error CS0117: ‘Time’ does not contain a definition for ‘deltatime’
Показываю скриншот ошибки и текст ошибки и скриншот кода который писал. немогу исправить эту ошибку ,как я понял она возникает из-за того что «delta.time» устарела и нужно использовать другой текст для этой функции.Кто может помочь ? я могу ошибаться.Если знаете как решить опишите пожалуйста.
задан 11 авг 2020 в 20:01
Ошибка говорит что у класса Time
отсутствует свойство deltatime
.
Попробуйте так: Time.deltaTime
.
ответ дан 11 авг 2020 в 20:06
eccs0103eccs0103
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You should add Flush.using (var ms = new MemoryStream())
{
var sw = new StreamWriter(ms);
sw.Write(«Какой-то текст»); // тут или WriteLine, без разницы
sw.Flush();//Вот это надо добавить, тогда всё работает. Можно ещё поиграться со свойством autoFlush
ms.Seek(0,SeekOrigin.Begin);
var sr = new StreamReader(ms);
var source = sr.ReadToEnd();}
By the way, the file is probably that you read the lines from the file, and the line transfer signs are not included in the line being processed and, in the case of MemoryStream, are included.
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UnityEditor is an editor’s name space, that is, all his classes only exist in the editor and don’t go to the pool. In the end, while you’re playing the editor, everything’s fine when you’re trying to collect the bill, it’s the place where the name’s gone off and there’s a mistake. This problem has two possible solutions: Relocate the classes that use this space as a name to the editor’s folder. The thing is, all the folders with the name «Editor» whatever their position in the project will not go to the bill.The code that uses classes from this space is to place the name in the define. The code inside won’t get into the pool and work until you’re in the editor. Defien’s code would look like this:#if UNITY_EDITOR
//ваш код
#endif -
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ViewsYou need to create a condition for him to change state to the Death animation.That is, you a fixed time has exit time in the inspector or you must criar um parâmetro and configuring it for this transition, it can be a booleano or one trigger. I believe the button to create parameter is covered by your console in this screenshoot.Here is a video about configuring player animations https://youtu.be/fotMn6x7aoU
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The error says that there is no method to be overwritten with that name in upper classes or if there is this method they are not marked as https://msdn.microsoft.com/pt-br/library/9fkccyh4.aspx or https://msdn.microsoft.com/pt-BR/library/sf985hc5.aspx . I do not know what the derivation of the function of this class and what the structure of the other classes in the hierarchy in question, you would have to provide more information. Take a look at us https://unity3d.com/pt/learn/tutorials/topics/scripting on Unity’s website.
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Too many mistakes in the code. Try and ask if you don’t understand:public class Human {
private String name;
private int age;public Human(String name, int age) {
this.name = name;
this.age = age;
}public void sayHello() {
System.out.println(«Привет, меня зовут » + name + » , мне » + age + » лет.»);
}public static void main(String[] args) {
Human human1 = new Human(«Sergey», 30);
human1.sayHello();
}}
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ViewsNo case you are using texto dos options while $_POST[‘sinal’]; you return the signal of the operation, i.e. value from the option!The echo should stay out of the switchSelectSelecione uma operação: <select name=»sinal» size=»1″ >
<option value=»»></option>
<option value=»Adição»>Adição</option>
<option value=»Subtração»>Subtração</option>
<option value=»Multiplicação»>Multiplicação</option>
<option value=»Divisão»>Divisão</option>
PHP$valor1= $_POST[‘valor1’];
$valor2= $_POST[‘valor2’];
$sinal = $_POST[‘sinal’];
switch ($sinal)
{
case ‘Adição’: $total = $valor1 + $valor2; break;
case ‘Subtração’: $total = $valor1 — $valor2; break;
case ‘Multiplicação’: $total = $valor1 * $valor2; break;
case ‘Divisão’: $total = $valor1 / $valor2; break;
}
//fora do switch
echo «O resultado da operação é:» .$total;
You can leave them values do options with the signs of operations, but case do switch It has to be with the signs.Example:If<option value=»+»>Adição</option>
thencase ‘+’: $total = $valor1 + $valor2; break; -
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If you analyze the message you will see that in the anonymous type it is indicating a type of data for each column of the grid, you have 6 string and 1 datetime.If the data assigns them from a query linq This is the one that’s generating that entidad anonimadoes not apply the use of DataRowView Because this only serves if you use a datatable.the first thing I would advise would be that you define a classpublic class Documental
{
public string Radicado {get,set;}
}
Then you use this one in the linq var query = from fa in en.tblDocumental
where fa.idEmpresa == 1 && fa.idDestinatario == Convert.ToInt32(SessionManager.UsuarioLogueado) && fa.EstadoG == «PENDIENTE»
select new Documental() {
Radicado = fa.Radicado
};
dgvSeguimiento.ItemsSource = query;
Then when selecting you could useDocumental doc = (Documental)gridRow.Item;
you get directly the entityNote: what you do not understand is because if the grid has 7 columns you only define one in the select of the linq -
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You can’t connect UI to the controllers that are created in different flows. Each window may contain only the counters created from the same flow, the same one.
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Your JSONObject is being declared within the method onResponse(JSONObject response)For you to access the variable in another method, it will be necessary to declare the same globally.Ex:Classe pai {
JSONArray jsonArrayGlobal;
JSONObject jsonObjectGlobal;
public void onResponse(JSONObject response){
try {
jsonArrayGlobal = jsonArrayGlobal.optJSONArray(«link»);
jsonObjectGlobal = jsonArrayGlobal.getJSONObject(0);
restante do seu try…
}catch(JSONException e) {…}
}
public void outroMetodo() {
//Aqui voce pode chamar seu Json que ja esta declarado no metodo acima
}
} -
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ViewsLike this:static void Main(string[] args)
{
var world = «Hello, {0}!»;
DoAction(() => world);
}
static void DoAction(Expression<Func<string>> value)
{
var me = (MemberExpression)value.Body;
var variableName = me.Member.Name;
var variableValue = value.Compile()();
Console.WriteLine(variableValue, variableName);}
But it’ll work slowly. And it’s just as slow as any other kind of technology. It’s just because it’s the only way to convince the compiler to keep the name of the variable is to turn it into a field or a characteristic, and the way to get it quickly out of the object is the meaning of a field with an unknown name. -
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Not if it is not possible to install/ http://php.net/manual/en/book.mysqlnd.php in your accommodation, change http://php.net/manual/en/mysqli-stmt.get-result.php by http://%20mysqli_stmt_bind_result , which changes is the return the first method returns an array the second N variables one for each field list field.Substat:mysqli_stmt_execute($stmt);
$result = mysqli_stmt_get_result($stmt);
The code below will be applied for this query SELECT * FROM produtos WHERE id_produto = ?, the table appears to have 4 fields.By:mysqli_stmt_execute($stmt);
mysqli_stmt_bind_result($stmt, $nome, $preco, $descricao, $imagem);
while (mysqli_stmt_fetch($stmt)) {
echo $nome .’ — ‘. $preco .’ — ‘. $descricao .’ — ‘. $imagem .'<br>;
}
mysqli_stmt_close($stmt); -
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This is because the file corresponding to STOREDPATH does not exist. You need to create the file before using it in FileOutputStream.It would be like this:File storedFile = new File(STOREDPATH);
if (!storedFile.exists())
storedFile.createNewFile();
FileOutputStream out = new FileOutputStream(storedFile); //Erro acontece aqui. -
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<ListView
<!— divider —>
android:divider=»@null»
android:dividerHeight=»0dp» ></ListView>
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ViewsYou must be careful with the version OpenXml since the latest versions of SpreadsheetLight (from 3.4.7) only serve the version 2.5.0 OpenXml.Based on the error you are getting, you must have an earlier version of SpreadsheetLight since he’s asking you for a version 2.0 from OpenXml, to check it follows these steps:In your Visual Studio project go to the menu Herramientas > Administrador de paquetes NuGet > Administrar paquetes NuGet para la solución….In the tab Installed Search for «SpreadsheetLight» and click on the package. In the right-hand side panel, mark your project and indicate below Description, Version, Units among others.In the description SpreadsheetLight indicates dependency on the package DocumentFormat.OpenXml necessary.Find the package OpenXML on the left panel, click the package and verify that in the right panel, in the field Installed This is the version you need SpreadsheetLight. If it is not, select it from the list of versions and click «install».Accept everything I ask you, compile and execute your code again.I hope this will help you.
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https://stackoverflow.com/a/1323426/8324991 has_key() Total Python 3 No, you probably have a code written underneath. Python 2♪ I think it’s not gonna be the only mistake, but in general, instead of such designs:if self.bfield.has_key((x + dx, y + dy)):
We need to use them.if (x + dx, y + dy) in self.bfield:
public class PlayerLook : MonoBehaviour { [SerializeField] private string mouseXInputName, mouseYInputName; [SerializeField] private float mouseSensitivity;
private void Awake()
{
LockCursor();
}
private void LockCursor()
{
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
CameraRotation();
}
private void CameraRotation()
{
float mouseX = mouseXInputName.GetAxis(mouseXInputName) * mouseSensitivity * Time.deltatime;
float mouseY = mouseYInputName.GetAxis(mouseYInputName) * mouseSensitivity * Time.deltatime;
transform.Rotate(-transform.right * mouseY);
}
}
That’s the code. Here’s what the console says: AssetsFPS PlayerPlayerLook.cs(27,40): error CS1061: ‘string’ does not contain a definition for ‘GetAxis’ and no accessible extension method ‘GetAxis’ accepting a first argument of type ‘string’ could be found (are you missing a using directive or an assembly reference?)
AssetsFPS PlayerPlayerLook.cs(27,91): error CS0117: ‘Time’ does not contain a definition for ‘deltatime’
По туториалу собираю Tower Defence на Unity для себя и на моменте создания скрипта для башен получаю ошибки CS0117 и CS0122.
Туториал супер наглядный, там просто пишется код и дополнительно объясняется что к чему.
По итогу его написания у человека все работает, у меня ошибки.
Дословно выглядят они так:
1) AssetsScriptsTower.cs(26,41): error CS0117: ‘Enemies’ does not contain a definition for ‘enemies’
2) AssetsScriptsTower.cs(51,21): error CS0122: ‘Enemy.takeDamage(float)’ is inaccessible due to its protection level
Сам Код:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tower : MonoBehaviour
{
[SerializeField] private float range;
[SerializeField] private float damage;
[SerializeField] private float timeBetweenShots; // Time in seconds between shots
private float nextTimeToShoot;
private GameObject currentTarget;
private void Start()
{
nextTimeToShoot = Time.time;
}
private void updateNearestEnemy()
{
GameObject currentNearestEnemy = null;
float distance = Mathf.Infinity;
foreach(GameObject enemy in Enemies.enemies)
{
float _distance = (transform.position - enemy.transform.position).magnitude;
if (_distance < distance)
{
distance = _distance;
currentNearestEnemy = enemy;
}
}
if (distance <= range)
{
currentTarget = currentNearestEnemy;
}
else
{
currentTarget = null;
}
}
private void shoot()
{
Enemy enemyScript = currentTarget.GetComponent<Enemy>();
enemyScript.takeDamage(damage);
}
private void Update()
{
updateNearestEnemy();
if (Time.time >= nextTimeToShoot)
{
if (currentTarget != null)
{
shoot();
nextTimeToShoot = Time.time + timeBetweenShots;
}
}
}
}
C# Compiler Error
CS0117 – ‘type’ does not contain a definition for ‘identifier’
Reason for the Error
This error can be seen when you are trying to reference an identifier that does not exist for that type. An example of this when you are trying to access a member using base. where the identifier doesnot exist in the base class.
For example, the below C# code snippet results with the CS0117 error because the the identifier Field1 is accesses using base.Field1 but it doesnot exist in the base class “Class1”.
namespace DeveloperPublishNamespace { public class Class1 { } public class Class2 : Class1 { public Class2() { base.Field1 = 1; } } public class DeveloperPublish { public static void Main() { } } }
Error CS0117 ‘Class1’ does not contain a definition for ‘Field1’ ConsoleApp1 C:UsersSenthilsourcereposConsoleApp1ConsoleApp1Program.cs 11 Active
Solution
To fix the error code CS0117, remove the references that you are trying to make which is not defined in the base class.
I’m a beginner, but I’m thinking of making a 2D shooter.
It worked correctly until then, but when I incorporated a command to push the button of my ammunition, I threw an error.
I investigated variously, but I am not sure how to solve my problem, so I am in trouble.
Please lend me your wisdom.
error CS0117:'KeyCode' does not contain a definition for'z'
Applicable source code
public class testP: MonoBehaviour
{
public Transform firing position;// connection with bullet
void Update()
{
float x = Input.GetAxis("Horizontal");
float y = Input.GetAxis("Vertical");
transform.position += new Vector3(x, y, 0) * Time.deltaTime * 4f;
if (Input.GetKeyDown(KeyCode.z))
{
Debug.Log("z");
}
}
}
What I tried
I typed it while checking each one, and tried to google the error message.
I carefully checked the commands, including capital letters, so I don’t think it’s wrong.
I changed to Space because I thought that the z key itself was useless, but this was the same.
if (Input.GetKeyDown(KeyCode.z)) {Debug.Log(«z»);}
I was able to play it just before I typed it in, and when I erased it, I confirmed that I was able to play it again.
There is no doubt that this is the cause…
Supplementary information (FW/tool version, etc.)
2020.1.0f1