I’m a beginner currently trying to make a game on unity. Right now I’m trying to create an enemy spawners code using the tutorial: https://youtu.be/q1gAtOWTs-o
The thing is, it uses this method called «Invoke Repeating» which brings up the error:
error CS1656: Cannot assign to ‘InvokeRepeating’ because it is a ‘method group’
Is there any fix I can do to solve the error? Below is my code:
public Transform[] spawnPoints;
public GameObject[] enemies;
int randomSpawnPoint, randomEnemy;
public static bool spawnAllowed;
// Start is called before the first frame update
void Start()
{
spawnAllowed = true;
InvokeRepeating = ("SpawnAnEnemy", 0f, 1f);
}
void SpawnAnEnemy()
{
if(spawnAllowed)
{
randomSpawnPoint = Random.Range(0, spawnPoints.Length);
randomEnemy = Random.Range(0, enemies.Length);
Instantiate(enemies[randomEnemy], spawnPoints[randomSpawnPoint].position, Quaternion.identity);
}
}
There are no other errors present and I only changed some variable names (like I used «enemies» instead of «monsters») so I am unsure what the issue is.
description | title | ms.date | f1_keywords | helpviewer_keywords | ms.assetid |
---|---|---|---|---|---|
Compiler Error CS1656 |
Compiler Error CS1656 |
07/20/2015 |
CS1656 |
CS1656 |
b5463a12-d685-4dae-9f88-08383e271b7a |
Compiler Error CS1656
Cannot assign to ‘variable’ because it is a ‘read-only variable type’
This error occurs when an assignment to variable occurs in a read-only context. Read-only contexts include foreach iteration variables, using variables, and fixed variables. To resolve this error, avoid assignments to a statement variable in using
blocks, foreach
statements, and fixed
statements.
Example 1
The following example generates error CS1656 because it tries to replace complete elements of a collection inside a foreach
loop. One way to work around the error is to change the foreach
loop to a for loop. Another way, not shown here, is to modify the members of the existing element; this is possible with classes, but not with structs.
using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace CS1656_2 { class Book { public string Title; public string Author; public double Price; public Book(string t, string a, double p) { Title=t; Author=a; Price=p; } } class Program { private List<Book> list; static void Main(string[] args) { Program prog = new Program(); prog.list = new List<Book>(); prog.list.Add(new Book ("The C# Programming Language", "Hejlsberg, Wiltamuth, Golde", 29.95)); prog.list.Add(new Book ("The C++ Programming Language", "Stroustrup", 29.95)); prog.list.Add(new Book ("The C Programming Language", "Kernighan, Ritchie", 29.95)); foreach(Book b in prog.list) { // Cannot modify an entire element in a foreach loop // even with reference types. // Use a for or while loop instead if (b.Title == "The C Programming Language") // Cannot assign to 'b' because it is a 'foreach // iteration variable' b = new Book("Programming Windows, 5th Ed.", "Petzold", 29.95); //CS1656 } //With a for loop you can modify elements //for(int x = 0; x < prog.list.Count; x++) //{ // if(prog.list[x].Title== "The C Programming Language") // prog.list[x] = new Book("Programming Windows, 5th Ed.", "Petzold", 29.95); //} //foreach(Book b in prog.list) // Console.WriteLine(b.Title); } } }
Example 2
The following sample demonstrates how CS1656 can be generated in other contexts besides a foreach
loop:
// CS1656.cs // compile with: /unsafe using System; class C : IDisposable { public void Dispose() { } } class CMain { unsafe public static void Main() { using (C c = new C()) { // Cannot assign to 'c' because it is a 'using variable' c = new C(); // CS1656 } int[] ary = new int[] { 1, 2, 3, 4 }; fixed (int* p = ary) { // Cannot assign to 'p' because it is a 'fixed variable' p = null; // CS1656 } } }
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Question
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User-1928244154 posted
I recently wrote the below code for an ASP NET page. however, I got an error and I cant find out what exactly it is.
<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <script runat="server"> public void button_Click(Object s, EventArgs e) { messagelabel.Text = "<br/> Hello World"; } </script> <script runat="server"> void Click(object a, EventArgs b) { mylabel.Text = nametextbox.Text; } </script> <head runat="server"> <title>My First ASP.NET page!!</title> </head> <body> <form id="form1" runat="server"> <div> <p>Hello there!</p> <p> The time is now: <asp:Label ID="myTimeLabel" runat="server" /> </p> <p> <%-- Declare the title as string and set it --%> <% string Title = "This is generated by a code render block."; %> <%= Title %> </p> <%-- This is a server side comment. --%> <div> <asp:Button ID="button" runat="server" OnClick="button_Click" Text="Click Here!!"/> <asp:Label ID="messagelabel" runat="server"/> <div> <asp:TextBox ID="nametextbox" runat="server" /><!--text box run from the server --> <asp:Button ID="Click" runat="server" text="Click for your name" OnClick="Click"/><!--runs the function click from the server--> <asp:Label ID="mylabel" runat="server" /> <!-- The result of clicking the button--> </div> </div> </div> </form> </body> </html>
Someone help.
Answers
-
User-691245060 posted
change neame «Click» to some other, it should solve…
Thanks,
-
Marked as answer by
Thursday, October 7, 2021 12:00 AM
-
Marked as answer by
-
User3690988 posted
I think calling your Button ‘Click’ with an event Click is the problem. Try renaming your button:
<asp:Button ID="btnClick" runat="server" text="Click for your name" OnClick="Click"/>
-
Marked as answer by
Anonymous
Thursday, October 7, 2021 12:00 AM
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Marked as answer by
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I’m a beginner currently trying to make a game on unity. Right now I’m trying to create an enemy spawners code using the tutorial: https://youtu.be/q1gAtOWTs-o
The thing is, it uses this method called «Invoke Repeating» which brings up the error stated in my title question. Is there any fix I can do to solve the error? Below is my code:
public Transform[] spawnPoints;
public GameObject[] enemies;
int randomSpawnPoint, randomEnemy;
public static bool spawnAllowed;
// Start is called before the first frame update
void Start()
{
spawnAllowed = true;
InvokeRepeating = ("SpawnAnEnemy", 0f, 1f);
}
void SpawnAnEnemy()
{
if(spawnAllowed)
{
randomSpawnPoint = Random.Range(0, spawnPoints.Length);
randomEnemy = Random.Range(0, enemies.Length);
Instantiate(enemies[randomEnemy], spawnPoints[randomSpawnPoint].position, Quaternion.identity);
}
}
There are no other errors present and I only changed some variable names (like I used «enemies» instead of «monsters») so I am unsure what the issue is.
>Solution :
InvokeRepeating
is a method. You have to call the method as below:
InvokeRepeating("SpawnAnEnemy", 0f, 1f);
What you did as the attached code is assigning a Tuple
value to it which is incorrect.
InvokeRepeating = ("SpawnAnEnemy", 0f, 1f);
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unity error cs1656
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Source: support.unity.com
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Contributed on Aug 23 2021
Silly Snail
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Я новичок, сейчас пытаюсь сделать игру на единстве. Прямо сейчас я пытаюсь создать код спавнера врагов, используя учебник: https://youtu.be/q1gAtOWTs- о
Дело в том, что он использует этот метод под названием «Вызов повторения», который вызывает ошибку, указанную в моем заглавном вопросе. Есть ли какое-либо исправление, которое я могу сделать, чтобы устранить ошибку? Ниже мой код:
public Transform[] spawnPoints;
public GameObject[] enemies;
int randomSpawnPoint, randomEnemy;
public static bool spawnAllowed;
// Start is called before the first frame update
void Start()
{
spawnAllowed = true;
InvokeRepeating = ("SpawnAnEnemy", 0f, 1f);
}
void SpawnAnEnemy()
{
if(spawnAllowed)
{
randomSpawnPoint = Random.Range(0, spawnPoints.Length);
randomEnemy = Random.Range(0, enemies.Length);
Instantiate(enemies[randomEnemy], spawnPoints[randomSpawnPoint].position, Quaternion.identity);
}
}
Других ошибок нет, и я только изменил имена некоторых переменных (например, я использовал «врагов» вместо «монстров»), поэтому я не уверен, в чем проблема.
1 ответ
Лучший ответ
InvokeRepeating
— это метод. Вы должны вызвать метод, как показано ниже:
InvokeRepeating("SpawnAnEnemy", 0f, 1f);
То, что вы сделали в качестве прикрепленного кода, присвоило ему значение Tuple
, которое неверно.
InvokeRepeating = ("SpawnAnEnemy", 0f, 1f);
2
Yong Shun
10 Апр 2022 в 13:35