Logwindows error begin stack for uat

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всем привет. А у меня вот такие повылазили что делать?
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 11 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 13 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:Build++UE4+Release-4.18+CompileSyncEngineSourceRuntimeCorePrivateGenericPlatformGenericPlatformMemory.cpp] [Line: 183]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Ran out of memory allocating 268435456 bytes with alignment 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000036703FB8 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000162B76D4 UE4Editor-ApplicationCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000014AD330B UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000014A647F9 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001492DA7D UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000149A4462 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000149A4685 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000029932CCB UE4Editor-ImageCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 6 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000029932B2A UE4Editor-ImageCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000029931488 UE4Editor-ImageCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000000A9D6B5 UE4Editor-TextureCompressor.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000000A98B6C UE4Editor-TextureCompressor.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000000A97729 UE4Editor-TextureCompressor.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000004D61A03 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000004D6A172 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000004D69E13 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000004D69C1E UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000149AC948 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000014CD092C UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000014CC2563 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000394E1FE4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003999EF91 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003999EF91 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 11PoolThread 13
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 6
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 362,3534033s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:UsersmozgaAppDataRoamingUnreal EngineAutomationToolLogsD+UE4+UE_4.18UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
Вот еще Cook https://drive.google.com/file/d/1EW51YGqM6GSMQ4V3ouM1mVV0_FPOsuJn/view?usp=sharing

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CrazySuspect , KERNELBASE.dll отвечает за взаимодействие между библиотеками. Ошибка говорит о том, что вероятно что то повреждено или не установлено в системе.

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Всем добрый день. Буквально вчера пересел с 7-й винды на 10-ю, теперь в анриале возникла такая проблема: при попытке открыть контекстное меню какой-либо кнопки (к примеру, настройки на тулбаре или file, windows, ну и прочие менюшки, которые обязательно нужны для работы) меню просто не открывается как будто кнопки пустые. Такое в движке с большинством кнопок, хотя такие как play и build работают нормально. Может кто помочь в чём дело или наверняка кто-нибудь с таким сталкивался?)

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SuperHero70, а зачем собственно ты на 10-ю переходил ? Я посмотрел видео на Youtube про эту операционку. Обычно тем пользователям которым нужна стабильность работы сидят на 7-й. На десятке после обновлений появляются глюки, которые исправляются в последующих обновлениях. В основном на 10-й сидят гэймеры из-за игр. Но и то из-за глюков иногда часть из них переходят обратно на 7-ю.

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Всем Добрый день. Нашел интересный плагин на github:

https://github.com/jinyuliao/Grid

К нему есть простой пример:

https://github.com/jinyuliao/Sample_Grid

Я его скачал, скопировал в папку Plugins плагин, сгенерировал Visual Studio project files.
Открыл проект:
The following modules are missing or built with a different engine version:
UE4Editor-Sample_Grid.dll
UE4EdItor-GridRuntime.dll
UE4Editor-GridEditor.dll
Would you like to rebuild them now?

Да

Sample_Grid could not be compiled. Try rebuilding from source manually.

Логи:

https://yadi.sk/i/zrEn6pr63TKmps

Может кто-то помочь запустить этот проект?

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Попробовал в файле SourceSample_GridPublicPlaceholder.h закоментировать:
//#include «Interfaces/GridPawnInterface.h»
class SAMPLE_GRID_API APlaceholder : public AActor//, public IGridPawnInterface

Теперь проект открылся, но не запускается: UE ругается на ошибки

(PS: Знаю, вопрос, возможно, глупый…. Но я ведь еще новичек в UE)

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gamescreator, нужно читать внимательно инструкцию:

Install
Clone this project to ${YourProject}/Plugins/
Generate project file
Compile

Нужно положить скачанный проект в свой проект в папку Plugins.

Если даже сделал всё правильно, но редактор не запускается. Ругается на ошибки. То это значит, что версия движка не соответствует плагину.

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Спасибо. Все заработало.
Оказалось, я не тот commit качал)

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Ну, тебе же четко написано, что нужно установить вин сдк 8.1 …

_________________
Game Area51 Update 1
First Person Shooter Released Jul 24, 2017
The game is a 3d shooter with the elements of the quest.

Изображение

I’m getting this error when trying to package the Dedicated Server for shipping, I’m using github version. UE4.27.2

UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: begin: stack for UAT
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: === Critical error: ===
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: Fatal error: [File:D:/UnrealEngine-4.27.2-release/Engine/Source/Editor/UnrealEd/Private/Commandlets/MakeBinaryConfigCommandlet.cpp] [Line: 102]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: Failed to create Config.bin file
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffccb96039c KERNELBASE.dll!UnknownFunction []
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc66ad9de6 UE4Editor-Core.dll!ReportAssert() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeCorePrivateWindowsWindowsPlatformCrashContext.cpp:1644]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc66addc88 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeCorePrivateWindowsWindowsErrorOutputDevice.cpp:78]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc667efd10 UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeCorePrivateMiscOutputDevice.cpp:61]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc5faf033b UE4Editor-UnrealEd.dll!UMakeBinaryConfigCommandlet::Main() [D:UnrealEngine-4.27.2-releaseEngineSourceEditorUnrealEdPrivateCommandletsMakeBinaryConfigCommandlet.cpp:102]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff684cfa17b UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateLaunchEngineLoop.cpp:3434]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff684cf130d UE4Editor-Cmd.exe!GuardedMain() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateLaunch.cpp:132]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff684cf169a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateWindowsLaunchWindows.cpp:137]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff684cf4671 UE4Editor-Cmd.exe!LaunchWindowsStartup() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateWindowsLaunchWindows.cpp:273]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff684d05b74 UE4Editor-Cmd.exe!WinMain() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateWindowsLaunchWindows.cpp:320]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff684d07ac6 UE4Editor-Cmd.exe!__scrt_common_main_seh() [D:a_work1ssrcvctoolscrtvcstartupsrcstartupexe_common.inl:288]
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffccce4244d KERNEL32.DLL!UnknownFunction []
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffcce4cdfb8 ntdll.dll!UnknownFunction []
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)):   LogWindows: Error: end: stack for UAT
UATHelper: Empacotamento (Windows (64-bit)): Took 18,4770042s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Empacotamento (Windows (64-bit)): Editor terminated with exit code 3 while running MakeBinaryConfig for C:Program FilesEpic GamesMyProjectMyProject.uproject; see log D:UnrealEngine-4.27.2-releaseEngineProgramsAutomationToolSavedLogsMakeBinaryConfig-2022.12.08-20.16.40.txt
UATHelper: Empacotamento (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Empacotamento (Windows (64-bit)): BUILD FAILED

I have already recompiled the engine resource: AutomationTool, recompiled the engine, and cleaned the project’s binaries and recompiled it, but the error persists. Help.

So when i start packaging this error pop-up, i think it has to do with the nativization because whatever blueprint i choose to nativizate it happens this. Please any help?

LogOutputDevice: Warning:

UATHelper: Packaging (Windows (64-bit)):

UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):

UATHelper: Packaging (Windows (64-bit)):

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: bFoundLinker [File:D:Build++UE4SyncEngineSourceDeveloperBlueprintNativeCodeGenPrivateBlueprintNativeCodeGenManifest.cpp] [Line: 223]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Failed to identify the asset package that ‘/Game/AdvancedLocomotionV3/Blueprints/Enums/ALS_Gait’ belongs to.

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Stack:

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe49c5b134 UE4Editor-BlueprintNativeCodeGen.dll!BlueprintNativeCodeGenManifestImpl::GatherModuleDependencies() [d:build++ue4syncenginesourcedeveloperblueprintnativecodegenprivateblueprintnativecodegenmanifest.cpp:223]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe49c62626 UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [d:build++ue4syncenginesourcedeveloperblueprintnativecodegenprivateblueprintnativecodegenmodule.cpp:541]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe49c550a2 UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::Convert() [d:build++ue4syncenginesourcedeveloperblueprintnativecodegenprivateblueprintnativecodegenmodule.cpp:639]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe296bef27 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:build++ue4syncenginesourceeditorunrealedprivatecookontheflyserver.cpp:3993]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe296c15a1 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [d:build++ue4syncenginesourceeditorunrealedprivatecookontheflyserver.cpp:2896]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe296cccc0 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:build++ue4syncenginesourceeditorunrealedprivatecookontheflyserver.cpp:2372]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe2952a79b UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:build++ue4syncenginesourceeditorunrealedprivatecommandletscookcommandlet.cpp:882]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe2955d0bf UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:build++ue4syncenginesourceeditorunrealedprivatecommandletscookcommandlet.cpp:586]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff763ceed22 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:build++ue4syncenginesourceruntimelaunchprivatelaunchengineloop.cpp:2478]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff763ce5783 UE4Editor-Cmd.exe!GuardedMain() [d:build++ue4syncenginesourceruntimelaunchprivatelaunch.cpp:135]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff763ce59ea UE4Editor-Cmd.exe!GuardedMainWrapper() [d:build++ue4syncenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:145]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff763cf48da UE4Editor-Cmd.exe!WinMain() [d:build++ue4syncenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:276]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff763cf584e UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:ddvctoolscrtvcstartupsrcstartupexe_common.inl:283]

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe89827bd4 KERNEL32.DLL!UnknownFunction []

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe8b1aced1 ntdll.dll!UnknownFunction []

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:

UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT

PackagingResults: Error: begin: stack for UAT

PackagingResults: Error: === Handled ensure: ===

PackagingResults: Error: Ensure condition failed: bFoundLinker [File:D:Build++UE4SyncEngineSourceDeveloperBlueprintNativeCodeGenPrivateBlueprintNativeCodeGenManifest.cpp] [Line: 223]

PackagingResults: Error: Failed to identify the asset package that ‘/Game/AdvancedLocomotionV3/Blueprints/Enums/ALS_Gait’ belongs to.

PackagingResults: Error: Stack:

PackagingResults: Error: [Callstack] 0x00007ffe49c5b134 UE4Editor-BlueprintNativeCodeGen.dll!BlueprintNativeCodeGenManifestImpl::GatherModuleDependencies() [d:build++ue4syncenginesourcedeveloperblueprintnativecodegenprivateblueprintnativecodegenmanifest.cpp:223]

PackagingResults: Error: [Callstack] 0x00007ffe49c62626 UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [d:build++ue4syncenginesourcedeveloperblueprintnativecodegenprivateblueprintnativecodegenmodule.cpp:541]

PackagingResults: Error: [Callstack] 0x00007ffe49c550a2 UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::Convert() [d:build++ue4syncenginesourcedeveloperblueprintnativecodegenprivateblueprintnativecodegenmodule.cpp:639]

PackagingResults: Error: [Callstack] 0x00007ffe296bef27 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:build++ue4syncenginesourceeditorunrealedprivatecookontheflyserver.cpp:3993]

PackagingResults: Error: [Callstack] 0x00007ffe296c15a1 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [d:build++ue4syncenginesourceeditorunrealedprivatecookontheflyserver.cpp:2896]

PackagingResults: Error: [Callstack] 0x00007ffe296cccc0 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:build++ue4syncenginesourceeditorunrealedprivatecookontheflyserver.cpp:2372]

PackagingResults: Error: [Callstack] 0x00007ffe2952a79b UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:build++ue4syncenginesourceeditorunrealedprivatecommandletscookcommandlet.cpp:882]

PackagingResults: Error: [Callstack] 0x00007ffe2955d0bf UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:build++ue4syncenginesourceeditorunrealedprivatecommandletscookcommandlet.cpp:586]

PackagingResults: Error: [Callstack] 0x00007ff763ceed22 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:build++ue4syncenginesourceruntimelaunchprivatelaunchengineloop.cpp:2478]

PackagingResults: Error: [Callstack] 0x00007ff763ce5783 UE4Editor-Cmd.exe!GuardedMain() [d:build++ue4syncenginesourceruntimelaunchprivatelaunch.cpp:135]

PackagingResults: Error: [Callstack] 0x00007ff763ce59ea UE4Editor-Cmd.exe!GuardedMainWrapper() [d:build++ue4syncenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:145]

PackagingResults: Error: [Callstack] 0x00007ff763cf48da UE4Editor-Cmd.exe!WinMain() [d:build++ue4syncenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:276]

PackagingResults: Error: [Callstack] 0x00007ff763cf584e UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:ddvctoolscrtvcstartupsrcstartupexe_common.inl:283]

PackagingResults: Error: [Callstack] 0x00007ffe89827bd4 KERNEL32.DLL!UnknownFunction []

PackagingResults: Error: [Callstack] 0x00007ffe8b1aced1 ntdll.dll!UnknownFunction []

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiByProfile.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiForObjects.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingle.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleByProfile.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleForObjects.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMulti.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiByProfile.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiForObjects.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingle.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleByProfile.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleForObjects.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:DrawDebugCylinder.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMulti.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiByProfile.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiForObjects.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingle.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleByProfile.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleForObjects.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMulti.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiByProfile.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiForObjects.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingle.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleByProfile.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleForObjects.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or BoolProperty /Script/Landscape.LandscapeSplineConnection:End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.BatchedLine:End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/AIModule.NavLocalGridManager:FindLocalNavigationGridPath.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/FunctionalTesting.FunctionalTestUtilityLibrary:TraceChannelTestUtil.End

LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/MeshEditor.OverlayLine:End

PackagingResults: Error: end: stack for UAT

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