Error metadata file supplied is not valid metadata file

I noticed some people are still going through this problem: -- Fixes -- 1. il2cppdumper files, metadata, and .so file are all in same folder 2. Use il2cppdumper latest version Latest version here 3. Correct unity version 4. Try different mode 5. Game has protection against dump, you...

  • #1

I noticed some people are still going through this problem:

5zo9.jpg

errordumper.png

— Fixes —

1. il2cppdumper files, metadata, and .so file are all in same folder

2. Use il2cppdumper latest version

3. Correct unity version

4. Try different mode

5. Game has protection against dump, you can’t hack

7. Run il2cppdumper as admin

8. [if above doesn’t work] Use GUI Tool

**Reply if you don’t understand/need help**

Last edited by a moderator: Nov 18, 2020

  • #2

thank u so much, i run as admin as you writen, and it works

  • #3

Hello,
I have this insue any one can help?

Initializing metadata…
System.IO.InvalidDataException: ERROR: Metadata file supplied is not valid metadata file.
en Il2CppDumper.Metadata..ctor(Stream stream) en C:projectsil2cppdumperIl2CppDumperIl2CppMetadata.cs:línea 51
en Il2CppDumper.Program.Init(String il2cppPath, String metadataPath, Metadata& metadata, Il2Cpp& il2Cpp) en C:projectsil2cppdumperIl2CppDumperProgram.cs:línea 126
en Il2CppDumper.Program.Main(String[] args) en C:projectsil2cppdumperIl2CppDumperProgram.cs:línea 100
Press any key to exit…

1- I use Il2CppDumper last version.

  • #4

iAlex

iAlex

t.me/androidrepublicnews

Thread Author


ERROR: Metadata file supplied is not valid metadata file.

The error literally says the issue tho, it’s not due to il2cpp dumper acting up but simply metadata being broken, simply read READ.ME on github…. read…

  • #5

PnoyAko

PnoyAko

Advance Member

Thread Author


5. — you can hack but you need the brain of a advance modder.

Jokerinio


  • #1

Hey, new here.
I wanted to start modding, I wanted to look at «Last Island of Survival» and I know I didn’t choose an easy game, even if it’s my 1st game that I want to mod, but I have seen it’s been modded before on an older version so I wanted to give it a try.
When I went to decompile the il2cpp and provided the metadata from assetsbinDataManagedMetadata I got this error and wanted to ask if there is a way around it. I was thinking either the il2cpp or metadata were protected so I tried the «Game Guardian method» to dump the game and check for il2cpp and metadata, I found il2cpp and dumped it, same error (with the original metadata), then I looked for the metadata in the game dump, but I can’t find anything related only found stuff related to «[anon:dalvik-CompilerMetadata]» and «/system/lib/libcamera_metadata.so».

The older mod was on version 2.9 (current 3.8 last updated today), and it was a mod made by @F4OST with an ESP mod menu (was great while it lasted :pepe023:). Tried to dump the il2cpp on the 2.9 version to see if it was different but same error there too.
I’m sure there is a way to mod it since just a hour after the update chinese hackers were reported on a group chat.
And I’m sure the usual way (Game Guardian and a modified virtual that won’t be detected by the game will be back soon), but for now I wanted to see if some of the addresses that were changed mid-game with Game Guardian are possible to be modded inside the apk (since some time ago on v3.6 or v3.7someone had found what we call «antenna» offset inside il2cpp, but he didn’t want to share anything unpaid).

So if anyone can help please do. :pepe023:

Last edited: Oct 2, 2021

xyzhunter


Jokerinio


  • #3

Antenna is basically making the neck extremely long so you can see it in the sky (sort of wallhack which was mainly done in Game Guardian), but a guy named «warlockgaming» (after it’s youtube channel), has a telegram channel named «Script Maker» where he posts game guardian scripts/mod menus for this game (mod menus is much said since 99% of them are similar to game guardian just masked as a mod menu, they attach to the game and do search and modify of the addresses) but he did said on 29 august that he found «lib base antenna» and lib base offsets…
Idk how he did that but I would love to get them too :pepe008:

  • #4

The game list is perfect and has a lot of interesting content.

Il2CppDumper

Build status

中文说明请戳这里

Unity il2cpp reverse engineer

Features

  • Complete DLL restore (except code), can be used to extract MonoBehaviour and MonoScript
  • Supports ELF, ELF64, Mach-O, PE, NSO and WASM format
  • Supports Unity 5.3 — 2021.3
  • Supports generate IDA, Ghidra and Binary Ninja scripts to help them better analyze il2cpp files
  • Supports generate structures header file
  • Supports Android memory dumped libil2cpp.so file to bypass protection
  • Support bypassing simple PE protection

Usage

Run Il2CppDumper.exe and choose the il2cpp executable file and global-metadata.dat file, then enter the information as prompted

The program will then generate all the output files in current working directory

Command-line

Il2CppDumper.exe <executable-file> <global-metadata> <output-directory>

Outputs

DummyDll

Folder, containing all restored dll files

Use dnSpy, ILSpy or other .Net decompiler tools to view

Can be used to extract Unity MonoBehaviour and MonoScript, for UtinyRipper, UABE

ida.py

For IDA

ida_with_struct.py

For IDA, read il2cpp.h file and apply structure information in IDA

il2cpp.h

structure information header file

ghidra.py

For Ghidra

Il2CppBinaryNinja

For BinaryNinja

ghidra_wasm.py

For Ghidra, work with ghidra-wasm-plugin

script.json

For ida.py, ghidra.py and Il2CppBinaryNinja

stringliteral.json

Contains all stringLiteral information

Configuration

All the configuration options are located in config.json

Available options:

  • DumpMethod, DumpField, DumpProperty, DumpAttribute, DumpFieldOffset, DumpMethodOffset, DumpTypeDefIndex

    • Whether to output these information to dump.cs
  • GenerateDummyDll, GenerateScript

    • Whether to generate these things
  • DummyDllAddToken

    • Whether to add token in DummyDll
  • RequireAnyKey

    • Whether to press any key to exit at the end
  • ForceIl2CppVersion, ForceVersion

    • If ForceIl2CppVersion is true, the program will use the version number specified in ForceVersion to choose parser for il2cpp binaries (does not affect the choice of metadata parser). This may be useful on some older il2cpp version (e.g. the program may need to use v16 parser on il2cpp v20 (Android) binaries in order to work properly)
  • ForceDump

    • Force files to be treated as dumped
  • NoRedirectedPointer

    • Treat pointers in dumped files as unredirected, This option needs to be true for files dumped from some devices

Common errors

ERROR: Metadata file supplied is not valid metadata file.

Make sure you choose the correct file. Sometimes games may obfuscate this file for content protection purposes and so on. Deobfuscating of such files is beyond the scope of this program, so please DO NOT file an issue regarding to deobfuscating.

If your file is libil2cpp.so and you have a rooted Android phone, you can try my other project Zygisk-Il2CppDumper, it can bypass this protection.

ERROR: Can't use auto mode to process file, try manual mode.

Please note that the executable file for the PC platform is GameAssembly.dll or *Assembly.dll

You can open a new issue and upload the file, I will try to solve.

ERROR: This file may be protected.

Il2CppDumper detected that the executable file has been protected, use GameGuardian to dump libil2cpp.so from the game memory, then use Il2CppDumper to load and follow the prompts, can bypass most protections.

If you have a rooted Android phone, you can try my other project Zygisk-Il2CppDumper, it can bypass almost all protections.

Credits

  • Jumboperson — Il2CppDumper

Open Source Agenda is not affiliated with «Il2CppDumper» Project. README Source: Perfare/Il2CppDumper

Question

AnimeshMamgain

Explorer

    • Share

Hey Friends!

I decompiled Garena Free Fire apk and tried to dump its libil2cpp.so file but its showing me this error —

ERROR: Metadata file supplied is not valid metadata file.
 

Can anyone tell me why this is happening and what is the solution to fix it.

Thanks.

Screenshot (2).png

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Recommended Posts

sodaface

Community Regular

    • Share

Hi. 

Are you using the newest version of dumper ? 

Also.  Try Inspector

Some games have protection from dumper

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AnimeshMamgain

Explorer

  • Author
    • Share

On 05/02/2021 at 11:52 AM, ANKIT0A said:

I have faced this metadat problem

@ANKIT0A Did Your Problem Solved Solved ?

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BadCase

Proficient

    • Share

Some games have fake global-metadata.dat files, you can look in the memory ranges for the real one and dump it from memory in GG

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AnimeshMamgain

Explorer

  • Author
    • Share

9 hours ago, BadCase said:

Some games have fake global-metadata.dat files, you can look in the memory ranges for the real one and dump it from memory in GG

How to do that ? Please help me.

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RevealedSoulEven

Enthusiast

    • Share

On 1/27/2021 at 12:38 AM, BadCase said:

Some games have fake global-metadata.dat files, you can look in the memory ranges for the real one and dump it from memory in GG

For this game you won’t find that metadata in dump also

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AnimeshMamgain

Explorer

  • Author
    • Share

2 minutes ago, RevealedSoulEven said:

For this game you won’t find that metadata in dump also

I tried it and didn’t got any results.

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ANKIT0A

Newbie

    • Share

I have faced this metadat problem

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Archived

This topic is now archived and is closed to further replies.

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Extract .NET metadata from il2cpp binaries. (types, methods, fields, etc.)
Extraction code is based on Il2CppDumper

Requirements:

  1. Net Framework 4
  2. Windows 7 and above

Features:

  1. Select files
  2. Rename files
  3. Set output directory.
  4. Set mode.
  5. Set registration offsets
  6. Auto fill up offset registrations after dump
  7. Drag and drop support
  8. Remember everything except registrations
  9. Logs saves on exit. It saves on your documents if tool is located in C drive.
  10. Works as same as original Il2CppDumper

Changelog:
1.1.3 (2019-09-02)
— Bypass false positive. Gen:Variant.Ursu does not make sense at all.

How to use:

  1. This works as same as original Il2CppDumper but with more advanced features.
  2. Open .apk (Android) or .ipa (iOS) using 7-zip or Winrar.
  3. Extract libil2cpp.so file from ARM or x86 folder (Android) or extract binary file that does not have a file extension (iOS)
  4. Extract global-metadata.dat from DataManagedMetadata
  5. Select binary file (.so file or iOS binary) and global-metadata.dat file.
  6. Set your output directory
  7. Rename the files if you want
  8. Select your mode. If manual set, you need to imput offsets you found in the binary file.
  9. Press start when you are ready

Extraction Modes
Manual

The parameters (CodeRegistration and MetadataRegistration) that are passed to il2cpp::vm::MetadataCache::Register()needs to be manually reverse engineered and passed to the program.

Auto
Automatically finds the il2cpp_codegen_register() function by signature matching and read out the first (CodeRegistration) and second (MetadataRegistration) parameter passed to the il2cpp::vm::MetadataCache::Register()method that will be invoked in the registration function. May not work well due to compiler optimizations.

Auto(Advanced)
Matches possible pointers in the data section. Generally works better than Auto mode.
Supports metadata version 20 and later (only CodeRegistration address can be found on metadata version 16).

Auto(Plus) — Recommended
Matches possible pointers in the data section with some guidance from global-metadata. Works better than Auto(Advanced)mode on certain binaries.
Supports metadata version 20 and later (only CodeRegistration address can be found on metadata version 16).

Auto(Symbol)
Uses symbols in the il2cpp binary to locate CodeRegistration and MetadataRegistration.
Only supports certain Android ELF files.

Output files
dump.cs

C# pseudocode. Can be viewed in text editors (syntax highlighting recommended)

script.py
Requires IDA and IDAPython. Can be loaded in IDA via File -> Script file.

DummyDll
DLLs generated by Mono.Cecil which contain the .NET metadata extracted from the binary (no code included). Can be viewed in .NET decompilers.

Configuration
All the configuration options are located in config.json Available options:
DumpMethod, DumpField, DumpProperty, DumpAttribute, DumpFieldOffset
Whether or not the program should extract these information
DummyDll
Whether or not the program should generate dummy DLLs
ForceIl2CppVersion, ForceVersion
If ForceIl2CppVersion is true, the program will use the version number specified in ForceVersion to choose parser for il2cpp binaries (does not affect the choice of metadata parser). This may be useful on some older il2cpp version (e.g. the program may need to use v16 parser on ilcpp v20 (Android) binaries in order to work properly)

Common errors
ERROR: Metadata file supplied is not valid metadata file.

The specified global-metadata.dat is invalid and the program cannot recognize it. Make sure you choose the correct file. Sometimes games may obfuscate this file for content protection purposes and so on. Deobfuscating of such files is beyond the scope of this program, so please DO NOT file an issue regarding to deobfuscating.

ERROR: Can’t use this mode to process file, try another mode.
Try other extraction modes.

WARNING: Version 16 can only get CodeRegistration
Use the CodeRegistration information to get the MetadataRegistration, then use the manual mode to process the file.
If all automated extraction modes failed with this error and you are sure that the files you supplied are not corrupted/obfuscated, please file an issue with the logs and sample files.

Credits:
Perfare: Perfare/Il2CppDumper
iAndroHacker (GUI)

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    Il2CppInspector error suggestions?

    Old
    2nd December 2022, 07:27 AM

     
    #1

    SKITZOTG

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    Whenever i try to use the program i get the error:
    The supplied metadata file is not of a supported version (29)

    Tbh im unsure of what to do at this point or what else i could use too actually make a program any help would be appreciated as i was looking to learn this kind of stuff.


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    2nd December 2022, 11:58 AM

     
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    Crassmaker

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    Il2CppInspector error suggestions?Il2CppInspector error suggestions?

    Quote:

    Originally Posted by SKITZOTG
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    Whenever i try to use the program i get the error:
    The supplied metadata file is not of a supported version (29)

    Tbh im unsure of what to do at this point or what else i could use too actually make a program any help would be appreciated as i was looking to learn this kind of stuff.

    You need to add support for this unity version (metadata version) to inspector.
    Help can be found in the issues and in the pull requests on inspectors GitHub page.


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    3rd December 2022, 05:26 AM

     
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    chaseplays

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    Il2CppInspector error suggestions?Il2CppInspector error suggestions?

    Quote:

    Originally Posted by SKITZOTG
    View Post

    Whenever i try to use the program i get the error:
    The supplied metadata file is not of a supported version (29)

    Tbh im unsure of what to do at this point or what else i could use too actually make a program any help would be appreciated as i was looking to learn this kind of stuff.

    Download latest version of Il2cpp


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    3rd December 2022, 01:02 PM

     
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    SKITZOTG

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    Quote:

    Originally Posted by Crassmaker
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    You need to add support for this unity version (metadata version) to inspector.
    Help can be found in the issues and in the pull requests on inspectors GitHub page.

    alright appreciate the response <3


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    Il2CppInspector error suggestions? Il2CppInspector error suggestions?

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    I don’t know what’s going on here. I was able to create an APK for Android. So, it should be easy to make it a Facebook/WebGL game too, right? Apparently not. And, worse: even if I try to make a stand alone or Android build, I get the same error now.

     error CS0009: Metadata file `C:...Library/FacebookSDK/CanvasJSSDKBindings.jslib' does not contain valid metadata
    

    I don’t know what to do with this. I tried deleting it and letting it rebuild. I tried deleting everything in the project (except assets) and let all of that rebuild. I’m using Facebook SDK version 7.12.2. I’m using Unity 2017.3.1f1. Anyone know how to fix this?

    asked Jun 18, 2018 at 4:51

    Steven Detweiler's user avatar

    This answer was taken verbatim from the Unity forums.


    Deleting folder [game path]LibraryFacebookSDK works for me.
    You need to verify there is not a file named CanvasJSSDKBindings.jslib in this location.

    You must have the following files inside the folder:

    • Facebook.Unity.dll
    • Facebook.Unity.Gameroom.dll
    • Facebook.Unity.Settings.dll
    • FacebookNamedPipeClient.dll
    • ivy.xml
    • version.txt

    The contents of ivy.xml must be:

    `<?xml version="1.0" encoding="utf-8"?>
    <ivy-module version="2.0" xmlns:e="http://ant.apache.org/ivy/extra">
       <info organisation="Facebook" module="FacebookSDK" e:packageType="UnityExtension">
         <description>Facebook SDK</description>
       </info>
       <publications>
          <artifact name="Facebook.Unity" type="dll" ext="dll" e:guid="2403d1f95ea54028853403e595bc9274" />
          <artifact name="Facebook.Unity.Gameroom" type="dll" ext="dll" e:guid="063ad293d9fe40e18bde10bbc71df334" />
          <artifact name="Facebook.Unity.Settings" type="dll" ext="dll" e:guid="18b4dbf8a0b54ea4adf46fb7f4d71dd0" />
          <artifact name="FacebookNamedPipeClient" type="dll" ext="dll" e:guid="51288a4fc4384861a5b1f9dd49b3da26" />
       </publications>
    </ivy-module>`
    

    I’m using Unity 2018.1.6f1 and Facebook SDK 7.13.0.

    AStopher's user avatar

    AStopher

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    answered Jun 28, 2018 at 20:06

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