Minecraft shaders error invalid program

Minecraft Forums [Shader issue] Invalid Program error trying to run shaders with OptiFine for 1.11.2 Hey all. I’m running into a bit of a problem trying to get my shaders to work. When I try to load a shader in a world I’m playing on, I get this «invalid program» error, and nothing looks […]

Содержание

  1. Minecraft Forums
  2. [Shader issue] Invalid Program error trying to run shaders with OptiFine for 1.11.2
  3. [Shaders] Error: Invalid program «gbuffers_ #5909
  4. Comments
  5. Description of Issue
  6. Steps to Reproduce
  7. OptiFine Version
  8. Installation Method
  9. Fabric/Forge Version
  10. OptiFabric Version
  11. Other Installed Mods
  12. Log Files/Crash Reports
  13. F3 Debug Screenshot
  14. Prior Testing
  15. Additional Information
  16. Minecraft Forums
  17. Shader Pack not working!

Minecraft Forums

[Shader issue] Invalid Program error trying to run shaders with OptiFine for 1.11.2

Hey all. I’m running into a bit of a problem trying to get my shaders to work. When I try to load a shader in a world I’m playing on, I get this «invalid program» error, and nothing looks any different. The leaves on the trees billow and the water sometimes turns clear, but nothing else. This has happened with a variety of different shaders, including SEUS, BSL, Kuda, and Continuum, all the latest versions.

Windows 8.1 64 bit, 8 gigs RAM

NVIDIA GeForce GTX 850m

From what I understand this isn’t an uncommon problem. I researched it comprehensively before posting, and none of the solutions worked for me. Here’s what I have tried so far:

Reinstalling the Appdata ,minecraft folder (as well as OptiFine)

Updating GPU drivers

Downgrading GPU drivers

Opening «composite1.fsh» with notepad++ and editing out a certain line (recommended several times, could not find any of the lines with or without ctrl f)

Minecraft and OptiFine have both been installed at 1.11.2 consistently.

Many people said that it’s a driver problem, which is why I tried updating my GPU drivers; however, it’s also been alleged that one of the recent updates screwed up shaders and that I should roll back, so I downloaded the earliest one they had on their site, which did not work.

I’d appreciate any input on the matter and thanks in advance for your considerations.

Источник

[Shaders] Error: Invalid program «gbuffers_ #5909

Description of Issue

Invalid Program shaders errors
«gbuffers_basic»
«gbuffers_textured»
«gbuffers_terrain»
«gbuffers_block»
«gbuffers_entities»
«gbuffers_entities_glowing»
«gbuffers_hand»
«gbuffers_weather»
«gbuffers_water»

Steps to Reproduce

using BSL shaders, had tested multiple versions of the shader itself to see if that was the problem, but using the current 8.0.01, and previous v 8.0 that I had working fine in minecraft 1.16.5, both show the same message and do not display correctly

OptiFine Version

pre 24, but also has been the same issue using every pre version that had shaders

Installation Method

used the installer

Fabric/Forge Version

fabric 0.7.3 with api 0.34.9
though running through optifine instead has the problem still

OptiFabric Version

Other Installed Mods

custom skin loader
death controls
flytrelib
inventory pause
mod menu
respawnable pets
voxelmap

running without the mods still doesn’t fix the issue though

Log Files/Crash Reports

F3 Debug Screenshot

Prior Testing

happens every time shader is loaded using optifine, other mods or not
specifically BSL shader

Additional Information

The text was updated successfully, but these errors were encountered:

this info is for sp614x:
the error comes from the fact, that bsl uses the same shader files for vertex and fragment shaders which causes your shader patching to include inputs in the fragment shader, which are only meant for the vertex shader.
to be exact they are the following:

from these in ivec2 UV1; causes the compile error, since integer inputs cant be interpolated between vertices and need a ‘flat’ qualifier.
the NVIDIA driver seems to ignore these since they are not actually used in the final shader, but AMD seems to not do that.
to fix the problem, you should only add these inputs to the .vsh shaders, where they are actually needed.
this also causes the shader to fail to compile with intel.

Источник

Minecraft Forums

Shader Pack not working!

Ok, so I downloaded a shader pack from here:

And then downloaded the shaders mod from here:

The installer successfully ran and the profile appeared in Minecraft (Minecraft WAS NOT open during the install, and neither was the launcher). I then proceeded to change the name of the profile and change the game directory (for organization purposes), put the shader pack in the folder, equipped the shader pack, and created a new world inside the new directory. The world loads. Minecraft stops responding for a minute. The achievement bar appears BEFORE the game is done loading (during the «Building Terrain» stage, or something like that). The world loads. Black void. Minutes later, still black void. 4 chat messages pop up.

Error : Invalid program gbuffers_textured

Error : Invalid program gbuffers_water

Error : Invalid program gbuffers_hand

Error : Invalid program composite

Error : Invalid program composite2

Error : Invalid program composite3

After a while, I just quit. What’s wrong, and how can I fix it?

[16:28:19] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[16:28:19] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
[16:28:19] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[16:28:19] [main/INFO]: Launching wrapped minecraft
[16:28:19] [Client thread/INFO]: Setting user: Ptolemy2002
[16:28:21] [Client thread/WARN]: Skipping bad option: lastServer:
[16:28:21] [Client thread/INFO]: LWJGL Version: 2.9.4
[16:28:22] [Client thread/INFO]: Reloading ResourceManager: Default
[16:28:23] [Sound Library Loader/INFO]: Starting up SoundSystem.
[16:28:23] [Thread-6/INFO]: Initializing LWJGL OpenAL
[16:28:23] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[16:28:23] [Thread-6/INFO]: OpenAL initialized.
[16:28:23] [Sound Library Loader/INFO]: Sound engine started
[16:28:26] [Client thread/INFO]: Created: 1024×512 textures-atlas
[16:28:33] [Client thread/INFO]: Realms library version == 1.10.16
[16:28:33] [MCO Compatability Checker #1/INFO]: Realms is available for this user
[16:29:15] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[16:29:15] [Server thread/INFO]: Generating keypair
[16:29:16] [Server thread/INFO]: Preparing start region for level 0
[16:29:17] [Server thread/INFO]: Preparing spawn area: 6%
[16:29:18] [Server thread/INFO]: Preparing spawn area: 11%
[16:29:19] [Server thread/INFO]: Preparing spawn area: 18%
[16:29:20] [Server thread/INFO]: Preparing spawn area: 27%
[16:29:21] [Server thread/INFO]: Preparing spawn area: 38%
[16:29:22] [Server thread/INFO]: Preparing spawn area: 49%
[16:29:23] [Server thread/INFO]: Preparing spawn area: 58%
[16:29:24] [Server thread/INFO]: Preparing spawn area: 68%
[16:29:25] [Server thread/INFO]: Preparing spawn area: 79%
[16:29:26] [Server thread/INFO]: Preparing spawn area: 89%
[16:29:28] [Server thread/INFO]: Changing view distance to 12, from 10
[16:29:28] [Server thread/INFO]: Ptolemy2002[local:E:0a18cf3e] logged in with entity id 589 at (174.5, 90.0, 253.5)
[16:29:28] [Server thread/INFO]: Ptolemy2002 joined the game
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
[16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
[16:29:33] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 5672ms behind, skipping 113 tick(s)
[16:29:33] [Server thread/INFO]: Saving and pausing game.
[16:29:33] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
[16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
[16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End
[16:30:50] [Client thread/INFO]: Stopping!
[16:30:50] [Client thread/INFO]: SoundSystem shutting down.
[16:30:50] [Server thread/INFO]: Stopping server
[16:30:50] [Server thread/INFO]: Saving players
[16:30:50] [Server thread/INFO]: Saving worlds
[16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
[16:30:50] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
[16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End

Shaders Mod log

[SMC INF]ShadersMod 2.6.1
[SMC FNE]transforming bes bes
[SMC FNE]transforming bzb bzb
[SMC FNE]transforming cdb cdb
[SMC FNT] set activeTexUnit
[SMC FNE]transforming byp byp
[SMC FNE]transforming byo byo
[SMC FNE]transforming byy byy
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE]transforming bza bza
[SMC FNE]transforming bpz bpz
[SMC FNE]transforming bpy bpy
[SMC FNE]transforming bzh bzh
[SMC FNE]transforming bzj bzj
[SMC FNR] patching method bzj.a(Lbzk;)Lbzj;
[SMC FNE]transforming byv byv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.6.1
OpenGL Version : 3.3.0
Vendor : NVIDIA Corporation
Renderer : Quadro NVS 290/PCIe/SSE2
Capabilities 2.0 2.1 3.0 3.2 —
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Load ShadersMod configuration.
[SMC INF]Did not load shaderpack.
[SMC FNE]transforming byz byz
[SMC FNE]transforming brl brl
[SMC FNR] patch method brl.a(Lbrh;Lbyz;Lcv;[FLcbi;Lbrg;Z)[I
[SMC FNR] patch method brl.a([IIILorg/lwjgl/util/vector/Vector3f;ILbyz;Lbrh;)V
[SMC FNR] patch method brl.a([I)Lcv;
[SMC FNR] patch method brl.a([ILcv;)V
[SMC INF]allocateTextureMap 4 1024 512
[SMC FNE]transforming brk brk
[SMC FNR] patch method brk.f()V
[SMC FNE]transforming bur bur
[SMC FNE]transforming bus bus
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming bni bni
[SMC FNE]transforming bng bng
[SMC FNE]transforming bma bma
[SMC FNE]transforming bvg bvg
[SMC FNE]transforming bqe bqe
[SMC FNR] patch method bqe.b(FI)V
[SMC FNR] patch method bqe.h()V
[SMC FNR] patch method bqe.i()V
[SMC FNR] patch method bqe.b(FJ)V
[SMC FNR] patch method bqe.a(IFJ)V
[SMC FNR] patch method bqe.a(Lbqm;FIDDD)V
[SMC FNR] patch method bqe.h(F)V
[SMC FNR] patch method bqe.a(IF)V
[SMC FNR] patch method bqe.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE]transforming bra bra
[SMC FNE]transforming brc brc
[SMC FNR] patch method brc.a(Latl;[ILcv;[FLjava/util/BitSet;)V
[SMC FNE]transforming bqm bqm
[SMC FNR] patch method bqm.a(Lsn;Lbtl;F)V
[SMC FNR] patch method bqm.a(Lsn;DLbtl;IZ)V
[SMC FNR] patch method bqm.a(Lajk;)V
[SMC FNR] patch method bqm.a(FI)V
[SMC FNR] patch method bqm.u()V
[SMC FNR] patch method bqm.v()V
[SMC FNR] patch method bqm.a(Laay;Lbdu;IF)V
[SMC FNE]transforming bqt bqt
[SMC FNR] patch method bqt.a()V
[SMC FNE]transforming bhi bhi
[SMC INF] method bhi. (Lbho;Lbeu;)V
[SMC INF] method bhi.b()V
[SMC INF] patching method b()V
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC INF] method bhi.a(Lrg;)Ljava/lang/String;
[SMC INF] method bhi.a(ZI)V
[SMC INF] method bhi.a(CI)V
[SMC INF] method bhi.a(Lbfm;)V
[SMC INF] patching method a(Lbfm;)V
[SMC FNT] shaders button action
[SMC INF] method bhi.a(IIF)V
[SMC INF] method bhi. ()V
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Save ShadersMod configuration.
[SMC FNE]transforming bsj bsj
[SMC FNR] patch method bsj.a(DDDDDDII[FDD)V
[SMC FNE]transforming bsz bsz
[SMC FNE]transforming bqa bqa
[SMC INF]Info log: /shaders/gbuffers_basic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_basic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_basic loaded
[SMC INF]Info log: /shaders/gbuffers_textured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_textured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program gbuffers_textured
[SMC INF]Info log: /shaders/gbuffers_textured_lit.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_textured_lit.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_textured_lit loaded
[SMC INF]Info log: /shaders/gbuffers_skybasic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/gbuffers_skybasic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_skybasic loaded
[SMC INF]Info log: /shaders/gbuffers_skytextured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/gbuffers_skytextured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_skytextured loaded
[SMC INF]Info log: /shaders/gbuffers_terrain.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_terrain.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_terrain loaded
[SMC INF]Info log: /shaders/gbuffers_water.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_water.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program gbuffers_water
[SMC INF]Info log: /shaders/gbuffers_entities.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_entities.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_entities loaded
[SMC INF]Info log: /shaders/gbuffers_hand.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_hand.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program gbuffers_hand
[SMC INF]Info log: /shaders/gbuffers_weather.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_weather.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_weather loaded
[SMC INF]Info log: /shaders/composite.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[SMC SEVERE][Shaders] Error : Invalid program composite
[SMC INF]Info log: /shaders/composite1.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite1.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program composite1 loaded
[SMC INF]Info log: /shaders/composite2.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Shadow map resolution: 4096
[SMC INF]Shadow map distance: 140.0
[SMC INF]shadowHardwareFiltering0
[SMC INF]Sun path rotation: -40.0f
[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite2.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[SMC SEVERE][Shaders] Error : Invalid program composite2
[SMC INF]Info log: /shaders/composite3.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/composite3.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program composite3
[SMC INF]Info log: /shaders/composite4.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/composite4.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program composite4 loaded
[SMC INF]Info log: /shaders/composite5.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/composite5.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program composite5 loaded
[SMC INF]Info log: /shaders/final.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/final.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program final loaded
[SMC INF]Info log: /shaders/shadow.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/shadow.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program shadow loaded
[SMC INF]Framebuffer created.
[SMC INF]Shadow framebuffer created.
[SMC INF]Reset world renderers
[SMC INF].
[SMC FNE]transforming byq byq
[SMC INF]Reset model renderers

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • Mathematical Dessert
  • Join Date: 4/29/2015
  • Posts: 328
  • Location: Alfheim
  • Minecraft: AhmiDarrow
  • Member Details

Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

Ok, here is my minecraft log for the original error:

[22:20:59] [Client thread/INFO]: Setting user: Ptolemy2002
[22:21:01] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[22:21:02] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[22:21:02] [Client thread/INFO]: LWJGL Version: 2.9.4
[22:21:02] [Client thread/INFO]: [OptiFine]
[22:21:02] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
[22:21:02] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
[22:21:02] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[22:21:02] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
[22:21:02] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[22:21:02] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
[22:21:02] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
[22:21:02] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
[22:21:02] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
[22:21:02] [Thread-5/INFO]: [OptiFine] Checking for new version
[22:21:02] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
[22:21:02] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
[22:21:02] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
[22:21:02] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
[22:21:02] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
[22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[22:21:02] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
[22:21:02] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
[22:21:02] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
[22:21:03] [Thread-5/INFO]: [OptiFine] Version found: B9
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
[22:21:03] [Client thread/INFO]: Reloading ResourceManager: Default
[22:21:03] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[22:21:03] [Client thread/INFO]: [OptiFine] Resource packs: Default
[22:21:04] [Sound Library Loader/INFO]: Starting up SoundSystem.
[22:21:04] [Thread-6/INFO]: Initializing LWJGL OpenAL
[22:21:04] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[22:21:05] [Thread-6/INFO]: OpenAL initialized.
[22:21:05] [Sound Library Loader/INFO]: Sound engine started
[22:21:05] [Client thread/INFO]: [OptiFine] Multitexture: false
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[22:21:05] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[22:21:05] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[22:21:06] [Client thread/INFO]: Created: 1024×512 textures-atlas
[22:21:06] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
[22:21:08] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[22:21:22] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[22:21:27] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[22:21:27] [Server thread/INFO]: Generating keypair
[22:21:27] [Server thread/INFO]: Preparing start region for level 0
[22:21:28] [Server thread/INFO]: Preparing spawn area: 22%
[22:21:29] [Server thread/WARN]: Keeping entity minecraft:rabbit that already exists with UUID 236d761d-e9e5-47e2-8788-cfcf70ec850b
[22:21:30] [Server thread/INFO]: Ptolemy2002[local:E:1a84dc91] logged in with entity id 879 at (-411.5, 71.0, 449.5)
[22:21:30] [Server thread/INFO]: Ptolemy2002 joined the game
[22:21:31] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
[22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:31] [Client thread/INFO]: [Shaders] composite format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[22:21:31] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[22:21:31] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[22:21:31] [Server thread/INFO]: Saving and pausing game.
[22:21:31] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:31] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:31] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 11
[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
[22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] composite format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[22:21:32] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 15
[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
[22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 16
[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
[22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Noise texture enabled
[22:21:32] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 17
[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
[22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
[22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite1
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
[22:21:33] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
[22:21:33] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
[22:21:33] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
[22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
[22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
[22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
[22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
[22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] composite mipmap enabled
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite4
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite5
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: final
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: shadow
[22:21:33] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
[22:21:33] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[22:21:33] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[22:21:33] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[22:21:33] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
[22:21:33] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
[22:21:33] [Client thread/INFO]: [Shaders] Framebuffer created.
[22:21:34] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
[22:21:34] [Client thread/INFO]: [Shaders] Reset world renderers
[22:21:40] [Client thread/INFO]: [Shaders] Reset model renderers
[22:21:44] [Server thread/INFO]: Saving and pausing game.
[22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[22:21:56] [Client thread/INFO]: Stopping!
[22:21:56] [Client thread/INFO]: SoundSystem shutting down.
[22:21:56] [Server thread/INFO]: Stopping server
[22:21:56] [Server thread/INFO]: Saving players
[22:21:56] [Server thread/INFO]: Saving worlds
[22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[22:21:56] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

For some reason, I couldn’t find the shader pack log like before.

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • Portal Expert
  • Join Date: 9/28/2012
  • Posts: 5,446
  • Minecraft: urielsalis
  • Member Details

0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod

If I helped you, dont forget to click the thanks arrow!

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • Portal Expert
  • Join Date: 9/28/2012
  • Posts: 5,446
  • Minecraft: urielsalis
  • Member Details

Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod

If I helped you, dont forget to click the thanks arrow!

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

After installing and making a new world, the problem still remained.
Shaders Mod Log

[14:35:57] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[14:35:57] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
[14:35:57] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[14:35:57] [main/INFO]: Launching wrapped minecraft
[14:35:58] [Client thread/INFO]: Setting user: Ptolemy2002
[14:36:00] [Client thread/WARN]: Skipping bad option: lastServer:
[14:36:00] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:36:00] [Client thread/INFO]: Reloading ResourceManager: Default
[14:36:01] [Sound Library Loader/INFO]: Starting up SoundSystem.
[14:36:01] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:36:01] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:36:01] [Thread-6/INFO]: OpenAL initialized.
[14:36:02] [Sound Library Loader/INFO]: Sound engine started
[14:36:05] [Client thread/INFO]: Created: 1024×512 textures-atlas
[14:36:17] [Client thread/INFO]: Deleting level shader test
[14:36:17] [Client thread/INFO]: Attempt 1.
[14:36:25] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[14:36:25] [Server thread/INFO]: Generating keypair
[14:36:26] [Server thread/INFO]: Preparing start region for level 0
[14:36:27] [Server thread/INFO]: Preparing spawn area: 5%
[14:36:28] [Server thread/INFO]: Preparing spawn area: 10%
[14:36:29] [Server thread/INFO]: Preparing spawn area: 17%
[14:36:30] [Server thread/INFO]: Preparing spawn area: 25%
[14:36:31] [Server thread/INFO]: Preparing spawn area: 33%
[14:36:32] [Server thread/INFO]: Preparing spawn area: 42%
[14:36:33] [Server thread/INFO]: Preparing spawn area: 51%
[14:36:34] [Server thread/INFO]: Preparing spawn area: 60%
[14:36:35] [Server thread/INFO]: Preparing spawn area: 69%
[14:36:36] [Server thread/INFO]: Preparing spawn area: 79%
[14:36:37] [Server thread/INFO]: Preparing spawn area: 90%
[14:36:38] [Server thread/INFO]: Changing view distance to 12, from 10
[14:36:39] [Server thread/INFO]: Ptolemy2002[local:E:67f32bc7] logged in with entity id 799 at (224.5, 77.0, 226.5)
[14:36:39] [Server thread/INFO]: Ptolemy2002 joined the game
[14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
[14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
[14:36:44] [Server thread/INFO]: Saving and pausing game.
[14:36:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:36:45] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 6809ms behind, skipping 136 tick(s)
[14:36:57] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 2028ms behind, skipping 40 tick(s)
[14:36:59] [Server thread/INFO]: Saving and pausing game.
[14:36:59] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:37:11] [Client thread/INFO]: Stopping!
[14:37:11] [Client thread/INFO]: SoundSystem shutting down.
[14:37:11] [Server thread/INFO]: Stopping server
[14:37:11] [Server thread/INFO]: Saving players
[14:37:11] [Server thread/INFO]: Saving worlds
[14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:37:11] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

[14:40:56] [Client thread/INFO]: Setting user: Ptolemy2002
[14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[14:40:58] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:40:58] [Client thread/INFO]: [OptiFine]
[14:40:58] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
[14:40:58] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
[14:40:58] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[14:40:58] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
[14:40:58] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[14:40:58] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
[14:40:58] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
[14:40:58] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
[14:40:58] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
[14:40:58] [Thread-5/INFO]: [OptiFine] Checking for new version
[14:40:58] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
[14:40:58] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
[14:40:58] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
[14:40:58] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
[14:40:58] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
[14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[14:40:58] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
[14:40:58] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
[14:40:58] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
[14:40:59] [Thread-5/INFO]: [OptiFine] Version found: B9
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
[14:40:59] [Client thread/INFO]: Reloading ResourceManager: Default
[14:40:59] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[14:40:59] [Client thread/INFO]: [OptiFine] Resource packs: Default
[14:40:59] [Sound Library Loader/INFO]: Starting up SoundSystem.
[14:41:00] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:41:00] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:41:00] [Thread-6/INFO]: OpenAL initialized.
[14:41:00] [Sound Library Loader/INFO]: Sound engine started
[14:41:01] [Client thread/INFO]: [OptiFine] Multitexture: false
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[14:41:01] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[14:41:01] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[14:41:02] [Client thread/INFO]: Created: 1024×512 textures-atlas
[14:41:02] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
[14:41:04] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[14:41:10] [Client thread/INFO]: Deleting level shader pack
[14:41:10] [Client thread/INFO]: Attempt 1.
[14:41:23] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[14:41:36] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[14:41:36] [Server thread/INFO]: Generating keypair
[14:41:37] [Server thread/INFO]: Preparing start region for level 0
[14:41:38] [Server thread/INFO]: Preparing spawn area: 5%
[14:41:39] [Server thread/INFO]: Preparing spawn area: 11%
[14:41:40] [Server thread/INFO]: Preparing spawn area: 18%
[14:41:41] [Server thread/INFO]: Preparing spawn area: 27%
[14:41:42] [Server thread/INFO]: Preparing spawn area: 35%
[14:41:43] [Server thread/INFO]: Preparing spawn area: 45%
[14:41:44] [Server thread/INFO]: Preparing spawn area: 55%
[14:41:45] [Server thread/INFO]: Preparing spawn area: 67%
[14:41:46] [Server thread/INFO]: Preparing spawn area: 80%
[14:41:47] [Server thread/INFO]: Preparing spawn area: 93%
[14:41:49] [Server thread/INFO]: Ptolemy2002[local:E:a8cf49a9] logged in with entity id 560 at (118.5, 63.0, -182.5)
[14:41:49] [Server thread/INFO]: Ptolemy2002 joined the game
[14:41:49] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
[14:41:49] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:49] [Client thread/INFO]: [Shaders] composite format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[14:41:49] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[14:41:49] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 11
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] composite format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[14:41:50] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 15
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 16
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 17
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: composite1
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
[14:41:50] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
[14:41:50] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
[14:41:50] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
[14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
[14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:51] [Server thread/INFO]: Saving and pausing game.
[14:41:51] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
[14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] composite mipmap enabled
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite4
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite5
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: final
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: shadow
[14:41:51] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
[14:41:51] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[14:41:51] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[14:41:51] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[14:41:51] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
[14:41:51] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
[14:41:51] [Client thread/INFO]: [Shaders] Framebuffer created.
[14:41:52] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
[14:41:52] [Client thread/INFO]: [Shaders] Reset world renderers
[14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:41:52] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 3505ms behind, skipping 70 tick(s)
[14:41:57] [Client thread/INFO]: [Shaders] Reset model renderers
[14:42:01] [Server thread/INFO]: Saving and pausing game.
[14:42:01] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:42:15] [Client thread/INFO]: Stopping!
[14:42:15] [Client thread/INFO]: SoundSystem shutting down.
[14:42:15] [Server thread/INFO]: Stopping server
[14:42:15] [Server thread/INFO]: Saving players
[14:42:15] [Server thread/INFO]: Saving worlds
[14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:42:15] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

Both of these logs are from »latest.log» for the file directory I was playing with.

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

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  • #1

    May 28, 2017


    Ptolemy2002


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    • The Meaning of Life, the Universe, and Everything.
    • Join Date:

      2/11/2017
    • Posts:

      662
    • Member Details

    Ok, so I downloaded a shader pack from here:

    http://shadersmods.com/chocapic13s-shaders-mod/ (Extreme version)

    And then downloaded the shaders mod from here:

    http://www.minecraftyard.com/shaders-mod/ (1.11.2)

    The installer successfully ran and the profile appeared in Minecraft (Minecraft WAS NOT open during the install, and neither was the launcher). I then proceeded to change the name of the profile and change the game directory (for organization purposes), put the shader pack in the folder, equipped the shader pack, and created a new world inside the new directory. The world loads. Minecraft stops responding for a minute. The achievement bar appears BEFORE the game is done loading (during the «Building Terrain» stage, or something like that). The world loads. Black void. Minutes later, still black void. 4 chat messages pop up.

    Error : Invalid program gbuffers_textured

    Error : Invalid program gbuffers_water

    Error : Invalid program gbuffers_hand

    Error : Invalid program composite

    Error : Invalid program composite2

    Error : Invalid program composite3

    After a while, I just quit. What’s wrong, and how can I fix it?

    Minecraft Log

    [16:28:19] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
    [16:28:19] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
    [16:28:19] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
    [16:28:19] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    [16:28:19] [Client thread/INFO]: Setting user: Ptolemy2002
    [16:28:21] [Client thread/WARN]: Skipping bad option: lastServer:
    [16:28:21] [Client thread/INFO]: LWJGL Version: 2.9.4
    [16:28:22] [Client thread/INFO]: Reloading ResourceManager: Default
    [16:28:23] [Sound Library Loader/INFO]: Starting up SoundSystem…
    [16:28:23] [Thread-6/INFO]: Initializing LWJGL OpenAL
    [16:28:23] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [16:28:23] [Thread-6/INFO]: OpenAL initialized.
    [16:28:23] [Sound Library Loader/INFO]: Sound engine started
    [16:28:26] [Client thread/INFO]: Created: 1024×512 textures-atlas
    [16:28:33] [Client thread/INFO]: Realms library version == 1.10.16
    [16:28:33] [MCO Compatability Checker #1/INFO]: Realms is available for this user
    [16:29:15] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
    [16:29:15] [Server thread/INFO]: Generating keypair
    [16:29:16] [Server thread/INFO]: Preparing start region for level 0
    [16:29:17] [Server thread/INFO]: Preparing spawn area: 6%
    [16:29:18] [Server thread/INFO]: Preparing spawn area: 11%
    [16:29:19] [Server thread/INFO]: Preparing spawn area: 18%
    [16:29:20] [Server thread/INFO]: Preparing spawn area: 27%
    [16:29:21] [Server thread/INFO]: Preparing spawn area: 38%
    [16:29:22] [Server thread/INFO]: Preparing spawn area: 49%
    [16:29:23] [Server thread/INFO]: Preparing spawn area: 58%
    [16:29:24] [Server thread/INFO]: Preparing spawn area: 68%
    [16:29:25] [Server thread/INFO]: Preparing spawn area: 79%
    [16:29:26] [Server thread/INFO]: Preparing spawn area: 89%
    [16:29:28] [Server thread/INFO]: Changing view distance to 12, from 10
    [16:29:28] [Server thread/INFO]: Ptolemy2002[local:E:0a18cf3e] logged in with entity id 589 at (174.5, 90.0, 253.5)
    [16:29:28] [Server thread/INFO]: Ptolemy2002 joined the game
    [16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
    [16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
    [16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
    [16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
    [16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
    [16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
    [16:29:33] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 5672ms behind, skipping 113 tick(s)
    [16:29:33] [Server thread/INFO]: Saving and pausing game…
    [16:29:33] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
    [16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
    [16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End
    [16:30:50] [Client thread/INFO]: Stopping!
    [16:30:50] [Client thread/INFO]: SoundSystem shutting down…
    [16:30:50] [Server thread/INFO]: Stopping server
    [16:30:50] [Server thread/INFO]: Saving players
    [16:30:50] [Server thread/INFO]: Saving worlds
    [16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
    [16:30:50] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
    [16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
    [16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End

    Shaders Mod log

    [SMC INF]ShadersMod 2.6.1
    [SMC FNE]transforming bes bes
    [SMC FNE]transforming bzb bzb
    [SMC FNE]transforming cdb cdb
    [SMC FNT] set activeTexUnit
    [SMC FNE]transforming byp byp
    [SMC FNE]transforming byo byo
    [SMC FNE]transforming byy byy
    [SMC FNT] loadRes
    [SMC FNT] loadRes
    [SMC FNT] allocateTextureMap
    [SMC FNT] setSprite setIconName
    [SMC FNT] uploadTexSubForLoadAtlas
    [SMC FNE]transforming bza bza
    [SMC FNE]transforming bpz bpz
    [SMC FNE]transforming bpy bpy
    [SMC FNE]transforming bzh bzh
    [SMC FNE]transforming bzj bzj
    [SMC FNR] patching method bzj.a(Lbzk;)Lbzj;
    [SMC FNE]transforming byv byv
    [SMC FNR] loadSimpleTexture
    [SMC INF]ShadersMod version : 2.6.1
    OpenGL Version : 3.3.0
    Vendor : NVIDIA Corporation
    Renderer : Quadro NVS 290/PCIe/SSE2
    Capabilities 2.0 2.1 3.0 3.2 —
    GL_MAX_DRAW_BUFFERS = 8
    GL_MAX_COLOR_ATTACHMENTS_EXT = 8
    GL_MAX_TEXTURE_IMAGE_UNITS = 32
    [SMC INF]Load ShadersMod configuration.
    [SMC INF]Did not load shaderpack.
    [SMC FNE]transforming byz byz
    [SMC FNE]transforming brl brl
    [SMC FNR] patch method brl.a(Lbrh;Lbyz;Lcv;[FLcbi;Lbrg;Z)[I
    [SMC FNR] patch method brl.a([IIILorg/lwjgl/util/vector/Vector3f;ILbyz;Lbrh;)V
    [SMC FNR] patch method brl.a([I)Lcv;
    [SMC FNR] patch method brl.a([ILcv;)V
    [SMC INF]allocateTextureMap 4 1024 512
    [SMC FNE]transforming brk brk
    [SMC FNR] patch method brk.f()V
    [SMC FNE]transforming bur bur
    [SMC FNE]transforming bus bus
    [SMC FNR] conditionally skip default shadow
    [SMC FNE]transforming bni bni
    [SMC FNE]transforming bng bng
    [SMC FNE]transforming bma bma
    [SMC FNE]transforming bvg bvg
    [SMC FNE]transforming bqe bqe
    [SMC FNR] patch method bqe.b(FI)V
    [SMC FNR] patch method bqe.h()V
    [SMC FNR] patch method bqe.i()V
    [SMC FNR] patch method bqe.b(FJ)V
    [SMC FNR] patch method bqe.a(IFJ)V
    [SMC FNR] patch method bqe.a(Lbqm;FIDDD)V
    [SMC FNR] patch method bqe.h(F)V
    [SMC FNR] patch method bqe.a(IF)V
    [SMC FNR] patch method bqe.a(FFFF)Ljava/nio/FloatBuffer;
    [SMC FNE]transforming bra bra
    [SMC FNE]transforming brc brc
    [SMC FNR] patch method brc.a(Latl;[ILcv;[FLjava/util/BitSet;)V
    [SMC FNE]transforming bqm bqm
    [SMC FNR] patch method bqm.a(Lsn;Lbtl;F)V
    [SMC FNR] patch method bqm.a(Lsn;DLbtl;IZ)V
    [SMC FNR] patch method bqm.a(Lajk;)V
    [SMC FNR] patch method bqm.a(FI)V
    [SMC FNR] patch method bqm.u()V
    [SMC FNR] patch method bqm.v()V
    [SMC FNR] patch method bqm.a(Laay;Lbdu;IF)V
    [SMC FNE]transforming bqt bqt
    [SMC FNR] patch method bqt.a()V
    [SMC FNE]transforming bhi bhi
    [SMC INF] method bhi.<init>(Lbho;Lbeu;)V
    [SMC INF] method bhi.b()V
    [SMC INF] patching method b()V
    [SMC FNT] decrease language button size
    [SMC FNT] add shaders button
    [SMC INF] method bhi.a(Lrg;)Ljava/lang/String;
    [SMC INF] method bhi.a(ZI)V
    [SMC INF] method bhi.a(CI)V
    [SMC INF] method bhi.a(Lbfm;)V
    [SMC INF] patching method a(Lbfm;)V
    [SMC FNT] shaders button action
    [SMC INF] method bhi.a(IIF)V
    [SMC INF] method bhi.<clinit>()V
    [SMC INF]Loaded shaderpack.
    [SMC INF]Loaded shaderpack.
    [SMC INF]Loaded shaderpack.
    [SMC INF]Loaded shaderpack.
    [SMC INF]Save ShadersMod configuration.
    [SMC FNE]transforming bsj bsj
    [SMC FNR] patch method bsj.a(DDDDDDII[FDD)V
    [SMC FNE]transforming bsz bsz
    [SMC FNE]transforming bqa bqa
    [SMC INF]Info log: /shaders/gbuffers_basic.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [SMC INF]Info log: /shaders/gbuffers_basic.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program gbuffers_basic loaded
    [SMC INF]Info log: /shaders/gbuffers_textured.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [SMC INF]Info log: /shaders/gbuffers_textured.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [SMC SEVERE][Shaders] Error : Invalid program gbuffers_textured
    [SMC INF]Info log: /shaders/gbuffers_textured_lit.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [SMC INF]Info log: /shaders/gbuffers_textured_lit.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program gbuffers_textured_lit loaded
    [SMC INF]Info log: /shaders/gbuffers_skybasic.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Info log: /shaders/gbuffers_skybasic.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program gbuffers_skybasic loaded
    [SMC INF]Info log: /shaders/gbuffers_skytextured.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Info log: /shaders/gbuffers_skytextured.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program gbuffers_skytextured loaded
    [SMC INF]Info log: /shaders/gbuffers_terrain.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [SMC INF]Info log: /shaders/gbuffers_terrain.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program gbuffers_terrain loaded
    [SMC INF]Info log: /shaders/gbuffers_water.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [SMC INF]Info log: /shaders/gbuffers_water.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [SMC SEVERE][Shaders] Error : Invalid program gbuffers_water
    [SMC INF]Info log: /shaders/gbuffers_entities.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [SMC INF]Info log: /shaders/gbuffers_entities.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program gbuffers_entities loaded
    [SMC INF]Info log: /shaders/gbuffers_hand.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [SMC INF]Info log: /shaders/gbuffers_hand.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [SMC SEVERE][Shaders] Error : Invalid program gbuffers_hand
    [SMC INF]Info log: /shaders/gbuffers_weather.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [SMC INF]Info log: /shaders/gbuffers_weather.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program gbuffers_weather loaded
    [SMC INF]Info log: /shaders/composite.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Noise texture enabled
    [SMC INF]Noise texture resolution: 1024
    [SMC INF]Info log: /shaders/composite.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(160) : error C1059: non constant expression in initialization

    [SMC SEVERE][Shaders] Error : Invalid program composite
    [SMC INF]Info log: /shaders/composite1.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Noise texture enabled
    [SMC INF]Noise texture resolution: 1024
    [SMC INF]Info log: /shaders/composite1.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program composite1 loaded
    [SMC INF]Info log: /shaders/composite2.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Shadow map resolution: 4096
    [SMC INF]Shadow map distance: 140.0
    [SMC INF]shadowHardwareFiltering0
    [SMC INF]Sun path rotation: -40.0f
    [SMC INF]Noise texture enabled
    [SMC INF]Noise texture resolution: 1024
    [SMC INF]Info log: /shaders/composite2.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
    0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

    [SMC SEVERE][Shaders] Error : Invalid program composite2
    [SMC INF]Info log: /shaders/composite3.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Info log: /shaders/composite3.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [SMC SEVERE][Shaders] Error : Invalid program composite3
    [SMC INF]Info log: /shaders/composite4.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Info log: /shaders/composite4.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program composite4 loaded
    [SMC INF]Info log: /shaders/composite5.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Info log: /shaders/composite5.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program composite5 loaded
    [SMC INF]Info log: /shaders/final.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Info log: /shaders/final.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program final loaded
    [SMC INF]Info log: /shaders/shadow.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [SMC INF]Info log: /shaders/shadow.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [SMC INF]Program shadow loaded
    [SMC INF]Framebuffer created.
    [SMC INF]Shadow framebuffer created.
    [SMC INF]Reset world renderers
    [SMC INF].
    [SMC FNE]transforming byq byq
    [SMC INF]Reset model renderers


  • #2

    May 29, 2017

    Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

    Last edited by kysler: May 29, 2017

    «If you don’t understand the bigger picture, writitng a program is difficult. That’s true with any computer programming language, not just java. If you’re typing code without knowing what it’s about, and the code doesn’t do exactly what you want it to do, then your just plain stuck.» — Dr Burd

    Owner/Admin of the amazing and awesome super custom modded Ninjacat Server!

    Author — Tribal Power

    Creator — Ninjacat Modpack


  • #3

    Jun 2, 2017


    Ptolemy2002


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    • The Meaning of Life, the Universe, and Everything.
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      2/11/2017
    • Posts:

      662
    • Member Details

    Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

    I actually tried it with Optifine before going the other route and got a similar result.


  • #5

    Jun 2, 2017


    Ptolemy2002


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    Ok, here is my minecraft log for the original error:

    [22:20:59] [Client thread/INFO]: Setting user: Ptolemy2002
    [22:21:01] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
    [22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
    [22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
    [22:21:02] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
    [22:21:02] [Client thread/INFO]: LWJGL Version: 2.9.4
    [22:21:02] [Client thread/INFO]: [OptiFine]
    [22:21:02] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
    [22:21:02] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
    [22:21:02] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
    [22:21:02] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
    [22:21:02] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    [22:21:02] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
    [22:21:02] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
    [22:21:02] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
    [22:21:02] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
    [22:21:02] [Thread-5/INFO]: [OptiFine] Checking for new version
    [22:21:02] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
    [22:21:02] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
    [22:21:02] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
    [22:21:02] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
    [22:21:02] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
    [22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
    [22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
    [22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
    [22:21:02] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
    [22:21:02] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
    [22:21:02] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
    [22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
    [22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
    [22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
    [22:21:03] [Thread-5/INFO]: [OptiFine] Version found: B9
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
    [22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
    [22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
    [22:21:03] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
    [22:21:03] [Client thread/INFO]: Reloading ResourceManager: Default
    [22:21:03] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
    [22:21:03] [Client thread/INFO]: [OptiFine] Resource packs: Default
    [22:21:04] [Sound Library Loader/INFO]: Starting up SoundSystem…
    [22:21:04] [Thread-6/INFO]: Initializing LWJGL OpenAL
    [22:21:04] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [22:21:05] [Thread-6/INFO]: OpenAL initialized.
    [22:21:05] [Sound Library Loader/INFO]: Sound engine started
    [22:21:05] [Client thread/INFO]: [OptiFine] Multitexture: false
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
    [22:21:05] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
    [22:21:05] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
    [22:21:06] [Client thread/INFO]: Created: 1024×512 textures-atlas
    [22:21:06] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
    [22:21:08] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
    [22:21:22] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
    [22:21:27] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
    [22:21:27] [Server thread/INFO]: Generating keypair
    [22:21:27] [Server thread/INFO]: Preparing start region for level 0
    [22:21:28] [Server thread/INFO]: Preparing spawn area: 22%
    [22:21:29] [Server thread/WARN]: Keeping entity minecraft:rabbit that already exists with UUID 236d761d-e9e5-47e2-8788-cfcf70ec850b
    [22:21:30] [Server thread/INFO]: Ptolemy2002[local:E:1a84dc91] logged in with entity id 879 at (-411.5, 71.0, 449.5)
    [22:21:30] [Server thread/INFO]: Ptolemy2002 joined the game
    [22:21:31] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
    [22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [22:21:31] [Client thread/INFO]: [Shaders] composite format: RGBA16
    [22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
    [22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
    [22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
    [22:21:31] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
    [22:21:31] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
    [22:21:31] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
    [22:21:31] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
    [22:21:31] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
    [22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
    [22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
    [22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
    [22:21:31] [Server thread/INFO]: Saving and pausing game…
    [22:21:31] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
    [22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:31] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:31] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
    [22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
    [22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
    [22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 11
    [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
    [22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [22:21:32] [Client thread/INFO]: [Shaders] composite format: RGBA16
    [22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
    [22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
    [22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
    [22:21:32] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
    [22:21:32] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
    [22:21:32] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
    [22:21:32] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
    [22:21:32] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
    [22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
    [22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
    [22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 15
    [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
    [22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 16
    [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
    [22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:32] [Client thread/INFO]: [Shaders] Noise texture enabled
    [22:21:32] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
    [22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
    [22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(160) : error C1059: non constant expression in initialization

    [22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 17
    [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(92) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(160) : error C1059: non constant expression in initialization

    [22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
    [22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
    [22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(92) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite1
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
    [22:21:33] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
    [22:21:33] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
    [22:21:33] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
    [22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
    [22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
    [22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
    0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

    [22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
    [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(92) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
    0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

    [22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
    [22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
    [22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
    [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(92) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
    [22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] composite mipmap enabled
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(96) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite4
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(96) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite5
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(96) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: final
    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [22:21:33] [Client thread/INFO]: [Shaders] Program loaded: shadow
    [22:21:33] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
    [22:21:33] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
    [22:21:33] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
    [22:21:33] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
    [22:21:33] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
    [22:21:33] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
    [22:21:33] [Client thread/INFO]: [Shaders] Framebuffer created.
    [22:21:34] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
    [22:21:34] [Client thread/INFO]: [Shaders] Reset world renderers
    [22:21:40] [Client thread/INFO]: [Shaders] Reset model renderers
    [22:21:44] [Server thread/INFO]: Saving and pausing game…
    [22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
    [22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
    [22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
    [22:21:56] [Client thread/INFO]: Stopping!
    [22:21:56] [Client thread/INFO]: SoundSystem shutting down…
    [22:21:56] [Server thread/INFO]: Stopping server
    [22:21:56] [Server thread/INFO]: Saving players
    [22:21:56] [Server thread/INFO]: Saving worlds
    [22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
    [22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
    [22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
    [22:21:56] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

    For some reason, I couldn’t find the shader pack log like before.


  • #10

    Jun 4, 2017


    Ptolemy2002


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    View Ptolemy2002's Profile

    • The Meaning of Life, the Universe, and Everything.
    • Join Date:

      2/11/2017
    • Posts:

      662
    • Member Details

    After installing and making a new world, the problem still remained.
    Shaders Mod Log

    [14:35:57] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
    [14:35:57] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
    [14:35:57] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
    [14:35:57] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    [14:35:58] [Client thread/INFO]: Setting user: Ptolemy2002
    [14:36:00] [Client thread/WARN]: Skipping bad option: lastServer:
    [14:36:00] [Client thread/INFO]: LWJGL Version: 2.9.4
    [14:36:00] [Client thread/INFO]: Reloading ResourceManager: Default
    [14:36:01] [Sound Library Loader/INFO]: Starting up SoundSystem…
    [14:36:01] [Thread-6/INFO]: Initializing LWJGL OpenAL
    [14:36:01] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [14:36:01] [Thread-6/INFO]: OpenAL initialized.
    [14:36:02] [Sound Library Loader/INFO]: Sound engine started
    [14:36:05] [Client thread/INFO]: Created: 1024×512 textures-atlas
    [14:36:17] [Client thread/INFO]: Deleting level shader test
    [14:36:17] [Client thread/INFO]: Attempt 1…
    [14:36:25] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
    [14:36:25] [Server thread/INFO]: Generating keypair
    [14:36:26] [Server thread/INFO]: Preparing start region for level 0
    [14:36:27] [Server thread/INFO]: Preparing spawn area: 5%
    [14:36:28] [Server thread/INFO]: Preparing spawn area: 10%
    [14:36:29] [Server thread/INFO]: Preparing spawn area: 17%
    [14:36:30] [Server thread/INFO]: Preparing spawn area: 25%
    [14:36:31] [Server thread/INFO]: Preparing spawn area: 33%
    [14:36:32] [Server thread/INFO]: Preparing spawn area: 42%
    [14:36:33] [Server thread/INFO]: Preparing spawn area: 51%
    [14:36:34] [Server thread/INFO]: Preparing spawn area: 60%
    [14:36:35] [Server thread/INFO]: Preparing spawn area: 69%
    [14:36:36] [Server thread/INFO]: Preparing spawn area: 79%
    [14:36:37] [Server thread/INFO]: Preparing spawn area: 90%
    [14:36:38] [Server thread/INFO]: Changing view distance to 12, from 10
    [14:36:39] [Server thread/INFO]: Ptolemy2002[local:E:67f32bc7] logged in with entity id 799 at (224.5, 77.0, 226.5)
    [14:36:39] [Server thread/INFO]: Ptolemy2002 joined the game
    [14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
    [14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
    [14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
    [14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
    [14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
    [14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
    [14:36:44] [Server thread/INFO]: Saving and pausing game…
    [14:36:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
    [14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
    [14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
    [14:36:45] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 6809ms behind, skipping 136 tick(s)
    [14:36:57] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 2028ms behind, skipping 40 tick(s)
    [14:36:59] [Server thread/INFO]: Saving and pausing game…
    [14:36:59] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
    [14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
    [14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
    [14:37:11] [Client thread/INFO]: Stopping!
    [14:37:11] [Client thread/INFO]: SoundSystem shutting down…
    [14:37:11] [Server thread/INFO]: Stopping server
    [14:37:11] [Server thread/INFO]: Saving players
    [14:37:11] [Server thread/INFO]: Saving worlds
    [14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
    [14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
    [14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
    [14:37:11] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

    Optifine Log

    [14:40:56] [Client thread/INFO]: Setting user: Ptolemy2002
    [14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
    [14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
    [14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
    [14:40:58] [Client thread/INFO]: LWJGL Version: 2.9.4
    [14:40:58] [Client thread/INFO]: [OptiFine]
    [14:40:58] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
    [14:40:58] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
    [14:40:58] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
    [14:40:58] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
    [14:40:58] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    [14:40:58] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
    [14:40:58] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
    [14:40:58] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
    [14:40:58] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
    [14:40:58] [Thread-5/INFO]: [OptiFine] Checking for new version
    [14:40:58] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
    [14:40:58] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
    [14:40:58] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
    [14:40:58] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
    [14:40:58] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
    [14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
    [14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
    [14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
    [14:40:58] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
    [14:40:58] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
    [14:40:58] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
    [14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
    [14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
    [14:40:59] [Thread-5/INFO]: [OptiFine] Version found: B9
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
    [14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
    [14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
    [14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
    [14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
    [14:40:59] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
    [14:40:59] [Client thread/INFO]: Reloading ResourceManager: Default
    [14:40:59] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
    [14:40:59] [Client thread/INFO]: [OptiFine] Resource packs: Default
    [14:40:59] [Sound Library Loader/INFO]: Starting up SoundSystem…
    [14:41:00] [Thread-6/INFO]: Initializing LWJGL OpenAL
    [14:41:00] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [14:41:00] [Thread-6/INFO]: OpenAL initialized.
    [14:41:00] [Sound Library Loader/INFO]: Sound engine started
    [14:41:01] [Client thread/INFO]: [OptiFine] Multitexture: false
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
    [14:41:01] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
    [14:41:01] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
    [14:41:02] [Client thread/INFO]: Created: 1024×512 textures-atlas
    [14:41:02] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
    [14:41:04] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
    [14:41:10] [Client thread/INFO]: Deleting level shader pack
    [14:41:10] [Client thread/INFO]: Attempt 1…
    [14:41:23] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
    [14:41:36] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
    [14:41:36] [Server thread/INFO]: Generating keypair
    [14:41:37] [Server thread/INFO]: Preparing start region for level 0
    [14:41:38] [Server thread/INFO]: Preparing spawn area: 5%
    [14:41:39] [Server thread/INFO]: Preparing spawn area: 11%
    [14:41:40] [Server thread/INFO]: Preparing spawn area: 18%
    [14:41:41] [Server thread/INFO]: Preparing spawn area: 27%
    [14:41:42] [Server thread/INFO]: Preparing spawn area: 35%
    [14:41:43] [Server thread/INFO]: Preparing spawn area: 45%
    [14:41:44] [Server thread/INFO]: Preparing spawn area: 55%
    [14:41:45] [Server thread/INFO]: Preparing spawn area: 67%
    [14:41:46] [Server thread/INFO]: Preparing spawn area: 80%
    [14:41:47] [Server thread/INFO]: Preparing spawn area: 93%
    [14:41:49] [Server thread/INFO]: Ptolemy2002[local:E:a8cf49a9] logged in with entity id 560 at (118.5, 63.0, -182.5)
    [14:41:49] [Server thread/INFO]: Ptolemy2002 joined the game
    [14:41:49] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
    [14:41:49] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [14:41:49] [Client thread/INFO]: [Shaders] composite format: RGBA16
    [14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
    [14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
    [14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
    [14:41:49] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
    [14:41:49] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
    [14:41:49] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
    [14:41:49] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
    [14:41:49] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
    [14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
    [14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
    [14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 11
    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
    [14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [14:41:50] [Client thread/INFO]: [Shaders] composite format: RGBA16
    [14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
    [14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
    [14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
    [14:41:50] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
    [14:41:50] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
    [14:41:50] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
    [14:41:50] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
    [14:41:50] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
    [14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
    [14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
    [14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 15
    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
    [14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 16
    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
    [14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
    [14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
    [14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(160) : error C1059: non constant expression in initialization

    [14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 17
    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(92) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(160) : error C1059: non constant expression in initialization

    [14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
    [14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
    [14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(92) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Program loaded: composite1
    [14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:50] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
    [14:41:50] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
    [14:41:50] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
    [14:41:50] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
    [14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
    [14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
    [14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
    0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

    [14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
    [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(92) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
    0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
    0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
    0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

    [14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
    [14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
    [14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [14:41:51] [Server thread/INFO]: Saving and pausing game…
    [14:41:51] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
    [14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
    [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(92) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

    [14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
    [14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] composite mipmap enabled
    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(96) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite4
    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(96) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite5
    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(96) : warning C7050: «nsunlight» might be used before being initialized

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Program loaded: final
    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    [14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
    Vertex info
    ————
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
    0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
    0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

    Fragment info
    ————-
    0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

    [14:41:51] [Client thread/INFO]: [Shaders] Program loaded: shadow
    [14:41:51] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
    [14:41:51] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
    [14:41:51] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
    [14:41:51] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
    [14:41:51] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
    [14:41:51] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
    [14:41:51] [Client thread/INFO]: [Shaders] Framebuffer created.
    [14:41:52] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
    [14:41:52] [Client thread/INFO]: [Shaders] Reset world renderers
    [14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
    [14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
    [14:41:52] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 3505ms behind, skipping 70 tick(s)
    [14:41:57] [Client thread/INFO]: [Shaders] Reset model renderers
    [14:42:01] [Server thread/INFO]: Saving and pausing game…
    [14:42:01] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
    [14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
    [14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
    [14:42:15] [Client thread/INFO]: Stopping!
    [14:42:15] [Client thread/INFO]: SoundSystem shutting down…
    [14:42:15] [Server thread/INFO]: Stopping server
    [14:42:15] [Server thread/INFO]: Saving players
    [14:42:15] [Server thread/INFO]: Saving worlds
    [14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
    [14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
    [14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
    [14:42:15] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

    Both of these logs are from »latest.log» for the file directory I was playing with.


  • #11

    Jun 4, 2017


    urielsalis


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    You restarted and installing it?

    Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod

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  • #12

    Jun 4, 2017


    Ptolemy2002


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    You restarted and installing it?

    I am not sure what that means, but I did not restart my computer.

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  • #1

Hello!I am trying to use Seus v10.1 ultra shaders on minecraft 1.8, but everytime i try to activate it, with optifine or GLSL shaders, i get some strange graphics, with the error Invalid program:composite1 and Failed creating shadow framebuffer!(status 36054).This happens when i run minecraft with the gtx 960m graphics card.When i run them with Intel HD graphics 530, it works, but it gives an error Invalid program «gbuffers_textured_lit», and some textures, including the clouds are black.I tried editing the composite1 file by renaming float timepow = 3.2f to float timepow = 3.0f, but it doesnt work either.Please help me!On my pc which has amd graphics, i can make it run, but not on my laptop.

  • #2

Hello!I am trying to use Seus v10.1 ultra shaders on minecraft 1.8, but everytime i try to activate it, with optifine or GLSL shaders, i get some strange graphics, with the error Invalid program:composite1 and Failed creating shadow framebuffer!(status 36054).This happens when i run minecraft with the gtx 960m graphics card.When i run them with Intel HD graphics 530, it works, but it gives an error Invalid program «gbuffers_textured_lit», and some textures, including the clouds are black.I tried editing the composite1 file by renaming float timepow = 3.2f to float timepow = 3.0f, but it doesnt work either.Please help me!On my pc which has amd graphics, i can make it run, but not on my laptop.

Is your laptop a mac? I believe SEUS shaders don’t work on mac.

I assume your shaders mod and optifine match your minecraft version? If not, that would be a good thing to fix.

Try a few other shaderpacks to determine whether it’s an issue with SEUS or with the shaders mod. You could try Chocapic13’s shaders HERE, which I think are better than SEUS anyway.

If you aren’t using a mac, I’d try updating or rolling back your NVIDIA drivers. The driver was an issue for me when I first got a new laptop.

  • #3

Thanks for your reply.First, my laptop is not a mac, it is an asus rog g551vw.I tried with chocapic13’s shaders, and it crashes when i enter a world.And i downloaded the 1.8 versions of shaders and optifine, so it’s the correct version.Also, i tried rolling back the drivers of the gpu, but the option to roll back driver is greyed out.

Last edited: Jun 12, 2016

  • #4

Neverming, i made it work.It was crashing because it had a bug where it froze at downloading terrain screen.I fixed it with this tutorial

And by the way, how many fps should i get with my gpu?With render quality and shadow quality at 1x i get around 25-30 fps, which is kind of low.

  • #5

Neverming, i made it work.It was crashing because it had a bug where it froze at downloading terrain screen.I fixed it with this tutorial

And by the way, how many fps should i get with my gpu?With render quality and shadow quality at 1x i get around 25-30 fps, which is kind of low.

Cool, glad you got it working:D

FPS is usually pretty low with high-quality shaders. If you’re looking for a higher fps I’d get SEUS light or something like that.

  • #6

Ok, thank you!This thread can be closed.

WARNING: 0:552: Only GLSL version > 110 allows postfix "F" or "f" for float

WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:100: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:100: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:100: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:104: Only GLSL version > 110 allows postfix "F" or "f" for float

[Shaders] Program loaded: composite2
[Shaders] Shader info log: /shaders/final.vsh
WARNING: 0:3: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:31: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:34: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:34: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:42: Only GLSL version > 110 allows postfix "F" or "f" for float

[Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
[Shaders] Shader info log: /shaders/final.fsh
WARNING: 0:20: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:75: Only GLSL version > 110 allows postfix "F" or "f" for float

WARNING: 0:530: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:531: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:532: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:533: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:527: 'const 7-element array of float' : cannot declare arrays of this qualifier
ERROR: 0:527: 'const' : non-matching types (using implicit conversion) for const initializer
WARNING: 0:536: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:536: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:544: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:544: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:546: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:547: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:548: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:549: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:550: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:551: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:552: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:565: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:566: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:566: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:584: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:585: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:591: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:592: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:593: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:594: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:595: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:596: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:597: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:598: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:592: 'const 7-element array of float' : cannot declare arrays of this qualifier
ERROR: 0:592: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:601: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:602: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:603: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:604: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:605: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:606: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:607: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:609: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:609: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:610: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:610: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:611: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:611: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:612: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:612: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:613: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:613: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:614: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:614: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:615: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:615: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:621: Only GLSL version > 110 allows postfix "F" or "f" for float

WARNING: 0:763: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:800: Only GLSL version > 110 allows postfix "F" or "f" for float

[Shaders][SEVERE] Error linking program: 21
[Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Attached fragment shader is not compiled.

GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[Shaders][SEVERE] [Shaders] Error: Invalid program "final"
[21:51:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final"
[Shaders] Shader info log: /shaders/shadow.vsh
WARNING: 0:29: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:36: Only GLSL version > 110 allows postfix "F" or "f" for float

WARNING: 0:223: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:223: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:238: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:241: Only GLSL version > 110 allows postfix "F" or "f" for float

[Shaders] Shader info log: /shaders/shadow.fsh
WARNING: 0:89: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:92: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:92: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:94: Only GLSL version > 110 allows postfix "F" or "f" for float

[Shaders] Program loaded: shadow
[Shaders] usedColorBuffers: 4
[Shaders] usedDepthBuffers: 1
[Shaders] usedShadowColorBuffers: 0
[Shaders] usedShadowDepthBuffers: 1
[Shaders] usedColorAttachs: 4
[Shaders] usedDrawBuffers: 4
[Shaders] Framebuffer created.
[Shaders] Shadow framebuffer created.
[Shaders] Reset world renderers
[Shaders] Reset model renderers
[21:51:01] [Client thread/INFO]: [CHAT]
[21:51:01] [Client thread/INFO]: [CHAT] Submarinebuilder joined the game
[21:51:01] [Client thread/INFO]: [CHAT] Welcome, ~Owner!
[21:51:01] [Client thread/INFO]: [CHAT] Type /help for a list of commands.
[21:51:01] [Client thread/INFO]: [CHAT] Type /list to see who else is online.
[21:51:01] [Client thread/INFO]: [CHAT] Players online: 1 - World time: 6:00 AM
[21:51:01] [Client thread/INFO]: [CHAT] Du spielst auf Submarinebuilder.myserver.gs
[21:51:01] [Client thread/INFO]: [CHAT] Melde regelbrecher mit /report Spieler Grund
[21:51:01] [Client thread/INFO]: [CHAT] Viel Spaß auf meinem server =)
[21:51:01] [Client thread/INFO]: [CHAT] You have no new mail.
[21:51:01] [Client thread/INFO]: [CHAT] Set fly mode enabled for ~Owner.
[21:51:02] [Chunk Batcher 0/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Setting AmbientOcclusionFace constructor public

  1. Hello from your friendly neighbor-hood Squid!
    Hey, I have wonderful computer, but it has its issues. I am trying to run shaders, and with any shaders I use, for any version, I get these 3 errors.
    «[Shaders] Error: Invalid program «composite»»
    «[Shaders] Error: Invalid program «composite1″»
    «[Shaders] Error: Invalid program «final»»
    I hope you guys can help!
  2. What shader are you trying to run, do you have Optifine Installed , what other handlers do you have installed or other mods do you have installed?

    edit: Also what platform are you running on? PC, Mac, Linux?

  3. First, I get this error with any shaders pack I try to use. Second, yes I have Optifine installed. Third, I have no other mods installed. And the platform is Windows I believe? If that’s not even a platform then PC.

  4. Do you have Forge installed and Opti fine installed by placing it in the mods folder within the .minecraft file.

    If you have all those, have you tired another shader pack? I use SEUS and have no issues (But needs a Beast Computer for heavy settings).

    Hope this helps,

    ~Finch

  5. That helps tremendously finch, I went back to the Shaders Mod I had installed and it said it is NOT compatible with Optifine AND Forge. Going to test something real quick.

  6. Install
    http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.11.2.html

    then drop
    http://optifine.net/adloadx?f=OptiFine_1.11.2_HD_U_B5.jar
    into the mods folder

    and then drop the shaders into the Shader file under .minecraft (If there is not a folder, make one)

    A small and Quick Tut, :)

  7. I had the same problem with one of the older versions of seus. I found a video on YouTube that showed how to fix it, you could probably find it with a Google search (i’m on my phone and too lazy to find it myself :p) The latest version shouldn’t have that problem

  8. Alright, I did that, I am still getting the 3 errors D;

    Edit: I tried a different shader pack, and now I am only getting one of the 3 errors, and that is the «final» error.

    «[Shaders] Error: Invalid program «final»»


Empire Minecraft

From shaderLABS

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This page contains frequently asked questions about Shaderpacks.

I can’t even select the shader pack.

If the pack isn’t showing up in the shader selection menu or does not appear to do anything in-game, it may have downloaded incorrectly. Some web browsers (like Safari) don’t handle .zip files correctly by default. You can either turn off «open safe files after downloading» (only applies to Safari), or use a different browser, like Firefox or Chrome. Alternatively, you may have assumed it was necessary to manually unzip the file — it is not. On the other hand, some packs might even be zipped incorrectly to begin with. In this case, try extracting the .zip file manually. The folder structure for unzipped shaders should be .minecraft/shaderpacks/<shader name here>/shaders/<everything else here>. If you don’t know where your .minecraft folder is, see this link.

Shaders crash my game.

There are two different types of crashes Minecraft can generate: Java crashes, and native crashes. Both types will generate a crash log file, and this crash log is absolutely essential for diagnosing the issue. Java crashes will put this file at .minecraft/crash-reports/crash-<date>-<time>-<client or server>.txt, where as native crashes will put the file at .minecraft/hs_err_pid<number>.log instead. If you don’t know if your crash was java or native, check for both of them. If you have more than one crash log, and you don’t know which one is the correct one, delete all existing crash logs and launch the game again. When it crashes a second time, there will now only be one crash log anywhere. Once you have your crash log open…

Java Crashes: If the crash log says java.lang.NoSuchFieldError: field_191308_b and you’re on 1.12.2, update OptiFine to the latest version (G5 as of time of writing). If your crash log does NOT mention that specific error, then ask about it in the #main channel of our Discord server.

Native Crashes: Search for Problematic frame near the top. If the problematic frame mentions atio6axx.dll, then you need to perform a minor LWJGL patch. More information on this can be found in this PDF. If the problematic frame starts with nv or ig, then you probably need to update your Nvidia or Intel graphics drivers respectively. If the problematic frame starts with libGLProgrammability, the pack you’re using is not compatible with the M1 chip, and you should see the GPU column on the Shaderpacks page for alternatives.

In both of the above cases, if your error is not covered above, join our Discord server and ask about it in #main. Upload your crash log as well, as we can’t do much without it.

Shaders do not crash, but don’t look right either.

The first thing to look for when debugging shaders is the dreaded invalid program error. If a shader fails to compile, you will see that error message in your chat menu when you enable the shader pack. However, it won’t tell you what the actual issue is. For that, you’ll need to look in your log file. If you have Forge installed, this can be found in .minecraft/logs/fml-client-latest.log. Otherwise, use .minecraft/logs/latest.log instead. Simply upload this log file on our Discord server, and we’ll help you figure out what the issue is. It also helps if you do not select any other shader packs after the broken one. This way, the broken one will be the last thing in your log file, so it’s easier for us to find information on it.

Note: If your chat says «OpenGL error», you can ignore this. It’s not related to invalid programs. If these messages bother you, you can disable them through Video Settings > Other > Show GL Errors: OFF. Hiding OpenGL errors will not hide invalid program errors.

If you don’t have any invalid programs, the next thing to check is mods. Try running the shader pack with just OptiFine and nothing else. Not even Forge or Fabric. If it starts working again, then it’s probably a mod issue. Luckily, most mods will have configuration options which allow you to disable problematic mod feature(s) without removing the entire mod. Config files can be found in .minecraft/config. In 1.13+, Forge configuration files are split up into client, server, and common config files, though not every mod will have all 3 of these files. Nevertheless, client should usually be the first config file you open when trying to find a config option that fixes shaders. If the mod does not have a client configuration file, try the common one next. You will never have to open the server config file to fix shaders.

List of common mod problems and fixes

Advanced Rocketry: Set overworldSkyOverride to false.

Astral Sorcery:

1.12.2 and below: Add 0 to weakSkyRenders. It should look like this:

S:weakSkyRenders <
   0
 >

1.15.2: Add 0 to weakSkyRenders. It should look like this:

weakSkyRenders = [ 0 ]

1.16.4: Add "minecraft:overworld" to skyRenderingConstellations. It should look like this:

skyRenderingConstellations = [ "minecraft:overworld" ]

Better End: Set "customSky [default: true]" and "useFogDensity [default: true]" to false in config/betterend/client.json if they cause issues with the shader pack you’re using.

Better Foliage (1.12): Won’t necessarily crash, but can cause waving foliage to break in some shader packs. To fix this, the config option Mod Options > Better Foliage > Shader Configuration should match the values specified in your shader pack’s block.properties file. Note: block.properties can contain IDs for multiple MC versions, so be sure to use the correct IDs for your MC version. If you’re not sure what IDs to use, ask the pack’s developer.

Betweenlands: Set use_shader to false. Note: This will fix some rendering issues, but the dimension itself might not have working effects from your shader pack.

Botania: Set fancySkybox.enable AND shaders.enabled to false.

COFH Core (1.15+): Set Render Area Effect Block Breaking to false.

Computer Craft Tweaked: Set monitor_renderer to "gui.computercraft:config.peripheral.monitor_renderer.vbo".

Dynamic Surroundings:

1.12: Set Enabled to false inside the aurora section in config/dsurround/dsurround.cfg. It should look like this:

aurora {
    # Enable/disable aurora processing and rendering [default: true]
    B:Enabled=false 
}

1.14 and 1.15: Set Auroras to false in config/environs/environs-client.toml.

1.16: Set Auroras to false in config/dsurround/environs-client.toml.

Extended Days: Set Override Sky Rendering to false.

Hbm’s Nuclear Tech Mod Reloaded: Set B:1.29_enableShaders2 to false in config/hbm/hbm.cfg.

Litematica: Set Visuals > enableRendering to false.

Psi:

1.12: Set B:"Use Shaders" to false.

1.15 and later: Set useShaders to false.

Rats: Turn off Fast Render in Video Settings > Performance.

SnowRealMagic: Turn on Old Lighting in Video Settings > Shaders.

The Midnight Mod: Set rift_shaders to false. This will fix some rendering issues, but the dimension itself might not have working effects from your shader pack.

Thermal Dynamics: Add Unifine to your game.

Binary Split Search

If you’ve ruled out all of the above mods, the next step for figuring out the culprit is to do a binary split search:

  1. Split your mods into 2 groups.
  2. Test both groups, and keep whichever group is still broken.
  3. Repeat until there’s only one mod (and its dependencies) left.

Once you’re done, contact Builderb0y#1380 on Discord and tell him what the problem was so he can add it to the above list.

Still broken even in vanilla?

Sometimes, certain video settings options can break shaders as well. The easiest way to check if this is the case or not is to:

  1. Make a backup of .minecraft/options.txt, .minecraft/optionsof.txt, and .minecraft/optionsshaders.txt.
  2. Go to Options > Video Settings > Other > Reset Video Settings.
  3. Re-enable the shader pack. If it starts working again, then you probably changed a setting which the shader pack didn’t like. If it doesn’t, you can restore your settings using the backups you’ve created.

List of video settings which are known to cause issues

Brightness: Make sure this is set to a reasonable value. If you set this to an extreme value with mods or by manually editing options.txt, don’t do that.

Quality > Anisotropic Filtering: This can sometimes break shader packs which use voxellization. Turn this OFF if you have issues with it.

Quality > Emissive Textures: Resource packs which use OptiFine’s emissive textures do not play nicely with shader packs which use specular data. Turn this OFF if you have issues with it.

Quality > Connected Textures: This can sometimes break shader packs which use Parallax Occlusion Mapping (or POM for short). Turn this OFF if you have issues with it.

Quality > Natural Textures: This can sometimes break shader packs which use Parallax Occlusion Mapping (or POM for short). Turn this OFF if you have issues with it.

Quality > Custom Sky: Resource packs which use OptiFine’s custom skies do not play nicely with most shader packs. Turn this OFF when using such resource packs and shaders at the same time.

Details > Clouds: Vanilla clouds do not always work correctly with shaders, particularly in old versions. Turn this OFF if you have issues with it.

Details > Trees: Set this to Fancy if leaves show terrain through them, xray-style.

Details > Sky: Turn this ON.

Details > Alternate Blocks: This can sometimes break shader packs which use Parallax Occlusion Mapping (or POM for short). Turn this OFF if you have issues with it.

Performance > Fast Render: This can sometimes break shader packs in unpredictable ways. Turn this OFF if you have issues with it.

Shaders > Render Quality: This can sometimes break shader packs in unpredictable ways. It’s best to just leave this set to 1x.

Shaders > Shadow Quality: This can sometimes break shader packs in unpredictable ways. It’s best to just leave this set to 1x.

Shaders > Old Lighting: This can sometimes make blocks appear brighter or darker than they should be. It’s best to just leave this set to Default.

Other miscellaneous things to check

Versions: Sometimes a shader pack will only work in specific versions. At the time of writing this, 1.16.5 is the most stable version for shaders, and 1.17 is known to be buggy. Try using 1.16.5 before reporting bugs.

Iris: At the time of writing this, Iris does not yet support every feature that every shader pack needs to function properly. Try regular OptiFine instead before reporting bugs.

3rd-party clients: Some 3rd-party clients contain their own broken, outdated, or even illegal distributions of OptiFine. Test in the official Mojang launcher before reporting bugs.

Hardware and drivers: Some packs don’t support certain GPU manufacturers or drivers. The Shaderpacks page tells you which graphics cards a pack is supposed to be compatible with.

Driver versions: Sometimes drivers get released with bugs in them, so upgrading or downgrading drivers can sometimes fix some shader issues. In particular, Nvidia recently released some buggy drivers, but the latest version is working again.

Still not working?

If you have ruled out faulty downloads, invalid programs, mods, graphics settings, and system configuration issues, then the next step is to report the issue to whoever develops the shader pack. Most popular packs have a channel in our Discord server. Remember to state your issue CLEARLY. «It’s broken!» doesn’t help. Additionally, be sure to provide screenshots or videos of your issue with the F3 menu open. Your F3 menu gives us a lot of useful information that we can use to diagnose the problem. You may also be asked for log files, so be prepared to give those too.

I got a pack to work, but I’m getting really bad framerate while it’s enabled.

Pretty graphics don’t come out of nowhere. All shader packs will be worse on framerate than having shaders disabled. Sometimes, this is unavoidable, because there’s no fast way of doing a certain effect within the limitations of Minecraft’s rendering engine or OptiFine’s pipeline. The good news however is that some packs have config options to disable certain effects. The config options for shader packs can be accessed by clicking «Shader Options» in the bottom right corner of the shader selection menu. Depending on your OptiFine version, you may or may not also be able to open this menu by pressing F3 and O at the same time. Either way, mess around with this menu a bit, and try disabling or reducing effects that you don’t care about. If you’re lucky, you might be able to get a combination of effects that you like, at an acceptable framerate.

See also the Performance Tips page for shaderpack-independent tweaks you can make to the game to make it run faster with minimal quality loss.

If all else fails and you just can’t get the pack to do what you want, all is not lost! Remember, there’s more than one shader pack out there. Try a few until you find one that does work for you.

Sunlight is leaking into totally enclosed caves.

Take a look at Chunk Loading.

I like the water from <some pack>, but I like the clouds from <a different pack>. Can I combine the two packs?

Usually, no. There’s no «standard» way of doing almost anything in shaders, so different packs usually do effects in different ways. Combining packs is nearly impossible. If you’re good at coding though, you can certainly give it a try.

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