Ok I might be over Exaggerating here but it’s true, the project is broken due to error when I start opening it «Internal build system error. Backend exited with code -1073740791».The app of
this Project has already been released on Google Play, maybe there is something to do with the settings? Can Please Anyone Help?
The Full Error:
Internal build system error. Backend exited with code -1073740791.
STDOUT:
[ 0s] Delete 9 artifact files that are no longer in use. (like LibraryBeeartifactsmovedfromUnity.VisualScripting.Antlr3.Runtime.dll_2086064903115821086.movedfrom)
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STDERR:
tundra: error: Couldn't launch process
errno: 2 (No such file or directory) GetLastError: 5 (0x00000005): Access is denied.
Additional Errors:
1.
(Why is number 1 is blank? it's because it is, Its in the error log)
> 2.LibraryScriptAssembliesUnity.2D.Common.Runtime.pdb:
3.LibraryScriptAssembliesUnity.2D.Tilemap.Extras.pdb:
4.LibraryScriptAssembliesUnity.Notifications.pdb:
asked Apr 5, 2022 at 10:54
-
Back up everything now in case anything you try makes things worse. If you have any previous backups be sure to keep them safe. While
unlikely, if it turned out the issues were caused by drive trouble it could be that the drive is on the verge of failing. -
After having backed everything up, try closing Unity and then deleting the LibraryBee folder from your project directory. Hopefully your problem is now solved.
…
- If your problem was not solved: try deleting or moving the following folders and files from your project folder:
- .vs
- Library
- obj
- Temp
- UserSettings
- .vsconfig
- *.csproj
- *.sln
Basically everything except Assets, Packages, and ProjectSettings (unless you added any custom files or folders to the root folder manually, though even if so you just backed them up a moment ago right?)
-
If your Unity project directory is under an unusual or long full directory name e.g.
C:UsersLlanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogochDocumentsUnity ProjectsUnityProject
orC:UsersJokūbasØy̸̧̓ṽ̴͉̬̰̌͘ì̷͓ṋ̶̮̓͊͝d̴̢̫͉͋DocumentsUnityProject
, try moving it somewhere simpler likeC:UnityUnityProject
. -
Restart your PC. You can never be too certain of what problems might potentially be fixed by turning it off and on again.
-
Load the project into Unity and pray it imports successfully this time.
If none of that works: If you updated Unity immediately before the problem began, reinstall the older version and try the above steps again. If that fails too, trying a newer Unity version in desperation would not be unreasonable. Probably the Bee folder thing solved your problem and you never got here though.
answered Apr 5, 2022 at 11:25
Sven VikingSven Viking
2,58820 silver badges34 bronze badges
2
I am on Ubuntu 20.04 this worked for me:
- Open in safe mode then exit safe mode without fixing anything
- Go to
Library/Bee/
and delete theTundraBuildState.state.map
- Press the play button and the game starts. The deleted file is also rebuilt.
Hope it helps someone
answered Oct 19, 2022 at 6:11
BhaskarBhaskar
1,7701 gold badge16 silver badges27 bronze badges
You could try turning off your anti-virus software. That solved the problem when I started having it out of the blue.
answered Dec 2, 2022 at 18:38
В операционной системе Windows, вне зависимости от версии, всегда имеются баги и ошибки, которые проявляются с разной частотой и интенсивностью. Одной из них является ошибка с кодом 1073741819, особенность которой заключается в невозможности инсталляции и запуска программ с правами администратора. Обычно она возникает после миграции с «семёрки» на более старшие версии, то есть пользователи Windows 10 встречаются с проблемой намного чаще. Но и в 7, и 8 Windows она тоже изредка встречается. Сегодня вы узнаете, что означает эта ошибка и как с ней бороться, не прибегая к посторонней помощи.
Причины возникновения ошибки файловой системы 1073741819
Сущность проблемы заключается в невозможности запуска исполняемых файлов с правами администратора. Из этого же следует, что вы не сможете установить на компьютер новый софт. При каждой попытке запуска программ с административными правами система контроля и администрирования учётных записей пользователей Windows (сокращённо – UAC) будет блокировать открытие этого файла с выдачей сообщения об ошибке 1073741819. По существу, будет также подавлена любая прочая административная активность с вашей стороны.
Основная причина выглядит довольно странно – это миграция с одной версии Windows на другую. В Microsoft допустили неточность, которая имеет столь тяжёлые последствия. Дело в том, что многие параметры пользователя из предыдущей версии ОС переносятся в новую операционку, в том числе и пользовательская звуковая схема. Но при этом некоторые системные звуки в «восьмерке» и «десятке» отсутствуют, что и приводит к блокировке административного доступа к различным системным сервисам и функциям со стороны UAC. Другими словами, ошибка в большинстве случаев проявляется после миграции, хотя известны и более экзотические причины.
Мы попытаемся рассмотреть все известные на сегодня способы решения данной проблемы.
Как устранить ошибку файловой системы 1073741819 в Windows 10/8/7
Исходя из того, что данный баг появляется из-за несоответствия звуковых схем и проявляется в основном при переходе с младшей версии Windows на старшую, а также что ошибка связана с блокировкой UAC прав администратора, мы и будем описывать способы решения проблемы.
Изменение звуковой схемы системы на значение «по умолчанию»
Самый очевидный способ устранения ошибки 1073741819 заключается в исправлении «неправильной» звуковой схемы. При этом у вас есть два варианта – использовать дефолтную схему, то есть схему для данной версии Windows «по умолчанию». Второй вариант не столь хорош – использование схемы «без звуков», но как временное решение его тоже можно использовать – хотя бы для того, чтобы убедиться, что дело именно в схеме. И если не в ней, то выполнить возврат к своим предпочтениям.
Итак, приводим последовательность действий:
Как правило, в результате подобных манипуляций вы сможете без проблем запускать любые программы на исполнение, в том числе и те, которые нуждаются в запуске от имени администратора.
Данный способ самый простой и эффективный, но он вряд ли устроит всех. Если вы привыкли к собственной звуковой схеме и не хотите её потерять, или если работа операционной системы без звуковых оповещений вас абсолютно не устраивает, следует отказаться от этого способа и использовать другие из перечисленных ниже.
Изменение рабочей темы Windows
Вы спросите, какое отношение имеет выбор темы в «десятке» к появлению ошибки 1073741819, связанной с файловой системой? Нельзя сказать, что самое непосредственное, но опосредованное – точно. Дело в том, что рабочая тема – это не только обои, но и заставка, цветовая и звуковая схема.
Принцип решения проблемы предельно прост: вы выбираете любую тему из раздела «Темы по умолчанию», что автоматически приведёт к использованию дефолтной звуковой схемы.
Для выполнения этой операции нужно щёлкнуть ПКМ по пустому пространству на рабочем столе, а в появившемся контекстном меню выбрать пункт «Персонализировать». Откроется новое окно, где и следует выбрать тему по умолчанию, не обязательно называющуюся Windows 10.
Но, опять же, это вариант не для тех, кому дорога собственная звуковая схема, и таких пользователей, судя по всему, немало. Для них будет интересным решением следующий вариант.
Отключение UAC
Как мы уже знаем, служба UAC отвечает за работу системы контроля пользовательских учётных записей. Её отключение поможет вам устранить ошибку с кодом 1073741819 (аварийное завершение работы программы), но вы должны понимать, какими последствиями чревато такое решение. Если встроенный Защитник определит, что программа, которую вы намереваетесь инсталлировать, может вносить изменения в ваш компьютер, вы не получите соответствующего предупреждения. Если вы готовы смириться с подобными рисками, то это отличный способ сохранить свою звуковую схему без последствий в виде блокировки запуска программ.
Сам алгоритм следующий:
В принципе никто не мешает вам создать свою звуковую схему заново, чтобы не подвергать риску свой компьютер. Но если вы полагаетесь на то, что с любыми угрозами справится установленный антивирус, то такой вариант вполне достоин внимания.
Создание нового пользовательского аккаунта
Этот способ из той же серии – создавая учётную запись нового пользователя, вы автоматически делаете её беспроблемной, поскольку она не перенеслась из предыдущей версии Windows, а была создана в соответствии с текущими правилами.
Старую учётную запись можно не удалять. Но нужно понимать, что если вы зайдёте в старый пользовательский аккаунт, ошибка 1073741819 снова будет вас сопровождать повсюду, где требуются действия с правами администратора.
Метод не слишком удобен и рационален, но если все вышеперечисленные варианты не сработали или являются для вас неприемлемыми – отчего ж не попробовать? При этом вы и решаете проблему, и не теряете свои предпочтения. Правда, пользоваться ими можно будет с определёнными ограничениями.
Удаление подозрительного софта
Нельзя исключить и того, что ответственным за блокировку запуска файлов является отнюдь не UAC, особенно если вы убедились, что звуковая схема здесь ни при чём. Вполне может оказаться, что установленный ранее софт каким-то образом блокирует добавление новых файлов, тем самым препятствуя установке новых программ. Проверить, так ли это, можно с помощью антивируса. Не помешает и изучить особенности используемых приложений в поисковике. Возможно, от какой-то программы придётся отказаться.
Изменение параметров питания
А вот это уже действительно экзотика. Но, говорят, способ помогает, если другие не срабатывают.
Алгоритм действий следующий:
Удаление антивируса Avast
Иногда за блокировку запуска исполняемых файлов с правами администратора ответственен антивирус Avast, но вы не знаете, по какой причине он это делает. Лучший способ удостовериться, что виноват именно антивирус – отключить его. И если окажется, что ошибка 1073741819 – это его вина, лучше удалить Avast и заменить его другим антивирусным пакетом, благо выбор достаточно велик.
Восстановление системы
Ничто из перечисленного не помогло? Что ж, если исключить переустановку операционной системы, то в вашем распоряжении имеется более щадящий и очень действенный рецепт – это откат системы до состояния, когда ошибка с кодом 1073741819 вам не досаждала.
Как это сделать, мы рассказывали не единожды, важно только понимать, каковы возможные последствия этого шага.
Заключение
В большинстве случаев решить проблему с ошибкой 1073741819 удаётся использованием дефолтной звуковой схемы или теми способами, которые косвенно приводят к такому же результату. Если ошибка начала проявляться неожиданно и не после перехода на старшую версию Windows, придётся основательно поработать, чтобы диагностировать «болезнь» и вылечить компьютер. Надеемся, что наша статья поможет вам в этом благородном деле.
I’m afraid that this might not be fixed by fixing Firebase.Editor.dll
and seems to only occurs with Unity 2021.2. My macbook is NOT M1 chip so it is probably not related to the chipset
Here is the way I reproduced this.
- Use Unity 2021.2.17f1 or 2022.1.0
- Create an empty project
- Install EDM4U and FirebaseApp (either .tgz or .unitypackage)
- Patch the
Firebase.Editor.dll
with python fix (we have an internal build that fixes that issue) - Build an iOS build, or Android build.
Seems like the following log will always appears, even after clearing the log.
Internal build system error. Backend exited with code 2.
STDOUT:
Finished compiling graph: 245 nodes, 2781 flattened edges (2781 ToBuild, 0 ToUse), maximum node priority 99
STDERR:
tundra: error: Unexpected stdin
After initiating the build, Unity editor logs the following:
Build completed with a result of 'Failed' in 1 seconds (631 ms)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:192)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1171)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1017)
UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:517)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:448)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:387)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:378)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:351)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:693)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:665)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:658)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:618)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:607)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:535)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/EventHandler.cs:151)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:88)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:381)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:344)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:306)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:270)
UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:372)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:222)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Panel.cs:419)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:468)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:211)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
(Filename: /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 192)
UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002cc] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:99)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1171)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1017)
UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:517)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:448)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:387)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:378)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:351)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:693)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:665)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:658)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:618)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:607)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:535)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/EventHandler.cs:151)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:88)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:381)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:344)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:306)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:270)
UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:372)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:222)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Panel.cs:419)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:468)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:211)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
(Filename: /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 99)
There are some online posts but nothing really works for my case.
https://forum.unity.com/threads/how-do-i-resolve-this.1153742/
Will need to ask the team to look into this.
This does not seems to occur with EDM4U alone. Or EDM4U + some Dependencies.xml
.
Содержание
- [Bug] Unity 2021.2 «Internal build system error. Backend exited with code» error after import Firebase SDK 8.8.0 #1228
- Comments
- [REQUIRED] Please fill in the following fields:
- [REQUIRED] Please describe the issue here:
- Steps to reproduce:
- Relevant Code:
- [Bug] Firebase App (Core) 8.9.0 — Internal build system error. Backend exited with code 2. #1252
- Comments
- [REQUIRED] Please fill in the following fields:
- [REQUIRED] Please describe the issue here:
- Steps to reproduce:
- Sample project repro:
- What’s the issue repro rate?
- [Bug] Unity 2021.2 «Internal build system error. Backend exited with code» error after import Firebase SDK 8.8.0 #1228
- [REQUIRED] Please fill in the following fields:
- [REQUIRED] Please describe the issue here:
- Steps to reproduce:
- Unity error «Internal build system error. Backend exited with code -1073740791.» has Destroyed/Killed my Project
- 3 Answers 3
- [Bug] Firebase App (Core) 8.9.0 — Internal build system error. Backend exited with code 2. about quickstart-unity HOT 2 CLOSED
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[Bug] Unity 2021.2 «Internal build system error. Backend exited with code» error after import Firebase SDK 8.8.0 #1228
[REQUIRED] Please fill in the following fields:
- Unity editor version: Unity 2021.2.9f1
- Firebase Unity SDK version: 8.8.0
- Source you installed the SDK: Unity Package Manager by point to the path where tar file is.
(tar file and how to install SDK with tar file is follow the guide here: https://developers.google.com/unity/instructions#install-tgz) - Problematic Firebase Component: com.google.firebase.app (Auth, Database, etc.)
- Other Firebase Components in use: Auth, Database, Storage, messaging, remote-config, crashlytics, analytics (Auth, Database, etc.)
- Additional SDKs you are using: External dependency manager (Facebook, AdMob, etc.)
- Platform you are using the Unity editor on: MacBook Pro with M1 chip and OS version is 12.3 Beta (The OS version may not a reason due to the same issue occur on macOS 12.2)
- Platform you are targeting: Android/iOS (iOS, Android, and/or desktop)
- Scripting Runtime: IL2CPP (Mono, and/or IL2CPP)
[REQUIRED] Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
Once I import the Firebase SDK the Unity Editor show the message likes «Internal build system error. Backend exited with code», «Backend produced unparsable log entry» and then the compile backend of Unity Editor is totally crash so I cannot compile my game script after the script is modified.
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What’s the issue repro rate? (eg 100%, 1/5 etc)
- Create empty Unity project and import Firebase SDK by tar file and EDM4U. (Basically I just import «com.google.firebase.app» package and issue comes)
- Create a new .cs script and do some modify on the script.
- Issue reproduce.
- 100% reproduce.
- Reproduced on Unity 2021.2.9, 2021.2.10
What happened? How can we make the problem occur?
This could be a description, log/console output, etc.
If you have a downloadable sample project that reproduces the bug you’re reporting, you will
likely receive a faster response on your issue.
Relevant Code:
The text was updated successfully, but these errors were encountered:
Extra information:
I also got error looks like #835
I’m sure the python is installed in the computer
When I tested the python install status by those command I got the result like this.
which python
/opt/homebrew/bin/python
python —version
Python 3.9.10
And some updates, after deleting the file /Asstes/Firebase/Editor/Firebase.Editor.dll the error message is gone and everything on Editor works fine. (Not tested the Firebase is works great or not on the built player)
Unfortunately Mac with M1 chip is not yet supported by Firebase Unity SDK.
Adding support is on the internal roadmap and you can track the status in the following issue:
firebase/firebase-unity-sdk#278
There are also some comments in that issue of other firebase users building from source on the M1 and sharing generated bundles, so you could try to see if those work as a temporary workaround.
I don’t think it is similar issue to firebase/firebase-unity-sdk#278.
Due to I can use Firebase SDK and everything works great, when I was using Unity 2020.3.x and the other thing on the environment is same as current one.
(Same machine, same OS, same Unity project, same python install status, different Unity Editor)
But once I upgrade project to Unity 2021.2, the issue comes.
(And after delete the Firebase.Editor.dll, the issue gones)
Since during the whole testing the only thing change is Unity Editor version, so I would say the Firebase SDK may has something wrong under Unity 2021.2.
Given that firebase SDK is not yet supported on Mac with M1, it is surprising that it worked in Unity 2020 and hard to know what might be happening differently between Unity2020 and 2021 in your case.
I followed your list of steps to reproduce the issue in Unity 2021.2.10f and the project built successfully for me on a non-M1 mac.
Can you share a copy of a minimal project just before you encounter the issue to see if we can reproduce the issue on a mac that does not have the M1 chip to try to isolate the problem?
Hello, I am researching on this issue these days.
And have some new discovery, please see #1232, I’m not sure the issue is the same issue or not, so I create a new GitHub issue.
I don’t have Intel Mac right now, I guess if Intel Mac can reproduce the problem on macOS 12.3, then the issue should positioned as the removing of Python2 on new OS version and the usage of Python2 inside the Firebase Editor C# script.
I understand that beta version OS may be unstable, but propose that beta version OS is out is to let the developer like us to discover the issue as early as we can, don’t we.
I’m afraid that this might not be fixed by fixing Firebase.Editor.dll and seems to only occurs with Unity 2021.2. My macbook is NOT M1 chip so it is probably not related to the chipset
Here is the way I reproduced this.
- Use Unity 2021.2.17f1 or 2022.1.0
- Create an empty project
- Install EDM4U and FirebaseApp (either .tgz or .unitypackage)
- Patch the Firebase.Editor.dll with python fix (we have an internal build that fixes that issue)
- Build an iOS build, or Android build.
Seems like the following log will always appears, even after clearing the log.
After initiating the build, Unity editor logs the following:
There are some online posts but nothing really works for my case.
https://forum.unity.com/threads/how-do-i-resolve-this.1153742/
Will need to ask the team to look into this.
Источник
[Bug] Firebase App (Core) 8.9.0 — Internal build system error. Backend exited with code 2. #1252
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2021.2.19f1
- Firebase Unity SDK version: 8.9.0
- Source you installed the SDK: Unity Package Manager
- Problematic Firebase Component: App (Core)
- Other Firebase Components in use: Any
- Additional SDKs you are using: None
- Platform you are using the Unity editor on: macOS Monterey 12.3.1
- Platform you are targeting: Any
- Scripting Runtime: Any
[REQUIRED] Please describe the issue here:
Unity 2021.2.19f1 is unable to compile when using Firebase 8.9.0. Unity 2020.3.32f1 works fine.
Internal build system error. Backend exited with code 2.
STDOUT:
Finished compiling graph: 107 nodes, 362 flattened edges (362 ToBuild, 0 ToUse), maximum node priority 13
STDERR:
tundra: error: Unexpected stdin
Steps to reproduce:
OS: macOS Monterey 12.3.1
- Download External Dependency Manager for Unity 1.2.170.tgz.
- Download Firebase App (Core) 8.9.0.tgz.
- Create an empty Unity Project using Unity 2021.2.19f1
- In package manager import both External Dependency Manager and Firebase App (Core) tarballs.
- Add either of Assets/Firebase/google-services.json or Assets/Firebase/GoogleService-Info.plist file to the project.
- If unity hasn’t already, reimport or create any C# script to trigger a recompile.
- Unity compiler is now dead.
Internal build system error. Backend exited with code 2.
tundra: error: Unexpected stdin
Unable to reproduce using unity 2020.3.32f1.
Sample project repro:
- Open Project using unity 2021.2.19f1
- Reimport NewBehaviourScript.cs
What’s the issue repro rate?
The text was updated successfully, but these errors were encountered:
Источник
[Bug] Unity 2021.2 «Internal build system error. Backend exited with code» error after import Firebase SDK 8.8.0 #1228
[REQUIRED] Please fill in the following fields:
- Unity editor version: Unity 2021.2.9f1
- Firebase Unity SDK version: 8.8.0
- Source you installed the SDK: Unity Package Manager by point to the path where tar file is. (tar file and how to install SDK with tar file is follow the guide here: https://developers.google.com/unity/instructions#install-tgz)
- Problematic Firebase Component: com.google.firebase.app (Auth, Database, etc.)
- Other Firebase Components in use: Auth, Database, Storage, messaging, remote-config, crashlytics, analytics (Auth, Database, etc.)
- Additional SDKs you are using: External dependency manager (Facebook, AdMob, etc.)
- Platform you are using the Unity editor on: MacBook Pro with M1 chip and OS version is 12.3 Beta (The OS version may not a reason due to the same issue occur on macOS 12.2)
- Platform you are targeting: Android/iOS (iOS, Android, and/or desktop)
- Scripting Runtime: IL2CPP (Mono, and/or IL2CPP)
[REQUIRED] Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
Once I import the Firebase SDK the Unity Editor show the message likes «Internal build system error. Backend exited with code», «Backend produced unparsable log entry» and then the compile backend of Unity Editor is totally crash so I cannot compile my game script after the script is modified.
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? What’s the issue repro rate? (eg 100%, 1/5 etc)
- Create empty Unity project and import Firebase SDK by tar file and EDM4U. (Basically I just import «com.google.firebase.app» package and issue comes)
- Create a new .cs script and do some modify on the script.
- Issue reproduce.
- 100% reproduce.
- Reproduced on Unity 2021.2.9, 2021.2.10
What happened? How can we make the problem occur? This could be a description, log/console output, etc.
If you have a downloadable sample project that reproduces the bug you’re reporting, you will likely receive a faster response on your issue.
Источник
Unity error «Internal build system error. Backend exited with code -1073740791.» has Destroyed/Killed my Project
Ok I might be over Exaggerating here but it’s true, the project is broken due to error when I start opening it «Internal build system error. Backend exited with code -1073740791».The app of this Project has already been released on Google Play, maybe there is something to do with the settings? Can Please Anyone Help?
3 Answers 3
Back up everything now in case anything you try makes things worse. If you have any previous backups be sure to keep them safe. While unlikely, if it turned out the issues were caused by drive trouble it could be that the drive is on the verge of failing.
After having backed everything up, try closing Unity and then deleting the LibraryBee folder from your project directory. Hopefully your problem is now solved.
- If your problem was not solved: try deleting or moving the following folders and files from your project folder:
- .vs
- Library
- obj
- Temp
- UserSettings
- .vsconfig
- *.csproj
- *.sln
Basically everything except Assets, Packages, and ProjectSettings (unless you added any custom files or folders to the root folder manually, though even if so you just backed them up a moment ago right?)
If your Unity project directory is under an unusual or long full directory name e.g. C:UsersLlanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogochDocumentsUnity ProjectsUnityProject or C:UsersJokūbasØy̸̧̓ṽ̴͉̬̰̌͘ì̷͓ṋ̶̮̓͊͝d̴̢̫͉͋DocumentsUnityProject , try moving it somewhere simpler like C:UnityUnityProject .
Restart your PC. You can never be too certain of what problems might potentially be fixed by turning it off and on again.
Load the project into Unity and pray it imports successfully this time.
If none of that works: If you updated Unity immediately before the problem began, reinstall the older version and try the above steps again. If that fails too, trying a newer Unity version in desperation would not be unreasonable. Probably the Bee folder thing solved your problem and you never got here though.
Источник
[Bug] Firebase App (Core) 8.9.0 — Internal build system error. Backend exited with code 2. about quickstart-unity HOT 2 CLOSED
Thanks for bringing this to our attention. I was able to observe this behavior on my end as well, even after removing a C# script.
That being said, I’ve relayed this issue to the team. You may refer to this thread for updates.
a-maurice commented on January 16, 2023
This is likely the same problem as #1228, which has some more info, and has some potential workarounds. To keep things clean, I’m going to close this one for now, and keep the work focused in that one ticket.
- Crashlytics + IL2CPP does not work HOT 22
- [ANR] com.google.firebase.messaging.EnhancedIntentService.processIntent HOT 16
- Strange behavior occurs when sending requests at the same time HOT 7
- [Bug] Missing event and parameter names in 9.1.0 HOT 2
- Subscribing/Unsubscribing to topics doesn’t work on Android HOT 8
- Using Firebase Firestore Listener with Firebase Authentication Freezes in Editor every time HOT 14
- List > is getting send but firerstore sets it to null HOT 3
- Cannot upload debug symbols for Android to crashlytics HOT 1
- Can’t get crash log from emulator HOT 3
- DllNotFoundException: FirebaseCppApp-9_5_0 HOT 4
- [FR] In-App Message support for Firebase Unity SDK HOT 2
- Intermittent crashes when saving data to Firestore HOT 17
- firebase Internal build system error. Backend exited with code 2. tundra: error: Unexpected stdin HOT 2
- Remote Config fetching failure http code 0 HOT 3
- [Bug] fetching failure: http code 400 in Unity Editor HOT 2
- Apple login Error HOT 1
- DllNotFoundException on MacOS HOT 5
- [FR] `Please` Provide Package via UPM HOT 2
- Xcode build error: Undefined symbol: _SWIGRegisterStringCallback_FirebaseAnalytics HOT 4
- [ANR] JniNativeApi com.google.firebase.crashlytics.ndk.JniNativeApi. HOT 3
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