Same message with Half-Life Beta and CounterStrike Beta on my Desktop PC.
I’ve a dual monitor setup (details below) and the game (in fullscreen mode) always starts on the primary monitor (set as primary in X-Server configuration, resolution 1632×920 59.9 hz) and gives me: «Error initializing Main frame buffer»
WORKAROUND: Start the game in windowed mode. After this, I could start Half-Life and also start a «New game» from the menu.
HowTo: Open Steam => right-click on the game => choose properties => start options => add «-window»
(terms might not be very exactly, because I use the german version and just translated it)
ExecCommandLine: "/home/user/opt/Steam/ubuntu12_32/steam steam://rungameid/70"
ExecSteamURL: "steam://rungameid/70"
CAPIJobRequestUserStats - Server response failed 2
System startup time: 16,21 seconds
Failed to load installscript /home/user/opt/Steam/SteamApps/common/Half-Life/installscript.vdf
Game update: AppID 70 "Half-Life (Beta)", ProcID 5767, IP 0.0.0.0:0
ExecCommandLine: "/home/user/.steam/root/ubuntu12_32/steam steam://open/driverhelperready"
ExecSteamURL: "steam://open/driverhelperready"
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197961396486 [API loaded yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561197961396486
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Error initializing MSAA frame buffer
Error initializing Main frame buffer
Game removed: AppID 70 "Half-Life (Beta)", ProcID 5787
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
ExecCommandLine: "/home/user/opt/Steam/ubuntu12_32/steam steam://rungameid/10"
ExecSteamURL: "steam://rungameid/10"
System startup time: 17,91 seconds
Failed to load installscript /home/user/opt/Steam/SteamApps/common/Half-Life/installscript.vdf
Game update: AppID 10 "Counter-Strike (Beta)", ProcID 3202, IP 0.0.0.0:0
ExecCommandLine: "/home/user/.steam/root/ubuntu12_32/steam steam://open/driverhelperready"
ExecSteamURL: "steam://open/driverhelperready"
Using breakpad crash handler
Setting breakpad minidump AppID = 10
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197961396486 [API loaded yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561197961396486
Error initializing MSAA frame buffer
Error initializing Main frame buffer
Game removed: AppID 10 "Counter-Strike (Beta)", ProcID 3202
My OS is openSUSE 12.2 x86_64 with Mesa 9.0.2-205.1 from: http://download.opensuse.org/repositories/X11:/XOrg/openSUSE_12.2/
Kernel: 3.4.11
======== System-Information (short) ========
CPU: AMD Phenom(tm) II X4 955 Processor
RAM: DDR3 3699 MB (4096 — videomemory)
Video: Advanced Micro Devices [AMD] nee ATI RS880 [Radeon HD 4200]
Video-Driver: opensource «radeon» driver
I know the proprietary ATI driver has better gaming performance but I like the opensource driver because it works much better with other parts of my X-Server.
Monitors: DualMonitor Setup:
DVI-0: 1632×920 59.9 hz (primary)
VGA-0: 1280×1024 60.0 hz
======== CPU ========
4 CORES (this is the first one)
processor : 0
vendor_id : AuthenticAMD
cpu family : 16
model : 4
model name : AMD Phenom(tm) II X4 955 Processor
stepping : 2
microcode : 0x10000db
cpu MHz : 2500.000
cache size : 512 KB
physical id : 0
siblings : 4
core id : 0
cpu cores : 4
apicid : 0
initial apicid : 0
fpu : yes
fpu_exception : yes
cpuid level : 5
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc rep_good nopl nonstop_tsc extd_apicid pni monitor cx16 popcnt lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt hw_pstate npt lbrv svm_lock nrip_save
bogomips : 6401.02
TLB size : 1024 4K pages
clflush size : 64
cache_alignment : 64
address sizes : 48 bits physical, 48 bits virtual
power management: ts ttp tm stc 100mhzsteps hwpstate
======== lspci ========
# sudo /sbin/lspci
00:00.0 Host bridge: Advanced Micro Devices [AMD] RS880 Host Bridge
00:01.0 PCI bridge: ASUSTeK Computer Inc. RS880 PCI to PCI bridge (int gfx)
00:0a.0 PCI bridge: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (PCIE port 5)
00:11.0 RAID bus controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 SATA Controller [Non-RAID5 mode]
00:12.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller
00:12.1 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0 USB OHCI1 Controller
00:12.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller
00:13.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller
00:13.1 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0 USB OHCI1 Controller
00:13.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller
00:14.0 SMBus: Advanced Micro Devices [AMD] nee ATI SBx00 SMBus Controller (rev 3c)
00:14.1 IDE interface: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 IDE Controller
00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA)
00:14.3 ISA bridge: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 LPC host controller
00:14.4 PCI bridge: Advanced Micro Devices [AMD] nee ATI SBx00 PCI to PCI Bridge
00:14.5 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI2 Controller
00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor HyperTransport Configuration
00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Address Map
00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor DRAM Controller
00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Miscellaneous Control
00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Link Control
01:05.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RS880 [Radeon HD 4200]
01:05.1 Audio device: Advanced Micro Devices [AMD] nee ATI RS880 HDMI Audio [Radeon HD 4200 Series]
02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03)
03:05.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8169 PCI Gigabit Ethernet Controller (rev 10)
03:06.0 Network controller: AVM GmbH Fritz!PCI v2.0 ISDN (rev 02)
03:08.0 FireWire (IEEE 1394): VIA Technologies, Inc. VT6306/7/8 [Fire II(M)] IEEE 1394 OHCI Controller (rev c0)
======== lsusb ========
# lsusb
Bus 001 Device 002: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB
Bus 004 Device 002: ID 046d:c012 Logitech, Inc. Mouseman Dual Optical
Bus 004 Device 003: ID 047b:0011 Silitek Corp. SK-1688U Keyboard
Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
======== lsmod ========
# lsmod
Module Size Used by
lp 17759 0
parport_pc 37265 1
st 44549 0
af_packet 39358 0
joydev 17457 0
nls_iso8859_1 12713 0
nls_cp437 16991 0
vfat 17461 0
fat 61276 1 vfat
usb_storage 57741 0
xt_tcpudp 12884 46
xt_pkttype 12504 7
xt_physdev 12587 2
xt_LOG 17471 31
xt_limit 12711 31
tun 22940 1
bridge 99037 1
stp 12931 1 bridge
ip6t_REJECT 12939 3
nf_conntrack_ipv6 14497 4
nf_defrag_ipv6 18107 1 nf_conntrack_ipv6
ip6table_raw 12683 1
ipt_REJECT 12541 3
iptable_raw 12678 1
xt_CT 12717 4
iptable_filter 12810 1
ip6table_mangle 12700 0
nf_conntrack_netbios_ns 12665 0
nf_conntrack_broadcast 12589 1 nf_conntrack_netbios_ns
nf_conntrack_ipv4 15005 11
nf_defrag_ipv4 12729 1 nf_conntrack_ipv4
ip_tables 27239 2 iptable_raw,iptable_filter
xt_conntrack 12760 15
nf_conntrack 97545 6 nf_conntrack_ipv6,xt_CT,nf_conntrack_netbios_ns,nf_conntrack_broadcast,nf_conntrack_ipv4,xt_conntrack
ip6table_filter 12815 1
ip6_tables 27207 3 ip6table_raw,ip6table_mangle,ip6table_filter
x_tables 33967 16 xt_tcpudp,xt_pkttype,xt_physdev,xt_LOG,xt_limit,ip6t_REJECT,ip6table_raw,ipt_REJECT,iptable_raw,xt_CT,iptable_filter,ip6table_mangle,ip_tables,xt_conntrack,ip6table_filter,ip6_tables
cpufreq_conservative 13783 4
cpufreq_userspace 13162 0
vboxpci 27253 0
vboxnetadp 25670 0
vboxnetflt 23442 0
cpufreq_powersave 12618 0
vboxdrv 336800 3 vboxpci,vboxnetadp,vboxnetflt
snd_hda_codec_hdmi 36102 1
snd_hda_codec_via 50554 1
snd_hda_intel 33312 2
snd_hda_codec 136135 3 snd_hda_codec_hdmi,snd_hda_codec_via,snd_hda_intel
fuse 86852 9
snd_hwdep 13602 1 snd_hda_codec
snd_pcm_oss 57810 0
snd_pcm 109282 4 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec,snd_pcm_oss
snd_seq 69746 0
snd_timer 29370 2 snd_pcm,snd_seq
snd_seq_device 14497 1 snd_seq
snd_mixer_oss 22413 1 snd_pcm_oss
snd 87206 15 snd_hda_codec_hdmi,snd_hda_codec_via,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm_oss,snd_pcm,snd_seq,snd_timer,snd_seq_device,snd_mixer_oss
radeon 932110 3
ttm 91974 1 radeon
drm_kms_helper 51052 1 radeon
sp5100_tco 13697 0
kvm_amd 59609 0
kvm 447778 1 kvm_amd
soundcore 15047 1 snd
i2c_piix4 13694 0
avmfritz 19238 0
mISDNipac 38797 1 avmfritz
drm 272508 5 radeon,ttm,drm_kms_helper
snd_page_alloc 18484 2 snd_hda_intel,snd_pcm
vhba 17838 0
button 13906 0
mISDN_core 101314 3 avmfritz,mISDNipac
r8169 61164 0
i2c_algo_bit 13413 1 radeon
k10temp 13119 0
firewire_ohci 40393 0
sg 36394 0
shpchp 37108 0
pci_hotplug 35159 1 shpchp
firewire_core 67735 1 firewire_ohci
edac_core 57401 0
sr_mod 22295 0
cdrom 46687 1 sr_mod
crc_itu_t 12707 1 firewire_core
ppdev 17678 0
edac_mce_amd 23303 0
asus_atk0110 18657 0
pcspkr 12718 0
parport 46310 3 lp,parport_pc,ppdev
powernow_k8 29092 1
hwmon_vid 12783 0
dm_mirror 21982 1
dm_region_hash 21404 1 dm_mirror
mperf 12667 1 powernow_k8
dm_log 18529 3 dm_mirror,dm_region_hash
wmi 19070 0
dm_mod 96026 10 dm_mirror,dm_log
microcode 35772 0
autofs4 42753 2
scsi_dh_hp_sw 12894 0
scsi_dh_emc 17258 0
scsi_dh_alua 17121 0
scsi_dh_rdac 17408 0
scsi_dh 14554 4 scsi_dh_hp_sw,scsi_dh_emc,scsi_dh_alua,scsi_dh_rdac
sata_via 13836 0
pata_via 13661 0
fan 12959 0
processor 44907 1 powernow_k8
ata_generic 12899 0
thermal 22790 0
thermal_sys 24703 3 fan,processor,thermal
pata_atiixp 13204 0
comment: I know the most people don’t use a xorg.conf any more but I like to!
======== xorg.conf ========
# cat /etc/X11/xorg.conf
Section "InputDevice"
# Driver "kbd" will be disabled unless 'Option "AutoAddDevices" "off"'
# is set in "ServerFlags" section.
Driver "kbd"
Identifier "Keyboard[0]"
Option "Protocol" "Standard"
Option "XkbLayout" "de"
Option "XkbModel" "microsoftpro"
Option "XkbRules" "xfree86"
Option "XkbVariant" "latin1"
EndSection
Section "InputDevice"
# Driver "mouse" will be disabled unless 'Option "AutoAddDevices" "off"'
# is set in "ServerFlags" section.
Driver "mouse"
Identifier "Mouse[1]"
Option "Buttons" "6"
Option "Device" "/dev/input/mice"
Option "Name" "Logitech Optical Mouse"
Option "Protocol" "explorerps/2"
Option "Vendor" "Sysp"
Option "ZAxisMapping" "4 5"
EndSection
Section "Screen"
DefaultDepth 24
SubSection "Display"
Depth 15
Modes "1920x1080" "1632x920_60.00" "1280x1024" "1280x960" "1280x800" "1152x864" "1280x768" "1280x720" "1024x768" "1280x600" "1024x600" "800x600" "768x576" "640x480"
Virtual 3840 1200
EndSubSection
SubSection "Display"
Depth 16
Modes "1920x1080" "1632x920_60.00" "1280x1024" "1280x960" "1280x800" "1152x864" "1280x768" "1280x720" "1024x768" "1280x600" "1024x600" "800x600" "768x576" "640x480"
Virtual 3840 1200
EndSubSection
SubSection "Display"
Depth 24
Modes "1920x1080" "1632x920_60.00" "1280x1024" "1280x960" "1280x800" "1152x864" "1280x768" "1280x720" "1024x768" "1280x600" "1024x600" "800x600" "768x576" "640x480"
Virtual 3840 1200
EndSubSection
SubSection "Display"
Depth 8
Modes "1920x1080" "1632x920_60.00" "1280x1024" "1280x960" "1280x800" "1152x864" "1280x768" "1280x720" "1024x768" "1280x600" "1024x600" "800x600" "768x576" "640x480"
Virtual 3840 1200
EndSubSection
Device "Device[0]"
Identifier "Screen-DVI"
Monitor "Monitor-DVI"
EndSection
Section "Screen"
DefaultDepth 24
SubSection "Display"
Depth 15
Modes "1280x1024" "1280x960" "1280x800" "1152x864" "1280x768" "1280x720" "1024x768" "1280x600" "1024x600" "800x600" "768x576" "640x480"
Virtual 3840 1200
EndSubSection
SubSection "Display"
Depth 16
Modes "1280x1024" "1280x960" "1280x800" "1152x864" "1280x768" "1280x720" "1024x768" "1280x600" "1024x600" "800x600" "768x576" "640x480"
Virtual 3840 1200
EndSubSection
SubSection "Display"
Depth 24
Modes "1280x1024" "1280x960" "1280x800" "1152x864" "1280x768" "1280x720" "1024x768" "1280x600" "1024x600" "800x600" "768x576" "640x480"
Virtual 3840 1200
EndSubSection
SubSection "Display"
Depth 8
Modes "1280x1024" "1280x960" "1280x800" "1152x864" "1280x768" "1280x720" "1024x768" "1280x600" "1024x600" "800x600" "768x576" "640x480"
Virtual 3840 1200
EndSubSection
Device "Device[0]"
Identifier "Screen-VGA"
Monitor "Monitor-VGA"
EndSection
Section "Device"
BoardName "RV350 AS"
Driver "radeon"
Identifier "Device[0]"
Option "monitor-DVI-0" "Monitor-DVI"
Option "monitor-VGA-0" "Monitor-VGA"
EndSection
Section "Monitor"
Identifier "Monitor-DVI"
Modeline "1632x920_60.00" 123.50 1632 1728 1896 2160 920 923 933 955 -hsync +vsync
Option "PreferredMode" "1632x920_60.00"
Option "Position" "0 104"
Option "Primary" "True"
VertRefresh 55-80
EndSection
Section "Monitor"
Identifier "Monitor-VGA"
Option "PreferredMode" "1280x1024"
# Option "RightOf" "Monitor-DVI"
Option "Position" "1632 0"
Option "Primary" "False"
VertRefresh 55-80
EndSection
Section "ServerLayout"
Identifier "Layout[all]"
InputDevice "Keyboard[0]" "CoreKeyboard"
InputDevice "Mouse[1]" "CorePointer"
Option "Clone" "off"
Option "Xinerama" "on"
Screen "Screen-DVI"
Screen "Screen-VGA"
EndSection
======== /sbin/modinfo radeon ========
# /sbin/modinfo radeon
filename: /lib/modules/3.4.11-2.16-desktop/kernel/drivers/gpu/drm/radeon/radeon.ko
license: GPL and additional rights
description: ATI Radeon
author: Gareth Hughes, Keith Whitwell, others.
firmware: radeon/R520_cp.bin
... (cut out a lot of "firmware" lines here, tell me if you need them)
firmware: radeon/TAHITI_pfp.bin
srcversion: 1124FB573434F298333312E
alias: pci:v00001002d000099A4sv*sd*bc*sc*i*
... (cut out a lot of "alias" lines here, tell me if you need them)
alias: pci:v00001002d00003150sv*sd*bc*sc*i*
depends: drm,drm_kms_helper,ttm,i2c-algo-bit
intree: Y
vermagic: 3.4.11-2.16-desktop SMP preempt mod_unload modversions
parm: no_wb:Disable AGP writeback for scratch registers (int)
parm: modeset:Disable/Enable modesetting (int)
parm: dynclks:Disable/Enable dynamic clocks (int)
parm: r4xx_atom:Enable ATOMBIOS modesetting for R4xx (int)
parm: vramlimit:Restrict VRAM for testing (int)
parm: agpmode:AGP Mode (-1 == PCI) (int)
parm: gartsize:Size of PCIE/IGP gart to setup in megabytes (32, 64, etc) (int)
parm: benchmark:Run benchmark (int)
parm: test:Run tests (int)
parm: connector_table:Force connector table (int)
parm: tv:TV enable (0 = disable) (int)
parm: audio:Audio enable (1 = enable) (int)
parm: disp_priority:Display Priority (0 = auto, 1 = normal, 2 = high) (int)
parm: hw_i2c:hw i2c engine enable (0 = disable) (int)
parm: pcie_gen2:PCIE Gen2 mode (1 = enable) (int)
parm: msi:MSI support (1 = enable, 0 = disable, -1 = auto) (int)
- Печать
Страницы: 1 … 62 63 [64] 65 66 … 229 Вниз
Тема: Steam клиент, проблемы и решения! (Прочитано 504098 раз)
0 Пользователей и 1 Гость просматривают эту тему.
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лесной_зонтик
у меня как будто инета нет!моргнет на секунду при нажатии рефреш и все пусто!
Черт его знает, возможно проблема с местер-сервером у steam, который как раз и отвечает за поиск игровых серверов…
Моя мечта поставить на комп Linux, Unix, *BSD, Mac OS X, OpenSolaris, OS/2, Windows.
Не спрашивайте зачем. Сам не знаю
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logdog
Прошу прощения… ? бед один ресет ребут возродил конект.
Ну что кто на меня?))))))))))))
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Арчи
у кого нибудь контра коннектится к сервакам???
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лесной_зонтик
у кого нибудь контра коннектится к сервакам???
у меня, а что?
Моя мечта поставить на комп Linux, Unix, *BSD, Mac OS X, OpenSolaris, OS/2, Windows.
Не спрашивайте зачем. Сам не знаю
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Арчи
у кого нибудь контра коннектится к сервакам???
у меня, а что?
к защищенным сервакам я имел в виду с VAC, у меня ругается то на карту то на wallpuff1.spr
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logdog
и у меня.только что попробывал на сервере good game. только выстрел начинается со второго нажатие на клавишу мыши… может сервак или мыша не выдержала выхода cs ))) на других не пробывал…
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лесной_зонтик
Арчи, logdog, начало поста:
https://forum.ubuntu.ru/index.php?topic=205249.msg1624694#msg1624694
Насчет карт — это норм, на некоторых серверах используются не оригинальные карты, а модифицированные, хоть и имена теже, вот сервер и сообщает: «А у меня то, карта совсем другая».
Выход тут такой, если нужно подключиться именно к такому серверу, либо переименовываете, либо удаляете провинившуюся карту из ~/.steam/steam/SteamApps/common/Half-Life/cstrike/maps
« Последнее редактирование: 26 Января 2013, 23:16:50 от лесной_зонтик »
Моя мечта поставить на комп Linux, Unix, *BSD, Mac OS X, OpenSolaris, OS/2, Windows.
Не спрашивайте зачем. Сам не знаю
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serega3907
Помогите. Скачал КС (была куплена ранее) пробовал запускать — вообще не стартовала. Снес полностью стим,переустановил стим,КС, теперь при запуске контры вылазит окно с сошибкой Error initializing MSAA frame buffer
steam
optirun steam
так игра вроде запускается и сразу закрывается
« Последнее редактирование: 26 Января 2013, 23:21:13 от serega3907 »
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Арчи
« Последнее редактирование: 26 Января 2013, 23:27:13 от Арчи »
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лесной_зонтик
Арчи,нет, у беты контры есть «баг», имеются проблемы с подключением к «защищенным» серверам. Нужно ждать исправления от разрабов.
Что значит поставить клавиши, а что там не так?
options — вкладка «keyboard», выбираем действие, у которого хотим изменить клавишу — кнопка «edit key» — нажимаем новую клавишу — клавиша «apply».
« Последнее редактирование: 26 Января 2013, 23:34:38 от лесной_зонтик »
Моя мечта поставить на комп Linux, Unix, *BSD, Mac OS X, OpenSolaris, OS/2, Windows.
Не спрашивайте зачем. Сам не знаю
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serega3907
И еще вопрос, обладатели Nv Optimus, какую версию видеодрайвера используете?
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лесной_зонтик
И еще вопрос, обладатели Nv Optimus, какую версию видеодрайвера используете?
304.64 (но подумываю обновиться до последней)
Моя мечта поставить на комп Linux, Unix, *BSD, Mac OS X, OpenSolaris, OS/2, Windows.
Не спрашивайте зачем. Сам не знаю
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serega3907
И еще вопрос, обладатели Nv Optimus, какую версию видеодрайвера используете?
304.64 (но подумываю обновиться до последней)
как их правильно обновить на оптимусе? и по поводу предидущего вопроса можете что нибудь подсказать?
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shmelg
запустил, работает. к серверам не ко всем подключается. видеокарта Radeon 6850.
у меня вопрос — как добиться 100 FPS ?
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Витька
скажите, а какую контру-то качать? Кондишын зэро пойдёт?
- Печать
Страницы: 1 … 62 63 [64] 65 66 … 229 Вверх
Hi all
I’ve never really worked with textures or buffers in OpenGL…until now. I’m trying to use a FBO for off-screen rendering and I’m receiving a GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT error when I call glCheckFramebufferStatusEXT() after initialization.
What am I missing? I used a renderbuffer for color instead of a texture. Maybe this is a no-no, but I’ve read otherwise (though I haven’t seen any examples).
void Engine::_initialize(int width, int height, GLenum internalformat)
{
// save dimensions
_width = width;
_height = height;
_internalformat = internalformat;
// set up hdc and rdc
_hdc = GetDC(NULL);
// set the pixel format for the DC
ZeroMemory (&_pfd, sizeof (_pfd));
_pfd.nSize = sizeof (_pfd);
_pfd.nVersion = 1;
_pfd.dwFlags = PFD_SUPPORT_OPENGL;
_pfd.iPixelType = PFD_TYPE_RGBA;
_pfd.cColorBits = 24;
_pfd.cDepthBits = 24;
_pfd.iLayerType = PFD_MAIN_PLANE;
int iFormat = ChoosePixelFormat(_hdc, &_pfd);
SetPixelFormat(_hdc, iFormat, &_pfd);
// create and enable the render context (RC)
_hrc = wglCreateContext(_hdc);
wglMakeCurrent(_hdc, _hrc);
// get last bound FBO
GLuint last_fb = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, (GLint *)&last_fb);
// make our frame buffer
glGenFramebuffersEXT(1, &_fb);
// select on which FBO to operate
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _fb);
// initialize depth renderbuffer
glGenRenderbuffersEXT(1, &_depthb);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, _depthb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, _width, _height);
// attach renderbuffer to framebuffer depth buffer
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, _depthb);
// initialize color renderbuffer
glGenRenderbuffersEXT(1, &_colorb);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, _colorb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, _internalformat, _width, _height);
// attach renderbuffer to framebuffer color buffer
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, _colorb);
// check status
int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
// unbind renderbuffers from current context
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
if (_depthb != 0)
glDeleteRenderbuffersEXT(1, &_depthb);
if (_colorb != 0)
glDeleteRenderbuffersEXT(1, &_colorb);
if (_fb != 0)
glDeleteFramebuffersEXT(1, &_fb);
// fallback, fail
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, last_fb);
return;
}
// fallback
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, last_fb);
}
// edit — retitled the thread
[Edited by — cstdio on September 26, 2005 11:56:13 PM]
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#1 |
Human being with feelings Join Date: Aug 2012 Posts: 12 |
I am fairly new to the DAW scene. I have a Lexicon Alpha audio interface that I have a condenser microphone hooked up to. Everything works perfectly when I hop in Audacity or Free Sound Recorder. I am getting this error message when I try to select my audio interface driver when I am in reaper, however. I’ll have to be honest and say I do not have a clue as to what the problem is, or even how to fix it. Any help would be greatly appreciated. If any additional details would be needed, let me know. Thanks |
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#2 |
Human being with feelings Join Date: Jun 2010 Location: Sweden Posts: 1,432 |
Try select ASIO first, and then select among the drivers that come up then. I had similar things happend when I select DirectSound which is used by Windows sound. Just guessing…
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#3 |
Human being with feelings Join Date: Aug 2012 Posts: 12 |
Quote:
Originally Posted by Nip Try select ASIO first, and then select among the drivers that come up then. I had similar things happend when I select DirectSound which is used by Windows sound. Just guessing… I had the ASIO device selected and the ASIO driver as well. When I clicked okay or when I try to record, I always get the same error, failed to initialize buffers… |
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#4 |
Human being with feelings
Join Date: Mar 2012 Location: Asheville NC Posts: 1,335 |
Just a couple of guesses but: 2) Have you tried adjusting the buffer on your ASIO? You might have to find a sweet spot for your hardware and Reaper to work together too. A fresh re-install/restart with no other programs open might not hurt if you can’t get it to work. It wouldn’t hurt to post your computer info, operating system, and so on for more specific advice. |
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#5 |
Human being with feelings Join Date: Aug 2012 Posts: 12 |
Quote:
Originally Posted by Swamp Ape Just a couple of guesses but: 2) Have you tried adjusting the buffer on your ASIO? You might have to find a sweet spot for your hardware and Reaper to work together too. A fresh re-install/restart with no other programs open might not hurt if you can’t get it to work. It wouldn’t hurt to post your computer info, operating system, and so on for more specific advice. I have not tried adjusting the buffering, mainly because I have no idea how. I don’t doubt that it would solve the issue, it makes sense…I just really wouldn’t know what to tweek and by how much. I’ll definitely try a fresh reinstall…but I have recently been having very bad lockups while trying to access the preferences in Reaper with my ASIO plugged in…to the point where I need to do a hard boot. Hopefully it’ll be okay and I can proceed to fix up the buffering, I guess I would need some pointers on how to do that. As for my computer… Hewlett-Packard with AMD Athlon(tm) II X3 445 Processor 3.10 GHz |
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#6 |
Human being with feelings Join Date: Aug 2012 Posts: 2 |
I have the same issues with the Omega and I am getting ready to smash it. It works fine for other programs, sound and media playback but it will not work in Reaper. Used the new Omega drivers and it goes straight to the fail mode. Tried the latest ASIO4all drivers too. ASIO4all just gives constant static noise. I have a Line6 Guitar port that works flawlessly with the Guitar port drivers, input and output but it has no mic inputs or MIDI either. Regardless, I know Reaper and my system are good, it is just something in the Omega. If anyone has any other ideas, I am listening. If it won’t work, its going up on Ebay… I am open to suggestions on the best all in one interface for instruments, mics, and MIDI in case this just won’t work… |
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#7 |
Human being with feelings Join Date: Apr 2015 Posts: 1 |
the same problem almost. |
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#8 |
Human being with feelings
Join Date: Feb 2014 Posts: 11 |
having the same issue now. Two different computers I have tried and now this is my second interface. I’m not sure what is next to do….. My original gear was Focusrite 24 DSP firewire New setup I think my machine is plenty powerful enough for what I am doing. It’s more of a machine than my singers Apple Desktop. |
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#9 |
Human being with feelings Join Date: Dec 2015 Posts: 1,685 |
If you are on PC, you might want to try VoiceMeeter, which has its own ASIO driver, if ASIO4ALL doesn’t work for you. Although I’m not sure it will be much better. But first make sure no other application is running in the background and using audio. This includes the web browser, even if there is no audio running. Because THAT may sometimes cause the issue. |
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#10 |
Human being with feelings
Join Date: Feb 2014 Posts: 11 |
the firewall is off only because I have a router firewall. So the software one is disabled. I just removed Fractal’s drive for testing. Really annoying because this interface is so much cleaner than my Focusrite interface. Really bumming out since I hoped this interface would solve my issue along with a nice upgrade. I can disable wifi while recording since I have a switch. I will thanks |
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#11 |
Human being with feelings
Join Date: Feb 2014 Posts: 11 |
seemed to work and now after trying to listen again after walking away it’s back. I’m wondering if the whole issue is just Reaper. I love the application, don’t get me wrong but what else do I need to change to get rock solid recording and play back with destroying my monitors ever time the signal breaks up. |
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Forum Jump |
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#51
Yes it will. Games on valve keep both their Mac and PC version in one copy.
———-
If that doesn’t say enough about VALVe.. Well it doesn’t actually. Nothing can tell you how amazing VALVe is. If you have not played Portal, do that now. Notice the company took their time to port this old game over to the Mac just so they can sell them for cheap. They care about customers, not money. Making games free for a limited time before they make a sequel… thats great marketing that makes everybody happy!
LOL, every and each company cares about money.
a0me
macrumors 65816
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#52
That game was awesome when it first came out.
I used to play it up close on a 120″ projection screen with 5.1 Surround system in the dark and it was very scary!I wonder if Steam would let me play it on the Mac for free, considering I owned the Windows version.
I guess I’ll sign in later to see what happens.
If you still have your CD-Key, you simply need to activate your game on Steam and boom, they’ll show up in your library: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352.
I’ve just done it on my Mac with my CD-Key for Half-Life: Adrenaline Pack that I bought about 15 years ago for my Windows PC and all the games included in the CD showed up in my library.
Right now, only Half-Life and Counter-Strike (which show up as «Half-Life (Beta)» and «Counter-Strike (Beta)» on my Mac) are installable though.
———-
I took the train ride in the beginning of the game and got my answer when I looked at Barney — it’s the HD Barney. Doesn’t that mean it’s Half-Life: Source?
Maybe you’re playing with the «High Definition pack» that was included with the expansion Half-Life: Blue Shift turned on.
ikir
macrumors 68000
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#53
Oh yeeess!!! Finally, now I hope for Opposing Force
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#54
Too little, too late.
I have the windows version and I see it in my mac library now, but the game is completely outdated to be enjoyed today, especially with Black Mesa mod out.
I don’t see why anyone may give 10$ for that game today, only if it is bundle with other valve games it worth getting it, just for nostalgia.
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#55
Freaking took them long enough!
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#56
OMG THIS IS GREAT NEWS!
As an all-time Counter Strike 1.6 player, this opens up for 1.6 on the Mac!! Have been missing this for a long time, and it’s the ONLY reason I have Windows installed via Boot Camp.
Hope Valve will port 1.6 too — it shouldn’t be so difficult as it’s just a mod for HL1
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#57
I had posted previously about the listing of files on the Linux version where Blue Shift and possibly Opposing Forces info was listed.
Here’s the output of the Half-Life directory:
Code:
uquevedo@intelc2d:~/.local/share/Steam/SteamApps/common/Half-Life$ ls -la total 86776 drwxrwxr-x 39 uquevedo uquevedo 4096 Jan 24 20:30 . drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:59 .. drwxrwxr-x 14 uquevedo uquevedo 4096 Jan 24 19:56 bshift drwxrwxr-x 5 uquevedo uquevedo 4096 Jan 24 19:56 bshift_hd drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 chromehtml.dylib.dSYM -rwx------ 1 uquevedo uquevedo 6621710 Jan 24 19:58 chromehtml.so -rwx------ 1 uquevedo uquevedo 427935 Jan 24 19:58 core.so -rwx------ 1 uquevedo uquevedo 646744 Jan 24 19:58 crashhandler.so drwxrwxr-x 15 uquevedo uquevedo 4096 Jan 24 19:59 cstrike drwxrwxr-x 2 uquevedo uquevedo 4096 Jan 24 19:56 cstrike_beta drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 cstrike_lv drwxrwxr-x 16 uquevedo uquevedo 4096 Jan 24 19:59 czero drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 czero_lv drwxrwxr-x 15 uquevedo uquevedo 4096 Jan 24 19:56 czeror drwxrwxr-x 2 uquevedo uquevedo 4096 Jan 24 19:58 dedicated -rwx------ 1 uquevedo uquevedo 295537 Jan 24 19:59 demoplayer.so drwxrwxr-x 12 uquevedo uquevedo 4096 Jan 24 19:59 dmc drwxrwxr-x 15 uquevedo uquevedo 4096 Jan 24 19:59 dod -rwx------ 1 uquevedo uquevedo 2057878 Jan 24 19:59 engine_amd64.so drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 engine.dylib.dSYM -rwx------ 1 uquevedo uquevedo 2881163 Jan 24 19:59 engine_i486.so -rwx------ 1 uquevedo uquevedo 1647612 Jan 24 19:59 ffmpegsumo.so -rwx------ 1 uquevedo uquevedo 171762 Jan 24 19:59 filesystem_stdio_amd64.so -rwx------ 1 uquevedo uquevedo 390364 Jan 24 19:59 filesystem_stdio.so drwxrwxr-x 14 uquevedo uquevedo 4096 Jan 24 19:59 gearbox drwxrwxr-x 5 uquevedo uquevedo 4096 Jan 24 19:56 gearbox_hd drwxrwxr-x 2 uquevedo uquevedo 4096 Jan 24 19:56 gldrv -rw-rw-r-- 1 uquevedo uquevedo 93 Jan 25 06:06 hl.conf drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 hlds_darwin.dSYM drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 hlds.dSYM -rwx------ 1 uquevedo uquevedo 41251 Jan 24 19:59 hl_linux drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 hw.dylib.dSYM -rwx------ 1 uquevedo uquevedo 9004910 Jan 24 19:59 hw.so drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 libcef.dylib.dSYM -rwx------ 1 uquevedo uquevedo 52921572 Jan 24 19:59 libcef.so -rwx------ 1 uquevedo uquevedo 1624698 Jan 24 19:59 libffmpegsumo.so -rwx------ 1 uquevedo uquevedo 485016 Jan 24 19:59 libMiles.so drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 libsdl2-2.0.0.dylib.dSYM -rwx------ 1 uquevedo uquevedo 901359 Jan 24 19:59 libsdl2-2.0.so.0 -rwx------ 1 uquevedo uquevedo 76032 Jan 24 19:59 libsteam_api.so drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 libsteam.dylib.dSYM -rwx------ 1 uquevedo uquevedo 4383138 Jan 24 19:59 libsteam.so -rwx------ 1 uquevedo uquevedo 470117 Jan 24 19:59 libtier0.so -rwx------ 1 uquevedo uquevedo 441109 Jan 24 19:59 libvstdlib.so drwxrwxr-x 95 uquevedo uquevedo 4096 Jan 24 19:56 localization drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 mediabrowser drwxrwxr-x 16 uquevedo uquevedo 4096 Jan 24 19:56 platform -rwx------ 1 uquevedo uquevedo 424909 Jan 24 19:59 proxy.so drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:59 redist drwxrwxr-x 13 uquevedo uquevedo 4096 Jan 24 19:56 reslists drwxrwxr-x 12 uquevedo uquevedo 4096 Jan 24 19:59 ricochet drwxrwxr-x 14 uquevedo uquevedo 4096 Jan 24 19:59 tfc drwxrwxr-x 4 uquevedo uquevedo 4096 Jan 24 19:56 tfc_hd drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 tfc_lv drwxrwxr-x 16 uquevedo uquevedo 4096 Jan 24 19:59 valve drwxrwxr-x 5 uquevedo uquevedo 4096 Jan 24 19:56 valve_hd drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 valve_lv drwxrwxr-x 4 uquevedo uquevedo 4096 Jan 24 19:56 valve_old -rwx------ 1 uquevedo uquevedo 893449 Jan 24 19:59 vgui2.so -rwx------ 1 uquevedo uquevedo 974304 Jan 24 19:59 vgui.so -rwx------ 1 uquevedo uquevedo 54955 Jan 24 19:59 voice_miles.so drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 voice_silk.dylib.dSYM -rwx------ 1 uquevedo uquevedo 664256 Jan 24 19:59 voice_silk.so drwxrwxr-x 3 uquevedo uquevedo 4096 Jan 24 19:56 voice_speex.dylib.dSYM -rwx------ 1 uquevedo uquevedo 135312 Jan 24 19:59 voice_speex.so
Pretty interesting…blueshift and gearbox in particular.
I don’t know how excited I would get over that. When I downloaded the Portal and Portal 2 bundle a few weeks ago, it included the Level Editor.
Problem? It doesn’t work in Mountain Lion.
———-
Damn, people are still worked up over a 12 year old game?
Valve, unlike a lot of game developers, is squarely on the side of gamers. For example, I was able to pick up two incredible games — Portal and Portal 2 — for $6 as a bundle!! Who does that?? EA? Nope? Blizzard? Nope. They’re in it for those who enjoy their games, fantastic as they are. Left 4 Dead 2? I so got sucked into it, 32 hours logged before I knew what the Hell happened! «Best coop game ever» doesn’t do it justice!
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#58
Am I the only one who was hoping we’d see the OS 9 (Mac Classic OS ) version released? Even just for fun?
![]()
Let me see if I can find my PPC 6100 or my Lombard.
I think my PB 520c can only run 8.1.
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#59
If you still have your CD-Key, you simply need to activate your game on Steam and boom, they’ll show up in your library: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352.
I’ve just done it on my Mac with my CD-Key for Half-Life: Adrenaline Pack that I bought about 15 years ago for my Windows PC and all the games included in the CD showed up in my library.
Right now, only Half-Life and Counter-Strike (which show up as «Half-Life (Beta)» and «Counter-Strike (Beta)» on my Mac) are installable though.
———-
Maybe you’re playing with the «High Definition pack» that was included with the expansion Half-Life: Blue Shift turned on.
Thank you for the info
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#60
LOL, every and each company cares about money.
Well, sort of…some companies care about money to the exclusion of everything else and will do nothing without running the numbers and trying to maximize everything, whereas some companies will do something because they think it’s nice to do but doesn’t necessarily have any immediate tangible effect on the bottom line. Valve is run in a highly non-standard way, though it sounds like it would be an interesting place to work.
—Eric
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#61
How about the Counterstrike Mod?
Amen. And The Specialists 3.0
———-
I wonder if this is a port of Half-Life: Source, or of the actual (Non-Source) Half-Life.
Non-source judging by the screenshots.
———-
Damn, people are still worked up over a 12 year old game?
Yeah.. it’s awesome.
———-
Really? There wasn’t much difference between the two though, just graphics, right?
No, different stories. But the graphics difference was amazing. I remember playing HL: Source and it was… «Wow… » back when it first came out.
———-
OMG THIS IS GREAT NEWS!
As an all-time Counter Strike 1.6 player, this opens up for 1.6 on the Mac!! Have been missing this for a long time, and it’s the ONLY reason I have Windows installed via Boot Camp.
Hope Valve will port 1.6 too — it shouldn’t be so difficult as it’s just a mod for HL1
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You still play 1.6? I would log on every once in a while…but I thought 1.6 was taken over by aimbots and walls. Unless… you are one of those aforementioned people?
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#62
No, same story. Half-Life: Source is just Half-Life ported to the Source engine, nothing more.
—Eric
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#63
The Mac version is not available in Australia yet.
Yeah tis.
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#64
I took the train ride in the beginning of the game and got my answer when I looked at Barney — it’s the HD Barney. Doesn’t that mean it’s Half-Life: Source? I can’t see Valve porting the original HL1, which ran on an entirely different engine than the one they’ve already ported to OS X for HL2.
HL: Source actually uses the original character models, not the HD pack that came with Blue Shift. Though they could always be rectifying that in this version.
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#65
Damn, people are still worked up over a 12 year old game?
Sure, why not? It’s a game known today as a modern classic, a landmark title in the history of video games, and one that us Mac gamers (and us Dreamcast gamers ) were literally cheated out of — a nearly-complete version was created, but never shipped. Now we will have a chance to play it on our platform of choice. I’m looking forward to giving it a try, though I’ll personally hold off buying until there’s an official announcement from Valve — from the problems some folks are having, it’s sounding like maybe this is a late beta that sneaked out to the public before it was ready or something like that.
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#66
I can’t get this to launch it just sits at the Half-Life screen (the one with Gordon and his big gun) and for some reason keeps on invoking my screensaver.
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#67
On my 2006 Macbook (2ghz, 2Gb ram, gma950), I’m getting an error on launch.
Fatal error :
Error initializing Main frame buffer.
I only get this error in full screen mode.
I can get the game to work using windowed mode….
I’ve looked the error on Google, and several Linux users are reporting the error.
https://github.com/ValveSoftware/steam-for-linux/issues/894
Let’s hope for the best.
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#68
Anyone know how to disable the HD weapons? Don’t like them or the new sound effects.
The HD models are fine, just the weapons suck compared to the originals.
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#69
I can’t get this to launch
it just sits at the Half-Life screen (the one with Gordon and his big gun) and for some reason keeps on invoking my screensaver.
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Well, the version I have in my steam library clearly says (Beta) on it. I bought it ages ago in the Orange Box. Never said that till now.
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#70
The bad news is that the game is literally older than my 7 year old 1,1.
The good news is that its a game my 1,1 can really render well.
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#71
tonight were gonna party like its 1999.
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#72
Not on the UK Steam store that I can see.
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#73
Half Life…say hello to my little friend, Mr. 4870. heh heh heh. This baby didnt come cheap but, then again, x2 anti aliasing and 25 FPS never does.
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#74
Gosh when is Episode 3 coming out?
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#75
Well, sort of…some companies care about money to the exclusion of everything else and will do nothing without running the numbers and trying to maximize everything, whereas some companies will do something because they think it’s nice to do but doesn’t necessarily have any immediate tangible effect on the bottom line. Valve is run in a highly non-standard way, though it sounds like it would be an interesting place to work.
—Eric
Yep. Some companies recognize that providing a product or service that makes your customers happy has a tendency to result in profits. As a result, they make happy customers priority one, and profits are simply a side-effect of achieving that.