Содержание
- Hoi 4 ошибка error log
- Hoi 4 ошибка error log
- Troubleshooting
- Содержание
- Overview [ править | править код ]
- Testing [ править | править код ]
- Log files [ править | править код ]
- Crash data log [ править | править код ]
- Common crash causes [ править | править код ]
- Main menu loading [ править | править код ]
- During country selection [ править | править код ]
- Middle of the game [ править | править код ]
- Additional details [ править | править код ]
Hoi 4 ошибка error log
you are right. my game was broken. but somehow it didn’t fixed by integrity check on steam.
manual deleting and re-installing solved the problem. thank you very much. :☺
Going by the error.log fle you seem to have a corrupt installation, do a clean re-install to fix this.
http://steamcommunity.com/app/394360/discussions/2/1471966894885959849/
Follow the instructions that start with: Procedure to solve point 1º
The important part of the clean re-install is the order of which things are done. Also do not miss the last part about starting the game up and loading in to the main menu once before activating any mods after doing the clean re-install.
Going by the error.log fle you seem to have a corrupt installation, do a clean re-install to fix this.
http://steamcommunity.com/app/394360/discussions/2/1471966894885959849/
Follow the instructions that start with: Procedure to solve point 1º
The important part of the clean re-install is the order of which things are done. Also do not miss the last part about starting the game up and loading in to the main menu once before activating any mods after doing the clean re-install.
Bubbas,
Hi. Im having the same issue. I have done the following per Paradox’s support folks.
-Uninstalled via Steam and removed any other folders left for HOI4 or Paradox.
-Reinstalled the game and verified game integrity.
-Restarted the game via Steam. Launcher comes up. I did windowed view, and disabled all mods and still get an error.
System Log:
[19:02:28][systemsettings.cpp:71]: CPU Model: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
[19:02:28][systemsettings.cpp:72]: CPU Speed: 1800MHz
[19:02:28][systemsettings.cpp:73]: CPU Physical Cores: 4
[19:02:28][systemsettings.cpp:74]: CPU Logical Cores: 8
[19:02:28][systemsettings.cpp:75]: System Memory: 8116
[19:02:28][systemsettings.cpp:76]: OS: Windows 10 x86_64
[19:02:28][systemsettings.cpp:77]: OS Language: en
Here is my pdx_settings.txt
«Graphics»= <
«display_index»= <
version=0
value=»0″
>
«display_mode»= <
version=0
value=»windowed»
>
«fullscreen_resolution»= <
version=0
value=»2736×1824″
>
«vsync»= <
version=0
enabled=yes
>
«windowed_resolution»= <
version=0
value=»1920×1080″
>
>
«System»= <
«language»= <
version=0
value=»l_english»
>
>
Going by the error.log fle you seem to have a corrupt installation, do a clean re-install to fix this.
http://steamcommunity.com/app/394360/discussions/2/1471966894885959849/
Follow the instructions that start with: Procedure to solve point 1º
The important part of the clean re-install is the order of which things are done. Also do not miss the last part about starting the game up and loading in to the main menu once before activating any mods after doing the clean re-install.
Bubbas,
Hi. Im having the same issue. I have done the following per Paradox’s support folks.
-Uninstalled via Steam and removed any other folders left for HOI4 or Paradox.
-Reinstalled the game and verified game integrity.
-Restarted the game via Steam. Launcher comes up. I did windowed view, and disabled all mods and still get an error.
System Log:
[19:02:28][systemsettings.cpp:71]: CPU Model: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
[19:02:28][systemsettings.cpp:72]: CPU Speed: 1800MHz
[19:02:28][systemsettings.cpp:73]: CPU Physical Cores: 4
[19:02:28][systemsettings.cpp:74]: CPU Logical Cores: 8
[19:02:28][systemsettings.cpp:75]: System Memory: 8116
[19:02:28][systemsettings.cpp:76]: OS: Windows 10 x86_64
[19:02:28][systemsettings.cpp:77]: OS Language: en
Here is my pdx_settings.txt
«Graphics»= <
«display_index»= <
version=0
value=»0″
>
«display_mode»= <
version=0
value=»windowed»
>
«fullscreen_resolution»= <
version=0
value=»2736×1824″
>
«vsync»= <
version=0
enabled=yes
>
«windowed_resolution»= <
version=0
value=»1920×1080″
>
>
«System»= <
«language»= <
version=0
value=»l_english»
>
>
Источник
Hoi 4 ошибка error log
Hi
My Germany ironman save keeps crashing randomly like 2-6+ days after I load and it is really annoying as I was quite far into the game.
Can anyone help me understand the exception log below and if there is a solution? There was no error.log generated.
Any help much appreciated, thanks!
Application: HOI4
Version: Husky v1.9.0
Date/Time: 2020-03-06 23:55:21
Caught signal 11 (SIGSEGV)
Original Stack Trace:
2 . 0x0000000154114a00 0x0 + 5705386496
3 hoi4 0x00000001000e3d0b hoi4 + 933131
4 hoi4 0x00000001000e37b8 hoi4 + 931768
5 hoi4 0x00000001004783b0 hoi4 + 4686768
6 hoi4 0x0000000100478d72 hoi4 + 4689266
7 hoi4 0x0000000100582f48 hoi4 + 5779272
8 hoi4 0x000000010058393d hoi4 + 5781821
9 hoi4 0x00000001005872a0 hoi4 + 5796512
10 hoi4 0x00000001003a3181 hoi4 + 3813761
11 hoi4 0x00000001003a25d8 hoi4 + 3810776
12 hoi4 0x000000010062ac7e hoi4 + 6466686
13 hoi4 0x000000010110cb21 _ZN7luabind6detail19garbage_collector_sINS0_14class_registryEE5applyEP9lua_State + 456449
14 hoi4 0x000000010035c3a2 hoi4 + 3523490
15 hoi4 0x00000001003e1c5e hoi4 + 4070494
16 hoi4 0x00000001010a0528 _ZN7luabind6detail19garbage_collector_sINS0_14class_registryEE5applyEP9lua_State + 12552
17 hoi4 0x00000001010a0b91 _ZN7luabind6detail19garbage_collector_sINS0_14class_registryEE5applyEP9lua_State + 14193
18 hoi4 0x0000000100417ca4 hoi4 + 4291748
19 hoi4 0x0000000100007914 hoi4 + 30996
20 . 0x0000000000000003 0x0 + 3
Demangled Stack Trace:
2 . 0x0000000154114a00 0x0 + 5705386496
3 hoi4 0x00000001000e3d0b hoi4 + 933131
4 hoi4 0x00000001000e37b8 hoi4 + 931768
5 hoi4 0x00000001004783b0 hoi4 + 4686768
6 hoi4 0x0000000100478d72 hoi4 + 4689266
7 hoi4 0x0000000100582f48 hoi4 + 5779272
8 hoi4 0x000000010058393d hoi4 + 5781821
9 hoi4 0x00000001005872a0 hoi4 + 5796512
10 hoi4 0x00000001003a3181 hoi4 + 3813761
11 hoi4 0x00000001003a25d8 hoi4 + 3810776
12 hoi4 0x000000010062ac7e hoi4 + 6466686
13 hoi4 0x000000010110cb21 luabind::detail::garbage_collector_s ::apply(lua_State*) + 456449
14 hoi4 0x000000010035c3a2 hoi4 + 3523490
15 hoi4 0x00000001003e1c5e hoi4 + 4070494
16 hoi4 0x00000001010a0528 luabind::detail::garbage_collector_s ::apply(lua_State*) + 12552
17 hoi4 0x00000001010a0b91 luabind::detail::garbage_collector_s ::apply(lua_State*) + 14193
18 hoi4 0x0000000100417ca4 hoi4 + 4291748
19 hoi4 0x0000000100007914 hoi4 + 30996
20 . 0x0000000000000003 0x0 + 3
Источник
Troubleshooting
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Troubleshooting is the identification of the cause of crashes, bugs or other problems.
Содержание
Overview [ править | править код ]
In general, there are two kinds of errors: fatal and non-fatal.
Fatal errors occur when the game cannot load a vital piece of data and cannot operate without it present. This causes a crash to desktop (CTD). When fatal errors occur, an exception will be printed to the exceptions.log. Typically these errors occur during the loading process or when a specific action is taken in-game.
Non-fatal errors occur when the game encountered invalid data or broken syntax. These errors are almost always printed to the error.log.
Testing [ править | править код ]
Performing testing is vital to debugging a mod. Typically this is done via the in-game console with commands.
These are useful console commands for modders:
Command | Usage |
---|---|
reloadfx all | Reloads most of the effects used in the game, such as fog of war, the HDR and opacity of country borders, ect. |
reload texture | Reloads most of the textures used in the game, such as leader portraits, technology icons, etc. |
reload localization | Reloads most of the localization used in-game, such as event titles and descriptions. |
reload defines | Reloads the defines files from /Hearts of Iron IV/common/defines/ . |
reload focus | Reloads the focus trees in /Hearts of Iron IV/common/national_focuses/ . |
reloadoob | Reloads the starting OOB file for the specified tag. |
reloadtechnologies | Reloads the technology files. Will cause a crash if an error is encountered. |
reloadinterface | Reloads the interface files (.gui). |
reload decision | Reloads the decision files (.gui and common/decisions). |
tdebug | Activates the debug tooltips, displaying important information such as state ID, province ID, etc. |
event | Fires the specified event immediate for the current player country. |
nocb | Removes restrictions on diplomatic actions. |
observe | Places the player into the observer slot, allowing the game to pass without player input. |
aiview | Displays the AI priorities when hovering over specific buttons, such as technology. |
tag | Switches the player to another country. |
update_loc | Reloads the specified localization key. |
updateequipments | Reloads the equipment files in /Hearts of Iron IV/common/units/equipment/ . |
updatesubunits | Reloads the unit files in /Hearts of Iron IV/common/units/ . |
research_on_icon_click | Activates research on click, allowing you to click on technologies to research them instantly. |
Focus.NoChecks | Removes the trigger checks for focuses. |
Focus.AutoComplete | Activates instant completion for focuses. |
set_country_flag | Sets the specified country flag for the current country. |
add_ideas | Adds the specified idea to the current country. |
Log files [ править | править код ]
The game stores various log files in your HOI4 user folder: (Windows: \DocumentsParadox InteractiveHearts of Iron IVlogs , Linux: .local/share/Paradox Interactive/Hearts of Iron IV/logs ). These are overwritten every time the game is started.
To enable full error logging, add the -debug launch command via Set Launch Options in Steam.
File | Description | Usefulness |
---|---|---|
ai.log | Prints the AI choices undertaken. | Medium |
ai_trace.log | Prints the AI movements undertaken (divisions, ships, air, etc.) | Low |
error.log | Prints the various non-fatal errors. Many errors can be ignored, although almost all errors relating to files in the common folder should be fixed. | High |
exceptions.log | Prints the stack trace when the game crashes to desktop. | Low |
executedcommands.log | Prints the internal commands uses by the player and AI. | Low |
game.log | Prints the actions that were taken by countries in-game. Useful when the crash is due to a specific action. | High |
graphics.log | Prints the graphical errors relating to positions, rivers, and trees. | Low |
memory.log | Prints the memory used during setup. Useful for crashes during the loading process, to see when the game crashed. | High |
message.log | Prints the session info for the current session. | Low |
postedcommands.log | Low | |
random.log | Prints times for game state changes. | Low |
receivedcommands.log | Prints the internal commands received by the player in multiplayer. | Low |
sentcommands.log | Prints the internal commands sent by the player in multiplayer. | Low |
setup.log | Prints the completion of setup loading for each part of the process. Very useful for discovering which file may be causing a crash. | High |
system.log | Prints the system information HOI4 is loaded on. | Low |
system_debug.log | Prints interface errors. | Medium |
text.log | Prints asserts on localization keys. | Medium |
time.log | Prints the time it takes for the various loading steps to complete, and the tick interval. Very useful for crashes during the loading process, to see when the game crashed. | Medium |
Crash data log [ править | править код ]
When the game crashes, it provides information on system settings and what caused it to crash in the user directory’s /Hearts of Iron IV/crashes/ folder. Although most of the time this is not beneficial as to what caused it to crash, the error log could contain clues. However, one important logging mechanism can be additionally turned on:
Adding the -crash_data_log launch command via Launch Options in Steam will also cause the meta.yml file in that folder (Directly within, not in the /logs/ subfolder) to contain the last read line of code before crashing, as well as turning on the debug mode. This slows down the game by a significant amount, so it shouldn’t be used outside of crash debugging. If the last read line of the file given is the last line in the file, it’s rather likely the game crashed on the next read file instead, which is quite difficult to locate. In some cases, the game can grant a script instead of a file, such as a savefile or client_ping.
This can appear like LastRead: map/supply_nodes.txt (727) (Where the number represents the line of the file that was last read before the crash occurred) or LastRead: client_ping (1) .
Note that while -crash_data_log enables debug mode, not all benefits of the launch option get applied by default and require using both launch options. For example, edits to files indexed during the main menu loading will not get automatically loaded, requiring a console command usage to get reloaded instead. However, -crash_data_log’s debug does include the game loading into the main menu with map errors, the nudge being available for selection, and the debug information when hovering over a province or a country.
Common crash causes [ править | править код ]
A variety of crash types are caused by recklessly unloading folders with replace_path, leading to the game detecting there not being any database entries of a certain type. It’s best practice to port over generic files to the mod if overwriting a folder in entirety for this reason, as well as to avoid unintuitive errors.
In case of a different crash, note that if a file is completely empty, the game may skip reading it in entirety. As such, the same crash may display a different file if the one in this list is empty.
It’s best to completely clean the error log before trying to find a crash, as some errors may appear innocuous while still crashing the game.
If the last read file proves useless, it’s possible to temporarily remove files from the mod and slowly re-add them to find the exact cause; upon finding the cause folder, it should be adjusted accordingly. A sort of binary search can be used by adding/removing the files large chunks at the time. replace_paths can be removed aside from essential ones: history/states/ and map/strategicregions . Note that both *.mod files need to be edited for replace_paths to apply.
This list is non-exhaustive: There are more potential crashes, and any given file or script can have more causes that are not outlined in the list. This has been broken up into sections on when they happen for easier navigation. The file provided is the file marked as last read by the crash data log.
Main menu loading [ править | править код ]
- common/countries/cosmetic.txt – Caused by a complete overwriting of common/national_focus/ or common/continuous_focus/ .
- map/rocketsites.txt – Caused by a complete overwriting of history/states/ or common/unit_leader/ . As there are no «generic files» for states, one should be created manually instead.
- common/national_focus/*.txt – This crash, granted that it’s the last line of the last file in the folder, can be caused by a focus tree using a shared_focus = my_focus argument, specifying a shared focus that does not exist.
- gfx/models/supply/railroad.shader – Caused by the filesize of the provinces bitmap exceeding 40 MiB in size, which the engine cannot handle.
- history/general/*.txt / history/countries/*.txt / map/rocketsites.txt (In order in which they’d appear with replace_paths to the previous ones) — One of the states within the mod has a victory_points = < . >definition that attempts to assign victory points to a province that does not exist within the game.
During country selection [ править | править код ]
This also includes the loading after a country has been selected, but it’s not yet possible to play.
- set_controller – This crash typically happens when trying to select a country in a bookmark if the country doesn’t have a valid capital defined within its /Hearts of Iron IV/history/countries/TAG*.txt file. The game uses the capital in order to determine what portion of the map to zoom onto, and not getting one is unexpected.
- savegame.hoi4 (takes on the name of a savefile, not necessarily one that exists right now) – Caused by there being a large quantity of countries defined without there being any dynamic countries. The exact amount of countries that the game can handle is not a consistent number, usually falling in the range of 40–80. Typically caused by a reckless overwriting of common/country_tags .
- history/units/filename.txt – One of the naval orders of battle in the mod has a carrier defined with airwings directly inside, as was done in 1.11 and earlier. Adjust the orders of battle in the mod as needed. Note that the file shown as the last read one is not necessarily the one that crashes the game.
- history/units/filename.txt / map/railways.txt – Caused by a country having a division template, yet not finding any possible /Hearts of Iron IV/common/ai_templates entry to use to expand on the template. The exact file/script in question depends on when the country obtains the division template: an order of battle (which’ll be last read) or another history file (leading to railways).
- map/supply_nodes.txt or map/railways.txt – This crash is most commonly caused by the specified building types being placed on invalid provinces, such as those that are not located in states. This crash occurs both when trying to open the supply menu in nudge or when trying to start a single player game. This can be corrected by emptying the files in question and optionally creating a proper definition of the files, either manually or via nudge.
- tutorial/tutorial.txt – This crash is caused by the tutorial file being erroneous. This can be represented as a link to an invalid state ID within the file (such as if every base game was erased) or as the file lacking a tutorial = < . >definition of any kind entirely. Replacing the entire file’s contents with tutorial = < >works to solve the crash.
This is also the last file that gets read after the country selection process finishes. If a crash occurs directly afterwards and the game fails to write the file properly, it will land on this one.
Middle of the game [ править | править код ]
- client_ping or hourly_tick – This crash is caused by the in-game AI, which can be seen by turning off the AI using the console. There are several causes for this occurring, including but not limited to:
- A country has a division template, yet couldn’t find any /Hearts of Iron IV/common/ai_templates entry to use to expand on the template.
- Any state not having an owner defined in the history file. In general, such states always run unstably, with a lot of actions crashing them, such as right-clicking or attempting to transfer one to a country. One of such actions is attempting an air mission over that state. As the AI is able to use airplanes, they will try to attempt to at least evaluate the value of doing a mission over the state, which results in a crash to desktop.
- An incomplete map/buildings.txt . The buildings file, alongside building models, is also used for determining into which sea province the naval bases and floating harbours will go out into. This information is necessary when attempting to use any naval base or floating harbour, as the game would have no idea via which province the province connects to the sea otherwise. The game also checks this information when attempting to build a naval base, and if the game attempts to evaluate an invalid naval base definition, the game gets stuck in an infinite loop of attempting to obtain the naval base information, resulting in a CPU/GPU overload and a game crash.
The game can fail to generate floating harbours when validating all states at the same time, so this may require validating each state individually. Comparing the amount of matches for naval_base (typically generated) and floating_harbor in the file can notify if an issue is present in the mod, however not telling where. There are several ways to find which states exactly need to be updated, if that issue is indeed present. For example, regular expression may be used, supported within any advanced text editor, such as Notepad++, Sublime Text, and Visual Studio Code. Turning on regular expression is a separate option within the search and replace menus, so it must be turned on manually. Copy the map/buildings.txt file and operate on that copy, since this process is destructive. First of all, every non-related line can be removed. This can be done by replacing ^d*;(?!(naval_base|floating_harbor)).*(rn|Z) with an empty string (or $1 if the text editor doesn’t support doing so). After this, replacing ^(d+;)naval_base(.*)rn(?s)(.*)(?-s)^1floating_harbor.*rn with $3 will remove a matching pair of floating harbours and naval bases within the same state, however this may only remove 2 lines at a time after the first few initial replacements. In order to speed up the line replacing, a macro can be recorded that does this replace request several times, and this macro would be played back itself. Notepad++ supports executing a macro several times in a row, which can be used here to instantly run it several hundred or thousand times. If, after doing this, pairs still remain, switching the order of naval bases and floating harbours with ^(d+;)floating_harbor(.*)rn(?s)(.*)(?-s)^1naval_base.*rn would detect any floating harbours that are followed by naval bases in the same state rather than the other way around. All lines that would remain after this are naval base definitions that do not have a matching definition within floating harbours or vise versa. For example, if there are 3 naval bases in state 123 and 2 floating harbours, 1 naval base definition in state 123 will remain. This can be used within the nudge to validate the states in question individually.
Additional details [ править | править код ]
A version tracking website, such as [Gitlab] or [Github], can be used to keep track of updates to the code. As such, it can be beneficial to use them and regularly push mod’s updates to them in order to limit the selection of possibly problematic files when trying to debug an issue.
When the game has a major update, it can be important to read the patch notes to fix the newly-appearing errors. For example, the 1.12’s patch notes provide an «Important modding notes» section, which also serves as a check-list of necessary things to fix in the mod in order to avoid a crash. It is also important to avoid overwriting most base game files when possible in order to ease compatibility, though this is not always possible. One folder where it’s incredibly important to do is defines, where an override file is essentially mandatory in order to avoid even minor game updates from introducing crashes.
In case the game crashes on startup, but there’s no obvious reason why in the error log and it’s unknown what was last changed since the last time, the mod could have folders strategically removed. As an example, it is almost always possible to remove the entire /Hearts of Iron IV/common/ folder from the mod without the game crashing, provided debug mode is turned on and there are no replace_paths to the folder.
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#1
Description of issue
Error log
Game Version
Barbarossa v1.11.1.f6bd (bf90)
Enabled DLC
None
Do you have mods enabled?
No
Description
When I run hoi4 my game automatically closes by opening a notepad called «error log» which displays texture errors like:
[16:14:40] [texturehandler.cpp: 153]: Texture Handler encountered missing texture file: gfx / interface / technologies / ger_basic_light_td.dds
[16:14:40] [texturehandler.cpp: 206]: Couldn’t find texture file: gfx / interface / technologies / ger_basic_light_td.dds.
Steps to Reproduce
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hoi4errorlog.png
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#2
Having the same issue, completely deleted and reinstalled Hoi4 and still persists.
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#3
I also have the exact same problem. Lots of missing texture file errors. A lot of them are related to techs and portraits, primairly those belonging to Portugal, France, Spain, Greece and Turkey. Also a few conflicting loc erros.
Reinstalled the game multiple times, issue persists.
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#4
I have this problem as well. Did a clean install to ensure it wasn’t mod related and when I launch the game (I skip the launcher) a notepad window pops up with basically a bunch of
[20:27:25][equipment_graphic_database.cpp:51]: Entity referenced in equipment graphic database does not exist: GER_light_armor_0_entity
These. All are ger light armor.
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Troubleshooting is the identification of the cause of crashes, bugs or other problems.
Overview[edit | edit source]
In general, there are two kinds of errors: fatal and non-fatal.
Fatal errors occur when the game cannot load a vital piece of data and cannot operate without it present. This causes a crash to desktop (CTD). When fatal errors occur, an exception will be printed to the exceptions.log. Typically these errors occur during the loading process or when a specific action is taken in-game.
Non-fatal errors occur when the game encountered invalid data or broken syntax. These errors are almost always printed to the error.log.
Testing[edit | edit source]
Performing testing is vital to debugging a mod. Typically this is done via the in-game console with commands.
These are useful console commands for modders:
Command | Usage |
---|---|
reloadfx all | Reloads most of the effects used in the game, such as fog of war, the HDR and opacity of country borders, ect. |
reload texture | Reloads most of the textures used in the game, such as leader portraits, technology icons, etc. |
reload localization | Reloads most of the localization used in-game, such as event titles and descriptions. |
reload defines | Reloads the defines files from /Hearts of Iron IV/common/defines/. |
reload focus | Reloads the focus trees in /Hearts of Iron IV/common/national_focuses/. |
reloadoob | Reloads the starting OOB file for the specified tag. |
reloadtechnologies | Reloads the technology files. Will cause a crash if an error is encountered. |
reloadinterface | Reloads the interface files (.gui). |
reload decision | Reloads the decision files (.gui and common/decisions). |
tdebug | Activates the debug tooltips, displaying important information such as state ID, province ID, etc. |
event | Fires the specified event immediate for the current player country. |
nocb | Removes restrictions on diplomatic actions. |
observe | Places the player into the observer slot, allowing the game to pass without player input. |
aiview | Displays the AI priorities when hovering over specific buttons, such as technology. |
tag | Switches the player to another country. |
update_loc | Reloads the specified localization key. |
updateequipments | Reloads the equipment files in /Hearts of Iron IV/common/units/equipment/. |
updatesubunits | Reloads the unit files in /Hearts of Iron IV/common/units/. |
research_on_icon_click | Activates research on click, allowing you to click on technologies to research them instantly. |
Focus.NoChecks | Removes the trigger checks for focuses. |
Focus.AutoComplete | Activates instant completion for focuses. |
set_country_flag | Sets the specified country flag for the current country. |
add_ideas | Adds the specified idea to the current country. |
Log files[edit | edit source]
The game stores various log files in your HOI4 user folder: (Windows: \DocumentsParadox InteractiveHearts of Iron IVlogs
, Linux: .local/share/Paradox Interactive/Hearts of Iron IV/logs
). These are overwritten every time the game is started.
To enable full error logging, add the -debug
launch command via Set Launch Options in Steam.
File | Description | Usefulness |
---|---|---|
ai.log | Prints the AI choices undertaken. | Medium |
ai_trace.log | Prints the AI movements undertaken (divisions, ships, air, etc.) | Low |
error.log | Prints the various non-fatal errors. Many errors can be ignored, although almost all errors relating to files in the common folder should be fixed. | High |
exceptions.log | Prints the stack trace when the game crashes to desktop. | Low |
executedcommands.log | Prints the internal commands uses by the player and AI. | Low |
game.log | Prints the actions that were taken by countries in-game. Useful when the crash is due to a specific action. | High |
graphics.log | Prints the graphical errors relating to positions, rivers, and trees. | Low |
memory.log | Prints the memory used during setup. Useful for crashes during the loading process, to see when the game crashed. | High |
message.log | Prints the session info for the current session. | Low |
postedcommands.log | Low | |
random.log | Prints times for game state changes. | Low |
receivedcommands.log | Prints the internal commands received by the player in multiplayer. | Low |
sentcommands.log | Prints the internal commands sent by the player in multiplayer. | Low |
setup.log | Prints the completion of setup loading for each part of the process. Very useful for discovering which file may be causing a crash. | High |
system.log | Prints the system information HOI4 is loaded on. | Low |
system_debug.log | Prints interface errors. | Medium |
text.log | Prints asserts on localization keys. | Medium |
time.log | Prints the time it takes for the various loading steps to complete, and the tick interval. Very useful for crashes during the loading process, to see when the game crashed. | Medium |
Crash data log[edit | edit source]
When the game crashes, it provides information on system settings and what caused it to crash in the user directory’s /Hearts of Iron IV/crashes/ folder. Although most of the time this is not beneficial as to what caused it to crash, the error log could contain clues. However, one important logging mechanism can be additionally turned on:
Adding the -crash_data_log
launch command via Launch Options in Steam will also cause the meta.yml
file in that folder (Directly within, not in the /logs/ subfolder) to contain the last read line of code before crashing, as well as turning on the debug mode. This slows down the game by a significant amount, so it shouldn’t be used outside of crash debugging. If the last read line of the file given is the last line in the file, it’s rather likely the game crashed on the next read file instead, which is quite difficult to locate. In some cases, the game can grant a script instead of a file, such as a savefile or client_ping.
This can appear like LastRead: map/supply_nodes.txt (727)
(Where the number represents the line of the file that was last read before the crash occurred) or LastRead: client_ping (1)
.
Note that while -crash_data_log enables debug mode, not all benefits of the launch option get applied by default and require using both launch options. For example, edits to files indexed during the main menu loading will not get automatically loaded, requiring a console command usage to get reloaded instead. However, -crash_data_log’s debug does include the game loading into the main menu with map errors, the nudge being available for selection, and the debug information when hovering over a province or a country.
Common crash causes[edit | edit source]
A variety of crash types are caused by recklessly unloading folders with replace_path, leading to the game detecting there not being any database entries of a certain type. It’s best practice to port over generic files to the mod if overwriting a folder in entirety for this reason, as well as to avoid unintuitive errors.
In case of a different crash, note that if a file is completely empty, the game may skip reading it in entirety. As such, the same crash may display a different file if the one in this list is empty.
It’s best to completely clean the error log before trying to find a crash, as some errors may appear innocuous while still crashing the game.
If the last read file proves useless, it’s possible to temporarily remove files from the mod and slowly re-add them to find the exact cause; upon finding the cause folder, it should be adjusted accordingly. A sort of binary search can be used by adding/removing the files large chunks at the time. replace_paths can be removed aside from essential ones: history/states/ and map/strategicregions. Note that both *.mod files need to be edited for replace_paths to apply.
This list is non-exhaustive: There are more potential crashes, and any given file or script can have more causes that are not outlined in the list. This has been broken up into sections on when they happen for easier navigation. The file provided is the file marked as last read by the crash data log.
Main menu loading[edit | edit source]
- common/countries/cosmetic.txt – Caused by a complete overwriting of common/national_focus/ or common/continuous_focus/.
- map/rocketsites.txt – Caused by a complete overwriting of history/states/ or common/unit_leader/. As there are no «generic files» for states, one should be created manually instead.
- common/national_focus/*.txt – This crash, granted that it’s the last line of the last file in the folder, can be caused by a focus tree using a
shared_focus = my_focus
argument, specifying a shared focus that does not exist. - gfx/models/supply/railroad.shader – Caused by the filesize of the provinces bitmap exceeding 40 MiB in size, which the engine cannot handle.
- history/general/*.txt / history/countries/*.txt / map/rocketsites.txt (In order in which they’d appear with replace_paths to the previous ones) — One of the states within the mod has a
victory_points = { ... }
definition that attempts to assign victory points to a province that does not exist within the game.
During country selection[edit | edit source]
This also includes the loading after a country has been selected, but it’s not yet possible to play.
set_controller
– This crash typically happens when trying to select a country in a bookmark if the country doesn’t have a valid capital defined within its /Hearts of Iron IV/history/countries/TAG*.txt file. The game uses the capital in order to determine what portion of the map to zoom onto, and not getting one is unexpected.- savegame.hoi4 (takes on the name of a savefile, not necessarily one that exists right now) – Caused by there being a large quantity of countries defined without there being any dynamic countries. The exact amount of countries that the game can handle is not a consistent number, usually falling in the range of 40–80. Typically caused by a reckless overwriting of common/country_tags.
- history/units/filename.txt – One of the naval orders of battle in the mod has a carrier defined with airwings directly inside, as was done in 1.11 and earlier. Adjust the orders of battle in the mod as needed. Note that the file shown as the last read one is not necessarily the one that crashes the game.
- history/units/filename.txt / map/railways.txt – Caused by a country having a division template, yet not finding any possible /Hearts of Iron IV/common/ai_templates entry to use to expand on the template. The exact file/script in question depends on when the country obtains the division template: an order of battle (which’ll be last read) or another history file (leading to railways).
- map/supply_nodes.txt or map/railways.txt – This crash is most commonly caused by the specified building types being placed on invalid provinces, such as those that are not located in states. This crash occurs both when trying to open the supply menu in nudge or when trying to start a single player game. This can be corrected by emptying the files in question and optionally creating a proper definition of the files, either manually or via nudge.
- tutorial/tutorial.txt – This crash is caused by the tutorial file being erroneous. This can be represented as a link to an invalid state ID within the file (such as if every base game was erased) or as the file lacking a
tutorial = { ... }
definition of any kind entirely. Replacing the entire file’s contents withtutorial = { }
works to solve the crash.
- This is also the last file that gets read after the country selection process finishes. If a crash occurs directly afterwards and the game fails to write the file properly, it will land on this one.
Middle of the game[edit | edit source]
client_ping
orhourly_tick
– This crash is caused by the in-game AI, which can be seen by turning off the AI using the console. There are several causes for this occurring, including but not limited to:- A country has a division template, yet couldn’t find any /Hearts of Iron IV/common/ai_templates entry to use to expand on the template.
- Any state not having an owner defined in the history file. In general, such states always run unstably, with a lot of actions crashing them, such as right-clicking or attempting to transfer one to a country. One of such actions is attempting an air mission over that state. As the AI is able to use airplanes, they will try to attempt to at least evaluate the value of doing a mission over the state, which results in a crash to desktop.
- An incomplete map/buildings.txt. The buildings file, alongside building models, is also used for determining into which sea province the naval bases and floating harbours will go out into. This information is necessary when attempting to use any naval base or floating harbour, as the game would have no idea via which province the province connects to the sea otherwise. The game also checks this information when attempting to build a naval base, and if the game attempts to evaluate an invalid naval base definition, the game gets stuck in an infinite loop of attempting to obtain the naval base information, resulting in a CPU/GPU overload and a game crash.
-
- The game can fail to generate floating harbours when validating all states at the same time, so this may require validating each state individually. Comparing the amount of matches for
naval_base
(typically generated) andfloating_harbor
in the file can notify if an issue is present in the mod, however not telling where. There are several ways to find which states exactly need to be updated, if that issue is indeed present. For example, regular expression may be used, supported within any advanced text editor, such as Notepad++, Sublime Text, and Visual Studio Code. Turning on regular expression is a separate option within the search and replace menus, so it must be turned on manually. - Copy the map/buildings.txt file and operate on that copy, since this process is destructive. First of all, every non-related line can be removed. This can be done by replacing
^d*;(?!(naval_base|floating_harbor)).*(rn|Z)
with an empty string (or$1
if the text editor doesn’t support doing so). After this, replacing^(d+;)naval_base(.*)rn(?s)(.*)(?-s)^1floating_harbor.*rn
with$3
will remove a matching pair of floating harbours and naval bases within the same state, however this may only remove 2 lines at a time after the first few initial replacements. In order to speed up the line replacing, a macro can be recorded that does this replace request several times, and this macro would be played back itself. Notepad++ supports executing a macro several times in a row, which can be used here to instantly run it several hundred or thousand times. If, after doing this, pairs still remain, switching the order of naval bases and floating harbours with^(d+;)floating_harbor(.*)rn(?s)(.*)(?-s)^1naval_base.*rn
would detect any floating harbours that are followed by naval bases in the same state rather than the other way around. All lines that would remain after this are naval base definitions that do not have a matching definition within floating harbours or vise versa. For example, if there are 3 naval bases in state 123 and 2 floating harbours, 1 naval base definition in state 123 will remain. This can be used within the nudge to validate the states in question individually.
- The game can fail to generate floating harbours when validating all states at the same time, so this may require validating each state individually. Comparing the amount of matches for
Additional details[edit | edit source]
A version tracking website, such as [Gitlab] or [Github], can be used to keep track of updates to the code. As such, it can be beneficial to use them and regularly push mod’s updates to them in order to limit the selection of possibly problematic files when trying to debug an issue.
When the game has a major update, it can be important to read the patch notes to fix the newly-appearing errors. For example, the 1.12’s patch notes provide an «Important modding notes» section, which also serves as a check-list of necessary things to fix in the mod in order to avoid a crash. It is also important to avoid overwriting most base game files when possible in order to ease compatibility, though this is not always possible. One folder where it’s incredibly important to do is defines, where an override file is essentially mandatory in order to avoid even minor game updates from introducing crashes.
In case the game crashes on startup, but there’s no obvious reason why in the error log and it’s unknown what was last changed since the last time, the mod could have folders strategically removed. As an example, it is almost always possible to remove the entire /Hearts of Iron IV/common/ folder from the mod without the game crashing, provided debug mode is turned on and there are no replace_paths to the folder.
-
[19:19:45][lexer.cpp:71]: File ‘mod/anewworld.mod’ should be in utf8-bom encoding (will try to use it anyways)
-
[19:19:45][lexer.cpp:71]: File ‘mod/moreliberations.mod’ should be in utf8-bom encoding (will try to use it anyways)
-
[19:19:45][lexer.cpp:71]: File ‘mod/anewworld.mod’ should be in utf8-bom encoding (will try to use it anyways)
-
[19:19:45][lexer.cpp:71]: File ‘mod/moreliberations.mod’ should be in utf8-bom encoding (will try to use it anyways)
-
[19:20:05][countrydatabase.cpp:129]: Duplicate Country Tag — SLO
-
[19:20:05][idea.cpp:987]: Duplicate idea. kingston_shipbuilding is a duplicate.
-
[19:20:05][idea.cpp:987]: Duplicate idea. halifax_shipyard_limited is a duplicate.
-
[19:20:07][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/KHA — Khabarovsk.txt» near line: 91
-
[19:20:07][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/KUB — Kuban.txt» near line: 91
-
[19:20:07][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/MOR — Morocco.txt» near line: 91
-
[19:20:07][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/SAK — Sakhalin.txt» near line: 91
-
[19:20:07][effect.cpp:162]: Error: «Not valid party: communist, near line: 84
-
» in file: «history/countries/SIB — Siberia.txt» near line: 88
-
[19:20:07][effect.cpp:162]: Error: «Not valid party: communist, near line: 107
-
» in file: «history/countries/SIB — Siberia.txt» near line: 111
-
[19:20:07][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/SOM — Somalia.txt» near line: 91
-
[19:20:07][effect.cpp:162]: Error: «Not valid party: democracy, near line: 87
-
» in file: «history/countries/SWS — Swiasia.txt» near line: 91
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][idea.cpp:477]: Invalid trait
-
[19:20:07][gamestate.cpp:1667]: WARNING: State «Southern Sahara»(#515) has provinces (#1473, #1956) belonging to different strategic areas: «Central Africa» (#183), «Sahara Desert» (#127)
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SLO : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SCO : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country WAL : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SIB : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country BOS : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country MAC : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SUD : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country BAV : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SOM : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country MOR : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SAK : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country KHA : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country KUB : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country BAR : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country MIN : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country OVA : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country TUK : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country UZB : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country TAJ : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country NOV : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country FRE : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SIC : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country GIB : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country AMA : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country CAU : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SEN : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SWS : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:08][flagtextureatlas.cpp:460]: Error loading flag for country SCH : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SLO : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SCO : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country WAL : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SIB : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country BOS : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country MAC : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SUD : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country BAV : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SOM : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country MOR : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SAK : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country KHA : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country KUB : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country BAR : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country MIN : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country OVA : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country TUK : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country UZB : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country TAJ : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country NOV : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country FRE : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SIC : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country GIB : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country AMA : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country CAU : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SEN : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SWS : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SCH : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SCO : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country WAL : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SIB : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country BOS : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country MAC : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SUD : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SOM : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country MOR : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SAK : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country KHA : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country KUB : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country BAR : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country MIN : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country OVA : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country TUK : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country TAJ : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country NOV : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country FRE : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SIC : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country GIB : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country AMA : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country CAU : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SEN : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SWS : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SCH : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SCO : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country WAL : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SIB : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country BOS : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country MAC : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SUD : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SOM : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country MOR : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SAK : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country KHA : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country KUB : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country BAR : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country MIN : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country OVA : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country TUK : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country TAJ : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country NOV : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country FRE : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SIC : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country GIB : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country AMA : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country CAU : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SEN : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SWS : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:09][flagtextureatlas.cpp:460]: Error loading flag for country SCH : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:10][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/KHA — Khabarovsk.txt» near line: 91
-
[19:20:10][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/KUB — Kuban.txt» near line: 91
-
[19:20:10][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/MOR — Morocco.txt» near line: 91
-
[19:20:10][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/SAK — Sakhalin.txt» near line: 91
-
[19:20:10][effect.cpp:162]: Error: «Not valid party: communist, near line: 84
-
» in file: «history/countries/SIB — Siberia.txt» near line: 88
-
[19:20:10][effect.cpp:162]: Error: «Not valid party: communist, near line: 107
-
» in file: «history/countries/SIB — Siberia.txt» near line: 111
-
[19:20:10][effect.cpp:162]: Error: «Unexpected token:neutral: neutral, near line: 82
-
» in file: «history/countries/SOM — Somalia.txt» near line: 91
-
[19:20:10][effect.cpp:162]: Error: «Not valid party: democracy, near line: 87
-
» in file: «history/countries/SWS — Swiasia.txt» near line: 91
-
[19:20:10][statehistory.cpp:293]: State Error: Trying to set invalid province building «land_fort» to province #4159.
-
[19:20:16][mapbuildings.cpp:453]: map/buildings.txt error at line 29781: map building(Land Fort) location is not within specified state. Supposed to be ‘660 — Equatorial Africa’ but was ‘515 — Southern Sahara’for province 4978. BUILDING IGNORED!
-
[19:20:16][mapbuildings.cpp:453]: map/buildings.txt error at line 29782: map building(Land Fort) location is not within specified state. Supposed to be ‘660 — Equatorial Africa’ but was ‘515 — Southern Sahara’for province 4897. BUILDING IGNORED!
-
[19:20:16][mapbuildings.cpp:453]: map/buildings.txt error at line 29783: map building(Land Fort) location is not within specified state. Supposed to be ‘660 — Equatorial Africa’ but was ‘515 — Southern Sahara’for province 3123. BUILDING IGNORED!
-
[19:20:16][mapbuildings.cpp:453]: map/buildings.txt error at line 29784: map building(Land Fort) location is not within specified state. Supposed to be ‘660 — Equatorial Africa’ but was ‘515 — Southern Sahara’for province 1473. BUILDING IGNORED!
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SLO : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SCO : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country WAL : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SIB : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country BOS : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country MAC : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SUD : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country BAV : Ideology fascism : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SOM : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country MOR : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SAK : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country KHA : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country KUB : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country BAR : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country MIN : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country OVA : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country TUK : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country UZB : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country TAJ : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country NOV : Ideology democratic : Path gfx/flags/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country FRE : Ideology neutrality : Path gfx/flags/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SIC : Ideology communism : Path gfx/flags/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country GIB : Ideology fascism : Path gfx/flags/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country AMA : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country CAU : Ideology communism : Path gfx/flags/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SEN : Ideology neutrality : Path gfx/flags/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SWS : Ideology democratic : Path gfx/flags/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SCH : Ideology neutrality : Path gfx/flags/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SLO : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SCO : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country WAL : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SIB : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country BOS : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country MAC : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SUD : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country BAV : Ideology fascism : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SOM : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country MOR : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SAK : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country KHA : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country KUB : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country BAR : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country MIN : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country OVA : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country TUK : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country UZB : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country TAJ : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country NOV : Ideology democratic : Path gfx/flags/medium/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country FRE : Ideology neutrality : Path gfx/flags/medium/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SIC : Ideology communism : Path gfx/flags/medium/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country GIB : Ideology fascism : Path gfx/flags/medium/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country AMA : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country CAU : Ideology communism : Path gfx/flags/medium/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SEN : Ideology neutrality : Path gfx/flags/medium/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SWS : Ideology democratic : Path gfx/flags/medium/ : File not found
-
[19:20:21][flagtextureatlas.cpp:460]: Error loading flag for country SCH : Ideology neutrality : Path gfx/flags/medium/ : File not found
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SCO : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country WAL : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SIB : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country BOS : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country MAC : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SUD : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country BAV : Ideology fascism : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SOM : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country MOR : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SAK : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country KHA : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country KUB : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country BAR : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country MIN : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country OVA : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country TUK : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country TAJ : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country NOV : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country FRE : Ideology neutrality : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SIC : Ideology communism : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country GIB : Ideology fascism : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country AMA : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country CAU : Ideology communism : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SEN : Ideology neutrality : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SWS : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SCH : Ideology neutrality : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SCO : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country WAL : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SIB : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country BOS : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country MAC : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SUD : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country BAV : Ideology fascism : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SOM : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country MOR : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SAK : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country KHA : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country KUB : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country BAR : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country MIN : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country OVA : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country TUK : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country TAJ : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country NOV : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format — Consider using 32bpp instead of 24bpp
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country FRE : Ideology neutrality : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SIC : Ideology communism : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country GIB : Ideology fascism : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country AMA : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country CAU : Ideology communism : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SEN : Ideology neutrality : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
-
[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SWS : Ideology democratic : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
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[19:20:22][flagtextureatlas.cpp:460]: Error loading flag for country SCH : Ideology neutrality : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette
Обновлено: 08.02.2023
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Этот предмет несовместим с Hearts of Iron IV. Пожалуйста, прочитайте справочную статью, почему этот предмет может не работать в Hearts of Iron IV.
Этот предмет виден только вам, администраторам и тем, кто будет отмечен как создатель.
В результатах поиска этот предмет сможете видеть только вы, ваши друзья и администраторы.
Антон Бабич запись закреплена
Помогите решить проблему. При запуске игры с модом вылезает эта ошибка. Пиратка. Пробовал разные репаки, разные моды. Но итог один.
Глеб Николаев
Антон Бабич
Макс Хорев
Антон Бабич
Макс Хорев ответил Антону
Антон Бабич ответил Максу
Макс, там в заставке в перемешку из ванилы и из мода идёт
Антон Бабич ответил Максу
Макс Хорев ответил Антону
Антон, если всё так, то ты криво поставил мод, попробуй ваниль запустить
Антон Бабич ответил Максу
Макс, ваниль нормально запускается. А как я мог накосячить при установке?
Макс Хорев ответил Антону
Антон, возможно криво распоковался файлы мода, попробуй с другого источника скачать
Иногда при запуске Hearts of Iron IV появляются ошибки. Неприятно, но установленная вами игра может не запускаться, вылетая, зависая, показывая чёрный экран и выдавая ошибки в окнах. Поэтому возникают вполне логичные вопросы: «Что делать?», «Из-за чего это происходит?» и «Как решить проблему?». Мы постарались собрать всю необходимую информацию с универсальными инструкциями, советами, различными программами и библиотеками, которые призваны помочь решить наиболее распространённые ошибки, связанные с Hearts of Iron IV и другими играми на ПК.
Звук в Hearts of Iron IV отсутствует или пропадает в заставках
Чаще всего проблема связана с высоким звуковым разрешением в параметрах Windows, а именно – с частотой разрядности и дискретизации. Поэтому избавиться от проблемы можно лишь одним способом – понизить это разрешение.
- В трее нажмите ПКМ по значку динамика;
- В открывшемся меню необходимо выбрать пункт «Звуки» ;
- Следом необходимо выбрать устройство (это могут быть либо динамики, либо наушники) и нажать на «Свойства» ;
- Перейти на соседнюю вкладку «Дополнительно» ;
- Отыщите меню под названием «Формат по умолчанию» , чтобы задать значение, но оно должно быть ниже текущего;
- Нажмите «Применить» , откройте Hearts of Iron IV и проверьте результат проделанной работы.
Проблему, которая связана с отсутствием звука в заставках, решить первым способом не получится, поэтому сделайте следующее:
- Вновь в трее ПКМ по значку динамика;
- В меню отыщите функцию под названием «Пространственный звук» , чтобы отключить;
- Остаётся лишь перезапустить Hearts of Iron IV и проверить результат.
Отсутствует DLL-файл или ошибка DLL
Для начала следует объяснить, как вообще возникают ошибки, связанные с DLL-файлами: во время запуска Hearts of Iron IV обращается к определённым DLL-файлам, и если игре не удаётся их отыскать, тогда она моментально вылетает с ошибкой. Причём ошибки могут быть самыми разными, в зависимости от потерянного файла, но любая из них будет иметь приставку «DLL» .
Для решения проблемы необходимо отыскать и вернуть в папку пропавшую DLL-библиотеку. И проще всего это сделать, используя специально созданную для таких случаев программу DLL-fixer – она отсканирует вашу систему и поможет отыскать недостающую библиотеку. Конечно, так можно решить далеко не любую DLL-ошибку, поэтому ниже мы предлагаем ознакомиться с более конкретными случаями.
Ошибка d3dx9_43.dll, xinput1_2.dll, x3daudio1_7.dll, xrsound.dll и др.
Все ошибки, в названии которых можно увидеть «d3dx» , «xinput» , «dxgi» , «d3dcompiler» и «x3daudio» лечатся одним и тем же способом – воспользуйтесь веб-установщиком исполняемых библиотек DirectX .
Ошибка MSVCR120.dll, VCRUNTIME140.dll, runtime-x32.dll и др.
Ошибки с названием «MSVCR» или «RUNTIME» лечатся установкой библиотек Microsoft Visual C++ (узнать, какая именно библиотека нужна можно в системных требованиях).
Избавляемся от ошибки MSVCR140.dll / msvcr120.dll / MSVCR110.dll и других DLL раз и навсегда
Очень часто стал замечать, что люди плачут об ошибках «запуск программы невозможен, так как на компьютере отсутствует MSVCR120.dll». Это встречается.
Игра тормозит и лагает
Скорее всего данная проблема носит аппаратный характер. Проверьте системные требования игры и установите корректные настройки качества графики. Подробнее об оптимизации игры можно почитать на форуме. Также загляните в раздел файлов, где найдутся программы для оптимизации Hearts of Iron 4 для работы на слабых ПК. Ниже рассмотрены исключительные случаи.
Игра не запускается
Тут собраны ответы на самые распространённые ошибки. В случае если вы не нашли ничего подходящего для решения вашей проблемы — рекомендуем перейти на форум, где более детально можно ознакомиться с любой ошибкой встречающийся в Hearts of Iron 4 .
Игра вылетает на рабочий стол без ошибок.
О: Скорее всего проблема в поврежденных файлах игры. В подобном случае рекомендуется переустановить игру, предварительно скопировав все сохранения. В случае если игра загружалась из официального магазина за сохранность прогресса можно не переживать.
Hearts of Iron 4 не работает на консоли.
О: Обновите ПО до актуальной версии, а так же проверьте стабильность подключения к интернету. Если полное обновление прошивки консоли и самой игры не решило проблему, то стоит заново загрузить игру, предварительно удалив с диска.
Ошибка 0xc000007b.
О: Есть два пути решения.
Первый — полная переустановка игры. В ряде случаев это устраняет проблему.
Второй состоит из двух этапов:
Ошибка 0xc0000142.
О: Чаще всего данная ошибка возникает из-за наличия кириллицы (русских букв) в одном из путей, по которым игра хранит свои файлы. Это может быть имя пользователя или сама папка в которой находится игра. Решением будет установка игры в другую папку, название которой написано английскими буквами или смена имени пользователя.
Ошибка 0xc0000906.
О: Данная ошибка связана с блокировкой одного или нескольких файлов игры антивирусом или “Защитником Windows”. Для её устранения необходимо добавить всю папку игры в исключени. Для каждого антивируса эта процедура индивидуально и следует обратиться к его справочной системе. Стоит отметить, что вы делаете это на свой страх и риск. Все мы любим репаки, но если вас часто мучает данная ошибка — стоит задуматься о покупке игр. Пусть даже и по скидкам, о которых можно узнать из новостей на нашем сайте.
Отсутствует msvcp 140.dll/msvcp 120.dll/msvcp 110.dll/msvcp 100.dll
О: Ошибка возникает в случае отсутствия на компьютере корректной версии пакета Microsoft Visual C++, в который и входит msvcp 140.dll (и подобные ему). Решением будет установка нужной версии пакета.
- Нажимаем на Windows + R;
- Вводим команду“regsvrЗ2 msvcp140.dll”(без кавычек);
- Нажимаем “ОК”;
- Перезагружаем компьютер.
Ошибка 0xc0000009a/0xc0000009b/0xc0000009f и другие
О: Все ошибки начинающиеся с индекса 0xc0000009 (например 0xc0000009a, где на месте “а” может находиться любая буква или цифра) можно отнести к одному семейству. Подобные ошибки являются следствием проблем с оперативной памятью или файлом подкачки.
Перед началом выполнения следующих действий настоятельно рекомендуем отключить часть фоновых процессов и сторонних программ, после чего повторно попробовать запустить Hearts of Iron 4 .
Увеличиваем размер файла подкачки:
- Клик правой кнопкой на значку компьютера, а далее: «Дополнительные параметры системы» — «Дополнительно» — «Быстродействие» — «Дополнительно» — «Виртуальная память» — «Изменить».
- Выбираем один диск, задаем одинаковый размер.
- Перезагружаемся.
Размер файла подкачки должен быть кратен 1024. Объём зависит от свободного места на выбранном локальном диске. Рекомендуем установить его равным объему ОЗУ.
Если ошибка 0xc0000009а сохранилась, необходимо проверить вашу оперативную память. Для этого нужно воспользоваться функциями таких программ как MemTest86, Acronis, Everest.
Ошибка 0xc0000142 / 0xe06d7363 / 0xc0000906
Эти ошибки относятся не только к одним из наиболее часто встречаемых проблем, но и к наиболее сложным в процессе исправления. Потому что никогда сразу непонятно, почему они появляются. С другой стороны, известно, что подобное происходит только в двух случаях: 1 – в процессе запуска какой-нибудь программы или игры, 2 – буквально сразу после того, как удалось войти в систему.
Причём в первом случае чаще всего это касается недавно установленного приложения, поскольку ни одна из этих ошибок никогда сама по себе не появляется. В любом случае существует несколько способов, которые помогают избавиться от них. Рекомендуем внимательно ознакомиться с каждым.
Отключите антивирусную программу
Ни для кого не секрет, что часто всему виной является антивирус. Только вот в случае с перечисленными ошибками лучше программу не просто отключить, а временно удалить. После чего попробовать запустить приложение. Однако если это не поможет, тогда сделайте следующее:
- Полностью удаляете приложение, чтобы не осталось никаких папок и остаточных файлов.
Отключите «Защитник Windows»
Помимо антивирусной программы, также следует попробовать отключить «Защитник Windows». Поскольку он тоже запросто может быть причиной появления этих ошибок. Для этого нужно сделать следующее:
- Открыть «Центр безопасности Защитника Windows» выбрать настройки нажать на раздел «Защита от вирусов и угроз».
Проверьте путь на наличие кириллицы
Обязательно проверьте, что путь к приложению не содержал наличие кириллицы. Причём стоит отметить, что наличие в адресе «Пользователи» никак не влияет на это. Так что если после «Пользователи» идёт кириллица, тогда придётся создавать нового локального пользователя, у которого имя будет иметь латинские буквы. В таком случае также, возможно, придётся переустановить и само приложение на новом пользователе.
Воспользуйтесь чистой загрузкой
Решить проблему в таком случае можно чистой загрузкой. Как правило, это помогает в тех случаях, когда ошибка появляется при запуске Windows 10. Поскольку причина практически всегда связана с какой-то определённой программой или службой, что находятся в автозагрузках.
- Открываете в Windows 10 окно «Параметры», используя меню
или сочетание клавиш
Проверьте целостность файлов
Вполне возможно, ошибка возникает из-за того что была повреждена целостность системных файлов. И для их проверки у Windows 10 существа два инструмента – DISM.exe с командой Repair-WindowsImage для PowerShell и SFC.exe. Мы рекомендуем воспользоваться последним, поскольку он наиболее привычный и простой. А осуществить проверку можно следующим образом:
- Откройте «Командную строку» от имени администратора (для этого в поиске просто введите «Командная строка).
все найденные ошибки будут автоматически исправлены.
Измените значение в реестре
Реестр в операционной системе Windows 10 – это большая база данных. И именно эти данные определяют свойства и поведение системы. Поэтому редактирование в нём иногда помогает избавиться от ошибок. Только вот без должного опыта или надёжной инструкции лезть туда самостоятельно крайне не рекомендуется.
Поэтому предлагаем воспользоваться нижеописанной инструкцией. Только перед тем, как начнёте что-то менять, убедитесь в наличие нужного раздела. Сделать это можно следующим образом:
в окне «Выполнить» введите команду regedit нажмите
после чего в окне «Редактор реестра» отыщите раздел, представленный ниже.
Запустите восстановление системы
Это касается тех случаев, когда игра работала адекватно, но в определённый момент начала неожиданно появляться ошибка. Хотя игра не подвергалась никаким посторонним действиям. К примеру, не устанавливались моды, патчи и многое другое. В общем, тогда можно запустить процесс восстановления системы.
Другие способы
- В обязательном порядке попробуйте вручную установить драйверы для графического процессора. Причём это касается не только интегрированной видеокарты, но и дискретной.
Проблемы с модами
Изображение в Hearts of Iron IV мерцает
Как правило, проблема связана с перегретой видеокартой. Первым делом следует проверить провода, вдруг они перекрыли вентиляторы системы охлаждения, но если там полный порядок, тогда самое время сбросить разгон видеокарты: нужно войти в приложение MSI Afterburner (или подобное) и нажать на «Reset» .
Появляется чёрный экран в Hearts of Iron IV
Появление чёрного экрана часто связано с конфликтом видеодрайверов и ПО. И реже всего с определёнными файлами Hearts of Iron IV. Впрочем, существует довольно много других причин, связанных с появлением «чёрного экрана смерти».
Первым делом при появлении проблемы следует обновить видеодрайвер. Многие пренебрегают этим совсем, но мы настоятельно рекомендуем сделать это, потому что для многих современных игр следом выходят и важные обновления, которые помогают запустить ту или иную игру.
Появляется цветной экран
Появление цветастого экрана часто связано с тем, что используются сразу две видеокарты. Если в материнской плате присутствует встроенный графический процессор, но играете на дискретном, игра в любом случае запустится на встроенном. Поэтому и возникают «цветные» проблемы, поскольку монитор подключён по умолчанию к дискретной видеокарте.
Не менее часто цветной экран появляется в том случае, если появились проблемы с выводом изображения. Подобное вызывает самые разные причины, но существуют две наиболее распространённые: 1 – стоят устаревшие драйвера; 2 – ваша видеокарта не поддерживается. Поэтому рекомендуем обновить в первую очередь драйвера.
Hearts of Iron IV вылетает в случайный момент или при запуске
Ниже приведено несколько простых способов решения проблемы, но нужно понимать, что вылеты могут быть связаны как с ошибками игры, так и с ошибками, связанными с чем-то определённым на компьютере. Поэтому некоторые случаи вылетов индивидуальны, а значит, если ни одно решение проблемы не помогло, следует написать об этом в комментариях и, возможно, мы поможем разобраться с проблемой.
- Первым делом попробуйте наиболее простой вариант – перезапустите Hearts of Iron IV, но уже с правами администратора.
Как увеличить объём памяти видеокарты? Запускаем любые игры
Большинство компьютеров и ноутбуков имеют интегрированную (встроенную) графическую карту. Но для работы видеоадаптера используется лишь часть.
Ошибка «Недостаточно памяти»
Возникает ошибка, связанная с недостатком памяти, практически по десятку причин. Конечно, наиболее распространённые – это либо нехватка оперативной памяти «железа», либо маленький размер файла подкачки. В последнем случае, даже если вы ничего настраивали, всё запросто мог испортить сторонний софт или банальное отключение файла подкачки.
- Необходимо попробовать увеличить файл подкачки ( «Пуск» «Параметры системы» в строке наверху вводите «Производительность» выбирайте «Настройку представления и производительности системы» «Дополнительно» «Изменить» убираете галочку с функции «Автоматически выбирать…» выбираете размер ).
Дополнение к игре Hearts of Iron 4
Игра перестала запускаться.
О: Виной тому могут быть моды установленные для основной игры. Рекомендуется полная переустановка как основной игры, так и дополнения.
Моды не работают.
О: Не все моды для Hearts of Iron 4 совместимы с дополнениями. Необходимо заменить часть модификаций на другие версии. Найти их можно в файлах по игре. Задать вопрос о совместимости тех или иных модов с дополнением можно на форуме.
Вопросы по прохождению
Ответы на все вопросы касающиеся прохождения Hearts of Iron 4 можно найти в соответствующих разделах Wiki, а также на нашем форуме. Не стесняйтесь задавать вопросы и делиться своими советами и решениями.
Низкий FPS, Hearts of Iron IV тормозит, фризит или лагает
Современные игры крайне ресурсозатратные, поэтому, даже если вы обладаете современным компьютером, всё-таки лучше отключить лишние/ненужные фоновые процессы (чтобы повысить мощность процессора) и воспользоваться нижеописанным методами, которые помогут избавиться от лагов и тормозов.
- Запустите диспетчер задач и в процессах найдите строку с названием игры (Hearts of Iron IV). Кликайте ПКМ по ней и в меню выбирайте «Приоритеты» , после чего установите значение «Высокое» . Теперь остаётся лишь перезапустить игру.
Лучшие видеокарты для комфортной игры в 1080p
Пусть 4K доминирует в заголовках и привлекает многих техноблоггеров, сейчас большинство игроков предпочитает Full HD и будет это делать еще несколько.
Не работает мышь, клавиатура или контроллер
Чаще всего, если такие проблемы и возникают, то строго на стороне игрока. В процессе подключения нового девайса ОС моментально пытается установить необходимый пакет драйверов, но проблема в том, что он стандартный, а значит, будет совместим далеко не с каждым устройством, поэтому проверьте наличие необходимых драйверов. Кроме того, на управление могут повлиять вирусы, так что обязательно проверьте систему.
Эмуляция джойстика Xbox 360
Каждый из нас хотел бы спокойно и с комфортом поиграть используя любой геймпад, не забивая кастомные раскладки.
Свежее видео на канале Coop-Land:
Глючит или не запускается Hearts of Iron 4? Решение есть! Постоянные лаги и зависания — не проблема! После установки мода Hearts of Iron 4 начала глючить или НПС не реагируют на завершение задания? И на этот вопрос найдется ответ! На этой странице вы сможете найти решение для любых известных проблем с игрой и обсудить их на форуме.
Ошибка 0xc000007b в Hearts of Iron IV
В худшем случае ошибка 0xc000007b или «This application was unable to start correctly» связана с повреждёнными системными файлами ОС, а в лучшем – с драйверами видеокарт от Nvidia.
-
Самый очевидный и наиболее простой способ разобраться с ошибкой – переустановить драйверы для видеокарты, а после запустить игру от имени администратора.
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После установки Dependency Walker 64bit , запускайте утилиту и переходите по следующему адресу: «View» «Full Patch» «.exe-файл проблемной игры» (в некоторых случаях после это появляется окно с ошибками, но на него не стоит обращать внимания, просто закройте окно). Переключитесь на раздел «Module» , крутите до конца ошибки, смотрите на значения в столбиках.
Необходимое ПО для Hearts of Iron IV
Мы настоятельно рекомендуем ознакомиться со ссылками на различные полезные программы. Зачем? Огромное количество ошибок и проблем в Hearts of Iron IV связаны с не установленными/не обновлёнными драйверами и с отсутствием необходимых библиотек.
Последняя версия драйвера Nvidia GeForce .
Последняя версия драйвера AMD Radeon .
Пакет DirectX .
Библиотека Microsoft Visual C++ 2015
Библиотека Microsoft Visual C++ 2013
- Библиотека Microsoft Visual C++ 2012 Update 4
- Библиотека Microsoft Visual C++ 2010 (64-бит)
- Библиотека Microsoft Visual C++ 2010 (32-бит)
- Библиотека Microsoft Visual C++ 2008 (64-бит)
- Библиотека Microsoft Visual C++ 2008 (32-бит)
- Библиотека Microsoft Visual C++ 2005 Service Pack 1
Ошибки загрузки/обновления
Проверьте стабильность подключения к интернету, а также скорость загрузки. При слишком высоком пинге или низкой пропускной способности обновление может выдавать ошибки.
Если магазин или лончер Hearts of Iron 4 не завершает обновления или выдает ошибки, то переустановите саму программу. При этом все скачанные вами игры сохранятся.
Запустите проверку целостности данных игры.
Проверьте наличие свободного места на том диске, на котором установлена игра, а также на диске с операционной системой. И в том и в другом случае должно быть свободно места не меньше, чем занимает игра на текущий момент. В идеале всегда иметь запас около 100Гб.
О специфических ошибках связанных с последними обновлениями можно узнать на форуме игры.
Распространённые сетевые ошибки
Не вижу друзей / друзья в Hearts of Iron IV не отображаются
Неприятное недоразумение, а в некоторых случаях даже баг или ошибка (в таких случаях ни один способ ниже не поможет, поскольку проблема связана с серверами). Любопытно, что с подобным сталкиваются многие игроки, причём неважно, в каком лаунчере приходится играть. Мы не просто так отметили, что это «недоразумение», поскольку, как правило, проблема решается простыми нижеописанными способами:
- Убедитесь в том, что вы вместе с друзьями собираетесь играть в одном игровом регионе, в лаунчере установлен одинаковый регион загрузки.
Создателю сервера нужно открыть порты в брандмауэре
Многие проблемы в сетевых играх связаны как раз с тем, что порты закрыты. Нет ни одной живой души, друг не видит игру (или наоборот) и возникают проблемы с соединением? Самое время открыть порты в брандмауэре, но перед этим следует понимать как «это» работает. Дело в том, что программы и компьютерные игры, использующие интернет, для работы требуют не только беспроблемный доступ к сети, но и вдобавок открытые порты. Это особенно важно, если вы хотите поиграть в какую-нибудь сетевую игру.
Часто порты на компьютере закрыты, поэтому их следует открыть. Кроме того, перед настройкой нужно узнать номера портов, а для этого для начала потребуется узнать IP-адрес роутера.
Закрытые порты, или что делать, если игр не видно/не подключается?
Если вы заметили, что в Tunngle/Hamachi никого нет, да и в игре тоже различные косяки с соединением, то есть большая вероятность что у вас просто.
- Открываете окошко с командной строкой (открывается командой «cmd» в Пуске).
- Прописываете команду «ipconfig» (без кавычек).
- IP-адрес отобразится в строчке «Основной шлюз» .
- Открываете командную строку с помощью команды «cmd» в Пуске.
- Вновь прописываете команду «ipconfig » без кавычек.
- Запускаете команду «netstat -а» , после чего отобразится полный список с номерами портов.
- Обязательно следует убедиться в том, что вы обладаете правами администратора Windows.
Ошибка DirectX в Hearts of Iron IV
- Первым делом необходимо установить «чистую» версию драйвера вашей видеокарты (то есть не стоит сразу спешить устанавливать тот же GeForce Experience, ничего лишнего от AMD и аудио).
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происходит при запуске лаунчера
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версия 1.7.0 пиратская
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Посмотри, чтобы при запуске хватало оперативной памяти. У меня один раз вот так вылетела, при нехватке памяти.
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MINIBAKS
а как это можно посмотреть?
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В общем, закрывай перед запуском игры все браузеры, все окна. Также, чисть память перед запуском игры. Тогда, всё должно быть нормально.
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В лаунчере поставь режим «Полноэкранный без границ». Мне помогло.
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Imam Familia
рил помогло
спс
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