Basically im writing a script and i get this error.
error cs0119 expression denotes a type' where a variable' value' or method group' was expected
Here is my code:
using UnityEngine;
using System.Collections;
public class BallControl : MonoBehaviour {
void FixedUpdate () {
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rigidbody.AddForce (Vector3);
}
}
Im trying to make a script that will make a sphere (ball) move using WASD or arrow keys. I am following an online tutorial. And i am sure i did evrything correct.
LearnCocos2D
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asked Feb 16, 2015 at 19:44
Maybe, you mean to apply movement
onto the rigidbody
?
//rigidbody.AddForce (Vector3);
rigidbody.AddForce (movement);
answered Feb 16, 2015 at 19:47
Xiaoy312Xiaoy312
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1
Сделал вращение,но оно почему-то выдаёт ошибку
Assets/Scripts/moving.cs(22,24): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
вот код
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class moving : MonoBehaviour {
public GameObject obj;
private float speed = 5f,rotSpeed = 2f;
private Rigidbody2D rb;
private SpriteRenderer spr;
float rotation;
private void Awake(){
rb = GetComponent ();
spr = GetComponent ();
}
private void Run(){
rotation = rotSpeed * Input.GetAxis("Horizontal");
if (Input.GetAxis ("Horizontal") == 1f || Input.GetAxis("Horizontal") == -1f) {
rotation =+ rotSpeed;
}
transform.rotation = Quaternion (new Vector3 (transform.rotation, transform.rotation, rotation));
Vector3 direction = transform.up * Input.GetAxis ("Vertical");
transform.position = Vector3.MoveTowards (transform.position, transform.position + direction,speed * Time.deltaTime);
}
private void Update () {
Run ();
}
}
-
Вопрос заданболее трёх лет назад
-
1769 просмотров
А теперь по делу.
transform.rotation = Quaternion (new Vector3 (transform.rotation, transform.rotation, rotation));
Вы СОЗДАЕТЕ объект типа Quaternion , а при создании объектов используется new (выделение памяти и тд и тп).
тоесть должно бы быть
transform.rotation = new Quaternion (new Vector3 (transform.rotation, transform.rotation, rotation));
Если же все таки вы используете не новый созданный объект, а хотите просто метод над кватернионом , то было бы
Quaternion.НужныйМетод(параметры метода). а в вашем случае вы использовать пробуете конструктор объекта (параметры для него) без выделения как такового объета
Многовато повторений и так уже, но повторюсь — вам бы какой нибудь курс «Основы программирования» в обязательном порядке
Пригласить эксперта
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Минуточку внимания
Я новичок. поэтому не понимаю из-за чего возникает ошибка: error CS0119: Expression denotes a `type’, where a `variable’, `value’ or `method group’ was expected
Я вижу, что у GetComponent(Light) не вызывается свойство enabled, но я не понимаю, почему это происходит. Скрипт взяла с интернета.
Подскажите, пожалуйста, как это исправить.
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Добавлено через 28 минут
Сама исправила ошибку. Вдруг кому-то пригодится)
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I get the following error every time I run the code: error: error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
void OnCollisionEnter()
{
Stick ();
}
Can someone offer a solution?
asked Oct 27, 2015 at 18:44
That’s me.That’s me.
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Well, it says that Stick
is actually a type (a class for example), but you treating it as if it was a method. What is Stick
and what did you intend to do with it?
UPD: As far as I understand, you’re trying to make a MonoBehaviour to stick to whatever it touches using a method. It seems like there is already a class called Stick
which interferes with your code. Calling this.Stick ()
might solve the issue.
answered Oct 27, 2015 at 19:14
Maks MaisakMaks Maisak
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