Fudpsocketbuilder failed to create and initialize socket udpmessagemulticastsocket last error 0

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r/unrealengine

I get this error on whenever I launch my project in editor. Full Error: FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0) Followed by the warning LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1 Does anyone know how to fix this error? I believe it is preventing me from finding sessions. I’m using UE4 4.23.1 and it is a c++ project.

level 1

I’m getting this same error with UE 2.24.1 after going to project settings -> UDP Messaging and unchecking the «Enable Transport» box I stopped the errors and warnings from flooding the log. I have a VPN client installed and I noticed I don’t have this problem when the client is connected.

If you mouse over «Unicast Endpoint» it mentions that 0.0.0.0:0 tries to bind to windows first network device. I’m wondering if its related to the vpn ?

level 2

I had this same error and this fixed it for me. I recently installed vpn and didn’t have the issue before. Could be related.

level 1

Posted byu/kmartman945 months ago

FUdpSocketBuilder: Failed

📷Question

I get this error on whenever I launch my project in editor. Full Error: FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
Followed by the warning LogUdpMessaging: Warning: StartTransport failed to create multicast socket on
0.0.0.0:0, joined to
230.0.0.1:6666 with TTL 1
Does anyone know how to fix this error? I believe it is preventing me from finding sessions. I’m using UE4 4.23.1 and it is a c++ project.

level 1

Getting this too — on a simple tutorial project that has nothing to do with networking… Did you fix this?

level 2

Unfortunately i have not yet found a solution. I’ve tried disabling windows firewall to see if that was causing it. No luck. I am going to try reinstalling ue4. Maybe that does the trick. Let me know if you find a fix!

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Содержание

  1. Troubleshooting the “Failed to Create Pod Sandbox” Error
  2. What Causes FailedCreatePodSandBox?
  3. Scenario 1: CNI Not Working on the Node
  4. Step 1
  5. Step 2
  6. Step 3
  7. Debugging and Resolution
  8. Scenario 2: Missing or Incorrect CNI Configuration Files
  9. Step 1
  10. Step 2
  11. Step 3
  12. Debugging and Resolution
  13. Scenario 3: Insufficient Number of Available IP Addresses
  14. Step 1
  15. Step 2
  16. Step 3
  17. Debugging and Resolution
  18. Scenario 4: Suboptimal System Resource Limits Configuration
  19. Step 1
  20. Step 2
  21. Step 3
  22. Debugging and Resolution
  23. Final Thoughts

Troubleshooting the “Failed to Create Pod Sandbox” Error

The “failed to create pod sandbox” error is a common problem when you’re trying to create a pod in Kubernetes. This article will explain the possible causes of the problem as well as how to fix it.

Kubernetes is a widely popular container orchestration tool, but its complexity can cause a number of problems as well. DevOps and cloud engineers deploying workloads to Kubernetes frequently deal with issues from failed health checks and unhealthy nodes to being unable to bind a volume to a name.

Luckily, Kubernetes has an active user base. Members of the community will readily answer questions and offer resources to help you through any situation.

This article will focus on one error message in particular: “failed to create pod sandbox”. You’ll learn what causes it to pop up when you’re creating a pod and how you can troubleshoot this error.

What Causes FailedCreatePodSandBox?

This error usually occurs due to some issues with the networking, although it can also be caused by suboptimal system resource limit configuration. Since networking is one of the most complex parts of a Kubernetes setup, figuring out the exact cause requires you to have a good understanding of Kubernetes networking.

If pods are stuck in the ContainerCreating state, your first step is to check the pod status and get more details with the kubectl describe podname command. The output should provide a detailed error message, which you can use as a baseline for further investigation.

It’s important that you’re familiar with such error messages. In a production environment, you will need to fix the issue as soon as possible, and understanding common error messages will help you find the root cause quickly.

Following are all the possible messages you could see related to this error, as well as possible root causes and methods for fixing them.

Scenario 1: CNI Not Working on the Node

The Kubernetes Container Network Interface (CNI) configures networking between pods. If CNI isn’t running properly on the nodes, pods can’t be created because they will be stuck in the ContainerCreatin g state.

Here’s how to simulate, troubleshoot, and fix this issue. Say you have a two-node (one control plane, one node) kubeadm cluster running on Kubernetes version 1.23.4, with Weave Net as your CNI. Weave Net runs as a DaemonSet.

To simulate the issue, you’ll prevent the Weave Net from running on your node. Follow these steps:

Step 1

Label your control plane node with label weave=yes (control-plane is your node name):

Step 2

Edit the weave-net DaemonSet and add a node selector under spec.template.spec . This node selector will use label weave=yes , which ensures the CNI pod only runs on the control plane node:

The CNI pod should be running only on the control plane node.

Step 3

Now, try to run a pod using kubectl run nginx —image=nginx . If you check the pod status, it should be stuck in the ContainerCreating state.

If you run the command kubectl describe pod nginx , you’ll see the error message “FailedCreatePodSandBox: failed to setup network for sandbox”.

Debugging and Resolution

The error message indicates that CNI on the node—where nginx pod is scheduled to run—is not functioning properly, so the first step should be to check if the CNI pod is running on that node. If the CNI pod is running properly, you’ve eliminated one possible root cause.

In this case, once you remove the nodeSelector from the DaemonSet definition and ensure the CNI pod is running on the node, the nginx pod should be running fine.

Scenario 2: Missing or Incorrect CNI Configuration Files

Even if the CNI pod is running, you may still experience problems if the CNI configuration files have errors. To simulate this, you’ll make some changes in the CNI configuration files, which are stored under the /etc/cni/net.d directory.

Step 1

Log in to the node and run the following commands:

Change bridge to bridg and cni-podman0 to cni-podman .

At this point, the Weave pod will still be running on the node.

Step 2

If you run the kubectl run nginx —image=nginx command again, the pod will be stuck in the ContainerCreating state.

Step 3

Check pod status with the kubectl describe pod nginx command, and you’ll see the error message: failed to find plugin «bridg» in path [/opt/cni/bin] .

Debugging and Resolution

In this scenario, the CNI pod is running on the node, but you’re still facing the same issue. The next logical step is to verify the CNI configuration files. You can check the configuration files of other nodes of the cluster and verify if those files are similar to the ones in the problematic node. If you find any issue with the configuration files, copy the configuration files from the other nodes to that node and then try recreating the pod.

Scenario 3: Insufficient Number of Available IP Addresses

You’ll use an AWS EKS cluster to demonstrate this issue since it’s easy to simulate this on a cloud environment. Here, the VPC where your EKS cluster is running has a limited number of IP addresses available.

Step 1

Connect to the EKS cluster and create some pods using the following command:

Step 2

Check the status of your pods. You’ll see that all but one pod (in this example, pod15) is running.

Step 3

If you check the status of the pod in question by running the command kubectl describe pod pod15 , you’ll see it wasn’t able to get an IP address.

Debugging and Resolution

This problem happens when the VPC subnet runs out of available IP addresses. Here, you are checking from the AWS VPC console, and none of the subnets where your nodes are running has an available IP.

To fix this issue, you can either scale down some workloads by running fewer pods, or you can create new subnets with wider CIDR ranges to run the EKS cluster. The best solution is to always plan the VPC and subnet CIDR range ahead so that there are enough IP addresses available for the predicted workload.

Scenario 4: Suboptimal System Resource Limits Configuration

As noted earlier, the networking issue isn’t the only root cause of this error—suboptimally configured system resource limits may be another reason. To demonstrate this, switch back to your kubeadm cluster.

Step 1

If you run the kubectl run nginx —image=nginx command, you’ll see it’s running fine.

Step 2

Connect to the node and run echo 32 > /proc/sys/fs/file-max . This will limit the maximum number of open files on the Linux host.

Step 3

Run the kubectl run nginx2 —image=nginx command and check the pod status. It will be stuck in the ContainerCreating state.

If you check the pod status with kubectl describe pod nginx2 , you’ll see the pod encountered some issues when creating new shim sockets.

Debugging and Resolution

If you see socket-related errors in pod status messages, you can rule out the possibility of networking-related issues and check the system resource limits configured on the node. Make sure the maximum number of open files and processes is configured appropriately. If the number is too low, raise it to a sufficient value, and if there are some zombie processes, terminate them.

In this scenario, if you increase the open file limit by running the command echo 4096 > /proc/sys/fs/file-max , your pod will be running fine.

Final Thoughts

As you’ve seen, there are several different scenarios that can cause the FailedCreatePodSandBox error when you attempt to create a pod. You’ve also seen how misconfigured networking often plays a role in this error, although it may not be the only culprit.

In general, if you see the FailedCreatePodSandBox error, first check if CNI is working on the node and if all the CNI configuration files are correct. You should also verify that the system resource limits are properly set. If the cluster is running on a cloud environment, check if the network subnets have a sufficient number of IP addresses available. These details should help you solve this issue and avoid it in the future.

Источник

I am using Java 1.5.0_16 (JBoss-4.2.3.GA application). My application implements a WS client which needs to integrate with an external Web Service. This communication needs to be handled through https.I am getting following error when i trying to call remote Api via web services.can anybosy help me out what could be the cause

14:25:17,609 WARN  [HTTPClientInvoker] Unable to create SSL Socket Factory for client invoker: Error initializing socket factory SSL context: Can not find truststore url.
14:25:18,203 INFO  [STDOUT] ERROR:
14:25:18,203 ERROR [STDERR] javax.xml.ws.WebServiceException: java.io.IOException: Could not transmit message
14:25:18,203 ERROR [STDERR]     at org.jboss.ws.core.jaxws.client.ClientImpl.handleRemoteException(ClientImpl.java:404)
14:25:18,203 ERROR [STDERR]     at org.jboss.ws.core.jaxws.client.ClientImpl.invoke(ClientImpl.java:314)
14:25:18,203 ERROR [STDERR]     at org.jboss.ws.core.jaxws.client.ClientProxy.invoke(ClientProxy.java:172)
14:25:18,203 ERROR [STDERR]     at org.jboss.ws.core.jaxws.client.ClientProxy.invoke(ClientProxy.java:152)
14:25:18,203 ERROR [STDERR]     at $Proxy95.getConnectionDetails(Unknown Source)
14:25:18,203 ERROR [STDERR]     at testjava.Test.testWebservice(Test.java:113)
14:25:18,203 ERROR [STDERR]     at com.digital88.billing.dao.WholesalerDAOImpl.findByUserNameAndPassword(WholesalerDAOImpl.java:61)
14:25:18,203 ERROR [STDERR]     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
14:25:18,203 ERROR [STDERR]     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
14:25:18,203 ERROR [STDERR]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
14:25:18,203 ERROR [STDERR]     at java.lang.reflect.Method.invoke(Method.java:585)
14:25:18,203 ERROR [STDERR]     at org.springframework.aop.support.AopUtils.invokeJoinpointUsingReflection(AopUtils.java:310)
14:25:18,203 ERROR [STDERR]     at org.springframework.aop.framework.ReflectiveMethodInvocation.invokeJoinpoint(ReflectiveMethodInvocation.java:182)
14:25:18,203 ERROR [STDERR]     at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:149)
14:25:18,203 ERROR [STDERR]     at org.springframework.transaction.interceptor.TransactionInterceptor.invoke(TransactionInterceptor.java:106)
14:25:18,203 ERROR [STDERR]     at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:171)
14:25:18,203 ERROR [STDERR]     at org.springframework.aop.framework.JdkDynamicAopProxy.invoke(JdkDynamicAopProxy.java:204)
14:25:18,203 ERROR [STDERR]     at $Proxy79.findByUserNameAndPassword(Unknown Source)
14:25:18,203 ERROR [STDERR]     at com.digital88.billing.services.WholesalerServiceImpl.authenticate(WholesalerServiceImpl.java:67)
14:25:18,203 ERROR [STDERR]     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
14:25:18,203 ERROR [STDERR]     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
14:25:18,203 ERROR [STDERR]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
14:25:18,203 ERROR [STDERR]     at java.lang.reflect.Method.invoke(Method.java:585)
14:25:18,203 ERROR [STDERR]     at flex.messaging.services.remoting.adapters.JavaAdapter.invoke(JavaAdapter.java:406)
14:25:18,203 ERROR [STDERR]     at net.sf.gilead.blazeds.adapter.PersistentAdapter.invoke(PersistentAdapter.java:123)
14:25:18,203 ERROR [STDERR]     at flex.messaging.services.RemotingService.serviceMessage(RemotingService.java:183)
14:25:18,203 ERROR [STDERR]     at flex.messaging.MessageBroker.routeMessageToService(MessageBroker.java:1417)
14:25:18,203 ERROR [STDERR]     at flex.messaging.endpoints.AbstractEndpoint.serviceMessage(AbstractEndpoint.java:878)
14:25:18,203 ERROR [STDERR]     at flex.messaging.endpoints.amf.MessageBrokerFilter.invoke(MessageBrokerFilter.java:121)
14:25:18,203 ERROR [STDERR]     at flex.messaging.endpoints.amf.LegacyFilter.invoke(LegacyFilter.java:158)
14:25:18,203 ERROR [STDERR]     at flex.messaging.endpoints.amf.SessionFilter.invoke(SessionFilter.java:49)
14:25:18,203 ERROR [STDERR]     at flex.messaging.endpoints.amf.BatchProcessFilter.invoke(BatchProcessFilter.java:67)
14:25:18,203 ERROR [STDERR]     at flex.messaging.endpoints.amf.SerializationFilter.invoke(SerializationFilter.java:146)
14:25:18,203 ERROR [STDERR]     at flex.messaging.endpoints.BaseHTTPEndpoint.service(BaseHTTPEndpoint.java:274)
14:25:18,203 ERROR [STDERR]     at flex.messaging.MessageBrokerServlet.service(MessageBrokerServlet.java:377)
14:25:18,203 ERROR [STDERR]     at javax.servlet.http.HttpServlet.service(HttpServlet.java:803)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206)
14:25:18,203 ERROR [STDERR]     at org.jboss.web.tomcat.filters.ReplyHeaderFilter.doFilter(ReplyHeaderFilter.java:96)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:230)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:175)
14:25:18,203 ERROR [STDERR]     at org.jboss.web.tomcat.security.SecurityAssociationValve.invoke(SecurityAssociationValve.java:182)
14:25:18,203 ERROR [STDERR]     at org.jboss.web.tomcat.security.JaccContextValve.invoke(JaccContextValve.java:84)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102)
14:25:18,203 ERROR [STDERR]     at org.jboss.web.tomcat.service.jca.CachedConnectionValve.invoke(CachedConnectionValve.java:157)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109)
14:25:18,203 ERROR [STDERR]     at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:262)
14:25:18,203 ERROR [STDERR]     at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:844)
14:25:18,203 ERROR [STDERR]     at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:583)
14:25:18,203 ERROR [STDERR]     at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:446)
14:25:18,203 ERROR [STDERR]     at java.lang.Thread.run(Thread.java:595)
14:25:18,203 ERROR [STDERR] Caused by: java.io.IOException: Could not transmit message
14:25:18,203 ERROR [STDERR]     at org.jboss.ws.core.client.HTTPRemotingConnection.invoke(HTTPRemotingConnection.java:255)
14:25:18,203 ERROR [STDERR]     at org.jboss.ws.core.client.SOAPProtocolConnectionHTTP.invoke(SOAPProtocolConnectionHTTP.java:73)
14:25:18,203 ERROR [STDERR]     at org.jboss.ws.core.CommonClient.invoke(CommonClient.java:339)
14:25:18,203 ERROR [STDERR]     at org.jboss.ws.core.jaxws.client.ClientImpl.invoke(ClientImpl.java:302)
14:25:18,203 ERROR [STDERR]     ... 52 more
14:25:18,203 ERROR [STDERR] Caused by: org.jboss.remoting.CannotConnectException: Can not connect http client invoker. cannot retry due to redirection, in streaming mode. Response
: Found/302.
14:25:18,203 ERROR [STDERR]     at org.jboss.remoting.transport.http.HTTPClientInvoker.useHttpURLConnection(HTTPClientInvoker.java:348)
14:25:18,203 ERROR [STDERR]     at org.jboss.remoting.transport.http.HTTPClientInvoker.transport(HTTPClientInvoker.java:137)
14:25:18,203 ERROR [STDERR]     at org.jboss.remoting.MicroRemoteClientInvoker.invoke(MicroRemoteClientInvoker.java:122)
14:25:18,203 ERROR [STDERR]     at org.jboss.remoting.Client.invoke(Client.java:1634)
14:25:18,203 ERROR [STDERR]     at org.jboss.remoting.Client.invoke(Client.java:548)
14:25:18,203 ERROR [STDERR]     at org.jboss.ws.core.client.HTTPRemotingConnection.invoke(HTTPRemotingConnection.java:233)
14:25:18,203 ERROR [STDERR]     ... 55 more
14:25:18,203 ERROR [STDERR] Caused by: java.net.HttpRetryException: cannot retry due to redirection, in streaming mode
14:25:18,203 ERROR [STDERR]     at sun.net.www.protocol.http.HttpURLConnection.followRedirect(HttpURLConnection.java:1695)
14:25:18,203 ERROR [STDERR]     at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1106)
14:25:18,203 ERROR [STDERR]     at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:367)
14:25:18,203 ERROR [STDERR]     at sun.net.www.protocol.https.HttpsURLConnectionImpl.getResponseCode(HttpsURLConnectionImpl.java:318)
14:25:18,203 ERROR [STDERR]     at org.jboss.remoting.transport.http.HTTPClientInvoker.useHttpURLConnection(HTTPClientInvoker.java:282)
14:25:18,203 ERROR [STDERR]     ... 60 more
14:25:18,203 INFO  [STDOUT] connectionDetails..

Log file open, 01/25/19 13:20:37 LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126) LogWindows: File ‘aqProf.dll’ does not exist LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126) LogWindows: File ‘VSPerf140.dll’ does not exist LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126) LogWindows: File ‘VtuneApi.dll’ does not exist LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126) LogWindows: File ‘VtuneApi32e.dll’ does not exist LogInit: Display: Running engine for game: UE4ShadersAndEffects LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.532478 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: Display: ICU TimeZone Detection — Raw Offset: +1:00, Platform Override: » LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MeshEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapEmulator LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin ImmediatePhysics LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WindowsMoviePlayer LogStreaming: Display: Took 0.133s to configure plugins. LogInit: Using libcurl 7.55.1-DEV LogInit: — built for x86_64-pc-win32 LogInit: — supports SSL with OpenSSL/1.0.2h LogInit: — supports HTTP deflate (compression) using libz 1.2.8 LogInit: — other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: — bVerifyPeer = false — Libcurl will NOT verify peer certificate LogInit: — bUseHttpProxy = false — Libcurl will NOT use HTTP proxy LogInit: — bDontReuseConnections = false — Libcurl will reuse connections LogInit: — CertBundlePath = nullptr — Libcurl will use whatever was configured at build time. LogInit: — MaxHostConnections = 16 — Libcurl will limit the number of connections to a host LogInit: — LocalHostAddr = Default LogInit: — BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.20-CL-4369336 LogInit: Engine Version: 4.20.3-4369336+++UE4+Release-4.20 LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20 LogInit: Net CL: 4212847 LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-7820X CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 1080 LogInit: Compiled (64-bit): Sep 17 2018 12:26:19 LogInit: Compiled with Visual C++: 19.13.26129.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.20 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 20 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1 LogStreaming: Display: Took 0.001s to delete old logs. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2019.01.25-12.20.37:369][ 0]LogInit: Selected Device Profile: [Windows] [2019.01.25-12.20.37:369][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2019.01.25-12.20.37:382][ 0]LogHAL: Display: Platform has ~ 64 GB [68381777920 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2019.01.25-12.20.37:382][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]] [2019.01.25-12.20.37:382][ 0]LogInit: Going up to parent DeviceProfile [] [2019.01.25-12.20.37:382][ 0]LogInit: Computer: ACCUCITIES [2019.01.25-12.20.37:382][ 0]LogInit: User: AccuCities [2019.01.25-12.20.37:382][ 0]LogInit: CPU Page size=4096, Cores=8 [2019.01.25-12.20.37:382][ 0]LogInit: High frequency timer resolution =3.515629 MHz [2019.01.25-12.20.37:382][ 0]LogMemory: Memory total: Physical=63.7GB (64GB approx) [2019.01.25-12.20.37:382][ 0]LogMemory: Platform Memory Stats for Windows [2019.01.25-12.20.37:382][ 0]LogMemory: Process Physical Memory: 102.89 MB used, 102.89 MB peak [2019.01.25-12.20.37:382][ 0]LogMemory: Process Virtual Memory: 91.20 MB used, 91.20 MB peak [2019.01.25-12.20.37:382][ 0]LogMemory: Physical Memory: 11148.70 MB used, 54065.24 MB free, 65213.95 MB total [2019.01.25-12.20.37:382][ 0]LogMemory: Virtual Memory: 4678.57 MB used, 54065.24 MB free, 134217728.00 MB total [2019.01.25-12.20.37:398][ 0]LogInit: Using OS detected language (en-US). [2019.01.25-12.20.37:398][ 0]LogInit: Using OS detected locale (en-GB). [2019.01.25-12.20.37:398][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used. [2019.01.25-12.20.37:751][ 0]LogStreaming: Display: Took 0.353s to InitEngineTextLocalization. [2019.01.25-12.20.37:751][ 0]LogInit: Setting process to per monitor DPI aware [2019.01.25-12.20.37:798][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2019.01.25-12.20.37:798][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2019.01.25-12.20.37:950][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.01.25-12.20.37:950][ 0]LogD3D11RHI: D3D11 adapters: [2019.01.25-12.20.38:033][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1080’ (Feature Level 11_0) [2019.01.25-12.20.38:034][ 0]LogD3D11RHI: 8079/0/32606 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2019.01.25-12.20.38:036][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0) [2019.01.25-12.20.38:036][ 0]LogD3D11RHI: 0/0/32606 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2019.01.25-12.20.38:036][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2019.01.25-12.20.38:044][ 0]LogD3D11RHI: Creating new Direct3DDevice [2019.01.25-12.20.38:044][ 0]LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for «GPU Device Id») [2019.01.25-12.20.38:044][ 0]LogWindows: EnumDisplayDevices: [2019.01.25-12.20.38:044][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1080’ (P:1 D:1) [2019.01.25-12.20.38:045][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1080’ (P:0 D:1) [2019.01.25-12.20.38:045][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0) [2019.01.25-12.20.38:045][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0) [2019.01.25-12.20.38:045][ 0]LogWindows: DebugString: FoundDriverCount:4 [2019.01.25-12.20.38:045][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 [2019.01.25-12.20.38:045][ 0]LogD3D11RHI: Driver Version: 416.34 (internal:25.21.14.1634, unified:416.34) [2019.01.25-12.20.38:045][ 0]LogD3D11RHI: Driver Date: 10-10-2018 [2019.01.25-12.20.38:045][ 0]LogRHI: Texture pool is 5655 MB (70% of 8079 MB) [2019.01.25-12.20.38:081][ 0]LogD3D11RHI: Async texture creation enabled [2019.01.25-12.20.38:102][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2019.01.25-12.20.38:154][ 0]LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (D:/Unreal/0_Backend/UE4ShadersAndEffects/Intermediate/Shaders/WorkingDirectory/24028/). [2019.01.25-12.20.38:155][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/AccuCities/AppData/Local/Temp/UnrealShaderWorkingDir/017FBDE94D738F2A65070FAA2A0D2D21/’. [2019.01.25-12.20.38:422][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform [2019.01.25-12.20.38:432][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform [2019.01.25-12.20.38:443][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform [2019.01.25-12.20.38:453][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform [2019.01.25-12.20.38:463][ 0]LogTemp: Display: Loaded TP MacTargetPlatform [2019.01.25-12.20.38:473][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform [2019.01.25-12.20.38:483][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform [2019.01.25-12.20.38:493][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform [2019.01.25-12.20.38:498][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.25-12.20.38:565][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform [2019.01.25-12.20.38:630][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2019.01.25-12.20.38:630][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2019.01.25-12.20.38:651][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2019.01.25-12.20.38:651][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2019.01.25-12.20.38:661][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform [2019.01.25-12.20.38:670][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform [2019.01.25-12.20.38:679][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform [2019.01.25-12.20.38:704][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform [2019.01.25-12.20.38:713][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform [2019.01.25-12.20.38:713][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2019.01.25-12.20.38:792][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2019.01.25-12.20.38:792][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2019.01.25-12.20.38:792][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2019.01.25-12.20.39:526][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 86MB C:/Users/AccuCities/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc. [2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/AccuCities/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc [2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal/0_Backend/UE4ShadersAndEffects/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal/0_Backend/UE4ShadersAndEffects/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2019.01.25-12.20.39:600][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2019.01.25-12.20.39:612][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/AccuCities/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2019.01.25-12.20.39:612][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2019.01.25-12.20.39:612][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2019.01.25-12.20.39:642][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2019.01.25-12.20.39:643][ 0]LogSlate: Using FreeType 2.6.0 [2019.01.25-12.20.39:643][ 0]LogSlate: SlateFontServices — WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2019.01.25-12.20.39:720][ 0]LogAssetRegistry: FAssetRegistry took 0.0248 seconds to start up [2019.01.25-12.20.40:001][ 0]LogInit: Selected Device Profile: [Windows] [2019.01.25-12.20.40:130][ 0]LogSimplygon: Simplygon DLL not present — disabling. [2019.01.25-12.20.40:133][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging [2019.01.25-12.20.40:133][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2019.01.25-12.20.40:133][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2019.01.25-12.20.40:133][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available [2019.01.25-12.20.40:148][ 0]LogNetVersion: UE4ShadersAndEffects 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1158851346) [2019.01.25-12.20.40:584][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.087912 seconds [2019.01.25-12.20.40:590][ 0]LogUObjectArray: 38425 objects as part of root set at end of initial load. [2019.01.25-12.20.40:590][ 0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool. [2019.01.25-12.20.40:590][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2019.01.25-12.20.41:294][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2019.01.25-12.20.41:307][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2019.01.25-12.20.41:308][ 0]FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 [2019.01.25-12.20.41:308][ 0]FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0) [2019.01.25-12.20.41:308][ 0]LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1 [2019.01.25-12.20.41:433][ 0]SourceControl: Source control is disabled [2019.01.25-12.20.41:433][ 0]SourceControl: Source control is disabled [2019.01.25-12.20.41:434][ 0]SourceControl: Source control is disabled [2019.01.25-12.20.41:435][ 0]SourceControl: Source control is disabled [2019.01.25-12.20.41:581][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2019.01.25-12.20.41:663][ 0]LogOcInput: OculusInput pre-init called [2019.01.25-12.20.41:733][ 0]LogEngine: Initializing Engine… [2019.01.25-12.20.41:734][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.01.25-12.20.41:735][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes — 0.000 s [2019.01.25-12.20.41:735][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset — 0.000 s [2019.01.25-12.20.41:735][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI — 0.000 s [2019.01.25-12.20.41:735][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast — 0.000 s [2019.01.25-12.20.41:917][ 0]LogInit: Initializing FReadOnlyCVARCache [2019.01.25-12.20.41:938][ 0]LogAIModule: Creating AISystem for world Untitled [2019.01.25-12.20.41:979][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2019.01.25-12.20.42:011][ 0]LogInit: FAudioDevice initialized. [2019.01.25-12.20.42:012][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2019.01.25-12.20.42:079][ 0]LogDerivedDataCache: Saved boot cache 0.07s 86MB C:/Users/AccuCities/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc. [2019.01.25-12.20.42:120][ 0]LogInit: Texture streaming: Enabled [2019.01.25-12.20.42:140][ 0]LogEngineSessionManager: EngineSessionManager initialized [2019.01.25-12.20.42:161][ 0]LogInit: Transaction tracking system initialized [2019.01.25-12.20.42:191][ 0]BlueprintLog: New page: Editor Load [2019.01.25-12.20.42:248][ 0]LocalizationService: Localization service is disabled [2019.01.25-12.20.42:454][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2019.01.25-12.20.42:454][ 0]LogCook: Display: Mobile HDR setting 1 [2019.01.25-12.20.42:454][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 [2019.01.25-12.20.42:454][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes — 0.000 s [2019.01.25-12.20.42:454][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset — 0.000 s [2019.01.25-12.20.42:454][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI — 0.000 s [2019.01.25-12.20.42:454][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast — 0.000 s [2019.01.25-12.20.42:590][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/’ took 0.01s [2019.01.25-12.20.42:597][ 0]SourceControl: Source control is disabled [2019.01.25-12.20.42:597][ 0]Cmd: MAP LOAD FILE=»D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter01/StudioScene.umap» TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2019.01.25-12.20.42:597][ 0]LightingResults: New page: Lighting Build [2019.01.25-12.20.42:600][ 0]MapCheck: New page: Map Check [2019.01.25-12.20.42:600][ 0]LightingResults: New page: Lighting Build [2019.01.25-12.20.42:870][ 0]LogAIModule: Creating AISystem for world StudioScene [2019.01.25-12.20.42:878][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2019.01.25-12.20.42:911][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2019.01.25-12.20.42:958][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 47.183ms to complete. [2019.01.25-12.20.42:958][ 0]LogFileHelpers: Loading map ‘StudioScene’ took 0.361 [2019.01.25-12.20.43:122][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.01.25-12.20.43:129][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.01.25-12.20.43:135][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.01.25-12.20.43:142][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.01.25-12.20.43:985][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker [2019.01.25-12.20.44:017][ 0]LogCollectionManager: Loaded 0 collections in 0.001749 seconds [2019.01.25-12.20.44:060][ 0]LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.UE4ShadersAndEffects [2019.01.25-12.20.44:060][ 0]LogTemp: CWD: C:Program FilesEpic GamesUE_4.20EngineBinariesDotNETIOS [2019.01.25-12.20.44:060][ 0]LogTemp: Initial Dir: C:Program FilesEpic GamesUE_4.20 [2019.01.25-12.20.44:060][ 0]LogTemp: Env CWD: C:Program FilesEpic GamesUE_4.20EngineBinariesDotNETIOS [2019.01.25-12.20.44:060][ 0]LogTemp: BranchPath = ACCUCITIES/C/Program Files/Epic Games/UE_4.20/Engine/Binaries — GameBranchPath = ACCUCITIES/C/Program Files/Epic Games/UE_4.20/Engine/Binaries [2019.01.25-12.20.44:060][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/Collections/’ took 0.01s [2019.01.25-12.20.44:060][ 0]LogTemp: IPP ERROR: Could not find provision directory ‘C:UsersAccuCitiesAppDataLocal/Apple Computer/MobileDevice/Provisioning Profiles/’. [2019.01.25-12.20.44:060][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/Developers/AccuCities/Collections/’ took 0.01s [2019.01.25-12.20.44:060][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/Collections/’ took 0.01s [2019.01.25-12.20.44:060][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds [2019.01.25-12.20.44:068][ 0]LogContentBrowser: Native class hierarchy populated in 0.0075 seconds. Added 2573 classes and 605 folders. [2019.01.25-12.20.44:074][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders. [2019.01.25-12.20.44:105][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders. [2019.01.25-12.20.44:110][ 0]LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K) [2019.01.25-12.20.44:112][ 0]LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K) [2019.01.25-12.20.44:192][ 0]LogRenderer: Reallocating scene render targets to support 1120×924 Format 10 NumSamples 1 (Frame:1). [2019.01.25-12.20.44:304][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 0 classes and 0 folders. [2019.01.25-12.20.44:304][ 0]LogLoad: (Engine Initialization) Total time: 9.00 seconds [2019.01.25-12.20.44:304][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2019.01.25-12.20.44:315][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. [2019.01.25-12.20.44:345][ 0]LogContentStreaming: Texture pool size now 1000 MB [2019.01.25-12.20.44:418][ 1]LogAssetRegistry: Asset discovery search completed in 4.7198 seconds [2019.01.25-12.20.44:420][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) [2019.01.25-12.20.44:420][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000061 seconds (updated 0 objects) [2019.01.25-12.20.55:914][375]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2019.01.25-12.20.55:915][375]LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K) [2019.01.25-12.20.55:926][375]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K) [2019.01.25-12.21.00:341][903]LogSlate: Took 0.000355 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K) [2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: AOMaterialMask1_2 (G8, 512X256) [2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: AOMaterialMask0_1 (G8, 1024X512) [2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: SkyOcclusion1_2 (BGRA8, 512X256) [2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (BGRA8, 512X512) [2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: SkyOcclusion1_1 (BGRA8, 1024X512) [2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: HQ_Lightmap1_2 (BGRA8, 512X512) [2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (BGRA8, 1024X1024) [2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: HQ_Lightmap1_1 (BGRA8, 1024X1024) [2019.01.25-12.21.00:520][903]LogAIModule: Creating AISystem for world 04_06_SeaShader_Start [2019.01.25-12.21.00:526][903]LogAssetEditorManager: Opening Asset editor for World /Game/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.04_06_SeaShader_Start [2019.01.25-12.21.00:559][903]Cmd: MAP LOAD FILE=»D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap» TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2019.01.25-12.21.00:559][903]LightingResults: New page: Lighting Build [2019.01.25-12.21.00:559][903]LoadErrors: New page: Loading map: 04_06_SeaShader_Start.umap [2019.01.25-12.21.00:559][903]MapCheck: New page: Map Check [2019.01.25-12.21.00:559][903]LightingResults: New page: Lighting Build [2019.01.25-12.21.00:638][903]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2019.01.25-12.21.00:706][903]Cmd: MAP CHECKDEP NOCLEARLOG [2019.01.25-12.21.00:755][903]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 48.752ms to complete. [2019.01.25-12.21.00:761][903]LogFileHelpers: Loading map ’04_06_SeaShader_Start’ took 0.202 [2019.01.25-12.21.02:431][ 95]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_SeaPlane) [2019.01.25-12.21.03:745][245]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2019.01.25-12.21.04:868][376]LogAssetEditorManager: Opening Asset editor for Material /Game/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.M_OceanWater [2019.01.25-12.21.04:870][376]LogMaterial: Display: Missing cached shader map for material M_OceanWater, compiling. [2019.01.25-12.21.05:205][376]LogMaterial: Display: Missing cached shader map for material M_OceanWater, compiling. [2019.01.25-12.21.05:228][376]LogMaterial: Display: Missing cached shader map for material M_OceanWater, compiling. [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 21 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 20 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 19 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 18 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 17 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 16 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 15 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 14 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 13 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 12 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 11 [2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 10 [2019.01.25-12.21.05:273][376]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. [2019.01.25-12.21.05:276][376]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. [2019.01.25-12.21.05:279][376]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObjectParameter_0, compiling. [2019.01.25-12.21.05:308][376]LogSlate: Took 0.000155 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K) [2019.01.25-12.21.05:437][376]LogStaticMesh: Allocated 485x102x64 distance field atlas = 6.0Mb, with 33 objects containing 3.1Mb backing data [2019.01.25-12.21.05:539][387]LogSlate: Took 0.000196 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K) [2019.01.25-12.21.06:037][441]LogShaderCompilers: Display: Shaders left to compile 15 [2019.01.25-12.21.06:046][442]LogShaderCompilers: Display: Shaders left to compile 14 [2019.01.25-12.21.06:057][443]LogShaderCompilers: Display: Shaders left to compile 13 [2019.01.25-12.21.06:057][443]LogShaderCompilers: Display: Shaders left to compile 12 [2019.01.25-12.21.06:057][443]LogShaderCompilers: Display: Shaders left to compile 11 [2019.01.25-12.21.06:087][446]LogShaderCompilers: Display: Shaders left to compile 10 [2019.01.25-12.21.06:096][447]LogShaderCompilers: Display: Shaders left to compile 9 [2019.01.25-12.21.06:097][447]LogShaderCompilers: Display: Shaders left to compile 8 [2019.01.25-12.21.06:097][447]LogShaderCompilers: Display: Shaders left to compile 7 [2019.01.25-12.21.06:134][451]LogShaderCompilers: Display: Shaders left to compile 6 [2019.01.25-12.21.06:230][458]LogShaderCompilers: Display: Shaders left to compile 5 [2019.01.25-12.21.06:261][459]LogShaderCompilers: Display: Shaders left to compile 4 [2019.01.25-12.21.06:261][459]LogShaderCompilers: Display: Shaders left to compile 3 [2019.01.25-12.21.06:289][460]LogShaderCompilers: Display: Shaders left to compile 2 [2019.01.25-12.21.06:319][460]LogShaderCompilers: Display: Shaders left to compile 1 [2019.01.25-12.21.06:526][476]LogSlate: Window ‘M_OceanWater’ being destroyed [2019.01.25-12.21.06:527][476]MaterialEditorStats: Base pass shader: 101 instructions [2019.01.25-12.21.06:527][476]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 174 instructions [2019.01.25-12.21.06:527][476]MaterialEditorStats: Base pass vertex shader: 32 instructions [2019.01.25-12.21.06:527][476]MaterialEditorStats: Texture samplers: 3/16 [2019.01.25-12.21.08:740][735]LogMaterialEditor: Saving and Compiling material M_OceanWater [2019.01.25-12.21.08:787][735]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/M_OceanWater84252E4E403934704746C382A088153A.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’ [2019.01.25-12.21.08:787][735]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’, retrying in .5s… [2019.01.25-12.21.09:288][735]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’. [2019.01.25-12.21.09:288][735]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’ [2019.01.25-12.21.13:380][735]LogSlate: Window ‘Message’ being destroyed [2019.01.25-12.21.13:385][735]EditorErrors: New page: Save Output [2019.01.25-12.21.13:385][735]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’ [2019.01.25-12.21.14:879][913]LogSlate: Window ‘Message Log’ being destroyed [2019.01.25-12.21.14:881][913]LogSlate: Window ‘Message Log’ being destroyed [2019.01.25-12.21.23:546][461]LogSlate: Window ‘Delete Assets’ being destroyed [2019.01.25-12.21.26:483][461]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset (Error Code 32) [2019.01.25-12.21.28:335][680]LogSlate: FSceneViewport::OnFocusLost() reason 2 [2019.01.25-12.21.28:392][680]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/04_06_SeaShader_Start127C1E284B4BE46EBC6CEFABDFB22CAE.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ [2019.01.25-12.21.28:393][680]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’, retrying in .5s… [2019.01.25-12.21.28:894][680]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’. [2019.01.25-12.21.28:894][680]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ [2019.01.25-12.21.28:897][680]EditorErrors: New page: Save Output [2019.01.25-12.21.28:897][680]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ [2019.01.25-12.21.31:183][951]LogSlate: Window ‘Message Log’ being destroyed [2019.01.25-12.21.31:186][951]LogSlate: Window ‘Message Log’ being destroyed [2019.01.25-12.21.33:337][209]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2019.01.25-12.21.41:789][965]LogSlate: Window ‘Delete Assets’ being destroyed [2019.01.25-12.21.42:011][965]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start_BuiltData.uasset (Error Code 32) [2019.01.25-12.21.43:958][178]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/04_06_SeaShader_Start29D8528340AF98F6DF954896C72A6F56.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ [2019.01.25-12.21.43:959][178]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’, retrying in .5s… [2019.01.25-12.21.44:460][178]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’. [2019.01.25-12.21.44:460][178]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ [2019.01.25-12.21.44:466][178]EditorErrors: New page: Save Output [2019.01.25-12.21.44:466][178]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ [2019.01.25-12.21.44:479][178]LogFileHelpers: Saving map ’04_06_SeaShader_Start’ took 0.630 [2019.01.25-12.21.46:054][178]LogSlate: Window ‘Message’ being destroyed [2019.01.25-12.21.46:163][178]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/04_06_SeaShader_Start40F65AE14308667B07BE5280128EB146.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ [2019.01.25-12.21.46:163][178]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’, retrying in .5s… [2019.01.25-12.21.46:664][178]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’. [2019.01.25-12.21.46:664][178]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ [2019.01.25-12.21.46:667][178]EditorErrors: New page: Save Output [2019.01.25-12.21.46:667][178]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ [2019.01.25-12.21.46:669][178]LogFileHelpers: Saving map ’04_06_SeaShader_Start’ took 0.613 [2019.01.25-12.21.47:160][178]LogSlate: Window ‘Message’ being destroyed [2019.01.25-12.21.48:308][178]LogSlate: Window ‘Packages Failed To Save’ being destroyed [2019.01.25-12.21.49:550][327]LogSlate: Window ‘Message Log’ being destroyed [2019.01.25-12.21.49:568][327]LogSlate: Window ‘Message Log’ being destroyed [2019.01.25-12.21.53:845][633]LogAIModule: Creating AISystem for world 04_02_Glass_End [2019.01.25-12.21.53:858][633]LogAssetEditorManager: Opening Asset editor for World /Game/UE4ShadersAndEffects/Maps/Chapter04/04_02_Glass_End.04_02_Glass_End [2019.01.25-12.21.56:879][633]LogSlate: Window ‘Save Content’ being destroyed [2019.01.25-12.21.56:883][633]Cmd: MAP LOAD FILE=»D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_02_Glass_End.umap» TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2019.01.25-12.21.56:884][633]LightingResults: New page: Lighting Build [2019.01.25-12.21.56:885][633]LoadErrors: New page: Loading map: 04_02_Glass_End.umap [2019.01.25-12.21.56:886][633]MapCheck: New page: Map Check [2019.01.25-12.21.56:886][633]LightingResults: New page: Lighting Build [2019.01.25-12.21.57:021][633]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2019.01.25-12.21.57:098][633]Cmd: MAP CHECKDEP NOCLEARLOG [2019.01.25-12.21.57:150][633]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 52.041ms to complete. [2019.01.25-12.21.57:150][633]LogFileHelpers: Loading map ’04_02_Glass_End’ took 0.269 [2019.01.25-12.21.58:706][811]LogAIModule: Creating AISystem for world 04_06_SeaShader_Start [2019.01.25-12.22.00:582][811]LogSlate: Window ‘Delete Assets’ being destroyed [2019.01.25-12.22.00:743][811]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start_BuiltData.uasset (Error Code 32) [2019.01.25-12.22.00:743][811]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap (Error Code 32) [2019.01.25-12.22.16:136][237]LogSlate: Window ‘Save Level As’ being destroyed [2019.01.25-12.22.20:583][316]LogSlate: Window ‘Save Content’ being destroyed [2019.01.25-12.22.20:843][316]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/SM_SeaPlane64C5129A4F5F3424B3CB0FA9E7327049.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’ [2019.01.25-12.22.20:843][316]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’, retrying in .5s… [2019.01.25-12.22.21:344][316]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’. [2019.01.25-12.22.21:344][316]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’ [2019.01.25-12.22.25:759][316]LogSlate: Window ‘Message’ being destroyed [2019.01.25-12.22.25:763][316]EditorErrors: New page: Save Output [2019.01.25-12.22.25:763][316]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’ [2019.01.25-12.22.26:931][455]LogSlate: Window ‘Message Log’ being destroyed [2019.01.25-12.22.26:934][455]LogSlate: Window ‘Message Log’ being destroyed [2019.01.25-12.22.35:271][145]LogSlate: Window ‘Delete Assets’ being destroyed [2019.01.25-12.22.35:456][145]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset (Error Code 32) [2019.01.25-12.22.36:662][278]LogSlate: Window ‘UE4ShadersAndEffects — Unreal Editor’ being destroyed [2019.01.25-12.22.36:663][278]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. [2019.01.25-12.22.36:844][279]Cmd: QUIT_EDITOR [2019.01.25-12.22.36:878][279]LogExit: Preparing to exit.

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