Народ, помогите пожалуйста, ошибка появляется после нажатия кнопки Import Last bumped25 окт. 2020 г., 8:17:28 |
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да,да.нужна форк версия ПоБа … тупость заразительна,обходите таких людей стороной.не болтайте с ними. |
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When I try to import a build into PoB, I get the following error message.
Error:
In ‘OnFrame’:: Modules/build.lua:133: attempt to index field ‘mainOutput’ (a nil value)
stack traceback:
Modules/Build.lua:133: in function ‘GetPorperty’
Classes/control.lua:80: in function ‘GetSize’
Modules/Build.lua:124: in function ‘GetProperty’
Classes/Control.lua:57: in function ‘GetPos’
Classes/Control.lua:60: in function ‘GetPos’
Classes/EditControl.lua:186: in function ‘Draw
Classes/ControlHost.lua:77: in function ‘DrawControls’
Modules/Build.lua:807: in function ‘CallMode’
Modules/Main.lua:254: in function <Modules/Main.lua:233>
[C]: in function ‘pcall’
F:Path Of BuildingLaunch.lua:99: in function <F:Path Of BuildingLaunch.lua:96>
press Enter/Escape to Dismiss, or F5 to restart the application.
It was working perfectly last time I played 2-3 seasons ago. Started it today, updated it and that happened. I tried downloading the latest version, replacing all files to keep my saved builds, deleting all files and extracting fresh, installing from exe, restarting my PC
I am on Win10, latest Update.
Anyone know how to fix this?
Path of Building problem
Whenever i try to import a build either from poe.ninja, other places and even PoB itself, i get a long error message
What gives? Anyone who ban help me fix that or knows what’s wrong?
Any help would be greatly appreciated since i really need PoB to plan a new build.
Whenever i try to import a build either from poe.ninja, other places and even PoB itself, i get a long error message
What gives? Anyone who ban help me fix that or knows what’s wrong?
Any help would be greatly appreciated since i really need PoB to plan a new build.
are you using the new «community» version and is it fully updated ?
Seems my image wouldn’t load. Error message starts with:
In ‘OnFrame’:Modules/Build.lua:133: attempt to Index field ‘mainOutput’ (a nil value)
stacktraceback:
Modules/Build.lua:133: Infunction ‘GetProperty’
Classes/Control.lua:80 Infunction ‘GetSize’
and goes on for about four times as long.
Hope this is of help to anyone who wants to help me.
I don’t know. My version says 1.4.170
Maybe you could point me in the direction of the version you have in mind?
Edit: Just noticed that PoB also reports:
«The build you are trying to load uses an unrecognized version of the passive skill tree. You may need to upgrade the program before loading this build»
So getting the right version may solve my problems then. Don’t know what that version is tho.
I don’t know. My version says 1.4.170
Maybe you could point me in the direction of the version you have in mind?
The original PoB version doesn’t work correctly anymore because the DEV got hired by GGG and no longer have time for it.
PoB Community Fork version 1.4.170.18 is the latest version.
The original PoB version doesn’t work correctly anymore because the DEV got hired by GGG and no longer have time for it.
PoB Community Fork version 1.4.170.18 is the latest version.
That worked like a charm. Thank you very much! 😀
Источник
Path of Building problem
Whenever i try to import a build either from poe.ninja, other places and even PoB itself, i get a long error message
What gives? Anyone who ban help me fix that or knows what’s wrong?
Any help would be greatly appreciated since i really need PoB to plan a new build.
Whenever i try to import a build either from poe.ninja, other places and even PoB itself, i get a long error message
What gives? Anyone who ban help me fix that or knows what’s wrong?
Any help would be greatly appreciated since i really need PoB to plan a new build.
are you using the new «community» version and is it fully updated ?
Seems my image wouldn’t load. Error message starts with:
In ‘OnFrame’:Modules/Build.lua:133: attempt to Index field ‘mainOutput’ (a nil value)
stacktraceback:
Modules/Build.lua:133: Infunction ‘GetProperty’
Classes/Control.lua:80 Infunction ‘GetSize’
and goes on for about four times as long.
Hope this is of help to anyone who wants to help me.
I don’t know. My version says 1.4.170
Maybe you could point me in the direction of the version you have in mind?
Edit: Just noticed that PoB also reports:
«The build you are trying to load uses an unrecognized version of the passive skill tree. You may need to upgrade the program before loading this build»
So getting the right version may solve my problems then. Don’t know what that version is tho.
I don’t know. My version says 1.4.170
Maybe you could point me in the direction of the version you have in mind?
The original PoB version doesn’t work correctly anymore because the DEV got hired by GGG and no longer have time for it.
PoB Community Fork version 1.4.170.18 is the latest version.
The original PoB version doesn’t work correctly anymore because the DEV got hired by GGG and no longer have time for it.
PoB Community Fork version 1.4.170.18 is the latest version.
That worked like a charm. Thank you very much! 😀
Источник
in «OnFrame» : not enough memory #3377
Comments
stubbze commented Oct 18, 2021
Check version
- I’m running the latest version of Path of Building and I’ve verified this by checking the changelog
Check for duplicates
- I’ve checked for duplicate issues by using the search function of the issue tracker
What is the expected behaviour/value?
builds should open
What is the actual behaviour/value?
when opening builds 3.15 and below
How to reproduce the issue
try to open try to open build 3.15 or lower
Build code
Screenshots
The text was updated successfully, but these errors were encountered:
vomaufgang commented Oct 18, 2021
Seems to be a duplicate of this #3355 , albeit this one has the correct bug template so maybe fold that one into this one.
baaa commented Oct 18, 2021 •
@vomaufgang I closed that one and will attach relevant info here. (just minutes difference while opening)
build code xml, save this to builds rename to .xml and try to open in POB to re-produce.
The error is also reproducable while importing via «enter code here» section with the following
tavise commented Oct 18, 2021 •
I have the same issue. Attempting to open an older build. Opened fine on the previous version.
Hasanderson commented Oct 18, 2021
I have the same problem with my buildss I can’t open it and convert new tree to see it.
nimama8011 commented Oct 19, 2021
apparently some are able to load while some other are not. Hopefully the fix will be released soon
AlphaJuliettOmega commented Oct 22, 2021
I wonder which memory this refers to, because it’s not RAM unless there’s an arbitrary limit somewhere.
Memory: 317mb used before opening anything
Memory spikes to 860mb while I try load an old inquisitor build, the window Title shows Scion while it stays frozen until it eventually throws this error.
Impressed that it doesn’t crash though, PoB has come a long way
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Источник
Error In «OnFrame» with equipped «Atziri’s Rule, Judgement Staff» #4679
Comments
mrzhnex commented Aug 4, 2022
Check version
- I’m running the latest version of Path of Building and I’ve verified this by checking the changelog
Check for duplicates
- I’ve checked for duplicate issues by using the search function of the issue tracker
What is the expected behaviour/value?
At least, not crash
What is the actual behaviour/value?
When i move my mouse cursor into:
- items from «new item search tab»
- Equipped weapon — «Atziri’s Rule, Judgement Staff»
- New item in «craft item» menu
an error pop up.
I notice that when i move cursor at «non weapon» item — error doesn’t work and app working like it suppose to (showing item’s stats etc).
I came to conclusion, that problem is «Atziri’s Rule, Judgement Staff» and how it works/adds new spells.
How to reproduce the issue
- Equip «Atziri’s Rule, Judgement Staff»
- Select in «Main Skill» — «Storm of Judgement»
- Move to «Items» tab
- Move mouse cursor into «weapon» items
Character build code
Screenshots
The text was updated successfully, but these errors were encountered:
Источник
Path of Building: Offline Build Planner [v1.4.71]
Minion stats haven’t been updated for 3.0 yet. I’m having some difficulties with the minion’s skills, as there’s a new scaling method employed which I haven’t had time to investigate.
Edit: Actually, I’ll see if I can just get the base stats updated, since those should be fine.
I was wondering if GGG was going to post a spreadsheet on 3.0 stats or not, since it took them 2-3 years to get around to publicizng the latest (2.6) stats https://docs.google.com/spreadsheets/d/1LAi5g067lGa2XdHPpGa1ae8RKe-LBnwCjE-Z384fTV4/edit#gid=1197252210 hehehe.
Thanks for the response!
17/04/2021 https://www.pathofexile.com/forum/view-thread/3082616/page/1
«We tell people that Path of Exile league starts are a fair playing field for everyone, and we need to actually make sure that is the reality.»
A BLATANT LIE by the HMFIIC.
Perhaps GGG should consider a leadership change.
Openarl do you know why activating Atziri’s Promise Flask does not give additional damage with the numbers of the flask (24% / 15%) but less amount (8.8%)?
My damage types and values are on the right below, without any flask used.
I can’t load some of my builds from the start of Legacy: Voltaxic Spark-ish, Ngamahu Jugg, Whispering Ice Raider, Abberath’s Hooves Pathfinder. no idea what they have in common
In ‘OnFrame’: Classes/SkillsTab.lua:424: attempt to index field ‘grantedEffect’ (a nil value)
stack traceback:
Classes/SkillsTab.lua:424: in function ‘ProcessSocketGroup’
Classes/SkillsTab.lua:145 in function
Modules/Build.lua:454: in function ‘CallMode’
Modules/Main.lua:247: in function
[C]: in function ‘PCall’
C:ProgramDataPath of BuildingLaunch.lua:98: in function
Press Enter/Escape to Dismiss, or F5 to restart the application.
Thanks for your work on this awesome tool!
Got also a error or a bug which I can’t wrap my head around.
I manually imported my 2.6 Ice Crash char into the 3.0 version, so I «created» all the items by myself to match the 2.6 version, made the tree and set the skills in the right order.
But my problem now is, that the DPS droped by around 90k, simply because in the new calculation the «MH Total More» modifier is not active / does not work.
Here is a picture:
Instead of 17% more from Ancestral Warchief and 106% from Attack Ice Crash, I get only 17% Ancestral Warchief in 3.0
I hope you can understand my problem 😉 Is it a bug or did I miss something?
I’ve already made a fix for this error for the next update, which will be out soon.
Path of Building doesn’t do reflect calculations yet, so the stat on Sibyl’s won’t have any effect.
Got also a error or a bug which I can’t wrap my head around.
I manually imported my 2.6 Ice Crash char into the 3.0 version, so I «created» all the items by myself to match the 2.6 version, made the tree and set the skills in the right order.
But my problem now is, that the DPS droped by around 90k, simply because in the new calculation the «MH Total More» modifier is not active / does not work.
Here is a picture:
The DPS loss has nothing to do with «Total More»; you have Hatred active in the 2.6 build, but not the 3.0.
The reason the «Total More» went down is due to a change in the way attack base damage is calculated. In 2.6, attack skills have a single damage multiplier that affects both weapon base damage and added damage, which PoB showed as a More modifier. In 3.0, the base damage multiplier only scales the weapon base damage, with added damage being scaled by «damage effectiveness», as with spells; so in PoB you’ll see those taking effect in the breakdown for physical damage.
Ouhh shit I feel sorry to took your time for my own fault — Thanks for clearing up, I missed the hatred.. damn..
Interesting how they scale the damge in 3.0, thanks for the info, now I only lose smth like 10k dps 😉
Источник
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Error In «OnFrame» with equipped «Atziri’s Rule, Judgement Staff»
Check version
- I’m running the latest version of Path of Building and I’ve verified this by checking the changelog
Check for duplicates
- I’ve checked for duplicate issues by using the search function of the issue tracker
What is the expected behaviour/value?
At least, not crash
What is the actual behaviour/value?
When i move my mouse cursor into:
- items from «new item search tab»
- Equipped weapon — «Atziri’s Rule, Judgement Staff»
- New item in «craft item» menu
an error pop up.
I notice that when i move cursor at «non weapon» item — error doesn’t work and app working like it suppose to (showing item’s stats etc).
I came to conclusion, that problem is «Atziri’s Rule, Judgement Staff» and how it works/adds new spells.
How to reproduce the issue
- Equip «Atziri’s Rule, Judgement Staff»
- Select in «Main Skill» — «Storm of Judgement»
- Move to «Items» tab
- Move mouse cursor into «weapon» items
Character build code
https://pastebin.com/WDPbqjqs
Screenshots
This seems to be related to having unleash socketed in the staff a minion skill present, storm/flame of judgement selected as main skill and hovering over the staff.
https://pobb.in/gfyrSsKBRSM_
The skills granted by the staff seem to disappear after being moused over. Possibly something to do with the env overrrides in calcs.initEnv(build, mode, override, specEnv)
. Possibly related to #4631 .
Seems to be caused by the way triggered skill are handled. #4599 Should fix it.
Well, this really left me scratching my head for a bit. Judging by those screenshots, some of the files in your installation appear to be from version 1.2.0 (Main.lua and Build.lua), while others are from the current version, 1.2.22 (Launch.lua and BuildList.lua). Somehow the update that’s performed when the program is run for the first time didn’t apply correctly, which shouldn’t be possible. Have you tried reinstalling? If that doesn’t work, try using the standalone version instead.
I uninstalled and reinstalled with the same outcome. However, I just ran from the zip file and it worked! Thanks =D.
So reinstalling gave exactly the same outcome? With the exact same error message? That’s… odd.
I’ve thought of one possibility though; if you had a version of the program installed previously (specifically 1.2.18 or later) and tried to install it again without properly uninstalling the old version, then this error may occur if you’d closed the old version while looking at an unnamed build. If you want to use the normal install again, try deleting Settings.xml in DocumentsPath of Building before installing it; that should stop the error from occurring.
Announcement
3.16 Tree update is out with support for most of the new nodes and a bunch of other 3.16 stuff.
This DOES NOT include support for the new gems. Those will be added on the 3.16 release day and after.
I want to thank all the new contributors we’ve had over the past couple of days for helping where needed to get this tool updated. I have never seen this much of an influx of new people to our Discord, it’s really great to see. Have also never had this many eyes on our every GitHub PR or my meme Twitter posts.
We’ll have a couple of small updates over the coming days with fixes for bugs and missing masteries etc. One patch day rolls around I’ll stream me unpacking the new data on Twitch (https://www.twitch.tv/localidentity) and implement the new gems. Come hang out if you want to say hi!
If you find a bug, make a report on our GitHub page here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/new/choose
Changes
- Add 3.16 tree and implement passive masteries ( ifnjeff )
- Add support for new mastery mods (Peechey, bit-skipper, sida-wang, Nostrademous, monerofglory, Lexy)
- Add support for Reservation Efficiency ( Wires77 )
- Add support for Spell Suppression (Lexy)
- Add parsing for Scourge mods ( Wires77 , Nostrademous , Morilli)
- Add support for opening related info on poewiki.net when pressing F1 on items/gems/passives (BlueManiac)
- Add new keystones (Lexy , Zpooks, Lilylicious):
- Acrobatics
- Divine Shield
- Doomsday
- Ghost Dance
- Iron Will
- Lethe Shade
- Magebane
- Solipsism
- Versatile Combatant
- Add new uniques ( Nostrademous ) :
- The Squire
- Uul-Netol
- Stranglegasp
- Update multiple uniques to 3.16.0 (LordMotas, Lexy, SaloEater, Zuiia, U-n-Own, nelchael)
- Update Armour calculations to 3.16 values (madinsane)
- Update base ES Recharge Rate to 3.16 values (borisbsv)
- Update base Ignite scaling to 3.16 values ( ifnjeff )
- Update with blind with 3.16 changes (Lexy)
- Update Elusive to provide 15% chance to Avoid Damage from Hits, instead of its old Dodge-related stats (Lexy)
- Add support for custom Modifiers text field in config (deathbeam)
- Add import of Pastebinp.com pastes (MaxKruse)
- Add colour buttons for Notes tab (pHiney)
- Add global default level in options (FWidm)
- Add option for setting global default gem quality (FWidm)
- Update settings UI page (FWidm)
- Add instructions on the item tab on how to clone items with copy paste (Tom Clancy Is Dead)
- Add Hyrri’s Watch spectre ( Kayella )
- Add support for new Exposure mods ( PJacek )
- Add support for Cruelty DoT multiplier ( Helyos96 )
- Add support for Plague Bearer infecting/incubating and its alternate qualities (deathbeam)
- Add support for Consecrated Ground scaling (Lilylicious)
- Add support for legacy Snakepit ( Wires77 )
- Add option to bypass Cold snap CD (Lilylicious)
- Add Minimum Resistance cap ( ifnjeff )
- Add support to disable Quivers on Unarmed characters (madinsane)
- Add support for flask enchants ( ifnjeff )
- Add support for different jewel radii for different tree versions ( Wires77 )
- Add radius numbers for a number of skills ( LocalIdentity )
- Fix bug where Elemental Penetration with Attacks was applying to other damage types ( PJacek )
- Fix Bane not gaining duration per curse applied ( PJacek )
- Fix Strength’s damage bonus double-dipping when using Iron Will ( PJacek )
- Fix gem levels not being properly limited ( PJacek )
- Fix weapon triggered skill parsing and Mana Cost ( LocalIdentity )
- Fix Bitterdream to use Inspiration Support instead of Reduced Mana Support ( Typepluto )
- Fix window title not being updated after saving a build (pHiney)
- Fix incorrect art for Lethal Pride keystones ( Wires77 )
- Fix build files increasing in size over time ( Wires77 )
- Change all instances of «Focussed» to «Focused» ( LocalIdentity )
Resources
If you’d like to spread the word about our project, link to our website:https://pathofbuilding.community/
If you want to download our fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases
If you’re interested in contributing to the fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CONTRIBUTING.md