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I’ve been constantly changing code to fix errors like this but now I’m stuck with this error that I cant get past by. Does anyone know why this is happening?
Nvm this does not make any sense but now it works.
1 participant
#android #crash
Вопрос:
Итак, я и мой друг уже довольно давно работаем над нашим собственным модом FNF, и мы решили создать его для Android.Нам удалось создать приложение и запустить его на Android со всеми работающими функциями (даже импортируя сенсорные элементы управления), но единственная проблема сейчас в том, что всякий раз, когда мы пытаемся загрузить какую-либо песню, игра отказывается загружаться и вылетает.
это то, что игра показывает в консоли при загрузке «bopeebo» из freeplay
11/11 22:06:31: Launching 'app' on Razer Phone.
App restart successful without requiring a re-install.
$ adb shell am start -n "com.koharu.xenonsus/com.koharu.xenonsus.MainActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -D
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Connected to process 19751 on device 'razer-phone-181749V00410570'.
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
Connecting to com.koharu.xenonsus
Connected to the target VM, address: 'localhost:49475', transport: 'socket'
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
I/koharu.xenonsu: Late-enabling -Xcheck:jni
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
I/System.out: Debugger has connected
waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: debugger has settled (1329)
I/Perf: Connecting to perf service.
V/SDL: Device: cheryl_ckh
Model: Phone
onCreate()
W/SDL: Request to get environment variables before JNI is ready
V/SDL: nativeSetupJNI()
V/SDL: AUDIO nativeSetupJNI()
CONTROLLER nativeSetupJNI()
D/OpenGLRenderer: Skia GL Pipeline
V/SDL: onStart()
V/SDL: onResume()
I/Adreno: QUALCOMM build : cf6f28e, I1fbdd7a9d4
Build Date : 02/28/19
OpenGL ES Shader Compiler Version: EV031.25.03.02
Local Branch : mybranche93b5c3a-ead7-f1e6-b2ac-5cb90179c3e0
Remote Branch : quic/gfx-adreno.lnx.1.0.r49-rel
Remote Branch : NONE
Reconstruct Branch : NOTHING
Build Config : S L 6.0.7 AArch64
I/Adreno: PFP: 0x005ff112, ME: 0x005ff066
I/ConfigStore: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 1
android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasHDRDisplay retrieved: 1
I/OpenGLRenderer: Initialized EGL, version 1.4
D/OpenGLRenderer: Swap behavior 2
V/SDL: surfaceCreated()
V/SDL: surfaceChanged()
pixel format RGB_565
Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: Running main function hxcpp_main from library libApplicationMain.so
nativeRunMain()
I/haxe plugin: Got Load Proc 0x73e8fb2e90
D/openal: AL lib: alc_initconfig: Initializing library v1.19.0-96aacac master
AL lib: alc_initconfig: Supported backends: opensl, sdl2, null, wave
AL lib: ReadALConfig: Loading config /etc/openal/alsoft.conf...
AL lib: ReadALConfig: Loading config /etc/xdg/alsoft.conf...
AL lib: GetProcBinary: Got path: /system/bin
AL lib: ReadALConfig: Loading config /system/bin/alsoft.conf...
AL lib: GetConfigValue: Key disable-cpu-exts not found
AL lib: FillCPUCaps: Extensions: -none-
AL lib: GetConfigValue: Key rt-prio not found
D/openal: AL lib: GetConfigValue: Key resampler not found
AL lib: GetConfigValue: Key trap-al-error not found
AL lib: GetConfigValue: Key trap-alc-error not found
AL lib: GetConfigValue: Key reverb/boost not found
AL lib: GetConfigValue: Key drivers not found
AL lib: alc_initconfig: Initialized backend "opensl"
AL lib: alc_initconfig: Added "opensl" for playback
AL lib: alc_initconfig: Added "opensl" for capture
AL lib: GetConfigValue: Key excludefx not found
AL lib: GetConfigValue: Key default-reverb not found
AL lib: GetConfigValue: Key channels not found
AL lib: GetConfigValue: Key sample-type not found
AL lib: GetConfigValue: Key frequency not found
AL lib: GetConfigValue: Key periods not found
AL lib: GetConfigValue: Key period_size not found
AL lib: GetConfigValue: Key sources not found
AL lib: GetConfigValue: Key slots not found
AL lib: GetConfigValue: Key sends not found
D/openal: AL lib: GetConfigValue: Key ambi-format not found
AL lib: alcOpenDevice: Created device 0x73e76f2e10, "OpenSL"
AL lib: GetConfigValue: Key hrtf not found
AL lib: UpdateDeviceParams: Pre-reset: Stereo, Float, 44100hz, 1024 update size x3
D/: PlayerBase::PlayerBase()
TrackPlayerBase::TrackPlayerBase()
I/libOpenSLES: Emulating old channel mask behavior (ignoring positional mask 0x3, using default mask 0x3 based on channel count of 2)
V/SDL: onWindowFocusChanged(): true
W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount 0 -> 1772
D/openal: AL lib: UpdateDeviceParams: Post-reset: Stereo, Signed Short, 44100hz, 1024 update size x3
D/openal: AL lib: GetConfigValue: Key stereo-mode not found
AL lib: aluInitRenderer: HRTF disabled
AL lib: GetConfigValue: Key cf_level not found
AL lib: aluInitRenderer: BS2B disabled
AL lib: GetConfigValue: Key stereo-encoding not found
AL lib: aluInitRenderer: UHJ disabled
AL lib: UpdateDeviceParams: Channel config, Dry: 2, FOA: 0, Real: 0
AL lib: UpdateDeviceParams: Allocating 2 channels, 16384 bytes
AL lib: UpdateDeviceParams: Max sources: 256 (255 1), effect slots: 64, sends: 2
AL lib: GetConfigValue: Key dither not found
AL lib: GetConfigValue: Key dither-depth not found
AL lib: UpdateDeviceParams: Dithering enabled (16-bit, 32768)
AL lib: GetConfigValue: Key output-limiter not found
AL lib: UpdateDeviceParams: Output limiter enabled
D/openal: AL lib: GetConfigValue: Key volume-adjust not found
AL lib: alcCreateContext: Created context 0x73fd9d7110
W/libOpenSLES: class OutputMix interface 0 requested but unavailable MPH=43
E/libEGL: validate_display:92 error 3008 (EGL_BAD_DISPLAY)
V/SDL: setOrientation() requestedOrientation=6 width=2560 height=1440 resizable=false hint=LandscapeLeft LandscapeRight
V/SDL: surfaceDestroyed()
nativePause()
V/SDL: surfaceCreated()
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: nativeResume()
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2560x1440
Device size: 2560x1440
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2416x1368
Device size: 2560x1440
D/: PlayerBase::stop() from IPlayer
D/AudioTrack: stop() called with 51920 frames delivered
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2560x1440
Device size: 2560x1440
I/trace: source/TitleState.hx:80: Loaded 1 assets (DEFAULT)
W/koharu.xenonsu: Accessing hidden field Ljava/io/FileDescriptor;->descriptor:I (light greylist, JNI)
I/trace: source/TitleState.hx:517: okay cool
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: source/MainMenuState.hx:260: Freeplay Menu Selected
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: source/FreeplayState.hx:214: bopeebo
I/trace: source/FreeplayState.hx:220: CUR WEEK1
I/trace: source/PlayState.hx:320: Mod chart: false - assets/data/bopeebo/modchart.lua
source/Conductor.hx:68: new BPM map BUDDY []
source/PlayState.hx:397: INFORMATION ABOUT WHAT U PLAYIN WIT:
FRAMES: 10
ZONE: 166
TS: 1
BotPlay : false
I/trace: source/Character.hx:486: 496
A/libc: Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x278 in tid 19822 (SDLThread), pid 19751 (SDLActivity)
Disconnected from the target VM, address: 'localhost:49475', transport: 'socket'
Это то, что показывает консоль при принудительной загрузке игры в ChartingState из MainMenuState:
11/11 22:32:07: Launching 'app' on Razer Phone.
App restart successful without requiring a re-install.
$ adb shell am start -n "com.koharu.xenonsus/com.koharu.xenonsus.MainActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -D
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Connected to process 22373 on device 'razer-phone-181749V00410570'.
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
I/koharu.xenonsu: Late-enabling -Xcheck:jni
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
Connecting to com.koharu.xenonsus
Connected to the target VM, address: 'localhost:56709', transport: 'socket'
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
I/koharu.xenonsu: Late-enabling -Xcheck:jni
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
I/System.out: Debugger has connected
waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/chatty: uid=10251(com.koharu.xenonsus) identical 1 line
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: debugger has settled (1389)
I/Perf: Connecting to perf service.
V/SDL: Device: cheryl_ckh
Model: Phone
onCreate()
W/SDL: Request to get environment variables before JNI is ready
V/SDL: nativeSetupJNI()
V/SDL: AUDIO nativeSetupJNI()
V/SDL: CONTROLLER nativeSetupJNI()
D/OpenGLRenderer: Skia GL Pipeline
V/SDL: onStart()
V/SDL: onResume()
I/Adreno: QUALCOMM build : cf6f28e, I1fbdd7a9d4
Build Date : 02/28/19
OpenGL ES Shader Compiler Version: EV031.25.03.02
Local Branch : mybranche93b5c3a-ead7-f1e6-b2ac-5cb90179c3e0
Remote Branch : quic/gfx-adreno.lnx.1.0.r49-rel
Remote Branch : NONE
Reconstruct Branch : NOTHING
Build Config : S L 6.0.7 AArch64
I/Adreno: PFP: 0x005ff112, ME: 0x005ff066
I/ConfigStore: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 1
android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasHDRDisplay retrieved: 1
I/OpenGLRenderer: Initialized EGL, version 1.4
D/OpenGLRenderer: Swap behavior 2
V/SDL: surfaceCreated()
surfaceChanged()
pixel format RGB_565
V/SDL: Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: Running main function hxcpp_main from library libApplicationMain.so
V/SDL: nativeRunMain()
I/haxe plugin: Got Load Proc 0x73e90c6e90
D/openal: AL lib: alc_initconfig: Initializing library v1.19.0-96aacac master
AL lib: alc_initconfig: Supported backends: opensl, sdl2, null, wave
AL lib: ReadALConfig: Loading config /etc/openal/alsoft.conf...
AL lib: ReadALConfig: Loading config /etc/xdg/alsoft.conf...
AL lib: GetProcBinary: Got path: /system/bin
AL lib: ReadALConfig: Loading config /system/bin/alsoft.conf...
AL lib: GetConfigValue: Key disable-cpu-exts not found
AL lib: FillCPUCaps: Extensions: -none-
AL lib: GetConfigValue: Key rt-prio not found
AL lib: GetConfigValue: Key resampler not found
AL lib: GetConfigValue: Key trap-al-error not found
AL lib: GetConfigValue: Key trap-alc-error not found
AL lib: GetConfigValue: Key reverb/boost not found
AL lib: GetConfigValue: Key drivers not found
AL lib: alc_initconfig: Initialized backend "opensl"
AL lib: alc_initconfig: Added "opensl" for playback
AL lib: alc_initconfig: Added "opensl" for capture
AL lib: GetConfigValue: Key excludefx not found
AL lib: GetConfigValue: Key default-reverb not found
AL lib: GetConfigValue: Key channels not found
AL lib: GetConfigValue: Key sample-type not found
AL lib: GetConfigValue: Key frequency not found
AL lib: GetConfigValue: Key periods not found
AL lib: GetConfigValue: Key period_size not found
AL lib: GetConfigValue: Key sources not found
AL lib: GetConfigValue: Key slots not found
AL lib: GetConfigValue: Key sends not found
D/openal: AL lib: GetConfigValue: Key ambi-format not found
AL lib: alcOpenDevice: Created device 0x73e7ff5350, "OpenSL"
AL lib: GetConfigValue: Key hrtf not found
AL lib: UpdateDeviceParams: Pre-reset: Stereo, Float, 44100hz, 1024 update size x3
D/: PlayerBase::PlayerBase()
D/: TrackPlayerBase::TrackPlayerBase()
I/libOpenSLES: Emulating old channel mask behavior (ignoring positional mask 0x3, using default mask 0x3 based on channel count of 2)
W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount 0 -> 1772
D/openal: AL lib: UpdateDeviceParams: Post-reset: Stereo, Signed Short, 44100hz, 1024 update size x3
AL lib: GetConfigValue: Key stereo-mode not found
AL lib: aluInitRenderer: HRTF disabled
AL lib: GetConfigValue: Key cf_level not found
AL lib: aluInitRenderer: BS2B disabled
AL lib: GetConfigValue: Key stereo-encoding not found
AL lib: aluInitRenderer: UHJ disabled
AL lib: UpdateDeviceParams: Channel config, Dry: 2, FOA: 0, Real: 0
AL lib: UpdateDeviceParams: Allocating 2 channels, 16384 bytes
AL lib: UpdateDeviceParams: Max sources: 256 (255 1), effect slots: 64, sends: 2
AL lib: GetConfigValue: Key dither not found
AL lib: GetConfigValue: Key dither-depth not found
AL lib: UpdateDeviceParams: Dithering enabled (16-bit, 32768)
AL lib: GetConfigValue: Key output-limiter not found
AL lib: UpdateDeviceParams: Output limiter enabled
D/openal: AL lib: GetConfigValue: Key volume-adjust not found
AL lib: alcCreateContext: Created context 0x73ff690c90
W/libOpenSLES: class OutputMix interface 0 requested but unavailable MPH=43
V/SDL: onWindowFocusChanged(): true
E/libEGL: validate_display:92 error 3008 (EGL_BAD_DISPLAY)
V/SDL: setOrientation() requestedOrientation=6 width=2560 height=1440 resizable=false hint=LandscapeLeft LandscapeRight
V/SDL: surfaceDestroyed()
nativePause()
V/SDL: surfaceCreated()
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: nativeResume()
V/SDL: surfaceChanged()
V/SDL: pixel format RGBA_8888
Window size: 2560x1440
V/SDL: Device size: 2560x1440
D/: PlayerBase::stop() from IPlayer
D/AudioTrack: stop() called with 179936 frames delivered
I/OpenGLRenderer: Davey! duration=2434ms; Flags=1, IntendedVsync=38959280615150, Vsync=38959288948483, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=38959294404876, AnimationStart=38959294802636, PerformTraversalsStart=38959303028522, DrawStart=38961697289667, SyncQueued=38961707228365, SyncStart=38961707386854, IssueDrawCommandsStart=38961707641646, SwapBuffers=38961711013469, FrameCompleted=38961715018677, DequeueBufferDuration=1459000, QueueBufferDuration=2430000,
I/Choreographer: Skipped 304 frames! The application may be doing too much work on its main thread.
I/OpenGLRenderer: Davey! duration=2545ms; Flags=0, IntendedVsync=38959305617814, Vsync=38961838951046, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=38961840307531, AnimationStart=38961840614927, PerformTraversalsStart=38961842368937, DrawStart=38961845362687, SyncQueued=38961846879719, SyncStart=38961847115552, IssueDrawCommandsStart=38961847242896, SwapBuffers=38961850227896, FrameCompleted=38961851296698, DequeueBufferDuration=1507000, QueueBufferDuration=501000,
I/trace: source/TitleState.hx:80: Loaded 1 assets (DEFAULT)
W/koharu.xenonsu: Accessing hidden field Ljava/io/FileDescriptor;->descriptor:I (light greylist, JNI)
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: source/Character.hx:486: 496
I/trace: source/Conductor.hx:68: new BPM map BUDDY []
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: [lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "assets/data/test/test.json"
E/Exception: [lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "assets/data/test/test.json"
V/SDL: Finished main function
V/SDL: onPause()
V/SDL: onWindowFocusChanged(): false
nativeFocusChanged()
V/SDL: surfaceDestroyed()
V/SDL: onStop()
V/SDL: onDestroy()
E/SDL: SDLActivity thread ends (error=Try to release egl_surface with context probably still active)
I/Choreographer: Skipped 170 frames! The application may be doing too much work on its main thread.
we have tried many times to get it to load but we cant seem to find any information online as to why the game is crashing like this
the game runs fine when compiled for windows but only crashes when loading a song on android
every other function of the game such as the chart menu work, though the chart menu will cause the game to crash upon trying to place a note anywhere much like when attemping to load a song
even the offset editor is able to load so the game is able to load characters correctly
i will be happy to send any code, screenshots, files or console output to help anybody in assisting me and any help is greatly appreciated
So me and a friend of mine have been working on our own FNF mod for quite some time and we decided to build it for android
We managed to build the app and get it running on android with all the features working (even importing touch controls) but the only issue now is that whenever trying to load any song at all the game refuses to load and crashes.
this is what the game shows in the console when loading ‘bopeebo’ from freeplay
11/11 22:06:31: Launching 'app' on Razer Phone.
App restart successful without requiring a re-install.
$ adb shell am start -n "com.koharu.xenonsus/com.koharu.xenonsus.MainActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -D
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Connected to process 19751 on device 'razer-phone-181749V00410570'.
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
Connecting to com.koharu.xenonsus
Connected to the target VM, address: 'localhost:49475', transport: 'socket'
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
I/koharu.xenonsu: Late-enabling -Xcheck:jni
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
I/System.out: Debugger has connected
waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: debugger has settled (1329)
I/Perf: Connecting to perf service.
V/SDL: Device: cheryl_ckh
Model: Phone
onCreate()
W/SDL: Request to get environment variables before JNI is ready
V/SDL: nativeSetupJNI()
V/SDL: AUDIO nativeSetupJNI()
CONTROLLER nativeSetupJNI()
D/OpenGLRenderer: Skia GL Pipeline
V/SDL: onStart()
V/SDL: onResume()
I/Adreno: QUALCOMM build : cf6f28e, I1fbdd7a9d4
Build Date : 02/28/19
OpenGL ES Shader Compiler Version: EV031.25.03.02
Local Branch : mybranche93b5c3a-ead7-f1e6-b2ac-5cb90179c3e0
Remote Branch : quic/gfx-adreno.lnx.1.0.r49-rel
Remote Branch : NONE
Reconstruct Branch : NOTHING
Build Config : S L 6.0.7 AArch64
I/Adreno: PFP: 0x005ff112, ME: 0x005ff066
I/ConfigStore: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 1
android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasHDRDisplay retrieved: 1
I/OpenGLRenderer: Initialized EGL, version 1.4
D/OpenGLRenderer: Swap behavior 2
V/SDL: surfaceCreated()
V/SDL: surfaceChanged()
pixel format RGB_565
Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: Running main function hxcpp_main from library libApplicationMain.so
nativeRunMain()
I/haxe plugin: Got Load Proc 0x73e8fb2e90
D/openal: AL lib: alc_initconfig: Initializing library v1.19.0-96aacac master
AL lib: alc_initconfig: Supported backends: opensl, sdl2, null, wave
AL lib: ReadALConfig: Loading config /etc/openal/alsoft.conf...
AL lib: ReadALConfig: Loading config /etc/xdg/alsoft.conf...
AL lib: GetProcBinary: Got path: /system/bin
AL lib: ReadALConfig: Loading config /system/bin/alsoft.conf...
AL lib: GetConfigValue: Key disable-cpu-exts not found
AL lib: FillCPUCaps: Extensions: -none-
AL lib: GetConfigValue: Key rt-prio not found
D/openal: AL lib: GetConfigValue: Key resampler not found
AL lib: GetConfigValue: Key trap-al-error not found
AL lib: GetConfigValue: Key trap-alc-error not found
AL lib: GetConfigValue: Key reverb/boost not found
AL lib: GetConfigValue: Key drivers not found
AL lib: alc_initconfig: Initialized backend "opensl"
AL lib: alc_initconfig: Added "opensl" for playback
AL lib: alc_initconfig: Added "opensl" for capture
AL lib: GetConfigValue: Key excludefx not found
AL lib: GetConfigValue: Key default-reverb not found
AL lib: GetConfigValue: Key channels not found
AL lib: GetConfigValue: Key sample-type not found
AL lib: GetConfigValue: Key frequency not found
AL lib: GetConfigValue: Key periods not found
AL lib: GetConfigValue: Key period_size not found
AL lib: GetConfigValue: Key sources not found
AL lib: GetConfigValue: Key slots not found
AL lib: GetConfigValue: Key sends not found
D/openal: AL lib: GetConfigValue: Key ambi-format not found
AL lib: alcOpenDevice: Created device 0x73e76f2e10, "OpenSL"
AL lib: GetConfigValue: Key hrtf not found
AL lib: UpdateDeviceParams: Pre-reset: Stereo, Float, 44100hz, 1024 update size x3
D/: PlayerBase::PlayerBase()
TrackPlayerBase::TrackPlayerBase()
I/libOpenSLES: Emulating old channel mask behavior (ignoring positional mask 0x3, using default mask 0x3 based on channel count of 2)
V/SDL: onWindowFocusChanged(): true
W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount 0 -> 1772
D/openal: AL lib: UpdateDeviceParams: Post-reset: Stereo, Signed Short, 44100hz, 1024 update size x3
D/openal: AL lib: GetConfigValue: Key stereo-mode not found
AL lib: aluInitRenderer: HRTF disabled
AL lib: GetConfigValue: Key cf_level not found
AL lib: aluInitRenderer: BS2B disabled
AL lib: GetConfigValue: Key stereo-encoding not found
AL lib: aluInitRenderer: UHJ disabled
AL lib: UpdateDeviceParams: Channel config, Dry: 2, FOA: 0, Real: 0
AL lib: UpdateDeviceParams: Allocating 2 channels, 16384 bytes
AL lib: UpdateDeviceParams: Max sources: 256 (255 + 1), effect slots: 64, sends: 2
AL lib: GetConfigValue: Key dither not found
AL lib: GetConfigValue: Key dither-depth not found
AL lib: UpdateDeviceParams: Dithering enabled (16-bit, 32768)
AL lib: GetConfigValue: Key output-limiter not found
AL lib: UpdateDeviceParams: Output limiter enabled
D/openal: AL lib: GetConfigValue: Key volume-adjust not found
AL lib: alcCreateContext: Created context 0x73fd9d7110
W/libOpenSLES: class OutputMix interface 0 requested but unavailable MPH=43
E/libEGL: validate_display:92 error 3008 (EGL_BAD_DISPLAY)
V/SDL: setOrientation() requestedOrientation=6 width=2560 height=1440 resizable=false hint=LandscapeLeft LandscapeRight
V/SDL: surfaceDestroyed()
nativePause()
V/SDL: surfaceCreated()
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: nativeResume()
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2560x1440
Device size: 2560x1440
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2416x1368
Device size: 2560x1440
D/: PlayerBase::stop() from IPlayer
D/AudioTrack: stop() called with 51920 frames delivered
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2560x1440
Device size: 2560x1440
I/trace: source/TitleState.hx:80: Loaded 1 assets (DEFAULT)
W/koharu.xenonsu: Accessing hidden field Ljava/io/FileDescriptor;->descriptor:I (light greylist, JNI)
I/trace: source/TitleState.hx:517: okay cool
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: source/MainMenuState.hx:260: Freeplay Menu Selected
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: source/FreeplayState.hx:214: bopeebo
I/trace: source/FreeplayState.hx:220: CUR WEEK1
I/trace: source/PlayState.hx:320: Mod chart: false - assets/data/bopeebo/modchart.lua
source/Conductor.hx:68: new BPM map BUDDY []
source/PlayState.hx:397: INFORMATION ABOUT WHAT U PLAYIN WIT:
FRAMES: 10
ZONE: 166
TS: 1
BotPlay : false
I/trace: source/Character.hx:486: 496
A/libc: Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x278 in tid 19822 (SDLThread), pid 19751 (SDLActivity)
Disconnected from the target VM, address: 'localhost:49475', transport: 'socket'
This is what the console shows when forcing the game to load ChartingState from MainMenuState:
11/11 22:32:07: Launching 'app' on Razer Phone.
App restart successful without requiring a re-install.
$ adb shell am start -n "com.koharu.xenonsus/com.koharu.xenonsus.MainActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -D
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Waiting for application to come online: com.koharu.xenonsus | com.koharu.xenonsus.test
Connected to process 22373 on device 'razer-phone-181749V00410570'.
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
I/koharu.xenonsu: Late-enabling -Xcheck:jni
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
Connecting to com.koharu.xenonsus
Connected to the target VM, address: 'localhost:56709', transport: 'socket'
Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page.
I/koharu.xenonsu: Late-enabling -Xcheck:jni
W/ActivityThread: Application com.koharu.xenonsus is waiting for the debugger on port 8100...
I/System.out: Sending WAIT chunk
I/System.out: Debugger has connected
waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/chatty: uid=10251(com.koharu.xenonsus) identical 1 line
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: waiting for debugger to settle...
I/System.out: debugger has settled (1389)
I/Perf: Connecting to perf service.
V/SDL: Device: cheryl_ckh
Model: Phone
onCreate()
W/SDL: Request to get environment variables before JNI is ready
V/SDL: nativeSetupJNI()
V/SDL: AUDIO nativeSetupJNI()
V/SDL: CONTROLLER nativeSetupJNI()
D/OpenGLRenderer: Skia GL Pipeline
V/SDL: onStart()
V/SDL: onResume()
I/Adreno: QUALCOMM build : cf6f28e, I1fbdd7a9d4
Build Date : 02/28/19
OpenGL ES Shader Compiler Version: EV031.25.03.02
Local Branch : mybranche93b5c3a-ead7-f1e6-b2ac-5cb90179c3e0
Remote Branch : quic/gfx-adreno.lnx.1.0.r49-rel
Remote Branch : NONE
Reconstruct Branch : NOTHING
Build Config : S L 6.0.7 AArch64
I/Adreno: PFP: 0x005ff112, ME: 0x005ff066
I/ConfigStore: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 1
android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasHDRDisplay retrieved: 1
I/OpenGLRenderer: Initialized EGL, version 1.4
D/OpenGLRenderer: Swap behavior 2
V/SDL: surfaceCreated()
surfaceChanged()
pixel format RGB_565
V/SDL: Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: Running main function hxcpp_main from library libApplicationMain.so
V/SDL: nativeRunMain()
I/haxe plugin: Got Load Proc 0x73e90c6e90
D/openal: AL lib: alc_initconfig: Initializing library v1.19.0-96aacac master
AL lib: alc_initconfig: Supported backends: opensl, sdl2, null, wave
AL lib: ReadALConfig: Loading config /etc/openal/alsoft.conf...
AL lib: ReadALConfig: Loading config /etc/xdg/alsoft.conf...
AL lib: GetProcBinary: Got path: /system/bin
AL lib: ReadALConfig: Loading config /system/bin/alsoft.conf...
AL lib: GetConfigValue: Key disable-cpu-exts not found
AL lib: FillCPUCaps: Extensions: -none-
AL lib: GetConfigValue: Key rt-prio not found
AL lib: GetConfigValue: Key resampler not found
AL lib: GetConfigValue: Key trap-al-error not found
AL lib: GetConfigValue: Key trap-alc-error not found
AL lib: GetConfigValue: Key reverb/boost not found
AL lib: GetConfigValue: Key drivers not found
AL lib: alc_initconfig: Initialized backend "opensl"
AL lib: alc_initconfig: Added "opensl" for playback
AL lib: alc_initconfig: Added "opensl" for capture
AL lib: GetConfigValue: Key excludefx not found
AL lib: GetConfigValue: Key default-reverb not found
AL lib: GetConfigValue: Key channels not found
AL lib: GetConfigValue: Key sample-type not found
AL lib: GetConfigValue: Key frequency not found
AL lib: GetConfigValue: Key periods not found
AL lib: GetConfigValue: Key period_size not found
AL lib: GetConfigValue: Key sources not found
AL lib: GetConfigValue: Key slots not found
AL lib: GetConfigValue: Key sends not found
D/openal: AL lib: GetConfigValue: Key ambi-format not found
AL lib: alcOpenDevice: Created device 0x73e7ff5350, "OpenSL"
AL lib: GetConfigValue: Key hrtf not found
AL lib: UpdateDeviceParams: Pre-reset: Stereo, Float, 44100hz, 1024 update size x3
D/: PlayerBase::PlayerBase()
D/: TrackPlayerBase::TrackPlayerBase()
I/libOpenSLES: Emulating old channel mask behavior (ignoring positional mask 0x3, using default mask 0x3 based on channel count of 2)
W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount 0 -> 1772
D/openal: AL lib: UpdateDeviceParams: Post-reset: Stereo, Signed Short, 44100hz, 1024 update size x3
AL lib: GetConfigValue: Key stereo-mode not found
AL lib: aluInitRenderer: HRTF disabled
AL lib: GetConfigValue: Key cf_level not found
AL lib: aluInitRenderer: BS2B disabled
AL lib: GetConfigValue: Key stereo-encoding not found
AL lib: aluInitRenderer: UHJ disabled
AL lib: UpdateDeviceParams: Channel config, Dry: 2, FOA: 0, Real: 0
AL lib: UpdateDeviceParams: Allocating 2 channels, 16384 bytes
AL lib: UpdateDeviceParams: Max sources: 256 (255 + 1), effect slots: 64, sends: 2
AL lib: GetConfigValue: Key dither not found
AL lib: GetConfigValue: Key dither-depth not found
AL lib: UpdateDeviceParams: Dithering enabled (16-bit, 32768)
AL lib: GetConfigValue: Key output-limiter not found
AL lib: UpdateDeviceParams: Output limiter enabled
D/openal: AL lib: GetConfigValue: Key volume-adjust not found
AL lib: alcCreateContext: Created context 0x73ff690c90
W/libOpenSLES: class OutputMix interface 0 requested but unavailable MPH=43
V/SDL: onWindowFocusChanged(): true
E/libEGL: validate_display:92 error 3008 (EGL_BAD_DISPLAY)
V/SDL: setOrientation() requestedOrientation=6 width=2560 height=1440 resizable=false hint=LandscapeLeft LandscapeRight
V/SDL: surfaceDestroyed()
nativePause()
V/SDL: surfaceCreated()
V/SDL: surfaceChanged()
pixel format RGBA_8888
V/SDL: Window size: 2416x1368
V/SDL: Device size: 2560x1440
V/SDL: nativeResume()
V/SDL: surfaceChanged()
V/SDL: pixel format RGBA_8888
Window size: 2560x1440
V/SDL: Device size: 2560x1440
D/: PlayerBase::stop() from IPlayer
D/AudioTrack: stop() called with 179936 frames delivered
I/OpenGLRenderer: Davey! duration=2434ms; Flags=1, IntendedVsync=38959280615150, Vsync=38959288948483, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=38959294404876, AnimationStart=38959294802636, PerformTraversalsStart=38959303028522, DrawStart=38961697289667, SyncQueued=38961707228365, SyncStart=38961707386854, IssueDrawCommandsStart=38961707641646, SwapBuffers=38961711013469, FrameCompleted=38961715018677, DequeueBufferDuration=1459000, QueueBufferDuration=2430000,
I/Choreographer: Skipped 304 frames! The application may be doing too much work on its main thread.
I/OpenGLRenderer: Davey! duration=2545ms; Flags=0, IntendedVsync=38959305617814, Vsync=38961838951046, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=38961840307531, AnimationStart=38961840614927, PerformTraversalsStart=38961842368937, DrawStart=38961845362687, SyncQueued=38961846879719, SyncStart=38961847115552, IssueDrawCommandsStart=38961847242896, SwapBuffers=38961850227896, FrameCompleted=38961851296698, DequeueBufferDuration=1507000, QueueBufferDuration=501000,
I/trace: source/TitleState.hx:80: Loaded 1 assets (DEFAULT)
W/koharu.xenonsu: Accessing hidden field Ljava/io/FileDescriptor;->descriptor:I (light greylist, JNI)
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: source/Character.hx:486: 496
I/trace: source/Conductor.hx:68: new BPM map BUDDY []
I/trace: source/MusicBeatState.hx:70: reg (x: -200 | y: -200 | w: 1792 | h: 1008)
I/trace: [lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "assets/data/test/test.json"
E/Exception: [lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "assets/data/test/test.json"
V/SDL: Finished main function
V/SDL: onPause()
V/SDL: onWindowFocusChanged(): false
nativeFocusChanged()
V/SDL: surfaceDestroyed()
V/SDL: onStop()
V/SDL: onDestroy()
E/SDL: SDLActivity thread ends (error=Try to release egl_surface with context probably still active)
I/Choreographer: Skipped 170 frames! The application may be doing too much work on its main thread.
we have tried many times to get it to load but we cant seem to find any information online as to why the game is crashing like this
the game runs fine when compiled for windows but only crashes when loading a song on android
every other function of the game such as the chart menu work, though the chart menu will cause the game to crash upon trying to place a note anywhere much like when attemping to load a song
even the offset editor is able to load so the game is able to load characters correctly
i will be happy to send any code, screenshots, files or console output to help anybody in assisting me and any help is greatly appreciated
Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
—I need an android port where I press the konami code then it gets me to the editor
i’m using windows and the update before deez nuts (since the deez nuts update’s menus are broken) and i got this error when i lost:
An fatal error occured !
YoshiCrafter Engine ver. 2.3.0
Null Object Reference
Called from GameOverSubstate.update (GameOverSubstate.hx line 132)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 216)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 225)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 772)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 702)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 402)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1399)
The engine is still in it’s early stages, so if you want to report that bug, go ahead and create an Issue on the GitHub page !
What do you need help for ?
im kinda porting fight or flight to yoshi engine but i dont know how to make a custom game over, can anyone help me?
Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
— I think the «1» key shouldn`t restart the song, and i also think that you should add a way to remap the volume changing keys.
my key mapping is QUOTE 1 #8 #9 and i wish i could make that #8 #9 be * —
Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as deleting the YoshiCrafter29 folder from AppData) before submitting an issue.
If you’re using an older version of the engine, check if the bug haven’t been already fixed
PS : the «everything goes black while changing state in developer mode bug» is not a bug, it’s been designed this way to refresh all bitmaps between states to allow easier modding.
Which target are you using?
- Windows
- Mac
- Linux
What version of the engine are you using (Bottom left of the screen in main menu) ?
2.3.2
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
Basically, if a character is selected as a player, if the spritesheet is the wrong way flipped, singLEFT and singRIGHT for one slight frame, goes to another position.
Please describe your issue. Provide extensive detail and images if possible.
Characters spritesheet (example)

Character in-game:

Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
So i think it would be useful for yoshi engine to add onChangeSelection()
function as it would be useful for scrolling options when there’s too many (or when "autoCamPos"
is set false
)
I think it cold be cool if you guys added a skin editor for BF and GF if the character does not have the default offsets it would be hard to find a offset for them, my way to add offset is by getting any mod that i made and creating a character
What do you need help for ?
Please note that the documentation is still under construction.
for example, if week should be available on hard only?
Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as deleting the YoshiCrafter29 folder from AppData) before submitting an issue.
If you’re using an older version of the engine, check if the bug haven’t been already fixed
PS : the «everything goes black while changing state in developer mode bug» is not a bug, it’s been designed this way to refresh all bitmaps between states to allow easier modding.
Which target are you using?
- [ ✅ ] Windows
- Mac
- Linux
What version of the engine are you using (Bottom left of the screen in main menu) ?
v2.3.1
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
Nope.
Please describe your issue. Provide extensive detail and images if possible.
So every time i load up the engine, even if i tried reinstalling it, whenever i press enter to begin it just doesn’t work, its stuck on the main menu with gf still bopping her head, how the hell do i fix this???
documentation for ui/StoryMenuState.hx
is missing
What do you need help for ?
Please note that the documentation is still under construction.
How can i open my substate when I’m on freeplay
Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as deleting the YoshiCrafter29 folder from AppData) before submitting an issue.
If you’re using an older version of the engine, check if the bug haven’t been already fixed
PS : the «everything goes black while changing state in developer mode bug» is not a bug, it’s been designed this way to refresh all bitmaps between states to allow easier modding.
Which target are you using?
windows
What version of the engine are you using (Bottom left of the screen in main menu) ?
2.20b (latest)
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
using File.getContent (sys.io.File)
or Assets.getText (openfl.utils.Assets)
to get json files results in an error [lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "(path to json)"
Please describe your issue. Provide extensive detail and images if possible.
using
File.getContent (sys.io.File)
orAssets.getText (openfl.utils.Assets)
to get json files results in an error[lime.utils.Assets] ERROR: There is no TEXT asset with an ID of "(path to json)"
What do you need help for ?
Please note that the documentation is still under construction.
How can i make a custom fade transition?
What do you need help for ?
Please note that the documentation is still under construction.
I need to resize the menu options for the menu but i can’t do that as I don’t know how
Which target are you using?
- Windows
What version of the engine are you using (Bottom left of the screen in main menu) ?
2.3.2
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
Use «Yoshi-Engine-code-samples/Haxe/Create a second Character.hx», «Yoshi-Engine-code-samples/Haxe/Change Character mid-song.hx» or another function to change/add characters (not only hx) with mod characters.
Please describe your issue. Provide extensive detail and images if possible.
Engine try to take the sprite from the original fnf, and not from the mod you are using.
It doesn’t work for lua either, but I haven’t checked why
When I run the config.bat I get a error on discord_rpc_yce that says Error: Could not Clone git repository.
I checked the github on YoshiCrafter29 but it didn’t have discord_rpc_yce it had haxelib git discord_rpc https://github.com/YoshiCrafter29/linc_discord-rpc.
here’s the photo:
Hey, So basically i was having a hard time porting a shadertoy frag shader.
Basically i did what it said on the Shader Fragment Documentation and OS Engine’s example frag on porting shaders. changing void mainImage( out vec4 fragColor, in vec2 fragCoord )
to void main()
, adding #pragma header
, adding vec2 fragCoord = openfl_TextureCoordv * iResolution
, Changing iChannel0
to bitmap
, and Vice Versa, However everytime i load the shader (The HX script is fine) it doesn’t load the frag shader. I mostly get an invisible shader or a C1503 error explaining an undefined variable. It honestly made me so annoyed that i ended up burning out. Does anyone know how to properly port a shader from shadertoy onto yoshi engine? Cause i clearly don’t know what i’m even doing anymore-
This is the shader i attempted to port: https://www.shadertoy.com/view/Ms23DR
And this is the code in the frag file:
// Loosely based on postprocessing shader by inigo quilez, License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
#pragma header
uniform vec2 iResolution;
uniform float iTime;
vec2 curve(vec2 uv)
{
uv = (uv - 0.5) * 2.0;
uv *= 1.1;
uv.x *= 1.0 + pow((abs(uv.y) / 5.0), 2.0);
uv.y *= 1.0 + pow((abs(uv.x) / 4.0), 2.0);
uv = (uv / 2.0) + 0.5;
uv = uv *0.92 + 0.04;
return uv;
}
void main()
{
vec2 fragCoord = openfl_TextureCoordv * iResolution;
vec2 uv = q;
uv = curve( uv );
vec3 oricol = texture2D( bitmap, vec2(q.x,q.y) ).xyz;
vec3 col;
float x = sin(0.3*iTime+uv.y*21.0)*sin(0.7*iTime+uv.y*29.0)*sin(0.3+0.33*iTime+uv.y*31.0)*0.0017;
col.r = texture2D(bitmap,vec2(x+uv.x+0.001,uv.y+0.001)).x+0.05;
col.g = texture2D(bitmap,vec2(x+uv.x+0.000,uv.y-0.002)).y+0.05;
col.b = texture2D(bitmap,vec2(x+uv.x-0.002,uv.y+0.000)).z+0.05;
col.r += 0.08*texture2D(bitmap,0.75*vec2(x+0.025, -0.027)+vec2(uv.x+0.001,uv.y+0.001)).x;
col.g += 0.05*texture2D(bitmap,0.75*vec2(x+-0.022, -0.02)+vec2(uv.x+0.000,uv.y-0.002)).y;
col.b += 0.08*texture2D(bitmap,0.75*vec2(x+-0.02, -0.018)+vec2(uv.x-0.002,uv.y+0.000)).z;
col = clamp(col*0.6+0.4*col*col*1.0,0.0,1.0);
float vig = (0.0 + 1.0*16.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y));
col *= vec3(pow(vig,0.3));
col *= vec3(0.95,1.05,0.95);
col *= 2.8;
float scans = clamp( 0.35+0.35*sin(3.5*iTime+uv.y*iResolution.y*1.5), 0.0, 1.0);
float s = pow(scans,1.7);
col = col*vec3( 0.4+0.7*s) ;
col *= 1.0+0.01*sin(110.0*iTime);
if (uv.x < 0.0 || uv.x > 1.0)
col *= 0.0;
if (uv.y < 0.0 || uv.y > 1.0)
col *= 0.0;
col*=1.0-0.65*vec3(clamp((mod(fragCoord.x, 2.0)-1.0)*2.0,0.0,1.0));
float comp = smoothstep( 0.1, 0.9, sin(iTime) );
// Remove the next line to stop cross-fade between original and postprocess
// col = mix( col, oricol, comp );
gl_FragColor = flixel_texture2D(bitmap, openfl_TextureCoordv);
}
What I need help with is that whenever I try to lime test I get «Could not find haxelib «discord_rpc_yce», does it need to be installed?»
When I tried to download it said Error could not clone and I tried to do it a couple times but it didn’t work
Which target are you using?
Windows
What version of the engine are you using (Bottom left of the screen in main menu) ?
2.3.0
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
Play Week 6 in Story Mode
Please describe your issue. Provide extensive detail and images if possible.
All Week 6 dialogue boxes create line breaks every time spaces are used in the dialogue’s text file. It makes part of the dialogue unreadable and just looks ugly in general. I’ve tried everything I could to fix it and nothing worked.