Error unable to find an ini file please reinstall skyrim special edition


Вылетает без всяких ошибок, с главного меню, лицензия вин 7 х64 Все Visual C стоят.

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Вин 10 64 бит., пиратка запустилась на 2 компах. Один очень старый с Феномом 2.
Скорее проблема в системе, пробуйте библиотеки от майкрософт установить (в репаке дополнительное ПО), может поможет.

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Ryazancev
У меня лицензия

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Eenoot
С игрой шёл пакет Visual C++ 2015 (x86) (x64)
попробуй его может прокатит.

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Eenoot
я нашел решение ))

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Eenoot
просто надо установить Visual C++ Redistributable 2005-2015вот ссылка там
#2 Решение при проблемах, качаешь устанавливаешь и го)
http://coop-land.ru/helpguides/solutions/5292-izbavlyaemsya-ot-oshibki-msvcr110dll-i-drugih-msvcr-raz-i-navsegda.html

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SharDry
Спасибо, но мне помогла простая переустановка драйверов видеокарты)

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Найс, мне скайрим специал идишон дали за то , что у меня был обычный скайрим со всем доплнениями.
Он у меня просто не запускается, не выдаёт никаких ошибок(стим версия)

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плиз помогите чего можно поделать выскакивает во такое слова при загрузке игры Unable to find an INI file. Please reinstall Skyrim Special Edition.

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Такая же проблема

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После нажатия «Играть» в лаунчере, запускается лого, и игра вылетает, колдовал-шаманил, софт весь ставил, результат стабильный, как не запускалась, так и не хочет, че делать то?
(Win10 лицуха, SkyrimSE Steam)

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Помогите пожалуйста! Тоже не запускается, пишет: «Точка входа в процедуру abort не найдена в библиотеке Dll
C:WindowsSYSTEM32VCRUNTIME140.dll»

До этого ругался, что не хватает библиотек dll, пришлось скачивать, когда все скачала, теперь выдает ЭТО
Как исправить??

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Хмм… Попробовала скачать этот самый файл — «vcruntime140.dll» и запихнуть в папку с игрой. Теперь пишет:

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Selena8811
поставь библиотеки Visual C++ 2015. Желательно пакет со всеми версиями http://coop-land.ru/helpguides/solutions/5292-izbavlyaemsya-ot-oshibki-msvcr110dll-i-drugih-msvcr-raz-i-navsegda.html

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Selena8811
просто установи полный пак рунтайма. а кидать файли по одному ты до утра будеш
есть как архив так и онлайн установка

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Не устанавливается у меня 2015!! Сперва выдавал ошибку 0х80240017 (неопознанная ошибка), потом я скачала пакетом — С ++ 05,08,10,12,13,15 но через «Программы и компоненты» не видно чтоб 2015 установился, снова пробую установить 2015 пишет, что уже есть! Что за ерунда?!



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Selena8811
это потому, что ты до этого химичил с этим файликом. Пихал его куда то.

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Ryazancev
Химичить начала уже потом, когда «по-хорошему» не получилось

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#1

Posted 24 January 2019 — 01:45 am

Seeker17281

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I’ve been at this for the past 3 days now and after having dug through all kinds of material found from googling «TESVedit Fatal: Could not find ini» and «SSEEdit Fatal: Could not find ini» I’ve finally come to the conclusion that I’m going to have to be spoon fed the [email protected]($#%^& answer (obviously ticked off and frustrated).

I’m not sure what all the info needed is, and I don’t want to presume a complete history of my system and it’s configuration is wanted/needed so unless prompted for more info, for the sake of some brevity I’m going to summarize my experience up till this failure.

Downloaded SSE, ran NMM, checked to see if I can use TESVedit.  Spent a day instead looking at the 3 main mod organizers weighing their pros and cons and realized I needed to abandon NMM and pick up MO2 and make use of SSEEdit for SSE.  Downloaded and installed both into a seperate folder on my game drive.  Watch Gamer Poet’s vids on MO2 as I’m totally unfamiliar with it.

I made a couple of mistakes with SSE and wasn’t sure what it was but it kept stuttering and CTD, and because I didn’t take notes of my progress this time like I usually do, I didn’t know what I had FUBARD’d so I figured I’d just start over.  So uninstall everything, reinstall SSE and lesson learned, start taking notes of where I am and what I’m doing.

So SSE is fresh, backed up on a separate drive and I got the creation kit installed.  Next I install MO2 on my game drive, got it connected to my Nexus account, made sure that everything in it’s folder is exempt from my AV and wanted to clean the Beth-ESMs to make a backup of them as well.    Following Gamer Poet’s MO2 Install guide religiously up to this point, going into the Modify Executables pointing it SSEEdit where it resides in my «modding utilities» folder, and include the argument of «-SSE».  Fire up MO2, select SSEEdit, hit run and

SEEdit 4.0.1 (40732B8C) starting session 2019-01-23 15:59:42

Using Skyrim Special Edition Data Path: E:steamsteamappscommonSkyrim Special EditionData

Using Backup Path: E:steamsteamappscommonSkyrim Special EditionDataSSEEdit Backups

Using Scripts Path: E:Modding Utilities SSEProgramsSSEEdit 4.0.1Edit Scripts

Using Cache Path: E:steamsteamappscommonSkyrim Special EditionDataSSEEdit Cache

Using ini: C:UsersFherrit DenAppDataLocalTempMy GamesSkyrim Special EditionSkyrim.ini

Fatal: Could not find ini.

First off I don’t understand why SSEEdit wants to dig up the ini’s from a AppDataLocalTempMy Games folder instead of the userdocumentsmy gamesSSE folder, because there are ini’s in that folder.  However I do have a C:UsersFherrit DenAppDataLocalSkyrim Special Edition folder but it only contains a file named  «Plugins.sseviewsettings» which I assume from looking at it is just display settings set by the launcher.

Secondly, I have no idea how to point SSEEdit at anything because it wont’ load past that error message, so I can’t configure anything for it

So after nearly 16 hours of reading/watching videos, and trying a multitude of different solutions that seem to work for others but not me, I have no ###### clue as to why I can’t get this utility to function.  If some kind soul would be so kind as to illuminate my dumb ass as to what I’m doing wrong I’d be deeply grateful.

In case it’s of any relevance, my system consists of:

Win10 OS, I-7 9700, 32 GB RAM, GTX 1070ti

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#2



3aq

Posted 24 January 2019 — 02:05 am

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Append a .bak to both your skyrim.ini and skyrimpref.ini and then open up SkyrimLauncher to generate new ini files. Retry your SSEedit. If it doesn’t work then my only other advise is to use MO2 and run your mods and games and every other program through it instead. In regards to mods installation and plugin order, MO2 is as safe and idiot proof as it gets.

After thinking it over more, I recalled this situation did happen to me. The way I fixed it was deleting the entire SSEEdit path and unpacking a new copy onto a different parent directory. After I reinstalled the SSEedit path in its directory. Bit convoluted to follow but it did resolve my issue. My particular issue was something messing with the directory pathing. Hope this helps.

edit: added more

Edited by 3aq, 24 January 2019 — 02:25 am.

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#3



Seeker17281

Posted 24 January 2019 — 02:45 am

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Did as suggested, appended both with a .bak, ran SSE from it’s launcher and had the folder containing the ini’s open on my other monitor.  Launching SSE with it’s launcher created new ini’s, then upon seeing that I quit the game and attempted to load SSEEdit through MO2, got the same error message stated in my initial post.  Ran SkyrimSE.Exe instead, just in case launching the game with it might direct paths correctly, quit after a successful loading screen and once again tried to run SSEEdit through MO2.  Again, same error message.

When I make use of the «Show Open Folders Menu»  and select «Open My Games» folder, the ini’s with the modified .bak appended ones show the same ini’s as before, using the «Open ini’s Folder» I see the init’s stored in E:ModOrganizerprofilesDefault folder with both Skyrim.ini and skyrimprefs.ini having the date/time stamp from my attempts after following your recommendation.

As initially stated, my understanding is of middling level, so if I’m wrong then I’m receptive to being corrected, but it doesn’t seem like the skyrim ini’s are absent.  They are definitely present, but SSEEdit isn’t seeing the ini’s its wants to see.  I’m assuming it wants the skyrim inis, otherwise I doubt you would’ve pointed me as recreating them by appending them and reloading Skyrim through it’s launcher.

While i appreciate that MO2 is safe and intuitive generally, I have to reiterate that so far my steps have been to install MO2 to its own directory on my game drive, opened the SSEEdit archive and installed it a separate folder (which Gamer Poet said was fine to do so not like I’m pulling that out of my ass) and pointed MO2 at SSEEdit’s with the argument to use itself with SSE. 

I’ve done literally nothing else, no installing mods, no other utilities, just installed and configured SSEEdit, yet  the utility keeps barfing up the same error code, can’t find ini’s.  So while «idiot proof» it may be, it clearly isn’t seeing something that it needs to see where it wants to and is looking elsewhere than you assume it should.  So how do i get SSEEdit to see what we want it to?

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#4



3aq

Posted 24 January 2019 — 02:52 am

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I am unsure, perhaps your issue is different from the one I was experiencing. I will have to look back to the post I made ways back, in which case you’ll see another edit.

so I found the topic, use this as reference(?), ymmv: https://forums.nexus…-start-sseedit/

edit: found the topic.

Edited by 3aq, 24 January 2019 — 03:07 am.

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#5



Seeker17281

Posted 25 January 2019 — 11:56 pm

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Thanks for the suggestion 3aq, I did as you posted but it didn’t solve my situation, however I did get xedit to work and posting this follow up as to how, a bit longish to read but I wanted to be thorough in case anyone else winds up having a problem similar to mine and this account is of some assistance.

I’m not one of these bright jewels that can look at programs and figure much out about them without a lot of research into tutorials or readmes, and if the particular issue isn’t warned about it’ll blindside me like it did here.  However after 20 some hours of googling up forum posts addressing all kinds of xedit issues I started to have this nagging feeling that my clue was in that last line of xedit’s error message.

A quick bit of relevant history:  I had upgraded everything in my rig except my hard drives and psu last month, which in turn required I upgrade from Win7 to Win10.  Put briefly, I didn’t like Win10 but if I wanted my new rig to boot up, my OS was going to have to be Win10 (Mobo’s usb ports were unusable otherwise).  Fortunately I had backed up some folders from before the upgrade from my Win7 install, among which was the “My Documents” folder, as it contained a number of files I didn’t want to lose, among which was the “My Games” folder. 

After a clean install of Win10 setting up everything, making the rig fully functional and all that, I dropped a copy of my previous “My Documents” into Win 10’s folder of the same name.  I tested a few programs to make sure the associations were intact, my CAD’s saves, word processor and several games were all fine with the new home and I assumed I was set.  However, on my rig under the AppDataLocalTemp there wasn’t a “My Games” folder to be found.  

Xedit was looking for inis in a place that didn’t correspond to where the “My Games” folder is on my system.  Why would it do that?  I’m assuming because the author told it to, and guessed that’s because its set up like this for most people, but not me.  Why?

So as of this writing, I have no idea where Win10 normally defaults the “My Games” folders to, but on my rig under the AppDataLocalTemp there wasn’t a “My Games” folder to be found.  The error code that Xedit kept tossing at me nagged me to try to do something to make it happy.   So I did the following;

  1. Went into C:UsersXXXXDocumentsMy GamesSkyrim Special Edition and copied the Skyrim Special Edition folder containing the inis generated from launching the game,
  2. Then I went into C:UsersXXXXAppDataLocalTemp, manually created a folder named “My Games”, opened it and pasted the copy of “Skyrim Special Edition” folder containing the inis from the other location. 
  3. Restarted my system

Loaded up MO2, started Xedit and suddenly the welcome screen says hi and is eager to get to work.   :ohmy:  :dry:  :confused: 

I don’t particularly like this and consider it a make shift patch to the problem, hopefully the team behind xedit will in the near future allow one to select where xedit will find the ini’s it’s looking for rather than making a assumption of where it should be, unless I’m that black swan incident that even other Win7 users moving to Win10 experience.  G

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#6



3aq

Posted 26 January 2019 — 03:16 am

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I am glad you got this resolved and shared your process while doing it. Kudos to you. Hopefully (though it would be better if it doesn’t happen) it helps other people down the line should similar occurances happen. knock on wood*

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#7



rpowell327

Posted 11 January 2020 — 09:46 pm

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I have the same problem however mine is a problem with it looking for the .ini  in OneDrive. I don’t use OneDrive I use Norton 360 w/ LifeLock and Norton’s cloud. it gives me no option of setting where to look for the .ini . Please if some one could help me figure this out it would be greatly appreciated. I have windows 10 pro (probably my biggest problem) and mod organizer 2

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#8



Engetzu

Posted 03 May 2020 — 04:37 am

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YO! Anyone with this problem. Go to windows security. Virus & Threat protection. Manage Ransomware protection. Allow an app through controlled folder access. Hit the plus sign. Find all the Skyrim relevant stuff windows has been blocking and let em thu bois.

May not work for everyone but helped me out.

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#9



wisereaper

Posted 18 May 2020 — 12:03 am

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YO! Anyone with this problem. Go to windows security. Virus & Threat protection. Manage Ransomware protection. Allow an app through controlled folder access. Hit the plus sign. Find all the Skyrim relevant stuff windows has been blocking and let em thu bois.

May not work for everyone but helped me out.

Thanks Engetzu, I was skeptical as I wasn’t getting a message that any skyrim paths were being blocked (or SSEEdit) so I allowed skyrim se and skyrim se launcher as well as sseedit and it works

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#10



RagnarSeptim

Posted 14 August 2020 — 09:37 pm

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Hi all sorry to revive this but I am getting this same issue however its only happening when opening it with MO2 with the Non SSE version. I about to try Engetzu suggestion but i will update this if it fails again. if anyone else has something i should try i would greatly appreciate the help. thank you

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Москит

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16.05.2022, 20:32:31

1) Персонаж можете подождать 31 день в помещении (нет гарантии)
2) Или через консоль(~)
— Нажмите на неработающего персонажа
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DARKEST

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18.05.2022, 07:24:37

@Dondolone может там квест какой висит на спутнике?


Dondolone

Dondolone

19.05.2022, 20:11:29

Zora Fair-Child из Interesting NPCs

пишуть, что на неё завязано несколько квестов, но у меня ещё и версия мода древняя, так что неясно даже, насколько это актуально. =/

190d3f8a5c7bea4b47ea0


DARKEST

DARKEST

20.05.2022, 08:49:17

Собственно, вот и вероятный ответ на вопрос

А с девицей, если очухается, поаккуратнее, в одном из квестов…
 

 

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