Error failed to install app 233780 no subscription

Error failed to install app 233780 no subscription How to make a Arma 3 Dedicated Server + Port Forwarding Guide. Tags: arma 3, how to make a server, custom server, server, dedicated, private, public, how to make an arma 3 server, how to make an arma 3 server, guide, Steam, arma 3 guide 11,889 […]

Error failed to install app 233780 no subscription

How to make a Arma 3 Dedicated Server + Port Forwarding Guide.

Tags: arma 3, how to make a server, custom server, server, dedicated, private, public, how to make an arma 3 server, how to make an arma 3 server, guide, Steam, arma 3 guide

11,889 уникальных посетителей
303 добавили в избранное

First off, you need to download SteamCMD from the Valve Developer Wiki:
https://developer.valvesoftware.com/wiki/SteamCMD

Scroll down until you see Downloading SteamCMD and Windows.

Click the download link next to the number 2 and download SteamCMD for Windows.

Back on your desktop (or wherever you want to make the server) create a new folder. I named the folder «SteamCMD», but the name doesn’t affect the process.

Extract the files from the steamcmd.zip to the new folder you created.

Now your newly created folder should have a file inside it called steamcmd.exe.

Run the steamcmd.exe executable inside your folder.
Note: Some users may have to run steamcmd.exe as administrator.

A Windows Command Prompt (CMD) window will pop up and install all the files needed for SteamCMD into the folder you created.

Once done downloading the console should say the following to show that SteamCMD has fully installed.

The SteamCMD directory you created should be populated new files and folders.

After you are done installing SteamCMD you to have to log in to your steam account through the CMD window.

In the CMD window type: login .

I am using an anonymous login for this guide.

After entering your username, enter your password and 2step-auth if enabled.

If successful, you should see Waiting for user info. OK in the CMD window.

NOTE: The account used to login must own a valid copy of Arma 3.

Once logged into your Steam account, you need to download the Arma 3 server files. In the CMD window type app_update 233780 validate.

This will download and verify the Arma 3 server files in your SteamCMD directory.

NOTE:
app_update 233780 validate is how you will update your server when needed.

The download takes time based on your internet speed.

Once your download is finish and you will see «Success! App ‘233780’ fully installed.» in the CMD window.

You now have the Arma 3 Server files and are ready to setup TADST.

You need to download Tophe’s Arma Dedicated Server Tool (TADST) Here [forums.bohemia.net]

After downloading Tophe’s Arma Dedicated Server Tool go to your Arma 3 Server directory in your SteamCMD folder.

SteamCMD Folder
⠀└📁steamapps
⠀⠀└📁common
⠀⠀⠀└📁Arma 3 Server

— Go into the TADST ZIP folder and find the TADST.exe.
— Drag the TADST.exe into your Arma 3 Server installation folder.

Now you have TADST ready to configure and use.

First thing you need to do is select the server file. Click the three-dot button to select a server file.

Now you must select the arma3server.exe file.

It is located in your SteamCMD folder:
SteamCMD
⠀└📁steamapps
⠀⠀└📁common
⠀⠀⠀└📁Arma 3 Server

Next, you have to fill out the basic server info.
— The password is optional.
— Take note of the Admin Password and Password if you made one.
— Also note the port if you changed it from the default.

I used «Jake’s Server» for the Server Name, «password» for the Password, and «adminpassword» for the Admin Password. You can set your Max Players to what you want.

Sandbox Server Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=2063334512
Once you have created a playable mission in the Arma 3 Editor, you have to copy it and paste it into your Arma 3 server files from your Arma 3 missions folder.

Your missions folder is located in your documents folder:

Documents
└📁Arma 3 — Other Profiles
⠀└📁

— This directory is where all your in-game editor missions are saved.
— I created a mission called JakeSandbox.Tanoa. I am going to use this mission for my server.

Paste the selected mission into the mpmissions in the main Arma 3 Server directory.

— After you put your mission in the folder hit the refresh button.
— Your mission should be an option to select.

Now you have your Arma 3 Server mission configured for launch.

— The Mods tab is where you can select what DLCs and mods you want to add to your server.
— If the default DLCs aren’t enabled, you can’t use them while playing on the server.

Note: Even if enabled must own the DLCs to be able to use them in-game.

Make sure to download all requirements for the mods you use. Not doing so may cause errors or crash your server.

If you want a simple set of mods, I made a modpack full of mods I like to play with.
https://steamcommunity.com/sharedfiles/filedetails/?id=1844588969

To save your settings, go to the profile box down at the bottom left of TADST and click the save button.

Now that you saved all of you custom options, you now have an Arma 3 server ready to start.

Press the LAUNCH button to start the server.

Using the basic Arma 3 Admin Controls are easy to learn and use.

First of all, you have to get your Admin Password that you set in Configure Server

Once you have fully launched your server and you are connected, open chat by pressing forward slash and type #login «» (If the password has spaces use quotes)

Once you are logged in you use all the Arma 3 basic server commands. You can find all the commands on the wiki Here [community.bistudio.com] .

Q: Can I run the server and play the game on the same computer?
A: Yes.

Q: How can I install Steam Workshop mods?
A: You can copy the mod file from a hidden folder in the the
/Steam/steamapps/common/Arma 3/
directory, called !Workshop.
Guide will be updated.

Q: Can I use the same Steam account on different computers to host the server and play the game?
A: As of March 2022, yes.

Q: SteamCMD: ERROR! Failed to install app ‘233780’ (No subscription).
A: You must own a valid copy of Arma 3 on Steam.

Q: SteamCMD: ERROR! Failed to install app ‘107410’ (No subscription).
A: You must own a valid copy of Arma 3 on Steam.

Q: TADST: Warning: Current Steam AppId: 233780 doesn’t match expected value: 107410.
A: The server folder should have a file called appid, it should have the number 233780 written in it and nothing else. Change the value to 107410 and save the file.

Q: Once I select my class in-game and press ok, the server kicks me back to the role assignment.
A: This is usually caused by a «bad» mission file. Try to load yourself into a different mission.

If you find any other problems or find a solution to unanswered problems, please comment so I can update this section.

*EDIT Xfinity has change the default router access page. Some things may look different, but the process is still the same.

Port Forwarding is essentially the same with all Internet Service Providers (ISPs). The layout of the page of where you open the port(s) is different.

I will be port forwarding on a Xfinity Router for this tutorial.

First you need to find your router access page. To find out how to get there you are going to want to open a Command Prompt window by pressing on your windows key and searching for CMD.

Once you have the Command Prompt open type ipconfig and press enter.

Now you want to find your Default Gateway.

My Default Gateway is 10.0.0.1. This is the Default Gateway for all Xfinity Routers.

Next you have to login to your router access page.

— The default username and password for my router is admin and password.
— If you don’t know your default password, check your router guide or you can look at this website with most modern routers here [192-168-1-1ip.mobi] .

This is what the Xifinity router login page looks like.

After logging in you need to go to the Advanced tab, then go to Port Forwarding

Next you have to Enable Port Forwarding.

Click on Add Service (or rule) and fill out the following.
— The Service Name doesn’t affect the server.
— Make sure the Service Type is TCP/UDP.
— If you followed this guide, you should make the starting port 2301 and the ending port 2303.

For the Server IPv4 Address go back to your Command Prompt window and look for your «Local» IPv4 Address mine is 10.0.0.3 so that’s what I’m going to put in but, yours may be different.

After filling out this information, click Save.

Источник

Error failed to install app 233780 no subscription

How to make a Arma 3 Dedicated Server + Port Forwarding Guide.

Tags: arma 3, how to make a server, custom server, server, dedicated, private, public, how to make an arma 3 server, how to make an arma 3 server, guide, Steam, arma 3 guide

11,889 уникальных посетителей
303 добавили в избранное

First off, you need to download SteamCMD from the Valve Developer Wiki:
https://developer.valvesoftware.com/wiki/SteamCMD

Scroll down until you see Downloading SteamCMD and Windows.

Click the download link next to the number 2 and download SteamCMD for Windows.

Back on your desktop (or wherever you want to make the server) create a new folder. I named the folder «SteamCMD», but the name doesn’t affect the process.

Extract the files from the steamcmd.zip to the new folder you created.

Now your newly created folder should have a file inside it called steamcmd.exe.

Run the steamcmd.exe executable inside your folder.
Note: Some users may have to run steamcmd.exe as administrator.

A Windows Command Prompt (CMD) window will pop up and install all the files needed for SteamCMD into the folder you created.

Once done downloading the console should say the following to show that SteamCMD has fully installed.

The SteamCMD directory you created should be populated new files and folders.

After you are done installing SteamCMD you to have to log in to your steam account through the CMD window.

In the CMD window type: login .

I am using an anonymous login for this guide.

After entering your username, enter your password and 2step-auth if enabled.

If successful, you should see Waiting for user info. OK in the CMD window.

NOTE: The account used to login must own a valid copy of Arma 3.

Once logged into your Steam account, you need to download the Arma 3 server files. In the CMD window type app_update 233780 validate.

This will download and verify the Arma 3 server files in your SteamCMD directory.

NOTE:
app_update 233780 validate is how you will update your server when needed.

The download takes time based on your internet speed.

Once your download is finish and you will see «Success! App ‘233780’ fully installed.» in the CMD window.

You now have the Arma 3 Server files and are ready to setup TADST.

You need to download Tophe’s Arma Dedicated Server Tool (TADST) Here [forums.bohemia.net]

After downloading Tophe’s Arma Dedicated Server Tool go to your Arma 3 Server directory in your SteamCMD folder.

SteamCMD Folder
⠀└📁steamapps
⠀⠀└📁common
⠀⠀⠀└📁Arma 3 Server

— Go into the TADST ZIP folder and find the TADST.exe.
— Drag the TADST.exe into your Arma 3 Server installation folder.

Now you have TADST ready to configure and use.

First thing you need to do is select the server file. Click the three-dot button to select a server file.

Now you must select the arma3server.exe file.

It is located in your SteamCMD folder:
SteamCMD
⠀└📁steamapps
⠀⠀└📁common
⠀⠀⠀└📁Arma 3 Server

Next, you have to fill out the basic server info.
— The password is optional.
— Take note of the Admin Password and Password if you made one.
— Also note the port if you changed it from the default.

I used «Jake’s Server» for the Server Name, «password» for the Password, and «adminpassword» for the Admin Password. You can set your Max Players to what you want.

Sandbox Server Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=2063334512
Once you have created a playable mission in the Arma 3 Editor, you have to copy it and paste it into your Arma 3 server files from your Arma 3 missions folder.

Your missions folder is located in your documents folder:

Documents
└📁Arma 3 — Other Profiles
⠀└📁

— This directory is where all your in-game editor missions are saved.
— I created a mission called JakeSandbox.Tanoa. I am going to use this mission for my server.

Paste the selected mission into the mpmissions in the main Arma 3 Server directory.

— After you put your mission in the folder hit the refresh button.
— Your mission should be an option to select.

Now you have your Arma 3 Server mission configured for launch.

— The Mods tab is where you can select what DLCs and mods you want to add to your server.
— If the default DLCs aren’t enabled, you can’t use them while playing on the server.

Note: Even if enabled must own the DLCs to be able to use them in-game.

Make sure to download all requirements for the mods you use. Not doing so may cause errors or crash your server.

If you want a simple set of mods, I made a modpack full of mods I like to play with.
https://steamcommunity.com/sharedfiles/filedetails/?id=1844588969

To save your settings, go to the profile box down at the bottom left of TADST and click the save button.

Now that you saved all of you custom options, you now have an Arma 3 server ready to start.

Press the LAUNCH button to start the server.

Using the basic Arma 3 Admin Controls are easy to learn and use.

First of all, you have to get your Admin Password that you set in Configure Server

Once you have fully launched your server and you are connected, open chat by pressing forward slash and type #login «» (If the password has spaces use quotes)

Once you are logged in you use all the Arma 3 basic server commands. You can find all the commands on the wiki Here [community.bistudio.com] .

Q: Can I run the server and play the game on the same computer?
A: Yes.

Q: How can I install Steam Workshop mods?
A: You can copy the mod file from a hidden folder in the the
/Steam/steamapps/common/Arma 3/
directory, called !Workshop.
Guide will be updated.

Q: Can I use the same Steam account on different computers to host the server and play the game?
A: As of March 2022, yes.

Q: SteamCMD: ERROR! Failed to install app ‘233780’ (No subscription).
A: You must own a valid copy of Arma 3 on Steam.

Q: SteamCMD: ERROR! Failed to install app ‘107410’ (No subscription).
A: You must own a valid copy of Arma 3 on Steam.

Q: TADST: Warning: Current Steam AppId: 233780 doesn’t match expected value: 107410.
A: The server folder should have a file called appid, it should have the number 233780 written in it and nothing else. Change the value to 107410 and save the file.

Q: Once I select my class in-game and press ok, the server kicks me back to the role assignment.
A: This is usually caused by a «bad» mission file. Try to load yourself into a different mission.

If you find any other problems or find a solution to unanswered problems, please comment so I can update this section.

*EDIT Xfinity has change the default router access page. Some things may look different, but the process is still the same.

Port Forwarding is essentially the same with all Internet Service Providers (ISPs). The layout of the page of where you open the port(s) is different.

I will be port forwarding on a Xfinity Router for this tutorial.

First you need to find your router access page. To find out how to get there you are going to want to open a Command Prompt window by pressing on your windows key and searching for CMD.

Once you have the Command Prompt open type ipconfig and press enter.

Now you want to find your Default Gateway.

My Default Gateway is 10.0.0.1. This is the Default Gateway for all Xfinity Routers.

Next you have to login to your router access page.

— The default username and password for my router is admin and password.
— If you don’t know your default password, check your router guide or you can look at this website with most modern routers here [192-168-1-1ip.mobi] .

This is what the Xifinity router login page looks like.

After logging in you need to go to the Advanced tab, then go to Port Forwarding

Next you have to Enable Port Forwarding.

Click on Add Service (or rule) and fill out the following.
— The Service Name doesn’t affect the server.
— Make sure the Service Type is TCP/UDP.
— If you followed this guide, you should make the starting port 2301 and the ending port 2303.

For the Server IPv4 Address go back to your Command Prompt window and look for your «Local» IPv4 Address mine is 10.0.0.3 so that’s what I’m going to put in but, yours may be different.

After filling out this information, click Save.

Источник

  • #42

HappyRabbit, Свои звуки как и обычно, «дедовским» методом, кидаешь:
soundquake
А по -новому, в папку custom, при этом создавая в ней свою папку, например:
custom123quake
Только у меня почему то с папки custom не грузит скины…

Последнее редактирование: 17 Апр 2013

  • #45

Хм…интересно, но есть такие вопросы:
1)Куда кидать звуки для RES и какой путь прописывать до них.
И в консоле пишит подобное:

ForceModelBounds no longer supported. (models/player/ct_urban.mdl)
ForceModelBounds no longer supported. (models/player/ct_gsg9.mdl)
ForceModelBounds no longer supported. (models/player/ct_sas.mdl)
ForceModelBounds no longer supported. (models/player/ct_gign.mdl)
ForceModelBounds no longer supported. (models/player/t_phoenix.mdl)
ForceModelBounds no longer supported. (models/player/t_leet.mdl)
ForceModelBounds no longer supported. (models/player/t_arctic.mdl)
ForceModelBounds no longer supported. (models/player/t_guerilla.mdl)
ForceSimpleMaterial no longer supported. (materials/models/player/ct_urban/ct_urban.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/ct_urban/ct_urban_glass.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/ct_sas/ct_sas.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/ct_sas/ct_sas_glass.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/ct_gsg9/ct_gsg9.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/ct_gign/ct_gign.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/ct_gign/ct_gign_glass.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/t_phoenix/t_phoenix.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/t_guerilla/t_guerilla.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/t_leet/t_leet.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/t_leet/t_leet_glass.vmt)
ForceSimpleMaterial no longer supported. (materials/models/player/t_arctic/t_arctic.vmt)

Добавлено через 1 минуту
sintez, у меня работает, поставил последний снапшот СМ.

Последнее редактирование: 17 Апр 2013

@MrDj200

Panel Version: 1.1.1
Daemon Version: 1.1.1
Service: Arma3_x64
Modified: yes (changed variables to a valid steam user, because the default values throw this: ERROR! Failed to install app '233780' (No subscription) )

Expected Behavior: Egg to be started and server to be connectable

Actual Behavior: Installation will fail after entering steam guard code

Steps to Reproduce:

  1. Install new arma3_x64 server
  2. While it’s installing, It’ll ask for Steam guard code. Enter it.
  3. After some time, it shows this: Steam Guard code:Warning: failed to init SDL thread priority manager: SDL not found

According to THIS issue, the package libsdl2-2.0-0:i386 is missing.

@parkervcp

sdl errors are not actual errors and the install will continue on fine.

Your steam guard failed to validate.

Dude to timing and everything in the install script, it will almost always fail.

@MrDj200

But why did it fail to Validate?
Do I not just insert the code into the input line of the console and hit enter?

@Software-Noob

The code expires very fast and the time between when it was entered and when the install script gets to the point of using it is usually too long

@MrDj200

I waited for the prompt in the console and then instantly checked my emails and put the code in the console.
Took max 30 seconds. Does it expire faster than even that?

@Software-Noob

I have not used the email-based one, but the mobile app Steam guard code changes every 30 seconds, when you enter the code it takes some time until the script actually gets to the step of logging into your account.

It’s doable, but you have to literally type it in right away on generation from the mobile app.

@MrDj200

I did it about 4 times now within 10 seconds. So maybe the mail-based just doesnt work for this

  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Next
  • Page 1 of 24  

Recommended Posts

Hey everyone,

we have released a first iteration of the Linux Dedicated Server as reported in SITREP #38. It’s still a little bit experimental so we would very much appreciate your feedback and experience running it. Please report any bugs to our Feedback tracker (use the fields Platform, OS and OS Version to describe you distro as best as you can) while general feedback should go directly into this thread.

There are some known issues so be aware of them when you run the server:

When BattlEye is enabled, clients get kicked immediately.

If you start the server without Steam running you’ll get following log message:

  • «[s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.»
  • This is OK since running Steam is not necessary for Dedicated servers.

Also note that java version 7 is required to run the server (even though it’s disabled in-game) so you will have to set path to ‘libjvm.so’ correctly for your distro.

Example usage on my debian:

LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-i386/jre/lib/i386/jamvm ./arma3server -netlog -config=Arma3_Server.cfg

Enjoy!

Share this post


Link to post
Share on other sites

Hi,

where do i find the linux server? I cannot find in on Steam Tools

Share this post


Link to post
Share on other sites

stickie, gagagu, it will be there when 1.08 is out …

Share this post


Link to post
Share on other sites

I tested with this line since my system is 64 bits.

LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/jamvm ./arma3server -netlog -config=basic.cfg

Result:

./arma3server: error while loading shared libraries: libjvm.so: wrong ELF class: ELFCLASS64

the path directions are good.

I have tried with java version 6 and 7.

Ubuntu 12.04

…..

:(

Share this post


Link to post
Share on other sites

Install 32Bit OpenJDK, since the arma3server bin is also a 32Bit executable.

See first post:

LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-i386/jre/lib/i386/jamvm ./arma3server -netlog -config=Arma3_Server.cfg

Worked for me on CentOS 6, I got the server up and running. But now Im fighting with other troubles :)

Share this post


Link to post
Share on other sites

that was the problem and I’ve solved it! :)

Thank you.

I also struggle with other problems.

The next problem is that it does not detect the mpmissions folder.

Do not miss any of the missions that I added.

Have solution for this?

Share this post


Link to post
Share on other sites

The next problem is that it does not detect the mpmissions folder.

Unfortunately not, Im struggling with the same problem.

I ran tolower, I checked the file and folder permissions and I even started the server as root. No success.

But at least the «builtin» missions work properly.

When BattlEye is enabled, clients get kicked immediately.

I can’t confirm that.

At my installation it’s the verifySignatures = 2; variable, which immediately kicks me off my server.

Setting this variable to 0 lets me joining my server w/o any problems. Nevertheless I can’t choose any of the mission I’ve uploaded to the servers mpmissions directory (they’re not even displayed in the mission selection screen).

When getting kicked off, I get this imho slightly weird error message as well on screen as in my .rpt file:

Warning Message: Files «I:SteamLibrarysteamappscommonArma 3dtabin.pbo», «I:SteamLibrarysteamappscommonArma 3dtacore.pbo», «I:SteamLibrarysteamappscommonArma 3dtalanguagecore_f.pbo», «I:SteamLibrarysteamappscommonArma 3addonsa3.pbo», «I:SteamLibrarysteamappscommonArma 3addonsair_f.pbo», «I:SteamLibrarysteamappscommonArma 3addonsair_f_beta.pbo», … are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.

As a next step, i exchanged the a3.bikey from the server keys folder with the file from my game directory. Same outcome, same error message.

Anyone got some ideas?

Share this post


Link to post
Share on other sites

It appears that the download server does not contain any of the client files. Therefore it is impossible to enter the server verifysignatures = 1

I have not noticed any problems with either BattlEye but I’ve been a long time .

I once heard something about changing the location of the folder mpmissions , but I have not found anything.

Share this post


Link to post
Share on other sites

I’ve found the problem with the custom missions not working. running an strace on the server shows it’s looking for MPMissions/ not mpmissions <= linux being case sensitive etc :). testing if it works by symlinking the mpmissions to MPMissions in the server folder.

FIX confirmed.

Either rename your mpmissions to MPMissions or symlink it :)

Share this post


Link to post
Share on other sites

what file is the Linux executable? I downloaded the arma 3 dedicated server from Steam (via Steam tools) and see nothing that might be a Linux executable or .jar file.

do I have to get the dedicated Linux server a different way? or is it the same arma3server.exe?

thx!

Share this post


Link to post
Share on other sites

I’ve found the problem with the custom missions not working. running an strace on the server shows it’s looking for MPMissions/ not mpmissions <= linux being case sensitive etc :). testing if it works by symlinking the mpmissions to MPMissions in the server folder.

FIX confirmed.

Either rename your mpmissions to MPMissions or symlink it :)

Huge thanks!! After «tolower’ing» all the years, I would’nt have thought that the Linux server bin finally can handle upper-case file and foldernames :D

@hlfritz: Download the A3 linux server bins via steamcmd directly to your server.

Share this post


Link to post
Share on other sites

Hi,

I m trying to DL Arma3 Server with StemaCMD on my dedicated server (OS : Debian7) but it doesnt work !!

Steam>app_update 233780 validate

ERROR! Failed to install app ‘233780’ (No subscription)

(login as anonymous)

Any suggestions ?

Share this post


Link to post
Share on other sites

Login as your Steam account with A3 game (login LOGIN PASS)

Share this post


Link to post
Share on other sites

Thx DaOrange.

now, is the appid 107410 like shown in the dedicated server thread by Dwarden or is it 233780 as shown in the snippet above from Soldat_Ryan?

and lastly, how does one find the appid of things like tools? I know I could dl and install via the tools option in library within steam, but it seems that cannot be done with this tool and I must use steamcmd — yet I first need the appid of the app to install. chicken and egg? or did I miss something somewhere?

thx!


Edited December 12, 2013 by hlfritz

additional question

Share this post


Link to post
Share on other sites

It’s mentioned in one of the reps: 233780 is the tools steamid.

Share this post


Link to post
Share on other sites

Thx DaOrange.

now, is the appid 107410 like shown in the dedicated server thread by Dwarden or is it 233780 as shown in the snippet above from Soldat_Ryan?

Appid of the Arma 3 Server steam app is 233780 as others already said. But its steam_appid.txt contains 107410 which is the same as the main Arma 3 steam game. This is necessary to be able to connect with the game to the dedicated server (they have to have the same appid).

and lastly, how does one find the appid of things like tools? I know I could dl and install via the tools option in library within steam, but it seems that cannot be done with this tool and I must use steamcmd — yet I first need the appid of the app to install. chicken and egg? or did I miss something somewhere?

thx!

Not sure if you can find the appid through steam client (or web) but you can find it in the SITREP.

Share this post


Link to post
Share on other sites

Hi,

i’m new to linux (ubuntu server) and i’ve installed steam, steamcmd and the arma 3 server. When i will start the server i get following error:

«[s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.»

This is OK since running Steam is not necessary for Dedicated servers.

i know you’ve wrote following in your initial post:

If you start the server without Steam running you’ll get following log message:

«[s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.»

This is OK since running Steam is not necessary for Dedicated servers.

Now the master questions:

How do i start steam on linux and do i need my steam account for it?

Whe «yes», can i run the server and ply on my client at the same time?

How do i stop the server? (after getting the error message the console seems to hang, and i cannto enter any command anymore)

I’ve used the arma server with wine before and i had a bash script for starting/stopping the server. As i wrote before «i’m new to linux»!

THX


Edited December 12, 2013 by gagagu

Share this post


Link to post
Share on other sites

Is there any way to get necessary linux files using windows steam client? If not, are there any other alternative ways? I’ve downloaded «arma 3 tools» and «arma 3 server» using windows steam client, but there is nothing related to linux… :|

Share this post


Link to post
Share on other sites

Share this post


Link to post
Share on other sites

As I’ve written before: Download the A3 linux server bins via steamcmd directly to your server. It depends on your target OS (=where the steam client is running), whether you will get the Windows or Linux binaries. So I don’t think that there is a way to get the linux bins with the Windows Steam client.

@gagagu: No, you don’t have to run the steam client on your server to be able to start the A3 server bins. I adapted the start/stop script that came with the A2 server bins, works perfectly.

Here are my first general impressions: Yes, it works :) but there is still plenty room for improvement especially regarding performance and stability.

Performance: I ran the Windows arma3server.exe through WINE before and contrary to my expectations that was quite a performant setup. On a small custom TvT on Altis the server used about 800MB memory and had about 50fps server-side. On another COOP mission of mine (Stratis) the server consumed up to 1GB and had between 35 and 45 fps server-side throughout the game.

With the Linux server bins the TvT mission now consumes 1.1GB with 30fps and the COOP mission uses 900MB but with only 5-7fps. :confused:

Loading missions for the first time also takes ages to finish.

When the server is idling it uses much more memory and CPU cycles than it did with WINE. Sometimes when ending missions, the server sticks to about 90% CPU usage and needs to be killed manually.

Stability: I experienced some crashes while playing the COOP mission, but couldn’t track the reason down (yet).

Share this post


Link to post
Share on other sites

Login as your Steam account with A3 game (login LOGIN PASS)

Thank You Alduric.

For BI : It should be nice to be able to DL arma server without connecting to our steam account in dedicated box server. :(

Share this post


Link to post
Share on other sites

Performance: I ran the Windows arma3server.exe through WINE before and contrary to my expectations that was quite a performant setup. On a small custom TvT on Altis the server used about 800MB memory and had about 50fps server-side. On another COOP mission of mine (Stratis) the server consumed up to 1GB and had between 35 and 45 fps server-side throughout the game.

With the Linux server bins the TvT mission now consumes 1.1GB with 30fps and the COOP mission uses 900MB but with only 5-7fps. :confused:

Loading missions for the first time also takes ages to finish.

When the server is idling it uses much more memory and CPU cycles than it did with WINE. Sometimes when ending missions, the server sticks to about 90% CPU usage and needs to be killed manually.

Thanks for the feedback, we will investigate.

Stability: I experienced some crashes while playing the COOP mission, but couldn’t track the reason down (yet).

Repro would be best of course but in the meantime try enabling core dumps and then send them to us (via feedback tracker for example). It might give us some clues what to look for.

Share this post


Link to post
Share on other sites

Thank You Alduric.

For BI : It should be nice to be able to DL arma server without connecting to our steam account in dedicated box server. :(

just create a new steam account for the server — you don’t need A3 on that account to install the Arma 3 Server package

Share this post


Link to post
Share on other sites

Hi,

i’ve also implement the start/stop script from arma 2.

I do not understand what’s the different between start it manuel and per script but it seems to work.


Edited December 12, 2013 by gagagu

Share this post


Link to post
Share on other sites

I do not understand what’s the different between start it manuel and per script but it seems to work.

Same here :)

I also experienced weird effects when starting «manually» like that just half of the config file gets recognized, for example the admin pw is in place and motd is displayed, but the hostname falls back to reverse DNS entry and so on.

Repro would be best of course but in the meantime try enabling core dumps and then send them to us (via feedback tracker for example). It might give us some clues what to look for.

I have a core dump, but even after a «gizp -9» treatment its size remains around 250MB (orig. size 650MB). If thats OK, I’ll open a bug report. I will also open a report about the verifysignature and the MPMission folder issues (in case nobody else did it yet).

Some questions out of curiosity:

.) Are there plans to release 64Bit binaries for Linux somewhen?

.) Why does the Linux server bin need Java (which is not very famous for its performance), when the Windows server bin delivered with the game (at least the one i ran through WINE) does not?

EDIT: Reported Issues 16525, 16526 and 16527


Edited December 12, 2013 by DaOarge

Share this post


Link to post
Share on other sites
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Next
  • Page 1 of 24  

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now

Contents

  • 1 steamCMD cannot connect to internet
  • 2 steamcmd appupdate glitch
  • 3 Using steam and steamcmd simultaneous
  • 4 Exit codes
  • 5 ia32-libs
  • 6 Invalid Platform
  • 7 Poor Documentation Doesn’t Help Linux
  • 8 Supported Games for Anonymous Login
  • 9 Problem
  • 10 BugslayerUtil.dll not found!
  • 11 Windows requires Internet settings set to automatic
  • 12 Warning in steamcmd.sh
  • 13 Linux example code
  • 14 Validate doesn’t work
  • 15 ERROR! Failed to install app ‘xxxxxx’ (No subscription)
  • 16 Steamcmd does not update — sits on 0.00 of 0.00 etc.
  • 17 Support Raspbery Pi
  • 18 Default App Directory
  • 19 Network Problems in JailChroot linux
  • 20 steamcmd issue [not able to download all files]
  • 21 running the app_run <AppId> command for SteamCMD gives ERROR

steamCMD cannot connect to internet

I get in my CMD the error the steamCMD cannot connect to internet.
I have connection to the internet but I am not able to login into the SteamCMD.
I am in centOS and I am not logged in into the normal steam client or site
uname -a
Linux vpstyasvrb 2.6.32-220.el6.x86_64 #1 SMP x86_64 x86_64 x86_64 GNU/Linux

http://tinypic.com/view.php?pic=v7fsb8&s=6 —Unsigned comment added by Tyasvrb (talk • contribs). Please use four tildes (~~~~) to sign your username.

steamcmd appupdate glitch

When I try to download a new server it does not put the files in the specified directory, I am not even sure it is installing them at all. How do I fix this? I do:

  • login anonymous
  • force_install_dir C:UsersAdministratorDesktopAwesome land updatedgarrysmod
  • app_update 4020 validate

What am I doing wrong? —Unsigned comment added by XXthatNAVYguyXx (talk • contribs). Please use four tildes (~~~~) to sign your username.

Using steam and steamcmd simultaneous

When it’s time to update a server where i need to log in , i need a logout of steam (cannont play a game)

Anything is possible for fix that
(starbound) —Unsigned comment added by Thesweetiger (talk • contribs). Please use four tildes (~~~~) to sign your username.

Exit codes

Is there a list of exit codes & means for steamcmd?

For some reason, if a game is up2date it exits with exit code6

Liv3d @ 08:14, 12 November 2012 (PST)

ia32-libs

On Ubuntu, the Package Group ia32-libs-gtk is now called ia32-libs.

Tomcek November 27, 2012, 21:14 (GMT+1)

Invalid Platform

I seem to be getting:
ERROR! Failed to install app ‘220070’ (Invalid Platform)

I’m using Fedora 17. uname -a returns:
Linux localhost.localdomain 3.6.10-2.fc17.i686 #1 SMP Tue Dec 11 18:27:35 UTC 2012 i686 i686 i386 GNU/Linux

Other people seem to be getting this error as well, though I’m not too sure what distro they’re using. I’ll try it again in the morning with Ubuntu.

—Bheesham 00:39, 2 January 2013 (PST)

Poor Documentation Doesn’t Help Linux

The documentation here takes some tinkering with to get things working.

And some doesn’t even work.

First, to clarify, app ID is the valve app ID for the game. There should be a link to the app ID list somewhere (although they list CSGO in the example.

Second, to automate SteamCMD do xxx.

SteamCMD is not really a command. You can’t just run SteamCMD although it makes it look like you should. I guess you have to run steam.sh every time although I’m still vague on this step.

I’ll set an update script however, I don’t know what command to kick it off with. These instructions should take nothing for granted.

I never thought I’d say this but I miss the hlds tool. —Unsigned comment added by Sideslope (talk • contribs). Please use four tildes (~~~~) to sign your username.

You’re absolutely right! I added a link to the Steam AppID list and I clarified the steamcmd / ./steam.sh step in Automating SteamCMD. Lonaowna 06:12, 6 January 2013 (PST)

Supported Games for Anonymous Login

Hesitant to link on the page since it’s not an official link (even though pointing to official data), but an always updated list of games that support the new anonymous login can be found at http://cdr.thebronasium.com/sub/apps/17906 (or at any of the other various cdr listing sites)

—Psychonic

Problem

Im not sure. im putting on a new server to Steam and No Steam, i uploaded the «app_update 90 -beta beta validate» (the steamCMD.exe is in a folder in desk, not in Valve) is that correct?
should i run the HDLS in the folder that steamCMD downloaded?
What i need to do for run the server, please somebody i need really help.

thanks —Unsigned comment added by Andor28 (talk • contribs). Please use four tildes (~~~~) to sign your username.

BugslayerUtil.dll not found!

Hello, before I begin I would just like to point out that I’m new with how Discussion pages work, and so I ask for your patience if I do anything erroneous.

When I attempt to run SteamCMD.exe to update it, I notice that I get the following:

[ 0%] Checking for available updates…

[—-] Verifying installation…

Steam_: BugslayerUtil.DLL not found

Steam Console Client (c) Valve Corporation

— type ‘quit’ to exit —

Loading Steam3…OK.

Loading Steam2…OK.

Steam>

I would like to know if there is some way to fix this, or if I have done something wrong, or if this is even a problem at all!

—Kytosai 15:58, 16 June 2013 (PDT)

Windows requires Internet settings set to automatic

While doing some fiddling with srcds on Windows 8 I found I had to enable «Automatically detect settings» settings under Internet Properties -=> Connections -> LAN settings, otherwise steamcmd would gripe about not being able to connect (http error 0). Don’t have the actual errors off hand.

—Foobar 19:56, 1 July 2013 (PDT)

Warning in steamcmd.sh

I got this with the steamcmd in the package :
steamcmd.sh: 16: [: unexpected operator
steamcmd.sh: 16: [: unexpected operator

All work correctly but I want to have clear log —Unsigned comment added by Maxaille (talk • contribs). Please use four tildes (~~~~) to sign your username.

Linux example code

Any questions related to the example code of linux, can be directed to me on the Steam community. —Roelof 14:50, 26 July 2013 (PDT)

Validate doesn’t work

Since there are no documentation, it’s impossible to bug track it, if you use the validate option the game will be downloaded again.
The function/routine that check/verify the consistency of every file is unknown, how it generates the hashes?
SteamCMD requires an specific filesystem to use its ‘validate’ function?

—HellMind 11:43, 30 August 2013 (PDT)

ERROR! Failed to install app ‘xxxxxx’ (No subscription)

i enter my login and passwor
it say success
but when i enter app_update 258550
i get error —Unsigned comment added by Mr.BorisBritva (talk • contribs). Please use four tildes (~~~~) to sign your username.

Steamcmd does not update — sits on 0.00 of 0.00 etc.

I have a network server (runs off 1st router), my and other pc’s then of that using 2nd router.

Steamcmd was working on server and now does not load updates for games (pretty much since ARK was released). Updating games got really slow and now will not update at all.

I have search forums, set automatic detect settings, reloaded steam, reloaded steamcmd, redone firewalls, routers, main box and to NO change.

My pc I have been able to get one game to update (took about an hour to tick through). I have put another server on 1st router and set that up and same thing. NO UPDATING.

WHAT IS WRONG WITH STEAMCMD? Downloading works ok as program itself updates and loads when 1st setup. Steam downloads ok. BUT NOT BLOODY STEAMCMD!!

Even thou I have set IE auto detect setting I do not use IE as a browser. (The server side also has TCADMIN on it.)

This is driving me mad. Any solutions? —Unsigned comment added by JungleNZ (talk • contribs). Please use four tildes (~~~~) to sign your username.

Support Raspbery Pi

Hello.

I think that there is a need to port SteamCmd on ARM-platform, «Raspberian» in particular OSes.

Advantages: Raspberry Pi — a computer of low power consumption (a few watts). It is advantageous to make download games for linux / windows on such a computer, as opposed to personal computers, consuming much more energy.

I also have a NAS (on the x86 platform, the power consumption of about 22 watts), and I can not download anything.

The problem is in the SSL work. SteamCMD presupposes the existence of an installed package «ca-certificates», but I can not install it. NAS have own linux-system, nothing similar to the Debian / Ubuntu. I do not know how to put the package «ca-certificates» on an generic Linux system. —Unsigned comment added by Yaroslav (talk • contribs). Please use four tildes (~~~~) to sign your username.

Default App Directory

Recent versions (since around 3/20/2016, give or take) of steamcmd (on CentOS 7) seem to have changed their default app_update behavior and may cause confusion. Has anyone else experienced the following behavior when NOT specifying force_install_dir?

I previously had SteamCMD installed as ~/steamcmd/steamcmd.sh, and apps would install/update to ~/Steam/.
I ran app_update yesterday, and it downloaded a whole new copy of an installed app to ~/steamapps/.
I created a fresh SteamCMD install as ~/steam-cmd/steamcmd.sh, and apps installed/updated to ~/Steam/.
I renamed ~/steam-cmd/ to ~/steamcmd/, and apps began to install/update to ~/steamcmd/.
I now have SteamCMD installed to ~/steam-cmd/ to force the old behavior, because I consider it to be a standalone tool — not part of a Steam installation.

If this can be confirmed, I would like to volunteer (or ask for a seasoned editor) to add a brief section covering default app_update behavior.

(I’m sure this would be better off on an issue tracker somewhere, but there doesn’t seem to be one and people on Github get upset when someone talks about SteamCMD on other Valve project trackers. If someone knows of an appropriate channel to report this quirky behavior, I would appreciate a pointer.)

Zyxw (talk) 18:08, 26 March 2016 (UTC)

Network Problems in JailChroot linux

I have problems for initial update run in jailchroot installation under linux (ubuntu 16.04).

«SteamUpdater: Error: Steam needs to be online to update. Please confirm your network connection and try again.»

I have posted the strace ./tf2_updater logs in the community forums:
http://steamcommunity.com/discussions/forum/14/154643795213616041/

As you can see, the jail has no problems to accessing at internet, since you can execute commands like ping, host, whois, wget, etc. But steamcmd has problems for downloading the initial update that allows to run the TF2 server.

Radical

steamcmd issue [not able to download all files]

what to do i am not able to download all files through steamcmd

i have tried by manually putting appmanifest file but still same

Any solution?

Link : https://forums.alliedmods.net/showthread.php?t=303364

Thanks —Unsigned comment added by Indra26 (talk • contribs). Please use four tildes (~~~~) to sign your username.

running the app_run <AppId> command for SteamCMD gives ERROR

Im currently trying to use the commands provided by SteamCMD on a windows machine.

These are the commands I did:

downloaded the steamcmd zip.
unzipped it.

opened the steamcmd by running:
steamcmd

logged into steam using:
login <username> <password>

did this to install the game I wanted:
app_update <appId>

then finally, after it finished installing I ran:
app_run <appId>

I keep getting the error:
ERROR! AppId <AppId> launch failed (Dependency failure)

Can someone please help me get this to work? What other dependency/steps am I missing?

https://stackoverflow.com/questions/59778680/command-app-run-appidfor-steamcmd-gives-error —Unsigned comment added by Itschrisho (talk • contribs). Please use four tildes (~~~~) to sign your username.

9 minutes ago, ich777 said:

@John2222 uh, I forgot to add .sh to the end of steamcmd. So it should be ‘${STEAMCMD_DIR}/steamcmd.sh’ instead of ‘${STEAMCMD_DIR}/steamcmd’ (without without quotes.

Sorry, for that.

Mh it downloaded something.

—Checking if UID: 99 matches user—
usermod: no changes
—Checking if GID: 100 matches user—
usermod: no changes
—Setting umask to 000—
—Checking for optional scripts—
—Found optional script, executing—
/
Redirecting stderr to ‘/root/Steam/logs/stderr.txt’
[  0%] Checking for available updates…
[—-] Verifying installation…
Steam Console Client (c) Valve Corporation
— type ‘quit’ to exit —
Loading Steam API…src/clientdll/applicationmanager.cpp (4266) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
src/clientdll/applicationmanager.cpp (4266) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
src/clientdll/applicationmanager.cpp (4431) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
OK.
Logging in user ‘****’ to Steam Public …
Logged in OK
Waiting for user info…src/clientdll/remotestoragefilesynccontext.cpp (853) : Assertion Failed: Failed to write file after download (2)

OK
«@nCSClientRateLimitKbps» = «50000»
src/clientdll/applicationmanager.cpp (4431) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x5) verifying install, progress: 0.25 (34603008 / 13791993469)
 Update state (0x5) verifying install, progress: 3.96 (546312481 / 13791993469)
 Update state (0x5) verifying install, progress: 7.62 (1051400414 / 13791993469)
 Update state (0x5) verifying install, progress: 11.41 (1573411216 / 13791993469)
 Update state (0x5) verifying install, progress: 14.98 (2066495116 / 13791993469)
 Update state (0x5) verifying install, progress: 18.59 (2564405189 / 13791993469)
 Update state (0x5) verifying install, progress: 22.04 (3039807912 / 13791993469)
Warning: failed to init SDL thread priority manager: SDL not found
 Update state (0x5) verifying install, progress: 25.70 (3544396640 / 13791993469)
 Update state (0x5) verifying install, progress: 29.43 (4058977458 / 13791993469)
 Update state (0x5) verifying install, progress: 32.79 (4522335783 / 13791993469)
 Update state (0x5) verifying install, progress: 36.34 (5012515185 / 13791993469)
 Update state (0x5) verifying install, progress: 39.89 (5501071239 / 13791993469)
 Update state (0x5) verifying install, progress: 43.62 (6015735317 / 13791993469)
src/clientdll/remotestoragefilesynccontext.cpp (853) : Assertion Failed: Failed to write file after download (2)

 Update state (0x5) verifying install, progress: 47.06 (6490569933 / 13791993469)
 Update state (0x5) verifying install, progress: 50.31 (6938740357 / 13791993469)
 Update state (0x5) verifying install, progress: 53.82 (7423098152 / 13791993469)
 Update state (0x5) verifying install, progress: 57.40 (7916624774 / 13791993469)
 Update state (0x5) verifying install, progress: 61.04 (8418626342 / 13791993469)
 Update state (0x5) verifying install, progress: 64.80 (8937093280 / 13791993469)
 Update state (0x5) verifying install, progress: 68.66 (9470053014 / 13791993469)
 Update state (0x5) verifying install, progress: 72.37 (9980909828 / 13791993469)
 Update state (0x5) verifying install, progress: 76.06 (10489596304 / 13791993469)
 Update state (0x5) verifying install, progress: 79.67 (10987721617 / 13791993469)
 Update state (0x5) verifying install, progress: 83.19 (11472981016 / 13791993469)
 Update state (0x5) verifying install, progress: 86.79 (11970114969 / 13791993469)
 Update state (0x5) verifying install, progress: 90.43 (12472586589 / 13791993469)
 Update state (0x5) verifying install, progress: 94.27 (13001221774 / 13791993469)
 Update state (0x5) verifying install, progress: 97.95 (13509328689 / 13791993469)
src/clientdll/remotestoragefilesynccontext.cpp (853) : Assertion Failed: Failed to write file after download (2)

 Update state (0x61) downloading, progress: 99.83 (13768325176 / 13791993469)
Success! App ‘233780’ fully installed.
src/clientdll/remotestoragefilesynccontext.cpp (853) : Assertion Failed: Failed to write file after download (2)

src/clientdll/remotestoragefilesynccontext.cpp (853) : Assertion Failed: Failed to write file after download (2)

ERROR! Timed out waiting for AppInfo update.
—Starting…—
—Update SteamCMD—
Redirecting stderr to ‘/serverdata/Steam/logs/stderr.txt’
/tmp/dumps is not owned by us — delete and recreate
Unable to delete /tmp/dumps. Continuing anyway.
[  0%] Checking for available updates…
[—-] Verifying installation…
Steam Console Client (c) Valve Corporation
— type ‘quit’ to exit —
Loading Steam API…OK.
Logging in user ‘Wetzer_Server’ to Steam Public …
Logged in OK
Waiting for user info…OK
—Update Server—
Redirecting stderr to ‘/serverdata/Steam/logs/stderr.txt’
/tmp/dumps is not owned by us — delete and recreate
Unable to delete /tmp/dumps. Continuing anyway.
[  0%] Checking for available updates…
[—-] Verifying installation…
Steam Console Client (c) Valve Corporation
— type ‘quit’ to exit —
Loading Steam API…OK.
Logging in user ‘Wetzer_Server’ to Steam Public …
Logged in OK
Waiting for user info…OK
Success! App ‘233780’ already up to date.
—Prepare Server—
—server.cfg found…
—Start Server—

But where are the mod files located?

It is possible to have it in a separate directory for each mod in the «gamefiles/mods» directory ?

Понравилась статья? Поделить с друзьями:
  • Error failed to install app 223350 no subscription
  • Error failed to initialize steam reconnect
  • Error failed to initialize player
  • Error failed to initialize open whole lun ufs device slot 0 partition 1
  • Error failed to initialize graphics rpg maker