Hi roothdw,
I would like to clarify the processor model of your notebook and the type of graphics embedded on it.
The system has an Intel® Celeron® 1007U (2M Cache, 1.50 GHz) with the basic Intel® HD Graphics; it is different to HD Graphics 2000, 2500, 4000 or later.
The Asus X550CA notebook is available with the processor models and graphics as follow
https://www.asus.com/Notebooks/X550CA/specifications/ https://www.asus.com/Notebooks/X550CA/specifications/
Intel® Core™ i7 3537U Processor — Intel® HD Graphics 4000
Intel® Core™ i5 3337U Processor — Intel® HD Graphics 4000
Intel® Core™ i3 3217U Processor — Intel® HD Graphics 4000
Intel® ULV Pentium® 2117U Processor — Intel® HD Graphics
Intel® Celeron® 1007U Processor — Intel® HD Graphics
Latest drivers for Intel® Celeron™ 1007U, Intel® HD Graphics
Windows® 7: Version V9.17.10.2963.01,
Note: If you want to upgrade your OS from Win 7 to Win 8, to prevent software compatibility issue, please uninstall the older version driver before install the newer version driver.
Windows® 8: Version V9.17.10.2932.01
Note: If you want to upgrade your OS from Win 7 to Win 8, to prevent software compatibility issue, please uninstall the older version driver before install the newer version driver.
Windows® 8.1: Version V10.18.10.3308.02
Note: «Prior to Windows 8.1 upgrade, please run Windows Update and install ALL updates, including optional updates, to minimize the risk of incompatibility.
After the upgrade, please run Windows Update again. If you still experience issue with this device, please install this driver. (This driver is for Windows 8.1 upgrade.)»
Windows® 10: The operating system will search and install the latest video driver available.
The drivers are available on Asus website, sort by operating system.
https://www.asus.com/Notebooks/X550CA/HelpDesk_Download/ X550CA | Notebooks | ASUS Global
Please remember to uninstall and delete the previous graphics driver.
Regards,
Mike C
Under Render settings > Arnold Renderer > System > Manual Device Selection it says «No GPU devices are available.»
From Console trying to render using GPU, verbosity level set to info:
============================================================================== Arnold IPR started at Thu Nov 12 16:59:06 2020 ============================================================================== [c4dtoa] 00:00:00 2131MB | log started Thu Nov 12 16:59:06 2020 [c4dtoa] 00:00:00 2131MB | Arnold 6.1.0.0 [250260fb] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-4.0.0 clm-1.1.1.118 rlm-12.4.2 optix-6.6.0 2020/10/27 10:53:09 [c4dtoa] 00:00:00 2131MB | running on AVA-568876-1, pid=24652 [c4dtoa] 00:00:00 2131MB | 2 x AMD Ryzen Threadripper 3990X 64-Core Processor (64 cores, 128 logical) with 130957MB [c4dtoa] 00:00:00 2131MB | Windows 8 Professional (version 6.2, build 9200) [c4dtoa] 00:00:00 2131MB | soft limit for open files is set at 2048 [c4dtoa] 00:00:00 2131MB | [c4dtoa] 00:00:00 2131MB | loading plugins from C:Program FilesMaxon Cinema 4D R22pluginsC4DtoAarnoldbin..plugins ... [c4dtoa] 00:00:00 2131MB | alembic_proc.dll: alembic uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2131MB | cryptomatte.dll: cryptomatte uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2131MB | cryptomatte.dll: cryptomatte_filter uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2131MB | cryptomatte.dll: cryptomatte_manifest_driver uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2128MB | usd_proc.dll: usd uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | loaded 5 plugins from 3 lib(s) in 0:00.11 [c4dtoa] 00:00:00 2129MB | loading plugins from C:Program FilesMaxon Cinema 4D R22pluginsC4DtoAprocedurals ... [c4dtoa] 00:00:00 2129MB | volume_tfd.dll: volume_tfd uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | volume_voxel_field.dll: volume_voxel_field uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | loaded 2 plugins from 2 lib(s) in 0:00.00 [c4dtoa] 00:00:00 2129MB | loading plugins from C:Program FilesMaxon Cinema 4D R22pluginsC4DtoAshaders ... [c4dtoa] 00:00:00 2129MB | c4dtoa_shaders.dll: mesh_light_material uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | c4dtoa_shaders.dll: normal_displacement uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | c4dtoa_shaders.dll: vector_displacement uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | c4dtoa_shaders.dll: c4d_vertex_map uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | c4dtoa_shaders.dll: xparticles uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | c4dtoa_shaders.dll: image_plane uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | c4dtoa_shaders.dll: layer_color uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | c4dtoa_shaders.dll: layer uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | c4dtoa_shaders.dll: xp_gaseous uses Arnold 6.1.0.0 [c4dtoa] 00:00:00 2129MB | loaded 9 plugins from 1 lib(s) in 0:00.00 [c4dtoa] 00:00:00 2129MB | [c4dtoa] 00:00:00 2129MB | authorizing with license manager: user ... [c4dtoa] 00:00:02 2131MB | [user] authorized user "sethHV2GR" in 0:02.26 [c4dtoa] 00:00:02 2131MB | [user] expiration date: unknown [c4dtoa] 00:00:02 2131MB | [c4dtoa] 00:00:02 2132MB ERROR | [gpu] unable to initialize NVIDIA NVML (GPU-rendering) [c4dtoa] 00:00:02 2205MB WARNING | Aborted by user: received abort signal
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Lucian BUJOR
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Intel HD4000 Cinema 4D Graphics Driver Error FIX
Просмотров: 6 167
Если вам понравилось бесплатно смотреть видео intel hd4000 cinema 4d graphics driver error fix онлайн которое загрузил Lucian BUJOR 01 декабря 2016 длительностью 00 ч 02 мин 06 сек в хорошем качестве, то расскажите об этом видео своим друзьям, ведь его посмотрели 6 167 раз.
just alex
5 месяцев назад
When i extract the .exe i get just files that I cant open, not like you showed in the folder. Can you help?
Atomic Toons
7 месяцев назад
This guy is boring just like me
Дмитрий Свиридов
1 год назад
Thanks so much !! On HD 4600 do this same way
VFX by Rohit
2 года назад
It did work I replaced the file , but now my blender stopped working and when it started to work it got super slow , it also made the element 3d plugin for after effects not work , please tell a way to fix that
TimX Design
2 года назад
Thank you, problem solved.
Jan Karl
2 года назад
Like it’s 2020 and I’m still having this problem :<
Skips Elinmortal
2 года назад
Muchas Gracias Mi Héroe Sin Capa! : )
Ricardo Ruiz
2 года назад
Hi, when I extract the files they all have the same name, u0, u1, u2, u3
leo-senpai
2 года назад
hey brother, thank you very much. I almost burned my pc from the rabies because suddenly it closed and I lost everything.
Nogar Arenas
3 года назад
me funciono desintalando el driver de video y luego instalando el driver del link que compartieron
Said Najah
4 года назад
icopy ig7icd64.dll and i replaced it inside Windows/System 32 folder but not work i hav intel hd 4000
Mr Nope
4 года назад
it looks like it is working, thank you very well
Said Najah
4 года назад
Unfortunately no
Said Najah
4 года назад
the same problem
Said Najah
5 лет назад
Unfortunately you did not work with me
Dmytro Kaidash
5 лет назад
Thank you!!!
Alireza Farshbaf
5 лет назад
You saved me a render farm fee, thank you!
Anve404
5 лет назад
Thank you so much!
Billy Animations and More ツ
6 лет назад
i already have »ig7icd64.dll»
April 25, 2021
Jenny Ha
There are many potential problems when it comes to rendering. iRender already covers a few of the common ones that Cinema4D users have come across many times and here is some solutions:
- Make sure you have full textures and assets
- Relative paths
- Consistent FPS setting
- Physical Render Settings
- “Non-English” characters
Let’s dive in and learn to fix common Cinema4D errors!
Cinema 4D rendering is often error-prone or impossible to complete because you are lacking assets, most commonly a texture map. For C4D rendering to be successful, all textures and assets must be uploaded. Even if 1texture is missing, the rendering will fail. Be sure to fully upload (textures, light maps, caches, …).
Make sure all assets are set relative paths for each texture.
For examples: Absolute Paths and Relative Paths:
- Absolute (wrong): C: docs 1 maxon cinema 4dr19 texture.jpg
- Relative (right): texture.jpg
Tips for you, if you put assets in different folders, there is one simple way to aggregate them: “File” -> “Save Project with Assets …” This will save the scene in a location with a subdirectory called “tex” containing the rendered assets. This will also create Relative Paths.
Make sure your Render Settings and Project Settings are set with the FPS settings. Mismatching these options will lead to unfortunate results (missing, missing frames, shortened or lengthened sequences, etc.).
If you are using physical render, make sure it is not set to mode. You choose “Infinite” if you don’t want the rendering process can not stop.
When naming the .c4d scene file, always make sure that you only use English alphanumeric characters. Foreign scene files containing non-English characters will need to be renamed.
For example: Scene file ” “Cũrrent.c4d” has a mark on “ũ”.
Please change the name to: “Current.c4d” before uploading or sending the scene file.
There are quite a few ways a render can go wrong. To avoid spending a huge amount of time rendering and re-rendering, always make sure that you make a few tests first so that you know that everything is setup the way it was supposed to. There are of course other potential problems while rendering, for instance too few light bounces, resulting in black glass or light setups that result in enormous quantities of fireflies.
If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 981-868-890. We will be ready to help you in any way! Become a member of the iRender community today to stop wasting pointless hours of rendering. Always at the forefront of cutting-edge graphics technology, we do the rendering, the creativity is yours!
iRender – Happy Rendering!
3D animation, 3drendering, 3dvisualization, animation, architect, Architectural Rendering, architecture, c4d, Cinema4D, cloud gpu, cloud rendering, Cloud rendering service, cloudrenderfarm, cloudrendering, cloudservice, computer performance, design, gpurental, graphicdesign, interiordesign, iRender, Nvidia, postprocessing, postproduction, productdesign, render, render farm, renderer, RTX2080Ti, RTX3080, RTX3090
0 / 0 / 0 Регистрация: 27.11.2014 Сообщений: 60 |
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06.01.2022, 15:27. Показов 1168. Ответов 4
У меня на компе 16 гб оперативки и процессор intel i5 11600K. Видеокарты нет, вместо неё работает графическое ядро в процессоре. При работе в синиме например оперативка нагружается по максимуму на все 10-14 гб и начинает вылетать программа, причём не во время рендера а с самыми простыми фигурами, в blender такого не наблюдается? Даже при нагрузки 8гб всё равно может вылететь. Это всё же из-за отсутствие видеокарты? Но почему так жёстко, пару геометрических фигур не могут же так грузить оперативку. Кстати в диспетчере графический процессор вообще не нагружен, если диспетчеру вообще можно верить.
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Programming Эксперт 94731 / 64177 / 26122 Регистрация: 12.04.2006 Сообщений: 116,782 |
06.01.2022, 15:27 |
Ответы с готовыми решениями: Перегруз … адский перегруз ЦП Перегруз функции
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Модератор 2383 / 955 / 335 Регистрация: 11.08.2017 Сообщений: 2,980 |
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06.01.2022, 15:30 |
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Может стоило прикрепить к теме файл (или если небольшой, прямо в сообщение содержимое) из ошибки с названием _BugReport.txt?
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0 / 0 / 0 Регистрация: 27.11.2014 Сообщений: 60 |
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06.01.2022, 15:34 [ТС] |
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0 / 0 / 0 Регистрация: 27.11.2014 Сообщений: 60 |
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14.01.2022, 16:04 [ТС] |
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Если кто знает проблему отпишитесь всё равно, даже если много времени пройдёт.
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Модератор 2383 / 955 / 335 Регистрация: 11.08.2017 Сообщений: 2,980 |
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14.01.2022, 16:25 |
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На офф сайте написано Для видеокарт Intel мы рекомендуем 16 ГБ ОЗУ, поскольку встроенные видеокарты используют до половины доступной оперативной памяти компьютера. Еще грамотно написанный рендер при неактивном окне совсем не грузит железо.
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IT_Exp Эксперт 87844 / 49110 / 22898 Регистрация: 17.06.2006 Сообщений: 92,604 |
14.01.2022, 16:25 |
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