Fable как изменить внешность

Morphing, or the Morph System, is a system in the Fable series that alters the player's character and other aspects throughout the game. There are four general morphing systems within the series. These are: Character Morphing Dog Morphing World Morphing Weapon Morphing Character morphing determines the physical appearance of your character, and is based on your alignments and a number of physical traits. Main article: Alignments Your current alignment is a combination of your morality and purity

Morphing, or the Morph System, is a system in the Fable series that alters the player’s character and other aspects throughout the game.

Morphing Systems[]

There are four general morphing systems within the series. These are:

  • Character Morphing
  • Dog Morphing
  • World Morphing
  • Weapon Morphing

Character Morphing[]

Character morphing determines the physical appearance of your character, and is based on your alignments and a number of physical traits.

Alignments[]

Main article: Alignments

Your current alignment is a combination of your morality and purity (also known as primal in Fable III), and has a major impact on the Hero’s overall appearance, affecting their hair colour, eye colour and skin tone.

Young and Old[]

In Fable II, your hero will age at least ten years, as a result of the time in the Tattered Spire that will elapse when you rescue Garth. Your age is not numerically specified (it is in the first Fable), but the game will end with you being in your late twenties or early thirties. Your character can also undergo rapid aging by sacrificing your youth; in the process sustaining Reaver’s, by holding onto the Dark Seal, making you significantly older. This, however, can be avoided by handing the seal over to the woman next to you while the Shadow Court prepares the ritual, though it is possible to restore your youth after you finish the main quest. You will, however, gain 50 evil points for doing so. It is also a reversible effect by donating gold to the Temple of Light (but the eye colour will not revert to normal until after the main quest).

There is no visible ageing in Fable III due to the short period of time the story encompasses.

Tall and Short[]

A character’s height is increased with Accuracy in Fable II, and Stature in Fable III. With the Knothole Island expansion for Fable II, potions can be bought that increase or decrease height. Height has no effect on anything except the comments people make such as «I don’t remember you being so tall», and «I wish I could be that tall…». There is also the problem of not being able to crawl through small holes if you’re too tall, however, using the appearance altering potions is considered impure since the character would be artificially changing his/herself to suit his/her own selfish desires.

Slim and Fat[]

Weight is gained when eating fatty foods. A fat character is usually considered unattractive to villagers. Eating celery can help a character to lose weight in Fable II, or eating almost any fruit/vegetable or drinking non-alcoholic drinks will have this effect in Fable III. Knothole Island has potions that increase and decrease weight, as well, however, using those specific potions is considered impure since the character would be artificially changing his/herself to suit his/her own selfish desires. It is also believed that running around «adventuring», while not eating the fatty foods, reduces weight in each of the games. Note that this is the only way to lose weight in Fable and its rereleases.

Strong and Weak[]

A character’s strength is increased with Physique in Fable II, and Strength in Fable III. A strong character is more attractive than a weak character. Adding to the Physique ability in Fable II will add damage to your melee weapons by multiplying the weapon’s strength by 1.25 for each level that your physique is increased by (Level 1 Physique x1, Level 2 Physique x1.25). In Fable III, muscle size and definition is affected by how often you use your melee weapon in combat.

Fable and Fable: The Lost Chapters[]

Morality Alignment[]

The Hero of Oakvale will physically change, as well as change auras, based on his morality alignment values.

  • At a very low alignment, the Hero of Oakvale will have baldness on his upper scalp, large red and black devil horns, charred and cracked skin on his limbs, very pale skin, red glowing eyes, very dark hair, a cloud of insects around his body, and a red mist aura.
  • At a moderately low alignment, the Hero will have baldness on his upper scalp, small flesh coloured horns, charred and cracked skin on his limbs, pale skin, brown irises, and very dark hair.
  • At a slightly low alignment, the Hero will have light coloured skin, brown irises, and dark hair.
  • At a neutral alignment, the Hero will have light coloured skin, brown irises, and chestnut coloured hair.
  • At a slightly high alignment, the Hero will have light coloured skin, hazel irises, and light brown hair.
  • At a moderately high alignment, the Hero will have light coloured skin, blue irises, and blonde hair.
  • At a very high alignment, the Hero will have light coloured skin, grey irises, blonde hair, a group of light blue butterflies around his body, a halo, and a blue glowing aura.

Fat Alignment[]

The Hero of Oakvale will physically change based on his fat alignment values.

  • The Hero starts off with the lowest alignment possible, and will grow a larger abdomen as his fat alignment raises.

Level[]

The Hero of Oakvale will physically change based on the skills he trains using experience at the Heroes Guild. He will also age 0.7 years per skill upgrade.

  • The Hero starts off at age 18 after his graduation ceremony. As he ages, he will grow bags under his eyes, change hair colour to white, have scars and tattoos faded, and have sagging skin around his body.
  • As the Hero of Oakvale upgrades in Strength Discipline skills, he will grow muscular, increasing height slightly and width largely. He will also grow more hair on his chest, legs, and arms.
  • As the Hero of Oakvale upgrades in Skill Discipline skills, he will grow taller and leaner.
  • As the Hero of Oakvale upgrades in Will Discipline skills, he will gain steadily more visible blue runes on his skin. After many Will Discipline skill upgrades, he will gain a glowing blue aura on each hand and white irises.

Scarring[]

Every time the Hero of Oakvale is hit with an attack that decreases his Health Points, there is a random chance of scarring. Fresh scars will appear dark, but will lighten in appearance after both playtime and skill upgrades. The spell Physical Shield will prevent scarring as long as it is not broken.

Fable II[]

The morphing system in Fable II still affects your Hero the same way as in Fable but with additions.

The Hero[]

  • Investing your experience in the three disciplines will affect your Hero in different ways:
    • Investing your experience in Physique will make your Hero more muscular.
    • Investing your experience in Accuracy will stimulate your Hero’s growth glands, making them taller.
    • Investing your experience in Will causes blue Will lines of varying intensity to appear all over your Hero’s body.
  • Being good gives you blond hair, while being evil makes it black, neutral being brown.
  • Being good and pure will cause a Halo to appear over the Hero’s head, while being evil and corrupt (or neutral) causes Horns to form on the Hero’s head. Also, a good and pure hero will have several small butterflies flutter around them but an evil and corrupt hero will have red lines across their skin, similar to Will lines.
  • Being good and pure will turn the Hero’s eyes blue, evil and anything but corrupt will turn them red. Corruption instead turns them yellow unless you’re also evil, which makes them glow a green color. Neutral but uncorrupt gives you brown eyes. With high Will, all the Hero’s eye colours will be mixed with light blue.
  • Through mixing alignments your hero will have either; white, slightly tan, grey, or cracked grey skin.

Your Dog[]

  • If you are good, then your dog’s fur will become lighter, and his eyes will turn blue. If you are evil, your dog’s fur will darken, and his eyes will become red. The change is always noticeable after the events of The Spire.

The World[]

Certain choices made in the game (or not made) will affect certain parts of Albion. Some more notable examples include Bowerstone Old Town, Westcliff, and Oakfield.

  • Bowerstone Old Town can either be a picturesque neighborhood sprinkled with flower gardens and shop stalls along a main street or a slum through which you have to navigate back alleys filled with thugs, prostitutes, and the Assassination Society depending on who you give the warrants to in Childhood,
  • Westcliff can become a tourist trap if you invest in the area. A bridge linking to to the main road will be built, the roads will become safer overall, and the stalls will be replaced with equivalent shops.
  • Oakfield changes depending on who you side with — Temple of Shadows or Temple of Light — prospering in the Light or withering under the Shadows. If you don’t defend Oakfield, the Temple of Shadows wins by default
  • In Rookridge, multiple quests will morph the region. After A Bridge to far, the main road will be rebuilt, During The Spire the abandoned Inn will reopen. Doing Defender of the Light will destroy the Temple of Shadows..
  • Brightwood becomes more dangerous (and a place to get assassin contracts) by siding with Ripper. Siding with Giles causes his farm to expand and makes the area safer. If you stay out of it, Ripper will win by default.
  • Knothole Island’s gimmick is changing drastically due to weather conditions. Each quest of the DLC will change what parts of the map are available and as you progress the island’s shops begin reopening. After the DLC storyline, you’re given the keys to the weather machine.
  • Fairfax Garden’s excavation site will progress during The Spire regardless of progress with The Archaeologist
  • Bower Lake has an adjacent pond that dries up during The Spire, which reveals the Tomb of Heroes. The ruins around the Gypsy Camp will crumble during that time, allowing access to them.

Fable III[]

The morphing system in Fable III is extended to your weapons, dog, and world.

Morality and Primal Alignment[]

  • Neutral Primal, Low Morality

  • Neutral Primal, Low Morality

  • Neutral Primal, Low Morality

  • High Primal, Low Morality

  • High Primal, Low Morality

  • High Primal, Low Morality

  • Low Primal, Neutral Morality

  • Low Primal, Neutral Morality

  • Low Primal, Neutral Morality

  • High Primal, Neutral Morality

  • High Primal, Neutral Morality

  • High Primal, Neutral Morality

  • Low Primal, High Morality

  • Low Primal, High Morality

  • Low Primal, High Morality

  • Neutral Primal, High Morality

  • Neutral Primal, High Morality

  • Neutral Primal, High Morality

  • High Primal, High Morality

  • High Primal, High Morality

  • High Primal, High Morality

The Hero of Brightwall will physically change based on a combination of his or her morality (good vs evil) alignment and primal (pure vs corrupt) alignment. The Hero will start off with low primal alignment and neutral morality.

  • A low primal alignment and low morality alignment gives the Hero dark eye shadow, light gray irises, dark lips, and clean wrinkled alibaster skin.
  • A neutral primal alignment and low morality alignment gives the Hero crow’s feet on the eyes, wrinkles around temples and eye sockets, black irises, dirty light skin, and pock marks on the cheeks.
  • A high primal alignment and low morality alignment gives the Hero dark eye shadow, black irises and sclera, dark lips, dirty wrinkled alibaster skin, and heavy pock marks on the cheeks.
  • A low primal alignment and neutral morality alignment gives the Hero tan skin and dark brown irises.
  • A neutral primal alignment and neutral morality alignment gives the Hero light skin and steel grey irises.
  • A high primal alignment and neutral morality alignment gives the Hero light skin and blue-green irises.
  • A low primal alignment and high morality alignment gives the Hero pale skin tinged with blue, light grey irises, and a strong white butterfly imprint around the eyes.
  • A neutral primal alignment and high morality alignment gives the Hero pale skin, light grey irises, a faded white butterfly imprint around the eyes, and a faded grey moth imprint around the eyes.
  • A high primal alignment and high morality alignment gives the Hero pale skin tinged with green, light green irises, and a strong grey moth imprint around the eyes.

Extreme Morphing[]

Extreme morphing is unlocked at the end of the main quest, and allows the Hero to express their ‘true character’ in the form of a pair of wings. These wings change depending on your morality alignment. Extreme morphing occurs during certain social interactions, charged magic attacks, flourishes, and finishing animations. As such, extreme morality morphs will not show all the time, unlike previous Fable games.

  • A slightly low alignment causes very transparent black and red wings.
  • A moderately low alignment causes transparent black and red wings, and large red horns on the head.
  • A very low alignment causes slightly transparent black and red wings, large red horns on the head, and fragments of darkness to spawn and scatter at the Hero’s feet.
  • A slightly high or neutral alignment causes very transparent white and blue wings.
  • A moderately high alignment causes transparent white wings and an aura of floating feathers.
  • A very high alignment causes slightly transparent, or, rather, sky-hued, whitish wings with a pronounced bird-like, angelical design accentuating the wings, an aura of floating feathers, and, if sufficiently extreme in goodness, an aura of glowing ambience and sparkles — the most extreme goodness morph examples also exhibit very picturesque, yet faintly discernible, features: e.g. small butterflies literally surrounding and emitting from the Hero even without performing any special action.

Weight[]

The Hero of Brightwall will physically change based on his weight values.

  • The Hero starts off with the lowest weight possible. They will grow a larger abdomen, fatter thighs, fatter cheeks, and a fatter neck as their fat level raises.

Hero Level[]

The Hero of Brightwall will change physically based on the Strength, Stature, and Magical Aura levels gained. There are 6 levels of each stat.

  • As the Hero gains melee experience and Strength levels, the Hero will gain a more muscular frame.
  • As the Hero gains ranged experience and Stature levels, the Hero will gain height.
  • As the Hero gains magic experience and Magical Aura levels, the Hero will display runes on both skin and clothing during charged flourish attacks and charged magic attacks. After 3 upgrades, tattoos will glow red with low morality alignment and blue with high morality alignment. Auroran tattoo dyes will supercede this effect.

Scarring[]

Every time the Hero of Brightwall is knocked out, there is a chance of gaining scars. The Hero can receive a maximum of one scar on the face, chest, and back each. There are three variations of face scars, two variations of chest scars, and two variations of back scars.

Dog Morphing[]

The Hero of Brightwall’s dog’s appearance can be changed by selecting a dog potion to change its breed in the Sanctuary. Seven breeds are currently available, depending on which DLC has been activated. The base game includes only the Collie breed. The Red Setter is available with all new retail copies of Fable III and as a stand-alone DLC. The Collector’s Edition DLC adds the Boxer breed. The Dog Breed Pack DLC adds the Doberman, Poodle, and Pink Poodle breeds. The Traitor’s Keep DLC adds the Clockwork breed.

The Collie and Red Setter breeds will change physically based on the Hero of Brightwall’s morality alignment.

Only the Collie and Red Setter share a similar morph dynamism to the Hero themselves.

  • A high alignment will cause the Collie or Red Setter to have an auburn or tan coat. The Red Setter if levelled up with a Good Hero attains authentic «incandescence».
  • A neutral alignment will cause the Collie to have a black coat, and the Red Setter to have a chestnut coat.
  • A low alignment will cause the Collie or the Red Setter to have a distinctly darkened coat or an uneven, patchy color pattern, dirty limbs, and a famished abdomen. Heroes who reach the extremes of the Evil alignment obtain for their dogs aggressive-looking, «wolfish» traits. Indeed, the Red Setter transformation in the Evil direction is even more dramatic than the Collie: the dog looks authentically «spooky» and exudes malevolence.

The other breeds will not morph based on alignment as much as the Collie and the Red Setter, although a subtle lightening and brightening effect can be discerned in any breed owned by a Pure and Good Hero; conversely, a darkening of sorts can be seen in Evil-aligned dogs.

World Morphing[]

When the Hero of Brightwall becomes the monarch of Albion, certain choices made during The Weight of the World will morph the environment and related elements.

  • The decision to end child labour will convert the child labour factory’s front end to a classroom. A unique schoolteacher character exists to potentially befriend.
  • The Battle for Albion will result in the destruction of the Bowerstone Old Quarter. In the destroyed state, roaming the area is allowed but there is literally next to nothing to do for the player amid the ruins. The decision to rebuild the Bowerstone Old Quarter will revert it back to its pre-revolution state, raise the sprits of the population, encouraging commercial action, and temporarily increase the economic stability of the Old Quarter.
  • The decision on castle décor and decorum will swap the purple rugs and banners to either a blue or red colour scheme, imitating directly the alignment aspect of the game.
    • Castle employees and vistors will comment on the decorum, expressing opinions on the «enlightened» or «imperialistic» feel.
    • The number of «imperialistic»-minded or despotism-acquiescent castle staff is very small. The price range of the Bowerstone Castle itself can be significantly (though indirectly) influenced downward or upward if certain choices, and related smaller decisions, are made.
  • The decision to rebuild Aurora as a free state will truly regenerate Aurora with the addition of new, more valuble houses, an authentically Auroran-style port, new Royal banners, and new Reaver Industries banners. Population morale and interwoven economic strength is raised signifcantly. The artistic details of the Reaver banners and similar objects make clear that Reaver is in the servile position to the regent, even if an empowered industrial tycoon.
  • The decision to assimilate Aurora into Albion as a mining colony will restore Aurora as a gloomy, late industrialist-Victorian settlement, similar to the Reaver-dominated sectors of Albion, and the same downtrodden, misery-choked feeling shall permeate the enserfed population. The Albion-style port, new Royal banners, and new Reaver Industries banners only serve to re-emphasizing the severe alteration.
    • Most noteworthy is the addition of a mining complex containing a highly special rare Legendary Weapon of predictably Evil nature.
  • The decision to renovate the Bowerstone Orphanage will add new hedges to the Orphanage, give the orphanage new furniture and wallpaper, and add Reaver Industries banners.
  • The decision to open a Bowerstone Brothel will add new hedges to the Brothel, give the brothel new furniture and NPCs, and add Reaver Industries banners.
  • The decision to build a sewage treatment facility will convert some of the docks in Bowerstone Industrial to a sewage treatment facility. The air quality will improve in Bowerstone Industrial, resulting in a «lightened» and «cheery» atmosphere both in-game and on the map table.
  • The decision to dump the sewage in Mourningwood will flood the Mourningwood Village with sewage, causing a green mist and clouds of insects.
  • The decision to drain Bower Lake will alter the roadways of Millfields, as well as creating a mine underneath the gazebo. The air quality will decrease. The local nobility voice their discontent emphatically and the price ranges of mansions generally drop.
  • The decision to build a military outpost in Aurora will cause a small fortification armed with Albion soldiers to be constructed in the Shifting Sands region. The stationed soldiers only offer token resistance to «enemy-Auroran» attacks, the player offensively attacking if inclined so, out of necessity, and shall often comically complain about the King or Queen not responsibly using guns, right as the regent is savagely attacked by foes the stationed soldiery ignore. A few otherwise-unobtainable chests and similar things exist in the rooms of the barracks.
  • The decision to log Mistpeak will build several logging cabins in Mistpeak Valley, as well as replacing the trees with stumps.

Houses in Albion will morph based on the economy level of the region, as well as from direct interaction by the Hero. Personal direct behaviour is the most important part in economic matters, due to an invisible «morale» rating of the population (keeping in mind, even Alibionites in different regions are aware of the Hero’s behaviour if extreme in either direction.) Extreme Evil or Corrupt actions absolutely gut and devastate indefinitely the hamlets and towns of Albion. This behaviourally-generated local civilian morale rating is the most dynamically operative element in the equation of economics more than any other factor by far.

  • The Hero can modify owned houses by repairing them, replacing furniture, replacing wallpaper, and evicting tenants.
  • Houses will upgrade and downgrade furniture based on the economy level of the region. Again, beyond the surface, the manner in which the Hero treats the population exists in the background as the determinating factor. Empathetic landlordship is evident to every class and citizen in Albion.
  • Houses will repair and fall into disrepair based on the economy level of the region, beyond the natural, unavoidable degredation of time itself.
  • Stating the obvious: economic sense does not advise berserk vandalization and terroristic harming of infrastructure.

Living Weapons[]

The Hero’s living weapons, or Hero weapons, will morph after weapon upgrade chests are opened in the Road to Rule. See Hero Weapons.

Trivia[]

  • According to Managing Director, Peter Molyneux: In the original Fable, your character was meant to get a tan just by being outside a lot. For some reason, this was later changed so that your character would become more tan when they have a high alignment instead.
  • Early Trailers for the original Fable before its release, show that it was possible for the Hero to get white eyes. How this would be achieved is unknown.

See Also[]

  • Alignments

Morphing, or the Morph System, is a system in the Fable series that alters the player’s character and other aspects throughout the game.

Morphing Systems[]

There are four general morphing systems within the series. These are:

  • Character Morphing
  • Dog Morphing
  • World Morphing
  • Weapon Morphing

Character Morphing[]

Character morphing determines the physical appearance of your character, and is based on your alignments and a number of physical traits.

Alignments[]

Main article: Alignments

Your current alignment is a combination of your morality and purity (also known as primal in Fable III), and has a major impact on the Hero’s overall appearance, affecting their hair colour, eye colour and skin tone.

Young and Old[]

In Fable II, your hero will age at least ten years, as a result of the time in the Tattered Spire that will elapse when you rescue Garth. Your age is not numerically specified (it is in the first Fable), but the game will end with you being in your late twenties or early thirties. Your character can also undergo rapid aging by sacrificing your youth; in the process sustaining Reaver’s, by holding onto the Dark Seal, making you significantly older. This, however, can be avoided by handing the seal over to the woman next to you while the Shadow Court prepares the ritual, though it is possible to restore your youth after you finish the main quest. You will, however, gain 50 evil points for doing so. It is also a reversible effect by donating gold to the Temple of Light (but the eye colour will not revert to normal until after the main quest).

There is no visible ageing in Fable III due to the short period of time the story encompasses.

Tall and Short[]

A character’s height is increased with Accuracy in Fable II, and Stature in Fable III. With the Knothole Island expansion for Fable II, potions can be bought that increase or decrease height. Height has no effect on anything except the comments people make such as «I don’t remember you being so tall», and «I wish I could be that tall…». There is also the problem of not being able to crawl through small holes if you’re too tall, however, using the appearance altering potions is considered impure since the character would be artificially changing his/herself to suit his/her own selfish desires.

Slim and Fat[]

Weight is gained when eating fatty foods. A fat character is usually considered unattractive to villagers. Eating celery can help a character to lose weight in Fable II, or eating almost any fruit/vegetable or drinking non-alcoholic drinks will have this effect in Fable III. Knothole Island has potions that increase and decrease weight, as well, however, using those specific potions is considered impure since the character would be artificially changing his/herself to suit his/her own selfish desires. It is also believed that running around «adventuring», while not eating the fatty foods, reduces weight in each of the games. Note that this is the only way to lose weight in Fable and its rereleases.

Strong and Weak[]

A character’s strength is increased with Physique in Fable II, and Strength in Fable III. A strong character is more attractive than a weak character. Adding to the Physique ability in Fable II will add damage to your melee weapons by multiplying the weapon’s strength by 1.25 for each level that your physique is increased by (Level 1 Physique x1, Level 2 Physique x1.25). In Fable III, muscle size and definition is affected by how often you use your melee weapon in combat.

Fable and Fable: The Lost Chapters[]

Morality Alignment[]

The Hero of Oakvale will physically change, as well as change auras, based on his morality alignment values.

  • At a very low alignment, the Hero of Oakvale will have baldness on his upper scalp, large red and black devil horns, charred and cracked skin on his limbs, very pale skin, red glowing eyes, very dark hair, a cloud of insects around his body, and a red mist aura.
  • At a moderately low alignment, the Hero will have baldness on his upper scalp, small flesh coloured horns, charred and cracked skin on his limbs, pale skin, brown irises, and very dark hair.
  • At a slightly low alignment, the Hero will have light coloured skin, brown irises, and dark hair.
  • At a neutral alignment, the Hero will have light coloured skin, brown irises, and chestnut coloured hair.
  • At a slightly high alignment, the Hero will have light coloured skin, hazel irises, and light brown hair.
  • At a moderately high alignment, the Hero will have light coloured skin, blue irises, and blonde hair.
  • At a very high alignment, the Hero will have light coloured skin, grey irises, blonde hair, a group of light blue butterflies around his body, a halo, and a blue glowing aura.

Fat Alignment[]

The Hero of Oakvale will physically change based on his fat alignment values.

  • The Hero starts off with the lowest alignment possible, and will grow a larger abdomen as his fat alignment raises.

Level[]

The Hero of Oakvale will physically change based on the skills he trains using experience at the Heroes Guild. He will also age 0.7 years per skill upgrade.

  • The Hero starts off at age 18 after his graduation ceremony. As he ages, he will grow bags under his eyes, change hair colour to white, have scars and tattoos faded, and have sagging skin around his body.
  • As the Hero of Oakvale upgrades in Strength Discipline skills, he will grow muscular, increasing height slightly and width largely. He will also grow more hair on his chest, legs, and arms.
  • As the Hero of Oakvale upgrades in Skill Discipline skills, he will grow taller and leaner.
  • As the Hero of Oakvale upgrades in Will Discipline skills, he will gain steadily more visible blue runes on his skin. After many Will Discipline skill upgrades, he will gain a glowing blue aura on each hand and white irises.

Scarring[]

Every time the Hero of Oakvale is hit with an attack that decreases his Health Points, there is a random chance of scarring. Fresh scars will appear dark, but will lighten in appearance after both playtime and skill upgrades. The spell Physical Shield will prevent scarring as long as it is not broken.

Fable II[]

The morphing system in Fable II still affects your Hero the same way as in Fable but with additions.

The Hero[]

  • Investing your experience in the three disciplines will affect your Hero in different ways:
    • Investing your experience in Physique will make your Hero more muscular.
    • Investing your experience in Accuracy will stimulate your Hero’s growth glands, making them taller.
    • Investing your experience in Will causes blue Will lines of varying intensity to appear all over your Hero’s body.
  • Being good gives you blond hair, while being evil makes it black, neutral being brown.
  • Being good and pure will cause a Halo to appear over the Hero’s head, while being evil and corrupt (or neutral) causes Horns to form on the Hero’s head. Also, a good and pure hero will have several small butterflies flutter around them but an evil and corrupt hero will have red lines across their skin, similar to Will lines.
  • Being good and pure will turn the Hero’s eyes blue, evil and anything but corrupt will turn them red. Corruption instead turns them yellow unless you’re also evil, which makes them glow a green color. Neutral but uncorrupt gives you brown eyes. With high Will, all the Hero’s eye colours will be mixed with light blue.
  • Through mixing alignments your hero will have either; white, slightly tan, grey, or cracked grey skin.

Your Dog[]

  • If you are good, then your dog’s fur will become lighter, and his eyes will turn blue. If you are evil, your dog’s fur will darken, and his eyes will become red. The change is always noticeable after the events of The Spire.

The World[]

Certain choices made in the game (or not made) will affect certain parts of Albion. Some more notable examples include Bowerstone Old Town, Westcliff, and Oakfield.

  • Bowerstone Old Town can either be a picturesque neighborhood sprinkled with flower gardens and shop stalls along a main street or a slum through which you have to navigate back alleys filled with thugs, prostitutes, and the Assassination Society depending on who you give the warrants to in Childhood,
  • Westcliff can become a tourist trap if you invest in the area. A bridge linking to to the main road will be built, the roads will become safer overall, and the stalls will be replaced with equivalent shops.
  • Oakfield changes depending on who you side with — Temple of Shadows or Temple of Light — prospering in the Light or withering under the Shadows. If you don’t defend Oakfield, the Temple of Shadows wins by default
  • In Rookridge, multiple quests will morph the region. After A Bridge to far, the main road will be rebuilt, During The Spire the abandoned Inn will reopen. Doing Defender of the Light will destroy the Temple of Shadows..
  • Brightwood becomes more dangerous (and a place to get assassin contracts) by siding with Ripper. Siding with Giles causes his farm to expand and makes the area safer. If you stay out of it, Ripper will win by default.
  • Knothole Island’s gimmick is changing drastically due to weather conditions. Each quest of the DLC will change what parts of the map are available and as you progress the island’s shops begin reopening. After the DLC storyline, you’re given the keys to the weather machine.
  • Fairfax Garden’s excavation site will progress during The Spire regardless of progress with The Archaeologist
  • Bower Lake has an adjacent pond that dries up during The Spire, which reveals the Tomb of Heroes. The ruins around the Gypsy Camp will crumble during that time, allowing access to them.

Fable III[]

The morphing system in Fable III is extended to your weapons, dog, and world.

Morality and Primal Alignment[]

  • Neutral Primal, Low Morality

  • Neutral Primal, Low Morality

  • Neutral Primal, Low Morality

  • High Primal, Low Morality

  • High Primal, Low Morality

  • High Primal, Low Morality

  • Low Primal, Neutral Morality

  • Low Primal, Neutral Morality

  • Low Primal, Neutral Morality

  • High Primal, Neutral Morality

  • High Primal, Neutral Morality

  • High Primal, Neutral Morality

  • Low Primal, High Morality

  • Low Primal, High Morality

  • Low Primal, High Morality

  • Neutral Primal, High Morality

  • Neutral Primal, High Morality

  • Neutral Primal, High Morality

  • High Primal, High Morality

  • High Primal, High Morality

  • High Primal, High Morality

The Hero of Brightwall will physically change based on a combination of his or her morality (good vs evil) alignment and primal (pure vs corrupt) alignment. The Hero will start off with low primal alignment and neutral morality.

  • A low primal alignment and low morality alignment gives the Hero dark eye shadow, light gray irises, dark lips, and clean wrinkled alibaster skin.
  • A neutral primal alignment and low morality alignment gives the Hero crow’s feet on the eyes, wrinkles around temples and eye sockets, black irises, dirty light skin, and pock marks on the cheeks.
  • A high primal alignment and low morality alignment gives the Hero dark eye shadow, black irises and sclera, dark lips, dirty wrinkled alibaster skin, and heavy pock marks on the cheeks.
  • A low primal alignment and neutral morality alignment gives the Hero tan skin and dark brown irises.
  • A neutral primal alignment and neutral morality alignment gives the Hero light skin and steel grey irises.
  • A high primal alignment and neutral morality alignment gives the Hero light skin and blue-green irises.
  • A low primal alignment and high morality alignment gives the Hero pale skin tinged with blue, light grey irises, and a strong white butterfly imprint around the eyes.
  • A neutral primal alignment and high morality alignment gives the Hero pale skin, light grey irises, a faded white butterfly imprint around the eyes, and a faded grey moth imprint around the eyes.
  • A high primal alignment and high morality alignment gives the Hero pale skin tinged with green, light green irises, and a strong grey moth imprint around the eyes.

Extreme Morphing[]

Extreme morphing is unlocked at the end of the main quest, and allows the Hero to express their ‘true character’ in the form of a pair of wings. These wings change depending on your morality alignment. Extreme morphing occurs during certain social interactions, charged magic attacks, flourishes, and finishing animations. As such, extreme morality morphs will not show all the time, unlike previous Fable games.

  • A slightly low alignment causes very transparent black and red wings.
  • A moderately low alignment causes transparent black and red wings, and large red horns on the head.
  • A very low alignment causes slightly transparent black and red wings, large red horns on the head, and fragments of darkness to spawn and scatter at the Hero’s feet.
  • A slightly high or neutral alignment causes very transparent white and blue wings.
  • A moderately high alignment causes transparent white wings and an aura of floating feathers.
  • A very high alignment causes slightly transparent, or, rather, sky-hued, whitish wings with a pronounced bird-like, angelical design accentuating the wings, an aura of floating feathers, and, if sufficiently extreme in goodness, an aura of glowing ambience and sparkles — the most extreme goodness morph examples also exhibit very picturesque, yet faintly discernible, features: e.g. small butterflies literally surrounding and emitting from the Hero even without performing any special action.

Weight[]

The Hero of Brightwall will physically change based on his weight values.

  • The Hero starts off with the lowest weight possible. They will grow a larger abdomen, fatter thighs, fatter cheeks, and a fatter neck as their fat level raises.

Hero Level[]

The Hero of Brightwall will change physically based on the Strength, Stature, and Magical Aura levels gained. There are 6 levels of each stat.

  • As the Hero gains melee experience and Strength levels, the Hero will gain a more muscular frame.
  • As the Hero gains ranged experience and Stature levels, the Hero will gain height.
  • As the Hero gains magic experience and Magical Aura levels, the Hero will display runes on both skin and clothing during charged flourish attacks and charged magic attacks. After 3 upgrades, tattoos will glow red with low morality alignment and blue with high morality alignment. Auroran tattoo dyes will supercede this effect.

Scarring[]

Every time the Hero of Brightwall is knocked out, there is a chance of gaining scars. The Hero can receive a maximum of one scar on the face, chest, and back each. There are three variations of face scars, two variations of chest scars, and two variations of back scars.

Dog Morphing[]

The Hero of Brightwall’s dog’s appearance can be changed by selecting a dog potion to change its breed in the Sanctuary. Seven breeds are currently available, depending on which DLC has been activated. The base game includes only the Collie breed. The Red Setter is available with all new retail copies of Fable III and as a stand-alone DLC. The Collector’s Edition DLC adds the Boxer breed. The Dog Breed Pack DLC adds the Doberman, Poodle, and Pink Poodle breeds. The Traitor’s Keep DLC adds the Clockwork breed.

The Collie and Red Setter breeds will change physically based on the Hero of Brightwall’s morality alignment.

Only the Collie and Red Setter share a similar morph dynamism to the Hero themselves.

  • A high alignment will cause the Collie or Red Setter to have an auburn or tan coat. The Red Setter if levelled up with a Good Hero attains authentic «incandescence».
  • A neutral alignment will cause the Collie to have a black coat, and the Red Setter to have a chestnut coat.
  • A low alignment will cause the Collie or the Red Setter to have a distinctly darkened coat or an uneven, patchy color pattern, dirty limbs, and a famished abdomen. Heroes who reach the extremes of the Evil alignment obtain for their dogs aggressive-looking, «wolfish» traits. Indeed, the Red Setter transformation in the Evil direction is even more dramatic than the Collie: the dog looks authentically «spooky» and exudes malevolence.

The other breeds will not morph based on alignment as much as the Collie and the Red Setter, although a subtle lightening and brightening effect can be discerned in any breed owned by a Pure and Good Hero; conversely, a darkening of sorts can be seen in Evil-aligned dogs.

World Morphing[]

When the Hero of Brightwall becomes the monarch of Albion, certain choices made during The Weight of the World will morph the environment and related elements.

  • The decision to end child labour will convert the child labour factory’s front end to a classroom. A unique schoolteacher character exists to potentially befriend.
  • The Battle for Albion will result in the destruction of the Bowerstone Old Quarter. In the destroyed state, roaming the area is allowed but there is literally next to nothing to do for the player amid the ruins. The decision to rebuild the Bowerstone Old Quarter will revert it back to its pre-revolution state, raise the sprits of the population, encouraging commercial action, and temporarily increase the economic stability of the Old Quarter.
  • The decision on castle décor and decorum will swap the purple rugs and banners to either a blue or red colour scheme, imitating directly the alignment aspect of the game.
    • Castle employees and vistors will comment on the decorum, expressing opinions on the «enlightened» or «imperialistic» feel.
    • The number of «imperialistic»-minded or despotism-acquiescent castle staff is very small. The price range of the Bowerstone Castle itself can be significantly (though indirectly) influenced downward or upward if certain choices, and related smaller decisions, are made.
  • The decision to rebuild Aurora as a free state will truly regenerate Aurora with the addition of new, more valuble houses, an authentically Auroran-style port, new Royal banners, and new Reaver Industries banners. Population morale and interwoven economic strength is raised signifcantly. The artistic details of the Reaver banners and similar objects make clear that Reaver is in the servile position to the regent, even if an empowered industrial tycoon.
  • The decision to assimilate Aurora into Albion as a mining colony will restore Aurora as a gloomy, late industrialist-Victorian settlement, similar to the Reaver-dominated sectors of Albion, and the same downtrodden, misery-choked feeling shall permeate the enserfed population. The Albion-style port, new Royal banners, and new Reaver Industries banners only serve to re-emphasizing the severe alteration.
    • Most noteworthy is the addition of a mining complex containing a highly special rare Legendary Weapon of predictably Evil nature.
  • The decision to renovate the Bowerstone Orphanage will add new hedges to the Orphanage, give the orphanage new furniture and wallpaper, and add Reaver Industries banners.
  • The decision to open a Bowerstone Brothel will add new hedges to the Brothel, give the brothel new furniture and NPCs, and add Reaver Industries banners.
  • The decision to build a sewage treatment facility will convert some of the docks in Bowerstone Industrial to a sewage treatment facility. The air quality will improve in Bowerstone Industrial, resulting in a «lightened» and «cheery» atmosphere both in-game and on the map table.
  • The decision to dump the sewage in Mourningwood will flood the Mourningwood Village with sewage, causing a green mist and clouds of insects.
  • The decision to drain Bower Lake will alter the roadways of Millfields, as well as creating a mine underneath the gazebo. The air quality will decrease. The local nobility voice their discontent emphatically and the price ranges of mansions generally drop.
  • The decision to build a military outpost in Aurora will cause a small fortification armed with Albion soldiers to be constructed in the Shifting Sands region. The stationed soldiers only offer token resistance to «enemy-Auroran» attacks, the player offensively attacking if inclined so, out of necessity, and shall often comically complain about the King or Queen not responsibly using guns, right as the regent is savagely attacked by foes the stationed soldiery ignore. A few otherwise-unobtainable chests and similar things exist in the rooms of the barracks.
  • The decision to log Mistpeak will build several logging cabins in Mistpeak Valley, as well as replacing the trees with stumps.

Houses in Albion will morph based on the economy level of the region, as well as from direct interaction by the Hero. Personal direct behaviour is the most important part in economic matters, due to an invisible «morale» rating of the population (keeping in mind, even Alibionites in different regions are aware of the Hero’s behaviour if extreme in either direction.) Extreme Evil or Corrupt actions absolutely gut and devastate indefinitely the hamlets and towns of Albion. This behaviourally-generated local civilian morale rating is the most dynamically operative element in the equation of economics more than any other factor by far.

  • The Hero can modify owned houses by repairing them, replacing furniture, replacing wallpaper, and evicting tenants.
  • Houses will upgrade and downgrade furniture based on the economy level of the region. Again, beyond the surface, the manner in which the Hero treats the population exists in the background as the determinating factor. Empathetic landlordship is evident to every class and citizen in Albion.
  • Houses will repair and fall into disrepair based on the economy level of the region, beyond the natural, unavoidable degredation of time itself.
  • Stating the obvious: economic sense does not advise berserk vandalization and terroristic harming of infrastructure.

Living Weapons[]

The Hero’s living weapons, or Hero weapons, will morph after weapon upgrade chests are opened in the Road to Rule. See Hero Weapons.

Trivia[]

  • According to Managing Director, Peter Molyneux: In the original Fable, your character was meant to get a tan just by being outside a lot. For some reason, this was later changed so that your character would become more tan when they have a high alignment instead.
  • Early Trailers for the original Fable before its release, show that it was possible for the Hero to get white eyes. How this would be achieved is unknown.

See Also[]

  • Alignments


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star-wars

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Впервые отыграл чистого мага, где по минимуму использовал меч с луком. В начале было сложновато из-за количества маны, в середине ты машина для убийств, в конце из-за отсутствия усиления магии, приходиться нудно спамить «молнию» и «возжигание» до победного.

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Ау люди, ну где вы? Хм… наверно спят ещё все…

PS. если модеры тут есть, тему не дельте, просто народ ещё спит, ну или на работе или учатся…(((

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что это за меч?

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Мне тоже интересно.

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Как модель. Фоткаться на пляж пошел! :)))))))))

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Этот мечь можно найти в Некрополисе за демонической дверью, это самый крутой мечь в игре(если не учитывать мечь Джека) но за него придёться выложить все ключи….

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Ааааа,меч Эйво. Не, самый крутой Солус.Его достать проще всего.Идешь в маг в Северный Боувер и покупаешь 69 с копейками.
А почему ты на себя одел шлем демона? он похуже (на -11), чем архонтовский.И к броне не подходит ни дизайном, ни цветом.

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Azochen
Это светлый шлем, названи не помню, а шлем демона тёмно-коричневый…. а этот какой то жёлтый и даёт склонность к свету…

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А по-моему он коричневый. Меч вроде бы огенный, да? Несильно то он крутой. Самый мощный меч — у Джека, а если играть за добро, то я предпочитаю меч дохлых героев( непомню точно как называется). Повреждения наносит не намного меньше и к тому же даёт регенерацию маны, здоровья и опыта побольше.

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Мужики, ну чё вы тока моего обсуждаете, давайте выкладывайте своих!!!)))))

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А,извините, у меня ламерский вопрос (в сети недавно) «КАК?».

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Блин, я тоже незнаю, поэтому просто опишу.
1)Добрый воин — одежда с начала игры( с капюшоном), меч героев( мёртвых), причёска youngster style, normal beard, на груди татуировка наёмных убийц, на верхней части спины какая-то туфта расписная, на руках тоже татуха какая-то. Title — Assasin.
2)Злой воин — одежда Dark Plate, на морде маска Джека, лысый, normal beard, на спине какая-то прикольная вещь то ли Dragon, то ли Drogon, на пузе вертикальные полосы, на руках тоже, что и у доброго. Меч Джека. Title — Deathbringer.
3)Добрый маг — одежда светолого мага, причёска, борода см. 1), татуировки отсутствуют. Title — Liberator.
4)Сейчас играю таким же, как №1.

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А у меня весь в шрамах… особенно красивые три на груди…

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У меня на груди вообще карта метро.Повторю:шрамы,сколько я игру не проходил — одни и те же, и появляются строго после выполнения сюжетных квестов.

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Непохоже, после двух прохождений Твинблейда появились шрамы в разных местах…Иногда появляются прямо в бою(ну типа того)…Один раз когда в кругу дрался губу разбили…

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Да ну.Ни разу не видел.

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Точно-точно. Мне тоже в кулачном бою разбили губу и оставили большущий шрам от виска до подбородка, кстати он затянулся прямо у меня на глазах( в смысле из рваной раны тут же перешёл в розовую полоску).

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Объясняю как:
Заходите на http://mail.ru жмёте обзор, выбераете фаил с картинкой, потом жмёте host it, песле загруски копируете первую ссылку, вставляете её в свой пост, всё! ))))

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С другими файлами такой финт проходит?

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Azochen
Только картинки…

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А вот так вот из ангелов, делают супер злодеев….

Тело добряка, а душа чёрная как уголь, все тебя боятся и разбигаются в диком ужасе!!!

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Это не душа, одежда и татки пугают.

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Azochen
Тату у меня все добрые, а вот маска Джека делат тебя полностью злым…..

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Правда я подумал она только сильнее делает. и не посмотрел.
Ну спасибо за просвещение.

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Как выложить саму картинку на форум,как это сделал ты?У меня толко ссылки кидать получается.

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Выкладывай ссылку с о значком < , а не []….

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Какие-то они «форумные выходят».:( Маленькие, имею ввиду.

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Кстати, это по-моему самое лучшее оружие.

Плюс к этому Магию озверения и двойного удара: я дракона с первого захода вынес

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А что без демонской шапки? Еще вот какое дело в самом начале когда начал делать «злые дела» то мой герой (тогда еще пацан) начал лысеть!!! Это у меня глюки с видяхой или так задуманно?

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Подскажите, где достать шлем с первого скриншота?

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DrunkenMatey
Подсказываю, лежит таких 2 штуки, светлый и тёмный(шлем демона), на острове куда ты преплываешь мочить второй раз Джека, лежат в сундуках… может где и ещё есть, поищи…

PS.персонаж лысеет от возраста…

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Хмм, Демонический-то я нашел, а вот Светлый… Демонический лежит в сундуке напротив Бронзовых Врат.

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Светлый должен быть в The Lost Bay в сундуке.

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Спасибо, посмотрю.

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А вот мой демон с фирменными рожками

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Вот мой в фирменных доспехах от армани из чистого золота)

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А что у тебя так мало жизней/маны? Не находил что ли потионы, повышающие максимум?

П.С. Блин, а у меня везде чар дед какой-то… =(

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Татушка Дарта Мола
www.fabletlcmod.com

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Пасиба блин большое :)

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Где ты взял
3 и 4 часть клада (нужна сковородка)

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Lone Wolf
Где такой шлем раздобыл? доспехи есть а шлема нету. Подскажи.

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Guild Master
Шлем лежит в сундуке рядом с «потерянной пристанью»(послед. остров)
P.S. для этого сундука ключей не надо.

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слушайте до меня чё та не допёрло где маску Джека можно взять?а т меч я взял а маска тока как рофей!

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Чтоб маску надеть надо до конца пройти игру(злым), не выкидывать маску в финальном ролике и посмотреть субтитры до конца

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2 Spider — tarantul
3 дают за убийство пяти убийц, которые бегут за тобой с дикими воплями. Они появляются:
1) Когда ты подходишь к большому сферообразному камню, одному из тех, которые активировал Джэк, в Witchwood Cullis Gate.
2) В Knothole Glade, когда ты будешь подходить к выходу из региона.
3) Появится, как только ты придёшь на Windmill Hill.
4) Появится, как только ты придёшь на Prison Path.
5) И наконец на Hook Coast (побережье), когда ты подойдёшь к колоколу.

А 4-ый кусок карты дают за рекорд по стрельбе из лука в Knothole Glade.

А вообще, сковородка закопана на Ферме Орчард между сараем и какими-то белыми блоками, в проходе, в который едва можно протиснуться.

2 DeshFXs
Можно и за доброго проходить, главное маску надеть и посмотреть титры.

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Спасибо Lucifer
,но если не лень
вышли 6

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ПЕРЕЦЦЦЦЦЦЦЦЦ!!!!!

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Ого! Что за меч? С трейнером получил?

Всмысле, про 6 кусок загадки? Он в сундуке на Windmill Hill

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Нет это MOD(дополнение)
www.fabletlcmod.com там многое есть
лучше ищи на forum’ах этого сайта
файл называется PicnicArena.tng
А утилита с которой установить наз.FABLE TOOL
Сделай резервный FinalAlbion.wad когда будешь пытаться устонавливать
Будут вопросы пиши на spider_lp@mail.ru

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Ок, спасибо ;)
Сковородку-то нашёл?

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Ну я ещё не прошёл соревнование по стрельбам
Сколько балов надо __примерно)
А да тебе за 6 спасибо

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Там написано, над твоими очками. Помойму 220 и +

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Я набрал 230.Нашёл сковороду!!!!
Спасбо пиши на аську 219604861

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Народ, ну чё вы такие АЦЦки большие картинки кладёте, ну сжимайтет их хот для приличия, хотя бы до 500х500

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«Субтитры до конца» :) лол

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Мой Дедуган

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вОТ что бывает если много БУХАТЬ!

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КАК ПОЛОЖИТЬ ФОТКУ??????????? научите, а?

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http://movingshadows.nm.ru/im.jpg

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Здорово чуваки кто нибудь скажите как поместить сюда фотку моего чувака

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http://img356.mail.ru/img356/3417/271020052043572qw.jpg зацените

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Ау есть ли кто чё за н…й елси видете это сообщение ответьте,а не ответите-будете с*****

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to DeshFXs
Ну просто дьявол и ещё в маске этого глав Гада

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Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

а вот и мы в эксклюзивном доспехе и мечом на перевес и не говорите, что меч слабенький за то он любого вражину за доли секунд в капусту шинкует.

P.S. Прошу прощения за ночь некода до дня ждать — тяжёлые геройские будни, покой только ночью.

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Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

а у меня простенький….. Подскажите plz где хорошие красивые мечи достать, а?

заранее спасибо!

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А как маску Джека на себя напялить?

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И ещё где шлем демона?

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ето мой ниндзя несмотрите что унего одежка темная на самом деле я за добро просто ниндзя положено черную одежду носить
http://img136.mail.ru/img136/9463/fable2009041323511615.jpg

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как цвет волос поменять и постоянные царапины с лица убрать?

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А вобще можно какнибудь проходить арену сново и сново, а просто обажаю арену

царапины если не ошибаюсь можно убрать во храмах аве и скомороха(могу ошибиться давно не играл

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Мне в лом выкладывать скрины героя, по етому его опишу…
Прическа: лысый!
Растительность на лице: бородка
Лицом он похож на Кейна из C&C Tiberium Wars)))))
Магия почти не качал (игру прошол на 1/4, так что не судите строго)
Сила, стойкость и т.п на половину.
Броня: одежда селянина.

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Божий одуванчик.

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человеки!! скажите как скрин выложить, плиз!

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CARNAGE72: в игре доступны лишь два цвета волос черный(при отыгрыше злого перса,правда могут вроде и поседеть от старости) и блодинистый(соответсвенно за доброго). царапины никак не убрать. конечно это все так, если не пользовать fe.
necrofilin: http://www.radikal.ru/

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Тут мой перс уже почти добрый )

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пожалуйсто ответьте на мой вопрос и вы ко мне вернете желание играть снова

можно какнибудь проходить арену сново и сново???

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правда будет ещё один квест на арене в конце игры, но там тебе титул чемпиона не дадут

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спасибо нашел

там куча прикольных модов

вы вернули мне интерес к игре

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Не подскажите есть ли где-нть постоянный парикмахер, а не продячий?! а то я выполнил квест от «лысого» и хожу как дурак уже хрен знает сколько, не могу продячего найти никак

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а блин сам нашел, в бауэрстоне

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pix.PlayGround.ru

pix.PlayGround.ru

это мой добряк!

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Spider — tarantul
Прям дарт вейдер (или там кто-то из стар варс) там просто чел с такой мордой быыл

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Подскажите кто нидь как маску джека одеть!

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Или для этого трейнер нужен?

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Пройди игру и в конце ничего не делай. Он сам её оденет.

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у меня когда побеждаеш дракона и надеваеш маску игра кончается и даже если не одеть всё равно игра кончится!

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о,получилось,сппсибо!

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Люди, а где достать татуировки как у Мэйза? У меня герой маг, вот и я хочу для зрелища.

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Скоро выложу.
http://pix.playground.ru/view/245734.jpg

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люди а моды на облик есть?????

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Хм гаварят что ише есть доспехи беса!! но ни уаднаво из вас их нет))кроме шлема!

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Вот мои персы, злые и читерные (играл с трейнером после обычного прохождения)
http://pix.playground.ru/845596/23297/257623/
http://pix.playground.ru/845596/23297/257622/
http://pix.playground.ru/845596/23297/257620/
http://pix.playground.ru/845596/23297/257619/

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max8123

вот кто тебе гАварил
с того и спрашивай

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Вот вопрос.У некоторых ваших персов есть маска джека.Отка он или это мод?

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NostR0
02.11.09 18:52 у меня когда побеждаеш дракона и надеваеш маску игра кончается и даже если не одеть всё равно игра кончится!

Bezlikiy или BalBes
03.11.09 22:05 а ты дождись когда пройдут титры…

sasha001, ТЫ ХОТЬ ДРУГИЕ СООБЩЕНИЯ ЧИТАЕШЬ?!

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pix.PlayGround.ru

pix.PlayGround.ru

Легендарный воитель по прозвищу Клинок
Возраст: 60
Оценивайте))

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pix.PlayGround.ru

pix.PlayGround.ru

Ага вот еще.

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Чорд…не делала я скринов в тот момент. Надо перепройти — игра отличная.
Вот везет людям! Рожки есть! А я как ни пыталась своего в демона превратить, ни разу не вышло — ходила в матерых доспехах, а над головой бабочки летают.

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pix.PlayGround.ru

pix.PlayGround.ru
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А как волосы сделать белые,или они с возростом станут такие?)

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Неужели кто-та еще помнит эту угарную игру?!?!?!))))
http://s014.radikal.ru/i327/1011/e9/553af35cd618.jpg

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http://s007.radikal.ru/i300/1011/fd/6b89857d89de.jpg

http://s007.radikal.ru/i300/1011/fd/6b89857d89de.jpg

http://s54.radikal.ru/i145/1011/4b/9183eb8d56cc.jpg

http://s54.radikal.ru/i145/1011/4b/9183eb8d56cc.jpg

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я помню , у меня был серый (нейтральный ) игрок . Лук самый сильный и меч из камня . Начальный костюм (с капюшоном только после прохождения игры ) чтобы меньше шрамов было , перед последнем боссом у перса было 3 шр на теле и 1 на лице (около веска) , картинку выложить не могу т.к вирус игру съел :( !

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pix.PlayGround.ru

pix.PlayGround.ru

Вот :)

В руке меч Ностро, если че :)

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В данный момент не могу выложить скрин, поэтому опишу:

Гг нейтральный, стиль волос не знаю какой (у Скарлетт в Боуверстоне 3 стиль),

одежда: 1.Рубаха ученика гильдии (без капюшона) 2. Штаны селянина (которые после обучения)
3. Ботинки селянина.

В данный момент имеется выбор между штанами обычного селянина и штанами светлого селянина
(у оружейника в Оуквейле).

Вооружение: дохрена разного, булава из храма Аво, лук Скорма,
Меч-Из-Камня, различные двуручники и одноручники.
На данный момент вооружен (не знаю как у вас называется, а у меня перевод
хреновый) золотым мечом и длинным луком (оба оружие Старого
Королевства, у торговца в Гильдии).

P.S. — скоро будут скрины, завтра постараюсь
И еще кое что: играю с трейнером с этого сайта, не судите строго, просто возраст можно менять.

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wild sken
Это ты чо в Боуверстоуне с оружием делаешь?!О_о

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Вот и скрины, как и обещал:
З.Ы. — у меня появились новые (на мой взгляд) стили одежды и вот я их вам представляю.

1.http://radikal.ua/view/05615/4efc3/4f3facbe6b.jpg.html

2.http://radikal.ua/view/c2184/0fccf/f8c10acbc0.jpg.html

3.http://radikal.ua/view/fb1a9/ba193/5724a63352.jpg.html

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http://mail.ru/photo/my-images/163/12022012232917.jpg/ эт я))

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33 года)все спелы прокачаны))))

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Вот Мой 18 лет Худой с маской но максимум добряк кличка паладин магия и ловкосьть мся на МАХ

в

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У меня максимально прокачаный чел 45 лет, шрамов как один в один, бородка, зачесон стандартный, максимум добряга, не бухает, верный муж.

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Подозреваю что тут давно уже никого нету, но вот мой персонаж. 46-49 лет, имя «Клинок», женат, добро. Оружие: Слеза аво и Эбонитовый (Хоть убейте, названия точно не помню) лук улучшенный огнем и молнией. Собсна, игру так и прошел. http://mail.ru/photo/my-images/94/eiua.jpg/ http://mail.ru/photo/my-images/694/uuh2.jpg/ http://mail.ru/photo/my-images/827/t0ja.jpg/

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Народ а можно как нибудь сделать что бы персонаж не рос( оставался как после гильдии)?

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hermes95
если уж сильно постарел то в Храм Аво нужно пожертвовать 64000 (ето для добрих)Или в Капище Скорма трех стражей ритуал делать ночью!(ето для злих)

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Старость не в радость. Пробежал пару раз от Bowerstone до Oakvale и вот.

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Ну а финальный вариант такой получился:

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http://img308.mail.ru/img308/3358/fable13gp.jpg

http://img186.mail.ru/img186/5236/fable29eu.jpg

http://img186.mail.ru/img186/2278/fable36ll.jpg

http://img186.mail.ru/img186/7003/fable35hi.jpg

http://img186.mail.ru/img186/1518/fable52lt.jpg

http://img186.mail.ru/img186/6421/fable66fp.jpg

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А ты где татушку как у дарта мола взял?! скаааажииииииииии!

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Сейчас своего последнего выложу.Играл по своим убеждениям,поэтому не могу точно сказать кого я отыгрывал.зараженного торговца прогнал(еще со спины треснит или кусанет — ничего пирятного).Твинблэйда — убил(незачем врагов оставлять за спиной).Торговца в холмах — убил(свидетель и слишком жалкий, нельзя упрашивать дать еще немного пожить). Шепот — убил(по той же причине, что и Твинблэйда)Леди Грэй — сдал правосудию,мэром не стал(ненавижу стерв и мымр, тем более такая шлюха и тебя запросто убъет.Мэром не стал потому,не хочу быть привязан к этому городку).Сестру — убил(я свою семью не очень люблю и за ценность не считаю, семья это мои Братья по жизни и оружию(тоже пафосно,но такой я есть)),Мальчишку-викинга — столкнул с обрыва(надоел,сопляк)Гилдмастера — убил(Мне хоть гильдия, хоть, что. Незачем оставлять людей, которые обо мне много знают).Маску — не одевал(терпеть не могу года мной пытаются управлять).Если кого забыл напомните.И я, принципиально, не воровал.Потом после прохождения прошелся по домам, но только ради полноты картины.

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