Error invalid program шейдеры

[Shaders] Error: Invalid program «gbuffers_ #5909 Comments Description of Issue Invalid Program shaders errors «gbuffers_basic» «gbuffers_textured» «gbuffers_terrain» «gbuffers_block» «gbuffers_entities» «gbuffers_entities_glowing» «gbuffers_hand» «gbuffers_weather» «gbuffers_water» Steps to Reproduce using BSL shaders, had tested multiple versions of the shader itself to see if that was the problem, but using the current 8.0.01, and previous v 8.0 that […]

Содержание

  1. [Shaders] Error: Invalid program «gbuffers_ #5909
  2. Comments
  3. Description of Issue
  4. Steps to Reproduce
  5. OptiFine Version
  6. Installation Method
  7. Fabric/Forge Version
  8. OptiFabric Version
  9. Other Installed Mods
  10. Log Files/Crash Reports
  11. F3 Debug Screenshot
  12. Prior Testing
  13. Additional Information
  14. OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutout #1475
  15. Comments
  16. Footer
  17. Help! Shaders are bugged.
  18. Как исправить фатальную ошибку при загрузке вершинного шейдера CS: GO
  19. Метод 1: проверьте целостность файлов игры в Steam
  20. Метод 2: изменить параметры запуска для CS: GO
  21. Метод 3: удалите CS: GO и переустановите его
  22. Метод 4: удалите шейдер и снова проверьте целостность
  23. Метод 5: обновление драйверов графического процессора до последней версии

[Shaders] Error: Invalid program «gbuffers_ #5909

Description of Issue

Invalid Program shaders errors
«gbuffers_basic»
«gbuffers_textured»
«gbuffers_terrain»
«gbuffers_block»
«gbuffers_entities»
«gbuffers_entities_glowing»
«gbuffers_hand»
«gbuffers_weather»
«gbuffers_water»

Steps to Reproduce

using BSL shaders, had tested multiple versions of the shader itself to see if that was the problem, but using the current 8.0.01, and previous v 8.0 that I had working fine in minecraft 1.16.5, both show the same message and do not display correctly

OptiFine Version

pre 24, but also has been the same issue using every pre version that had shaders

Installation Method

used the installer

Fabric/Forge Version

fabric 0.7.3 with api 0.34.9
though running through optifine instead has the problem still

OptiFabric Version

Other Installed Mods

custom skin loader
death controls
flytrelib
inventory pause
mod menu
respawnable pets
voxelmap

running without the mods still doesn’t fix the issue though

Log Files/Crash Reports

F3 Debug Screenshot

Prior Testing

happens every time shader is loaded using optifine, other mods or not
specifically BSL shader

Additional Information

The text was updated successfully, but these errors were encountered:

this info is for sp614x:
the error comes from the fact, that bsl uses the same shader files for vertex and fragment shaders which causes your shader patching to include inputs in the fragment shader, which are only meant for the vertex shader.
to be exact they are the following:

from these in ivec2 UV1; causes the compile error, since integer inputs cant be interpolated between vertices and need a ‘flat’ qualifier.
the NVIDIA driver seems to ignore these since they are not actually used in the final shader, but AMD seems to not do that.
to fix the problem, you should only add these inputs to the .vsh shaders, where they are actually needed.
this also causes the shader to fail to compile with intel.

Источник

OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutout #1475

Receiving this error spammed to console with Sevtech Ages. Possibly a mod incompatibility? Would be nice to know which one perhaps.

[main/ERROR] [shadersmod.common.SMCLog]: [Shaders] OpenGL error: 1281 (Invalid value), program: shadow, at: shadow terrain cutout

I’m using latest Optifine (not preview), and Sevtech Ages modpack.

Here’s some logs, in case it helps

The text was updated successfully, but these errors were encountered:

To find the problematic mod:

  1. Remove half of the mods (without OptiFine), test
  2. If the problem still appears continue with 1.
  3. If the problem doesn’t appear, restore the removed mods and remove the other half of the mods
  4. Repeat until only 1 or 2 mods are left

Does this happen without shaders?
Does it happen with another shader pack?

  • This does not occur when shaders are unloaded
  • This happens using different shader pack: seus renewed, sildur’s 1.17 w/volumetric, BSL 7, etc.

Not sure if I will have time to do ye old 50/50 elimination game, but was hoping that maybe someone in the community (or on your team) might have seen this since sevtech is a popular pack.

Nevermind — I guess when I saw the previous BDcraft / 1281 bug i did not see the «disable rendering regions» solution (maybe i looked at it before the solution posted, dunno). Disable render regions does seem to eliminate this problem.

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Источник

Help! Shaders are bugged.

HEy all nice guys here, could someone help me? i just installed the seus shader, and i saw a weird screen, almost all was black, and the picture was really small at the left end.
and i saw some error messages:
Error invalid program «gbuffers_textured_lit»
Error invalid program «composite»
Error invalid program «final»

what can i do against this? why does that appear? please help me!

use dxdiag to figure out your graphics, or hit F3 in game and it should say something about display adapter — i could be wrong about the F3 since i have never used 1.8

— on a side note, i like the shaders you got on your sig Sergeant Sarcasm

WARNING: 0:552: Only GLSL version > 110 allows postfix «F» or «f» for float

WARNING: 0:98: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:98: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:99: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:99: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:99: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:99: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:100: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:100: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:100: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:104: Only GLSL version > 110 allows postfix «F» or «f» for float

[Shaders] Program loaded: composite2
[Shaders] Shader info log: /shaders/final.vsh
WARNING: 0:3: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:31: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:34: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:34: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:42: Only GLSL version > 110 allows postfix «F» or «f» for float

[Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
[Shaders] Shader info log: /shaders/final.fsh
WARNING: 0:20: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:75: Only GLSL version > 110 allows postfix «F» or «f» for float

WARNING: 0:530: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:531: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:532: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:533: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:527: ‘const 7-element array of float’ : cannot declare arrays of this qualifier
ERROR: 0:527: ‘const’ : non-matching types (using implicit conversion) for const initializer
WARNING: 0:536: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:536: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:544: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:544: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:546: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:547: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:548: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:549: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:550: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:551: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:552: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
WARNING: 0:565: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:566: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:566: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:571: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:571: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:571: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:571: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:571: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:584: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:585: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:591: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:592: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:593: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:594: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:595: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:596: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:597: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:598: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:592: ‘const 7-element array of float’ : cannot declare arrays of this qualifier
ERROR: 0:592: ‘const’ : non-matching types (using implicit conversion) for const initializer
ERROR: 0:601: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:602: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:603: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:604: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:605: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:606: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
ERROR: 0:607: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
WARNING: 0:609: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:609: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
WARNING: 0:610: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:610: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
WARNING: 0:611: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:611: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
WARNING: 0:612: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:612: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
WARNING: 0:613: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:613: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
WARNING: 0:614: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:614: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
WARNING: 0:615: Only GLSL version > 110 allows postfix «F» or «f» for float
ERROR: 0:615: ‘bloomWeight’ : left of ‘[‘ is not of type array, matrix, or vector
WARNING: 0:621: Only GLSL version > 110 allows postfix «F» or «f» for float

WARNING: 0:763: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:800: Only GLSL version > 110 allows postfix «F» or «f» for float

[Shaders][SEVERE] Error linking program: 21
[Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Attached fragment shader is not compiled.

GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[Shaders][SEVERE] [Shaders] Error: Invalid program «final»
[21:51:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «final»
[Shaders] Shader info log: /shaders/shadow.vsh
WARNING: 0:29: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:36: Only GLSL version > 110 allows postfix «F» or «f» for float

WARNING: 0:223: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:223: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:238: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:241: Only GLSL version > 110 allows postfix «F» or «f» for float

[Shaders] Shader info log: /shaders/shadow.fsh
WARNING: 0:89: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:92: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:92: Only GLSL version > 110 allows postfix «F» or «f» for float
WARNING: 0:94: Only GLSL version > 110 allows postfix «F» or «f» for float

[Shaders] Program loaded: shadow
[Shaders] usedColorBuffers: 4
[Shaders] usedDepthBuffers: 1
[Shaders] usedShadowColorBuffers: 0
[Shaders] usedShadowDepthBuffers: 1
[Shaders] usedColorAttachs: 4
[Shaders] usedDrawBuffers: 4
[Shaders] Framebuffer created.
[Shaders] Shadow framebuffer created.
[Shaders] Reset world renderers
[Shaders] Reset model renderers
[21:51:01] [Client thread/INFO]: [CHAT]
[21:51:01] [Client thread/INFO]: [CHAT] Submarinebuilder joined the game
[21:51:01] [Client thread/INFO]: [CHAT] Welcome,

Источник

Как исправить фатальную ошибку при загрузке вершинного шейдера CS: GO

Некоторые игроки CS: GO сообщают, что во время игры игра вылетает и выскакивает сообщение, показывающее «фатальную ошибку загрузки вершинного шейдера». Эта проблема обычно встречается в Windows 10, и многие люди сообщают, что ошибка возникла сразу после установки Steam и CS: GO на новый ПК.

CS: GO Неустранимая ошибка загрузки вершинного шейдера

Программы для Windows, мобильные приложения, игры — ВСЁ БЕСПЛАТНО, в нашем закрытом телеграмм канале — Подписывайтесь:)

После тщательного изучения проблемы мы пришли к выводу, что существует несколько сценариев, которые могут привести к появлению этой проблемы. Вот краткий список возможных виновников, которые могли вызвать эту ошибку вершинного шейдера:

  • Поврежденные файлы — эта ошибка вызвана повреждением или отсутствием файлов в этой игре. Это может привести к сбою игры или ошибкам, вылетающим во время игры, и при использовании некоторых поврежденных зависимостей. К счастью, в Steam есть опция, которая может проверять целостность файлов игры. И вы также можете принудительно удалить шейдер и после этого проверить целостность.
  • Отсутствуют драйверы графического процессора. Возможно, вам не хватает одного или нескольких драйверов графического процессора, что может повлиять на игру, в результате чего она выйдет из строя и не будет реагировать при использовании определенных физических модулей. Самый простой способ решить эту проблему — поискать в Интернете последние версии драйверов для вашего конкретного графического процессора.
  • HTML MOTD вызывает сбой игры. Как оказалось, CS: GO может аварийно завершить работу, когда вы попытаетесь подключиться к определенным серверам, которые используют функцию MOTD (Сообщение дня). В этом случае вы можете решить проблему, изменив параметры запуска в настройках Steam.
  • Поврежденный игровой шардер. В файлах CS: GO есть один конкретный игровой шейдер (weapon_vs30), который часто связан с этой конкретной ошибкой. Несколько пользователей сообщили, что они смогли снова загрузить игру в обычном режиме после того, как удалили ее из установочной папки игры.

Теперь, когда вы знаете о возможных причинах, вот список методов, которые могут привести вас к исправлению фатальной ошибки при загрузке вершинного шейдера для CS: GO:

Метод 1: проверьте целостность файлов игры в Steam

Некоторые игроки сообщают, что, проверяя целостность файлов в Steam, он сообщит вам, есть ли какие-либо файлы, которые отсутствуют или повреждены. После запуска проверки целостности и восстановления затронутых файлов большинству пользователей удалось предотвратить возникновение ошибки загрузки вершинного шейдера, а также сбой игры.

Вот шаги, как проверить целостность файлов в Steam:

    1. Начните с открытия Steam, затем перейдите на страницу библиотеки игры.
    2. Затем щелкните правой кнопкой мыши CS: GO и выберите Свойства.Доступ к экрану свойств CS Go
    3. После открытия меню «Свойства» слева нажмите «Локальные файлы».Доступ к локальным файлам
    4. Затем нажмите «Проверить целостность файлов игры» и дождитесь, пока это будет полностью выполнено.Проверка целостности игрового файла
    5. После проверки появится сообщение о том, не удалось ли проверить какие-либо файлы, и если это так, файлы будут получены повторно.Проверка файлов Steam

Если это решение не помогло, поскольку вы все еще сталкиваетесь с той же ошибкой при попытке запустить игру, проверьте следующую ошибку ниже.

Метод 2: изменить параметры запуска для CS: GO

В некоторых отчетах пользователей говорится, что, изменив параметры запуска для CS: GO, вы можете отключить HTML MOTD, которые могут быть проблематичными, и предотвратить их появление. Этот процесс может исправить ошибку загрузки вершинного шейдера, если проблема вызвана тем, что у вас включены HTML MOTD при установке игры.

Проверьте следующие шаги, чтобы узнать, как изменить параметры запуска, чтобы гарантировать, что использование HTML MOTD не вызывает этого сбоя:

  1. Откройте приложение Steam и щелкните библиотеку игры.
  2. Щелкните игру правой кнопкой мыши и откройте меню «Свойства».Доступ к меню свойств Counter-Strike GO
  3. После того, как меню «Свойства» откроется прямо в разделе «Общие», нажмите «Параметры запуска».
  4. В рамке щелкните правой кнопкой мыши cl_disablehtmlmotd 1, чтобы отключить HTML MOTD.
  5. Затем закройте вкладку «Свойства» и проверьте игру, чтобы убедиться, что вы все еще сталкиваетесь с ошибкой при загрузке вершинного шейдера.

Если это решение не помогло, перейдите к следующему.

Метод 3: удалите CS: GO и переустановите его

Для некоторых игроков простой процесс удаления и повторной установки игры позволил исправить фатальный шейдер вершинного шейдера. После удаления всех файлов и их повторного получения ошибка перестала возникать, и они снова могли нормально играть в игру.

Если вы не знаете, как удалить CS: GO со своего компьютера с Windows, выполните следующие действия:

  1. Откройте приложение Steam и перейдите в меню библиотеки игры.
  2. Затем щелкните правой кнопкой мыши CS: GO и переместите курсор туда, где написано «Управление», и нажмите «Удалить».
    Удаление Counter-Strike Global Offensive
  3. Затем снова нажмите «Удалить» и продолжите действие.Удаление игры
  4. Перезагрузите компьютер, чтобы убедиться, что все процессы из диспетчера задач закрыты.
  5. После того, как ваш компьютер загрузится, переустановите игру прямо из библиотеки Steam и запустите ее, чтобы проверить, не возникла ли у вас ошибка.

Проверьте следующий метод ниже, если он не помог.

Метод 4: удалите шейдер и снова проверьте целостность

Многие игроки говорят, что эту ошибку при загрузке вершинного шейдера можно исправить, удалив файл с именем «weaponondecal_vs30».

Это проблемный файл, в котором многие пользователи винят именно эту ошибку. Но после этого необходимо проверить целостность файлов игры. Это действие повторно получит файл и предотвратит возникновение ошибки.

Вот шаги, как удалить шейдер:

  1. Во-первых, вам нужно найти файл в папке CS: GO. Он находится в: C: Program Files (x86) Steam steamapps common Counter-Strike Global Offensive platform shaders fxc.
  2. После этого вам необходимо удалить файл с именем «weaponondecal_vs30», щелкнув файл правой кнопкой мыши и выбрав «Удалить» в контекстном меню.
  3. После удаления файла перейдите в меню библиотеки игры и проверьте целостность файлов, как показано в методе 1.

Если ни одно из решений, упомянутых ранее, не устранило ошибку шейдера, проверьте последний вариант ниже.

Метод 5: обновление драйверов графического процессора до последней версии

По словам нескольких игроков, столкнувшихся с этой ошибкой, из-за устаревших драйверов графического процессора графическому процессору не удается выполнить рендеринг игры, и в результате появляется ошибка.

Это может произойти либо из-за устаревшей зависимости драйвера графического процессора, либо из-за отсутствия физического модуля, который игра должна использовать для правильной работы.

Если вы знаете, что давно не обновляли свой графический процессор, выполните следующие действия, чтобы узнать, как это сделать из диспетчера устройств:

  1. Нажмите клавишу Windows + R, чтобы открыть диалоговое окно «Выполнить». Введите devmgmt.msc и нажмите OK, чтобы открыть диспетчер устройств.Открытие диспетчера устройств
  2. В диспетчере устройств прокрутите список вниз, пока не дойдете до Display Adapters, затем расширьте меню, предназначенное для этого.
  3. После того, как вы расширили меню, щелкните правой кнопкой мыши драйвер графического процессора, который вы хотите обновить, и нажмите «Обновить драйвер».Обновление драйвера

Примечание. Если вы используете ноутбук, вы, вероятно, увидите как встроенный, так и выделенный графический процессор. В таком сценарии вам нужно обновить только выделенный.

  • Затем нажмите «Автоматический поиск» для обновленного программного обеспечения драйвера. Дождитесь сканирования, и если ваши драйверы графического процессора устарели, вам необходимо следовать инструкциям по установке новейших драйверов.Автоматический поиск обновленной версии драйвера
  • После завершения установки перезагрузите компьютер и снова проверьте CS: GO, чтобы убедиться, что ошибка все еще возникает.
  • Примечание. Если диспетчер устройств не обнаружил новую версию драйвера в вашем случае, вы также можете использовать проприетарное программное обеспечение, предоставленное производителем вашего графического процессора, чтобы убедиться, что вы используете последнюю версию драйвера, совместимую с вашей моделью графического процессора:

    Источник

    Description of Issue

    Invalid Program shaders errors
    «gbuffers_basic»
    «gbuffers_textured»
    «gbuffers_terrain»
    «gbuffers_block»
    «gbuffers_entities»
    «gbuffers_entities_glowing»
    «gbuffers_hand»
    «gbuffers_weather»
    «gbuffers_water»
    Minecraft_ 1 17 6_27_2021 7_46_00 PM

    Steps to Reproduce

    using BSL shaders, had tested multiple versions of the shader itself to see if that was the problem, but using the current 8.0.01, and previous v 8.0 that I had working fine in minecraft 1.16.5, both show the same message and do not display correctly

    OptiFine Version

    pre 24, but also has been the same issue using every pre version that had shaders

    Installation Method

    used the installer

    Fabric/Forge Version

    fabric 0.7.3 with api 0.34.9
    though running through optifine instead has the problem still

    OptiFabric Version

    optifabric 1.11.9

    Other Installed Mods

    custom skin loader
    death controls
    flytrelib
    inventory pause
    mod menu
    respawnable pets
    voxelmap

    running without the mods still doesn’t fix the issue though

    Log Files/Crash Reports

    2021-06-27-2.log

    F3 Debug Screenshot

    Minecraft_ 1 17 6_27_2021 8_10_25 PM

    Prior Testing

    happens every time shader is loaded using optifine, other mods or not
    specifically BSL shader

    Additional Information

    Hey all. I’m running into a bit of a problem trying to get my shaders to work. When I try to load a shader in a world I’m playing on, I get this «invalid program» error, and nothing looks any different. The leaves on the trees billow and the water sometimes turns clear, but nothing else. This has happened with a variety of different shaders, including SEUS, BSL, Kuda, and Continuum, all the latest versions.

    My specs:

    Windows 8.1 64 bit, 8 gigs RAM

    NVIDIA GeForce GTX 850m

    From what I understand this isn’t an uncommon problem. I researched it comprehensively before posting, and none of the solutions worked for me. Here’s what I have tried so far:

    Reinstalling Minecraft

    Reinstalling the Appdata ,minecraft folder (as well as OptiFine)

    Updating GPU drivers

    Downgrading GPU drivers

    Opening «composite1.fsh» with notepad++ and editing out a certain line (recommended several times, could not find any of the lines with or without ctrl f)

    Minecraft and OptiFine have both been installed at 1.11.2 consistently.

    Many people said that it’s a driver problem, which is why I tried updating my GPU drivers; however, it’s also been alleged that one of the recent updates screwed up shaders and that I should roll back, so I downloaded the earliest one they had on their site, which did not work.

    I’d appreciate any input on the matter and thanks in advance for your considerations.

    Hey all. I’m running into a bit of a problem trying to get my shaders to work. When I try to load a shader in a world I’m playing on, I get this «invalid program» error, and nothing looks any different. The leaves on the trees billow and the water sometimes turns clear, but nothing else. This has happened with a variety of different shaders, including SEUS, BSL, Kuda, and Continuum, all the latest versions.

    My specs:

    Windows 8.1 64 bit, 8 gigs RAM

    NVIDIA GeForce GTX 850m

    From what I understand this isn’t an uncommon problem. I researched it comprehensively before posting, and none of the solutions worked for me. Here’s what I have tried so far:

    Reinstalling Minecraft

    Reinstalling the Appdata ,minecraft folder (as well as OptiFine)

    Updating GPU drivers

    Downgrading GPU drivers

    Opening «composite1.fsh» with notepad++ and editing out a certain line (recommended several times, could not find any of the lines with or without ctrl f)

    Minecraft and OptiFine have both been installed at 1.11.2 consistently.

    Many people said that it’s a driver problem, which is why I tried updating my GPU drivers; however, it’s also been alleged that one of the recent updates screwed up shaders and that I should roll back, so I downloaded the earliest one they had on their site, which did not work.

    I’d appreciate any input on the matter and thanks in advance for your considerations.

    I was working on my graphics program. I am trying to abstract features from the Shaders into a class. I tested the regular drawing Code and it works. The shaders run as well but as soon as I start using these OpenGL shader functions it stops working.

    Shader::Shader(char c)
    {
        //program = int(0);
        if (program!=0 || glIsProgram(program))
            glDeleteProgram(program);
        uniforms.clear();
    
        program = glCreateProgram();
    }
    
    void Shader::compileProgram()
    {
        GLint Result = GL_FALSE;
        int InfoLogLength;
    
        glLinkProgram(program);
    
        glValidateProgram( program);
    
        glGetProgramiv(program, GL_LINK_STATUS, &Result);
        glGetProgramiv(program, GL_INFO_LOG_LENGTH, &InfoLogLength);
        std::string ProgramErrorMessage = std::string();
        ProgramErrorMessage.resize( glm::max(InfoLogLength, int(1)));
        glGetProgramInfoLog(program, InfoLogLength, NULL, &ProgramErrorMessage[0]);
        std::cout << ProgramErrorMessage.c_str() << std::endl;
    }
    
    void Shader::addToProgram( std::string File, GLenum type)
    {
        std::cout << glGetError() << std::endl;
    
        GLuint shader = glCreateShader(type);
    
        std::cout << glewGetErrorString(glGetError()) << std::endl;
    
        std::string ShaderCode;
        std::ifstream ShaderStream(File, std::ios::in);
        if(ShaderStream.is_open())
        {
            std::string Line = "";
            while(getline(ShaderStream, Line))
                ShaderCode += Line + "n";
            ShaderStream.close();
        }
    
        GLint Result = GL_FALSE;
        int InfoLogLength;
    
        // Compile Vertex Shader
        std::cout << "Compiling shader : " <<  File<< std::endl;
        const char * SourcePointer = ShaderCode.c_str();
        std::cout << SourcePointer << std::endl;
        int length = ShaderCode.size();
        glShaderSource(shader, 1, &SourcePointer , &length );
    
        glCompileShader(shader);
    
        // Check Vertex Shader
        glGetShaderiv(shader, GL_COMPILE_STATUS, &Result);
        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &InfoLogLength);
        std::vector<char> ShaderErrorMessage(InfoLogLength);
        glGetShaderInfoLog(shader, InfoLogLength, NULL, &ShaderErrorMessage[0]);
        printf("%sn", &ShaderErrorMessage[0]);
    
        glAttachShader(program, shader);  //Invalid Operation, eighter Program or shader invalid
    
        std::cout << glGetError() << std::endl;
    

    }

    I was working on my graphics program. I am trying to abstract features from the Shaders into a class. I tested the regular drawing Code and it works. The shaders run as well but as soon as I start using these OpenGL shader functions it stops working.

    Shader::Shader(char c)
    {
        //program = int(0);
        if (program!=0 || glIsProgram(program))
            glDeleteProgram(program);
        uniforms.clear();
    
        program = glCreateProgram();
    }
    
    void Shader::compileProgram()
    {
        GLint Result = GL_FALSE;
        int InfoLogLength;
    
        glLinkProgram(program);
    
        glValidateProgram( program);
    
        glGetProgramiv(program, GL_LINK_STATUS, &Result);
        glGetProgramiv(program, GL_INFO_LOG_LENGTH, &InfoLogLength);
        std::string ProgramErrorMessage = std::string();
        ProgramErrorMessage.resize( glm::max(InfoLogLength, int(1)));
        glGetProgramInfoLog(program, InfoLogLength, NULL, &ProgramErrorMessage[0]);
        std::cout << ProgramErrorMessage.c_str() << std::endl;
    }
    
    void Shader::addToProgram( std::string File, GLenum type)
    {
        std::cout << glGetError() << std::endl;
    
        GLuint shader = glCreateShader(type);
    
        std::cout << glewGetErrorString(glGetError()) << std::endl;
    
        std::string ShaderCode;
        std::ifstream ShaderStream(File, std::ios::in);
        if(ShaderStream.is_open())
        {
            std::string Line = "";
            while(getline(ShaderStream, Line))
                ShaderCode += Line + "n";
            ShaderStream.close();
        }
    
        GLint Result = GL_FALSE;
        int InfoLogLength;
    
        // Compile Vertex Shader
        std::cout << "Compiling shader : " <<  File<< std::endl;
        const char * SourcePointer = ShaderCode.c_str();
        std::cout << SourcePointer << std::endl;
        int length = ShaderCode.size();
        glShaderSource(shader, 1, &SourcePointer , &length );
    
        glCompileShader(shader);
    
        // Check Vertex Shader
        glGetShaderiv(shader, GL_COMPILE_STATUS, &Result);
        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &InfoLogLength);
        std::vector<char> ShaderErrorMessage(InfoLogLength);
        glGetShaderInfoLog(shader, InfoLogLength, NULL, &ShaderErrorMessage[0]);
        printf("%sn", &ShaderErrorMessage[0]);
    
        glAttachShader(program, shader);  //Invalid Operation, eighter Program or shader invalid
    
        std::cout << glGetError() << std::endl;
    

    }


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    • #1

      May 28, 2017


      Ptolemy2002


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      View Ptolemy2002's Profile

      • The Meaning of Life, the Universe, and Everything.
      • Join Date:

        2/11/2017
      • Posts:

        662
      • Member Details

      Ok, so I downloaded a shader pack from here:

      http://shadersmods.com/chocapic13s-shaders-mod/ (Extreme version)

      And then downloaded the shaders mod from here:

      http://www.minecraftyard.com/shaders-mod/ (1.11.2)

      The installer successfully ran and the profile appeared in Minecraft (Minecraft WAS NOT open during the install, and neither was the launcher). I then proceeded to change the name of the profile and change the game directory (for organization purposes), put the shader pack in the folder, equipped the shader pack, and created a new world inside the new directory. The world loads. Minecraft stops responding for a minute. The achievement bar appears BEFORE the game is done loading (during the «Building Terrain» stage, or something like that). The world loads. Black void. Minutes later, still black void. 4 chat messages pop up.

      Error : Invalid program gbuffers_textured

      Error : Invalid program gbuffers_water

      Error : Invalid program gbuffers_hand

      Error : Invalid program composite

      Error : Invalid program composite2

      Error : Invalid program composite3

      After a while, I just quit. What’s wrong, and how can I fix it?

      Minecraft Log

      [16:28:19] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
      [16:28:19] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
      [16:28:19] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
      [16:28:19] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
      [16:28:19] [Client thread/INFO]: Setting user: Ptolemy2002
      [16:28:21] [Client thread/WARN]: Skipping bad option: lastServer:
      [16:28:21] [Client thread/INFO]: LWJGL Version: 2.9.4
      [16:28:22] [Client thread/INFO]: Reloading ResourceManager: Default
      [16:28:23] [Sound Library Loader/INFO]: Starting up SoundSystem…
      [16:28:23] [Thread-6/INFO]: Initializing LWJGL OpenAL
      [16:28:23] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
      [16:28:23] [Thread-6/INFO]: OpenAL initialized.
      [16:28:23] [Sound Library Loader/INFO]: Sound engine started
      [16:28:26] [Client thread/INFO]: Created: 1024×512 textures-atlas
      [16:28:33] [Client thread/INFO]: Realms library version == 1.10.16
      [16:28:33] [MCO Compatability Checker #1/INFO]: Realms is available for this user
      [16:29:15] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
      [16:29:15] [Server thread/INFO]: Generating keypair
      [16:29:16] [Server thread/INFO]: Preparing start region for level 0
      [16:29:17] [Server thread/INFO]: Preparing spawn area: 6%
      [16:29:18] [Server thread/INFO]: Preparing spawn area: 11%
      [16:29:19] [Server thread/INFO]: Preparing spawn area: 18%
      [16:29:20] [Server thread/INFO]: Preparing spawn area: 27%
      [16:29:21] [Server thread/INFO]: Preparing spawn area: 38%
      [16:29:22] [Server thread/INFO]: Preparing spawn area: 49%
      [16:29:23] [Server thread/INFO]: Preparing spawn area: 58%
      [16:29:24] [Server thread/INFO]: Preparing spawn area: 68%
      [16:29:25] [Server thread/INFO]: Preparing spawn area: 79%
      [16:29:26] [Server thread/INFO]: Preparing spawn area: 89%
      [16:29:28] [Server thread/INFO]: Changing view distance to 12, from 10
      [16:29:28] [Server thread/INFO]: Ptolemy2002[local:E:0a18cf3e] logged in with entity id 589 at (174.5, 90.0, 253.5)
      [16:29:28] [Server thread/INFO]: Ptolemy2002 joined the game
      [16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
      [16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
      [16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
      [16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
      [16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
      [16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
      [16:29:33] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 5672ms behind, skipping 113 tick(s)
      [16:29:33] [Server thread/INFO]: Saving and pausing game…
      [16:29:33] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
      [16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
      [16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End
      [16:30:50] [Client thread/INFO]: Stopping!
      [16:30:50] [Client thread/INFO]: SoundSystem shutting down…
      [16:30:50] [Server thread/INFO]: Stopping server
      [16:30:50] [Server thread/INFO]: Saving players
      [16:30:50] [Server thread/INFO]: Saving worlds
      [16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
      [16:30:50] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
      [16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
      [16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End

      Shaders Mod log

      [SMC INF]ShadersMod 2.6.1
      [SMC FNE]transforming bes bes
      [SMC FNE]transforming bzb bzb
      [SMC FNE]transforming cdb cdb
      [SMC FNT] set activeTexUnit
      [SMC FNE]transforming byp byp
      [SMC FNE]transforming byo byo
      [SMC FNE]transforming byy byy
      [SMC FNT] loadRes
      [SMC FNT] loadRes
      [SMC FNT] allocateTextureMap
      [SMC FNT] setSprite setIconName
      [SMC FNT] uploadTexSubForLoadAtlas
      [SMC FNE]transforming bza bza
      [SMC FNE]transforming bpz bpz
      [SMC FNE]transforming bpy bpy
      [SMC FNE]transforming bzh bzh
      [SMC FNE]transforming bzj bzj
      [SMC FNR] patching method bzj.a(Lbzk;)Lbzj;
      [SMC FNE]transforming byv byv
      [SMC FNR] loadSimpleTexture
      [SMC INF]ShadersMod version : 2.6.1
      OpenGL Version : 3.3.0
      Vendor : NVIDIA Corporation
      Renderer : Quadro NVS 290/PCIe/SSE2
      Capabilities 2.0 2.1 3.0 3.2 —
      GL_MAX_DRAW_BUFFERS = 8
      GL_MAX_COLOR_ATTACHMENTS_EXT = 8
      GL_MAX_TEXTURE_IMAGE_UNITS = 32
      [SMC INF]Load ShadersMod configuration.
      [SMC INF]Did not load shaderpack.
      [SMC FNE]transforming byz byz
      [SMC FNE]transforming brl brl
      [SMC FNR] patch method brl.a(Lbrh;Lbyz;Lcv;[FLcbi;Lbrg;Z)[I
      [SMC FNR] patch method brl.a([IIILorg/lwjgl/util/vector/Vector3f;ILbyz;Lbrh;)V
      [SMC FNR] patch method brl.a([I)Lcv;
      [SMC FNR] patch method brl.a([ILcv;)V
      [SMC INF]allocateTextureMap 4 1024 512
      [SMC FNE]transforming brk brk
      [SMC FNR] patch method brk.f()V
      [SMC FNE]transforming bur bur
      [SMC FNE]transforming bus bus
      [SMC FNR] conditionally skip default shadow
      [SMC FNE]transforming bni bni
      [SMC FNE]transforming bng bng
      [SMC FNE]transforming bma bma
      [SMC FNE]transforming bvg bvg
      [SMC FNE]transforming bqe bqe
      [SMC FNR] patch method bqe.b(FI)V
      [SMC FNR] patch method bqe.h()V
      [SMC FNR] patch method bqe.i()V
      [SMC FNR] patch method bqe.b(FJ)V
      [SMC FNR] patch method bqe.a(IFJ)V
      [SMC FNR] patch method bqe.a(Lbqm;FIDDD)V
      [SMC FNR] patch method bqe.h(F)V
      [SMC FNR] patch method bqe.a(IF)V
      [SMC FNR] patch method bqe.a(FFFF)Ljava/nio/FloatBuffer;
      [SMC FNE]transforming bra bra
      [SMC FNE]transforming brc brc
      [SMC FNR] patch method brc.a(Latl;[ILcv;[FLjava/util/BitSet;)V
      [SMC FNE]transforming bqm bqm
      [SMC FNR] patch method bqm.a(Lsn;Lbtl;F)V
      [SMC FNR] patch method bqm.a(Lsn;DLbtl;IZ)V
      [SMC FNR] patch method bqm.a(Lajk;)V
      [SMC FNR] patch method bqm.a(FI)V
      [SMC FNR] patch method bqm.u()V
      [SMC FNR] patch method bqm.v()V
      [SMC FNR] patch method bqm.a(Laay;Lbdu;IF)V
      [SMC FNE]transforming bqt bqt
      [SMC FNR] patch method bqt.a()V
      [SMC FNE]transforming bhi bhi
      [SMC INF] method bhi.<init>(Lbho;Lbeu;)V
      [SMC INF] method bhi.b()V
      [SMC INF] patching method b()V
      [SMC FNT] decrease language button size
      [SMC FNT] add shaders button
      [SMC INF] method bhi.a(Lrg;)Ljava/lang/String;
      [SMC INF] method bhi.a(ZI)V
      [SMC INF] method bhi.a(CI)V
      [SMC INF] method bhi.a(Lbfm;)V
      [SMC INF] patching method a(Lbfm;)V
      [SMC FNT] shaders button action
      [SMC INF] method bhi.a(IIF)V
      [SMC INF] method bhi.<clinit>()V
      [SMC INF]Loaded shaderpack.
      [SMC INF]Loaded shaderpack.
      [SMC INF]Loaded shaderpack.
      [SMC INF]Loaded shaderpack.
      [SMC INF]Save ShadersMod configuration.
      [SMC FNE]transforming bsj bsj
      [SMC FNR] patch method bsj.a(DDDDDDII[FDD)V
      [SMC FNE]transforming bsz bsz
      [SMC FNE]transforming bqa bqa
      [SMC INF]Info log: /shaders/gbuffers_basic.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [SMC INF]Info log: /shaders/gbuffers_basic.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program gbuffers_basic loaded
      [SMC INF]Info log: /shaders/gbuffers_textured.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [SMC INF]Info log: /shaders/gbuffers_textured.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [SMC SEVERE][Shaders] Error : Invalid program gbuffers_textured
      [SMC INF]Info log: /shaders/gbuffers_textured_lit.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [SMC INF]Info log: /shaders/gbuffers_textured_lit.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program gbuffers_textured_lit loaded
      [SMC INF]Info log: /shaders/gbuffers_skybasic.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Info log: /shaders/gbuffers_skybasic.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program gbuffers_skybasic loaded
      [SMC INF]Info log: /shaders/gbuffers_skytextured.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Info log: /shaders/gbuffers_skytextured.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program gbuffers_skytextured loaded
      [SMC INF]Info log: /shaders/gbuffers_terrain.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [SMC INF]Info log: /shaders/gbuffers_terrain.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program gbuffers_terrain loaded
      [SMC INF]Info log: /shaders/gbuffers_water.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [SMC INF]Info log: /shaders/gbuffers_water.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [SMC SEVERE][Shaders] Error : Invalid program gbuffers_water
      [SMC INF]Info log: /shaders/gbuffers_entities.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [SMC INF]Info log: /shaders/gbuffers_entities.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program gbuffers_entities loaded
      [SMC INF]Info log: /shaders/gbuffers_hand.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [SMC INF]Info log: /shaders/gbuffers_hand.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [SMC SEVERE][Shaders] Error : Invalid program gbuffers_hand
      [SMC INF]Info log: /shaders/gbuffers_weather.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [SMC INF]Info log: /shaders/gbuffers_weather.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program gbuffers_weather loaded
      [SMC INF]Info log: /shaders/composite.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Noise texture enabled
      [SMC INF]Noise texture resolution: 1024
      [SMC INF]Info log: /shaders/composite.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(160) : error C1059: non constant expression in initialization

      [SMC SEVERE][Shaders] Error : Invalid program composite
      [SMC INF]Info log: /shaders/composite1.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Noise texture enabled
      [SMC INF]Noise texture resolution: 1024
      [SMC INF]Info log: /shaders/composite1.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program composite1 loaded
      [SMC INF]Info log: /shaders/composite2.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Shadow map resolution: 4096
      [SMC INF]Shadow map distance: 140.0
      [SMC INF]shadowHardwareFiltering0
      [SMC INF]Sun path rotation: -40.0f
      [SMC INF]Noise texture enabled
      [SMC INF]Noise texture resolution: 1024
      [SMC INF]Info log: /shaders/composite2.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
      0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

      [SMC SEVERE][Shaders] Error : Invalid program composite2
      [SMC INF]Info log: /shaders/composite3.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Info log: /shaders/composite3.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [SMC SEVERE][Shaders] Error : Invalid program composite3
      [SMC INF]Info log: /shaders/composite4.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Info log: /shaders/composite4.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program composite4 loaded
      [SMC INF]Info log: /shaders/composite5.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Info log: /shaders/composite5.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program composite5 loaded
      [SMC INF]Info log: /shaders/final.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Info log: /shaders/final.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program final loaded
      [SMC INF]Info log: /shaders/shadow.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [SMC INF]Info log: /shaders/shadow.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [SMC INF]Program shadow loaded
      [SMC INF]Framebuffer created.
      [SMC INF]Shadow framebuffer created.
      [SMC INF]Reset world renderers
      [SMC INF].
      [SMC FNE]transforming byq byq
      [SMC INF]Reset model renderers


    • #2

      May 29, 2017

      Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

      Last edited by kysler: May 29, 2017

      «If you don’t understand the bigger picture, writitng a program is difficult. That’s true with any computer programming language, not just java. If you’re typing code without knowing what it’s about, and the code doesn’t do exactly what you want it to do, then your just plain stuck.» — Dr Burd

      Owner/Admin of the amazing and awesome super custom modded Ninjacat Server!

      Author — Tribal Power

      Creator — Ninjacat Modpack


    • #3

      Jun 2, 2017


      Ptolemy2002


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      Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

      I actually tried it with Optifine before going the other route and got a similar result.


    • #5

      Jun 2, 2017


      Ptolemy2002


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      Ok, here is my minecraft log for the original error:

      [22:20:59] [Client thread/INFO]: Setting user: Ptolemy2002
      [22:21:01] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
      [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
      [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
      [22:21:02] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
      [22:21:02] [Client thread/INFO]: LWJGL Version: 2.9.4
      [22:21:02] [Client thread/INFO]: [OptiFine]
      [22:21:02] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
      [22:21:02] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
      [22:21:02] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
      [22:21:02] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
      [22:21:02] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      [22:21:02] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
      [22:21:02] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
      [22:21:02] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
      [22:21:02] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
      [22:21:02] [Thread-5/INFO]: [OptiFine] Checking for new version
      [22:21:02] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
      [22:21:02] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
      [22:21:02] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
      [22:21:02] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
      [22:21:02] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
      [22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
      [22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
      [22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
      [22:21:02] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
      [22:21:02] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
      [22:21:02] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
      [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
      [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
      [22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
      [22:21:03] [Thread-5/INFO]: [OptiFine] Version found: B9
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
      [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
      [22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
      [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
      [22:21:03] [Client thread/INFO]: Reloading ResourceManager: Default
      [22:21:03] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
      [22:21:03] [Client thread/INFO]: [OptiFine] Resource packs: Default
      [22:21:04] [Sound Library Loader/INFO]: Starting up SoundSystem…
      [22:21:04] [Thread-6/INFO]: Initializing LWJGL OpenAL
      [22:21:04] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
      [22:21:05] [Thread-6/INFO]: OpenAL initialized.
      [22:21:05] [Sound Library Loader/INFO]: Sound engine started
      [22:21:05] [Client thread/INFO]: [OptiFine] Multitexture: false
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
      [22:21:05] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
      [22:21:05] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
      [22:21:06] [Client thread/INFO]: Created: 1024×512 textures-atlas
      [22:21:06] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
      [22:21:08] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
      [22:21:22] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
      [22:21:27] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
      [22:21:27] [Server thread/INFO]: Generating keypair
      [22:21:27] [Server thread/INFO]: Preparing start region for level 0
      [22:21:28] [Server thread/INFO]: Preparing spawn area: 22%
      [22:21:29] [Server thread/WARN]: Keeping entity minecraft:rabbit that already exists with UUID 236d761d-e9e5-47e2-8788-cfcf70ec850b
      [22:21:30] [Server thread/INFO]: Ptolemy2002[local:E:1a84dc91] logged in with entity id 879 at (-411.5, 71.0, 449.5)
      [22:21:30] [Server thread/INFO]: Ptolemy2002 joined the game
      [22:21:31] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
      [22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [22:21:31] [Client thread/INFO]: [Shaders] composite format: RGBA16
      [22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
      [22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
      [22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
      [22:21:31] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
      [22:21:31] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
      [22:21:31] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
      [22:21:31] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
      [22:21:31] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
      [22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
      [22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
      [22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
      [22:21:31] [Server thread/INFO]: Saving and pausing game…
      [22:21:31] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
      [22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:31] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:31] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
      [22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
      [22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
      [22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 11
      [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
      [22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [22:21:32] [Client thread/INFO]: [Shaders] composite format: RGBA16
      [22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
      [22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
      [22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
      [22:21:32] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
      [22:21:32] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
      [22:21:32] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
      [22:21:32] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
      [22:21:32] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
      [22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
      [22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
      [22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 15
      [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
      [22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 16
      [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
      [22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:32] [Client thread/INFO]: [Shaders] Noise texture enabled
      [22:21:32] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
      [22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
      [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(160) : error C1059: non constant expression in initialization

      [22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 17
      [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(92) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(160) : error C1059: non constant expression in initialization

      [22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
      [22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
      [22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(92) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite1
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
      [22:21:33] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
      [22:21:33] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
      [22:21:33] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
      [22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
      [22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
      [22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
      0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

      [22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
      [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(92) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
      0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

      [22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
      [22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
      [22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
      [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(92) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
      [22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] composite mipmap enabled
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(96) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite4
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(96) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite5
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(96) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: final
      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: shadow
      [22:21:33] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
      [22:21:33] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
      [22:21:33] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
      [22:21:33] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
      [22:21:33] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
      [22:21:33] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
      [22:21:33] [Client thread/INFO]: [Shaders] Framebuffer created.
      [22:21:34] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
      [22:21:34] [Client thread/INFO]: [Shaders] Reset world renderers
      [22:21:40] [Client thread/INFO]: [Shaders] Reset model renderers
      [22:21:44] [Server thread/INFO]: Saving and pausing game…
      [22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
      [22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
      [22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
      [22:21:56] [Client thread/INFO]: Stopping!
      [22:21:56] [Client thread/INFO]: SoundSystem shutting down…
      [22:21:56] [Server thread/INFO]: Stopping server
      [22:21:56] [Server thread/INFO]: Saving players
      [22:21:56] [Server thread/INFO]: Saving worlds
      [22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
      [22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
      [22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
      [22:21:56] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

      For some reason, I couldn’t find the shader pack log like before.


    • #10

      Jun 4, 2017


      Ptolemy2002


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      View Ptolemy2002's Profile

      • The Meaning of Life, the Universe, and Everything.
      • Join Date:

        2/11/2017
      • Posts:

        662
      • Member Details

      After installing and making a new world, the problem still remained.
      Shaders Mod Log

      [14:35:57] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
      [14:35:57] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
      [14:35:57] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
      [14:35:57] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
      [14:35:58] [Client thread/INFO]: Setting user: Ptolemy2002
      [14:36:00] [Client thread/WARN]: Skipping bad option: lastServer:
      [14:36:00] [Client thread/INFO]: LWJGL Version: 2.9.4
      [14:36:00] [Client thread/INFO]: Reloading ResourceManager: Default
      [14:36:01] [Sound Library Loader/INFO]: Starting up SoundSystem…
      [14:36:01] [Thread-6/INFO]: Initializing LWJGL OpenAL
      [14:36:01] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
      [14:36:01] [Thread-6/INFO]: OpenAL initialized.
      [14:36:02] [Sound Library Loader/INFO]: Sound engine started
      [14:36:05] [Client thread/INFO]: Created: 1024×512 textures-atlas
      [14:36:17] [Client thread/INFO]: Deleting level shader test
      [14:36:17] [Client thread/INFO]: Attempt 1…
      [14:36:25] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
      [14:36:25] [Server thread/INFO]: Generating keypair
      [14:36:26] [Server thread/INFO]: Preparing start region for level 0
      [14:36:27] [Server thread/INFO]: Preparing spawn area: 5%
      [14:36:28] [Server thread/INFO]: Preparing spawn area: 10%
      [14:36:29] [Server thread/INFO]: Preparing spawn area: 17%
      [14:36:30] [Server thread/INFO]: Preparing spawn area: 25%
      [14:36:31] [Server thread/INFO]: Preparing spawn area: 33%
      [14:36:32] [Server thread/INFO]: Preparing spawn area: 42%
      [14:36:33] [Server thread/INFO]: Preparing spawn area: 51%
      [14:36:34] [Server thread/INFO]: Preparing spawn area: 60%
      [14:36:35] [Server thread/INFO]: Preparing spawn area: 69%
      [14:36:36] [Server thread/INFO]: Preparing spawn area: 79%
      [14:36:37] [Server thread/INFO]: Preparing spawn area: 90%
      [14:36:38] [Server thread/INFO]: Changing view distance to 12, from 10
      [14:36:39] [Server thread/INFO]: Ptolemy2002[local:E:67f32bc7] logged in with entity id 799 at (224.5, 77.0, 226.5)
      [14:36:39] [Server thread/INFO]: Ptolemy2002 joined the game
      [14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
      [14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
      [14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
      [14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
      [14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
      [14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
      [14:36:44] [Server thread/INFO]: Saving and pausing game…
      [14:36:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
      [14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
      [14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
      [14:36:45] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 6809ms behind, skipping 136 tick(s)
      [14:36:57] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 2028ms behind, skipping 40 tick(s)
      [14:36:59] [Server thread/INFO]: Saving and pausing game…
      [14:36:59] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
      [14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
      [14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
      [14:37:11] [Client thread/INFO]: Stopping!
      [14:37:11] [Client thread/INFO]: SoundSystem shutting down…
      [14:37:11] [Server thread/INFO]: Stopping server
      [14:37:11] [Server thread/INFO]: Saving players
      [14:37:11] [Server thread/INFO]: Saving worlds
      [14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
      [14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
      [14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
      [14:37:11] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

      Optifine Log

      [14:40:56] [Client thread/INFO]: Setting user: Ptolemy2002
      [14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
      [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
      [14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
      [14:40:58] [Client thread/INFO]: LWJGL Version: 2.9.4
      [14:40:58] [Client thread/INFO]: [OptiFine]
      [14:40:58] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
      [14:40:58] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
      [14:40:58] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
      [14:40:58] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
      [14:40:58] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      [14:40:58] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
      [14:40:58] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
      [14:40:58] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
      [14:40:58] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
      [14:40:58] [Thread-5/INFO]: [OptiFine] Checking for new version
      [14:40:58] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
      [14:40:58] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
      [14:40:58] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
      [14:40:58] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
      [14:40:58] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
      [14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
      [14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
      [14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
      [14:40:58] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
      [14:40:58] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
      [14:40:58] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
      [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
      [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
      [14:40:59] [Thread-5/INFO]: [OptiFine] Version found: B9
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
      [14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
      [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
      [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
      [14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
      [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
      [14:40:59] [Client thread/INFO]: Reloading ResourceManager: Default
      [14:40:59] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
      [14:40:59] [Client thread/INFO]: [OptiFine] Resource packs: Default
      [14:40:59] [Sound Library Loader/INFO]: Starting up SoundSystem…
      [14:41:00] [Thread-6/INFO]: Initializing LWJGL OpenAL
      [14:41:00] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
      [14:41:00] [Thread-6/INFO]: OpenAL initialized.
      [14:41:00] [Sound Library Loader/INFO]: Sound engine started
      [14:41:01] [Client thread/INFO]: [OptiFine] Multitexture: false
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
      [14:41:01] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
      [14:41:01] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
      [14:41:02] [Client thread/INFO]: Created: 1024×512 textures-atlas
      [14:41:02] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
      [14:41:04] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
      [14:41:10] [Client thread/INFO]: Deleting level shader pack
      [14:41:10] [Client thread/INFO]: Attempt 1…
      [14:41:23] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
      [14:41:36] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
      [14:41:36] [Server thread/INFO]: Generating keypair
      [14:41:37] [Server thread/INFO]: Preparing start region for level 0
      [14:41:38] [Server thread/INFO]: Preparing spawn area: 5%
      [14:41:39] [Server thread/INFO]: Preparing spawn area: 11%
      [14:41:40] [Server thread/INFO]: Preparing spawn area: 18%
      [14:41:41] [Server thread/INFO]: Preparing spawn area: 27%
      [14:41:42] [Server thread/INFO]: Preparing spawn area: 35%
      [14:41:43] [Server thread/INFO]: Preparing spawn area: 45%
      [14:41:44] [Server thread/INFO]: Preparing spawn area: 55%
      [14:41:45] [Server thread/INFO]: Preparing spawn area: 67%
      [14:41:46] [Server thread/INFO]: Preparing spawn area: 80%
      [14:41:47] [Server thread/INFO]: Preparing spawn area: 93%
      [14:41:49] [Server thread/INFO]: Ptolemy2002[local:E:a8cf49a9] logged in with entity id 560 at (118.5, 63.0, -182.5)
      [14:41:49] [Server thread/INFO]: Ptolemy2002 joined the game
      [14:41:49] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
      [14:41:49] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [14:41:49] [Client thread/INFO]: [Shaders] composite format: RGBA16
      [14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
      [14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
      [14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
      [14:41:49] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
      [14:41:49] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
      [14:41:49] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
      [14:41:49] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
      [14:41:49] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
      [14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
      [14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
      [14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 11
      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
      [14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [14:41:50] [Client thread/INFO]: [Shaders] composite format: RGBA16
      [14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
      [14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
      [14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
      [14:41:50] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
      [14:41:50] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
      [14:41:50] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
      [14:41:50] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
      [14:41:50] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
      [14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
      [14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
      [14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 15
      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
      [14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 16
      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
      [14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
      [14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
      [14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(160) : error C1059: non constant expression in initialization

      [14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 17
      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(92) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(160) : error C1059: non constant expression in initialization

      [14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
      [14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
      [14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(92) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: composite1
      [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:50] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
      [14:41:50] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
      [14:41:50] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
      [14:41:50] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
      [14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
      [14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
      [14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
      0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

      [14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
      [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(92) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
      0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
      0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
      0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

      [14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
      [14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
      [14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [14:41:51] [Server thread/INFO]: Saving and pausing game…
      [14:41:51] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
      [14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
      [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(92) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

      [14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
      [14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] composite mipmap enabled
      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(96) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite4
      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(96) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite5
      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(96) : warning C7050: «nsunlight» might be used before being initialized

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Program loaded: final
      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
      Vertex info
      ————
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
      0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
      0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

      Fragment info
      ————-
      0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

      [14:41:51] [Client thread/INFO]: [Shaders] Program loaded: shadow
      [14:41:51] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
      [14:41:51] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
      [14:41:51] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
      [14:41:51] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
      [14:41:51] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
      [14:41:51] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
      [14:41:51] [Client thread/INFO]: [Shaders] Framebuffer created.
      [14:41:52] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
      [14:41:52] [Client thread/INFO]: [Shaders] Reset world renderers
      [14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
      [14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
      [14:41:52] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 3505ms behind, skipping 70 tick(s)
      [14:41:57] [Client thread/INFO]: [Shaders] Reset model renderers
      [14:42:01] [Server thread/INFO]: Saving and pausing game…
      [14:42:01] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
      [14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
      [14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
      [14:42:15] [Client thread/INFO]: Stopping!
      [14:42:15] [Client thread/INFO]: SoundSystem shutting down…
      [14:42:15] [Server thread/INFO]: Stopping server
      [14:42:15] [Server thread/INFO]: Saving players
      [14:42:15] [Server thread/INFO]: Saving worlds
      [14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
      [14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
      [14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
      [14:42:15] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

      Both of these logs are from »latest.log» for the file directory I was playing with.


    • #11

      Jun 4, 2017


      urielsalis


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      You restarted and installing it?

      Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod

      How to get a dxdiag

      If I helped you, dont forget to click the thanks arrow!


    • #12

      Jun 4, 2017


      Ptolemy2002


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      You restarted and installing it?

      I am not sure what that means, but I did not restart my computer.

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