Error at hooking api ldrfindresource u dumping first 32 bytes

My dll has been protected vmprotect. When my DLL is running, I got a message that , "Error at hooking API 'LdrFindResource_U' Dumping first 32 bite........."

phinics77

Posts: 2
Joined: Fri May 06, 2016 5:13 am

Error message popup problem.

My dll has been protected vmprotect. When my DLL is running, I got a message that , «Error at hooking API ‘LdrFindResource_U’ Dumping first 32 bite………»

if i click task manager or other program.

Let me know how do i don’t pop up this message?



Admin

Site Admin
Posts: 2346
Joined: Mon Aug 21, 2006 8:19 pm
Location: Russia, E-burg
Contact:

Re: Error message popup problem.

Postby Admin » Sat May 14, 2016 6:22 am

This message means that VMProtect can’t hook the API LdrFindResource_U. This message can’t be hide because it’s an critical error.



Содержание

  1. Jvm dll error at hooking api loadstringa dumping first 32 bytes
  2. Рассмотрено Ошибка при запуске лаунчера
  3. Ovnich
  4. Jvm dll error at hooking api loadstringa dumping first 32 bytes
  5. Jvm dll error at hooking api loadstringa dumping first 32 bytes
  6. Tom Clancy’s Rainbow Six Siege
  7. Ошибка вар тандер error at hooking api
  8. Error at hooking API �NtProtectVirtualMemory� Dumping first 32 bytes E9.
  9. Решение

Jvm dll error at hooking api loadstringa dumping first 32 bytes

—————————
RainbowSix.exe
—————————
Error at hooking API «LoadStringA»
Dumping first 32 bytes:
48 8B C4 48 89 58 08 48 89 70 10 57 48 83 EC 40
41 8B F9 49 8B D8 33 F6 4C 8D 40 E8 45 33 C9 89

I am unable to play the game because of this. Anybody knows a fix for this?

let say, steam says it’s running, and then it displays that message.

let say, steam says it’s running, and then it displays that message.

What I mean is, does the window for r6s ever pop up, or does it display as soon as you press start game?

Ok, well that means that its probably a problem with your local game files. I would strongly recommend that you verify the integrity of your local game files. By the way, verifying the files could take a little while.

Did it say that the integrity of your game files was ok?

Were you able to play r6s in the past? The «Error at hooking API» part means that steam is having trouble accessing another application, which I thought would’ve been your r6s application. Maybe it could also be the Uplay application?

Hey Avimov, I’m sorry you are experiencing this error.

Marinenukem has offered some very sound advice — I would always initially suggest verifying the game’s files. As his as not resolved the issue, please ensure you are running Steam, Uplay and Siege with admin rights.

Does this happen with any other game? If so, this may be an issue with your OS rather than the game specifically.

Источник

Рассмотрено Ошибка при запуске лаунчера

Администрация никогда не пришлет Вам ссылку на авторизацию и не запросит Ваши данные для входа в игру.

Ovnich

Новичок
  1. Ваш ник: Antonio Rivera
  2. Ваш логин: ovnich
  3. Описание проблемы: При запуске лаунчера появляется ошибка Error at hooking API «LoadStringA»
  4. Доказательства:

Технический Администратор

Можете попробовать поместить данный файл — https://cdn.rage.mp/updater/prerelease/cef/libcef.dll в папку RAGEMP/cef с заменой.

Обновите Вашу Windows 10 до актуальной версии — 21Н1 и выше, либо Windows 11
Установите VC++ всех годов и версий(x64/x86), и .Net 4.6, DirectX, которые позволит установить система

Затем переустановите (переустановка=удаление через установку и удаление программ, с полным удалением оставшихся папок) наш лаунчер и/или RAGEMP, перезагрузите ПК
Установите чистую GTA V без модификаций, если проверка файлов, с удалением update.rpf в GTAV/Update не принесет результата, и в будущем не вмешивайтесь в файлы игры и конфиги
GTA V, лаунчер, мультиплеер не должны быть установлены в папку с игрой, документы, onedrive, папку с кириллицей в названии т.п.

Удалите (если не поможет заморозка, исключения) стороннее антивирусное ПО (Касперский, Аваст и т.п.), сторонние файрволы, Adguard, Wallpaper engine, MSI Afterburner, MSI Mystic light и аналогичные, для управления подсветкой и блокировки рекламы. Добавьте папки с GTAV и RAGEMP в исключения защитника Windows. Обязательно удалите ПО от Razer если установлено. Также Process Lasso и Park Control, Memreduct, Advanced system care и подобные.

Выполните восстановление целостности Вашей Windows 10 (Для Windows 11 аналогично), с помощью DISM — DISM /Online /Cleanup-Image /RestoreHealth, как указано в данной теме — https://forum.gta5rp.com/threads/faq-proverka-celostnosti-windows-10.248742/
Не забудьте перезагрузить ПК. Проверьте обновления системы, актуальная версия — 21Н1 и выше.
Радикальный метод, переустановка Windows 10 или 11 начисто, PRO или HOME, с сайта Microsoft

Дополнительных вариантов предложить не сможем

Источник

Jvm dll error at hooking api loadstringa dumping first 32 bytes

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Источник

Jvm dll error at hooking api loadstringa dumping first 32 bytes

Tom Clancy’s Rainbow Six Siege

Is anyone else getting this after the new update? I launch the game and it comes up with this menu (Link Below). Does anyone have a fix?

Thank you for contacting us. Can you try the following troubleshooting steps [support.ubi.com] (verifying game files in particular) and see whether you’re able to launch the game.

If you do have no luck however, can you please visit our support website [support.ubi.com] and submit a ticket/case by logging in and selecting ‘Contact Customer Support’. Additionally, if you could add your system files [support.ubi.com] to your ticket/case, this will then allow us to have a further look to see what may be causing this to occur.

When that is done, let us know your ticket/case number and we will pass it to our technical team.

Thank you for contacting us. Can you try the following troubleshooting steps [support.ubi.com] (verifying game files in particular) and see whether you’re able to launch the game.

If you do have no luck however, can you please visit our support website [support.ubi.com] and submit a ticket/case by logging in and selecting ‘Contact Customer Support’. Additionally, if you could add your system files [support.ubi.com] to your ticket/case, this will then allow us to have a further look to see what may be causing this to occur.

When that is done, let us know your ticket/case number and we will pass it to our technical team.

Thank you for contacting us. Can you try the following troubleshooting steps [support.ubi.com] (verifying game files in particular) and see whether you’re able to launch the game.

If you do have no luck however, can you please visit our support website [support.ubi.com] and submit a ticket/case by logging in and selecting ‘Contact Customer Support’. Additionally, if you could add your system files [support.ubi.com] to your ticket/case, this will then allow us to have a further look to see what may be causing this to occur.

When that is done, let us know your ticket/case number and we will pass it to our technical team.

Hey! Thanks for the response. Unfortunately verifying my game files didn’t work. I have submitted a ticket at REFERENCE NUMBER 08238007.

Ahh, that’s a shame! I checked it and can see that you provided everything as requested and your case has been forwarded.

You can either check the ticket/case itself for any updates or alternatively, when there will be any correspondence, you will receive email accordingly, which some may find more convenient.

Also, if you can make sure you have all of the rest of the troubleshooting steps completed in the FAQ I sent earlier to see if problem persists.

Hopefully we will be able to have it resolved sooner than later! 🙂

Hey! Thanks for the response. Unfortunately verifying my game files didn’t work. I have submitted a ticket at REFERENCE NUMBER 08238007.

Ahh, that’s a shame! I checked it and can see that you provided everything as requested and your case has been forwarded.

You can either check the ticket/case itself for any updates or alternatively, when there will be any correspondence, you will receive email accordingly, which some may find more convenient.

Also, if you can make sure you have all of the rest of the troubleshooting steps completed in the FAQ I sent earlier to see if problem persists.

Hopefully we will be able to have it resolved sooner than later! 🙂

Hey Karl. The ticket was responded to and the matter was fixed!

For people that have problems with this in the future; Update your Drivers. If that doesn’t work like it did with me, restart your computer -> re-validate your games files whilst uninstalling BattleEye and it should work. Thank you for the help!

Источник

Ошибка вар тандер error at hooking api

Сегодня столкнулся с проблемой в виде «error at hooking api ntprotectvirtualmemory»,появилась она при запуске War Thunder.Был удивлён,тк никогда похожих проблем с игрой не было.Как мне её решить?Помогите пожалуйста!

An unknown error has occurred. Error: 80020101. + Непонятки с API Вконтакта
Привет) Начал реализовывать приложение Vk для WP7 по видео урокам сообщества Microsoft techedu.

API SetupDiEnumDeviceInterfaces error: 1784
Const DIGCF_DEFAULT = 1 ‘ Const DIGCF_PRESENT = 2 Const DIGCF_ALLCLASSES = 4 Const.

Error at hooking API �NtProtectVirtualMemory� Dumping first 32 bytes E9.

UPLAY Gamelauncher crashes immediately after start.

I have that problem since the last update to UPLAY Gamelauncher Version 5086.

— The last Version of the UPLAY Launcher that was running normal was V4898
— Any update since then just crashed, so — as a workaround — I went back to V4898 and everything worked fine again (luckily I had the Install.exe in a safe place)
— If I go back to V4898 now and start the Gamelauncher, it starts «normal», but instantly updates, restarts and crashes with the ERROR Message mentioned above

Things I tried, but all didn’t help (so you may skip that):

— Reinstalled UPLAY
— Updated NVIDIA Drivers
— Uninstalled «Avira» Antivirus
— cleaned registry with RegCure Pro

Any other suggestions ?

24.12.16 (Yes, it’s Christmas!)

Here is the solution: Deinstallation of HitmanPro solved this problem !

Решение

Помощь в написании контрольных, курсовых и дипломных работ здесь.

Win32 API error with MessageBox and WM_PAINT
Здравствуйте,наверное уже кто нибудь из вас сталкивался с такой проблемой. Проблема состоит в том.

Win api. com-port. create file() error 2
Добрый вечер. Есть программа которая должна выводить код символа введенного с клавиатуры. Она.

Windows socket error 10048 on api bind
Пытаюсь запустить специфичную программу Parma (процесс TransData.exe) на рабочих компах Win XP Pro.

VK API saveWallPhoto error 121: Invalid hash
Доброго времени суток всем. Захотелось выложить фотографию на стену группы. Казалось бы читай маны.

Здравствуйте
Убедитесь, что Ваша Windows 10 полностью обновлена, и Вы не используете модификации GTAV
Если ранее использовали модификации, сделайте полную проверку файлов GTAV, если это не поможет, удалите папку update из папки GTAV, затем снова сделайте полную проверку файлов

Удалите стороннее антивирусное ПО (Касперский, Аваст и т.п.), сторонние файрволы, Adguard, Wallpaper engine, MSI Afterburner, MSI Mystic light и аналогичные, для управления подсветкой и блокировки рекламы. Также Process Lasso и Park Control, Memreduct и подобные.
В настройках брандмауэра Windows, удалите все правила для входящих и исходящих подключений, далее отключите его.

Windows 10 Pro Insider Preview 14971.rs_prerelease.161111-1700.

GTX 1070 drivers 376.09. DirectX 12.

I had the same problem in Beta as others were that were also running the insider preview (redstone 2) version of Win 10.

Tom Clancy’s The division launches fine still.

I posted the exact same issue a couple days ago also with several steps Ubi has had me try via a support ticket I opened. After several canned responses/generic troubleshooting suggestions failed they stopped responding and have not for a couple days now. You can find the thread here. If anything hopefully it will save you some time with Ubi if you open a case. Please reference my case number (in my post) if you have a case open as well.. maybe if a few of this report it they’ll consider taking a look since all other instances of this issue I’ve found both on the forums, beta forums and reddit have gone unanswered.

Have you found a solution? Because i have the exact same problem

LoadStringA comes from C:WindowsSystem32user32.dll The offset for LoadStringA is different for Win 10 Restone 2(our insider build) vs Win 10 Redstone 1 (current version). I suspect they have code that checks the ‘OS’ and if it is ‘Win 10’ they use an offset that works for Redstone 1 but not Redstone 2. So when they try to hookinto a core os function (bad implementation decision on their side) with the wrong offset it fails. I think they need an additional check for Win 10 based on build number and use offsets that match the build of Win 10 if they want to try hooking into core OS files.

In Redstone 2 LoadStringA is located at offset 0x00031140
In Redstone 1 LoadStringA is located at offset 0x00032DF0

If they are trying to hook to the function by Ordinal that has also changed from 2095 to 2097.

Unfortunately until this gets escalated to an actual developer and now a CSR following some flow chart I don’t expect a solution. Or Redstone 2 goes live in March and it gets more visibility and finally escalated up.

LoadStringA comes from C:WindowsSystem32user32.dll The offset for LoadStringA is different for Win 10 Restone 2(our insider build) vs Win 10 Redstone 1 (current version). I suspect they have code that checks the ‘OS’ and if it is ‘Win 10’ they use an offset that works for Redstone 1 but not Redstone 2. So when they try to hookinto a core os function (bad implementation decision on their side) with the wrong offset it fails. I think they need an additional check for Win 10 based on build number and use offsets that match the build of Win 10 if they want to try hooking into core OS files.

In Redstone 2 LoadStringA is located at offset 0x00031140
In Redstone 1 LoadStringA is located at offset 0x00032DF0

If they are trying to hook to the function by Ordinal that has also changed from 2095 to 2097.

Unfortunately until this gets escalated to an actual developer and now a CSR following some flow chart I don’t expect a solution. Or Redstone 2 goes live in March and it gets more visibility and finally escalated up.

Источник


13 декабря 2016


13.12.16

7

19K

ВОПРОС ЗАКРЫТ.
Вопрос закрыт автором.

error at hooking API NtProtectVirtualMemory Dumping first 32 Bytes: E9 8B 1B 68 FD 64 15 C0 00 00 00 C2 14 00 90 B8 50 00 00 00 64 FF 15 C0 00 00 00 C2 14 00 90.


Поддержи Стопгейм!

Комментарии отключены

Лучшие комментарии


Brian Wind

14 декабря 2016, 7:52

Антивирус отключить попробуй. Выглядит как обычная Cx05, но как будто бы вызванная внешними причинами.


astap

17 декабря 2016, 0:26

При аналогичной ошибке отключил SpyShelter и запустился uplay.


astap

17 декабря 2016, 0:29

Ах да, после запуска uplay можно включать SpyShelter :)


JustMK

14 декабря 2016, 6:57

Либо битые системные файлы винды, либо битая память. Остальные программы и игры работают нормально?


JustMK

15 декабря 2016, 4:03

Отломай ему рога полностью и запусти Uplay. И, если не поможет и есть возможность, попробуй через реаниматор, Live-сборку винды (запускаемую с диска или флешки) заменить ntdll в system32 от такой же как у тебя копии винды.


JustMK

14 декабря 2016, 8:08

Да, хорошее предположение: ошибка хука API в ntdll — либо проделки антивируса, либо иными процессами в памяти, не дающими совершить операцию. Не исключено, что у парня установлен какой-нибудь McAfee (вечно встраивается в нагрузку с бесплатным софтом) или его аналог, мешающий выделить виртуалку для нужд Uplay.


FIRLY

14 декабря 2016, 21:38

нет у меня, у меня стоит касперский

Обновлено: 08.02.2023

For those hoping for a fix from Ubi this is the most recent update in my case. Seems they effectively given up:

Thank you for that update. At this time we don’t have a report from the development team that this is a known issue.

So I will forward this up to the development team for further review. However, that is all that we can do at this time, as we have no further information.

Hopefully someone from the development team finally gets word of the issue. All customer support can do is follow a script to resolve known issues and can’t investigate issues that need a developer to fix. I don’t expect a fix until redstone 2 is officially released and they are forced to resolve the issue as people’s OS get upgraded and people start experiencing the issue on a larger scale.

As an update I updated to teh new pre-release version of redstone 15002 170102-1700. Now instead of the error dialog the process just hangs without the error message. I suspect teh same issue but maybe now that the build is a pre-release version its being less verbose on errors that occur. Now when launching the game the process just hangs and nothing happens.

I just updated to version 15025 of Redstone and now the game will launch correctly

Solution

The firsat solution worked for me so hopefully one of these can help you guys

1. Disabling your background applications:

Go to the Start menu on your Desktop. Press the Windows key and the letter R at the same time.
Type in MSCONFIG and press Enter.
Go to the Startup tab, and click Open Task Manager.
For each Startup item in the Task Manager, select the item then click Disable.
Close Task Manager.
On the Startup tab of the System Configuration dialog box, click OK, then restart the computer.

Note: For Windows 7, you can simply click Disable All on the Startup tab within the System Configuration window.

2. Clearing your temporary files:

Go to the Start menu on your Desktop. Press the Windows key and the letter R at the same time.
Type in %TEMP% and press Enter.
Select All (Edit > Select All or Ctrl+A).
Click the Delete key.

Note: If you are using Windows 7, you will need to press Ctrl + A together to highlight the files. Once the files are highlighted, you will need to press the Delete key.

3. Make sure the drivers for your video card, sound card, motherboard and processor are up-to-date. Running 2 cards in SLI or running 2 screens can also cause issues. Deactivate SLI or unplug any additional screens you may be using. If you are overclocking, try running at the stock clock settings.

4. Make sure that any antivirus or firewall software on your system is disabled.

To troubleshoot this issue for you, I need two files from your system (Direct X and MS System Information). These files report information about system drivers for your video and sound cards, as well as other vital information about your computer hardware that will help me resolve your problem.

After installing DirectX, follow these steps:

If you receive an error when attempting to upload the MSINFO32 file stating that it is too large, you will need to compress it using either WinZip or WinRAR. Once received, we will examine your system info and get back to you as soon as we can with a possible solution to your problem.

Windows 10 Pro Insider Preview 14971.rs_prerelease.161111-1700.

GTX 1070 drivers 376.09. DirectX 12.

I had the same problem in Beta as others were that were also running the insider preview (redstone 2) version of Win 10.

Tom Clancy’s The division launches fine still.

I posted the exact same issue a couple days ago also with several steps Ubi has had me try via a support ticket I opened. After several canned responses/generic troubleshooting suggestions failed they stopped responding and have not for a couple days now. You can find the thread here. If anything hopefully it will save you some time with Ubi if you open a case. Please reference my case number (in my post) if you have a case open as well.. maybe if a few of this report it they’ll consider taking a look since all other instances of this issue I’ve found both on the forums, beta forums and reddit have gone unanswered.

Have you found a solution? Because i have the exact same problem

LoadStringA comes from C:WindowsSystem32user32.dll The offset for LoadStringA is different for Win 10 Restone 2(our insider build) vs Win 10 Redstone 1 (current version). I suspect they have code that checks the ‘OS’ and if it is ‘Win 10’ they use an offset that works for Redstone 1 but not Redstone 2. So when they try to hookinto a core os function (bad implementation decision on their side) with the wrong offset it fails. I think they need an additional check for Win 10 based on build number and use offsets that match the build of Win 10 if they want to try hooking into core OS files.

In Redstone 2 LoadStringA is located at offset 0x00031140
In Redstone 1 LoadStringA is located at offset 0x00032DF0

If they are trying to hook to the function by Ordinal that has also changed from 2095 to 2097.

Unfortunately until this gets escalated to an actual developer and now a CSR following some flow chart I don’t expect a solution. Or Redstone 2 goes live in March and it gets more visibility and finally escalated up.

LoadStringA comes from C:WindowsSystem32user32.dll The offset for LoadStringA is different for Win 10 Restone 2(our insider build) vs Win 10 Redstone 1 (current version). I suspect they have code that checks the ‘OS’ and if it is ‘Win 10’ they use an offset that works for Redstone 1 but not Redstone 2. So when they try to hookinto a core os function (bad implementation decision on their side) with the wrong offset it fails. I think they need an additional check for Win 10 based on build number and use offsets that match the build of Win 10 if they want to try hooking into core OS files.

In Redstone 2 LoadStringA is located at offset 0x00031140
In Redstone 1 LoadStringA is located at offset 0x00032DF0

If they are trying to hook to the function by Ordinal that has also changed from 2095 to 2097.

Unfortunately until this gets escalated to an actual developer and now a CSR following some flow chart I don’t expect a solution. Or Redstone 2 goes live in March and it gets more visibility and finally escalated up.

Windows 10 Pro Insider Preview 14971.rs_prerelease.161111-1700.

GTX 1070 drivers 376.09. DirectX 12.

I had the same problem in Beta as others were that were also running the insider preview (redstone 2) version of Win 10.

Tom Clancy’s The division launches fine still.

I posted the exact same issue a couple days ago also with several steps Ubi has had me try via a support ticket I opened. After several canned responses/generic troubleshooting suggestions failed they stopped responding and have not for a couple days now. You can find the thread here. If anything hopefully it will save you some time with Ubi if you open a case. Please reference my case number (in my post) if you have a case open as well.. maybe if a few of this report it they’ll consider taking a look since all other instances of this issue I’ve found both on the forums, beta forums and reddit have gone unanswered.

Have you found a solution? Because i have the exact same problem

LoadStringA comes from C:WindowsSystem32user32.dll The offset for LoadStringA is different for Win 10 Restone 2(our insider build) vs Win 10 Redstone 1 (current version). I suspect they have code that checks the ‘OS’ and if it is ‘Win 10’ they use an offset that works for Redstone 1 but not Redstone 2. So when they try to hookinto a core os function (bad implementation decision on their side) with the wrong offset it fails. I think they need an additional check for Win 10 based on build number and use offsets that match the build of Win 10 if they want to try hooking into core OS files.

In Redstone 2 LoadStringA is located at offset 0x00031140
In Redstone 1 LoadStringA is located at offset 0x00032DF0

If they are trying to hook to the function by Ordinal that has also changed from 2095 to 2097.

Unfortunately until this gets escalated to an actual developer and now a CSR following some flow chart I don’t expect a solution. Or Redstone 2 goes live in March and it gets more visibility and finally escalated up.

LoadStringA comes from C:WindowsSystem32user32.dll The offset for LoadStringA is different for Win 10 Restone 2(our insider build) vs Win 10 Redstone 1 (current version). I suspect they have code that checks the ‘OS’ and if it is ‘Win 10’ they use an offset that works for Redstone 1 but not Redstone 2. So when they try to hookinto a core os function (bad implementation decision on their side) with the wrong offset it fails. I think they need an additional check for Win 10 based on build number and use offsets that match the build of Win 10 if they want to try hooking into core OS files.

In Redstone 2 LoadStringA is located at offset 0x00031140
In Redstone 1 LoadStringA is located at offset 0x00032DF0

If they are trying to hook to the function by Ordinal that has also changed from 2095 to 2097.

Unfortunately until this gets escalated to an actual developer and now a CSR following some flow chart I don’t expect a solution. Or Redstone 2 goes live in March and it gets more visibility and finally escalated up.

13 мар. 2019 в 13:55

Здравствуйте, столкнулся недавно с проблемой:
Error at hooking API «LoadStringA»
Dumbing first 32 bytes:
48 8B C4 48 89 58 08 48 89 68 10 48 89 70 20 4C
89 40 18 57 48 83 EC 40 41 8B F1 49 8B D8 33 ED

Кто знает решение, напишите (Целостность файлов проверял, стим писал что всё ок).

Hey there tyna F/ek$$ep!

Support is available in English on the forum. However, have you tried verifying the game’s files to try and resolve this issue:

I hope this helps! If not, please translate your reply and we will look further into it.

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