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Log file open, 01/25/19 13:20:37 |
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LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126) |
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LogWindows: File ‘aqProf.dll’ does not exist |
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LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126) |
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LogWindows: File ‘VSPerf140.dll’ does not exist |
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LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126) |
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LogWindows: File ‘VtuneApi.dll’ does not exist |
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LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126) |
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LogWindows: File ‘VtuneApi32e.dll’ does not exist |
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LogInit: Display: Running engine for game: UE4ShadersAndEffects |
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LogPlatformFile: Not using cached read wrapper |
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LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. |
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LogStats: Stats thread started at 0.532478 |
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LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll |
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LogICUInternationalization: Display: ICU TimeZone Detection — Raw Offset: +1:00, Platform Override: » |
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LogPluginManager: Mounting plugin Paper2D |
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LogPluginManager: Mounting plugin AISupport |
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LogPluginManager: Mounting plugin LightPropagationVolume |
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LogPluginManager: Mounting plugin CLionSourceCodeAccess |
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LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess |
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LogPluginManager: Mounting plugin GitSourceControl |
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LogPluginManager: Mounting plugin KDevelopSourceCodeAccess |
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LogPluginManager: Mounting plugin NullSourceCodeAccess |
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LogPluginManager: Mounting plugin PerforceSourceControl |
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LogPluginManager: Mounting plugin SubversionSourceControl |
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LogPluginManager: Mounting plugin UObjectPlugin |
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LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess |
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LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess |
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LogPluginManager: Mounting plugin XCodeSourceCodeAccess |
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LogPluginManager: Mounting plugin AssetManagerEditor |
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LogPluginManager: Mounting plugin CryptoKeys |
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LogPluginManager: Mounting plugin DataValidation |
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LogPluginManager: Mounting plugin FacialAnimation |
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LogPluginManager: Mounting plugin GameplayTagsEditor |
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LogPluginManager: Mounting plugin MacGraphicsSwitching |
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LogPluginManager: Mounting plugin MeshEditor |
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LogPluginManager: Mounting plugin MobileLauncherProfileWizard |
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LogPluginManager: Mounting plugin PluginBrowser |
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LogPluginManager: Mounting plugin SpeedTreeImporter |
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LogPluginManager: Mounting plugin DatasmithContent |
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LogPluginManager: Mounting plugin AlembicImporter |
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LogPluginManager: Mounting plugin AppleImageUtils |
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LogPluginManager: Mounting plugin AppleVision |
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LogPluginManager: Mounting plugin BackChannel |
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LogPluginManager: Mounting plugin CharacterAI |
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LogPluginManager: Mounting plugin GeometryCache |
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LogPluginManager: Mounting plugin HTML5Networking |
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LogPluginManager: Mounting plugin ProxyLODPlugin |
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LogPluginManager: Mounting plugin MagicLeap |
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LogPluginManager: Mounting plugin MagicLeapEmulator |
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LogPluginManager: Mounting plugin MagicLeapMedia |
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LogPluginManager: Mounting plugin AndroidMedia |
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LogPluginManager: Mounting plugin AvfMedia |
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LogPluginManager: Mounting plugin ImgMedia |
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LogPluginManager: Mounting plugin LinearTimecode |
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LogPluginManager: Mounting plugin MediaCompositing |
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LogPluginManager: Mounting plugin MediaPlayerEditor |
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LogPluginManager: Mounting plugin WmfMedia |
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LogPluginManager: Mounting plugin TcpMessaging |
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LogPluginManager: Mounting plugin UdpMessaging |
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LogPluginManager: Mounting plugin ActorSequence |
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LogPluginManager: Mounting plugin LevelSequenceEditor |
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LogPluginManager: Mounting plugin MatineeToLevelSequence |
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LogPluginManager: Mounting plugin NetcodeUnitTest |
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LogPluginManager: Mounting plugin NUTUnrealEngine4 |
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LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay |
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LogPluginManager: Mounting plugin OnlineSubsystemIOS |
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LogPluginManager: Mounting plugin OnlineSubsystem |
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LogPluginManager: Mounting plugin OnlineSubsystemNull |
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LogPluginManager: Mounting plugin OnlineSubsystemUtils |
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LogPluginManager: Mounting plugin LauncherChunkInstaller |
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LogPluginManager: Mounting plugin AndroidDeviceProfileSelector |
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LogPluginManager: Mounting plugin AndroidMoviePlayer |
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LogPluginManager: Mounting plugin AndroidPermission |
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LogPluginManager: Mounting plugin AppleMoviePlayer |
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LogPluginManager: Mounting plugin ArchVisCharacter |
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LogPluginManager: Mounting plugin AudioCapture |
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LogPluginManager: Mounting plugin CableComponent |
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LogPluginManager: Mounting plugin CustomMeshComponent |
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LogPluginManager: Mounting plugin EditableMesh |
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LogPluginManager: Mounting plugin ExampleDeviceProfileSelector |
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LogPluginManager: Mounting plugin GoogleCloudMessaging |
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LogPluginManager: Mounting plugin ImmediatePhysics |
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LogPluginManager: Mounting plugin IOSDeviceProfileSelector |
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LogPluginManager: Mounting plugin LinuxDeviceProfileSelector |
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LogPluginManager: Mounting plugin LocationServicesBPLibrary |
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LogPluginManager: Mounting plugin MobilePatchingUtils |
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LogPluginManager: Mounting plugin OculusVR |
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LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found |
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LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR |
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LogPluginManager: Mounting plugin PhysXVehicles |
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LogPluginManager: Mounting plugin ProceduralMeshComponent |
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LogPluginManager: Mounting plugin RuntimePhysXCooking |
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LogPluginManager: Mounting plugin SteamVR |
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LogPluginManager: Mounting plugin WindowsMoviePlayer |
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LogStreaming: Display: Took 0.133s to configure plugins. |
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LogInit: Using libcurl 7.55.1-DEV |
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LogInit: — built for x86_64-pc-win32 |
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LogInit: — supports SSL with OpenSSL/1.0.2h |
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LogInit: — supports HTTP deflate (compression) using libz 1.2.8 |
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LogInit: — other features: |
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LogInit: CURL_VERSION_SSL |
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LogInit: CURL_VERSION_LIBZ |
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LogInit: CURL_VERSION_IPV6 |
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LogInit: CURL_VERSION_ASYNCHDNS |
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LogInit: CURL_VERSION_LARGEFILE |
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LogInit: CURL_VERSION_IDN |
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LogInit: CurlRequestOptions (configurable via config and command line): |
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LogInit: — bVerifyPeer = false — Libcurl will NOT verify peer certificate |
|
LogInit: — bUseHttpProxy = false — Libcurl will NOT use HTTP proxy |
|
LogInit: — bDontReuseConnections = false — Libcurl will reuse connections |
|
LogInit: — CertBundlePath = nullptr — Libcurl will use whatever was configured at build time. |
|
LogInit: — MaxHostConnections = 16 — Libcurl will limit the number of connections to a host |
|
LogInit: — LocalHostAddr = Default |
|
LogInit: — BufferSize = 65536 |
|
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 |
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LogInit: Build: ++UE4+Release-4.20-CL-4369336 |
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LogInit: Engine Version: 4.20.3-4369336+++UE4+Release-4.20 |
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LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20 |
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LogInit: Net CL: 4212847 |
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LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-7820X CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 1080 |
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LogInit: Compiled (64-bit): Sep 17 2018 12:26:19 |
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LogInit: Compiled with Visual C++: 19.13.26129.00 |
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LogInit: Build Configuration: Development |
|
LogInit: Branch Name: ++UE4+Release-4.20 |
|
LogInit: Command Line: |
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LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/ |
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LogInit: Installed Engine Build: 1 |
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LogDevObjectVersion: Number of dev versions registered: 20 |
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LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 |
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LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 |
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LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 |
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LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24 |
|
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34 |
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LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 |
|
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 |
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LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 |
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LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 |
|
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 |
|
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26 |
|
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9 |
|
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 |
|
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 |
|
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 |
|
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 |
|
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 |
|
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 |
|
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12 |
|
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1 |
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LogStreaming: Display: Took 0.001s to delete old logs. |
|
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. |
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LogInit: Object subsystem initialized |
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[2019.01.25-12.20.37:369][ 0]LogInit: Selected Device Profile: [Windows] |
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[2019.01.25-12.20.37:369][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] |
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[2019.01.25-12.20.37:382][ 0]LogHAL: Display: Platform has ~ 64 GB [68381777920 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) |
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[2019.01.25-12.20.37:382][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]] |
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[2019.01.25-12.20.37:382][ 0]LogInit: Going up to parent DeviceProfile [] |
|
[2019.01.25-12.20.37:382][ 0]LogInit: Computer: ACCUCITIES |
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[2019.01.25-12.20.37:382][ 0]LogInit: User: AccuCities |
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[2019.01.25-12.20.37:382][ 0]LogInit: CPU Page size=4096, Cores=8 |
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[2019.01.25-12.20.37:382][ 0]LogInit: High frequency timer resolution =3.515629 MHz |
|
[2019.01.25-12.20.37:382][ 0]LogMemory: Memory total: Physical=63.7GB (64GB approx) |
|
[2019.01.25-12.20.37:382][ 0]LogMemory: Platform Memory Stats for Windows |
|
[2019.01.25-12.20.37:382][ 0]LogMemory: Process Physical Memory: 102.89 MB used, 102.89 MB peak |
|
[2019.01.25-12.20.37:382][ 0]LogMemory: Process Virtual Memory: 91.20 MB used, 91.20 MB peak |
|
[2019.01.25-12.20.37:382][ 0]LogMemory: Physical Memory: 11148.70 MB used, 54065.24 MB free, 65213.95 MB total |
|
[2019.01.25-12.20.37:382][ 0]LogMemory: Virtual Memory: 4678.57 MB used, 54065.24 MB free, 134217728.00 MB total |
|
[2019.01.25-12.20.37:398][ 0]LogInit: Using OS detected language (en-US). |
|
[2019.01.25-12.20.37:398][ 0]LogInit: Using OS detected locale (en-GB). |
|
[2019.01.25-12.20.37:398][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used. |
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[2019.01.25-12.20.37:751][ 0]LogStreaming: Display: Took 0.353s to InitEngineTextLocalization. |
|
[2019.01.25-12.20.37:751][ 0]LogInit: Setting process to per monitor DPI aware |
|
[2019.01.25-12.20.37:798][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 |
|
[2019.01.25-12.20.37:798][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 |
|
[2019.01.25-12.20.37:950][ 0]LogHMD: Failed to initialize OpenVR with code 110 |
|
[2019.01.25-12.20.37:950][ 0]LogD3D11RHI: D3D11 adapters: |
|
[2019.01.25-12.20.38:033][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1080’ (Feature Level 11_0) |
|
[2019.01.25-12.20.38:034][ 0]LogD3D11RHI: 8079/0/32606 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de |
|
[2019.01.25-12.20.38:036][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0) |
|
[2019.01.25-12.20.38:036][ 0]LogD3D11RHI: 0/0/32606 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 |
|
[2019.01.25-12.20.38:036][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 |
|
[2019.01.25-12.20.38:044][ 0]LogD3D11RHI: Creating new Direct3DDevice |
|
[2019.01.25-12.20.38:044][ 0]LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for «GPU Device Id») |
|
[2019.01.25-12.20.38:044][ 0]LogWindows: EnumDisplayDevices: |
|
[2019.01.25-12.20.38:044][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1080’ (P:1 D:1) |
|
[2019.01.25-12.20.38:045][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1080’ (P:0 D:1) |
|
[2019.01.25-12.20.38:045][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0) |
|
[2019.01.25-12.20.38:045][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0) |
|
[2019.01.25-12.20.38:045][ 0]LogWindows: DebugString: FoundDriverCount:4 |
|
[2019.01.25-12.20.38:045][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 |
|
[2019.01.25-12.20.38:045][ 0]LogD3D11RHI: Driver Version: 416.34 (internal:25.21.14.1634, unified:416.34) |
|
[2019.01.25-12.20.38:045][ 0]LogD3D11RHI: Driver Date: 10-10-2018 |
|
[2019.01.25-12.20.38:045][ 0]LogRHI: Texture pool is 5655 MB (70% of 8079 MB) |
|
[2019.01.25-12.20.38:081][ 0]LogD3D11RHI: Async texture creation enabled |
|
[2019.01.25-12.20.38:102][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) |
|
[2019.01.25-12.20.38:154][ 0]LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (D:/Unreal/0_Backend/UE4ShadersAndEffects/Intermediate/Shaders/WorkingDirectory/24028/). |
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[2019.01.25-12.20.38:155][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/AccuCities/AppData/Local/Temp/UnrealShaderWorkingDir/017FBDE94D738F2A65070FAA2A0D2D21/’. |
|
[2019.01.25-12.20.38:422][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform |
|
[2019.01.25-12.20.38:432][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform |
|
[2019.01.25-12.20.38:443][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform |
|
[2019.01.25-12.20.38:453][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform |
|
[2019.01.25-12.20.38:463][ 0]LogTemp: Display: Loaded TP MacTargetPlatform |
|
[2019.01.25-12.20.38:473][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform |
|
[2019.01.25-12.20.38:483][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform |
|
[2019.01.25-12.20.38:493][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform |
|
[2019.01.25-12.20.38:498][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:564][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform |
|
[2019.01.25-12.20.38:565][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform |
|
[2019.01.25-12.20.38:630][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform |
|
[2019.01.25-12.20.38:630][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform |
|
[2019.01.25-12.20.38:651][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform |
|
[2019.01.25-12.20.38:651][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform |
|
[2019.01.25-12.20.38:661][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform |
|
[2019.01.25-12.20.38:670][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform |
|
[2019.01.25-12.20.38:679][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform |
|
[2019.01.25-12.20.38:704][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform |
|
[2019.01.25-12.20.38:713][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform |
|
[2019.01.25-12.20.38:713][ 0]LogTargetPlatformManager: Display: Building Assets For Windows |
|
[2019.01.25-12.20.38:792][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. |
|
[2019.01.25-12.20.38:792][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. |
|
[2019.01.25-12.20.38:792][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. |
|
[2019.01.25-12.20.39:526][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB |
|
[2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 86MB C:/Users/AccuCities/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc. |
|
[2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/AccuCities/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc |
|
[2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal/0_Backend/UE4ShadersAndEffects/DerivedDataCache/DDC.ddp not found, will not use a pak cache. |
|
[2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. |
|
[2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal/0_Backend/UE4ShadersAndEffects/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. |
|
[2019.01.25-12.20.39:590][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. |
|
[2019.01.25-12.20.39:600][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. |
|
[2019.01.25-12.20.39:612][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/AccuCities/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable |
|
[2019.01.25-12.20.39:612][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. |
|
[2019.01.25-12.20.39:612][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. |
|
[2019.01.25-12.20.39:642][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 |
|
[2019.01.25-12.20.39:643][ 0]LogSlate: Using FreeType 2.6.0 |
|
[2019.01.25-12.20.39:643][ 0]LogSlate: SlateFontServices — WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 |
|
[2019.01.25-12.20.39:720][ 0]LogAssetRegistry: FAssetRegistry took 0.0248 seconds to start up |
|
[2019.01.25-12.20.40:001][ 0]LogInit: Selected Device Profile: [Windows] |
|
[2019.01.25-12.20.40:130][ 0]LogSimplygon: Simplygon DLL not present — disabling. |
|
[2019.01.25-12.20.40:133][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging |
|
[2019.01.25-12.20.40:133][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging |
|
[2019.01.25-12.20.40:133][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction |
|
[2019.01.25-12.20.40:133][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available |
|
[2019.01.25-12.20.40:148][ 0]LogNetVersion: UE4ShadersAndEffects 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1158851346) |
|
[2019.01.25-12.20.40:584][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.087912 seconds |
|
[2019.01.25-12.20.40:590][ 0]LogUObjectArray: 38425 objects as part of root set at end of initial load. |
|
[2019.01.25-12.20.40:590][ 0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool. |
|
[2019.01.25-12.20.40:590][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool |
|
[2019.01.25-12.20.41:294][ 0]LogTcpMessaging: Initializing TcpMessaging bridge |
|
[2019.01.25-12.20.41:307][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. |
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[2019.01.25-12.20.41:308][ 0]FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 |
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[2019.01.25-12.20.41:308][ 0]FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0) |
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[2019.01.25-12.20.41:308][ 0]LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1 |
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[2019.01.25-12.20.41:433][ 0]SourceControl: Source control is disabled |
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[2019.01.25-12.20.41:433][ 0]SourceControl: Source control is disabled |
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[2019.01.25-12.20.41:434][ 0]SourceControl: Source control is disabled |
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[2019.01.25-12.20.41:435][ 0]SourceControl: Source control is disabled |
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[2019.01.25-12.20.41:581][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance |
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[2019.01.25-12.20.41:663][ 0]LogOcInput: OculusInput pre-init called |
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[2019.01.25-12.20.41:733][ 0]LogEngine: Initializing Engine… |
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[2019.01.25-12.20.41:734][ 0]LogHMD: Failed to initialize OpenVR with code 110 |
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[2019.01.25-12.20.41:735][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes — 0.000 s |
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[2019.01.25-12.20.41:735][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset — 0.000 s |
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[2019.01.25-12.20.41:735][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI — 0.000 s |
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[2019.01.25-12.20.41:735][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast — 0.000 s |
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[2019.01.25-12.20.41:917][ 0]LogInit: Initializing FReadOnlyCVARCache |
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[2019.01.25-12.20.41:938][ 0]LogAIModule: Creating AISystem for world Untitled |
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[2019.01.25-12.20.41:979][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) |
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[2019.01.25-12.20.42:011][ 0]LogInit: FAudioDevice initialized. |
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[2019.01.25-12.20.42:012][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. |
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[2019.01.25-12.20.42:079][ 0]LogDerivedDataCache: Saved boot cache 0.07s 86MB C:/Users/AccuCities/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc. |
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[2019.01.25-12.20.42:120][ 0]LogInit: Texture streaming: Enabled |
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[2019.01.25-12.20.42:140][ 0]LogEngineSessionManager: EngineSessionManager initialized |
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[2019.01.25-12.20.42:161][ 0]LogInit: Transaction tracking system initialized |
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[2019.01.25-12.20.42:191][ 0]BlueprintLog: New page: Editor Load |
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[2019.01.25-12.20.42:248][ 0]LocalizationService: Localization service is disabled |
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[2019.01.25-12.20.42:454][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb |
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[2019.01.25-12.20.42:454][ 0]LogCook: Display: Mobile HDR setting 1 |
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[2019.01.25-12.20.42:454][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 |
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[2019.01.25-12.20.42:454][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes — 0.000 s |
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[2019.01.25-12.20.42:454][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset — 0.000 s |
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[2019.01.25-12.20.42:454][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI — 0.000 s |
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[2019.01.25-12.20.42:454][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast — 0.000 s |
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[2019.01.25-12.20.42:590][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/’ took 0.01s |
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[2019.01.25-12.20.42:597][ 0]SourceControl: Source control is disabled |
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[2019.01.25-12.20.42:597][ 0]Cmd: MAP LOAD FILE=»D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter01/StudioScene.umap» TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 |
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[2019.01.25-12.20.42:597][ 0]LightingResults: New page: Lighting Build |
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[2019.01.25-12.20.42:600][ 0]MapCheck: New page: Map Check |
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[2019.01.25-12.20.42:600][ 0]LightingResults: New page: Lighting Build |
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[2019.01.25-12.20.42:870][ 0]LogAIModule: Creating AISystem for world StudioScene |
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[2019.01.25-12.20.42:878][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) |
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[2019.01.25-12.20.42:911][ 0]Cmd: MAP CHECKDEP NOCLEARLOG |
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[2019.01.25-12.20.42:958][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 47.183ms to complete. |
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[2019.01.25-12.20.42:958][ 0]LogFileHelpers: Loading map ‘StudioScene’ took 0.361 |
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[2019.01.25-12.20.43:122][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden |
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[2019.01.25-12.20.43:129][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden |
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[2019.01.25-12.20.43:135][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden |
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[2019.01.25-12.20.43:142][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden |
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[2019.01.25-12.20.43:985][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker |
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[2019.01.25-12.20.44:017][ 0]LogCollectionManager: Loaded 0 collections in 0.001749 seconds |
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[2019.01.25-12.20.44:060][ 0]LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.UE4ShadersAndEffects |
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[2019.01.25-12.20.44:060][ 0]LogTemp: CWD: C:Program FilesEpic GamesUE_4.20EngineBinariesDotNETIOS |
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[2019.01.25-12.20.44:060][ 0]LogTemp: Initial Dir: C:Program FilesEpic GamesUE_4.20 |
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[2019.01.25-12.20.44:060][ 0]LogTemp: Env CWD: C:Program FilesEpic GamesUE_4.20EngineBinariesDotNETIOS |
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[2019.01.25-12.20.44:060][ 0]LogTemp: BranchPath = ACCUCITIES/C/Program Files/Epic Games/UE_4.20/Engine/Binaries — GameBranchPath = ACCUCITIES/C/Program Files/Epic Games/UE_4.20/Engine/Binaries |
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[2019.01.25-12.20.44:060][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/Collections/’ took 0.01s |
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[2019.01.25-12.20.44:060][ 0]LogTemp: IPP ERROR: Could not find provision directory ‘C:UsersAccuCitiesAppDataLocal/Apple Computer/MobileDevice/Provisioning Profiles/’. |
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[2019.01.25-12.20.44:060][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/Developers/AccuCities/Collections/’ took 0.01s |
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[2019.01.25-12.20.44:060][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/Collections/’ took 0.01s |
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[2019.01.25-12.20.44:060][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds |
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[2019.01.25-12.20.44:068][ 0]LogContentBrowser: Native class hierarchy populated in 0.0075 seconds. Added 2573 classes and 605 folders. |
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[2019.01.25-12.20.44:074][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders. |
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[2019.01.25-12.20.44:105][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders. |
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[2019.01.25-12.20.44:110][ 0]LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K) |
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[2019.01.25-12.20.44:112][ 0]LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K) |
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[2019.01.25-12.20.44:192][ 0]LogRenderer: Reallocating scene render targets to support 1120×924 Format 10 NumSamples 1 (Frame:1). |
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[2019.01.25-12.20.44:304][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 0 classes and 0 folders. |
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[2019.01.25-12.20.44:304][ 0]LogLoad: (Engine Initialization) Total time: 9.00 seconds |
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[2019.01.25-12.20.44:304][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds |
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[2019.01.25-12.20.44:315][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. |
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[2019.01.25-12.20.44:345][ 0]LogContentStreaming: Texture pool size now 1000 MB |
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[2019.01.25-12.20.44:418][ 1]LogAssetRegistry: Asset discovery search completed in 4.7198 seconds |
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[2019.01.25-12.20.44:420][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) |
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[2019.01.25-12.20.44:420][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000061 seconds (updated 0 objects) |
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[2019.01.25-12.20.55:914][375]LogSlate: FSceneViewport::OnFocusLost() reason 0 |
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[2019.01.25-12.20.55:915][375]LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K) |
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[2019.01.25-12.20.55:926][375]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K) |
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[2019.01.25-12.21.00:341][903]LogSlate: Took 0.000355 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K) |
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[2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: AOMaterialMask1_2 (G8, 512X256) |
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[2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: AOMaterialMask0_1 (G8, 1024X512) |
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[2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: SkyOcclusion1_2 (BGRA8, 512X256) |
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[2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (BGRA8, 512X512) |
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[2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: SkyOcclusion1_1 (BGRA8, 1024X512) |
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[2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: HQ_Lightmap1_2 (BGRA8, 512X512) |
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[2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (BGRA8, 1024X1024) |
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[2019.01.25-12.21.00:519][903]LogTexture: Display: Building textures: HQ_Lightmap1_1 (BGRA8, 1024X1024) |
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[2019.01.25-12.21.00:520][903]LogAIModule: Creating AISystem for world 04_06_SeaShader_Start |
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[2019.01.25-12.21.00:526][903]LogAssetEditorManager: Opening Asset editor for World /Game/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.04_06_SeaShader_Start |
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[2019.01.25-12.21.00:559][903]Cmd: MAP LOAD FILE=»D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap» TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 |
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[2019.01.25-12.21.00:559][903]LightingResults: New page: Lighting Build |
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[2019.01.25-12.21.00:559][903]LoadErrors: New page: Loading map: 04_06_SeaShader_Start.umap |
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[2019.01.25-12.21.00:559][903]MapCheck: New page: Map Check |
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[2019.01.25-12.21.00:559][903]LightingResults: New page: Lighting Build |
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[2019.01.25-12.21.00:638][903]LogEditorServer: Finished looking for orphan Actors (0.000 secs) |
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[2019.01.25-12.21.00:706][903]Cmd: MAP CHECKDEP NOCLEARLOG |
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[2019.01.25-12.21.00:755][903]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 48.752ms to complete. |
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[2019.01.25-12.21.00:761][903]LogFileHelpers: Loading map ’04_06_SeaShader_Start’ took 0.202 |
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[2019.01.25-12.21.02:431][ 95]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_SeaPlane) |
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[2019.01.25-12.21.03:745][245]LogSlate: FSceneViewport::OnFocusLost() reason 0 |
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[2019.01.25-12.21.04:868][376]LogAssetEditorManager: Opening Asset editor for Material /Game/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.M_OceanWater |
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[2019.01.25-12.21.04:870][376]LogMaterial: Display: Missing cached shader map for material M_OceanWater, compiling. |
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[2019.01.25-12.21.05:205][376]LogMaterial: Display: Missing cached shader map for material M_OceanWater, compiling. |
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[2019.01.25-12.21.05:228][376]LogMaterial: Display: Missing cached shader map for material M_OceanWater, compiling. |
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[2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 21 |
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[2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 18 |
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[2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 17 |
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[2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 16 |
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[2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 15 |
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[2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 13 |
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[2019.01.25-12.21.05:248][376]LogShaderCompilers: Display: Shaders left to compile 10 |
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[2019.01.25-12.21.05:273][376]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. |
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[2019.01.25-12.21.05:276][376]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. |
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[2019.01.25-12.21.05:279][376]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObjectParameter_0, compiling. |
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[2019.01.25-12.21.05:308][376]LogSlate: Took 0.000155 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K) |
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[2019.01.25-12.21.05:437][376]LogStaticMesh: Allocated 485x102x64 distance field atlas = 6.0Mb, with 33 objects containing 3.1Mb backing data |
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[2019.01.25-12.21.05:539][387]LogSlate: Took 0.000196 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K) |
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[2019.01.25-12.21.06:037][441]LogShaderCompilers: Display: Shaders left to compile 15 |
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[2019.01.25-12.21.06:057][443]LogShaderCompilers: Display: Shaders left to compile 13 |
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[2019.01.25-12.21.06:057][443]LogShaderCompilers: Display: Shaders left to compile 12 |
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[2019.01.25-12.21.06:057][443]LogShaderCompilers: Display: Shaders left to compile 11 |
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[2019.01.25-12.21.06:134][451]LogShaderCompilers: Display: Shaders left to compile 6 |
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[2019.01.25-12.21.06:230][458]LogShaderCompilers: Display: Shaders left to compile 5 |
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[2019.01.25-12.21.06:261][459]LogShaderCompilers: Display: Shaders left to compile 4 |
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[2019.01.25-12.21.06:261][459]LogShaderCompilers: Display: Shaders left to compile 3 |
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[2019.01.25-12.21.06:289][460]LogShaderCompilers: Display: Shaders left to compile 2 |
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[2019.01.25-12.21.06:319][460]LogShaderCompilers: Display: Shaders left to compile 1 |
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[2019.01.25-12.21.06:526][476]LogSlate: Window ‘M_OceanWater’ being destroyed |
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[2019.01.25-12.21.06:527][476]MaterialEditorStats: Base pass shader: 101 instructions |
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[2019.01.25-12.21.06:527][476]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 174 instructions |
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[2019.01.25-12.21.06:527][476]MaterialEditorStats: Base pass vertex shader: 32 instructions |
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[2019.01.25-12.21.06:527][476]MaterialEditorStats: Texture samplers: 3/16 |
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[2019.01.25-12.21.08:740][735]LogMaterialEditor: Saving and Compiling material M_OceanWater |
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[2019.01.25-12.21.08:787][735]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/M_OceanWater84252E4E403934704746C382A088153A.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’ |
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[2019.01.25-12.21.08:787][735]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’, retrying in .5s… |
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[2019.01.25-12.21.09:288][735]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’. |
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[2019.01.25-12.21.09:288][735]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’ |
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[2019.01.25-12.21.13:380][735]LogSlate: Window ‘Message’ being destroyed |
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[2019.01.25-12.21.13:385][735]EditorErrors: New page: Save Output |
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[2019.01.25-12.21.13:385][735]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset’ |
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[2019.01.25-12.21.14:879][913]LogSlate: Window ‘Message Log’ being destroyed |
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[2019.01.25-12.21.14:881][913]LogSlate: Window ‘Message Log’ being destroyed |
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[2019.01.25-12.21.23:546][461]LogSlate: Window ‘Delete Assets’ being destroyed |
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[2019.01.25-12.21.26:483][461]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/M_OceanWater.uasset (Error Code 32) |
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[2019.01.25-12.21.28:335][680]LogSlate: FSceneViewport::OnFocusLost() reason 2 |
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[2019.01.25-12.21.28:392][680]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/04_06_SeaShader_Start127C1E284B4BE46EBC6CEFABDFB22CAE.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ |
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[2019.01.25-12.21.28:393][680]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’, retrying in .5s… |
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[2019.01.25-12.21.28:894][680]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’. |
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[2019.01.25-12.21.28:894][680]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ |
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[2019.01.25-12.21.28:897][680]EditorErrors: New page: Save Output |
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[2019.01.25-12.21.28:897][680]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ |
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[2019.01.25-12.21.31:183][951]LogSlate: Window ‘Message Log’ being destroyed |
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[2019.01.25-12.21.31:186][951]LogSlate: Window ‘Message Log’ being destroyed |
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[2019.01.25-12.21.33:337][209]LogSlate: FSceneViewport::OnFocusLost() reason 0 |
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[2019.01.25-12.21.41:789][965]LogSlate: Window ‘Delete Assets’ being destroyed |
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[2019.01.25-12.21.42:011][965]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start_BuiltData.uasset (Error Code 32) |
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[2019.01.25-12.21.43:958][178]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/04_06_SeaShader_Start29D8528340AF98F6DF954896C72A6F56.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ |
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[2019.01.25-12.21.43:959][178]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’, retrying in .5s… |
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[2019.01.25-12.21.44:460][178]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’. |
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[2019.01.25-12.21.44:460][178]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ |
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[2019.01.25-12.21.44:466][178]EditorErrors: New page: Save Output |
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[2019.01.25-12.21.44:466][178]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ |
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[2019.01.25-12.21.44:479][178]LogFileHelpers: Saving map ’04_06_SeaShader_Start’ took 0.630 |
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[2019.01.25-12.21.46:054][178]LogSlate: Window ‘Message’ being destroyed |
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[2019.01.25-12.21.46:163][178]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/04_06_SeaShader_Start40F65AE14308667B07BE5280128EB146.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ |
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[2019.01.25-12.21.46:163][178]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’, retrying in .5s… |
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[2019.01.25-12.21.46:664][178]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’. |
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[2019.01.25-12.21.46:664][178]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ |
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[2019.01.25-12.21.46:667][178]EditorErrors: New page: Save Output |
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[2019.01.25-12.21.46:667][178]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap’ |
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[2019.01.25-12.21.46:669][178]LogFileHelpers: Saving map ’04_06_SeaShader_Start’ took 0.613 |
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[2019.01.25-12.21.47:160][178]LogSlate: Window ‘Message’ being destroyed |
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[2019.01.25-12.21.48:308][178]LogSlate: Window ‘Packages Failed To Save’ being destroyed |
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[2019.01.25-12.21.49:550][327]LogSlate: Window ‘Message Log’ being destroyed |
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[2019.01.25-12.21.49:568][327]LogSlate: Window ‘Message Log’ being destroyed |
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[2019.01.25-12.21.53:845][633]LogAIModule: Creating AISystem for world 04_02_Glass_End |
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[2019.01.25-12.21.53:858][633]LogAssetEditorManager: Opening Asset editor for World /Game/UE4ShadersAndEffects/Maps/Chapter04/04_02_Glass_End.04_02_Glass_End |
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[2019.01.25-12.21.56:879][633]LogSlate: Window ‘Save Content’ being destroyed |
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[2019.01.25-12.21.56:883][633]Cmd: MAP LOAD FILE=»D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_02_Glass_End.umap» TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 |
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[2019.01.25-12.21.56:884][633]LightingResults: New page: Lighting Build |
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[2019.01.25-12.21.56:885][633]LoadErrors: New page: Loading map: 04_02_Glass_End.umap |
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[2019.01.25-12.21.56:886][633]MapCheck: New page: Map Check |
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[2019.01.25-12.21.56:886][633]LightingResults: New page: Lighting Build |
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[2019.01.25-12.21.57:021][633]LogEditorServer: Finished looking for orphan Actors (0.000 secs) |
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[2019.01.25-12.21.57:098][633]Cmd: MAP CHECKDEP NOCLEARLOG |
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[2019.01.25-12.21.57:150][633]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 52.041ms to complete. |
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[2019.01.25-12.21.57:150][633]LogFileHelpers: Loading map ’04_02_Glass_End’ took 0.269 |
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[2019.01.25-12.21.58:706][811]LogAIModule: Creating AISystem for world 04_06_SeaShader_Start |
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[2019.01.25-12.22.00:582][811]LogSlate: Window ‘Delete Assets’ being destroyed |
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[2019.01.25-12.22.00:743][811]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start_BuiltData.uasset (Error Code 32) |
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[2019.01.25-12.22.00:743][811]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Maps/Chapter04/04_06_SeaShader_Start.umap (Error Code 32) |
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[2019.01.25-12.22.16:136][237]LogSlate: Window ‘Save Level As’ being destroyed |
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[2019.01.25-12.22.20:583][316]LogSlate: Window ‘Save Content’ being destroyed |
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[2019.01.25-12.22.20:843][316]LogSavePackage: Moving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Saved/SM_SeaPlane64C5129A4F5F3424B3CB0FA9E7327049.tmp’ to ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’ |
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[2019.01.25-12.22.20:843][316]LogFileManager: Warning: DeleteFile was unable to delete ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’, retrying in .5s… |
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[2019.01.25-12.22.21:344][316]LogFileManager: Error: Error deleting file ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’. |
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[2019.01.25-12.22.21:344][316]LogSavePackage: Error: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’ |
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[2019.01.25-12.22.25:759][316]LogSlate: Window ‘Message’ being destroyed |
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[2019.01.25-12.22.25:763][316]EditorErrors: New page: Save Output |
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[2019.01.25-12.22.25:763][316]EditorErrors: Warning: Error saving ‘D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset’ |
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[2019.01.25-12.22.26:931][455]LogSlate: Window ‘Message Log’ being destroyed |
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[2019.01.25-12.22.26:934][455]LogSlate: Window ‘Message Log’ being destroyed |
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[2019.01.25-12.22.35:271][145]LogSlate: Window ‘Delete Assets’ being destroyed |
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[2019.01.25-12.22.35:456][145]LogFileManager: Warning: Error deleting file: D:/Unreal/0_Backend/UE4ShadersAndEffects/Content/UE4ShadersAndEffects/Assets/Chapter04/SM_SeaPlane.uasset (Error Code 32) |
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[2019.01.25-12.22.36:662][278]LogSlate: Window ‘UE4ShadersAndEffects — Unreal Editor’ being destroyed |
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[2019.01.25-12.22.36:663][278]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. |
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[2019.01.25-12.22.36:844][279]Cmd: QUIT_EDITOR |
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[2019.01.25-12.22.36:878][279]LogExit: Preparing to exit. |