 B7 00 9A 01 00 00 6C 61 6E 64
+0x0F0 73 74 61 6C 00 68 7B 61 48 18 B7 00 00 02 00 00
+0x100 FF FF FF FF 32 0B 8E 01 48 18 B7 00 08 EF 77 01
+0x110 80 EF 77 01 E0 EE 77 01 FF FF FF FF 90 2C 8E 00
+0x120 FF FF FF FF 00 00 0C 00 FF FF FF 07 64 61 74 61
+0x130 5C 76 65 68 69 63 6C 65 73 2E 69 64 65 00 0C 00
base: 0x1580000 top: 0x177ECAC bottom: 0x1780000
Module list
; Path Module file size Base Size of image Entry point
D:ARIZONA GAMESbinArizonagta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:WindowsSYSTEM32ntdll.dll 1696760 0x77570000 0x001A3000 0x00000000
C:WindowsSystem32KERNEL32.DLL 632552 0x76D40000 0x000F0000 0x76D5F640
C:WindowsSystem32KERNELBASE.dll 2181672 0x764A0000 0x00214000 0x765B4F80
C:WindowsSYSTEM32apphelp.dll 638464 0x73960000 0x0009F000 0x739985D0
C:WindowsSYSTEM32AcLayers.DLL 415744 0x71910000 0x0028C000 0x7192EEC0
C:WindowsSystem32msvcrt.dll 775256 0x76810000 0x000BF000 0x76845AC0
C:WindowsSystem32USER32.dll 1663656 0x76300000 0x00196000 0x7633AD10
C:WindowsSystem32win32u.dll 92960 0x774A0000 0x00018000 0x00000000
C:WindowsSystem32GDI32.dll 136328 0x75DF0000 0x00023000 0x75DF73C0
C:WindowsSystem32gdi32full.dll 895040 0x76E30000 0x000DC000 0x76E8FE90
C:WindowsSystem32msvcp_win.dll 495840 0x76280000 0x0007B000 0x76297800
C:WindowsSystem32ucrtbase.dll 1181208 0x75C10000 0x00120000 0x75C3BA30
C:WindowsSystem32SHELL32.dll 6005368 0x75430000 0x005B4000 0x755ABE50
C:WindowsSystem32SHLWAPI.dll 275808 0x75EB0000 0x00045000 0x75EC7860
C:WindowsSystem32OLEAUT32.dll 606880 0x774C0000 0x00096000 0x774F5670
C:WindowsSystem32combase.dll 2638248 0x77060000 0x00282000 0x7719C6B0
C:WindowsSystem32RPCRT4.dll 786608 0x75D30000 0x000C0000 0x75D6A8E0
C:WindowsSystem32SETUPAPI.dll 4433640 0x768F0000 0x00434000 0x7691EFC0
C:WindowsSystem32cfgmgr32.dll 236520 0x77020000 0x0003B000 0x7702D450
C:WindowsSystem32bcrypt.dll 96032 0x768D0000 0x00019000 0x768D93E0
C:WindowsSYSTEM32MPR.dll 93488 0x736E0000 0x00019000 0x736E3540
C:WindowsSYSTEM32sfc.dll 11272 0x66680000 0x00003000 0x00000000
C:WindowsSYSTEM32WINSPOOL.DRV 422912 0x73670000 0x0006D000 0x736872E0
C:WindowsSYSTEM32sfc_os.DLL 50104 0x74090000 0x0000F000 0x74095D70
C:WindowsSystem32IMM32.DLL 143056 0x75F60000 0x00025000 0x75F64410
C:WindowsSystem32WS2_32.dll 397728 0x75B20000 0x00063000 0x75B24B40
D:ARIZONA GAMESbinArizonavorbisfile.dll 959488 0x61580000 0x003E4000 0x61961450
C:WindowsSYSTEM32WINMM.dll 149272 0x75360000 0x00028000 0x753655B0
C:WindowsSystem32ADVAPI32.dll 489128 0x77400000 0x0007A000 0x77411D00
C:WindowsSystem32sechost.dll 477800 0x76F10000 0x00076000 0x76F300A0
D:ARIZONA GAMESbinArizonaEAX.DLL 197032 0x10000000 0x00030000 0x1001A472
C:WindowsSystem32PSAPI.DLL 17016 0x75FF0000 0x00006000 0x75FF14D0
C:WindowsSystem32ole32.dll 924528 0x76720000 0x000E3000 0x7674C8E0
C:WindowsSystem32WINTRUST.dll 288680 0x759F0000 0x00047000 0x75A05970
C:WindowsSYSTEM32dbghelp.dll 1494016 0x66960000 0x00188000 0x66998B50
C:WindowsSYSTEM32d3dx9_43.dll 1998168 0x61380000 0x001FF000 0x6153EC0D
C:WindowsSYSTEM32USP10.dll 77824 0x62270000 0x00017000 0x00000000
C:WindowsSYSTEM32WSOCK32.DLL 16384 0x72EE0000 0x00008000 0x72EE1620
C:WindowsSYSTEM32dxgi.dll 784016 0x67F10000 0x000C2000 0x67F43B80
C:WindowsSYSTEM32WININET.DLL 4523520 0x03890000 0x00458000 0x03BB25F0
C:WindowsSystem32CRYPT32.dll 1013352 0x772F0000 0x000FA000 0x77345030
C:WindowsSYSTEM32MSASN1.dll 50616 0x74880000 0x0000E000 0x74885690
C:WindowsSYSTEM32windows.storage.dll 6363248 0x74A60000 0x00609000 0x74C3B470
C:WindowsSYSTEM32Wldp.dll 139960 0x74950000 0x00024000 0x749585A0
C:WindowsSystem32SHCORE.dll 548528 0x75E20000 0x00087000 0x75E62E90
D:ARIZONA GAMESbinArizonasamp.DLL 1221504 0x04130000 0x0027E000 0x041FC4D0
C:WindowsWinSxSx86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_89e6152f0b32762eCOMCTL32.dll 568120 0x72FE0000 0x0008D000 0x73047340
D:ARIZONA GAMESbinArizonaBASS.dll 137112 0x61320000 0x00057000 0x61376004
C:WindowsSYSTEM32MSACM32.dll 93472 0x714B0000 0x00019000 0x714B4420
C:WindowsSYSTEM32winmmbase.dll 110720 0x69F80000 0x0001D000 0x69F93850
C:WindowsSYSTEM32d3dx9_25.dll 2337488 0x043B0000 0x00253000 0x045B9E9C
D:ARIZONA GAMESbinArizonasampar.dll 2776960 0x61070000 0x002A6000 0x610742B2
D:ARIZONA GAMESbinArizona$fastman92limitAdjuster.asi 11261312 0x605A0000 0x00AC5000 0x606AB3F7
D:ARIZONA GAMESbinArizonazlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
D:ARIZONA GAMESbinArizonaDllTricks.dll 33792 0x73180000 0x0000D000 0x7318147F
D:ARIZONA GAMESbinArizonaMinHook.x86.dll 14848 0x722A0000 0x00007000 0x00000000
C:WindowsSYSTEM32ntmarta.dll 152904 0x74A30000 0x00029000 0x74A37E90
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-console-l1-1-0.dll 20520 0x71F90000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-console-l1-2-0.dll 20096 0x69E80000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-datetime-l1-1-0.dll 19584 0x66910000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-debug-l1-1-0.dll 19584 0x62260000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-errorhandling-l1-1-0.dll 19584 0x62250000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-file-l1-1-0.dll 23168 0x60590000 0x00004000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-file-l1-2-0.dll 19584 0x60580000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-file-l2-1-0.dll 19584 0x60570000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-handle-l1-1-0.dll 19584 0x60560000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-heap-l1-1-0.dll 19584 0x60550000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-interlocked-l1-1-0.dll 20096 0x60540000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-libraryloader-l1-1-0.dll 20608 0x60530000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-localization-l1-2-0.dll 22144 0x60520000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-memory-l1-1-0.dll 20312 0x60510000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-namedpipe-l1-1-0.dll 19584 0x60500000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-processenvironment-l1-1-0.dll 20608 0x604F0000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-processthreads-l1-1-0.dll 21632 0x604E0000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-processthreads-l1-1-1.dll 20096 0x604D0000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-profile-l1-1-0.dll 19072 0x604C0000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-rtlsupport-l1-1-0.dll 19072 0x604B0000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-string-l1-1-0.dll 19584 0x604A0000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-synch-l1-1-0.dll 21632 0x60490000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-synch-l1-2-0.dll 20336 0x60480000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-sysinfo-l1-1-0.dll 20608 0x60470000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-timezone-l1-1-0.dll 20096 0x60460000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-core-util-l1-1-0.dll 19584 0x60450000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-conio-l1-1-0.dll 20824 0x60440000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-convert-l1-1-0.dll 23680 0x60430000 0x00004000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-environment-l1-1-0.dll 20096 0x60420000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-filesystem-l1-1-0.dll 21632 0x60410000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-heap-l1-1-0.dll 20608 0x60400000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-locale-l1-1-0.dll 20096 0x603F0000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-math-l1-1-0.dll 30336 0x603E0000 0x00005000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-multibyte-l1-1-0.dll 27776 0x603D0000 0x00005000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-private-l1-1-0.dll 74368 0x603C0000 0x00010000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-process-l1-1-0.dll 20608 0x603B0000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-runtime-l1-1-0.dll 24192 0x603A0000 0x00004000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-stdio-l1-1-0.dll 25944 0x60390000 0x00004000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-string-l1-1-0.dll 25728 0x60380000 0x00004000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-time-l1-1-0.dll 22144 0x60370000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefapi-ms-win-crt-utility-l1-1-0.dll 20096 0x60360000 0x00003000 0x00000000
D:ARIZONA GAMESbinArizonacefucrtbase.dll 1193808 0x60230000 0x00123000 0x6025D750
D:ARIZONA GAMESbinArizonacefvcruntime140.dll 80128 0x60210000 0x00013000 0x6021D990
D:ARIZONA GAMESbinArizonacefmsvcp140.dll 449280 0x601A0000 0x0006F000 0x601DD960
D:ARIZONA GAMESbinArizonacefmsvcp140_1.dll 28440 0x60190000 0x00007000 0x60191DD0
D:ARIZONA GAMESbinArizonacefmsvcp140_2.dll 172824 0x60160000 0x00029000 0x60180410
D:ARIZONA GAMESbinArizonacefvccorlib140.dll 269568 0x60110000 0x00042000 0x60138470
D:ARIZONA GAMESbinArizonacrashlog.DLL 211456 0x60040000 0x000C4000 0x601016A0
D:ARIZONA GAMESbinArizonaGameSyms.dll 2520800 0x5FDD0000 0x00269000 0x5FED4A30
D:ARIZONA GAMESbinArizona!$fastman92limitAdjuster.asi 11261312 0x5F300000 0x00AC5000 0x5F40B3F7
D:ARIZONA GAMESbinArizonaAZVoice.asi 1288704 0x5F1A0000 0x0015E000 0x5F241DB1
D:ARIZONA GAMESbinArizonabassmix.dll 31168 0x5F190000 0x0000D000 0x5F19C004
D:ARIZONA GAMESbinArizonaBASSWASAPI.dll 23712 0x5F180000 0x0000A000 0x5F189004
D:ARIZONA GAMESbinArizonaBASS_FX.dll 43832 0x04E60000 0x00013000 0x04E72036
D:ARIZONA GAMESbinArizonacleo.asi 334848 0x5F100000 0x0007B000 0x5F115676
D:ARIZONA GAMESbinArizonacore.asi 723968 0x5EF20000 0x0017E000 0x5EF675DF
D:ARIZONA GAMESbinArizonacrashes.asi 266240 0x5EED0000 0x00045000 0x5EEDE466
D:ARIZONA GAMESbinArizonafixFTH.asi 189312 0x5EE40000 0x0008E000 0x5EECC5F0
D:ARIZONA GAMESbinArizonamodloader.asi 710528 0x5ED80000 0x000B2000 0x5EDD4637
D:ARIZONA GAMESbinArizonaMoonLoader.asi 1729536 0x5EBD0000 0x001AF000 0x5ED0F632
D:ARIZONA GAMESbinArizonalua51.dll 391680 0x5EB60000 0x00063000 0x5EBB5C45
C:WindowsSYSTEM32urlmon.dll 1683456 0x69730000 0x001A9000 0x697B22B0
C:WindowsSYSTEM32iertutil.dll 2268456 0x69500000 0x0022B000 0x696BA2D0
D:ARIZONA GAMESbinArizonamousefix.asi 56744 0x5EB40000 0x00011000 0x5EB4187B
C:WindowsSYSTEM32kernel.appcore.dll 52672 0x75070000 0x0000F000 0x750747E0
D:ARIZONA GAMESbinArizonanormalmapfix.asi 50600 0x051A0000 0x0000E000 0x051A13F9
D:ARIZONA GAMESbinArizonarcon.asi 55672 0x5EB30000 0x0000F000 0x5EB387C4
D:ARIZONA GAMESbinArizonaSAMPFUNCS.asi 1725440 0x5E950000 0x001E0000 0x5E9EACBC
D:ARIZONA GAMESbinArizonaSilentPatchSA.asi 292232 0x5E900000 0x00049000 0x5E921860
D:ARIZONA GAMESbinArizonaStreamMemFix.asi 50600 0x05230000 0x0000E000 0x05231302
D:ARIZONA GAMESbinArizona_CoreGame.asi 64896 0x5E8D0000 0x00029000 0x5E8F70A0
D:ARIZONA GAMESbinArizonacefchrome_elf.dll 940032 0x5E7D0000 0x000FD000 0x5E84F440
C:WindowsSYSTEM32CRYPTBASE.DLL 31528 0x74810000 0x0000A000 0x74812A60
C:WindowsSystem32bcryptPrimitives.dll 375000 0x75F90000 0x0005D000 0x75FC1830
D:ARIZONA GAMESbinArizonaceflibcef.dll 132368896 0x059F0000 0x08083000 0x0C274C90
C:WindowsSystem32COMDLG32.dll 689664 0x76060000 0x000B0000 0x760A27C0
C:WindowsSYSTEM32PROPSYS.dll 797472 0x698E0000 0x000C3000 0x69941C10
C:WindowsSYSTEM32IPHLPAPI.DLL 196784 0x75320000 0x00032000 0x7532C340
C:WindowsSYSTEM32USERENV.dll 141008 0x73B40000 0x00025000 0x73B48890
C:WindowsSYSTEM32Secur32.dll 23040 0x740B0000 0x0000A000 0x740B1820
C:WindowsSYSTEM32OLEACC.dll 321024 0x5E770000 0x00053000 0x5E78C2D0
C:WindowsSYSTEM32HID.DLL 25600 0x735A0000 0x0000A000 0x735A1BB0
C:WindowsSYSTEM32WTSAPI32.dll 52664 0x725D0000 0x0000F000 0x725D2C70
C:WindowsSYSTEM32UIAutomationCore.DLL 2543104 0x67840000 0x00274000 0x678DA020
C:WindowsSYSTEM32VERSION.dll 27320 0x75420000 0x00008000 0x75421800
C:WindowsSYSTEM32NETAPI32.dll 68680 0x74670000 0x00013000 0x74671DE0
C:WindowsSYSTEM32DWrite.dll 2104320 0x6C010000 0x0020C000 0x6C0C8FE0
C:WindowsSYSTEM32d3d9.dll 1623312 0x69200000 0x00190000 0x69278400
C:WindowsSYSTEM32UxTheme.dll 453632 0x72E60000 0x00074000 0x72E973D0
C:WindowsSYSTEM32dxva2.dll 106384 0x5E750000 0x0001C000 0x5E756C10
C:WindowsSYSTEM32credui.dll 35840 0x5E740000 0x0000D000 0x5E741AB0
C:WindowsSYSTEM32WINHTTP.dll 788168 0x74250000 0x000C2000 0x74298E10
C:WindowsSYSTEM32CRYPTUI.dll 236032 0x5E700000 0x0003F000 0x5E7301B0
C:WindowsSYSTEM32wevtapi.dll 293864 0x5E6B0000 0x00049000 0x5E6C4660
C:WindowsSYSTEM32dhcpcsvc.DLL 73728 0x73A00000 0x00016000 0x73A042F0
C:WindowsSYSTEM32ncrypt.dll 130128 0x734B0000 0x00021000 0x734B8730
C:WindowsSYSTEM32ESENT.dll 2873344 0x5E3E0000 0x002C5000 0x5E45EDB0
C:WindowsSYSTEM32dwmapi.dll 138936 0x73190000 0x00026000 0x73196050
C:WindowsSYSTEM32SSPICLI.DLL 153400 0x72F40000 0x00028000 0x72F4DD40
C:WindowsSYSTEM32NETUTILS.DLL 37176 0x74500000 0x0000B000 0x74502D00
C:WindowsSYSTEM32WKSCLI.DLL 58856 0x744F0000 0x00010000 0x744F37F0
C:WindowsSYSTEM32SAMCLI.DLL 70144 0x5E3C0000 0x00015000 0x5E3C5960
C:WindowsSYSTEM32NTASN1.dll 161608 0x73460000 0x00028000 0x73475950
D:ARIZONA GAMESbinArizonacefloader.dll 255488 0x5E280000 0x0013F000 0x5E3BD200
C:WindowsSYSTEM32profapi.dll 110008 0x74790000 0x0001D000 0x7479AF90
C:WindowsSYSTEM32DDRAW.dll 527360 0x5DB10000 0x000E9000 0x5DB212A0
C:WindowsSYSTEM32DCIMAN32.dll 11776 0x5DB00000 0x00007000 0x5DB02020
C:WindowsSystem32imagehlp.dll 95496 0x77480000 0x00019000 0x77486560
C:WindowsSYSTEM32CRYPTSP.dll 68192 0x74860000 0x00013000 0x74865D30
C:Windowssystem32rsaenh.dll 185912 0x74830000 0x0002F000 0x7483BB00
C:Windowssystem32nvspcap.dll 2137024 0x67AC0000 0x0020E000 0x67AC1CE4
C:WindowsSYSTEM32dxcore.dll 163216 0x730D0000 0x0002C000 0x730EA570
C:WindowsSYSTEM32DSOUND.dll 493056 0x622E0000 0x0007F000 0x6230F300
C:WindowsSYSTEM32powrprof.dll 268080 0x72EF0000 0x00044000 0x72EF6ED0
C:WindowsSYSTEM32UMPDC.dll 47472 0x734E0000 0x0000D000 0x734E7560
C:WindowsSystem32clbcatq.dll 504552 0x75B90000 0x0007E000 0x75BFBD50
C:WindowsSystem32MMDevApi.dll 420936 0x72F70000 0x0006A000 0x72F95C20
C:WindowsSystem32DEVOBJ.dll 138936 0x74750000 0x00024000 0x74759990
C:WindowsSYSTEM32AUDIOSES.DLL 1265512 0x6A000000 0x00138000 0x6A0436A0
C:WindowsSYSTEM32resourcepolicyclient.dll 52664 0x5DAF0000 0x0000F000 0x5DAF42F0
C:WindowsSystem32MSCTF.dll 861472 0x75A40000 0x000D4000 0x75A8E170
C:WindowsSYSTEM32avrt.dll 27336 0x5AF00000 0x00008000 0x5AF01AA0
C:WindowsSYSTEM32DINPUT8.dll 171008 0x668D0000 0x00037000 0x668D7F90
C:WindowsSYSTEM32inputhost.dll 968424 0x69CD0000 0x000ED000 0x69D961F0
C:WindowsSYSTEM32CoreMessaging.dll 630624 0x69C30000 0x0009B000 0x69C90F00
C:WindowsSYSTEM32wintypes.dll 896096 0x6B420000 0x000DB000 0x6B498590
C:WindowsSYSTEM32CoreUIComponents.dll 2621720 0x699B0000 0x0027E000 0x69A0E960
C:WindowsSystem32DriverStoreFileRepositorynv_dispi.inf_amd64_c1a085cc86772d3fnvldumd.dll 790760 0x69130000 0x000C5000 0x691323E0
C:WindowsSystem32DriverStoreFileRepositorynv_dispi.inf_amd64_c1a085cc86772d3fnvd3dum.dll 15736160 0x68250000 0x00ED8000 0x689EAD50
C:Program Files (x86)NVIDIA Corporation3D VisionnvSCPAPI.dll 764640 0x67CD0000 0x000CC000 0x67D279A5
C:WindowsSYSTEM32TextShaping.dll 611952 0x72D00000 0x00094000 0x72D8F1A0
C:WindowsSYSTEM32textinputframework.dll 755680 0x69DC0000 0x000BA000 0x69E006D0
C:WindowsSYSTEM32dcomp.dll 1453392 0x67DA0000 0x00165000 0x67E0CEA0
D:ARIZONA GAMESbinArizonamoonloaderlibstdiconv.dll 1000960 0x5D9F0000 0x000F9000 0x5DA02F0C
D:ARIZONA GAMESbinArizonamoonloaderlibMoonImGui.dll 3349504 0x5D690000 0x00351000 0x5D8C0D36
C:WindowsSystem32Windows.UI.dll 998352 0x5B050000 0x000F3000 0x5B0AB230
C:WindowsSystem32WindowManagementAPI.dll 455680 0x5AFD0000 0x00073000 0x5B02ED80
C:WindowsSYSTEM32twinapi.appcore.dll 1634208 0x6B500000 0x0018F000 0x6B583930
C:WindowsSYSTEM32wmvcore.dll 2136736 0x5D480000 0x0020D000 0x5D4BDA40
C:WindowsSYSTEM32WMASF.DLL 247344 0x5D440000 0x0003D000 0x5D475DC0
C:WindowsSYSTEM32mfperfhelper.dll 1075528 0x5D330000 0x00106000 0x5D41C3B0
C:Windowssystem32mlang.dll 198656 0x5D2F0000 0x00034000 0x5D300580
Game terminated.
Последнее редактирование: 5 Июл 2022