Error cs1519 invalid token float in class struct or interface member declaration

I am creating an asteroid shooting game, and I am doing homework for class to add a score. After adding "scoreValue" and "playerScript" to the Asteroid script, I now get "Error CS1519 - Invalid t...

I am creating an asteroid shooting game, and I am doing homework for class to add a score. After adding «scoreValue» and «playerScript» to the Asteroid script,

I now get «Error CS1519 — Invalid token ‘float’ in class, struct or interface member declaration»

Here is my current code with the error:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class asteroidScript : MonoBehaviour
{
    public float speed;
    public Transform explosion;
    private asteroidScript scriptAsteroid;
    public int scoreValue;
    public playerScript 

    //my screen size limits
    float minX = -12.72f,
         maxX = 12.72f,
         minY = -11.89f,
         maxY = 11.89f;
    float startY, endY;
    private int newScoreValue;

    // Start is called before the first frame update
    void Start()
    {
        startY = maxY + 3; //initializing start point for asteroid
        endY = minY + -3; // initializing end point for asteroid
    }

    // Update is called once per frame
    void Update()
    {
        transform.Translate(Vector3.down * speed * Time.deltaTime);
        //check if I passed the bottom of the screen
        if (transform.position.y < minY)
        {
            //function call
            resetEnemy();
        }

    }

    public void resetEnemy()
    {
        //Reset the position of the asteriods
        Vector3 position = transform.position;
        position.y = startY;
        //randomly choose my x position
        position.x = Random.Range(minX, maxX);
        //put the asteroid at that position
        transform.position = position;
    }
    void OnTriggerEnter(Collider other)
    {

        //I am going to check what I collided with
        if (other.gameObject.tag == "Asteroid")
        {
            //Reposition the asteroid to the top of the game
            //get the asteriod Script
            scriptAsteroid = other.GetComponent<asteroidScript>();
            //call the function to reset asteroid
            scriptAsteroid.resetEnemy();
            //create explosion
            Instantiate(explosion, transform.position, transform.rotation);
            //reset myself - the asteroid
            resetEnemy();
        }
        //I am going to check if I collided with the player
        if(other.gameObject.tag == "Player")
        {
            //create explosion
            Instantiate(explosion, transform.position, transform.rotation);
            //reset myself - the asteroid
            resetEnemy();
            //later I have to code the shield in :)
        }
      { 
        playerScript.AddScore(newScoreValue);
}
    }
}

And here is what my code looked like with no errors before making changes…

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class asteroidScript : MonoBehaviour
{
    public float speed;
    public Transform explosion;
    private asteroidScript scriptAsteroid;
    //my screen size limits
    float minX = -12.72f,
         maxX = 12.72f,
         minY = -11.89f,
         maxY = 11.89f;
    float startY, endY;
    // Start is called before the first frame update
    void Start()
    {
        startY = maxY + 3; //initializing start point for asteroid
        endY = minY + -3; // initializing end point for asteroid
    }

    // Update is called once per frame
    void Update()
    {
        transform.Translate(Vector3.down * speed * Time.deltaTime);
        //check if I passed the bottom of the screen
        if (transform.position.y < minY)
        {
            //function call
            resetEnemy();
        }

    }

    public void resetEnemy()
    {
        //Reset the position of the asteriods
        Vector3 position = transform.position;
        position.y = startY;
        //randomly choose my x position
        position.x = Random.Range(minX, maxX);
        //put the asteroid at that position
        transform.position = position;
    }
    void OnTriggerEnter(Collider other)
    {

        //I am going to check what I collided with
        if (other.gameObject.tag == "Asteroid")
        {
            //Reposition the asteroid to the top of the game
            //get the asteriod Script
            scriptAsteroid = other.GetComponent<asteroidScript>();
            //call the function to reset asteroid
            scriptAsteroid.resetEnemy();
            //create explosion
            Instantiate(explosion, transform.position, transform.rotation);
            //reset myself - the asteroid
            resetEnemy();
        }
        //I am going to check if I collided with the player
        if(other.gameObject.tag == "Player")
        {
            //create explosion
            Instantiate(explosion, transform.position, transform.rotation);
            //reset myself - the asteroid
            resetEnemy();
            //later I have to code the shield in :)
        }
    }
}

I fail to see what went wrong, and why «Float» is now declared an invalid token. Any solutions would be most helpful! Thank you!

  • Justin
description title ms.date f1_keywords helpviewer_keywords ms.assetid

Compiler Error CS1519

Compiler Error CS1519

07/20/2015

CS1519

CS1519

186cef8e-c6c7-49aa-8b43-f6c2cb628414

Compiler Error CS1519

Invalid token ‘token’ in class, struct, or interface member declaration

This error is generated whenever a token is encountered in a location where it does not belong. A token is a keyword; an identifier (the name of a class, struct, method, and so on); a string, character, or numeric literal value such as 108, «Hello», or ‘A’; or an operator or punctuator such as == or ;.

Any class, struct, or interface member declaration that contains invalid modifiers before the type will generate this error. To fix the error, remove the invalid modifiers.

The following sample generates CS1519 in five places because tokens are placed in locations where they are not valid:

// CS1519.cs  
// Generates CS1519 because a class name cannot be a number:  
class Test 42
{  
// Generates CS1519 because of 'j' following 'I'  
// with no comma between them:  
    int i j;
// Generates CS1519 because of "checked" on void method:  
    checked void f4();
  
// Generates CS1519 because of "num":  
    void f5(int a num){}
  
// Generates CS1519 because of namespace inside class:  
    namespace;
  
}  

See also

  • Classes
  • Structure types
  • Interfaces
  • Methods
Line 313:            #line default
Line 314:            #line hidden
Line 315: @__w.Write("rn</table>rn"); Line 316:        }
Line 317: 
 
C:Program Files (x86)Common FilesMicrosoft SharedDevServer10.0> "C:WindowsMicrosoft.NETFrameworkv4.0.30319csc.exe" /t:library /utf8output /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Corev4.0_4.0.0.0__b77a5c561934e089System.Core.dll" /R:"C:WindowsMicrosoft.NETFrameworkv4.0.30319mscorlib.dll" /R:"C:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921assemblydl380ea105dcea80408_2f85cd01TeamPortal.DLL" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Xmlv4.0_4.0.0.0__b77a5c561934e089System.Xml.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Data.Entityv4.0_4.0.0.0__b77a5c561934e089System.Data.Entity.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.WorkflowServicesv4.0_4.0.0.0__31bf3856ad364e35System.WorkflowServices.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_32System.EnterpriseServicesv4.0_4.0.0.0__b03f5f7f11d50a3aSystem.EnterpriseServices.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.ServiceModelv4.0_4.0.0.0__b77a5c561934e089System.ServiceModel.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Activitiesv4.0_4.0.0.0__31bf3856ad364e35System.Activities.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.ComponentModel.DataAnnotationsv4.0_4.0.0.0__31bf3856ad364e35System.ComponentModel.DataAnnotations.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.ServiceModel.Activitiesv4.0_4.0.0.0__31bf3856ad364e35System.ServiceModel.Activities.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Configurationv4.0_4.0.0.0__b03f5f7f11d50a3aSystem.Configuration.dll" /R:"C:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921App_global.asax.d89cadyu.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Web.Extensionsv4.0_4.0.0.0__31bf3856ad364e35System.Web.Extensions.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_32System.Datav4.0_4.0.0.0__b77a5c561934e089System.Data.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Drawingv4.0_4.0.0.0__b03f5f7f11d50a3aSystem.Drawing.dll" /R:"C:WindowsassemblyGAC_MSILMicrosoft.ReportViewer.WebForms10.0.0.0__b03f5f7f11d50a3aMicrosoft.ReportViewer.WebForms.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystemv4.0_4.0.0.0__b77a5c561934e089System.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Web.Abstractionsv4.0_4.0.0.0__31bf3856ad364e35System.Web.Abstractions.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Web.Routingv4.0_4.0.0.0__31bf3856ad364e35System.Web.Routing.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.ServiceModel.Activationv4.0_4.0.0.0__31bf3856ad364e35System.ServiceModel.Activation.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.ServiceModel.Webv4.0_4.0.0.0__31bf3856ad364e35System.ServiceModel.Web.dll" /R:"C:WindowsassemblyGAC_MSILMicrosoft.ReportViewer.Common10.0.0.0__b03f5f7f11d50a3aMicrosoft.ReportViewer.Common.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.IdentityModelv4.0_4.0.0.0__b77a5c561934e089System.IdentityModel.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Data.DataSetExtensionsv4.0_4.0.0.0__b77a5c561934e089System.Data.DataSetExtensions.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Web.DynamicDatav4.0_4.0.0.0__31bf3856ad364e35System.Web.DynamicData.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILMicrosoft.CSharpv4.0_4.0.0.0__b03f5f7f11d50a3aMicrosoft.CSharp.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Runtime.Serializationv4.0_4.0.0.0__b77a5c561934e089System.Runtime.Serialization.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Web.WebPages.Deploymentv4.0_2.0.0.0__31bf3856ad364e35System.Web.WebPages.Deployment.dll" /R:"C:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921assemblydl37b0734df2ec99241_5c16cd01AntiXSSLibrary.DLL" /R:"C:WindowsassemblyGAC_MSILSystem.Web.Mvc2.0.0.0__31bf3856ad364e35System.Web.Mvc.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_32System.Webv4.0_4.0.0.0__b03f5f7f11d50a3aSystem.Web.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Web.Servicesv4.0_4.0.0.0__b03f5f7f11d50a3aSystem.Web.Services.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Xml.Linqv4.0_4.0.0.0__b77a5c561934e089System.Xml.Linq.dll" /R:"C:WindowsMicrosoft.NetassemblyGAC_MSILSystem.Web.ApplicationServicesv4.0_4.0.0.0__31bf3856ad364e35System.Web.ApplicationServices.dll" /out:"C:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921App_Web_openspaordersdetail.ascx.34671b6c.fno3v11e.dll" /D:DEBUG /debug+ /optimize- /win32res:"C:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921o1xfcg2q.res" /w:4 /nowarn:1659;1699;1701 /warnaserror-  "C:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921App_Web_openspaordersdetail.ascx.34671b6c.fno3v11e.0.cs" "C:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921App_Web_openspaordersdetail.ascx.34671b6c.fno3v11e.1.cs"
Microsoft (R) Visual C# 2010 Compiler version 4.0.30319.1 Copyright (C) Microsoft Corporation. All rights reserved.
c:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921App_Web_openspaordersdetail.ascx.34671b6c.fno3v11e.0.cs(315,23): error CS1519: Invalid token '(' in class, struct, or interface member declaration
c:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921App_Web_openspaordersdetail.ascx.34671b6c.fno3v11e.0.cs(319,28): error CS1518: Expected class, delegate, enum, interface, or struct
c:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921App_Web_openspaordersdetail.ascx.34671b6c.fno3v11e.0.cs(325,1): error CS1022: Type or namespace definition, or end-of-file expected 
c:UsersarchnamAppDataLocalTempTemporary ASP.NET Filesroot7b463e16aedbc921App_Web_openspaordersdetail.ascx.34671b6c.fno3v11e.0.cs(318,59): error CS0106: The modifier 'override' is not valid for this item
 
 
My view is very simple that it is complaining about. Here it is:

<%@
Control
Language=»C#»
Inherits=»TeamPortal.Infrastructure.TeamPortalViewUserControl<TeamPortal.Models.OpenSpaOrdersModel>»
%>

<%//AM
8/20/12 added this view with SpaOrderController.cs to show Open Spa orders on Teamportal dashboard
%>

<hr
/>

<table>

<tr>

<td>

<table>

<thead>

<tr>

<th
styletext-align:left»>Status</th>

<th
styletext-align:left»>Order</th>

<th
styletext-align:left»>PO
#
</th>

<th
styletext-align:left»>Description
#
</th>

<th
styletext-align:left»>Model
#
</th>

<th
styletext-align:left»>Qty
#
</th>

<th
styletext-align:left»>QtyBo
#
</th>

<th
styletext-align:left»>Scheduled
#
</th>

<th
styletext-align:left»>Ship
Method
</th>

<th
styletext-align:left»>Order
Date
</th>

</tr>

</thead>

<%foreach
(
var
order
in
Model.OpenSpaOrders)
 {%>

        <tr>

<td><%:
order.Status%>
</td>

        <td><%:
order.OrderNumber%>
</td>

        <td><%:
order.PurchaseOrderNumber%>
</td>

        <td><%:
order.Description%>
</td>

        <td><%:
order.Model%>
</td>                       

        <td><%:
order.Quantity%>
</td>

        <td><%:
order.QtyBackOrdered%>
</td>

        <td><%:
order.Scheduled.ToShortDateString()%>
</td>

        <td><%:
order.ShipMethod%>
</td>

        <td><%:
order.OrderDate.ToShortDateString()%>
</td>

        </tr>

                   <%}%>

                   </table>           

           </td>

      </tr>

</table>

 

Содержание

  1. Появляется ошибка error CS1519: Invalid token ‘;’ in class, record, struct, or interface member declaration в Unity
  2. Error cs1519 invalid token in class record struct or interface member declaration
  3. Asked by:
  4. Question

Появляется ошибка error CS1519: Invalid token ‘;’ in class, record, struct, or interface member declaration в Unity

Хочу сделать управление для объекта, но появляется ошибка error CS1519: Invalid token ‘;’ in class, record, struct, or interface member declaration

код:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player : MonoBehaviour
<

[SerializeFiled] keyCode keyOne;
[SerializeField] Vector 3 moveDirection;

private void FixedUpdate()
<

if (Input.GetKey(keyOne))
<
GetComponent ().velocity += moveDirection;
>
>
>

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class up : MonoBehaviour
<
// Start is called before the first frame update
void Start()
<

// Update is called once per frame
void Update()
<
if (Input.GetKey(KeyCode.Space))
<
GetComponent ().AddForce(Vector3.up/3, ForceMode.Impulse);

Создайте куб GameOdject-> 3dObject- > Cube
Чтобы кубик вниз не проваливался. Создайте Terrain Gameobject->3dObject->Terrain. Чтобы правильно установить камеру. выделите камеру MainCamera во вкладке Hierachy наведите камеру на кубик и нажмите GameOdject -> Aling to View.. И перенесите скрипт «Up» на кубик

помогите вот мой код

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;

public class RewAd : MonoBehaviour
<
private string RewardedUnityId = «ca-app-pub-3940256099942544/5224354917»;

Источник

Error cs1519 invalid token in class record struct or interface member declaration

Asked by:

Question

I am encountering this weird compile error:

Compiler Error Message: CS1519: Invalid token ‘(‘ in class, struct, or interface member declaration

@ Control Language =»C#» Inherits =»TeamPortal.Infrastructure.TeamPortalViewUserControl » %>

//AM 8/20/12 added this view with SpaOrderController.cs to show Open Spa orders on Teamportal dashboard %>

th style =» text-align :left»> Status th >

th style =» text-align :left»>Order th >

th style =» text-align :left»> PO # th >

th style =» text-align :left»>Description # th >

th style =» text-align :left»>Model # th >

th style =» text-align :left»>Qty # th >

th style =» text-align :left»>QtyBo # th >

th style =» text-align :left»>Scheduled # th >

th style =» text-align :left»> Ship Method th >

th style =» text-align :left»>Order Date th >

Источник

Ошибка парсера CS1519 при запуске скрипта

Используется csharp

using UnityEngine;

public class BirdHelper : MonoBehaviour

{

    public float force;

    private new Rigidbody2D rigidbody;

    <span style=«font-weight: bold»>private GameHelper;</span>

    void Awake()

    {

        rigidbody = GetComponent<Rigidbody2D>();

        gameHelper = Camera.main.GetComponent<GameHelper>();

    }

    void Update()

    {

        if (Input.GetKeyDown(KeyCode.Space))

            rigidbody.AddForce(Vector2.up * (force rigidbody.velocity.y), ForceMode2D.Impulse);

        rigidbody.MoveRotation(rigidbody.velocity.y * 2.0F);

    }

    void OnCollisionEnter2D (Collision2D collision)

    {

        gameHelper.restartButton.gameObject.SetActive(true);

        Time.timeScale = 0.0F;

    }

    void OnTriggerExit2D (Collider2D other)

    {

        gameHelper.score++;

    }

}

Этот скрипт с Хабра, рабочий.У меня в MonoDevelop после билда скрипта выходит ошибка в выделенной строке: Error CS1519: Недопустимая лексема «;» в объявлении класса, структуры или интерфейса (CS1519) (Assembly-CSharp).С чем может быть связана и можно ли исправить?

evks
UNец
 
Сообщения: 9
Зарегистрирован: 14 фев 2020, 07:59

Re: Ошибка парсера CS1519 при запуске скрипта

Сообщение samana 19 мар 2020, 21:10

Видимо в оригинале ошибка, так как упущено имя для переменной, должно быть примерно так

Используется csharp

private GameHelper имяПеременной;

в оригинале это имя было такое gameHelper ( с маленькой буквы). Правда там тоже оно упущено при объявлении, но используется в коде.

Аватара пользователя
samana
Адепт
 
Сообщения: 4733
Зарегистрирован: 21 фев 2015, 13:00
Откуда: Днепропетровск

Re: Ошибка парсера CS1519 при запуске скрипта

Сообщение evks 19 мар 2020, 22:45

Спасибо покопаю в эту сторону.

evks
UNец
 
Сообщения: 9
Зарегистрирован: 14 фев 2020, 07:59

Re: Ошибка парсера CS1519 при запуске скрипта

Сообщение Tolking 20 мар 2020, 01:09

private new Rigidbody2D rigidbody;

Ковчег построил любитель, профессионалы построили Титаник.

Аватара пользователя
Tolking
Адепт
 
Сообщения: 2684
Зарегистрирован: 08 июн 2009, 18:22
Откуда: Тула

Re: Ошибка парсера CS1519 при запуске скрипта

Сообщение evks 21 мар 2020, 18:35

Используется csharp

using System.Collections;
using System.Collections.Generic;

using UnityEngine;

public class BirdHelper : MonoBehaviour

{

        public float force;

        private new Rigidbody2D rigidbody;

        private GameHelper gameHelper;

        void Awake()

        {

                rigidbody = GetComponent<Rigidbody2D>();

                gameHelper = Camera.main.GetComponent<GameHelper>();

        }

        void Update()

        {

                if (Input.GetKeyDown(KeyCode.Space))

                        rigidbody.AddForce(Vector2.up * (force rigidbody.velocity.y), ForceMode2D.Impulse);

                rigidbody.MoveRotation(rigidbody.velocity.y * 2.0F);

        }

        void OnCollisionEnter2D (Collision2D collision)

        {

                gameHelper.restartButton.gameObject.SetActive(true);

                Time.timeScale = 0.0F;

        }

        void OnTriggerExit2D (Collider2D other)

        {

                gameHelper.score++;

        }

}

Да, вот так работает, спасибо :D

evks
UNец
 
Сообщения: 9
Зарегистрирован: 14 фев 2020, 07:59


Вернуться в Почемучка

Кто сейчас на конференции

Сейчас этот форум просматривают: Google [Bot] и гости: 31



CS1519 – Invalid token ‘{0}’ in class, record, struct, or interface member declaration

Reason for the Error & Solution

Invalid token ‘token’ in class, struct, or interface member declaration

This error is generated whenever a token is encountered in a location where it does not belong. A token is a keyword; an identifier (the name of a class, struct, method, and so on); a string, character, or numeric literal value such as 108, «Hello», or ‘A’; or an operator or punctuator such as == or ;.

Any , struct, or interface member declaration that contains invalid modifiers before the type will generate this error. To fix the error, remove the invalid modifiers.

The following sample generates CS1519 in five places because tokens are placed in locations where they are not valid:

// CS1519.cs  
// Generates CS1519 because a class name cannot be a number:  
class Test 42
{  
// Generates CS1519 because of 'j' following 'I'  
// with no comma between them:  
    int i j;
// Generates CS1519 because of "checked" on void method:  
    checked void f4();
  
// Generates CS1519 because of "num":  
    void f5(int a num){}
  
// Generates CS1519 because of namespace inside class:  
    namespace;
  
}  

In this tutorial, you will learn how to fix the CS1519: Invalid token ',' in class, struct, or interface member declaration error. This post is brief, however, it will hopefully save someone out there an hour or two of debugging! Recently, during deployment and I came across this error:

CS1519: Invalid token ',' in class, struct, or interface member declaration error

I tried all the usual fixes. An IISREST, clean the temp .NET files, a reboot of my PC, however, nothing worked until I realized what had happened… I did some cleaning on the server and had ‘cleaned’ the ‘Bin’ folder. When I did my next deployment, some of the core Episerver CMS assemblies had not been copied over correctly because some of the assemblies had copy local set to true. Note, this error occurred before Nuget when Episerver used to be installed via an installer. When I did my deployment, the Episerver core assemblies were missing and the error occurred. If you encounter this error, make sure you have all your core Episerver DLL’s included in your build! Sometimes you may see this error if your build has failed. When you see this error, think something is likely missing from the bin folder. Look in your bin folder and make sure all the core Episerver assemblies exist. Hope this help. Happy Coding 🤘

Понравилась статья? Поделить с друзьями:
  • Error cs1514 expected
  • Error cs1513 юнити
  • Error cs1513 ожидалось
  • Error cs1513 как исправить
  • Error cs1513 expected unity что делать