Expression error unable to find cell id red mountain region

[General] ;Test TES 0=morrowind.esm

[General]
;Test TES 0=morrowind.esm

;Starting Cell=Pelagiad
;Starting Grid X=0
;Starting Grid Y=0

Show FPS=0
Max FPS=240

;-1 Use raw data, 0 Use Newer, 1 use Archive Only
TryArchiveFirst=0

SkipProgramFlows=0
DontThreadLoad=0
ThreadPriority=-1
ThreadSleepTime=4

Clip One To One Float=1
Flip Control Y=0
SkipKFExtraction=1
PC Footstep Volume=0.7

Disable Audio=0

Background Keyboard=0
Use Joystick=0
Joystick X Turns=0
; X=1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
Joystick Look Up/Down=6
Joystick Look Left/Right=3
; 0=no, 1 = XBox Maps, 2 = Exterior Cell Maps
Create Maps Enable=0
Screen Shot Enable=0
Screen Shot Base Name=ScreenShot
Screen Shot Index=0
Beta Comment File=
Interior Cell Buffer=10
Exterior Cell Buffer=32
Number of Shadows=6
Maximum Shadows Per Object=1
MaintainImportedDialogueOrder=0
ExportDialogueWithHyperlinks=0
UseExistingTempFile=0
CanMoveInfosWhileFiltered=0
Editor Starting Cell=Moonmoth Legion Fort, Prison Towers
Editor Starting Pos=-112.749161,477.272614,-34.998627
Editor Starting Dir 0=0.917121,-0.395613,-0.048786
Editor Starting Dir 1=0.398609,0.910227,0.112248
Editor Starting Dir 2=0.000000,-0.122392,0.992483
Subtitles=1
ShowHitFader=1

[LightAttenuation]
UseConstant=0
ConstantValue=0.0
;
UseLinear=1
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=0
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=1.0
;
OutQuadInLin=0

[Inventory]
DirectionalDiffuseR=1.0
DirectionalDiffuseG=1.0
DirectionalDiffuseB=1.0
DirectionalAmbientR=0.0
DirectionalAmbientG=0.0
DirectionalAmbientB=0.0
DirectionalRotationX=110
DirectionalRotationY=90
UniformScaling=0
;defaults
;DirectionalDiffuseR=1.0
;DirectionalDiffuseG=1.0
;DirectionalDiffuseB=1.0
;DirectionalAmbientR=0.5
;DirectionalAmbientG=0.5
;DirectionalAmbientB=0.5
;DirectionalRotationX=1.0
;DirectionalRotationY=0
;DirectionalRotationZ=0
;UniformScaling=0

[Map]
Travel Siltstrider Red=238
Travel Siltstrider Green=230
Travel Siltstrider Blue=30
Travel Boat Red=30
Travel Boat Green=30
Travel Boat Blue=230
Travel Magic Red=230
Travel Magic Green=30
Travel Magic Blue=30
Show Travel Lines=0

[MenuStates]
MenuStat=1.7                           0.4883  0.4292  0.5038  0.4136    0.4875  0.4681  0.0244  0.0418  0 1 0
MenuMagic=1.7                          0.3594  0.8792  0.5000  0.1609    0.3594  0.5097  0.9793  0.7904  0 1 0
MenuMap=1.7                            0.9766  0.8750  0.6000  0.2000    0.3641  0.3694  0.9853  0.0198  0 1 0
MenuInventory=1.7                      0.9766  0.8778  0.5667  0.1250    0.4477  0.4194  0.0269  0.8636  0 1 0
MenuConsole=1.7                        0.9773  0.8750  0.5862  0.2000    0.4883  0.3125  0.5145  0.0606  0 0 1
MenuInventory-MenuContents=1.7         0.9789  0.8778  0.5185  0.1250    0.4492  0.4236  0.0227  0.8651  0 1 0
MenuContents=1.7                       0.9766  0.8750  0.6000  0.2000    0.4477  0.4056  0.0212  0.1612  0 0 0
MenuDialog=1.7                         0.9766  0.8750  0.6000  0.2000    0.6961  0.4306  0.5321  0.9366  0 0 0
MenuInventory-MenuBarter=1.7           0.9766  0.8750  0.6000  0.2000    0.4477  0.3931  0.0297  0.8902  0 1 0
MenuSpellmaking=1.7                    0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0
MenuBarter=1.7                         0.9766  0.8750  0.6000  0.2000    0.3766  0.5514  0.0263  0.0402  0 0 0
MenuRaceSex=1.7                        0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0
MenuStatReview=1.7                     0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0
LastMenuUpWas=-1
MenuSkills-MenuCreateClass=1.7         0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0
MenuSetValues=1.7                      0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0
MenuQuick=1.7                          0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0
MenuInventorySelect-MenuAlchemy=1.7    0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0
MenuSetValues-MenuSpellmaking=1.7      0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0
MenuContents-MenuAlchemy=1.7           0.9788  0.8750  0.5517  0.1875    0.3880  0.3698  0.0191  0.2727  0 0 0
MenuSetValues-MenuEnchantment=1.7      0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0

[CopyProtectionStrings]
No CDROM Message=Unable to find a CD-ROM/DVD drive on this computer.
No CDROM Title=CD-ROM Drive Not Found
Enter CD Message=Insert the Morrowind CD into any CD-ROM/DVD drive.
Enter CD Title=Morrowind CD Not Found

[Movies]
Company Logo=bethesda logo.bik
Morrowind Logo=mw_logo.bik
New Game=mw_intro.bik
Loading=mw_load.bik
Options Menu=mw_menu.bik

[Question 1]
Question=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ?
AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ?
AnswerThree=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ?
Sound=VoMiscCharGen QA1.wav

[Question 2]
Question=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ?
AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ?
AnswerThree=пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ?
Sound=VoMiscCharGen QA2.wav

[Question 3]
Question=пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
AnswerOne=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ.
AnswerTwo=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
AnswerThree=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ.
Sound=Vo\MiscCharGen QA3.wav

[Question 4]
Question=пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ ‘пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ’. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ-пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
AnswerOne=пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
AnswerThree=пїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
Sound=VoMiscCharGen QA4.wav

[Question 5]
Question=пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ.
AnswerOne=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ?
AnswerTwo=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ-пїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ?
AnswerThree=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
Sound=Vo\MiscCharGen QA5.wav

[Question 6]
Question=пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅ. пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ.
AnswerOne=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
AnswerTwo=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
AnswerThree=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
Sound=VoMiscCharGen QA6.wav

[Question 7]
Question=пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ: пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ?
AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
AnswerThree=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ?
Sound=VoMiscCharGen QA7.wav

[Question 8]
Question=пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ.
AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
AnswerThree=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ?
Sound=VoMiscCharGen QA8.wav

[Question 9]
Question=пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ.
AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ?
AnswerTwo=пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
AnswerThree=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
Sound=VoMiscCharGen QA9.wav

[Question 10]
Question=пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ  пїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ?
AnswerThree=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
Sound=VoMiscCharGen QA10.wav

[Water]
;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque)
;An alpha of 1.0 shows the water as it will appear in game.
Editor Alpha=0.25
Map Alpha=0.4
World Alpha=0.75
SurfaceTextureSize=128
SurfaceTileCount=10
SurfaceFPS=12
SurfaceTexture=water
SurfaceFrameCount=32
TileTextureDivisor=4.75
RippleTexture=ripple
RippleFrameCount=4
RippleLifetime=3.0
MaxNumberRipples=75
RippleScale=0.15, 6.5
RippleRotSpeed=0.5
RippleAlphas=0.7, 0.1, 0.01
PSWaterReflectTerrain=1
PSWaterReflectUpdate=20.0
NearWaterRadius=1000
NearWaterPoints=8
NearWaterUnderwaterFreq=0.3
NearWaterUnderwaterVolume=0.9
NearWaterIndoorTolerance=512.0
NearWaterOutdoorTolerance=1024.0
NearWaterIndoorID=Water Layer
NearWaterOutdoorID=Water Layer
UnderwaterSunriseFog=3
UnderwaterDayFog=2.5
UnderwaterSunsetFog=3
UnderwaterNightFog=4
UnderwaterIndoorFog=3
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.85

[PixelWater]
SurfaceFPS=25
TileCount=4
Resolution=256

[Blood]
Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif

Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga

Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)

[PreLoad]
Cell 0=Imperial Prison Ship
Cell 1=Seyda Neen

[Moons]
Masser Size=94
Masser Fade In Start=14
Masser Fade In Finish=15
Masser Fade Out Start=7
Masser Fade Out Finish=10
Masser Axis Offset=35
Masser Speed=.5
Masser Daily Increment=1
Masser Fade Start Angle=50
Masser Fade End Angle=40
Masser Moon Shadow Early Fade Angle=0.5
Secunda Size=40
Secunda Fade In Start=14
Secunda Fade In Finish=15
Secunda Fade Out Start=7
Secunda Fade Out Finish=10
Secunda Axis Offset=50
Secunda Speed=.6
Secunda Daily Increment=1.2
Secunda Fade Start Angle=50
Secunda Fade End Angle=30
Secunda Moon Shadow Early Fade Angle=0.5

[Weather]
EnvReduceColor=255,255,255,255
LerpCloseColor=037,046,048,255
BumpFadeColor=230,239,255,255
AlphaReduce=0.35
Minimum Time Between Environmental Sounds=1.0
Maximum Time Between Environmental Sounds=5.0
Sun Glare Fader Max=0.5
Sun Glare Fader Angle Max=30.0
Sun Glare Fader Color=222,095,039
Timescale Clouds=0
Precip Gravity=575
Hours Between Weather Changes=20
Rain Ripples=1
Rain Ripple Radius=1024
Rain Ripples Per Drop=1
Rain Ripple Scale=0.3
Rain Ripple Speed=1.0
Fog Depth Change Speed=3
Sunrise Time=6
Sunset Time=18
Sunrise Duration=2
Sunset Duration=2
Sky Pre-Sunrise Time=.5
Sky Post-Sunrise Time=1
Sky Pre-Sunset Time=1.5
Sky Post-Sunset Time=.5
Ambient Pre-Sunrise Time=.5
Ambient Post-Sunrise Time=2
Ambient Pre-Sunset Time=1
Ambient Post-Sunset Time=1.25
Fog Pre-Sunrise Time=.5
Fog Post-Sunrise Time=1
Fog Pre-Sunset Time=2
Fog Post-Sunset Time=1
Sun Pre-Sunrise Time=0
Sun Post-Sunrise Time=0
Sun Pre-Sunset Time=1
Sun Post-Sunset Time=1.25
Stars Post-Sunset Start=1
Stars Pre-Sunrise Finish=2
Stars Fading Duration=2

[Weather Clear]
Sky Sunrise Color=117,141,164
Sky Day Color=095,135,203
Sky Sunset Color=056,089,129
Sky Night Color=009,010,011
Fog Sunrise Color=255,189,157
Fog Day Color=206,227,255
Fog Sunset Color=255,189,157
Fog Night Color=009,010,011
Ambient Sunrise Color=047,066,096
Ambient Day Color=137,140,160
Ambient Sunset Color=068,075,096
Ambient Night Color=032,035,042
Sun Sunrise Color=242,159,119
Sun Day Color=255,252,238
Sun Sunset Color=255,114,079
Sun Night Color=059,097,176
Sun Disc Sunset Color=255,189,157
Transition Delta=.015
Land Fog Day Depth=.69
Land Fog Night Depth=.69
Clouds Maximum Percent=1.0
Wind Speed=.1
Cloud Speed=1.25
Glare View=1
Cloud Texture=Tx_Sky_Clear.tga
Ambient Loop Sound ID=None

[Weather Cloudy]
Sky Sunrise Color=126,158,173
Sky Day Color=117,160,215
Sky Sunset Color=111,114,159
Sky Night Color=009,010,011
Fog Sunrise Color=255,207,149
Fog Day Color=245,235,224
Fog Sunset Color=255,155,106
Fog Night Color=009,010,011
Ambient Sunrise Color=066,074,087
Ambient Day Color=137,145,160
Ambient Sunset Color=071,080,092
Ambient Night Color=032,039,054
Sun Sunrise Color=241,177,099
Sun Day Color=255,236,221
Sun Sunset Color=255,089,000
Sun Night Color=077,091,124
Sun Disc Sunset Color=255,202,179
Transition Delta=.015
Land Fog Day Depth=.72
Land Fog Night Depth=.72
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=2
Glare View=1
Cloud Texture=Tx_Sky_Cloudy.tga
Ambient Loop Sound ID=None

[Weather Foggy]
Sky Sunrise Color=197,190,180
Sky Day Color=184,211,228
Sky Sunset Color=142,159,176
Sky Night Color=018,023,028
Fog Sunrise Color=173,164,148
Fog Day Color=150,187,209
Fog Sunset Color=113,135,157
Fog Night Color=019,024,029
Ambient Sunrise Color=048,043,037
Ambient Day Color=092,109,120
Ambient Sunset Color=029,053,076
Ambient Night Color=028,033,039
Sun Sunrise Color=177,162,137
Sun Day Color=111,131,151
Sun Sunset Color=125,157,189
Sun Night Color=081,100,119
Sun Disc Sunset Color=223,223,223
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.9
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.25
Glare View=0.25
Cloud Texture=Tx_Sky_Foggy.tga
Ambient Loop Sound ID=None

[Weather Overcast]
Sky Sunrise Color=091,099,106
Sky Day Color=143,146,149
Sky Sunset Color=108,115,121
Sky Night Color=019,022,025
Fog Sunrise Color=091,099,106
Fog Day Color=143,146,149
Fog Sunset Color=108,115,121
Fog Night Color=019,022,025
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=057,060,066
Sun Sunrise Color=087,125,163
Sun Day Color=163,169,183
Sun Sunset Color=085,103,157
Sun Night Color=032,054,100
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.70
Land Fog Night Depth=.70
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_Sky_Overcast.tga
Ambient Loop Sound ID=None

[Weather Rain]
Sky Sunrise Color=071,074,075
Sky Day Color=116,120,122
Sky Sunset Color=073,073,073
Sky Night Color=024,025,026
Fog Sunrise Color=071,074,075
Fog Day Color=116,120,122
Fog Sunset Color=073,073,073
Fog Night Color=024,025,026
Ambient Sunrise Color=097,090,088
Ambient Day Color=105,110,113
Ambient Sunset Color=088,097,097
Ambient Night Color=050,055,067
Sun Sunrise Color=131,122,120
Sun Day Color=149,157,170
Sun Sunset Color=120,126,131
Sun Night Color=050,062,101
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.8
Land Fog Night Depth=.8
Clouds Maximum Percent=0.66
Wind Speed=.3
Cloud Speed=2
Glare View=0
Cloud Texture=Tx_Sky_Rainy.tga
Using Precip=1
Rain Diameter=600
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Rain Entrance Speed=7
Rain Loop Sound ID=Rain
Ambient Loop Sound ID=None
Max Raindrops=450

[Weather Thunderstorm]
Sky Sunrise Color=035,036,039
Sky Day Color=097,104,115
Sky Sunset Color=035,036,039
Sky Night Color=019,020,022
Fog Sunrise Color=070,074,085
Fog Day Color=097,104,115
Fog Sunset Color=070,074,085
Fog Night Color=019,020,022
Ambient Sunrise Color=054,054,054
Ambient Day Color=090,090,090
Ambient Sunset Color=054,054,054
Ambient Night Color=049,051,054
Sun Sunrise Color=091,099,122
Sun Day Color=138,144,155
Sun Sunset Color=096,101,117
Sun Night Color=055,076,110
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Thunder Frequency=.4
Thunder Threshold=0.6
Thunder Sound ID 0=Thunder0
Thunder Sound ID 1=Thunder1
Thunder Sound ID 2=Thunder2
Thunder Sound ID 3=Thunder3
Land Fog Day Depth=1
Land Fog Night Depth=1.15
Clouds Maximum Percent=0.66
Wind Speed=.5
Cloud Speed=3
Glare View=0
Cloud Texture=Tx_Sky_Thunder.tga
Using Precip=1
Rain Diameter=600
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Max Raindrops=650
Rain Entrance Speed=5
Rain Loop Sound ID=rain heavy
Ambient Loop Sound ID=None
Flash Decrement=4

[Weather Ashstorm]
Sky Sunrise Color=091,056,051
Sky Day Color=124,073,058
Sky Sunset Color=106,055,040
Sky Night Color=020,021,022
Fog Sunrise Color=091,056,051
Fog Day Color=124,073,058
Fog Sunset Color=106,055,040
Fog Night Color=020,021,022
Ambient Sunrise Color=054,042,037
Ambient Day Color=075,049,041
Ambient Sunset Color=048,039,035
Ambient Night Color=036,042,049
Sun Sunrise Color=184,091,071
Sun Day Color=228,139,114
Sun Sunset Color=185,086,057
Sun Night Color=054,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.035
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.8
Cloud Speed=7
Glare View=0
Cloud Texture=Tx_Sky_Ashstorm.tga
Ambient Loop Sound ID=ashstorm
Storm Threshold=.70

[Weather Blight]
Sky Sunrise Color=090,035,035
Sky Day Color=090,035,035
Sky Sunset Color=092,033,033
Sky Night Color=044,014,014
Fog Sunrise Color=090,035,035
Fog Day Color=128,019,019
Fog Sunset Color=092,033,033
Fog Night Color=044,014,014
Ambient Sunrise Color=061,040,040
Ambient Day Color=079,054,054
Ambient Sunset Color=061,040,040
Ambient Night Color=056,058,062
Sun Sunrise Color=180,078,078
Sun Day Color=224,084,084
Sun Sunset Color=180,078,078
Sun Night Color=061,091,143
Sun Disc Sunset Color=128,128,128
Transition Delta=.040
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=9
Glare View=0
Cloud Texture=Tx_Sky_Blight.tga
Ambient Loop Sound ID=ashstorm
Storm Threshold=.70
Disease Chance=.10

[Fonts]
Font 0=magic_cards_regular
Font 1=century_gothic_font_regular
Font 2=daedric_font

[FontColor]
color_normal=202,165,96
color_normal_over=223,201,159
color_normal_pressed=243,237,221

color_active=96,112,202
color_active_over=159,169,223
color_active_pressed=223,226,244

color_disabled=179,168,135
color_disabled_over=223,201,159
color_disabled_pressed=243,237,221

color_link=112,126,207
color_link_over=143,155,218
color_link_pressed=175,184,228

color_journal_link=37,49,112
color_journal_link_over=58,77,175
color_journal_link_pressed=112,126,207

color_journal_topic=0,0,0
color_journal_topic_over=58,77,175
color_journal_topic_pressed=112,126,207

color_answer=150,50,30
color_answer_over=223,201,159
color_answer_pressed=243,237,221

color_header=223,201,159
color_notify=223,201,159

color_big_normal=202,165,96
color_big_normal_over=223,201,159
color_big_normal_pressed=243,237,221

color_big_link=112,126,207
color_big_link_over=143,155,218
color_big_link_pressed=175,184,228

color_big_answer=150,50,30
color_big_answer_over=223,201,159
color_big_answer_pressed=243,237,22

color_big_header=223,201,159
color_big_notify=223,201,159

color_background=0,0,0
color_focus=80,80,80

color_health=200,60,30
color_magic=53,69,159
color_fatigue=0,150,60

color_misc=0,205,205

color_weapon_fill=200,60,30
color_magic_fill=200,60,30

color_positive=223,201,159
color_negative=200,60,30

color_count=223,201,159

[Cursors]
Cursor 0=cursor
Cursor 1=cursormove
; Use item
Cursor 2=cursor
; Place item
Cursor 3=cursor_drop
; Drop item at feet
Cursor 4=cursor_drop_ground

[Editor]
Open Render=1
Open Cell View=1
Open Object Window=1
Open Preview=0

[WhoCanMerge]

[Level Up]
Level2=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ. пїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ.
Level3=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
Level4=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ. пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅ — пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
Level5=пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
Level6=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
Level7=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ-пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
Level8=пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
Level9=пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
Level10=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ-пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ.
Level11=пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ!
Level12=пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
Level13=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
Level14=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ-пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
Level15=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ — пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ — пїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅ пїЅ, пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
Level16=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ.
Level17=пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
Level18=пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ-пїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ.
Level19=пїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
Level20=пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ-пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
Default=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.

[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=PT_Data.bsa
Archive 3=TR_Data.bsa

[Game Files]
GameFile0=Morrowind.esm
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
GameFile3=Tamriel_Data.esm
GameFile4=TR_Mainland.esm
GameFile5=TR_Factions.esp
GameFile6=TR_Travels.esp

Содержание

  1. Вопросы по плагиностроению
  2. #161 Язoн
  3. #162 ZWolol
  4. #163 Zanaffar
  5. #164 Zanaffar
  6. #165 Zanaffar
  7. #166 Zanaffar
  8. #167 CemKey
  9. #168 Aligator
  10. #169 ZWolol
  11. #170 Aligator
  12. #171 Zanaffar
  13. #172 ZWolol
  14. #173 Aligator
  15. #174 Zanaffar
  16. #175 ZWolol
  17. #176 Zanaffar
  18. #177 ZWolol
  19. #178 Mixail267
  20. #179 DarkSTALKER
  21. #180 CemKey
  22. #181 DarkSTALKER
  23. Tamriel Rebuilt
  24. You are here
  25. Frequently Asked Questions
  26. General questions
  27. Bugs and errors
  28. Project goals
  29. Compatibility

Вопросы по плагиностроению

#161 Язoн

Отправлено 25 августа 2009 — 05:49

Здесь задавать вопросы по плагиностроению для Морровинда.

Тема по Морровинду . Тема по Обливиону тут.

Некоторые скрипты можно взять здесь, но сначала прочитайте эту тему.

  • Авторизуйтесь для ответа в теме

#162 ZWolol

Отправлено 04 апреля 2019 — 15:44

Вспомнил, вроде в bsa-трибунала есть текстуры с английскими надписями меню.

Для этого их заменяли русскими файлами, но в bsa-бладмуна (с большей датой) они уже русские и они заменяют их.

#163 Zanaffar

Отправлено 04 апреля 2019 — 19:52

Возникла странная проблема. У меня перестали приниматься изменения в Data_Files.

Я ставлю чистую игру, сбрасываю туда нужные мэши и текстуры и никакого эффекта.

Можете подсказать что это может быть?

#164 Zanaffar

Отправлено 04 апреля 2019 — 20:30

Добавлю. Сплэши отображаются.

#165 Zanaffar

Отправлено 04 апреля 2019 — 21:18

Разобрался. Оказалось, что

«Если в папку положить файл с датой меньше чем у bsa-ахива, то он не заменит архивный.

Эта «ошибка» была исправлена позже (в новой dll в плаге GFM).»

Надо было поставить патч. Спасибо, что выслушали этот монолог.

#166 Zanaffar

Отправлено 21 апреля 2019 — 14:26

Возник вопрос. А чем отличаются модели существ с префиксом х и без оного?

#167 CemKey

Отправлено 22 апреля 2019 — 16:19

Возник вопрос. А чем отличаются модели существ с префиксом х и без оного?

Без Х модель с анимацией. С ХИмяФайла.nif модель без анимации. ХИмяфайла.kf анимация. В игре непосредственно используются файлы с префиксом Х (но это не точно). Почему так, фиг его знает.

#168 Aligator

Отправлено 07 мая 2019 — 06:57

Здравствуйте! Впервые в жизни попытался написать скрипт, но, увы(

В общем, я пытался сделать так, чтобы при выполнении задания моему персонажу добавлялась новая характеристика. Вот так это выглядит:

Почему-то не работает( кто-нибудь может подсказать, что нужно сделать?

#169 ZWolol

Отправлено 07 мая 2019 — 13:42

elseif ( GetJournalIndex, «HT_Archmagister» = 100 )

Set doOnce to 1
endif
end aa_my_script1

#170 Aligator

Отправлено 08 мая 2019 — 06:05

Спасибо, но все равно не хочет работать. Эх, по-старинке, через консоль придется)

#171 Zanaffar

Отправлено 08 мая 2019 — 08:44

Спасибо за ответ. Возник новый вопрос.

Но получаю восклицательный знак, который говорит, что у меня нет этого объекта. Но он ведь есть. Почему игра не видит эту миску, но прекрасно видит стандартную.

Миску рисовал не я. Эта миска из одного из плагинов.

Мне надо знать как это работает, иначе придётся проверять каждый добавленный предмет на отображаемость, что не реально.

#172 ZWolol

Отправлено 08 мая 2019 — 10:37

Спасибо, но все равно не хочет работать. Эх, по-старинке, через консоль придется)

Функция AddSpell добавит заклинание вызывающему объекту. Это означает следующее: обычные заклинания добавятся в список заклинаний игрока. Проклятья, болезни и т.д. будут наложены на вызывающий объект.

должна работать, но на счет расовых характеристик не уверен, добавь сначала стандартный спел.

а если ты хочешь наложить спел, то попробуй: Cast «my_spell» player

Спасибо за ответ. Возник новый вопрос.

Но получаю восклицательный знак, который говорит, что у меня нет этого объекта. Но он ведь есть. Почему игра не видит эту миску, но прекрасно видит стандартную.

Миску рисовал не я. Эта миска из одного из плагинов.

Мне надо знать как это работает, иначе придётся проверять каждый добавленный предмет на отображаемость, что не реально.

Эта миска из облы там другой формат моделей (20.0.0.5 а нужен 4.0.0.2).
игровой движок ее не видит, и игра может просто вылететь.

#173 Aligator

Отправлено 08 мая 2019 — 16:38

Большое спасибо! Все заработало, как надо)

#174 Zanaffar

Отправлено 08 мая 2019 — 17:04

А можно по модели как-то отличить одну от другой? Я на данный момент использую NifScope для просмотра моделей. Пытаюсь улучшить вид игры заменой моделей из игры на модели из различных реплейсеров. Получается несколько тысяч и каждую проверить в игре для меня не реально.

И может где можно почитать про эти форматы? Я в первые про них от вас прочитал. До этого думал, что морр все nif модели кушает.

#175 ZWolol

Отправлено 09 мая 2019 — 04:13

А можно по модели как-то отличить одну от другой? Я на данный момент использую NifScope для просмотра моделей. Пытаюсь улучшить вид игры заменой моделей из игры на модели из различных реплейсеров. Получается несколько тысяч и каждую проверить в игре для меня не реально.

И может где можно почитать про эти форматы? Я в первые про них от вас прочитал. До этого думал, что морр все nif модели кушает.

Не нужно брать модели для морки из плагов для облы и ская. У каждой игры свой не совместимый с другими формат.

Хотя для опенмв вроде писали, что есть поддержка nif формата облы, но я это не смотрел.

формат можно увидеть в нифскопе при открытии файла:

#176 Zanaffar

Отправлено 10 мая 2019 — 17:46

Эта миска мне попалась в плагине для морки. Сейчас я уже удалил этот плагин полностью, т.к. сколько там ещё таких «подарков», я не знаю. Но спасибо. Буду обращать внимание.

Я как раз делаю сборку под OpenMW и именно в ней появляются восклицательные знаки. Но хотя бы не крашится, как вы писали.

Было бы здорово, если бы они запили поддержку моделей из облы и ская. Думаю это многим развязало бы руки.

Сообщение отредактировал Zanaffar: 10 мая 2019 — 17:48

#177 ZWolol

Отправлено 10 мая 2019 — 18:23

я не работаю с опенмв, помню только, писали (давно это было) что будет поддержка фрмата облы (для того у них и свой редактор).

а реализовали или нет надо спрашивать на форуме для опенмв, может нужно включить что-то в настройках.

за бугром запрещено использовать ресурсы из других игр, так что могли и убрать эту возможность.

#178 Mixail267

Отправлено 21 июля 2019 — 22:16

Здравствуйте, глупый вопрос наверно, но в mwedit есть возможность удалить изменения террейна в плагине? И есть ли вообще какой-нибудь софт, способный это сделать?

#179 DarkSTALKER

Отправлено 28 сентября 2019 — 14:08

Здравствуйте уважаемые, надеюсь хоть вы мне поможете, собрал себе сборку Морровинда(на английском)(игра стала весить почти 12Гб), потом руссифицировал звук(отдельно), а вот после установки русификатора текста появляются кракозябры, если же полностью устанавливаю русификацию(после прогонки через WM) ошибок и лагов нет(кроме опять таки кракозябр), но и новую игру начать невозможно из за ошибок скрипов .

Expression Error Unable to find dialogue topic/journal «1000-drake pledge» in script T_ScTest_TopicsTR2.
Expression Error Unable to find dialogue topic/journal «S’Bakha» in script T_ScTest_TopicsTR3.
Expression Error Unable to find dialogue topic/journal «illusion spells» in script T_ScTest_TopicsTR4.
Expression Error Unable to find cell id «Red Mountain Region» in script TR_m3_OE_MGGemReward_sc.

Помогите пожалуйста советом и делом решить проблему с кракозябрами и скриптами. не хочется качать левую сборку собранную озабоченными и помешенными на Nude модах шкальниками

Нет такого понятия, как честный бой. В бою используют любое преимущество и любую возможность.
© Анджей Сапковский «Кровь Эльфов»

#180 CemKey

Отправлено 28 сентября 2019 — 20:21

Хочешь английскую — играй на английской. Хочешь русскую — ставь русскую от 1С.

#181 DarkSTALKER

Отправлено 29 сентября 2019 — 15:08

Хочешь английскую — играй на английской. Хочешь русскую — ставь русскую от 1С.

А вот сказать какие конкретно моды, чаще всего вызывают кракозябры не.

Нет такого понятия, как честный бой. В бою используют любое преимущество и любую возможность.
© Анджей Сапковский «Кровь Эльфов»

Источник

Tamriel Rebuilt

You are here

Frequently Asked Questions

  • General questions
    • Is Tamriel Rebuilt still being developed?
    • Is Tamriel Rebuilt part of Project Tamriel?
    • Is Tamriel Rebuilt an official mod?
    • Is Tamriel Rebuilt going to be a paid mod or part of a Creation Club?
    • What is the policy on donations?
    • What do all the different ESPs do?
    • Where did TR_Preview or TR_Travels go?
    • What is the policy on people making mods based on Tamriel Rebuilt?
    • Can I use some of the assets Tamriel Rebuilt uses in my mods?
    • I have an older version of Tamriel Rebuilt, can I update and keep my saves?
    • How do I get to the mainland?
  • Bugs and errors
    • Why am I seeing yellow exclamation marks everywhere?
    • Why am I getting «actor has no animation class» errors?
    • Why is my game crashing at character selection?
    • Why am I getting » Unable to find cell id ‘x Region’ errors?
    • I’ve updated Tamriel Rebuilt, why are NPCs doubled?
    • Why am I getting a haybale error?
    • Why am I getting errors referring to “map1” and “map 2”?
    • Why is my minimap cut off?
    • Where can I find Tamriel Data?
    • I need TR_Data, but it’s missing. Where can I find it?
    • I found a bug! What do I do with it?
  • Project goals
    • Does Tamriel Rebuilt add quests?
    • Does Tamriel Rebuilt have a main quest?
    • Does Tamriel Rebuilt edit Vvardenfell? What about Mournhold and Solstheim?
    • How does Tamriel Rebuilt affect factions?
    • What parts of Tamriel Rebuilt are finished?
    • When is Tamriel Rebuilt going to be complete?
    • Will any of the finished content be redone?
    • Will Tamriel Rebuilt become OpenMW exclusive?
    • Will Tamriel Rebuilt use MWSE-Lua features?
  • Lore
    • Is Tamriel Rebuilt lore friendly?
    • Why the hate against Elder Scrolls Online?
    • Will you add Bleakrock Isle?
    • Will Solstheim be moved?
    • Why is Old Ebonheart an Imperial city?
    • Where have the settlements from Arena gone?
    • How will Tamriel Rebuilt implement the Vvardenfell quarantine?
  • Compatibility
    • Is Tamriel Rebuilt compatible with OpenMW?
    • Is Tamriel Rebuilt compatible with Skyrim: Home of the Nords and Province: Cyrodiil?
    • Is Tamriel Rebuilt compatible with Skywind or Morroblivion?
    • Why is Tamriel Rebuilt incompatible with Morrowind Rebirth?
    • Is Tamriel Rebuilt compatible with [Mod]?
    • What is the the Filepatcher for?
    • What mods are recommended to use with Tamriel Rebuilt?

General questions

Q: Is Tamriel Rebuilt still being developed?
Absolutely! Even after all these years, the Tamriel Rebuilt community is very active! We mostly communicate through our Discord server, where we discuss current work, propose new ideas, and conduct semi-weekly meetings on Sundays. Our meeting notes are kept here.
That said, we can always use more hands on deck. The best way to start helping the project is to read through this page.
Of course, becoming a developer is not the only way to become active in the TR community. Even if you feel you have nothing to contribute to the project, please stop by the Discord and introduce yourself. It is a great way to participate, whether you want to join in our official meetings or just ask us questions or share your own ideas.

Q: Is Tamriel Rebuilt part of Project Tamriel?
No. Neither is Project Tamriel part of Tamriel Rebuilt.
Tamriel Rebuilt is a province mod focused on bringing the Morrowind mainland to TES III, and houses the small (dummy) province mod Eye of Argonia.
Project Tamriel [Project Tamriel] is an umbrella for several other province mods: Province: Cyrodiil, Skyrim: Home of the Nords, High Rock 427, Project: Hammerfell, and Elsweyr: Paradise Sugar can be found there.
We are sister projects, meaning that we share quite a few developers, a common asset base in Tamriel_Data, and lore and worldbuilding. Neither project is part of the other, however; we just cooperate in order to build a coherent game world.

Q: Is Tamriel Rebuilt an official mod?
No, Tamriel Rebuilt is not associated with Bethesda Softworks at all. The project exists because we like (making) mods.

Q: Is Tamriel Rebuilt going to be a paid mod or part of a Creation Club?
No. For both practical and philosophical reasons, Tamriel Rebuilt will be free forever.

Q: What is the policy on donations?
Being an effort of volunteers, our project has little use for donations. Consequently, Tamriel Rebuilt does not accept unsolicited donations and does not use crowdfunding platforms. We may host rare donation drives to pay for website hosting. This has been necessary only twice in our history so far. Any such donation drives will be announced on and organized through our website, not third-party platforms.
Any account actively soliciting donations on behalf of the Tamriel Rebuilt community on crowdsourcing platforms is not affiliated with us and likely a scam. The name of our community has previously been misappropriated to set up an unsuccessful scam on Patreon [PCGamer], and we encourage anyone to report any suspect activity to both us and the host platform.
Beyond that, feel free to contact individual modders to see if they have a Patreon, if you are determined to give someone money. Tamriel Rebuilt places no restrictions on the individual financial choices of its members, so long as it is made clear that any such donations benefit the individual and do not go to the community at large.

Q: What do all the different ESPs do?

  • TR_Mainland.esm — finished landmass, including fully playable quests and interiors.
  • TR_Factions.esp — integrates faction questlines and progression, contains additional Hortator and Nerevarine quests.
  • TR_Firemoth_vanilla_patch.esp — fixes a land shape conflict for users of the official Bethesda mod Siege at Firemoth.
  • TR_Preview.esp,TR_Travels.esp, TR_Travels_(Preview_and_Mainland).esp, and TR_OldTravels.esp — as of release 22.11, these are DUMMY files, containing no content. They are only meant to overwrite old, deprecated plugins for players that are upgrading from older versions of Tamriel Rebuilt, and who may otherwise see errors from inadvertently using the old plugins. You do not need to enable these plugins, and they will not be included in future Tamriel Rebuilt releases. (For why these plugins were deprecated, see below).

Q: Where did TR_Preview or TR_Travels go?
Tamriel Rebuilt used to package our unfinished, in-progress lands as the optional plugin TR_Preview – lands that do not contain most interiors, NPCs or any quests, and are hence not meant to be played, except for sightseeing. However, all too many players enabled this plugin without reading our readme and realizing this. Inadvertently, these preview lands were the first contact with TR to many players, and they left with the wrong feeling that TR was largely a contentless experience.
Furthermore, the bulk of the exterior lands present in TR_Preview were completed between 2010 and 2014. They have since diverged from our current quality standards and planning and will see substantial rework prior to being released. They also by now suffer from missing meshes and many other issues. Hence, TR_Preview is no longer representative of Tamriel Rebuilt’s future work.
For these reasons, the team has decided to desist from further releases of TR_Preview. If you still have an old version of TR_Preview.esp in you Data Files folder, you should disable it, as it will throw errors otherwise. However, our unfinished lands are still publicly available in the Release Files section of our website – ask for help on our Discord server if you can’t figure out how to use them.

Likewise, the optional TR_Travels (and all versions thereof) used to add travel links between Vvardenfell and TR by modifying vanilla service providers. We have now decided to instead offer travel by use of separate service providers, leaving the vanilla characters unmodified and thereby increasing mod compatibility. Furthermore, TR_Travels is now rolled into TR_Mainland, meaning you don’t need this plugin any more. If you still have an old version of TR_Travels in your Data Files folder, please disable it, as it will throw errors otherwise.

Q: What is TR’s policy on people making mods based on TR?
Go right ahead! Gameplay modifications, edits, putting houses, etc into our landmass, all is fair and great.
Please beware that TR_Mainland is undergoing revisions periodically and that TR_Preview will be deprecated with the next release. Contact us via Discord if you need some pointers on what to be aware of.

Q: Can I use some of the assets Tamriel Rebuilt uses in my mods?
In general: yes. If you use Tamriel_Data as a master, you are free to use anything in it in your mod.
If you do not want to do that, but prefer to extract and use individual assets instead, you will need to do some more legwork. First, you need to be aware that Tamriel_Data contains the assets of several different mod projects; depending on whether the assets you want to use are in TR_Data.bsa, Sky_Data.bsa, or PC_Data.bsa, the assets are subject to slightly different usage rights.
We include two documents shipping with Tamriel_Data in the Docs subdirectory: TamrielData_Credits.txt and TamrielData_Usage.txt, which outline required credits to third party modders and our policies in regards to asset extraction and use in other mods.

Q: I have an older version of Tamriel Rebuilt, can I update and keep my saves?
There may be errors and we offer no guarantees; the official position is that you should start a new character if you update the mod. If you will want to risk it, you can try to update your save with Wrye Mash after updating the mod.
Here is a download link and a guide for using it to update your save.
If the version you were using was from before Tamriel_Data, see this question. However, note that the amount of potential incompatibilities will increase the older your version was.

Q: How do I get to the mainland?
You can travel to the mainland from Vvardenfell using new travel NPCs added by Tamriel Rebuilt. Generally, they are found close to vanilla travel NPCs for the corresponding settlements:

  • Anedhil (TR_m0_Anedhil) in Sadrith Mora
  • Domiah (TR_m0_Domiah) in Ebonheart
  • Gindrala Nethri (TR_m0_Gindrala Nethri) at Vivec Docks
  • Ohmonir (TR_m0_Ohmonir) in Vivec Mages Guild
  • Ysmund (TR_m0_Ysmund) in Dagon Fel

Bugs and errors

Q: Why am I seeing yellow exclamation marks everywhere?
Q: Why am I getting «actor has no animation class» errors?
Q: Why is my game crashing at character selection?
You are having problems with BSA registration. Please see »here« for a detailed response.

Q: Why am I getting «Unable to find cell id ‘x Region’ errors?
If you are getting «Unable to find cell id «Mournhold Region»» errors, Tamriel_Data.esm was placed above Tribunal.esm, which is the wrong order.
The only correct order for your esms are: Morrowind, Tribunal, Bloodmoon, Tamriel_Data, TR_Mainland.
If you are getting «Unable to find cell id «Red Mountain Region»» errors, you might be using a foreign-language version of Morrowind (presumably the Russian one). Until a Russian translation has been made, you will need to go into the Construction set and fix these problems yourself.
Find out more »here«.

Q: I’ve updated Tamriel Rebuilt, why are NPCs doubled?
While it is often possible to update to a newer version of Tamriel Rebuilt, you need to update your save with Wrye Mash.
Here is a download link and a guide for using it to update your save.

Q: Why am I getting a haybale error?
The full error is «Expression Error Unable to find cell id «Ebon Tower» in script TR_m3_oe_act_haybale_script» and is the result of one of the other mods in your modlist overriding Tamriel Rebuilt’s cells. The haybale script requires a cell named «Ebon Tower» and that cell no longer has that name.
The only mod currently known to do this is BTB — Game Settings, which edits every single cell of vanilla Morrowind so that the player cannot sleep there. Manually cleaning that cell via CS or other tools will prevent this error.

Q: Why am I getting errors referring to “map1” and “map 2”?
Either your saved game or your mods used a very old version of Tamriel Rebuilt from before the release of Sacred East in 2012 and the switch from Map1.esm and Map2.esm to TR_Mainland.esm.
While you can fix this by running the filepatcher included in the Tamriel_Data download, updating the masterfile dependencies with Wrye Mash [The Assimilation Lab], or creating dummy ESMs with the same names, and then patching it (see above), we strongly recommend you start a new game to play Tamriel Rebuilt and look for new versions of your mods.

Q: Why is my minimap cut off?
The Morrowind minimap has a hardcoded size limit that cannot be changed by mods.
You will either need to use the Morrowind Code Patch [Nexus Mods], which has an optional «extended map» change that doubles the space the minimap can cover, or you need to switch to OpenMW [OpenMW], which has no hardcoded minimap limit.

Q: Where can I find Tamriel_Data?
Tamriel Data is the asset repository and master file of Tamriel Rebuilt and the Project Tamriel mods. It is vitally required and all of our downloads have notifications on where to find it.
Links are available in our download section.

Q: I need TR_Data, but it’s missing. Where can I find it?
Tamriel Data is current the asset repository and master file of Tamriel Rebuilt and the Project Tamriel mods.
TR_Data.esm is the old asset repository and master file of Tamriel Rebuilt, its Project Tamriel counterparts were PC_Data.esm and Sky_Data.esm; all three of them were replaced by Tamriel_Data.esm in 2016. While TR_Data can still be found it bundled in old versions of Tamriel Rebuilt, you should not need it anymore.
There are several scenarios where you will encounter messages telling you that TR_Data is required. All of them are wrong. You can find out more »here«.

Q: I found a bug! What do I do with it?
Report it in the Bugtracker. Give us as much information as you can, such as a screenshot, coordinates, error log, etc.

Project goals

Q: Does Tamriel Rebuilt add quests?
Absolutely! TR_Mainland adds hundreds of miscellaneous and faction quests, and the number will only increase with time.
For more information, please see a detailed response »here«.

Q: Does Tamriel Rebuilt have a main quest?
No. The only main quests in Vvardenfell and the mainland are going to be the Nerevarine’s journey to Red Mountain and the following conflict with Helseth.
Tamriel Rebuilt’s «main quests» will be the Great House questlines, with each of them aiming to be equal in scope to the Nerevarine’s journey. We plan on adding an optional epilogue to that same journey, but it is not going to be our main quest.

Q: Does Tamriel Rebuilt edit Vvardenfell? What about Mournhold and Solstheim?
Yes, and we have been for a while, but not to any extent that most people would notice: TR_Mainland changes landscaping data on Inner Sea ocean cells and changes some cells’ region data. As of version 22.11, it also includes new travel NPCs in Seyda Neen, Vivec, Dagon Fel, Sadrith Mora, and Ebonheart.
More intensive changes to the vanilla game are contained TR_Factions, with changes to faction progression and the late-game questline. Find out more »here«.
Almalexia will eventually replace Mournhold totally, with the Mournhold cells simply being disconnected from the game world. Find out more about these plans »here«.
There are no plans to edit Solstheim.

Q: How does Tamriel Rebuilt affect factions?
Tamriel Rebuilt adds quests to existing factions, but keeps Vvardenfell isolated from the mainland. TR_Factions changes the faction progression, adds Hortator and Nerevarine quests and will change the endgame questlines.
Find out more about these plans »here«.

Q: What parts of Tamriel Rebuilt are finished?
The finished content of Tamriel Rebuilt is contained in TR_Mainland, constituting roughly half of the Morrowind mainland, fully interiorised, NPC’d, and quest-filled. The finished parts include the Telvanni peninsula, most Indoril lands in the province’s heart, and contested areas just to Vvardenfell’s south – the regions of Aanthirin, Roth Roryn, Armun Ashlands, and Velothi Mountains.
The rest of the mainland is in various states of completion. Most of our current focus is concentrated on the southwest of the province, in lands controlled by House Hlaalu. Next in line will be either Redoran lands to the northwest, which were previously worked on in the early 2010s, or Dres lands in the southeast.
For more details, check the detailed response »here« and the Progress Report.

Q: When is Tamriel Rebuilt going to be complete?
Good question! The joke answer is 2090 and the optimistic answer is 2035.
However, «it will be done when it’s done» is unfortunately the only true answer: attention and contributions to Tamriel Rebuilt vary, developers come and go, and plans change. All of these factors make it pretty hard if not impossible to predict when Tamriel Rebuilt will be officially «complete».

Q: Will any of the finished content be redone?
The first three releases, which roughly encompass Telvannis, the Sacred Lands around Necrom, and the east around Akamora and Bosmora, will be redone in the future. Both landscaping, questlines, and dialogue need an overhaul to put them in line with the new standards we have developed.
The first part of this rework, the area around the cities of Firewatch and Helnim, and the island of Althoa, was included in 2022’s *Embers of Empire*. The next overhaul is in progress, targeting the Sundered Scar region. Other areas will likely wait a while before any major overhauls are undertaken.

Q: Will Tamriel Rebuilt become OpenMW-exclusive?
Possibly, but not anytime soon.
Several possible scenarios exist when such a move would be seriously considered:

  1. The file size of our mod becomes too large for the Morrowind executable to handle, when even splitting it into several files no longer works,
  2. OpenMW becomes the overwhelming standard engine to play Morrowind in,
  3. OpenMW (and the mod ecosystem around it) reaches features parity with MWSE-Lua and adds additional killer features (such as per-cell water levels in exteriors).

Q: Will Tamriel Rebuilt use MWSE-Lua features?
Yes, starting in release 22.11, we have included optional features requiring MWSE-Lua, currently including new spell effects. However, this does not mean that Tamriel Rebuilt is exclusive to MWSE. Instead, we currently provide seamless fallbacks for the vanilla Morrowind engine and OpenMW. Once OpenMW supports the needed functionality, we will port all of our MWSE-Lua additions to OpenMW.

We strive for Tamriel Rebuilt to be usable by the vast majority of players, making it dependant on MWSE-Lua (or, in turn, OpenMW) at a point when this would lock out a considerable amount of players is not a goal we strive towards.

Q; Is Tamriel Rebuilt lore friendly?
Q: Why the hate against Elder Scrolls Online?

Opinions vary. For most new players, Tamriel Rebuilt is not considered to be lore friendly anymore, sometimes even aggressively hostile to new lore.
Generally, we consider Tamriel Rebuilt’s game world to be friendly to the lore of TES III, the First Pocket Guide to the Empire, Redguard and Battlespire first and foremost.
Later changes and additions to the lore were made when Tamriel Rebuilt had already been in development for years, making it necessary to pick and choose which lore bits we include in our version of Tamriel even when the only new lore was contained in TES IV: Oblivion. With a consistent game world as one of our main goals, a lot of new lore simply doesn’t fit.
Find out more about our lore policy »here«.

Q: Will you add Bleakrock Isle?
Tamriel Rebuilt is not going to explain the absence of, include, or allude to Bleakrock Isle. In fact, there are plans to add other, unrelated islands in the place where Bleakrock would be.
If any mod creator desires to make a Bleakrock Isle mod, they are welcome to do so. It is beyond our scope.

Q; Will Solstheim be moved?
No edits to Solstheim will be part of Tamriel Rebuilt, as we are focused on the Morrowind mainland.
One of our Lead Developers created Anthology Solstheim [Nexus Mods] and Solstheim — Tomb of the Snow Prince [Nexus Mods], which move Solstheim to where he feels they should be. These are currently the only mods moving the island we are aware of.
If any other mod creator wants to move Solstheim, they are welcome to do so. It is beyond our scope.

Q: Why is Old Ebonheart an Imperial City?
Ebonheart was depicted on the mainland in TES I: Arena and said to be a rival city to Mournhold-Almalexia. Morrowind moved Ebonheart to Vvardenfell and made it Imperial. While it was inconsistently referred to as «Castle Ebonheart» in dialogue, the placement and name made it necessary to compromise when adding an «Ebonheart» settlement on the mainland. An Imperial settlement of «Old» Ebonheart with the backstory of the old Dunmer settlement of The Real Barenziah having been burned down after the Armistice.
For a more detailed response see »here«.

Q: Where have the settlements from Arena gone?
The Arena settlements have gone through several name changes, some as far back as Morrowind itself (Stoneforest -> Balmora). We include more or less all of the settlements which were depicted on the Arena province map, although some have been renamed into something vastly different.
For a more detailed response see »here«.

Q: How will Tamriel Rebuilt implement the Vvardenfell quarantine?
Not at all!
The Vvardenfell quarantine is a staple of Morrowind Lore that Tamriel Rebuilt helped introduce, and consequentially buried when it turned out that TES III dialogue does not actually support it.
A lot of NPCs move from Vvardenfell to the mainland as consequences of their quests, such as Vodunius Nuccius [UESP] who plans to travel to Narsis, Tashpi Ashibael [UESP] who escapes from Maar Gan to the mainland, and Caius Cosades [UESP] who departs Vvardenfell to travel to the Imperial City. What is actually blocked off with the excuse of a quarantine is travel from Vvardenfell to Mournhold. The player sneaking in with the help of sympathetic NPCs is a plot point in the Tribunal expansion, but it talks about Mournhold isolating itself.
In the end, we decided to officially abandon the pretence of a quarantine in 2015, around the same time we added official travel links between Vvardenfell and the mainland. A lore justification which ties into the assassinations carried out by the Sixth House and Balmora tax revolts can be found in «The Eastern Quarantine» [UESP], a book so recently written that very few instances will be found in-game.

Compatibility

Q: Is Tamriel Rebuilt compatible with OpenMW?
Yes, the odd bug notwithstanding.
OpenMW is as much in development as Tamriel Rebuilt and bugs can and will happen. You can find OpenMW’s stance »here« [OpenMW] and notes about compatibility »here« [OpenMW].

Q: Is Tamriel Rebuilt compatible with Skyrim: Home of the Nords and Province: Cyrodiil?
Absolutely, starting with our common asset base (Tamriel_Data).
All of the province mods which are part of Tamriel Rebuilt and Project Tamriel have the aim to create a seamless, fitting gameworld. There are currently some rough edges (lore and landscape), but they will be smoothed out in time. Our goal is to make it possible to travel across a consistent and interconnected Tamriel.

Q: Is Tamriel Rebuilt compatible with Skywind or Morroblivion?
This cannot be answered with either yes or no, because the question itself is wrong.
Both Skywind and Morroblivion are mods made for later games in the Elder Scrolls franchise, TES IV: Oblivion and TES V: Skyrim (Special Edition), respectively. To make Tamriel Rebuilt (a TES III: Morrowind mod) «compatible» with either would mean porting our content (assets, landscaping, dialogue and quests) to the games these two mods were built upon.
For Skywind, this seems out of the question due to time and work constrains. As of 2022, and 10 years of development, it still hasn’t had a public release of any kind. It can be assumed that the project is still busy porting the content from the Morrowind base game and will only be able to start work on converting Tamriel Rebuilt after this is done, assuming this is something the developers are even interested in.
The same holds true for Morroblivion; however, there was an effort to port Tamriel Rebuilt’s cells over to it. Find out more »here« [Internet Archive].

Q: Why is Tamriel Rebuilt incompatible with Morrowind Rebirth?
Morrowind Rebirth [Nexus Mods] is said to be incompatible with Tamriel Rebuilt due to some overlapping landscaping edits, balance changes which make Tamriel Rebuilt content overpowered, and model replacements that reduce navigability in our mod.
Neither of these are game-breaking and we do not currently consider Morrowind Rebirth technically incompatible. Trancemaster’s recommendation to not use Tamriel Rebuilt and Morrowind Rebirth together is just that: a recommendation. Both mods can run in tandem, but not without the stated problems or a patch. Fortunately, such a patch is available »here« [Nexus Mods].

Q: Is Tamriel Rebuilt compatible with [Mod]?
We cannot guarantee compatibility with landmasses that conflict with ours, but generally speaking most mods that edit content on Vvardenfell should not have much of an impact on Tamriel Rebuilt as of yet. Many popular content mods have compatibility addons for Tamriel Rebuilt. Texture replacers (such as those included in the popular MGSO compilation) will not conflict with Tamriel Rebuilt, but may not cover custom assets provided by the project. Mesh replacers (particular On the Rocks, also included in the MGSO compilation, or Morrowind Rebirth) are incompatible in the sense that their changed models make parts of Tamriel Rebuilt hard to navigate or — as with On the Rocks — block some cavern doors. See more on our incompatible mods »here«.
Morrowind Code Patch and Patch for Purists are not only compatible, but strongly recommended. See more on our recommended mods »here«.

Q: What is the the Filepatcher for?
The Filepatcher, a java tool shipped with the Tamriel_Data archive, does two things to ESPs, and two things only:

  1. Changes the master files, «TR_Data.esm» is changed to «Tamriel_Data.esm», «Map1.esm» and «Map2.esm» are changed to «TR_Mainland.esm».
  2. It reads the translation.txt (which needs to be placed in the same folder the .jar itself is in), a list of old and new IDs, and replaces the old IDs in the ESP with the new ones. You will need to recompile your scripts afterwards.

Q: What mods are recommended to use with Tamriel Rebuilt?
An incomplete list of recommendations is available »here«.

Источник

#1

Posted 01 December 2017 — 01:45 pm

danidanidanii

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I just downloaded it to get a fresh feel of Morrowind and it really makes the game sound better, but I’m having a bit of trouble with it.

I get this error when loading saves:
Expression Error Unable to find cell id «Bitter Coast Region» in script AO_Music_Global.
And then it just crashes Morrowind.

I only get this error when loading earlier save games. I could start a new game and have it work just fine.

I read somewhere that this error could mean a syntax error in the script so I looked into the script but I’m only experienced in c/c++ and assembly and I couldn’t find anything.
I’ll copy the script so you can also take a look.

I tried cleaning my saves with Wrye Mash(updating masters and repairing the save) but that didn’t help.

I’ve been using Better Sounds before so I don’t know if it’s possible to make this overhaul work with my older saves…

Any help would be appreciated.

Edited by danidanidanii, 01 December 2017 — 01:57 pm.

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#2



ZWolol

Posted 03 December 2017 — 04:47 pm

If the «Morrowind Acoustic Overhaul» master file (esm), then it can conflict with other masters (for saved games).

Try to convert it into an esp-file.

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#3



Dragon32

Posted 04 December 2017 — 05:22 pm

Dragon32

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«I’ve been using Better Sounds before»

IIRC, that mod used non-English region names. So are you loading save games which were made when you used that mod?

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#4



danidanidanii

Posted 09 December 2017 — 09:22 pm

danidanidanii

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«I’ve been using Better Sounds before»

IIRC, that mod used non-English region names. 

Why would it have non-English region names? And what can I do about that?

So are you loading save games which were made when you used that mod?

Yes, they were saved when I used BS.

If the «Morrowind Acoustic Overhaul» master file (esm), then it can conflict with other masters (for saved games).

Try to convert it into an esp-file.

I tried. It didn’t help.

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#5



Dragon32

Posted 09 December 2017 — 11:48 pm

Dragon32

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«I’ve been using Better Sounds before»
IIRC, that mod used non-English region names.

Why would it have non-English region names? And what can I do about that?

Because it was made with a French / German / … version of the TES:CS

I’m not sure what you can really do about it (never had the problem myself). Maybe you could open up the .ess in Enchanted Editor and see if Region records can be deleted.

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#6



danidanidanii

Posted 12 December 2017 — 05:47 pm

danidanidanii

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I deleted those region records from a copy of a save but that didn’t help either. :confused:  Thanks for the suggestion though. Btw what are those region records used for if you can just delete them without making your savegame unplayable?

I finally found a way to play those older saves. I have to disable the plugin for the overhaul, then load up the save and save it again. Then i can load this new save with the plugin enabled. (I should have tried this earlier…)

Edited by danidanidanii, 12 December 2017 — 05:48 pm.

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#7



Dragon32

Posted 12 December 2017 — 06:09 pm

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Region records set the name of the region, which cells it covers and the weather types and frequency. IIRC.

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#8



Terfel

Posted 09 January 2019 — 06:03 pm

Terfel

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I am a bit late here but I am having a very similar problem, same error message, same crash, also used Better Sounds, the only difference is that new games/saves still have the same crash. Maybe its another mod I still have installed? Any ideas on what to do about this would be much appreciated.

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#9



Dragon32

Posted 10 January 2019 — 05:52 pm

Dragon32

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I am a bit late here but I am having a very similar problem, same error message, same crash, also used Better Sounds, the only difference is that new games/saves still have the same crash. Maybe its another mod I still have installed? Any ideas on what to do about this would be much appreciated.

Post your mod list (bottom of morrowind.ini) and the contents of your warnings.txt file.

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#10



Terfel

Posted 11 January 2019 — 01:13 am

Terfel

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 Mod list:

Warnings:

Edit: Maybe I should mention «Expression Error Unable to find cell id «Bitter Coast Region» in script AO_Music_Global.» comes up on loading a save, the rest come up on launching the game.

Edited by Terfel, 11 January 2019 — 01:16 am.

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Morrowind Acoustic Overhaul — Expression Error Unable to find cell id

#1

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  • I just downloaded it to get a fresh feel of Morrowind and it really makes the game sound better, but I’m having a bit of trouble with it.

    I get this error when loading saves:
    Expression Error Unable to find cell id «Bitter Coast Region» in script AO_Music_Global.
    And then it just crashes Morrowind.

    I only get this error when loading earlier save games. I could start a new game and have it work just fine.

    I read somewhere that this error could mean a syntax error in the script so I looked into the script but I’m only experienced in c/c++ and assembly and I couldn’t find anything.
    I’ll copy the script so you can also take a look.

    I’ve been using Better Sounds before so I don’t know if it’s possible to make this overhaul work with my older saves.

    Any help would be appreciated.

    Edited by danidanidanii, 01 December 2017 — 01:57 pm.

    #2

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  • «I’ve been using Better Sounds before»

    IIRC, that mod used non-English region names. So are you loading save games which were made when you used that mod?

    #4

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  • «I’ve been using Better Sounds before»

    IIRC, that mod used non-English region names.

    Why would it have non-English region names? And what can I do about that?

    So are you loading save games which were made when you used that mod?

    Yes, they were saved when I used BS.

    I tried. It didn’t help.

    #5

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  • «I’ve been using Better Sounds before»
    IIRC, that mod used non-English region names.

    Because it was made with a French / German / . version of the TES:CS

    I’m not sure what you can really do about it (never had the problem myself). Maybe you could open up the .ess in Enchanted Editor and see if Region records can be deleted.

    #6

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  • I deleted those region records from a copy of a save but that didn’t help either. Thanks for the suggestion though. Btw what are those region records used for if you can just delete them without making your savegame unplayable?

    I finally found a way to play those older saves. I have to disable the plugin for the overhaul, then load up the save and save it again. Then i can load this new save with the plugin enabled. (I should have tried this earlier. )

    Edited by danidanidanii, 12 December 2017 — 05:48 pm.

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  • I am a bit late here but I am having a very similar problem, same error message, same crash, also used Better Sounds, the only difference is that new games/saves still have the same crash. Maybe its another mod I still have installed? Any ideas on what to do about this would be much appreciated.

    #9

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  • 2,836 posts
  • I am a bit late here but I am having a very similar problem, same error message, same crash, also used Better Sounds, the only difference is that new games/saves still have the same crash. Maybe its another mod I still have installed? Any ideas on what to do about this would be much appreciated.

    #10

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  • 14 posts
  • Edit: Maybe I should mention «Expression Error Unable to find cell id «Bitter Coast Region» in script AO_Music_Global.» comes up on loading a save, the rest come up on launching the game.

    Edited by Terfel, 11 January 2019 — 01:16 am.

    Источник

    Tamriel Rebuilt

    You are here

    expression error unable to find cell id «solstheim, mortrag glacier» in script tr_m3_OE_MGGemReward_sc

    I installed Tamriel_Data, this is my load order:

    Morrowind.esm
    Tribunal.esm
    Bloodmoon.esm
    Tamriel_Data.esm
    TR_Mainland.esm
    TR_Factions.esp
    TR_Preview.esp
    TR_Travels.esp
    DB_Attack_Mod.esp
    Español — Tribunal 1.esm
    Español — Tribunal 2.esm
    Español — Bloodmoon.esp
    Español — Corrección Quests.esp

    You’re using a non-English language version of Morrowind. Morrowind’s cell names are their IDs unlike later games, where their IDs are just some hexadecimal. This means the script is looking for «Solstheim, Mortrag Glacier» when there’s only «Solstheim, Glaciar de Mortag». Sorry, but Morrowind just hates other languages. I’d reccomend making a separate English install and make a new character for that so that you can play TR.

    If you want to get dicey and fix this script here’s how:
    1. Install Wrye Mash, Polemos Fork and use it to copy TR_Mainland.esm to an esp (once installed right click it and the option appears)
    2. Install the Construction Set if you don’t have it in your Morrowind folder already
    3. Open your Morrowind.ini, find the [General] section (usually on the very top), and at the bottom of it paste in the line «allowyestoall=1»
    4. Open the Construction Set, File->Data Files->Double click TR_Mainland.esp->Set as Active File->OK
    5. While loading it will throw up a bunch of meaningless messages about dialogue being edited, click «Cancel», if it makes more errors like what you have take note of them and repeat steps 6 through 10 but with the new cell names and script names.
    6. Once it loads, confirm what the cell name like «Solstheim, Glaciar de Mortag» is really called by clicking in the left part of the bottom right window and typing in «so» and then scrolling until you find it.
    7. Click the pencil in the row under the one with File and such, Script->Open->tr_m3_OE_MGGemReward_sc
    8. Copy/paste the whole script into a text editor (say Notepad or Notepad++, probably not Word)
    9. Use that text editor’s replace function to replace «Solstheim, Mortrag Glacier» with «Solstheim, Glaciar de Mortag» (or whatever it is named)
    10. Replace the entire script with your edited version, click the Save button under the word Script, and then the Recompile All button next the the red X in the same row as the Save button.
    11. Close the Script editor, save (Ctrl+S) and close the Construction Set
    12. Reopen Wrye Mash, right click TR_Mainland.esp, and click «Copy to esm»
    13. Open Morrowind and see if you get any more of these kinds of errors, if so repeat steps 4 through 12 but with the new cell names and script names.

    Hopefully if you want to edit the esm itself, my instructions work, but again, I am sorry for how Morrowind treats other languages.

    Источник

    Tamriel Rebuilt

    You are here

    18.07 installation — game crashes

    Hello!
    Have been playing 17.09 version before (pre-Ebonheart one), everything was just fine. After seeing Old Ebonheart version released I’m unsuccessfully trying to update TR.

    Windows 7
    Classic Morrowind (not OpenMW one) + Bloodmoon + Tribunal, russian localisation. Can’t even start new game after installing Old Ebonheart patch.
    MCP installed.
    Tried with and without TR_Preview — everytime crashes on «Expression Error Unable to find cell id «Red Mountain Region» in script TR_m3_OE_MGGemReward_sc.»
    Game starts perfectly without TR.

    Would be thankful for any help!

    One of the files that «TR_Factions.esp» is dependent on has changed since the last save.
    This may result in errors. Saving again will clear this message
    but not necessarily fix any errors.
    One of the files that «TR_Travels.esp» is dependent on has changed since the last save.
    This may result in errors. Saving again will clear this message
    but not necessarily fix any errors.
    One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the «Warnings.txt» file for more information.
    Expression Error Unable to find dialogue topic/journal «1000-drake pledge» in script T_ScTest_TopicsTR2.
    Expression Error Unable to find dialogue topic/journal «S’Bakha» in script T_ScTest_TopicsTR3.
    Expression Error Unable to find dialogue topic/journal «illusion spells» in script T_ScTest_TopicsTR4.
    Expression Error Unable to find dialogue topic/journal «alit hide» in script T_ScGlobal_AddAnimalProdTopsTR.
    Expression Error Unable to find cell id «Red Mountain Region» in script TR_m3_OE_MGGemReward_sc.

    [General]
    ;Test TES 0=morrowind.esm

    ;Starting Cell=Pelagiad
    ;Starting Grid X=0
    ;Starting Grid Y=0

    Show FPS=0
    Max FPS=240

    ;-1 Use raw data, 0 Use Newer, 1 use Archive Only
    TryArchiveFirst=0

    SkipProgramFlows=0
    DontThreadLoad=0
    ThreadPriority=-1
    ThreadSleepTime=4

    Clip One To One Float=1
    Flip Control Y=0
    SkipKFExtraction=1
    PC Footstep Volume=0.7

    Background Keyboard=0
    Use Joystick=0
    Joystick X Turns=0
    ; X=1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
    Joystick Look Up/Down=6
    Joystick Look Left/Right=3
    ; 0=no, 1 = XBox Maps, 2 = Exterior Cell Maps
    Create Maps Enable=0
    Screen Shot Enable=0
    Screen Shot Base Name=ScreenShot
    Screen Shot Index=0
    Beta Comment File=
    Interior Cell Buffer=10
    Exterior Cell Buffer=32
    Number of Shadows=6
    Maximum Shadows Per Object=1
    MaintainImportedDialogueOrder=0
    ExportDialogueWithHyperlinks=0
    UseExistingTempFile=0
    CanMoveInfosWhileFiltered=0
    Editor Starting Cell=Moonmoth Legion Fort, Prison Towers
    Editor Starting Pos=-112.749161,477.272614,-34.998627
    Editor Starting Dir 0=0.917121,-0.395613,-0.048786
    Editor Starting Dir 1=0.398609,0.910227,0.112248
    Editor Starting Dir 2=0.000000,-0.122392,0.992483
    Subtitles=1
    ShowHitFader=1

    [LightAttenuation]
    UseConstant=0
    ConstantValue=0.0
    ;
    UseLinear=1
    LinearMethod=1
    LinearValue=3.0
    LinearRadiusMult=1.0
    ;
    UseQuadratic=0
    QuadraticMethod=2
    QuadraticValue=16.0
    QuadraticRadiusMult=1.0
    ;
    OutQuadInLin=0

    [Inventory]
    DirectionalDiffuseR=1.0
    DirectionalDiffuseG=1.0
    DirectionalDiffuseB=1.0
    DirectionalAmbientR=0.0
    DirectionalAmbientG=0.0
    DirectionalAmbientB=0.0
    DirectionalRotationX=110
    DirectionalRotationY=90
    UniformScaling=0
    ;defaults
    ;DirectionalDiffuseR=1.0
    ;DirectionalDiffuseG=1.0
    ;DirectionalDiffuseB=1.0
    ;DirectionalAmbientR=0.5
    ;DirectionalAmbientG=0.5
    ;DirectionalAmbientB=0.5
    ;DirectionalRotationX=1.0
    ;DirectionalRotationY=0
    ;DirectionalRotationZ=0
    ;UniformScaling=0

    [Map]
    Travel Siltstrider Red=238
    Travel Siltstrider Green=230
    Travel Siltstrider Blue=30
    Travel Boat Red=30
    Travel Boat Green=30
    Travel Boat Blue=230
    Travel Magic Red=230
    Travel Magic Green=30
    Travel Magic Blue=30
    Show Travel Lines=0

    [MenuStates]
    MenuStat=1.7 0.4883 0.4292 0.5038 0.4136 0.4875 0.4681 0.0244 0.0418 0 1 0
    MenuMagic=1.7 0.3594 0.8792 0.5000 0.1609 0.3594 0.5097 0.9793 0.7904 0 1 0
    MenuMap=1.7 0.9766 0.8750 0.6000 0.2000 0.3641 0.3694 0.9853 0.0198 0 1 0
    MenuInventory=1.7 0.9766 0.8778 0.5667 0.1250 0.4477 0.4194 0.0269 0.8636 0 1 0
    MenuConsole=1.7 0.9773 0.8750 0.5862 0.2000 0.4883 0.3125 0.5145 0.0606 0 0 1
    MenuInventory-MenuContents=1.7 0.9789 0.8778 0.5185 0.1250 0.4492 0.4236 0.0227 0.8651 0 1 0
    MenuContents=1.7 0.9766 0.8750 0.6000 0.2000 0.4477 0.4056 0.0212 0.1612 0 0 0
    MenuDialog=1.7 0.9766 0.8750 0.6000 0.2000 0.6961 0.4306 0.5321 0.9366 0 0 0
    MenuInventory-MenuBarter=1.7 0.9766 0.8750 0.6000 0.2000 0.4477 0.3931 0.0297 0.8902 0 1 0
    MenuSpellmaking=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
    MenuBarter=1.7 0.9766 0.8750 0.6000 0.2000 0.3766 0.5514 0.0263 0.0402 0 0 0
    MenuRaceSex=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
    MenuStatReview=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
    LastMenuUpWas=-1
    MenuSkills-MenuCreateClass=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
    MenuSetValues=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
    MenuQuick=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
    MenuInventorySelect-MenuAlchemy=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
    MenuSetValues-MenuSpellmaking=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
    MenuContents-MenuAlchemy=1.7 0.9788 0.8750 0.5517 0.1875 0.3880 0.3698 0.0191 0.2727 0 0 0
    MenuSetValues-MenuEnchantment=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0

    [CopyProtectionStrings]
    No CDROM Message=Unable to find a CD-ROM/DVD drive on this computer.
    No CDROM Title=CD-ROM Drive Not Found
    Enter CD Message=Insert the Morrowind CD into any CD-ROM/DVD drive.
    Enter CD Title=Morrowind CD Not Found

    [Movies]
    Company Logo=bethesda logo.bik
    Morrowind Logo=mw_logo.bik
    New Game=mw_intro.bik
    Loading=mw_load.bik
    Options Menu=mw_menu.bik

    [Question 1]
    Question=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ?
    AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ?
    AnswerThree=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ?
    Sound=VoMiscCharGen QA1.wav

    [Question 2]
    Question=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ?
    AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ?
    AnswerThree=пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ?
    Sound=VoMiscCharGen QA2.wav

    [Question 3]
    Question=пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ.
    AnswerTwo=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
    AnswerThree=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ.
    Sound=Vo\MiscCharGen QA3.wav

    [Question 4]
    Question=пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ ‘пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ’. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ-пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
    AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
    AnswerThree=пїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ — пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
    Sound=VoMiscCharGen QA4.wav

    [Question 5]
    Question=пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ?
    AnswerTwo=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ-пїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ?
    AnswerThree=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    Sound=Vo\MiscCharGen QA5.wav

    [Question 6]
    Question=пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅ. пїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    AnswerTwo=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    AnswerThree=пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    Sound=VoMiscCharGen QA6.wav

    [Question 7]
    Question=пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ: пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ?
    AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    AnswerThree=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ?
    Sound=VoMiscCharGen QA7.wav

    [Question 8]
    Question=пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    AnswerThree=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ?
    Sound=VoMiscCharGen QA8.wav

    [Question 9]
    Question=пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ?
    AnswerTwo=пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    AnswerThree=пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    Sound=VoMiscCharGen QA9.wav

    [Question 10]
    Question=пїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅ. пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ. пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅпїЅ.
    AnswerOne=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    AnswerTwo=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅ?
    AnswerThree=пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ, пїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅ пїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ?
    Sound=VoMiscCharGen QA10.wav

    [Water]
    ;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque)
    ;An alpha of 1.0 shows the water as it will appear in game.
    Editor Alpha=0.25
    Map Alpha=0.4
    World Alpha=0.75
    SurfaceTextureSize=128
    SurfaceTileCount=10
    SurfaceFPS=12
    SurfaceTexture=water
    SurfaceFrameCount=32
    TileTextureDivisor=4.75
    RippleTexture=ripple
    RippleFrameCount=4
    RippleLifetime=3.0
    MaxNumberRipples=75
    RippleScale=0.15, 6.5
    RippleRotSpeed=0.5
    RippleAlphas=0.7, 0.1, 0.01
    PSWaterReflectTerrain=1
    PSWaterReflectUpdate=20.0
    NearWaterRadius=1000
    NearWaterPoints=8
    NearWaterUnderwaterFreq=0.3
    NearWaterUnderwaterVolume=0.9
    NearWaterIndoorTolerance=512.0
    NearWaterOutdoorTolerance=1024.0
    NearWaterIndoorID=Water Layer
    NearWaterOutdoorID=Water Layer
    UnderwaterSunriseFog=3
    UnderwaterDayFog=2.5
    UnderwaterSunsetFog=3
    UnderwaterNightFog=4
    UnderwaterIndoorFog=3
    UnderwaterColor=012,030,037
    UnderwaterColorWeight=0.85

    [PixelWater]
    SurfaceFPS=25
    TileCount=4
    Resolution=256

    [Blood]
    Model 0=BloodSplat.nif
    Model 1=BloodSplat2.nif
    Model 2=BloodSplat3.nif

    Texture 0=Tx_Blood.tga
    Texture 1=Tx_Blood_White.tga
    Texture 2=Tx_Blood_Gold.tga

    Texture Name 0=Default (Red)
    Texture Name 1=Skeleton (White)
    Texture Name 2=Metal Sparks (Gold)

    [PreLoad]
    Cell 0=Imperial Prison Ship
    Cell 1=Seyda Neen

    [Moons]
    Masser Size=94
    Masser Fade In Start=14
    Masser Fade In Finish=15
    Masser Fade Out Start=7
    Masser Fade Out Finish=10
    Masser Axis Offset=35
    Masser Speed=.5
    Masser Daily Increment=1
    Masser Fade Start Angle=50
    Masser Fade End Angle=40
    Masser Moon Shadow Early Fade Angle=0.5
    Secunda Size=40
    Secunda Fade In Start=14
    Secunda Fade In Finish=15
    Secunda Fade Out Start=7
    Secunda Fade Out Finish=10
    Secunda Axis Offset=50
    Secunda Speed=.6
    Secunda Daily Increment=1.2
    Secunda Fade Start Angle=50
    Secunda Fade End Angle=30
    Secunda Moon Shadow Early Fade Angle=0.5

    [Weather]
    EnvReduceColor=255,255,255,255
    LerpCloseColor=037,046,048,255
    BumpFadeColor=230,239,255,255
    AlphaReduce=0.35
    Minimum Time Between Environmental Sounds=1.0
    Maximum Time Between Environmental Sounds=5.0
    Sun Glare Fader Max=0.5
    Sun Glare Fader Angle Max=30.0
    Sun Glare Fader Color=222,095,039
    Timescale Clouds=0
    Precip Gravity=575
    Hours Between Weather Changes=20
    Rain Ripples=1
    Rain Ripple Radius=1024
    Rain Ripples Per Drop=1
    Rain Ripple Scale=0.3
    Rain Ripple Speed=1.0
    Fog Depth Change Speed=3
    Sunrise Time=6
    Sunset Time=18
    Sunrise Duration=2
    Sunset Duration=2
    Sky Pre-Sunrise Time=.5
    Sky Post-Sunrise Time=1
    Sky Pre-Sunset Time=1.5
    Sky Post-Sunset Time=.5
    Ambient Pre-Sunrise Time=.5
    Ambient Post-Sunrise Time=2
    Ambient Pre-Sunset Time=1
    Ambient Post-Sunset Time=1.25
    Fog Pre-Sunrise Time=.5
    Fog Post-Sunrise Time=1
    Fog Pre-Sunset Time=2
    Fog Post-Sunset Time=1
    Sun Pre-Sunrise Time=0
    Sun Post-Sunrise Time=0
    Sun Pre-Sunset Time=1
    Sun Post-Sunset Time=1.25
    Stars Post-Sunset Start=1
    Stars Pre-Sunrise Finish=2
    Stars Fading Duration=2

    [Weather Clear]
    Sky Sunrise Color=117,141,164
    Sky Day Color=095,135,203
    Sky Sunset Color=056,089,129
    Sky Night Color=009,010,011
    Fog Sunrise Color=255,189,157
    Fog Day Color=206,227,255
    Fog Sunset Color=255,189,157
    Fog Night Color=009,010,011
    Ambient Sunrise Color=047,066,096
    Ambient Day Color=137,140,160
    Ambient Sunset Color=068,075,096
    Ambient Night Color=032,035,042
    Sun Sunrise Color=242,159,119
    Sun Day Color=255,252,238
    Sun Sunset Color=255,114,079
    Sun Night Color=059,097,176
    Sun Disc Sunset Color=255,189,157
    Transition Delta=.015
    Land Fog Day Depth=.69
    Land Fog Night Depth=.69
    Clouds Maximum Percent=1.0
    Wind Speed=.1
    Cloud Speed=1.25
    Glare View=1
    Cloud Texture=Tx_Sky_Clear.tga
    Ambient Loop Sound >

    [Weather Cloudy]
    Sky Sunrise Color=126,158,173
    Sky Day Color=117,160,215
    Sky Sunset Color=111,114,159
    Sky Night Color=009,010,011
    Fog Sunrise Color=255,207,149
    Fog Day Color=245,235,224
    Fog Sunset Color=255,155,106
    Fog Night Color=009,010,011
    Ambient Sunrise Color=066,074,087
    Ambient Day Color=137,145,160
    Ambient Sunset Color=071,080,092
    Ambient Night Color=032,039,054
    Sun Sunrise Color=241,177,099
    Sun Day Color=255,236,221
    Sun Sunset Color=255,089,000
    Sun Night Color=077,091,124
    Sun Disc Sunset Color=255,202,179
    Transition Delta=.015
    Land Fog Day Depth=.72
    Land Fog Night Depth=.72
    Clouds Maximum Percent=1.0
    Wind Speed=.2
    Cloud Speed=2
    Glare View=1
    Cloud Texture=Tx_Sky_Cloudy.tga
    Ambient Loop Sound >

    [Weather Foggy]
    Sky Sunrise Color=197,190,180
    Sky Day Color=184,211,228
    Sky Sunset Color=142,159,176
    Sky Night Color=018,023,028
    Fog Sunrise Color=173,164,148
    Fog Day Color=150,187,209
    Fog Sunset Color=113,135,157
    Fog Night Color=019,024,029
    Ambient Sunrise Color=048,043,037
    Ambient Day Color=092,109,120
    Ambient Sunset Color=029,053,076
    Ambient Night Color=028,033,039
    Sun Sunrise Color=177,162,137
    Sun Day Color=111,131,151
    Sun Sunset Color=125,157,189
    Sun Night Color=081,100,119
    Sun Disc Sunset Color=223,223,223
    Transition Delta=.015
    Land Fog Day Depth=1.0
    Land Fog Night Depth=1.9
    Clouds Maximum Percent=1.0
    Wind Speed=0
    Cloud Speed=1.25
    Glare View=0.25
    Cloud Texture=Tx_Sky_Foggy.tga
    Ambient Loop Sound >

    [Weather Overcast]
    Sky Sunrise Color=091,099,106
    Sky Day Color=143,146,149
    Sky Sunset Color=108,115,121
    Sky Night Color=019,022,025
    Fog Sunrise Color=091,099,106
    Fog Day Color=143,146,149
    Fog Sunset Color=108,115,121
    Fog Night Color=019,022,025
    Ambient Sunrise Color=084,088,092
    Ambient Day Color=093,096,105
    Ambient Sunset Color=083,077,075
    Ambient Night Color=057,060,066
    Sun Sunrise Color=087,125,163
    Sun Day Color=163,169,183
    Sun Sunset Color=085,103,157
    Sun Night Color=032,054,100
    Sun Disc Sunset Color=128,128,128
    Transition Delta=.015
    Land Fog Day Depth=.70
    Land Fog Night Depth=.70
    Clouds Maximum Percent=1.0
    Wind Speed=.2
    Cloud Speed=1.5
    Glare View=0
    Cloud Texture=Tx_Sky_Overcast.tga
    Ambient Loop Sound >

    [Weather Rain]
    Sky Sunrise Color=071,074,075
    Sky Day Color=116,120,122
    Sky Sunset Color=073,073,073
    Sky Night Color=024,025,026
    Fog Sunrise Color=071,074,075
    Fog Day Color=116,120,122
    Fog Sunset Color=073,073,073
    Fog Night Color=024,025,026
    Ambient Sunrise Color=097,090,088
    Ambient Day Color=105,110,113
    Ambient Sunset Color=088,097,097
    Ambient Night Color=050,055,067
    Sun Sunrise Color=131,122,120
    Sun Day Color=149,157,170
    Sun Sunset Color=120,126,131
    Sun Night Color=050,062,101
    Sun Disc Sunset Color=128,128,128
    Transition Delta=.015
    Land Fog Day Depth=.8
    Land Fog Night Depth=.8
    Clouds Maximum Percent=0.66
    Wind Speed=.3
    Cloud Speed=2
    Glare View=0
    Cloud Texture=Tx_Sky_Rainy.tga
    Using Precip=1
    Rain Diameter=600
    Rain Height Min=200
    Rain Height Max=700
    Rain Threshold=0.6
    Rain Entrance Speed=7
    Rain Loop Sound/> Ambient Loop Sound/> Max Raindrops=450

    [Weather Thunderstorm]
    Sky Sunrise Color=035,036,039
    Sky Day Color=097,104,115
    Sky Sunset Color=035,036,039
    Sky Night Color=019,020,022
    Fog Sunrise Color=070,074,085
    Fog Day Color=097,104,115
    Fog Sunset Color=070,074,085
    Fog Night Color=019,020,022
    Ambient Sunrise Color=054,054,054
    Ambient Day Color=090,090,090
    Ambient Sunset Color=054,054,054
    Ambient Night Color=049,051,054
    Sun Sunrise Color=091,099,122
    Sun Day Color=138,144,155
    Sun Sunset Color=096,101,117
    Sun Night Color=055,076,110
    Sun Disc Sunset Color=128,128,128
    Transition Delta=.030
    Thunder Frequency=.4
    Thunder Threshold=0.6
    Thunder Sound ID 0=Thunder0
    Thunder Sound ID 1=Thunder1
    Thunder Sound ID 2=Thunder2
    Thunder Sound ID 3=Thunder3
    Land Fog Day Depth=1
    Land Fog Night Depth=1.15
    Clouds Maximum Percent=0.66
    Wind Speed=.5
    Cloud Speed=3
    Glare View=0
    Cloud Texture=Tx_Sky_Thunder.tga
    Using Precip=1
    Rain Diameter=600
    Rain Height Min=200
    Rain Height Max=700
    Rain Threshold=0.6
    Max Raindrops=650
    Rain Entrance Speed=5
    Rain Loop Sound heavy
    Ambient Loop Sound/> Flash Decrement=4

    [Weather Ashstorm]
    Sky Sunrise Color=091,056,051
    Sky Day Color=124,073,058
    Sky Sunset Color=106,055,040
    Sky Night Color=020,021,022
    Fog Sunrise Color=091,056,051
    Fog Day Color=124,073,058
    Fog Sunset Color=106,055,040
    Fog Night Color=020,021,022
    Ambient Sunrise Color=054,042,037
    Ambient Day Color=075,049,041
    Ambient Sunset Color=048,039,035
    Ambient Night Color=036,042,049
    Sun Sunrise Color=184,091,071
    Sun Day Color=228,139,114
    Sun Sunset Color=185,086,057
    Sun Night Color=054,066,074
    Sun Disc Sunset Color=128,128,128
    Transition Delta=.035
    Land Fog Day Depth=1.1
    Land Fog Night Depth=1.2
    Clouds Maximum Percent=1.0
    Wind Speed=.8
    Cloud Speed=7
    Glare View=0
    Cloud Texture=Tx_Sky_Ashstorm.tga
    Ambient Loop Sound/> Storm Threshold=.70

    [Weather Blight]
    Sky Sunrise Color=090,035,035
    Sky Day Color=090,035,035
    Sky Sunset Color=092,033,033
    Sky Night Color=044,014,014
    Fog Sunrise Color=090,035,035
    Fog Day Color=128,019,019
    Fog Sunset Color=092,033,033
    Fog Night Color=044,014,014
    Ambient Sunrise Color=061,040,040
    Ambient Day Color=079,054,054
    Ambient Sunset Color=061,040,040
    Ambient Night Color=056,058,062
    Sun Sunrise Color=180,078,078
    Sun Day Color=224,084,084
    Sun Sunset Color=180,078,078
    Sun Night Color=061,091,143
    Sun Disc Sunset Color=128,128,128
    Transition Delta=.040
    Land Fog Day Depth=1.1
    Land Fog Night Depth=1.2
    Clouds Maximum Percent=1.0
    Wind Speed=.9
    Cloud Speed=9
    Glare View=0
    Cloud Texture=Tx_Sky_Blight.tga
    Ambient Loop Sound/> Storm Threshold=.70
    Disease Chance=.10

    [Fonts]
    Font 0=magic_cards_regular
    Font 1=century_gothic_font_regular
    Font 2=daedric_font

    [FontColor]
    color_normal=202,165,96
    color_normal_over=223,201,159
    color_normal_pressed=243,237,221

    color_active=96,112,202
    color_active_over=159,169,223
    color_active_pressed=223,226,244

    color_disabled=179,168,135
    color_disabled_over=223,201,159
    color_disabled_pressed=243,237,221

    color_link=112,126,207
    color_link_over=143,155,218
    color_link_pressed=175,184,228

    color_journal_link=37,49,112
    color_journal_link_over=58,77,175
    color_journal_link_pressed=112,126,207

    color_journal_topic=0,0,0
    color_journal_topic_over=58,77,175
    color_journal_topic_pressed=112,126,207

    color_answer=150,50,30
    color_answer_over=223,201,159
    color_answer_pressed=243,237,221

    color_big_normal=202,165,96
    color_big_normal_over=223,201,159
    color_big_normal_pressed=243,237,221

    color_big_link=112,126,207
    color_big_link_over=143,155,218
    color_big_link_pressed=175,184,228

    color_big_answer=150,50,30
    color_big_answer_over=223,201,159
    color_big_answer_pressed=243,237,22

    Источник

    #162
    Ссылка на это сообщение

    ZWolol

    Отправлено 04 апреля 2019 — 15:44

    Вспомнил, вроде в bsa-трибунала есть текстуры с английскими надписями меню.

    Для этого их заменяли русскими файлами, но в bsa-бладмуна (с большей датой) они уже русские и они заменяют их.

    • Наверх

    #163
    Ссылка на это сообщение

    Zanaffar

    Zanaffar

    • Аватар пользователя Zanaffar

    • Новенький
    • 10 сообщений

    Отправлено 04 апреля 2019 — 19:52

    Здравствуйте.

    Возникла странная проблема. У меня перестали приниматься изменения в Data_Files.

    Я ставлю чистую игру, сбрасываю туда нужные мэши и текстуры и никакого эффекта.

    Можете подсказать что это может быть?

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    #164
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    Zanaffar

    Zanaffar

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    Отправлено 04 апреля 2019 — 20:30

    Добавлю. Сплэши отображаются.

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    #165
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    Zanaffar

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    Отправлено 04 апреля 2019 — 21:18

    Разобрался. Оказалось, что

    «Если в папку положить файл с датой меньше чем у bsa-ахива, то он не заменит архивный.

    Эта «ошибка» была исправлена позже (в новой dll в плаге GFM).»

    Надо было поставить патч. Спасибо, что выслушали этот монолог.

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    #166
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    Zanaffar

    Zanaffar

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    Отправлено 21 апреля 2019 — 14:26

    Здравствуйте.

    Возник вопрос. А чем отличаются модели существ с префиксом х и без оного?

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    #167
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    CemKey

    Отправлено 22 апреля 2019 — 16:19

    Здравствуйте.

    Возник вопрос. А чем отличаются модели существ с префиксом х и без оного?

    Без Х модель с анимацией. С ХИмяФайла.nif модель без анимации. ХИмяфайла.kf анимация. В игре непосредственно используются файлы с префиксом Х (но это не точно). Почему так, фиг его знает.

    Ищу смысл жизни. Кто найдет дайте ссылку.

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    #168
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    Aligator

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    Отправлено 07 мая 2019 — 06:57

    Здравствуйте! Впервые в жизни попытался написать скрипт, но, увы(

    В общем, я пытался сделать так, чтобы при выполнении задания моему персонажу добавлялась новая характеристика. Вот так это выглядит:

    Почему-то не работает( кто-нибудь может подсказать, что нужно сделать?

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    #169
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    ZWolol

    Отправлено 07 мая 2019 — 13:42

    попробуй так:

    begin aa_my_script1

    Short doOnce

      if ( doOnce )

        return

      elseif ( GetJournalIndex, «HT_Archmagister» = 100 )

        player->AddSpell, «my_spell»

        Set doOnce to 1
      endif
    end aa_my_script1

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    #170
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    Aligator

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    Отправлено 08 мая 2019 — 06:05

    Спасибо, но все равно не хочет работать. Эх, по-старинке, через консоль придется)

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    #171
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    Zanaffar

    Zanaffar

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    Отправлено 08 мая 2019 — 08:44

    Спасибо за ответ. Возник новый вопрос.

    Я заменяю, к примеру, миску на https://amberclan.cl…oad/0-0-0-83-20

    Но получаю восклицательный знак, который говорит, что у меня нет этого объекта. Но он ведь есть. Почему игра не видит эту миску, но прекрасно видит стандартную.

    Миску рисовал не я. Эта миска из одного из плагинов.

    Мне надо знать как это работает, иначе придётся проверять каждый добавленный предмет на отображаемость, что не реально.

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    #172
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    ZWolol

    Отправлено 08 мая 2019 — 10:37

    Спасибо, но все равно не хочет работать. Эх, по-старинке, через консоль придется)

    Функция AddSpell добавит заклинание вызывающему объекту. Это означает следующее: обычные заклинания добавятся в список заклинаний игрока. Проклятья, болезни и т.д. будут наложены на вызывающий объект.

    должна работать, но на счет расовых характеристик не уверен, добавь сначала стандартный спел.

    а если ты хочешь наложить спел, то попробуй: Cast «my_spell» player

    Спасибо за ответ. Возник новый вопрос.

    Я заменяю, к примеру, миску на https://amberclan.cl…oad/0-0-0-83-20

    Но получаю восклицательный знак, который говорит, что у меня нет этого объекта. Но он ведь есть. Почему игра не видит эту миску, но прекрасно видит стандартную.

    Миску рисовал не я. Эта миска из одного из плагинов.

    Мне надо знать как это работает, иначе придётся проверять каждый добавленный предмет на отображаемость, что не реально.

    Эта миска из облы там другой формат моделей (20.0.0.5 а нужен 4.0.0.2).
    игровой движок ее не видит, и игра может просто вылететь.

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    Aligator

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    Отправлено 08 мая 2019 — 16:38

    Большое спасибо! Все заработало, как надо)

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    #174
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    Zanaffar

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    Отправлено 08 мая 2019 — 17:04

    Эта миска из облы там другой формат моделей (20.0.0.5 а нужен 4.0.0.2).

    А можно по модели как-то отличить одну от другой? Я на данный момент использую NifScope для просмотра моделей. Пытаюсь улучшить вид игры заменой моделей из игры на модели из различных реплейсеров. Получается несколько тысяч и каждую проверить в игре для меня не реально.

    И может где можно почитать про эти форматы? Я в первые про них от вас прочитал. До этого думал, что морр все nif модели кушает.

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    #175
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    ZWolol

    Отправлено 09 мая 2019 — 04:13

    А можно по модели как-то отличить одну от другой? Я на данный момент использую NifScope для просмотра моделей. Пытаюсь улучшить вид игры заменой моделей из игры на модели из различных реплейсеров. Получается несколько тысяч и каждую проверить в игре для меня не реально.

    И может где можно почитать про эти форматы? Я в первые про них от вас прочитал. До этого думал, что морр все nif модели кушает.

    Не нужно брать модели для морки из плагов для облы и ская. У каждой игры свой не совместимый с другими формат.

    Хотя для опенмв вроде писали, что есть поддержка nif формата облы, но я это не смотрел.

    формат можно увидеть в нифскопе при открытии файла:

    misk_redware_cup.jpg - Размер: 164,38К, Загружен: 289

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    Zanaffar

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    Отправлено 10 мая 2019 — 17:46

    Эта миска мне попалась в плагине для морки. Сейчас я уже удалил этот плагин полностью, т.к. сколько там ещё таких «подарков», я не знаю. Но спасибо. Буду обращать внимание.

    Я как раз делаю сборку под OpenMW и именно в ней появляются восклицательные знаки. Но хотя бы не крашится, как вы писали.

    Было бы здорово, если бы они запили поддержку моделей из облы и ская. Думаю это многим развязало бы руки.

    Сообщение отредактировал Zanaffar: 10 мая 2019 — 17:48

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    ZWolol

    Отправлено 10 мая 2019 — 18:23

    я не работаю с опенмв, помню только,  писали (давно это было) что будет поддержка фрмата облы (для того у них и свой редактор).

    а реализовали или нет надо спрашивать на форуме для опенмв, может нужно включить что-то в настройках.

    за бугром запрещено использовать ресурсы из других игр, так что могли и убрать эту возможность.

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    #178
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    Mixail267

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    Отправлено 21 июля 2019 — 22:16

    Здравствуйте, глупый вопрос наверно, но в mwedit есть возможность удалить изменения террейна в плагине? И есть ли вообще какой-нибудь софт, способный это сделать?

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    #179
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    DarkSTALKER

    Отправлено 28 сентября 2019 — 14:08

    Здравствуйте уважаемые, надеюсь хоть вы мне поможете, собрал себе сборку Морровинда(на английском)(игра стала весить почти 12Гб), потом руссифицировал звук(отдельно), а вот после установки русификатора текста появляются кракозябры, если же полностью устанавливаю русификацию(после прогонки через WM) ошибок и лагов нет(кроме опять таки кракозябр), но и новую игру начать невозможно из за ошибок скрипов .

    Ошибки такие 

    Expression Error Unable to find dialogue topic/journal «1000-drake pledge» in script T_ScTest_TopicsTR2.
    Expression Error Unable to find dialogue topic/journal «S’Bakha» in script T_ScTest_TopicsTR3.
    Expression Error Unable to find dialogue topic/journal «illusion spells» in script T_ScTest_TopicsTR4.
    Expression Error Unable to find cell id «Red Mountain Region» in script TR_m3_OE_MGGemReward_sc.

    Помогите пожалуйста советом и делом решить проблему с кракозябрами и скриптами… не хочется качать левую сборку собранную озабоченными и помешенными на Nude модах шкальниками

    Нет такого понятия, как честный бой. В бою используют любое преимущество и любую возможность.
    © Анджей Сапковский «Кровь Эльфов»

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    CemKey

    Отправлено 28 сентября 2019 — 20:21

    Хочешь английскую — играй на английской. Хочешь русскую — ставь русскую от 1С.

    Ищу смысл жизни. Кто найдет дайте ссылку.

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    #181
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    DarkSTALKER

    Отправлено 29 сентября 2019 — 15:08

    Хочешь английскую — играй на английской. Хочешь русскую — ставь русскую от 1С.

    А вот сказать какие конкретно моды, чаще всего вызывают кракозябры не???

    Нет такого понятия, как честный бой. В бою используют любое преимущество и любую возможность.
    © Анджей Сапковский «Кровь Эльфов»

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