Error running lua method update

hi,

xXTHEBOMBSQUADXx

Posts: 37
Joined: Thu Jun 01, 2017 8:46 am

Error: Running LUA method ‘update’.

hi,

so im getting this error «Error: Running LUA method ‘update’.» when trying to load up a new game save.i have included my log file aswell

and before you all go commenting «theres too many mods» (675 to be exact) or «your pc specs are to low» (which i know this but i can run low on 45 avg) these shouldnt be causing this error. i have taken out all recent mods since it last worked fine and still the same thing

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log.txt
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Rahkiin

Former GIANTS employee
Posts: 753
Joined: Tue Jan 17, 2017 12:45 pm

Re: Error: Running LUA method ‘update’.

Post

by Rahkiin » Thu Jun 01, 2017 4:03 pm

Hello xXTHEBOMBSQUADXx,

I read your log file, but I am afraid this is not very useful: you have so many mods that could cause this.
The code says «stack overflow», which means either
— a piece of code is doing something terribly wrong
— you have an awful amount of RAM
— there is code in one of the mods that is terrible wrong and depends on the number of mods / vehicles you load

I also see other errors, like:

Code: Select all

Error: Can't load resource 'C:/Users/Brady/Documents/My Games/FarmingSimulator2017/mods/Set_Forest_Tools/dataS/scripts/vehicles/Vehicle.lua'.

Well, actually, you have 31 errors in your load.

Disable all mods that cause an error, and then try again. This includes MacDon_D60, Lizard_TRX_Tondeuse_FS17, John_Deere_Zero_Turn_Mower, FS17_PJ40FT and more.

Also, make sure you only have 1 map activated in your mod list.

Borealis

Posts: 121
Joined: Tue Feb 07, 2017 3:45 pm

Re: Error: Running LUA method ‘update’.

Post

by Borealis » Thu Jun 01, 2017 4:13 pm

Rahkiin is correct. You have a fair few errors in there. This is the first time I’ve seen a «stack overflow» in a FS log file though.

You do only have 4GB RAM, so the stack overflow could be caused by the system running out of memory. It could also be down to a very badly coded mod. Disable any mods that are generating errors and take it from there. Only having 1 mod map in the folder will eliminate any problems caused by mod maps conflicting.

xXTHEBOMBSQUADXx

Posts: 37
Joined: Thu Jun 01, 2017 8:46 am

Re: Error: Running LUA method ‘update’.

Post

by xXTHEBOMBSQUADXx » Fri Jun 02, 2017 1:03 am

JohnDeere318 wrote:It causing a problem to gameplay?

its not doing anything to gameplay as i cant even get into a game save. i can get into the main menu and select me game but it completely freezes while loading then comes up with this error and goes back up to 60 fps and just sits there

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don_apple

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Posts: 7620
Joined: Thu Oct 28, 2010 9:31 pm
Location: Planet Earth

Re: Error: Running LUA method ‘update’.

Post

by don_apple » Tue Jun 26, 2018 9:16 pm

@Rudwyn: welcome to the forum!

Please post the entire log.txt of the game so that we can get a better overview of your setup and the entire error (see the link ‚log.txt‘ in my signature for instructions).

Gruß/Regards,
don_apple

Apple iMac 27″ (late 2013), Quad-Core i7 3.5 GHz, 16GB, Nvidia GTX 780M
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
FS22 Bugtracker
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josa456

Posts: 2
Joined: Mon Feb 26, 2018 3:39 pm

Re: Error: Running LUA method ‘update’.

Post

by josa456 » Fri Jan 04, 2019 2:05 am

hi i need someone to look at my log and answer me what is wrong when i start FS loading screen appears and after that my screen gets black it dosent respond and i have deleted and installed two times already but nothing

GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Pentium(R) Dual-Core CPU E6500 @ 2.93GHz
Memory: 4095 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: AMD/ATI
Renderer: AMD Radeon HD 6670
Version: 15.201.1151.1008 (4.11.2015)
Revision: 0
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 1 threads for threadpool ‘Render threadpool’
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Max dynamic foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2019-01-04 01:51:17
Register configuration ‘inputAttacherJoint’
Register configuration ‘attacherJoint’
Register configuration ‘frontloader’
Register configuration ‘motor’
Register configuration ‘baseColor’
Register configuration ‘wheel’
Register configuration ‘rimColor’
Register configuration ‘design’
Register configuration ‘designColor’
Register configuration ‘vehicleType’
Game vehicle types loaded
Error: Running LUA method ‘init’.
C++ exception
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘mouseEvent’.
dataS/scripts/main.lua(1857) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘mouseEvent’.
dataS/scripts/main.lua(1857) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘mouseEvent’.
dataS/scripts/main.lua(1857) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘mouseEvent’.
dataS/scripts/main.lua(1857) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘mouseEvent’.
dataS/scripts/main.lua(1857) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘mouseEvent’.
dataS/scripts/main.lua(1857) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘mouseEvent’.
dataS/scripts/main.lua(1857) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘mouseEvent’.
dataS/scripts/main.lua(1857) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘mouseEvent’.
dataS/scripts/main.lua(1857) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘update’.
dataS/scripts/main.lua(1918) : attempt to index global ‘g_gui’ (a nil value)
Error: Running LUA method ‘draw’.
dataS/scripts/main.lua(1948) : attempt to index global ‘g_gui’ (a nil value)
Application exit request forced.
Application exit request forced.

Error: Trying to set DensityMapHeightUpdater collision map with invalid size (33554432 vs 134217728)
Error: Blocked area map is wrong size for terrain (1024 x 1024) vs (2048 x 2048)

Fix: GE -> scripts -> fs19 -> map -> create ground collision map. TERRAINNAME.i3d.plcMap.grle will not be updated when you create ground collision map, you must copy TERRAINAME.i3d.plcColMap.grle to TERRAINNAME.i3d.plcMap.grle for it to work.

Error: Running LUA method 'update'.
dataS/scripts/fieldJobs/FieldManager.lua(90) : attempt to index local 'farmland' (a nil value)
Error: Running LUA method 'update'.
dataS/scripts/fieldJobs/FieldManager.lua(104) : attempt to index field 'farmland' (a nil value)
Error: Running LUA method 'update'.
dataS/scripts/fieldJobs/Field.lua(103) : attempt to index field 'farmland' (a nil value)

Fix: you did not paint info layer farmland area over EVERY field, also check that your farmlands.xml is in order. If you forgot to paint over some fields you can easily see this in-game as the fields are not present, colored so to speak.

Error: Failed to open xml file '$data/placeables/mapDE/sellingStationGeneric/sellingStationPort01.xml'.
Warning: corrupt savegame, item 24 with className SellingStationPlaceable could not be loaded

Fix: edit defaultItems.xml, remove or fix the entries there.

Error: GDM file has wrong number of channels (11 should be 13)
DensityMap: failed to load GDM file.
Error: Can't load resource 'c:/mydir/MyMap_4km/maps/MyMap_4km/cultivator_density.png'.
Error: Failed to load terrain detail layer 'terrainDetail'.
Error: GDM file has wrong number of channels (9 should be 10)
DensityMap: failed to load GDM file.
Error: Can't load resource 'c:/mydir/MyMap_4km/maps/MyMap_4km/fruit_density.png'.

Then you need to delete the GDM and possibly GRLE files, only leave the PNG versions. open terrain again in GE and it should work now.

Error: TerrainDeformation requires a terrain lod size that is a multiple of the terrain height map size

Fix: some of your _weight or _density (or all maybe) image resolutions are smaller than heightmap (DEM), resize them properly.

Warning: FieldCropsUpdater requires crops and ground density map to have the same size. Ignoring spray resetting and ground type change.
Error: addRequiredCropType foliage must match the size of the ground terrain detail.

Fix: some of your _density files are wrong size, like 2048 vs 4096 etc, check their resolutions and set them all the same size.

Error running lua method update fs19 как исправить ошибку

FS19 Seasons «Error: Running LUA method ‘update’»

Post by Fritz Berger » Sun Oct 20, 2019 2:37 am

This Error Message gets repeated over and over. If anyone might be able to help me out here, id be very apprechiative.

Re: FS19 Seasons «Error: Running LUA method ‘update’»

Post by Fritz Berger » Sun Oct 20, 2019 3:58 am

Nevermind, I found a Workaround:

Changing the Season-Lenght back and forth apparnently fixes the Problem!

Re: FS19 Seasons «Error: Running LUA method ‘update’»

Post by mrmayhem17 » Wed Dec 04, 2019 2:54 pm

Re: FS19 Seasons «Error: Running LUA method ‘update’»

Post by cwattyeso » Thu Dec 05, 2019 11:38 am

This problem and many others are also fixed by updating Seasons to the latest developer build found on their site here: https://gitlab.com/realismusmodding/fs1 . eta_builds

Quite significant changes and improvements have been made to Seasons since the first version released on the ModHub, so many in fact I would not advise anyone download and use the ModHub version anymore but use the latest Dev Build. Really wish the Season Devs could push one of these to the ModHub for the players who only look their for mods and not on the modders actual webpage.

Check out my YouTube Channel for Farming Simulator and other Gaming Let’s Plays and Videos at https://www.youtube.com/c/CwattyesoGamingforFun

Also be sure to check out my Twitch Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.twitch.tv/cwattyeso

GIANTS SOFTWARE Personal Partner Code: CWATTYESO

Источник

Error running lua method update fs19 как исправить ошибку

Post by xXTHEBOMBSQUADXx » Thu Jun 01, 2017 8:59 am

so im getting this error «Error: Running LUA method ‘update’.» when trying to load up a new game save.i have included my log file aswell

and before you all go commenting «theres too many mods» (675 to be exact) or «your pc specs are to low» (which i know this but i can run low on 45 avg) these shouldnt be causing this error. i have taken out all recent mods since it last worked fine and still the same thing

Re: Error: Running LUA method ‘update’.

Post by JohnDeere318 » Thu Jun 01, 2017 4:00 pm

My PC specs: Click Here (Google Doc)

Re: Error: Running LUA method ‘update’.

Post by Rahkiin » Thu Jun 01, 2017 4:03 pm

I read your log file, but I am afraid this is not very useful: you have so many mods that could cause this.
The code says «stack overflow», which means either
— a piece of code is doing something terribly wrong
— you have an awful amount of RAM
— there is code in one of the mods that is terrible wrong and depends on the number of mods / vehicles you load

I also see other errors, like:

Well, actually, you have 31 errors in your load.

Disable all mods that cause an error, and then try again. This includes MacDon_D60, Lizard_TRX_Tondeuse_FS17, John_Deere_Zero_Turn_Mower, FS17_PJ40FT and more.

Also, make sure you only have 1 map activated in your mod list.

Re: Error: Running LUA method ‘update’.

Post by Borealis » Thu Jun 01, 2017 4:13 pm

Rahkiin is correct. You have a fair few errors in there. This is the first time I’ve seen a «stack overflow» in a FS log file though.

You do only have 4GB RAM, so the stack overflow could be caused by the system running out of memory. It could also be down to a very badly coded mod. Disable any mods that are generating errors and take it from there. Only having 1 mod map in the folder will eliminate any problems caused by mod maps conflicting.

Re: Error: Running LUA method ‘update’.

Post by xXTHEBOMBSQUADXx » Fri Jun 02, 2017 1:00 am

Re: Error: Running LUA method ‘update’.

Post by xXTHEBOMBSQUADXx » Fri Jun 02, 2017 1:03 am

its not doing anything to gameplay as i cant even get into a game save. i can get into the main menu and select me game but it completely freezes while loading then comes up with this error and goes back up to 60 fps and just sits there

Re: Error: Running LUA method ‘update’.

Post by xXTHEBOMBSQUADXx » Fri Jun 02, 2017 4:11 am

Re: Error: Running LUA method ‘update’.

Post by JohnDeere318 » Fri Jun 02, 2017 4:36 am

My PC specs: Click Here (Google Doc)

Re: Error: Running LUA method ‘update’.

Post by Rudywn » Tue Jun 26, 2018 8:27 pm

Re: Error: Running LUA method ‘update’.

Post by don_apple » Tue Jun 26, 2018 9:16 pm

@Rudwyn: welcome to the forum!

Please post the entire log.txt of the game so that we can get a better overview of your setup and the entire error (see the link ‚log.txt‘ in my signature for instructions).

Apple iMac 27″ (late 2013), Quad-Core i7 3.5 GHz, 16GB, Nvidia GTX 780M
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
FS22 Bugtracker log.txt Image Server Forenregeln Board rules

Re: Error: Running LUA method ‘update’.

Post by playwiththeboss » Mon Jul 16, 2018 3:53 pm

now i have an error aswel error running lua method loadshared3dfilefinished

i cant figure out what mod this is. yesterday i was still playing on this map

Re: Error: Running LUA method ‘update’.

Post by josa456 » Fri Jan 04, 2019 2:05 am

hi i need someone to look at my log and answer me what is wrong when i start FS loading screen appears and after that my screen gets black it dosent respond and i have deleted and installed two times already but nothing

Источник

Error running lua method update fs19 как исправить ошибку

Post by sinisorosis » Fri Apr 17, 2020 2:16 am

i have this problem, and i dunno what cause this problem, but i know for sure switching car to car o different one have truble to switch in

2020-04-17 02:04 Error: Running LUA method ‘update’.
2020-04-17 02:04 dataS/scripts/BaseMission.lua(1881) : attempt to index field ‘controlledVehicle’ (a nil value)

i attach the log

Re: Error Running LUA

Post by yumi » Fri Apr 17, 2020 10:13 am

I would say you have at least an issue with FS19_EasyDevControls mods that cause Lua error and also a Steyr mod that should not work.
Try to remove them.
You can also update your graphic drivers (even if nothing related here), it’s generally better to have recent version (yours are from 2018)

Re: Error Running LUA

Post by sinisorosis » Fri Apr 17, 2020 6:41 pm

I would say you have at least an issue with FS19_EasyDevControls mods that cause Lua error and also a Steyr mod that should not work.
Try to remove them.
You can also update your graphic drivers (even if nothing related here), it’s generally better to have recent version (yours are from 2018)

Re: Error Running LUA

Post by yumi » Fri Apr 17, 2020 7:31 pm

Re: Error Running LUA

Post by sinisorosis » Fri Apr 17, 2020 8:13 pm

Re: Error Running LUA

Post by sinisorosis » Mon Apr 27, 2020 12:42 am

Re: Error Running LUA

Post by Krzychox » Sun Nov 28, 2021 12:55 pm

I also have a problem with something similar. Maybe someone knows what’s going on here?

Here he gives my logs from the last run of the game:

Источник

Error: Running LUA method ‘update’ FS 19 #3132

Comments

After playing almost 2 hours with CP V6.01.00041 game froze and this happend.

Error: Running LUA method ‘update’.
2019-02-05 16:24 C:/Users/gale/Documents/My Games/FarmingSimulator2019/mods/courseplay_master/mode3.lua:65: attempt to perform arithmetic on a nil value.

At first i was thinking thay maybe some of mod cosed this problem, but when i turn off all mod and load save game and bought all stock machinery same happens. When i load save CP game freez. only can quit and start again, map is giants Ravenport its not mod map .

when i start playing another game on another map, CP work fine for now.

The text was updated successfully, but these errors were encountered:

I assume, you are using an overloader, they are not supported atm.

Yes i play with overloader. i didnt know that overloaders are not supported atm. i will sell him and buy trailer.

Are overloaders still unsupported? I’ve been experiencing a crash with the log with about a dozen entries of LUA24 and about 5 dozen entries of LUA65:

2019-03-31 17:55 Error: Running LUA method ‘update’.
2019-03-31 17:55 C:/Users/Rdaug/Documents/My Games/FarmingSimulator2019/mods/FS19_courseplay/mode3.lua:24: attempt to perform arithmetic on a nil value
2019-03-31 17:55 Error: Running LUA method ‘update’.
2019-03-31 17:55
C:/Users/Rdaug/Documents/My Games/FarmingSimulator2019/mods/FS19_courseplay/mode3.lua:65: attempt to perform arithmetic on a nil value

I’ve been trying to narrow down where this crash is occuring specifically, but I had an auger wagon trying to load a truck on CP when I experienced this crash today. That lead me here to this thread.

Источник

Error: Running LUA method ‘update’ — mode3.lua:24: attempt to perform arithmetic on a nil value #3996

Comments

Hello,
CP crashes my FS19 after «start course» for my tractor with overloader. I use 2 combines in conwoy mode. Also I am not able set 2 tractors for combine unloading. Tracktors start be stuck, lose speed, lose course and finally crashes game. 1 tractor for 2 combines works OK.
log.txt: https://pastebin.com/AmZcXFFF

The text was updated successfully, but these errors were encountered:

Wich Overloader did you use ? Beside the fact, Overloader doesn’t work yet in Mode3, as Mode3 should be not active, so you use Mode2 wich is #3311

Error: Failed to open xml file ‘C:/Users/Charlie/Documents/My Games/FarmingSimulator2019/mods/fs19_tatra_joskin/modDesc.xml’.
Load mod: fs19_tatra_joskin (Hash: 383978671b4be949918fca54daca5e27)
Error: Missing descVersion attribute in mod fs19_tatra_joskin
Load mod: FS19_Terra_Gator_ (Version: 1.0.0.0) (Hash: 1eaadfeed1fadd613db232e6dd6b9e5f)

Error: Failed to open xml file ‘C:/Users/Charlie/Documents/My Games/FarmingSimulator2019/mods/grimmeRH2460_OPEN/modDesc.xml’.
Load mod: grimmeRH2460_OPEN
Error: Missing descVersion attribute in mod grimmeRH2460_OPEN

Load mod: HUMMEL (Version: 1.0.0.0) (Hash: c4cc528a8b9cca63d07362abc7790026)
Error: Unsupported mod description version in mod HUMMEL

Again Mode3.lua. how .
2019-07-22 18:33 Error: Running LUA method ‘update’.
2019-07-22 18:33 C:/Users/Charlie/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00247/mode3.lua:24: attempt to perform arithmetic on a nil value

I used in-game overloader Stara. I assume this one:
2019-07-22 18:24 data/vehicles/stara/ninja19000/ninja19000.i3d (65.12 ms)

  • Firstly I tried set 2 tractors with trailer in combi mode. no success as I wrote above.
  • So I tried 1 tractor with overloader in combi mode, which tried fill next tractor in grain transport mode.. not sure how modes are numbered.

Tractor does not want to work. When you try to quit the game, the game freezes and the save is lost

2019-07-23 19:54 Error: Running LUA method ‘draw’.
2019-07-23 19:54 C:/Users/Macedonsky/Documents/My Games/FarmingSimulator2019/mods/FS19_AutoDrive/scripts/AutoDriveGraphHandling.lua:345: attempt to index a nil value
2019-07-23 20:54 CourseGeneratorScreen:onCreate()
2019-07-23 20:54 Error: Running LUA method ‘mouseEvent’.
2019-07-23 20:54 C:/Users/Macedonsky/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00248/course-generator/headland.lua:225: attempt to index a nil value
2019-07-23 20:54 CourseGeneratorScreen:onCreate()
2019-07-23 20:55 Error: Running LUA method ‘mouseEvent’.
2019-07-23 20:55 C:/Users/Macedonsky/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00248/course-generator/headland.lua:225: attempt to index a nil value
2019-07-23 20:55 WARNING: performing emergency garbage collection pass — memory went from 134929 KB to 205014 KB in less than one frame
2019-07-23 20:55 INFO: usage is now 138393 KB; full GC took 271.659239ms
2019-07-23 20:55 WARNING: performing emergency garbage collection pass — memory went from 140626 KB to 268027 KB in less than one frame
2019-07-23 20:55 INFO: usage is now 138250 KB; full GC took 346.884200ms
2019-07-23 20:55 WARNING: performing emergency garbage collection pass — memory went from 143279 KB to 218974 KB in less than one frame
2019-07-23 20:55 INFO: usage is now 137809 KB; full GC took 293.230886ms
2019-07-23 20:56 Error: Running LUA method ‘mouseEvent’.
2019-07-23 22:05 dataS/scripts/AchievementManager.lua(257) : attempt to index local ‘farm’ (a nil value)
2019-07-23 22:05 Error: Running LUA method ‘update’.
2019-07-23 22:05 dataS/scripts/AchievementManager.lua(257) : attempt to index local ‘farm’ (a nil value)
2019-07-23 22:05 Error: Running LUA method ‘update’.
2019-07-23 22:05 dataS/scripts/AchievementManager.lua(257) : attempt to index local ‘farm’ (a nil value)
2019-07-23 22:05 Application exit request forced.

There is a cross over to mode 3 in CombineUnloadAIDriver line 777. Probably was a copy and paste error. @pvaiko I am not sure how mode2 was available to be selected when attached to an augur wagon maybe disable this?

Version 244 works stably, the log is clean. All versions above fail

Close this couse of #3311 and #4286
There will be new issue on stuff like that anyway so close this one.

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Источник

I got this truck mod im working on , Got it almost finished then this error showed up «Error: Running LUA method ‘update’.»
                                                         Error Log

Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
  CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+
  Restricted multi-core behavior is enabled
  Memory: 4095 MB
  OS: Windows NT 6.2 64-bit
Physics System
  Version: 5.9.4
  Thread(s): 1
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick disabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce 210/PCIe/SSE2
  Version: 3.3.0
  Shader Version: 3.30 NVIDIA via Cg compiler
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Low (auto)
  View Distance Factor: 0.750000
  Shadow Quality: 0.000000
  Skip Mipmaps: 1
  LOD Distance Factor: 0.750000
  Terrain LOD Distance Factor: 0.750000
  Foliage View Distance Factor: 1.000000
  Volume Mesh Tessellation Factor: 1.500000
  Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15
  Version: 1.4.2.0 1.4.2RC1
  Available Languages: en fr es it nl pt
  Language: en
Game vehicle types loaded
Mod directory: C:/Users/Baalgauge/Documents/My Games/FarmingSimulator2015/mods/
Load dlc: pdlc_holmerPack
Load mod: ZIL164
Warning: Only zip mods are supported in multiplayer. You need to zip the mod ZIL164 to use it in multiplayer.
Load mod: ZIL_164_A
Warning: Only zip mods are supported in multiplayer. You need to zip the mod ZIL_164_A to use it in multiplayer.
  Register vehicle type: pdlc_holmerPack.defoliater_cutter_animated
  Register vehicle type: pdlc_holmerPack.combine_animated_articulatedAxis
  Register vehicle type: pdlc_holmerPack.augerWagon_foldable
  Register vehicle type: pdlc_holmerPack.tractor_crabSteering
  Register vehicle type: pdlc_holmerPack.manureBarrelAsTank
  Register vehicle type: pdlc_holmerPack.manureSpreaderVariantFix
  Register vehicle type: ZIL164.Zil_amur
  Register vehicle type: ZIL_164_A.Zil_amur
dataS/cameraPath01.i3d (0.36 ms)
dataS/cameraPath02.i3d (0.34 ms)
dataS/cameraPath03.i3d (0.28 ms)
data/sky/sky_day_night.i3d (104.81 ms)
data/sky/rain.i3d (29.19 ms)
data/sky/hail.i3d (16.66 ms)
data/sky/dust.i3d (6.27 ms)
data/maps/map01.i3d (15888.86 ms)
Disabled withering for: wheat, barley, rape, maize, sugarBeet
data/vehicles/steerable/liebherr/liebherrL538.i3d (117.11 ms)
dataS2/character/player/player.i3d (1252.33 ms)
data/vehicles/wheelLoaders/lizard/wheelLoaderFork.i3d (9.20 ms)
data/vehicles/steerable/cars/piQup.i3d (31.18 ms)
data/vehicles/tools/suer/suerSB1600.i3d (8.19 ms)
data/vehicles/steerable/caseIH/caseIHQuadtrac620.i3d (84.05 ms)
data/maps/models/objects/pallets/woolPallet.i3d (4.04 ms)
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (35.15 ms)
dataS/character/player/playerCCT.i3d (23.30 ms)
C:/Users/Baalgauge/Documents/My Games/FarmingSimulator2015/mods//ZIL164/ZIL164.i3d (1772.45 ms)
Warning: Loading file with invalid case ‘C:/Users/Baalgauge/Documents/My Games/FarmingSimulator2015/mods//ZIL164/start.wav’.
Warning: 3D stereo sound files are not supported. Convert ‘C:/Users/Baalgauge/Documents/My Games/FarmingSimulator2015/mods//ZIL164/motor.wav’ to mono.
C:/Users/Baalgauge/Documents/My Games/FarmingSimulator2015/mods//ZIL_164_A/ZIL164.i3d (828.24 ms)
Warning: Loading file with invalid case ‘C:/Users/Baalgauge/Documents/My Games/FarmingSimulator2015/mods//ZIL_164_A/start.wav’.
Warning: 3D stereo sound files are not supported. Convert ‘C:/Users/Baalgauge/Documents/My Games/FarmingSimulator2015/mods//ZIL_164_A/motor.wav’ to mono.
Error: Running LUA method ‘update’.
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(269) : attempt to perform arithmetic on local ‘v2’ (a nil value)

the last and only error (Other 2 errors or for original truck, not one i working on) keeps repeating itself over and over. A bit about how the error acts in game: i cant move the vehicle or press any buttons either in game , this only happens if i enter the vehicle , so long as i stay out of it, everything works normal.

I attached the XML’s as was unsure if they would fit here or not as text ;o

« Last Edit: September 26, 2016, 01:05:06 PM by Baalgauge »


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CoursePlay

jenya_arxipov Дата: Воскресенье, 09.11.2014, 16:17 | Сообщение # 1

Живодёр (от слова «стоматолог»)

Группа: Модераторы

Задаём вопросы по курсплею, помогаем в решении проблем.

Официальный сайт CoursePlay

searcher Дата: Воскресенье, 09.11.2014, 16:37 | Сообщение # 2

Механизатор

Группа: Постоянный

небольшие мануалы

с курсплеем рекомендую использовать Inspector ( видно где кто работает ) и Fast Switcher (помогает перескочить на технику когда ,например, комбайн выходит из-под контроля и всё зависает)

Сообщение отредактировал searcherВоскресенье, 09.11.2014, 16:49

hm120385zsv Дата: Воскресенье, 09.11.2014, 18:15 | Сообщение # 3

Разнорабочий

Группа: Пoльзователи

У меня при уборки поля на комбаине с курсплеем при окнчание работы комбаин не останавливиется а едит дальше. Что делать? помигите!

searcher Дата: Воскресенье, 09.11.2014, 18:22 | Сообщение # 4

Механизатор

Группа: Постоянный

Цитата

Pirate_Rat (Вчера 17:58)
В ЛОГе имеется отсылка на ошибку:
Error: Running LUA method ‘update’.
C:/My Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/mode6.lua:446: attempt to call method ‘setIsThreshing’ (a nil value)
И так, начинаю смотреть 446 строчку в mode6.lua, а точнее выше 434 строчку с комментарием от разрабов, за что отвечает данный блок. —Stop combine
И получается, отвечает он как раз за «остановку» комбайна.
И так, ошибку из за чего не стопается техника — нашли. Теперь вопрос, а в чем собственно ошибка?

я просто Fast Switcher переключаюсь на комбайн и выключаю курс

lisik60 Дата: Воскресенье, 09.11.2014, 18:56 | Сообщение # 5

Механик

Группа: Постоянный

Как-то давненько я выкладывал настройку нескольких тракторов для работы с плугом , возможно кому-то пригодится ;

Как запустить 3 трактора с плугами : тракторы должны быть одинаковые ( особенно если стоит MR ) , плуги тоже .
Трактор с плугом ( средним , дефолтным ) имеет ширину 4м. В первую очередь запускаем трактор , который пойдет по кромке поля (допустим слева) . Открываем вкладку «полевые работы» , выбираем поле , начальный угол , направление и т.д , а ширину захвата ставим 12 метров ( 3 трактора по 4 м.) . Далее преходим на вкладку «настройки трактора» , самая верхняя строка «смешение курса» ставим 4м. влево . Следующая строка «симметричность» ставим «да» . Все на этой вкладке больше ничего не нужно . Выставляем скорость , и запускаем трактор по курсу.

Следующий запускаем средний трактор , переходим на вкладку трактора и копируем курс первого трактора (самая нижняя строка), все остальные настройки должны быть по нолям , выставляем скорость , на еденичку меньше , чем у первого . Запускаем маршрут , не забываем включить вид маршрута «полевые работы «.

Переходим к тетьему трактору , опять вкладка тракторов , копируем курс первого трактора , затем в первой строке , смешение вправо 4м. , далее симметричность «да» , выставляем скорось на 1 меньше чем у второго трактора .
Самое важное не запускаем его , пока не вернется 1-й , и не начнет очередную полосу (сколько бы Вы тракторов не запускали , последний запускается только после возвращения первого ).
Ну вот вкратце и все .
Края придется обработать вручную .

Немного дополню , узнать ширину захвата инструмента и смещение трактора относительно инструмента ( не путать со смещением курса , который описан выше ) поможет GPS .

searcher Дата: Воскресенье, 09.11.2014, 19:02 | Сообщение # 6

Механизатор

Группа: Постоянный

что дают тип маршрута «саморазгрузка комбайна» и «перевозка навоза» ?

Bowen Дата: Воскресенье, 09.11.2014, 19:51 | Сообщение # 7

Комбайнер

Группа: Пользователи

searcher, подскажи в каком файле в курсплее нужно закоментировать строчку и какую именно строчку что бы он работать начал

searcher Дата: Воскресенье, 09.11.2014, 19:57 | Сообщение # 8

Механизатор

Группа: Постоянный

находим файлик courseplay.lua извлекаем открываем блокнотом или Notepad++ там сразу строчки пронумерованы и находим строчки 43-46 и берем их в скобочки квадратные с дефисами.должно получиться так. ну и назад в архив его запаковать

Код

—[[else   
   print(‘No cookies for you! (please wait until we have some limited form of a working version…)’);
   courseplay.houstonWeGotAProblem = true;
   return;]]—

потом жмем плюсик в репу пользователю mazesa

Сообщение отредактировал searcherВоскресенье, 09.11.2014, 20:01

Flanker Дата: Воскресенье, 09.11.2014, 20:04 | Сообщение # 9

Бригадир

Группа: Постоянный

Цитата searcher ()

что дают тип маршрута «саморазгрузка комбайна» и «перевозка навоза» ?

вот и мне интересно.

searcher Дата: Воскресенье, 09.11.2014, 21:20 | Сообщение # 10

Механизатор

Группа: Постоянный

В общем,как я понял. Саморазгрузка — это комбайн будет приезжать в определенную точку на поле и выгружаться . Перевозка навоза почти то-же самое,в игре есть здоровые цистерны для навоза,она заполняется приезжает на точку возле поля и ждет,а от нее заправляется удобрялка. Это актуально для больших карт,где время движения между полями большое и требует посредника. Хотя ,для меня,крайне бесполезные функции,трактор удобнее к комбайну подгонять и он успевает мотнуться на разгрузку,с навозом еще не пробовал.

Bowen Дата: Воскресенье, 09.11.2014, 21:49 | Сообщение # 11

Комбайнер

Группа: Пользователи

searcher, ничего не получилось с курсплеем((((, а можешь скай рабочий курсплей бросить?

lisik60 Дата: Воскресенье, 09.11.2014, 21:52 | Сообщение # 12

Механик

Группа: Постоянный

Bowen, Удали строки 43,44,45,46 в файле courseplay.lua и все получится .

mazesa Дата: Воскресенье, 09.11.2014, 22:05 | Сообщение # 13

Комбайнер

Группа: Постоянный

Цитата Bowen ()

ничего не получилось с курсплеем((((, а можешь скай рабочий курсплей бросить?

Вот рабочий 4.00.0014 на гуглдиске
https://drive.google.com/file/d/0B0onJYCS6zETa3BmRFNlcDdlVm8/view?usp=sharing

Цитата searcher ()

потом жмем плюсик в репу пользователю mazesa

— спасибо за ето)

BadFly Дата: Воскресенье, 09.11.2014, 22:11 | Сообщение # 14

Cтажер

Группа: Пользователи

а чего трактор на курсплее первого комбайна боится? настройки не помогают почему то sad

searcher Дата: Воскресенье, 09.11.2014, 22:15 | Сообщение # 15

Механизатор

Группа: Постоянный

Какая версия курсплея? В 0015 трактор нормально с комбайном дружит. Только если за рулем комбайна не сидит стандартный бот. smile

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