Cyberpunk 2.0 призван расширить твой игровой процесс, обогатить при помощи множества новых модов, которые расширяют твой геймплей, а не изменяют его на корню. Все моды вписываются в игру и не выбивают тебя из погружения.
Установка: закинуть содержимое в папку с игрой. Перед этим лучше всего разархивировать .rar файл, дабы избежать ошибок в работе.
Общие изменения:
- Изменен макияж
- Добавлены новые прически
- Изменена кожа женского и мужского Ви, на версию в 4к
- Новые татуировки
- Новые цвета маникюра
- Изменены текстуры глаз
- Физика груди для фемV
- Теперь ваши руки будут изменять свой вид после того, как вы поставили имплант
- Новые локаций для изучения
- Новое освещение. Теперь Киберпанк будет выглядеть как в демо Е3 2018
- Изменена реклама, постеры, граффити, автоматы с едой
- Система метро
- 4 новых мини игр для игровых автоматов
- Изменены эмоции в фоторежиме. Они стали в разы реалистичнее
- Новые позы в фоторежиме
- Изменен начальный экран входа в игру
- Изменены такие радио, как: VelexelStorm, Тихие мечты, Панихида (The Dirge), Ритуал ФМ, Принсипалес, Найт ФМ
- Теперь у Ви есть новая одежда с соответствующими иконками в меню
- Изменены текстуры асфальта и камня
- Битвы стали более кровавыми
- У женской Ви теперь накрашены ногти на ногах
- Новые цвета для причесок
- Теперь в диалоге вы всегда будете видеть, сколько уровней какого-либо умения не хватает для выбора определенного специального диалога
- Новые экраны загрузок
- Теперь у Ви нет нижнего белья
- Теперь при доставании оружия будет проигрываться «анимация первого раза»
- Теперь вы можете посмотреть биографию любого жителя Найт-Сити. Для этого просто зажмите скан
- 4 новых радиостанций в жанре: синтвейв — ретровейв, хаус, техно, хип-хоп.
Баланс и удобство:
- Взлом изменен. Теперь взломать кого-то или что-то можно только тогда, когда вы взломаете точку доступа. Однако, в мире полно техники, которая не подключена к общей точке доступа и без труда взламывается
- Клинки богомола получили сильный баф. Теперь вы без труда можете магнититься к врагам на большие расстояния, что позволяет вести очень быстрый бой с помощью этих клинков.
- Теперь вражеские Нетраннеры стали сильнее. В их запасе огромное количество функций, которые могут сделать важу жизнь сложнее. Раньше они умели только поджигать, а сейчас могут отключить даже импланты, или, например, просто заблокировать ваше движение
- Теперь при стелсе вас будут обнаруживать быстрее
- Изменено управление машин. Теперь они более управляемы, да и в целом водить станет еще приятнее
- Изменен перк «авторазбор». Предотвращает автоматическую разборку ценных ненужных предметов, устанавливая верхний порог цены для логики скидок на авторазбор
- Предметы больше не подсвечиваются просто так. Чтобы их увидеть, вы должны включить сканер
- Добавлена система из ведьмака 3, когда вы могли достичь максимального уровня токсичности (в данном случае хилки)
- Теперь у каждого предмета есть свой вес
- Появилась возможность скрывать одежду
- Новая система умножения ваших умений, в зависимости от одежды, в которой Вы ходите
Баги и исправления:
- Исправлен баг при падении, когда вы не могли двигаться несколько секунд
- Исправлен баг с неверным размытием при игре с DLSS
- Исправлен баг с появляющимися из ниоткуда текстурами
- Исправлен баг с пропадающими текстурами
- Исправлен баг с отображением прически Альт в киберпространстве
- 2Д спрайты машин были убраны. Теперь вы будете видеть только настоящие авто
- Отключен фильтр случайного сбоя чипа, когда камеру невероятно корежило около 10-15 секунд. Сам сбой чипа остался, чтобы не ломать погружение
- Исправлена маленькая мини-карта, теперь ее радиус при езде стал больше
- Исправлена луна. Теперь она будет изменяться динамически
- Изменено освещение в меню создания персонажа. Оно стало более приятным
- Теперь вы можете деактивировать квест, чтобы он не отображался на интерфейсе
- Изменены параметры оптимизации. Отключается несколько ненужных функций в игре, которые почти не влияют на картинку, но влияют на ФПС
- Изменено освещение причесок. Теперь они выглядят качественнее
- У Джонни Сильверхенда в альтернативном облике волосы в обе стороны
- Изменены цвета прицелов для оружия. Теперь их цвета будут лучше сочетаться с вашим оружием
- Изменен вид от первого лица. Теперь вы отлично видите свое туловище
- Убран зеленый фильтр скана
- Добавлено полное изменение внешности в зеркале
Автор: Alyssa World
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D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSimple Gameplay Bug FixesWeapon Type Icon FixWeapon Type Icon Fix.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptssmarterScrapper.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsspawn0lingerie-atelier-store.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsstashFilters.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStatusBarBugFixes.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreet VendorsInventoryGenerationDefaultInventoryGeneration.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreet Vendorsstreet_vendors.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreetStyleaddonsSSA_ExampleMod.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreetStyleconfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreetStylelocalizations.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreetStylemain.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkdevicescoreDevice.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkplayerPlayerPuppet.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkplayerpsmTimeDilationFocusModeDecisions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunksystemsEquipmentSystem.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunksystemsEquipmentSystemPlayerData.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIfullscreenripperdocCyberwareInventoryMiniGrid.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIfullscreenripperdocRipperDocGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIinventorygameuiInventoryGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIinventoryInventoryCyberwareItemChooser.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIPlayerhealthbarWidgetGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExModsModSettings.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExSettings.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExSystemEx.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTalkToMe.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTalkToMeConfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTDS-atelier-store.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTech Damage ExpTechDamageExp.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsToxicity.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTweakXLTweakXL.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsuntrackQuestByRightClick.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkInteractionsInteractionExtensions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksDeviceActionsTemplate.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksLTBF_Compatibility.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksVehicleDeviceActions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksVehicleObjectQuickhacksModule.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksVehicleQuickhackActions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkScannerVehicleScannerExtensions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkTargetingTargetingExtensions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkUnlockVehicleHack.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkVehicleSecurityRework.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvehicleSummonTweaksDismiss.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierAtelierTextButton.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierBrowser.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierateliercodewareinkCustomController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierateliercodewareinkWidget.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierateliercodewareinkWidgetHelper.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierComputer.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierItemTooltips.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierWebPage.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierconfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierconstants.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieritems-previewBackpack.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieritems-previewItemPreview.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliermanagersCurrentPlayerZoneManager.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliermanagersItemPreviewManager.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliermanagersStoresManager.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliertexts.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierutils.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliervendor-previewButtonHints.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliervendor-previewFullscreenVendor.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliervendor-previewGarmentItemPreview.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnerConfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreDefinitions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreEdgerunningSystem.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreLayouts.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreMisc.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercorePolice.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreTeleportHelper.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreTweaks.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnertrackCyberwareTracker.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnertrackEffectsTracker.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnertrackKillsTracker.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnerUtils.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsxbaebsaedowntown-hairsaloon-atelier-store.reds 2022-10-23T15:51:50.1503332-05:00 [ERROR] Unexpected error during compilation: constant pool error: definition not found: 164629 2022-10-23T15:52:01.5517591-05:00 [ERROR] Compilation error: REDScript compilation failed. The game will start, but none of the scripts will take effect. This is caused by a constant pool error: definition not found: 164629 2022-10-23T17:14:29.1821212-05:00 [INFO] Script manifest not loaded, using defaults (manifest not available) 2022-10-23T17:14:29.1824322-05:00 [INFO] Custom cache directory provided: D:SteamLibrarysteamappscommonCyberpunk 2077r6cachemodded 2022-10-23T17:14:29.2794035-05:00 [INFO] Redscript cache file is not ours, copying it to D:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedfinal.redscripts.bk 2022-10-23T17:14:29.3851041-05:00 [INFO] Compiling files: D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsAlvarix Custom Store-atelier-store.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsalwaysFirstEquip.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsBreach TakedownBreach All Functionality.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsBreach TakedownEnable Breach Takedown.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsBreach TakedownFix Physical Breaching.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsBreach TakedownFix Takedown Animation.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsCarRadioNotificationconfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsCarRadioNotificationcore.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsCarRadioNotificationcustom.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsCarRadioNotificationvehicle.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsCarRadioNotificationwidget.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsclear_skill_checks.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsconvo_skill_check_scaling.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptscustom_quickslotsconfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptscustom_quickslotshotkeys_widget_controller.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptscustom_quickslotshotkey_item_controller.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptscustom_quickslotsnatives.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptscustom_quickslotsother_buttons.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptscustom_quickslotsplayer_puppet.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDALC_Menudalc_menu.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDrone CompanionsDamage Floaters.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDrone CompanionsDoubleDeck.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDrone CompanionsDrone Core Crafting Reduction Removal.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDrone CompanionsFix Friendly Fire.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDrone CompanionsItem Filtering.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDrone CompanionsKill Rewards.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDrone CompanionsMappins.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDrone CompanionsMultiple Follower Mount Vehicle Fix.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsDrone CompanionsThreat Calculations.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareNativesinkCharacterEvent.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareNativesinkCharacterEventType.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareNativesinkFitToContentDirection.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareNativesinkImage.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareNativesinkScrollArea.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareNativesinkText.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareNativesinkWidget.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareNativestextJustificationType.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareNativestextOverflowPolicy.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUIButtonsCustomButton.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUICoreinkCustomController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUICoreinkCustomEvent.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUICoreinkWidgetHelper.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUIStylesThemeColors.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUITextInputHubTextInput.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUITextInputPartsCaret.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUITextInputPartsSelection.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUITextInputPartsTextFlow.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUITextInputPartsTextMeasurer.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUITextInputPartsViewport.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcodewareUITextInputTextInput.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcommonArchiveXL-Checker.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcommonEnhancedCraft-Classes.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcommonEnhancedCraft-Enums.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcommonEnhancedCraft-Events.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcommonEnhancedCraft-Fields.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcommonEnhancedCraft-Utils.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcoreCraftingLogicController-Core.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcoreCraftingLogicController-Helpers.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcoreCraftingSystem-Core.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcoreGarmentPreviewGameControllers-Core.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcorePlayerPuppet-Helpers.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftcoreStash-Helpers.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftdamageCraftingLogicController-Helpers.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftdamageItemTooltipRecipeDataModule-Layout.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftEnhancedCraft-Config.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftEnhancedCraft-GenerateItems.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCrafthotkeysEnhancedCraft-HotkeyListener.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftnamingCraftingLogicController-Events.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftnamingCraftingMainGameController-Events.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftnamingCraftingMainGameController-Layout.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftnamingCustomNamesDisplaying.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftnamingEnhancedCraft-System.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftnamingInventoryManager-Helpers.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftuiCraftingLogicController-Hints.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsEnhancedCraftuiCraftingLogicController-Labels.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotscommonExtraWardrobeSlots-Classes.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotscommonExtraWardrobeSlots-Enums.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsExtraWardrobeSlots-Utils.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsClothingSetController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsEquipmentSystem.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsgameuiInventoryGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsInventoryGenericItemChooser.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsInventoryItemModeLogicController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsPlayerPuppet.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsUIScriptableSystem.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsWardrobeControllerPS.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsWardrobeSetEditorUIController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsWardrobeSetPreviewGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsreplacementsWardrobeUIGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsExtraWardrobeSlotsWardrobeSystemExtra.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsfilter_saves.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptshideReadShards.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsholserByHold.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsHystAtelierStore-atelier-store.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbaseHubTimeSkipController-added.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbaseHubTimeSkipController-wrapped.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbaseinkGameController-added.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbaseMenuHubGameController-wrapped.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbasePhoneSystem-wrapped.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbasePlayerPuppet-added.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbasePlayerPuppet-wrapped.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbaseTimeskipGameController-added.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbaseTimeskipGameController-replaced.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipbaseTimeskipGameController-wrapped.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipcommonEvents.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipcommonFields.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipConfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskiphotkeyCustomTimeSkipListener.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImmersiveTimeskipUtils.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomconfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomgameuiCrosshairContainerController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomhudcarcontroller.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomJournalNotificationQueue.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomminimapcontainer.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomplayerpuppet.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomscriptscompat.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomutils.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomvehiclecomponent.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsImprovedMinimapZoomVehicleSummonWidgetGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslet_there_be_flightlet_there_be_flight.module.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslet_there_be_flightlet_there_be_flight.packed.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsconfig_extra_features.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsconfig_gang_corp_traits.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsconfig_lifepaths.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsdamage_system.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsmisc.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsmodifier_classes.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsquickhacks.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsrewards.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsscanner.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitstext.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptslifepath_bonuses_and_gang_corp_traitsutils.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settingsModSettings.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settingsModSettingsMainGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settingsModSettingsModule.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settingsModSettingsNotificationListener.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settings_deathMenu.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settings_pauseMenu.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settings_pauseScenario.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settings_preGameScenarios.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settings_SettingsCategoryController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settings_SettingsSelectorControllers.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsmod_settings_singleplayerMenu.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsplayer_underwear_removal_extendedCET_player_underwear_removal_extended_helper.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsrealVendorNames.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptssensible_stamina_athleticsstamina_athletics_overhaul.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptssensible_stamina_athleticstext.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSilentSilencersAndKnives.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSimple Gameplay Bug FixesDisable Finishers on BossesDisable Finishers on Bosses.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSimple Gameplay Bug FixesDisable XP for Killing KONo XP for Kill KO.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSimple Gameplay Bug FixesProjectile Launcher FixesProjectile Launcher Fixes.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSimple Gameplay Bug FixesProjectiles Tooltip FixProjectilesTooltipFix.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSimple Gameplay Bug FixesWeapon Type Icon FixWeapon Type Icon Fix.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptssmarterScrapper.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsspawn0lingerie-atelier-store.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsstashFilters.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStatusBarBugFixes.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreet VendorsInventoryGenerationDefaultInventoryGeneration.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreet Vendorsstreet_vendors.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreetStyleaddonsSSA_ExampleMod.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreetStyleconfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreetStylelocalizations.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsStreetStylemain.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkdevicescoreDevice.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkplayerPlayerPuppet.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkplayerpsmTimeDilationFocusModeDecisions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunksystemsEquipmentSystem.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunksystemsEquipmentSystemPlayerData.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIfullscreenripperdocCyberwareInventoryMiniGrid.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIfullscreenripperdocRipperDocGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIinventorygameuiInventoryGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIinventoryInventoryCyberwareItemChooser.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExGamecyberpunkUIPlayerhealthbarWidgetGameController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExModsModSettings.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExSettings.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsSystemExSystemEx.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTalkToMe.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTalkToMeConfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTDS-atelier-store.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTech Damage ExpTechDamageExp.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsToxicity.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsTweakXLTweakXL.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsuntrackQuestByRightClick.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkInteractionsInteractionExtensions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksDeviceActionsTemplate.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksLTBF_Compatibility.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksVehicleDeviceActions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksVehicleObjectQuickhacksModule.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkQuickhacksVehicleQuickhackActions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkScannerVehicleScannerExtensions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkTargetingTargetingExtensions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkUnlockVehicleHack.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsVehicleSecurityReworkVehicleSecurityRework.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvehicleSummonTweaksDismiss.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierAtelierTextButton.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierBrowser.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierateliercodewareinkCustomController.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierateliercodewareinkWidget.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierateliercodewareinkWidgetHelper.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierComputer.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierItemTooltips.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieratelierWebPage.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierconfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierconstants.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieritems-previewBackpack.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelieritems-previewItemPreview.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliermanagersCurrentPlayerZoneManager.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliermanagersItemPreviewManager.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliermanagersStoresManager.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliertexts.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-atelierutils.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliervendor-previewButtonHints.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliervendor-previewFullscreenVendor.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsvirtual-ateliervendor-previewGarmentItemPreview.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnerConfig.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreDefinitions.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreEdgerunningSystem.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreLayouts.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreMisc.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercorePolice.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreTeleportHelper.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnercoreTweaks.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnertrackCyberwareTracker.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnertrackEffectsTracker.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnertrackKillsTracker.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsWannabeEdgerunnerUtils.reds, D:SteamLibrarysteamappscommonCyberpunk 2077r6scriptsxbaebsaedowntown-hairsaloon-atelier-store.reds 2022-10-23T17:14:29.4412727-05:00 [ERROR] Unexpected error during compilation: constant pool error: definition not found: 164629 2022-10-23T17:14:45.3902643-05:00 [ERROR] Compilation error: REDScript compilation failed. The game will start, but none of the scripts will take effect. This is caused by a constant pool error: definition not found: 164629
So I am stuck between two error codes. One is this one. According to the Cyberpunk 2077 mod subreddit is solved by deleting the «modded folder in R6 and verifying the files through Steam. However once I did this I then got the error code�tweak compiler errors: error: tweakdb compilation has failed!
Which is solved by adding the «Modded» file back. Everything was working fine until a few hours ago. Just looking for some solutions.�
Edited by Ufail123, 24 October 2022 — 11:31 am.
Cyberpunk 2077 compilation error
Cyberpunk 2077
Red script is for modding, if i recall correctly. The red script tool likely has not been updated yet. Best to remove any mods that rely on redscript for now.
Красный скрипт для моддинга, если я правильно понял. Инструмент красного скрипта, вероятно, еще не обновлен. На данный момент лучше удалить все моды, которые полагаются на редскрипт.
Krasnyy skript dlya moddinga, yesli ya pravil’no ponyal. Instrument krasnogo skripta, veroyatno, yeshche ne obnovlen. Na dannyy moment luchshe udalit’ vse mody, kotoryye polagayutsya na redskript.
Red script is for modding, if i recall correctly. The red script tool likely has not been updated yet. Best to remove any mods that rely on redscript for now.
Красный скрипт для моддинга, если я правильно понял. Инструмент красного скрипта, вероятно, еще не обновлен. На данный момент лучше удалить все моды, которые полагаются на редскрипт.
Krasnyy skript dlya moddinga, yesli ya pravil’no ponyal. Instrument krasnogo skripta, veroyatno, yeshche ne obnovlen. Na dannyy moment luchshe udalit’ vse mody, kotoryye polagayutsya na redskript.
Источник
Cyberpunk 2077 compilation error
the redlauncher has to initiate the mods before it can launch the game. at 80% i get an error. There was an error during tweak compilation» the logs read as follows
could not move file from ‘C:UsersdericAppDataLocalTemp4780E75E-48FBA6C8-766181A5-7B40D37C.tmp’ to ‘D:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedtweakdb.bin’
Tweak compiler errors:
ERROR: TweakDB compilation has failed!
i have steamgames on a separate SSD (perfectly normal) from my system SDD. but for some reason it can’t do whatever the redlauncher mods want to do. I am admin, I am the only account user. my mods ARE installed on the same hard drive as the game. drive D:
the redlauncher has to initiate the mods before it can launch the game. at 80% i get an error. There was an error during tweak compilation» the logs read as follows
could not move file from ‘C:UsersdericAppDataLocalTemp4780E75E-48FBA6C8-766181A5-7B40D37C.tmp’ to ‘D:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedtweakdb.bin’
Tweak compiler errors:
ERROR: TweakDB compilation has failed!
i have steamgames on a separate SSD (perfectly normal) from my system SDD. but for some reason it can’t do whatever the redlauncher mods want to do. I am admin, I am the only account user. my mods ARE installed on the same hard drive as the game. drive D:
You probably installed it incorrectly. Just remove modded files and you good to go. Verify the game files if need be.
there is no file path D:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedtweakdb.bin
just D:SteamLibrarysteamappscommonCyberpunk 2077r6cachefinal.redscripts
and
D:SteamLibrarysteamappscommonCyberpunk 2077r6cachetweakdb.bin
gonna have to bring this up to the TweakXL modder but there’s 7 reports and growing on this bug
there is no file path D:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedtweakdb.bin
just D:SteamLibrarysteamappscommonCyberpunk 2077r6cachefinal.redscripts
and
D:SteamLibrarysteamappscommonCyberpunk 2077r6cachetweakdb.bin
gonna have to bring this up to the TweakXL modder but there’s 7 reports and growing on this bug
the redlauncher has to initiate the mods before it can launch the game. at 80% i get an error. There was an error during tweak compilation» the logs read as follows
could not move file from ‘C:UsersdericAppDataLocalTemp4780E75E-48FBA6C8-766181A5-7B40D37C.tmp’ to ‘D:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedtweakdb.bin’
Tweak compiler errors:
ERROR: TweakDB compilation has failed!
i have steamgames on a separate SSD (perfectly normal) from my system SDD. but for some reason it can’t do whatever the redlauncher mods want to do. I am admin, I am the only account user. my mods ARE installed on the same hard drive as the game. drive D:
the redlauncher has to initiate the mods before it can launch the game. at 80% i get an error. There was an error during tweak compilation» the logs read as follows
could not move file from ‘C:UsersdericAppDataLocalTemp4780E75E-48FBA6C8-766181A5-7B40D37C.tmp’ to ‘D:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedtweakdb.bin’
Tweak compiler errors:
ERROR: TweakDB compilation has failed!
i have steamgames on a separate SSD (perfectly normal) from my system SDD. but for some reason it can’t do whatever the redlauncher mods want to do. I am admin, I am the only account user. my mods ARE installed on the same hard drive as the game. drive D:
You probably installed it incorrectly. Just remove modded files and you good to go. Verify the game files if need be.
Источник
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redscript
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NOTE FOR REDMOD USERS
Starting from redscript 0.5.6, redscript supports compatibility with redmod scripts, but it is available through an additional dependency.
If you want to use redscript along with redmod, you should install cybercmd, it solves an issue many users were facing where the redmod launcher would prevent redscript compilation from happening. The redscript mod archive contains configuration which will get picked up by cybercmd automatically once installed.
IMPORTANT: delete ‘r6cachemodded’ if it exists after updating redscript, it’ll be regenerated automatically when the game runs
TROUBLESHOOTING
If you’re seeing compilation errors and the redscript log is full of ‘symbol with this name is already defined’ errors, it likely means that one of the files in game directory is corrupted. The easiest way to fix it is to remove everything in ‘r6/cache’ and verify game files.
Game patch 1.61 has just been released
Redscript does not need an update, but some mods have been affected.
If you’re seeing errors, you might need to uninstall some redscript mods and wait for mod authors to provide updates for individual mods that have been affected.
FAQ:
— Where do I find logs?
r6/logs/redscript.log
— I’m seeing ‘Access is denied os error’
You might need to uncheck the ‘read-only’ property on the ‘Cyberpunk 2077r6cachefinal.redscripts’ file (also check ‘r6cachemoddedfinal.redscripts’ if you have one)
— I’m seeing lots of ‘symbol with this name is already defined’ errors in the log
Remove everything from ‘r6/cache’ and verify game files
— I’m seeing compilation errors for some mods
Check mod names and report the errors to the mod authors
Hi so I’m new but I’ve just had this problem come up and was wondering if anyone knew what I can do
REDScript compilation failed. The game will start, but none of the scripts will take effect. This is caused by errors in:
-TweakXL
-ArchiveXL
-EquipmentEx
-SystemEX
-mod_settings
You can try updating or removing these scripts to resolve the issue. If you need more information, consult the logs.
Ive tried uninstalling and reinstalling and I really don’t know what to do right now
Источник
Cyberpunk 2077 compilation error
I keep getting the same error when trying to boot the game with REDMod —
could not move file from ‘C:Users15614AppDataLocalTempA317667E-4EE2059E-E1CEC591-8F2F8353.tmp’ to ‘C:Program Files (x86)SteamsteamappscommonCyberpunk 2077r6cachemoddedtweakdb.bin’
Tweak compiler errors:
ERROR: TweakDB compilation has failed!
Anyone else getting this error? And know how to stop it?
I keep getting the same error when trying to boot the game with REDMod —
could not move file from ‘C:Users15614AppDataLocalTempA317667E-4EE2059E-E1CEC591-8F2F8353.tmp’ to ‘C:Program Files (x86)SteamsteamappscommonCyberpunk 2077r6cachemoddedtweakdb.bin’
Tweak compiler errors:
ERROR: TweakDB compilation has failed!
Anyone else getting this error? And know how to stop it?
Obvious questions regarding redscript based mods: Have you updated to the latest redscript v0.5.8? If so, did you follow the instructions when you updated to redscript v0.5.8 to delete the «..r6cachemodded» folder before running the game? Another possibility is to make sure the «..r6cache» folder hasn’t been set to Read Only.
Best place to ask questions regarding mod issues is right where you got the mod from. You might even find the answer(s) to your questions simply by reading the comments from other users of the mod.
Источник
redscript / Компилятор скриптов для Cyberpunk2077
Это компилятор сценариев, который можно интегрировать с игрой и использовать для добавления / замены игровых сценариев. Исходный код доступен здесь.
ВАЖНОЕ ЗАМЕЧАНИЕ
ТРЕБОВАНИЯ:
Киберпанк 1.61 и выше
cybercmd (для работы redmods с redscript)
ИСПОЛЬЗОВАНИЕ
Для работы компилятора требуется 3 файла из архива:
— Cyberpunk 2077 engine tools scc.exe
— Cyberpunk 2077 engine config base scripts.ini
— Cyberpunk 2077 r6 config cybercmd scc.toml
Вы можете поместить туда файлы, распаковав архив компилятора, доступный на вкладке «Файлы» в каталоге Cyberpunk 2077.
Как только они будут добавлены, компилятор будет компилировать скрипты, расположенные в каталоге Cyberpunk 2077 r6 scripts при запуске игры.
Как только компилятор будет установлен, все, что вам нужно сделать, это добавить новые скрипты/моды в Cyberpunk 2077 r6 scripts.
РЕШЕНИЕ ПРОБЛЕМ
Если у вас возникнут какие-либо проблемы с redscript, вам следует поискать файл журнала по адресу Cyberpunk 2077 r6 cache redscript.log.
Этот файл журнала должен заканчиваться словами «Output successfully saved to. » («Вывод успешно сохранен в. «), если моды были успешно применены.
Если файл журнала содержит какие-либо ошибки или предупреждения, вы можете разместить их на странице мода на Nexus, чтобы помочь с отладкой.
УДАЛЕНИЕ
Компилятор сохраняет копию скриптов игры в файле Cyberpunk 2077 r6 cache final.redscripts.bk.
Если вы хотите удалить redscript, вы можете просто удалить загруженные файлы (scc.exe и scripts.ini) и заменить существующий файл final.redscripts на резервный файл final.redscripts.bk.
*** Скачав ОСНОВНОЙ МОД, пожалуйста, поблагодарите автора мода, нажав на кнопочку «ENDORSED» («ОДОБРЕНО») ***
*** От локализатора ***
Если вам необходим перевод мода для Oblivion, Skyrim LE-SE, серии Fallout, но переводить самим у Вас нет времени или желания, можете заказать его мне.
Если вам пришлись по душе мои публикации, вы можете поддержать меня:
* Карта Сбербанка: 639002529074663916
* Кошелек ЮMoney: 4100116801560134
Источник
Used the search bar but didn’t find another Issue describing this.
Found this when working on my mod (ExtendedPerks), took me over an hour to find what caused the issue.
Deploying with WolvenKit:
2022-11-10 00:41:13.327 [INF] WorkDir: E:SteamLibrarysteamappscommonCyberpunk 2077toolsredmodbinredMod.exe
2022-11-10 00:41:13.327 [INF] Running commandlet: deploy -root="E:SteamLibrarysteamappscommonCyberpunk 2077" -mod="ExtendedPerks" "Mod_LightweightDifficultyEnhancer"
2022-11-10 00:41:13.829 [INF] Copyright (c) 2022 CD Projekt Red. All Rights Reserved.
2022-11-10 00:41:13.829 [INF] Created in collaboration with CD Projekt Vancouver and Yigsoft LLC
2022-11-10 00:41:13.829 [INF]
2022-11-10 00:41:13.829 [INF] Continuing without global backend resource depot.
2022-11-10 00:41:13.829 [INF] Core: App instance initialized in 0.00 ms
2022-11-10 00:41:13.829 [INF]
2022-11-10 00:41:13.829 [INF]
2022-11-10 00:41:13.829 [INF] [DEPLOY] Stage 1/5 - Initialization
2022-11-10 00:41:13.830 [INF] Found mod "Extended Perks" (v0.1.3) in folder "ExtendedPerks" (enabled; not deployed; TWEAKS; SCRIPTS; )
2022-11-10 00:41:13.830 [INF] Found mod "Lightweight Difficulty Enhancer" (v1.02) in folder "Mod_LightweightDifficultyEnhancer" (enabled; not deployed; TWEAKS; )
2022-11-10 00:41:13.830 [INF] Needs deployment: true
2022-11-10 00:41:13.830 [INF] [DEPLOY] Stage 2/5 - Script Compilation
2022-11-10 00:41:18.247 [ERR] ScriptCompiler: ERROR: Script binding error: Missing native class 'ActionInternalEvent'
2022-11-10 00:41:19.402 [ERR] ERROR: Script compilation has failed!
2022-11-10 00:41:19.512 [INF] ScriptCompiler: Failed to bind compiled scripts
2022-11-10 00:41:19.512 [INF]
2022-11-10 00:41:19.512 [INF] Commandlet deploy has failed.
2022-11-10 00:41:19.705 [INF] Exit time : 11/10/2022 12:41:19 AM
Exit code : 8
Elapsed time : 6227
Deploying with redmod.exe using the following command redmod deploy -mod="ExtendedPerks" -reportProgress -rttiSchemaPath="E:SteamLibrarysteamappscommonCyberpunk 2077toolsredmodmetadata.json"
Copyright (c) 2022 CD Projekt Red. All Rights Reserved.
Created in collaboration with CD Projekt Vancouver and Yigsoft LLC
No root specified, using default root path.
Continuing without global backend resource depot.
Core: App instance initialized in 0.00 ms
[DEPLOY] Stage 1/10 - Initialization
Found mod "Extended Perks" (v0.1.3) in folder "ExtendedPerks" (enabled; not deployed; TWEAKS; SCRIPTS; )
Found mod "Lightweight Difficulty Enhancer" (v1.02) in folder "Mod_LightweightDifficultyEnhancer" (disabled; not deployed; TWEAKS; )
Needs deployment: true
[DEPLOY] Stage 2/10 - Script Compilation
File 'E:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedfinal.redscripts' (12649652 bytes) written.
[DEPLOY] Stage 3/10 - TweakDB Compilation
[DEPLOY] Stage 4/10 - TweakDB Parsing
[DEPLOY] Stage 5/10 - TweakDB Processing
[DEPLOY] Stage 6/10 - TweakDB Flattening
[DEPLOY] Stage 7/10 - TweakDB Processing queries
[DEPLOY] Stage 8/10 - TweakDB Serializing
File 'E:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedtweakdb.str' (21738651 bytes) written.
[DEPLOY] Stage 9/10 - Audio
[DEPLOY] Stage 10/10 - Finalize
File 'E:SteamLibrarysteamappscommonCyberpunk 2077r6cachemoddedmods.json' (298 bytes) written.
Commandlet deploy has succeeded.
(I know WolvenKit compiles also a second mod and the command I used with redmod doesn’t, however the second mod doesn’t have any scripts so it’s not relevant to this issue at all.)
Is your feature request related to a problem? Please describe.
I read somewhere that this mod (https://www.nexusmods.com/cyberpunk2077/mods/4563) stopped working along with another mod (https://www.nexusmods.com/cyberpunk2077/mods/1272) that edits the same file. At the time I didn’t think much of it but made RedMod versions as a substitute. Still, I was curious as to why they weren’t working since all they seemed to do is replace words like combat with kombat. I figured, they should still work. It wasn’t until I tried making my own mod that edits this file did I realize that the game does not load the modified file. Doesn’t matter if you install it as a redmod archive or put it in the archive/pc/mod folder. I’m trying to replace some songs on the radio and the length of the songs I’m trying to replace is tied to this file. Currently the songs will always cut out unless they are shorter than the songs length specified within that file.
Describe the solution you’d like
I’m requesting a temporary solution to fix this problem. Perhaps by replacing the file within the audio_1_general.archive itself. Replacing vanilla files for testing purposes.
Describe alternatives you’ve considered
I tried to make a project out of the audio_1_general.archive, replace the eventsmetadata.json file then build it. But the file size is different to the original. Loading the game with this replaced file makes all the radios mute.
Additional context
I can’t tell for certain if there’s another file similar to eventsmetadata.json that specifies length of audio. The .wem files playback in foobar normally but cut out in game.
Describe the bug
A clear and concise description of what the bug is.
When trying to import a glb file, I get the following error message:
[20/11/2022 20:43:36] Message: Too many vertices (72547) in submesh - max is 65535
Source: WolvenKit.Modkit
StackTrace: at WolvenKit.Modkit.RED4.ModTools.RawMeshToRE4Mesh(RawMeshContainer mesh, Vector4 qScale, Vector4 qTrans) in D:aWolvenKitWolvenKitWolvenKit.ModkitRED4ToolsMeshImportTools.cs:line 751
at WolvenKit.Modkit.RED4.ModTools.<>c__DisplayClass63_0.<ImportMesh>b__3(RawMeshContainer _) in D:aWolvenKitWolvenKitWolvenKit.ModkitRED4ToolsMeshImportTools.cs:line 431
at System.Linq.Enumerable.SelectListIterator`2.ToList()
at WolvenKit.Modkit.RED4.ModTools.ImportMesh(FileInfo inGltfFile, Stream inmeshStream, GltfImportArgs args, Stream outStream) in D:aWolvenKitWolvenKitWolvenKit.ModkitRED4ToolsMeshImportTools.cs:line 431
at WolvenKit.Modkit.RED4.ModTools.ImportGltf(RedRelativePath rawRelative, DirectoryInfo outDir, GltfImportArgs args) in D:aWolvenKitWolvenKitWolvenKit.ModkitRED4Import.cs:line 440
However:
I’m not entirely sure what’s wrong with the glb and why it’s so big (all troubleshooting tools tell me it’s fine, yet it has almost 5MB compared to the un-warped original with ~1.5), but the number of vertices certainly ain’t it.
To Reproduce
Steps to reproduce the behavior:
- Put octopus.mesh somewhere under «archive» and octopus.glb under «raw»
- use WKit importer to import glb over mesh
Desktop (please complete the following information):
- OS: Windows 10 x64
- Version WolvenKit-8.8.1-nightly.2022-11-19
mesh.zip
Certain texture files have issues with the «isgamma» setting not loading properly from vanilla files.
When you attempt to import those files, it creates an error, freezes wkit, and stops the import process. If you remove the isgamma setting the files will import fine.
Here’s the error:
import error log.txt
This is a partial list of some of the files that are affected, as provided by Seberoth.
problem files.txt
That list is incomplete, and there are many others, such as:
basecharactersheadmah0_102_ma_cmf_757texturesh0_102_ma_cmf_757_n01.xbm
This issue happens regardless of what version of wkit is used, any stable or nightly build has the same problem. Seberoth confirmed that it’s an issue with the C# coding, and that the same problem will be present in CLI as well.
I am working on upscaling most vanilla game textures, which means I am creating mods with 50 to 500 files. I need to be able to batch process and thus am unable to continue creating mods for CP77 until this issue is fixed. I’m happy to help with troubleshooting and diagnostics, and would happily make a financial donation to fix this issue as well.
Thanks in advance.
Is your feature request related to a problem? Please describe.
We support tweakXL .yaml files in mods but have no UI for it.
Describe the solution you’d like
- Add a tweakXL yaml file option to the «Create New File View»
- Add an «export tweak record» to the TweakBrowser
- optionally some REDmod compatibility
Describe alternatives you’ve considered
None. There is no alternative,
QoL (UI) bugs/features
asset browser:
- mod asset browser search doesn’t work
- general make the AB better
- make the AB search better (more options)
project explorer:
- the file watcher breaks randomly
cr2w editor
- «preview» column: with the first string/cname property of a class — for better navigation
- #1009
Home page
- sort recent projects by last used
Describe the bug
Two bugs in one, sorry:
sourceresourcesmy-atelier-store.reds
doesn’t get copied topackedr6scripts
- When starting the game via WolvenKit (Install and Launch), no atelier stores will be generated (the script compilation won’t run). For this, it is necessary to start the game via start menu shortcut (and/or maybe GOG launcher?) after installing mod.
To Reproduce
Steps to reproduce the behavior:
Bug 1:
- Import arasaka_attire.zip (sorry that it’s so big, I wasn’t sure what was safe to throw out until the atelier store stopped working)
- Instal via WKit shortcut
Expected behavior
File sourceresourcesArasakaAttire-atelier-store.reds
should’ve been copied to packedr6scriptsArasakaAttire-atelier-store.reds
After verifying Bug 1, copy sourceresourcesArasakaAttire-atelier-store.reds
manually to packedr6scriptsArasakaAttire-atelier-store.reds
.
- «Install and Launch» game via WKit shortcut
- Go to a computer and check the «Atlier» tab.
- Having verified the absence of evidence, close the game and restart it via start menu shortcut.
- Go to a computer and check the «Atlier» tab.
- The atelier store will now be there.
▶I’m missing Compiling files: …
entry from redscript.log when starting via WKit… that’s probably it
Desktop (please complete the following information):
- OS: Win10 x64
- Version WolvenKit-8.7.1-nightly.2022-11-04
In the file detail view, inserting or deleting from arrays will cause the window partial’s scroll position to reset to 0.
Since this does not affect «paste into Array/Buffer» with a preexisting selection and «delete from Array/Buffer» will select the parent node, I guess it’s possibly due to the fact that there’s no selection when the list gets refreshed? In this case, it might be easiest to set one,?
Describe the solution you’d like
- when deleting: Like «delete item from Array/Buffer» (or last existing element with an index greater the most recent removed one, if one exists and we want to be fancy)
- when inserting: last inserted element
Additional context
See attached video — this is editing goro_takemura.app
wkit_array_scroll.mp4
Desktop (please complete the following information):
- OS: Windows 10
- Version 8.7.0-nightly.2022-10-21
«The point is to have an all in one tool for creating mods for the games made with the engine.» https://redmodding.org/ description of WolvenKit
Currently if I have a /scripts folder in my WolvenKit Project, when I «pack + install» my project, it completely ignores the scripts folder.
I realize there are a number of different scripting solutions for Cyberpunk right now, and each requires a different configuration for deploying scripts. As a bare minimum it would be nice to have a configuration option per project to specify a folder to copy files from the project’s scripts folder into.
For instance; when using RedScript, files and folders under < projectfolder >/scripts/* should be copied into < gamefolder >/r6/scripts/< projectname >/*
It could be nice if a project could let you specify the type of scripting solution you intend to use (CET lua, RedScript .reds, REDMod .script, etc) and automatically know where to deploy based on that (and possibly check that the appropriate prerequisite mod framework CET/SCC/etc tools/mods are installed properly).
Alternatively, a simple «copy /scripts/ to: » setting would also work.
This behavior would then be triggered whenever «Pack & Install» or «Install & Run» are executed.
I love the fact that WKit is able to display .yaml files, but I much prefer editing them in Notepad++. Would it be possible to add a context menu entry to open them with the system editor instead?
Optional: Maybe there could be a preference group to let the user toggle between WKit and external editor by file type / extension?
Inside a mesh, they’re both used for CMaterialInstances, yet due to the fact that they’re differently typed (array:handle:IMaterial vs array:IMaterial), I can’t copy-paste between them.
During material editing, they’re functionally identical.
Describe the solution you’d like
I’d like it if I was able to copy/paste between the two arrays.
Describe alternatives you’ve considered
Maybe pasting should check if the pasted datatype is compatible with the parent datastructure, rather than checking if it’s identical with the parent datastructure it was copied from? I don’t know how many cans of worms that’d blast open, but a «looser» kind of compatibility check might be viable?
I’m editing a localization file, and it’s looking like this:
I can’t see what’s inside of collapsed entries. Could the items perhaps display primaryKey — secondaryKey, omitting values that are empty?
When selecting an *.inkatlas file, the «Image» part of the «File Information» preview is deactivated.
Describe the solution you’d like
It should show the «Part Mapping» view, perhaps readonly?
Describe alternatives you’ve considered
If that’s not doable, it could show the currently active texture, if one is set
After updating a CMaterialEntry, the corresponding CMaterialInstance’s displayed name will only be updated on closing and re-opening the file
Describe the solution you’d like
Is it possible to refresh the property on blur?
Describe alternatives you’ve considered
… maybe on save?
wkit_material_name_update.mp4
Describe the bug
Changing .yaml files creates a .tmp file and then fails silently
resources.zip
To Reproduce
Steps to reproduce the behavior:
Preconditions:
- Extract the attached archive
- Open arasaka_attire_tweaks.yaml in WKit’s editor
Bug 1:
- Right-click on the last item (#94) and select «duplicate»
- Error: No new item will show up. Instead, a tmp file will be generated.
Bug 2:
- Select any item and change a value (e.g. ID of #1 to Items.kosode_shirt_blackblue_2)
- Save the file
- Error: The change will not be written. Instead, a tmp file will be generated.
Desktop (please complete the following information):
- OS: Win10 x64
- Version 8.7.1-nightly.2022-11-06
The project explorer tree defaults to having every node extended.
To Reproduce
Steps to reproduce the behavior:
- Have a project with a nested folder structure with several files, e.g.
base
- characters
- garment
- gang_monk
- legs
- l1_094_skirt__monk_dress
- l1_094_wa_skirt__monk_dress.mesh
- citizen_formal
- feet
- s1_008_shoe__elegant
- s1_008_ma_shoe__elegant.mesh
- Collapse a subfolder, e.g. garment
- Trigger a refresh of the file structure, either by hitting ↻ or by performing a file export/import
Expected behavior
- WolvenKit keeps track of the new file ✅
- Folding states of tree nodes are persistent even after the reload ❌
Actual behavior
The tree folder nodes are recursively expanded, right down to the lowest level.
Desktop (please complete the following information):
- OS: Windows 10
- Version 8.7.0-nightly.2022-10-21
For adding materials to a mesh: when duplicating or inserting CMeshMaterialEntries into the materialEntries
, the property index
corresponds to the copy rather than the item’s index. This is a problem, as the CMaterialInstance inside the localMaterialBuffer
will display the name
property of the item corresponding by item index, but the material that’ll get loaded in-game is selected by index
property.
Example:
Describe the solution you’d like
The index
property should be read-only and correspond to the element’s position in the array. When the array is updated, all elements should refresh their positions.
Additional context
In the screenshot, I duplicate material white_01
and rename it to gold
. After closing and re-opening the mesh, CMaterialInstance #8 will now display its name as gold
. However, the gold
appearance, when loaded by the game, will use the CMaterialInstance with the index of #7.
A file that was closed by «Close All» can never be opened again while the application is running. (Switching projects does not resolve this)
To Reproduce
Steps to reproduce the behavior:
- Open a number of files (anything editable by WKit)
- Select «Close All» from the tab’s context menu
- Try to open any of the files again
Expected behavior
The file should open again, as before
Screenshots
https://user-images.githubusercontent.com/965785/199262288-0355fc60-1cb3-4552-aaa9-e1b9d386f1b3.mp4
Desktop (please complete the following information):
- OS: Windows 10×64
- Version WolvenKit-8.7.1-nightly.2022-11-01
Note: The issue has been persisting for a while (>3 weeks), I’ve just been too lazy to file a bug.
Describe the bug
Double-clicking on the following file extensions does nothing:
- .archive.xl
- .xl
- .reds
To Reproduce
Steps to reproduce the behavior:
- Put the following files in /resources
- Try to double-click any of them
- Watch nothing taking place
resources.zip
ℹ Directly after default debug was enabled, I’d see an exception in console in that case
Expected behavior
I’d expect them to open via text editor, the same way as the json files
Desktop (please complete the following information):
- Windows 10 x64
- 8.7.1-nightly.2022-11-02