Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
-
05-17-2008
#1
Member
[Help] Error Retrieving Characters
Hello.
I wanted to create 2 realms, with different databases, so i followed Chrispee’s guide. I (think) i did everything correct =P
But when i log in, and go to my new realm, i get the error message «Error Retrieving Character List»
I will +Rep if you help =)
These ads disappear when you log in.
-
05-17-2008
#2
If you need me you have my skype, if you don’t have my skype then you don’t need me.
-
05-17-2008
#3
Member
im using 2 repacks, so i post the conf files for the second repack that i use for my second realm:
Code:
####################################################################### # Ascent Configuration File # Last Update: : ascent-world.conf 3834 2008-02-11 11:04:19Z burlex $ ####################################################################### /******************************************************************************** * How to use this config file: * * Config files are in a block->variable->setting format. * * A < signifies the opening of a block, the block name is expected after that. * * After the block name, a space and then the settings sperated by = / ' '. * * * * e.g. * * <block setting="0" someval = "1"> * * * * Comments can be in C format, e.g. /* some stuff */, with a // at the start * * of the line, or in shell format (#). * ********************************************************************************/ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Database Section # # Database.Host - The hostname that the database is located on # Database.Username - The username used for the mysql connection # Database.Password - The password used for the mysql connection # Database.Name - The database name # Database.Port - Port that MySQL listens on. Usually 3306. # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <WorldDatabase Hostname = "localhost" Username = "root" Password = "MYPW" Name = "server2database" Port = "3306" Type = "1"> <CharacterDatabase Hostname = "localhost" Username = "root" Password = "MYPW" Name = "server2database" Port = "3306" Type = "1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Listen Config # # Host # This is the address that the server will listen on. # To listen on all addresses, set it to 0.0.0.0 # Default: 127.0.0.1 (localhost) # # WorldServerPort # This is the port that the world server listens on. # It has to be the same as what is specified in the # realms table in the LogonDatabase. # Default: 8129 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Listen Host = "0.0.0.0" WorldServerPort = "8130"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Log Level Setup # # Console Logging Level # This directive controls how much output the server will # display in it's console. Set to 0 for none, or -1 to disable. # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # World server packet logging feature # If this directive is turned on, a file called `world.log` # will be created in the server's directory and all packets # sent and received by clients will be dumped here in bfg # format. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <LogLevel Screen="0" File="-1" World="0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Server Settings # # PlayerLimit # This directive controls the amount of sessions that will be # accepted by the server before it starts to add people to # the server queue. # Default: 100 # # Motd # This message will be displayed by the server in the chat # box every time any user logs on. Colors can be used in the # standard WoW format. # Default: "No MOTD specified # # Send Build On Join # This directive controls whether the server's internal revision # will be sent to clients upon entering the world. Use it to help # testers report bugs. # # Send Stats On Join # This directive controls whether the server will send the online player # count to a cilent when it enters the world. # # Breathing Setup # If the breathing code is causing problems or you want to run a fun server, you can disable # water checks by enabling this directive. # Default: 1 # # Level Cap # This variable controls the level that stats will be generated up to internally. # Beyond this level players can still see a higher level visually but their stats won't # increase beyond this point. # Default: 70 # # Generated Level Level Cap # This variable controls the level at which stats will generate up to. Generally the formulas go # crazy after level 70 so this way you can keep the high visual but stats at a reasonable value. # Default: 70 # # Seperate Channels Control # This directive controls whether horde and alliance chats will be seperated across channels. # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other # across channels. # Default: 0 # # Compression Threshold # This directive controls the limit when update packets will be compressed using deflate. # For lower-bandwidth servers use a lower value at the cost of cpu time. # Default: 1000 # # Queue Update Rate # This directive controls how many milliseconds (ms) between the updates # that the queued players receieve telling them their position in the queue. # Default: 5000 (5 seconds). # # Kick AFK Players # Time in milliseconds (ms) that a player will be kicked after they go afk. # Default: 0 (disabled) # # Connection Timeout # This directive specifies the amount of seconds that the client will be disconnected # after if no ping packet is sent. It is advised to leave it at the default. # Default: 180 # # Realm Type # This is the realm type that will be used by the server to handle world pvp. # Default: 0 (pve)(RPPVE) # Other values: 1(pvp)(RPPVP) # # AdjustPriority # Set the server to high process priority? # Default: 0 # # RequireAllSignatures # This directive controls whether the full 10 signatures will be required in order # to turn in a petition. Smaller servers would be better off having it turned off. # Default: off # # ShowGMInWhoList # This directive controls whether GM's will be shown in player's who lists or not. # Default: on # # MapUnloadTime # This directive controls whether to unload map cells after an idle period of <x> seconds. # Use on smaller servers or servers that are memory-limited. The server without cell unloading # can use over 1.2GB memory with all creatures loaded. # Default: 0 # # LimitedNames # This directive forces all character names to be a-z and A-Z compliant. # Default: 1 # # UseAccountData # This directive determines whether the account_data table is used to save custom client data. # May cause buggy behaviour. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Server PlayerLimit = "100" Motd = "Welcome to AC Web Ultimate Repack. Visit www.ac-web.org for more information." SendBuildOnJoin = "1" SendStatsOnJoin = "1" EnableBreathing = "1" LevelCap = "70" GenLevelCap = "70" SeperateChatChannels = "0" CompressionThreshold = "1000" QueueUpdateInterval = "5000" KickAFKPlayers = "0" ConnectionTimeout = "180" RealmType = "1" AdjustPriority = "0" RequireAllSignatures = "0" ShowGMInWhoList = "1" MapUnloadTime="0" LimitedNames="1" UseAccountData="0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Die Directive # # If this triggers it means you didn't read your config file! # Just comment it or remove it when you've read this. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# #<die msg="I am a newb who didn't even read half my config file!"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Power regeneration multiplier setup # # These directives set up the multiplier in which regen values will be # multiplied by every 2 seconds. # Powers: # Power1 = Mana, Power2 = Rage, Power3 = Energy # # Reputation: # Kill = Rep gained on kill, Quest = rep gained from quests # # Honor: # Honor = multiplier used to calculate honor per-kill. # # PvP: # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000) # # XP: # The xp that a player receives from killing a creature will be multiplied # by this value in order to get his xp gain. # # RestXP: # Value is the amount of rest XP a player will recieve per minute of rest time. # # Drop(Color): # These values will be multiplied by the drop percentages of the items for creatures # to determine which items to drop. All default to 1. # To allow you better control of drops, separate multipliers have been created for items # of each quality group. # # DropMoney: # This value will be multiplied by any gold looted and pickpocketed # # Save: # Value in milliseconds (ms) that will be between player autosaves. # Default: 300000 (5 minutes) # # SkillChance: # The chance that you have to level up a skill in melee or a profession is multiplied # by this value. # Default: 1 # # SkillRate: # The amount of "levels" your skill goes up each time you gain a level is multiplied # by this value. # # ArenaMultiplier # Every week/day the arena points gained by a player will be multiplied by this value. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Rates Health="1" Power1="1" Power2="1" Power3="1" QuestReputation="1" KillReputation="1" Honor="1" PvPTimer="300000" Compression="1" XP="1" QuestXP="1" RestXP="1" DropGrey="1" DropWhite="1" DropGreen="1" DropBlue="1" DropPurple="1" DropOrange="1" DropArtifact="1" DropMoney="1" Save="300000" SkillChance="1" SkillRate="1" ArenaMultiplier2x="1" ArenaMultiplier3x="1" ArenaMultiplier5x="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # GM Client Channel # # This should be set to 'gm_sync_channel' for the My_Master addon to work. # Default: gm_sync_channel # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Terrain Configuration # # Set the path to the map_xx.bin files and whether unloading should be enabled # for the main world maps here. Unloading the main world maps when they go idle # can save a great amount of memory if the cells aren't being activated/idled # often. Instance/Non-main maps will not be unloaded ever. # # Default: # MapPath = "maps" # UnloadMaps = 1 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Terrain MapPath = "maps" UnloadMaps = "1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Log Settings # # Cheaters: # This directive sets up the cheater logging file, if turned on any # cheat / packet exploit / speedhack attempts will be logged here. # # GMCommands: # These two directives set up the GM command logging fie. If turned on, # most gm commands will be logged for this file for abuse investigation, etc. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Log Cheaters="1" GMCommands="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Mail System Setup # # These directives control the limits and behaviour of the ingame mail system. # All options must have Mail prefixed before them. # # ReloadDelay # Controls the delay at which the database is "refreshed". Use it if you're # inserting mail from an external source, such as a web-based interface. # 0 turns it off. # Default: 0 # # DisablePostageCostsForGM # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this. # Default: 1 # # DisablePostageCosts # Disables postage costs for all players. # Default: 0 # # DisablePostageDelayItems # Disables the one hour wait time when sending mail with items attached. # Default: 1 # # DisableMessageExpiry # Turns off the 30 day / 3 day after read message expiry time. # WARNING: A mailbox still cannot show more than 50 items at once # (stupid limitation in client). # Default: 0 # # EnableInterfactionMail # Removes the faction limitation for sending mail messages. Applies to all players. # Default: 1 # # EnableInterfactionMailForGM # Removes the faction limitation for sending mail messages, but only applies # to GM's. EnableInterfactionMail overrides this. # Default: 1 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Mail ReloadDelay="0" DisablePostageCostsForGM="1" DisablePostageCosts="0" DisablePostageDelayItems="1" DisableMessageExpiry="0" EnableInterfactionMail="1" EnableInterfactionMailForGM="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Status Dumper Config # # These directives set up the status dumper plugin. Filename is an # absolute or relative path to the server binary. Interval is the # time that the stats will be dumped to xml. # Default: stats.xml / 120000 (2 minutes) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <StatDumper FileName = "../Server/htdocs/stats/stats.xml" Interval = "120000"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Startup Options # # Preloading # This directive controls whether the entire world will be spawned at server # startup or on demand. It is advised to leave it disabled unless you are a # developer doing testing. # Default: off # # Background Loot Loading # This directive controls whether loot will be loaded progressively during # startup or in the background in a seperate thread. Turning it on will # result in much faster startup times. # Default: on # # Multithreaded Startup # This controls whether the server will spawn multiple worker threads to # use for loading the database and starting the server. Turning it on # increases the speed at which it starts up for each additional cpu in your # computer. # Default: on # # Additional Table Binding # You can load static item/creature/etc data into the server using this directive. # This way throughout database updates your custom data can be preserved. # Format: "sourcetable destination table,sourcetable destinationtable" # Example: "myitems items,mynpcs creature_names" # Default: "" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Startup Preloading = "0" BackgroundLootLoading = "1" EnableMultithreadedLoading = "1" LoadAdditionalTables=""> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Flood Protection Setup # # Lines # This is the number of "messages" or lines that it will allow before stopping messages from # being sent. This counter is reset every "Seconds" seconds. # Default: 0 (disabled) # # Seconds # This is the number of seconds inbetween the Line counter being reset. # Default: 0 (disabled) # # SendMessage # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds." # message will be sent upon flood triggering. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # LogonServer Setup # # DisablePings # This directive controls whether pings will be sent to the logonserver to check # if the connection is still "alive". Expect problems if it is disabled. # Default: 0 # # RemotePassword # This directive controls the password used to authenticate with the logonserver. # It must be the same between the two configs. If it is not, your server will # not register. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <LogonServer DisablePings = "0" RemotePassword = "ascent"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AntiHack Setup # # Teleport # This directive controls anti-teleport hack checks will be enabled or not. # Default: 1 # # Speed # This directive controls anti-speed hack checks will be performed on player movement or not. # Default: 1 # # FallDamage # This directive controls anti-fall damage hack checks will be performed on player movement or not. # Default: 1 # # Flying # This directive controls whether flight hacks will be performed on players or not. # Default: 1 # # DisableOnGM # This directive controls hack checks will be disabled for GM's or not. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <AntiHack Teleport="1" Speed="1" FallDamage="1" Flying="1" DisableOnGM="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Period Setup # # These are the periods that the server will wait before doing periodic duties. At the moment only # arena point calculation and honor point calculation are used here. # # Default: # Arena: weekly # Honor: daily # (blizzlike values) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Periods HonorUpdate="daily" ArenaUpdate="weekly"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY *** # # These are the values that the AscentStats client uses while communicating with an AscentStats server. # Statistics will be sent anonymously if a server guid is not set. # If you do not want your ascent client communicating with AscentStats servers, disable it here. # No personally-identifiable information is sent in these transmissions. The actual data sent is:- # stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK # # If you don't mind your server transmitting this information, please leave AscentStats enabled. It # allows our developers to understand our users needs better and in the end provide you with a better # product. # # Enable # To disable stat transmission completely, set this to 0. # # ServerGUID # This is the GUID assigned to your server by the AscentStats server. To register your server, go # to http://www.example.com/ascentstats/register_server.php # # ServerKey # This is the key used to secure stats sent by your server so they can't be forged. This key is # obtained after registering your server. # # Default: # Enabled # Server Key "NONE" # Server GUID "NONE" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <AscentStats Enable="1" ServerGUID="NONE" ServerKey="NONE"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Channels Setup # # These directives control some of the aspects in the channel system. # # BannedChannels # If you would like to ban users from creating or joining a channel specify them here in a ';' # seperated list. # Default: "" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Channels BannedChannels=""> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # VoiceChat Setup # # These directives control some of the aspects in the voice chat system. # # Enabled # If you want to enable the voice chat system, this must be set to 1. # Default: "0" # # ServerIP # This is the IP of the voice chat server. # Default: "127.0.0.1" # # ServerPort # This is the TCP port of the voice chat server. # Default: "3727" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <VoiceChat Enabled="0" ServerIP="127.0.0.1" ServerPort="3727"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Remote Console Setup # # These directives control the remote administration console. # # Enabled # If you want to enable the remote administration console, set this. # Default: 0 # # Host # This is the interface the RA server listens on. # Default: "0.0.0.0" # # Port # This is the TCP port the RA server listens on. Connect to it with a regular telnet client. # Default: 8092 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <RemoteConsole Enabled="0" Host="0.0.0.0" Port="8092"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Scripting Engine Setup # # Ascent can support multiple script backends via the means of loading .dll files for them. # This section in the config can enable/disable those backends. # # LUA # If you would like to enable the LUA scripting backend, enable this. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <ScriptBackends LUA="1" AS="0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Movement Setup # # NOTE: For any of these directives to function, movement compression has to be compiled into # the server. # # FlushInterval # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent. # If you have a high threshold, keeping this at 1-2 seconds will work better. # Default: 1000 (one second) # # CompressionRate # This is the deflate compression rate. Higher will use more cpu, but smaller packets. # Range: 1-9 (or 0 is disable) # Default: 1 # # CompressionThreshold # This is the distance that will be used to determine if an object needs to be sent compressed or # normal. It is advised to keep it at least 30 units. This value is used for players. # Default: 30.0 # # CompressionThresholdCreatures # This is the distance that will be used to determine if an object needs to be sent compressed or # normal. This value is used for creatures, so it can be a lot lower. # Default: 10.0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Movement FlushInterval="1000" CompressRate="1" CompressThreshold="30.0" CompressThresholdCreatres="10.0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Die Directive # # You should know what to do here :P # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# #<die2 msg="I read nearly all my config file, but not the whole thing!"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Localization Setup # # LocaleBindings # This is a list of locale names and the other locale you want to associate with them. # For example, to make the European client always use the french language, "enGB=frFR" # # Must be terminated by a space. # # Default: "" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Localization LocaleBindings="">
Code:
####################################################################### # Ascent Realms Configuration File # Last updated at revision 446 by Burlex ####################################################################### /******************************************************************************** * How to use this config file: * * Config files are in a block->variable->setting format. * * A < signifies the opening of a block, the block name is expected after that. * * After the block name, a space and then the settings sperated by = / ' '. * * * * e.g. * * <block setting="0" someval = "1"> * * * * Comments can be in C format, e.g. /* some stuff */, with a // at the start * * of the line, or in shell format (#). * ********************************************************************************/ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # LogonServer Section # # Address: # The address (no port) of the server. # # Port: # The port on which the logon server listens. (*** NOT 3724 ***) # # Name: # Not really relavant, but name the logon. # # RealmCount: # The number of realms in the next section. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <LogonServer Address = "127.0.0.1" Port = "8093" Name = "logon" RealmCount = "1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Realm Section # # Name: # The name of the realm. # # Address: # The address (and port) of that realm. # # Icon: # The type of realm (PVP, Normal, RPPVP, RP) # # Colour: # Realm colour in realm list display. # # TimeZone: # Time zone the realm is in. # # Population: # (0 = low, 1 = medium, 2 = high) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Realm1 Name = "Nightblade - Battlegrounds" Address = "127.0.0.1:8130" Icon = "Normal" Colour = "1" Population = "1.0" TimeZone = "1">
i got my first realm up and running public, but the second realm dont seem to work ;/
thanks for reply 2green <3 ^^
Last edited by Tornad0z; 05-17-2008 at 10:47 AM.
Reason: forgot to edit my pw XD
-
05-17-2008
#4
Address = «127.0.0.1:8130»
127.0.0.1 is local host = only you can connect.. try setting it to ur dns or what ever your first realm is
then again i may be wrong
p.s. DW i didnt look at ur pass
-
05-17-2008
#5
Member
anyway, if only i could connect, i still get that error.
-
05-17-2008
#6
Member
sry for double post, posting screenshot of the error:
-
05-17-2008
#7
post your logonserver config plz?
-
05-17-2008
#8
is your character database in server2database?
If you need me you have my skype, if you don’t have my skype then you don’t need me.
-
05-17-2008
#9
Member
yes, i executed it from logon, and i’ve tried to set it to logon, but still same error.
-
05-17-2008
#10
Member
Originally Posted by 1ns0mnia
Address = «127.0.0.1:8130»
127.0.0.1 is local host = only you can connect.. try setting it to ur dns or what ever your first realm is
then again i may be wrong
p.s. DW i didnt look at ur pass
in Chrispee’s guide i was told to delete logonserver from the second server ;>
-
05-17-2008
#11
no idea then :yuck:
soz bud
-
05-17-2008
#12
Can you view the other realm correctly?
If you need me you have my skype, if you don’t have my skype then you don’t need me.
-
05-17-2008
#13
Member
yeah, i have multiple characters there, and i can play with my friends there. its only this realm that is the problem.1ns0mnia:
thanks for helping out anyway mate =)
+rep 4 u
-
05-17-2008
#14
Member
bump, no more suggestions? ;<
Руслан
2 месяца назад
Скачал, установил, обновил до последней версии, нет пантеона, нет бандитов, что делать? версия 2.21.1
CePn_u_MoJloT
4 месяца назад
хорошее видео! не понятен 1 момент,как разобратьсся с порядком прокачки пассив в дереве! вот дошла ветка до разветвления влево и вправо и как по уровням конекретно понять куда сначала идти,а куда потом
Иван Иванов
5 месяцев назад
SSL connect error
Fedir Sereda
7 месяцев назад
я не понимаю как запустить
Burning Heart
8 месяцев назад
Привет, слушай бегло посмотрел всё видео, но к сожалению не нашёл ответа на свой вопрос. Тезисно я сам нубас недавно начал играть и качаю персонажа через гайд на ютубе, вбил вообщем свой поб, аккуратно следую прокачке, но попал в такую ситуацию, что незнаю что качать первым и в какой момент «поворачивать» на этапе расставления навыков. Качаюсь по побу, но в самом побе есть только отметки 60 лвл и 90, а вот именно ДО 60 как то можно посмотреть точно как именно выставлялись очки навыков? А то я случайно начал качать ту часть ветки которая идёт уже на 80 лвл, хотя сам бегаю еще 25, понимаешь о чем я? тобишь не могу проверить наверняка как качать в какой последовательности, скажи как то можно это сделать через поб? посмотреть прямо от левела к левелу как человек вкидывал очки? надеюсь ответишь ну или кто нибудь ответит)
Евгений Шелехов
10 месяцев назад
епать ты нудный
😅 аж тошнит
юрий кривошеин
10 месяцев назад
когда последний раз играл,не было этой поебо…ы,как POBрешил вернутся везде эта хуе..,мне билд надо а не смотреть циферки,как же заип..о.(сори за не цензуру)
Денис Кареев
11 месяцев назад
В целом отлично, вот только по камням как-то малоинформативно. Как быть, если в шмоте есть актив-скилл и нужно накидать только камни поддержки?
A.l Shtein
11 месяцев назад
перешел на твой билд по ссылке у меня страница с билебердой
Gert Pikf
1 год назад
ага .. а на русском ???
JetStreamJay
1 год назад
а чего в обновленной версии есть ноды на щит и мастери. а используешь 2 ванда?
Александр Гринн
1 год назад
Сначала лайк, а потом будем посмотреть)
Cloud Strife
1 год назад
Привет! А как сделать отображение EHP. Так-же не понимаю почему не могу выбирать количество тотемов под вкладкой «Have you Summoned a Totem Recently» Хотя когда импортирую другой билд через тотемы, там под этой надписью можно выставить количество тотемов. Просто понятия не имею в чём отличия, все по 10 раз проверял и делал все так-же.
Перелом Сознания
1 год назад
При импорте аккаунта (character import) выдаёт ошибку: error retrieving character list, try again (couldn’t resolve proxy name). Поиск проблемы в инете не дал результата
Angry Pel’man’
1 год назад
Спасибо, помылся
bobo
1 год назад
по части манифеста на 11.07.21г. — есть изменения.
Valery Grek
1 год назад
А нахуя начинающим столько бреда. Просто ссылку на билд кинь и все.
ŁEŅŤỢŖ
1 год назад
Ещё актуальна или версия «Камьюнити» лучше?
Илья Б
1 год назад
а на русском есть?