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I am creating a 2d platform game in the Unity Engine Version Num — 2018.4.9f1 with c# compiled with Visual Studio Version Num — 1.38.1.
The console in Unity Engine is showing two errors listed below with the code I have in the Visual Studio.
error CS1003: Syntax error, ‘(‘ expected
error CS1031: Type expected
My code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof)(Text))]
public class CountdownText : MonoBehaviour {
public delegate void CountdownFinished();
public static event CountdownFinished OnCountdownFinished;
Text countdown;
void OnEnable() {
countdown = GetComponent<Text>();
countdown.text = "3";
StartCoroutine("Countdown");
}
IEnumerator Countdown() {
int count = 3;
for (int i = 0; i < count; i++) {
countdown.text = (count - i).ToString();
yield return new WaitForSeconds(1);
}
OnCountdownFinished();
}
}
marc_s
722k173 gold badges1320 silver badges1443 bronze badges
asked Sep 24, 2019 at 3:49
2
RequireComponent(typeof)(Text))
is wrong. It should be RequireComponent(typeof(Text))
The typeof operator obtains the System.Type instance for a type.
answered Sep 24, 2019 at 3:55
Richard BarkerRichard Barker
1,1512 gold badges12 silver badges30 bronze badges
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
public string firstName;
public string lastName;
public int birthYear;
// Start is called before the first frame update
void Start()
{
print("Your first name is : " + firstName + "and your last name is " + lastName);
print("Your initials are: " firstName[0] + lastName[0]);
print("The lenght of your full name is " (firstName + lastName).Length);
int Age = 2018 - birthYear;
print("Your age is :" + Age.ToString );
int dayAlive = Age * 365;
print("You lived: " dayAlive.ToString "days");
}
// Update is called once per frame
void Update()
{
}
This is a code I made following a tutorial (few simple problems to get an understanding of the basics)
And I keep getting these errors:
Severity Code Description Project File Line Suppression State
Error CS1003 Syntax error, ‘,’ expected Miscellaneous Files 14 Active
Error CS1003 Syntax error, ‘,’ expected Miscellaneous Files 19 Active
Error CS1003 Syntax error, ‘,’ expected Miscellaneous Files 19 Active
Can someone please help me??
aboba11235, ты скинул совсем не рабочий код. Это лишь одна из ошибок, которая ждала бы тебя в будущем.
Его даже исправить нельзя. Его нужно просто переделать. Я просто укажу на ошибки.
1) Почитай документацию к GUI.Label: https://docs.unity3d.com/Scrip… Label.html
2)
Сообщение от aboba11235
public GameObject Player;
public не нужен, если ты ищешь объект внутри этого же кода (строка 14)
3)
Сообщение от aboba11235
void OnColliderEnter (Collider other)
Такого метода нет. Есть OnCollisionEnter и его параметр должен быть типа Collision.
4)
Сообщение от aboba11235
if (Input.GetKeyDown(KeyCode.Mouse0))
Отработка нажатий должна вызываться каждый кадр, а метод OnCollisionEnter вызывается единожды при касании. (Скорее всего стоит заменить на OnCollisionStay)
5)
Сообщение от aboba11235
Player.GetComponent<Score>().Score += 10;
Ты назвал переменную так же, как и класс? Опрометчивое решение. Будут ошибки. Пофантазируй на эту тему.
6)
Сообщение от aboba11235
GUI.Label(new Rect(10, 10, 100, 100), «Score: » Score);
А теперь главная ошибка. И она вытекает из пункта 5. Компилятор думает, что ты пытаешься туда засунуть класс Score, а классы со строкой не совещаются, какое горе. Тебе нужна переменная Score в скрипте Score? Тогда обращайся к классу Score и его полю Score (согласно пункту 5 её стоит переименовать).
Если вдруг ещё останутся вопросы, задавай.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlaerMufment : MonoBehaviour {
CharacterController cc;
Vector3 moveVec;
float speed = 5;
int laneNamber = 1,
lanesCount = 2;
public float FirstlanePos,
LaneDistance,
SideSpeed;
void Start()
{
cc = GetComponent<CharacterController>();
moveVec = new Vector3(1, 0, 0);
}
void Update()
{
moveVec.x *= speed;
moveVec *= Time.deltaTime;
float imput = Input.GetAxis("Horizontal");
if (Mathf.Abs(input) >.if);
{
laneNamber += (int)Matht.Sign(input);
laneNamber = Mathf.Clamp(laneNamber, 0, lanesCount);
}
Vectore3 newPos = transfore.position;
newPos.z = Mathf.Lerp(newPos.z, FirstLanePos + (laneNamber * LaneDistance), Time.deltaTime * SideSpeed);
transform.position = newPos;
cc.Move(moveVec);
}
}
AssetsSkriptPlaerMufment.cs(36,31): error CS1525: Invalid expression term ‘.’
AssetsSkriptPlaerMufment.cs(36,32): error CS1001: Identifier expected
AssetsSkriptPlaerMufment.cs(36,32): error CS1026: ) expected
AssetsSkriptPlaerMufment.cs(36,34): error CS1003: Syntax error, ‘(‘ expected
AssetsSkriptPlaerMufment.cs(36,34): error CS1525: Invalid expression term ‘)’
I have dotnet core version 1.0.0-rc4-004597 installed. I have creating with dotnet commands
~/Unity3D
⇨ cd GameReviewer
cd: no such file or directory: GameReviewer
~/Unity3D
⇨ mkdir GameReviewer
~/Unity3D
⇨ cd GameReviewer
~/Unity3D/GameReviewer
⇨ yo aspnet
_-----_ ╭──────────────────────────╮
| | │ Welcome to the │
|--(o)--| │ marvellous ASP.NET Core │
`---------´ │ generator! │
( _´U`_ ) ╰──────────────────────────╯
/___A___ /
| ~ |
__'.___.'__
´ ` |° ´ Y `
? What type of application do you want to create? Web Application Basic [without Membership and Authorization]
? Which UI framework would you like to use? Bootstrap (3.3.6)
? What's the name of your ASP.NET application? GameReviewer
create GameReviewer/Dockerfile
create GameReviewer/.bowerrc
create GameReviewer/bundleconfig.json
create GameReviewer/.gitignore
create GameReviewer/bower.json
create GameReviewer/appsettings.json
create GameReviewer/project.json
create GameReviewer/Program.cs
create GameReviewer/Properties/launchSettings.json
create GameReviewer/README.md
create GameReviewer/Startup.cs
create GameReviewer/web.config
create GameReviewer/Controllers/HomeController.cs
create GameReviewer/Views/_ViewImports.cshtml
create GameReviewer/Views/_ViewStart.cshtml
create GameReviewer/Views/Home/About.cshtml
create GameReviewer/Views/Home/Contact.cshtml
create GameReviewer/Views/Home/Index.cshtml
create GameReviewer/Views/Shared/_Layout.cshtml
create GameReviewer/Views/Shared/Error.cshtml
create GameReviewer/wwwroot/css/site.css
create GameReviewer/wwwroot/css/site.min.css
create GameReviewer/wwwroot/favicon.ico
create GameReviewer/wwwroot/images/banner1.svg
create GameReviewer/wwwroot/images/banner2.svg
create GameReviewer/wwwroot/images/banner3.svg
create GameReviewer/wwwroot/images/banner4.svg
create GameReviewer/wwwroot/js/site.js
create GameReviewer/wwwroot/js/site.min.js
I'm all done. Running bower install for you to install the required dependencies. If this fails, try running the command yourself.
bower cached https://github.com/twbs/bootstrap.git#3.3.6
bower validate 3.3.6 against https://github.com/twbs/bootstrap.git#3.3.6
bower cached https://github.com/jzaefferer/jquery-validation.git#1.15.0
bower validate 1.15.0 against https://github.com/jzaefferer/jquery-validation.git#1.15.0
bower cached https://github.com/aspnet/jquery-validation-unobtrusive.git#3.2.6
bower validate 3.2.6 against https://github.com/aspnet/jquery-validation-unobtrusive.git#3.2.6
bower cached https://github.com/jquery/jquery-dist.git#2.2.3
bower validate 2.2.3 against https://github.com/jquery/jquery-dist.git#2.2.3
bower install jquery-validation-unobtrusive#3.2.6
bower install jquery-validation#1.15.0
bower install jquery#2.2.3
bower install bootstrap#3.3.6
jquery-validation-unobtrusive#3.2.6 wwwroot/lib/jquery-validation-unobtrusive
├── jquery#2.2.3
└── jquery-validation#1.15.0
jquery-validation#1.15.0 wwwroot/lib/jquery-validation
└── jquery#2.2.3
jquery#2.2.3 wwwroot/lib/jquery
bootstrap#3.3.6 wwwroot/lib/bootstrap
└── jquery#2.2.3
Your project is now created, you can use the following commands to get going
cd "GameReviewer"
dotnet restore
dotnet build (optional, build will also happen when it's run)
dotnet run
~/Unity3D/GameReviewer
⇨ cd GameReviewer
~/Unity3D/GameReviewer/GameReviewer
⇨ dotnet restore
MSBUILD : error MSB1003: Specify a project or solution file. The current working directory does not contain a project or solution file.
Содержание
- Showing error in CS1002 and CS0116 in C# script in Unity Engine
- 2 Answers 2
- Visual Studio keeps saying «error CS1002: ; expected» [closed]
- 3 Answers 3
- Помогите пожалуйста! Написал в юнити скрипт, а он выдаёт ошибку CS1002. Что делать? Скрипт внизу.
- An Easy Way To Fix Error Cs1002
- Recommended
- Recommended
- What does the stack overflow error cs1002 mean?
- Learn More:
- Compilation
- How do I fix unity error cs1002 expected?
- Is there an error cs1002 expected in Unity Forum?
- blskv1
- blskv1
- What is error cs1026?
- How do I fix error CS0117?
- How do I fix cs0246 error?
- What is error cs1003?
- Отображение ошибки в CS1002 и CS0116 в сценарии C # в Unity Engine
- 2 ответа
Showing error in CS1002 and CS0116 in C# script in Unity Engine
enter image description hereI have followed the tutorial on how to make a game of Brackeys from YouTube and I’m stuck on video no. 7 and I can’t figure out how to resolve the problem. Please help.
The code is at 7:36
2 Answers 2
First, check the second line of your code. using UnityEngine UI; appears to missing a period between UnityEngine and UI . I believe this is the core of your problem and is causing the other two errors to pop up. The line should be using UnityEngine.UI; .
Regardless, here is an explanation on how to figure out the route of a problem like this.
Please see the following two links for information regarding your two error codes. Remember that these are always available via a quick Google search:
- CS1002: this error signifies that you are missing a semicolon (;). I C#, a semicolon is required at the end of almost all lines. Looking at your code, the missing semicolon is not within this specific code block, so it must be elsewhere in your code. To find it, the easiest method is ton go to the Unity Console Window and double click the error line or look for the script location and line number in the message. Either of these should bring you close to where the missing semicolon is.
- CS0116: This error signifies the a namespace that contains something other than a class, struct, or other namespace. This means that the structure of your code is flawed. Again go to to the error and see if you can find the script that this is contained in. Then review the structure and ensure that there aren’t any areas where a something like a method falls outside of your class (this is common and would mean that you placed a method directly into a namespace, which will result in CS0116.
Hope this helps!
Edit: thinking a minute more on the logic here and it’s 100% the second line. Imagine how the compiler would interpret this. What it really see’s when you miss that period is «two lines»
So it’s looking at this and saying two things:
- You’re missing a semicolon after using UnityEngine
- You’re to do something in the namespace area before your class that is not allowed
Kinda interesting when you think about why it is telling you that you have both of those errors.
Источник
Visual Studio keeps saying «error CS1002: ; expected» [closed]
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 11 months ago .
I am new to coding with C# in unity and am trying to animate an object in unity, but its saying that I need a semicolon but I can’t find where I need one. This is my code:
If you can help me I would be very grateful.
3 Answers 3
In else condition ,
Timereset() doesn’t have ; there should be Timereset();
You seem to be struggling to navigate to an error. I recommend coding in Visual Studio and I think you are doing that already, because you mention «CS1002» which is a VS error. I’ll show you how Visual Studio helps the developer navigate to errors.
In Visual Studio the line number is included in the compiler error message in the «Error List» tab or window of the GUI. A double-clicking on the error message puts my cursor exactly where the error is (line and column).
Additionally, the error is marked with a red squiggly line in the editor window, exactly where the semicolon is expected.
Here is an image indicating the locations of these features. (Of course there are many more irrelevant compiler errors in this example because I simply copied your code without the Unity development environment.)
Источник
Помогите пожалуйста! Написал в юнити скрипт, а он выдаёт ошибку CS1002. Что делать? Скрипт внизу.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveCam : MonoBehaviour <
public float mouseX;
// Use this for initializating
void Start () <
// Update is called once per frame
void Update () <
mouseX = Input.GetAxis («Mouse X»);
if (mouseX != 0) <
transform.Rotate (0f, mouseX, 0f)
>
>
>
можеш помочь и мне у меня похожая ситуация
using UnityEngine;
using System.Collections;
public class Click : MonoBehaviour
<
public UnityEngine.UI.Text gpc;
public UnityEngine.UI.Text goldDisplay;
public float gold = 0.00f;
public float goldperclick = 1;
void Start()
<
goldperclick = 1;
>
void Update()
<
<
goldDisplay.text = pick + » picks»;
gpc.text = pickperclick + » Picks/Click(PPC)»;
>
public void Clicked()
<
gold += goldperclick;
>
Помогите пожалуйста! Написал в юнити скрипт, а он выдаёт ошибки Что делать?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hero : MonoBehaviour <
void Start () <
rb = GetComponent ();
>
void Update () <
if (Input.GetKeyDown (KeyCode.Space)) <
pipirka ();
>
void FixedUpdate()`<
rb.velocity = nev Vector2 (Input.GetAxis («Horizontal») * 12f, rb.velocity.y);
>
void pipirka()<
rb.AddForce (transform.up * 14f,ForceMode2D.Impulse);
>
>
Источник
An Easy Way To Fix Error Cs1002
Table of Contents
Recommended
Over the past few days, some of our users have reported error cs1002.
g.The compiler encountered an expired semicolon. When using C #, a semicolon is required at the end of each statement. An instruction can be multiple lines.
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Attempt to create a new instance of each MortgageData object along the way.
What does the stack overflow error cs1002 mean?
: (- Stack overflow error CS1002 :; Expected – I have a semicolon .: (I am trying to create a new instance of the “MortgageData” object. I keep getting the error CS1002 :: Expected with the class name underlined in red after the original.
Keep readingError CS1002:. Expected with the class name below, underlined in red after the new one. I am using Visual Studio 2008.
Learn More:
This error usually occurs in C # code where there are fewer semicolons or fewer parentheses on the master page, causing the compiler to crash. Make sure the C # method renders correctly on the page.
I did this because @ code is missing a check mark in the foreground sheet. Add parentheses to solve the problem.
Hello, I just started learning Unity and C #, but I get this error: Assets StandardAssets Characters FirstPersonCharacter Scripts PLAYER.cs (18,27): error CS1002 :; expected
Compilation
Description:An error occurred while collecting a resource required to deliver this request. Review the following error details and modify your main source code accordingly.
How do I fix unity error cs1002 expected?
Compiler Error CS1002: Frequency:; expected
Is there an error cs1002 expected in Unity Forum?
g.Express your opinion. Do our analysis and let us know. Not open to other answers. Can’t find: and. Max_tallboi loves it Click to view Please use code tags on this page when posting code. NicolasIT likes the idea. Read the error message carefully. semicolon; expected.
Source file: c: WINDOWS Microsoft.NET Framework v2.0.50727 Temporary ASP.NET files mahall 61b28278 4470085c App_Web_amountsettlement.aspx.ba00be51.jfgzpl-k.0.cs Line: 1551 Warning
c: Inetpub wwwroot Mahall Forms AmountSettlement.aspx.cs
blskv1
I know this is an old post, but thought it might be worth adding this concept. I got this error after adding another javascript function to our own .aspx page. I have checked my code and have checked most of all and I may not have found the problem. This is a pretty straightforward solution. I made a copy my code, useEditing .aspx and .aspx.cs articles and removing the entire page from the draft article. Then I recreated the designed page and pasted my code backwards. This is an important note: I didn’t usually copy , I asked Visual Studio to recreate it. think My hidden problem was the signs, but I also can’t be sure.
After correcting this process, the project skipped without errors. I just thought I’d leave this for anyone as annoyed as me.
blskv1
I know there is an old post here, but I thought I should add this information. I got this error after adding a javascript function to my husband and my .aspx page. I have checked and duplicated most of my code and may not be able to find the problem. This can be a pretty simple copy solution from my code for .aspx and .aspx.cs posts and removed the whole page from part of my project. Then I recreated the created page and added support for my code in , in particular, I have Visual Studio to emulate this. think My hidden probesThe lema was in the signs, but I still can’t say for sure.
What is error cs1026?
Incomplete statement found. A common cause of this error is the output of a statement instead of an expression from an inline expression in an ASP.NET document. For example, the following is incorrect: copy of ASP.NET (C #).
After this fix, the project worked without errors. I just thought I would throw it to anyone as worried as I am.
How do I fix error CS0117?
To fix standard error CS0117, remove the links you want to create that are not normally defined in the base classes.
How do I fix cs0246 error?
There are only two solutions to this error. The main reason is to correct the name as well as the namespace to match the pre-existing «why». The second is to fix the custom namespace that was created.
What is error cs1003?
What a mistake you missed; somewhere for your code. However, you obviously do not have it; corn . There is really nothing special to look out for in the future, follow the instructions immediately and try to get this syntax error.
Источник
Отображение ошибки в CS1002 и CS0116 в сценарии C # в Unity Engine
введите описание изображения здесь. Я следил за инструкциями по созданию игры Brackeys из YouTube и я застрял на видео нет. 7 и я не могу понять, как решить проблему. Пожалуйста помоги.
2 ответа
Сначала проверьте вторую строку вашего кода. В using UnityEngine UI; отсутствует точка между UnityEngine и UI . Я считаю, что это суть вашей проблемы и вызывает появление двух других ошибок. Строка должна быть using UnityEngine.UI; .
Тем не менее, вот объяснение того, как определить маршрут такой проблемы .
Пожалуйста, перейдите по следующим двум ссылкам для получения информации о ваших двух кодах ошибок. Помните, что они всегда доступны через быстрый поиск в Google:
- CS1002: эта ошибка означает, что вам не хватает точки с запятой ( ;). В C # точка с запятой требуется в конце почти всех строк. Глядя на ваш код, вы видите, что отсутствующая точка с запятой не находится в этом конкретном блоке кода, поэтому она должна быть в другом месте вашего кода. Чтобы найти его, самый простой способ — это зайти в окно консоли Unity и дважды щелкнуть строку с ошибкой или найти расположение сценария и номер строки в сообщении. Любой из них должен приблизить вас к отсутствующей точке с запятой.
- CS0116: эта ошибка означает пространство имен, которое содержит что-то отличное от класса, структуры или другого пространства имен. Это означает, что структура вашего кода ошибочна. Снова перейдите к ошибке и посмотрите, сможете ли вы найти сценарий, в котором она содержится. Затем просмотрите структуру и убедитесь, что нет никаких областей, где что-то вроде метода выходит за пределы вашего класса (это обычное дело и может означает, что вы поместили метод непосредственно в пространство имен, что приведет к CS0116.
Надеюсь это поможет!
Изменить: подумайте еще немного о логике здесь, и это 100% вторая строка. Представьте, как компилятор это интерпретирует. На самом деле, когда вы пропускаете этот период, вы видите «две строчки».
Итак, он смотрит на это и говорит две вещи:
- После using UnityEngine отсутствует точка с запятой
- Вы должны сделать что-то в области пространства имен перед вашим классом, что запрещено
Довольно интересно, когда вы думаете о том, почему он говорит вам, что у вас есть обе эти ошибки.
Ошибка находится во второй строке вашего кода:
Следует изменить на:
Вам понадобится период для доступа к другому пространству имен в пространстве имен UnityEngine.
Источник
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error CS1003: Syntax Error, ‘,’ expected — Unity Forum
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Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case.
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unity raycast CS1003: ‘,’ expected. Ask Question Asked 1 year, 1 month ago. Modified 1 year, 1 month ago. Viewed 51 times -1 While trying to raycast i cannot get this to work, ivee tride changing symbols, ive tried using raycasthit outside and passing it through. i just cant get it to work.. … You have to declare a RaycastHit — and this of …
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@Astiolo Did you ever find a better solution then running Unity as administrator? Seems bad to force a customer to launch the game as administrator every time they play the game. It is also quite annoying as a developer. I have the same issue on my Windows 8 machine using Unity 5.4.0f3. All my other computers don’t have this issue.
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Compiler Error CS0101 | Microsoft Docs
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This can happen when expanding with helper classes for the base class where you attempt to keep the namespace route the same. In the below example, the UTF8 class should clearly be a subsidiary of the String class, but attempting to force it into the same name space by declaring said namespace as Utilities.String will cause a CS0101 error:
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So it would be expected to be followed by a «;» to finish setting msg = New; …Of course, that’s not what you are intending to say. You want lowercase «new». Edited by KathyW2 Tuesday, March 6, 2012 6:23 PM
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Compiler Error CS0201 | Microsoft Docs
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The following sample generates CS0201 because 2 * 3 is an expression, not a statement. To make the code compile, try assigning the value of the expression to a variable. C#. // CS0201.cs public class MainClass { public static void Main() { 2 * 3; // CS0201 // Try the following line instead. // int i = 2 * 3; } }
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using UnityEngine; using UnityEngine.UI; using System.Collections; using System; public class TextController : MonoBehaviour { public Text text; private enum States { cell, mirror, sheets_0, lock_0, cell_mirror, sheets_1, lock_1, freedom }; private States myState; // Use this for initialization void Start() { myState = States.cell; { } } // Update is called once per frame void Update …
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how to change gravity unity Code Example
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how to reset rotation in unity; unity default rotation; unity how to change rotation; how to chagne rotation in unity; rotation around own axis in unity; set rotation to velocity unity; how to change rotate with script unity; go right unity; get objects z rotation in degrees unity; centre of gravity; how to change particle system rate over time …
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Compiler Error CS0029 | Microsoft Docs
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To get the code to compile we would need to use the following syntax: C#. int i = 50; long lng = 100; i = (int) lng; // Cast to int. The third line of code tells the compiler to explicitly convert the variable lng, which is of type long, to an int before making the assignment.
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