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description | title | ms.date | f1_keywords | helpviewer_keywords | ms.assetid |
---|---|---|---|---|---|
Compiler Error CS0149 |
Compiler Error CS0149 |
07/20/2015 |
CS0149 |
CS0149 |
c3c0e48e-8dba-4ee6-86fd-cbb02c68255c |
Compiler Error CS0149
Method name expected
When creating a delegate, specify a method. For more information, see Delegates.
The following sample generates CS0149:
// CS0149.cs using System; delegate string MyDelegate(int i); class MyClass { // class member-field of the declared delegate type static MyDelegate dt; public static void Main() { dt = new MyDelegate(17.45); // CS0149 // try the following line instead // dt = new MyDelegate(Func2); F(dt); } public static string Func2(int j) { Console.WriteLine(j); return j.ToString(); } public static void F(MyDelegate myFunc) { myFunc(8); } }
I would like to create a lambda expression and invoke it immediately and I would like to avoid creating a delegate; a trivial example1:
int i = (() => 42)();
This produces the error:
CS0149 Method name expected
There are two workarounds:
-
Declare a (local) method:
int Return42() => 42; int i = Return42();
-
Create a delegate:
int i = ((Func<int>)(() => 42))();
It is possible to create and immediately invoke a lambda expression without creating a delegate and without naming it? And if possible, how can one create such a lambda?
1. In reality it is an async
Task
that I would like to use instead of Task.ContinueWith
(I tried to follow what Stephen Cleary said: you should strive to replace ContinueWith
with await
); e.g:
Task<int> future = (async () =>
(await RetrieveLookupFromFarAway())["42"].First())();
With RetrieveLookupFromFarAway
something like:
async Task<ILookup<string, int>> RetrieveLookupFromFarAway()
{
await Task.Delay(1000);
return Enumerable.Empty<int>().ToLookup((x) => x.ToString());
}
asked May 31, 2018 at 8:33
2
The concept of a lambda expression only exists as source code. It doesn’t even have a type in itself (just like the null
literal doesn’t have a type). It has to be converted to either an expression tree or a delegate: that’s what exists as far as the IL and the CLR are concerned. The compiler has to emit code to create something, and you need to tell it which type you want that to be.
The compiler doesn’t play favourites in terms of delegate types: while it could «know» about Func<T>
and use that as a default delegate type for a lambda expression with no parameters, it doesn’t.
The closest you’ll get to what you want is to have a convenience method that you can call accepting a Func<T>
, which could either just return the function, or execute it and return the result. For example:
public static Func<T> CreateFunc<T>(Func<T> func) => func;
public static T ExecuteFunc<T>(Func<T> func) => func();
Then you can call it as:
CreateFunc(() => 42)();
or
ExecuteFunc(() => 42);
answered May 31, 2018 at 8:35
Jon SkeetJon Skeet
1.4m851 gold badges9045 silver badges9133 bronze badges
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using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using DG.Tweening; using System; using AppodealAds.Unity.Api; using AppodealAds.Unity.Common; /// <summary> /// In Charge to display and managed all the UI elements in the game /// </summary> public class CanvasManager : MonobehaviourHelper { /// <summary> /// Delegate subscribe by the GameManager and triggered when creating a new level (if player win, or if switching manually the levels) /// </summary> public delegate void CreateGame(int level); public static event CreateGame OnCreateGame; /// <summary> /// Facebook url open by the native app on mobile /// </summary> public string facebookApp = "fb://profile/515431001924232" ; /// <summary> /// Facebook url open by the web browser if failed to open the native app /// </summary> public string facebookAddress = "https://www.facebook.com/appadvisory"; AudioSource _music; /// <summary> /// Audiosource with the music attached (if you add a music to it) /// </summary> AudioSource music { get { if (_music == null) _music = Camera.main.GetComponentInChildren<AudioSource> (); return _music; } } /// <summary> /// The level displayed on the top of the game view /// </summary> public Text m_levelText; /// <summary> /// Change the text of the level displayed on the top of the game view /// </summary> void SetLevelText(int level) { this.m_levelText.text = "Уровень " + level.ToString() + " / 1200"; } /// <summary> /// Reference to the IntroMenu GameObject /// </summary> public GameObject IntroMenuGO; public Button buttonNextLevel; public Button buttonLastLevel; public Button buttonSetting; public Button buttonUnlock; public Button buttonLike; public Button buttonLeaderboard; public Button buttonRate; public Button buttonShare; public Button buttonMoreGames; public Button buttonSound; public Button buttonLikeIntro; public Button buttonLeaderboardIntro; public Button buttonRateIntro; public Button buttonShareIntro; public Button buttonMoreGamesIntro; public Button buttonSoundIntro; public Button buttonPlayIntro; public Button buttonOpenIntro; /// <summary> /// Get the max level the player could play. A level is playable if the player unlock the previous level. for exemple: to player the level 10, the player have to cleared the level /// </summary> int maxLevel { get { return PlayerPrefs.GetInt (Constant.LEVEL_UNLOCKED, 1); } } /// <summary> /// Get the last level the player played /// </summary> int lastLevel { get { return PlayerPrefs.GetInt (Constant.LAST_LEVEL_PLAYED, 1); } } /// <summary> /// Reference to the setting button who will display some icons with an animation when the player click/tap on the settign button /// </summary> GridLayoutGroup gridLayoutGroup; void OnEnable() { GameManager.OnSuccessStart += OnSuccessStart; GameManager.OnSuccessComplete += OnSuccessComplete; GameManager.OnFailStart += OnFailStart; GameManager.OnFailComplete += OnFailComplete; } void OnDisable() { GameManager.OnSuccessStart -= OnSuccessStart; GameManager.OnSuccessComplete -= OnSuccessComplete; GameManager.OnFailStart -= OnFailStart; GameManager.OnFailComplete -= OnFailComplete; } /// <summary> /// Called when GameManager trigger the delegate OnSuccessStart /// </summary> void OnSuccessStart() { buttonUnlock.transform.DOScale(Vector3.zero,0.3f); } /// <summary> /// Called when GameManager trigger the delegate OnSuccessComplete. Will create the next level /// </summary> void OnSuccessComplete() { PlayNextLevel (); } /// <summary> /// Called when GameManager trigger the delegate OnFailStart. Will show the button unlock if a rewarded video is available /// </summary> void OnFailStart() { ShowButtonUnlock(); } /// <summary> /// Called when GameManager trigger the delegate OnFailComplete. Will restart the current level /// </summary> void OnFailComplete() { ReplayCurrentLevel (lastLevel); } /// <summary> /// Set all the UI In Game Buttons /// </summary> void SetButtons() { buttonNextLevel.onClick.AddListener (() => { ButtonLogic (); OnClickedButtonNextLevel(); ButtonLogic (); }); buttonLastLevel.onClick.AddListener (() => { ButtonLogic (); OnClickedButtonPreviousLevel(); ButtonLogic (); }); foreach (Transform t in buttonSetting.transform.parent) { if (t.GetComponent<Canvas> () != null) t.GetComponent<Canvas> ().sortingOrder = buttonSetting.transform.parent.childCount - t.GetSiblingIndex (); } var g = buttonSetting.transform.parent.gameObject; g.SetActive (false); g.SetActive (true); gridLayoutGroup = buttonSetting.GetComponentInParent<GridLayoutGroup>(); gridLayoutGroup.spacing = new Vector2(0,-43); buttonSetting.onClick.AddListener (OnClickedSetting); buttonUnlock.onClick.AddListener (() => { buttonUnlock.transform.DOScale(Vector3.zero,0.3f); if (Appodeal.isLoaded(Appodeal.REWARDED_VIDEO)) { Appodeal.show(Appodeal.REWARDED_VIDEO)( (bool success) => { if(success) { FindObjectOfType<GameManager>().AnimationCameraSuccess(); } else { print("the video is not finished or not displayed"); } }); } }); buttonUnlock.transform.localScale = Vector3.zero; buttonLike.onClick.AddListener (()=>{ OnClickedSetting(); OnClickedLike(); }); buttonLikeIntro.onClick.AddListener (OnClickedLike); buttonLeaderboard.onClick.AddListener (OnClickedLeaderboard); buttonLeaderboardIntro.onClick.AddListener (OnClickedLeaderboard); buttonRate.onClick.AddListener (()=>{ OnClickedSetting(); OnClickedRate(); }); buttonRateIntro.onClick.AddListener (OnClickedRate); buttonShare.onClick.AddListener (()=>{ OnClickedSetting(); OnClickedShare(); }); buttonShareIntro.onClick.AddListener (OnClickedShare); buttonMoreGames.onClick.AddListener (()=>{ OnClickedSetting(); OnClickedMoreGame(); }); buttonMoreGamesIntro.onClick.AddListener (OnClickedMoreGame); buttonPlayIntro.onClick.AddListener (() => { StartTheGame(); introMenu.AnimationIntroToGame(()=>{ introMenu.gameObject.SetActive(false); }); }); buttonOpenIntro.onClick.AddListener (() => { OnClickedSetting(); introMenu.gameObject.SetActive(true); introMenu.AnimationGameToIntro(()=>{ }); }); int soundOn = PlayerPrefs.GetInt(Constant.SOUND_ON,1); if (soundOn == 0) { music.Stop (); buttonSound.transform.GetChild (0).gameObject.SetActive (false); buttonSound.transform.GetChild (1).gameObject.SetActive (true); buttonSoundIntro.transform.GetChild (1).gameObject.SetActive (false); buttonSoundIntro.transform.GetChild (2).gameObject.SetActive (true); } else { music.Play (); buttonSound.transform.GetChild (0).gameObject.SetActive (true); buttonSound.transform.GetChild (1).gameObject.SetActive (false); buttonSoundIntro.transform.GetChild (1).gameObject.SetActive (true); buttonSoundIntro.transform.GetChild (2).gameObject.SetActive (false); } buttonSound.onClick.AddListener (()=>{ OnClickedSetting(); OnClickedSound(); }); buttonSoundIntro.onClick.AddListener (OnClickedSound); } /// <summary> /// Turn on/off the sounds in the game /// </summary> void OnClickedSound() { int soundOn = PlayerPrefs.GetInt(Constant.SOUND_ON,1); if (soundOn == 1) { music.Stop (); PlayerPrefs.SetInt (Constant.SOUND_ON, 0); buttonSound.transform.GetChild (0).gameObject.SetActive (false); buttonSound.transform.GetChild (1).gameObject.SetActive (true); buttonSoundIntro.transform.GetChild (1).gameObject.SetActive (false); buttonSoundIntro.transform.GetChild (2).gameObject.SetActive (true); } else { music.Play (); PlayerPrefs.SetInt (Constant.SOUND_ON, 1); buttonSound.transform.GetChild (0).gameObject.SetActive (true); buttonSound.transform.GetChild (1).gameObject.SetActive (false); buttonSoundIntro.transform.GetChild (1).gameObject.SetActive (true); buttonSoundIntro.transform.GetChild (2).gameObject.SetActive (false); } PlayerPrefs.Save(); } /// <summary> /// Open the buttons menu in the game /// </summary> void OnClickedSetting() { buttonSetting.enabled = false; float startvalue = 10; float endvalue = -43; if(gridLayoutGroup.spacing.y == -43) { startvalue = -43; endvalue = 10; buttonSetting.transform.DORotate ( new Vector3(0, 0, 360), 1, RotateMode.FastBeyond360); } else { buttonSetting.transform.DORotate ( new Vector3(0, 0, -360), 1, RotateMode.FastBeyond360); } DOVirtual.Float(startvalue, endvalue, 1, (float value) => { gridLayoutGroup.spacing = new Vector2(0,value); }).OnComplete(() => { buttonSetting.enabled = true; }); } /// <summary> /// Open the like page. Please define your URL here /// </summary> void OnClickedLike() { Debug.Log ("TODO: replace your like links here"); float startTime; startTime = Time.timeSinceLevelLoad; //open the facebook app Application.OpenURL(facebookApp); if (Time.timeSinceLevelLoad - startTime <= 1f) { //fail. Open safari. Application.OpenURL(facebookAddress); } } /// <summary> /// Call the leaderboard. Please define your methods here. /// </summary> void OnClickedLeaderboard() { var leaderboard = FindObjectOfType<LeaderboardManager>(); if(leaderboard != null) leaderboard.ShowLeaderboardUI(); } /// <summary> /// Call the share method. Please define your methods here. /// </summary> /// void OnClickedShare() { Debug.Log ("TODO: put your share code here"); } /// <summary> /// Call the rate method of the RateManager. If yhe player click on it, we display immediately the pop up of the RateManager by the method PromptPopup /// </summary> void OnClickedRate() { FindObjectOfType<RateUsManager>().PromptPopup(); } /// <summary> /// Open a link to your games (exemple: App Store Developer page). Please put your own URL here. /// </summary> void OnClickedMoreGame() { Debug.Log ("TODO: replace the link here"); Application.OpenURL ("https://play.google.com/store/apps/details?id=com.pho3nixcorporation.blotnoads"); } void Awake() { Application.targetFrameRate = 60; if (!PlayerPrefs.HasKey (Constant.LAST_LEVEL_PLAYED)) { PlayerPrefs.SetInt (Constant.LAST_LEVEL_PLAYED, 1); } if (!PlayerPrefs.HasKey (Constant.LEVEL_UNLOCKED)) { PlayerPrefs.SetInt (Constant.LEVEL_UNLOCKED, 1); } PlayerPrefs.Save (); SetButtons (); ButtonLogic (); IntroMenuGO.SetActive (true); } /// <summary> /// Display the next and/or last button (the arrow around the level at the top of the screen) /// </summary> void ButtonLogic() { if (lastLevel == 1) SetButtonActive(buttonLastLevel,false); else SetButtonActive(buttonLastLevel,true); if(lastLevel >= maxLevel) SetButtonActive(buttonNextLevel,false); else SetButtonActive(buttonNextLevel,true); } /// <summary> /// Activate and enable - or not - buttons /// </summary> void SetButtonActive(Button b,bool isActive) { Color c = b.GetComponent<Image> ().color; if (isActive) { b.GetComponent<Image> ().color = new Color(c.r,c.g,c.b,1f); b.interactable = true; } else { b.GetComponent<Image> ().color = new Color(c.r,c.g,c.b,0f); b.interactable = false; } } /// <summary> /// Call StartTheGameCorout /// </summary> public void StartTheGame() { StartCoroutine ("StartTheGameCorout"); } /// <summary> /// Start PlayLevel method at the next frame /// </summary> IEnumerator StartTheGameCorout() { yield return 0; PlayLevel (lastLevel); } /// <summary> /// When the player failed, we show an unlock button ONLY IF there is a rewarded video available /// </summary> void ShowButtonUnlock() { bool isReadyRewardedVideo = false; isReadyRewardedVideo = Appodeal.isLoaded(Appodeal.REWARDED_VIDEO); if (isReadyRewardedVideo) { if (buttonUnlock.transform.localScale.x == 1) { buttonUnlock.transform.DOScale (Vector3.one * 1.5f, 0.3f).SetLoops (6, LoopType.Yoyo); } else { buttonUnlock.transform.DOScale (Vector3.one, 0.3f); } } } /// <summary> /// Run the level logic on the UI side /// </summary> private void PlayLevel(int level) { SetLevelText (level); if(level > maxLevel) PlayerPrefs.SetInt (Constant.LEVEL_UNLOCKED, level); PlayerPrefs.SetInt (Constant.LAST_LEVEL_PLAYED, level); PlayerPrefs.Save (); ButtonLogic (); if(OnCreateGame != null) OnCreateGame(level); } /// <summary> /// Method called when the player clicked on the left arrow on the left of the level text on the top of the screen during the game /// </summary> private void OnClickedButtonPreviousLevel() { int last = lastLevel; last--; if (last < 1) last = 1; Camera.main.transform.DOMove (new Vector3 (-50, Camera.main.transform.position.y, -10), 0.3f).OnComplete (() => { Camera.main.transform.position = new Vector3 (50, Camera.main.transform.position.y, -10); Camera.main.orthographicSize = 20f; SetLevelText (last); PlayLevel (last); Camera.main.transform.DOMove (new Vector3 (0, Camera.main.transform.position.y, -10), 0.3f).OnComplete (() => { }); }); } |
/// <summary> /// Method called when the player clicked on the right arrow on the roght of the level text on the top of the screen during the game /// </summary> private void OnClickedButtonNextLevel() { PlayNextLevel (); } /// <summary> /// Method called when the player failed and so ... we replay the current level /// </summary> private void ReplayCurrentLevel(int level) { Camera.main.transform.DOMove (new Vector3 (0, Camera.main.transform.position.y, -10), 0.3f).OnComplete (() => { PlayLevel (level); }); } /// <summary> /// Method called when the player have to play the next level (if the current level is cleared, or if the payer taps/Clicks on the next button or if the player see a rewarded video to unlock the current level /// </summary> private void PlayNextLevel() { int last = lastLevel; last++; Camera.main.transform.DOMove (new Vector3 (50, Camera.main.transform.position.y, -10), 0.3f).OnComplete (() => { Camera.main.transform.position = new Vector3 (-50, Camera.main.transform.position.y, -10); Camera.main.orthographicSize = 20f; SetLevelText (last); PlayLevel (last); Camera.main.transform.DOMove (new Vector3 (0, Camera.main.transform.position.y, -10), 0.3f).OnComplete (() => { }); }); } void Start() { String appKey = "dd241bc31bde3ab2369aa13e6680311d500dfce2c36c64f5"; Appodeal.initialize(appKey, Appodeal.INTERSTITIAL | Appodeal.NON_SKIPPABLE_VIDEO | Appodeal.BANNER | Appodeal.REWARDED_VIDEO); } }