Nemesis unlimited behavior engine error 6002

Checking engine version Engine is up to date Version Code: 1054-1959 Initializing behavior generation Mod Checked 1: nemesis Mod Checked 2: dscgo Mod installed: CriticalHit Mod installed: FlowerGir...

@Zxperiment

Checking engine version
Engine is up to date
Version Code: 1054-1959

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: dscgo

Mod installed: CriticalHit
Mod installed: FlowerGirlsSE
Mod installed: FNISSexyMove
Mod installed: XPMSE
Mod installed: Nemesis PCEA

PCEA Mod: 0Dser_Animations

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: Alternate Animation
Message: copy_file: Access is denied.: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

Failed to generate behavior

@ShikyoKira

are you running Nemesis as admin? is this error consistent 100% all the time?

@nahmercy

Ran into the same problem. I also ran the engine in admin mode and nothing changes. However, this occurs when I ran it from MO2. When I ran it outside of MO2 with no mods, the patching works. Here’s my logs:

Checking engine version
Engine is up to date
Version Code: 9291-4678

Initializing behavior generation

Mod Checked 1: nemesis

Mod installed: ImmersiveAnimatedLooting
Mod installed: XPMSE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: Alternate Animation
Message: copy_file: The filename, directory name, or volume label syntax is incorrect.: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

Failed to generate behavior

@Zxperiment

Sorry for the late comment was out of town. I can run it as admin but it will not have any of my mods so it will work fine. it seems to only happen from running it as a executable in mo2. I have to redo my mods anyway so if it comes up again after ill post again.

@ShikyoKira

Ran into the same problem. I also ran the engine in admin mode and nothing changes. However, this occurs when I ran it from MO2. When I ran it outside of MO2 with no mods, the patching works. Here’s my logs

No no, different issue. The message is obviously different

Sorry for the late comment was out of town. I can run it as admin but it will not have any of my mods so it will work fine. it seems to only happen from running it as a executable in mo2. I have to redo my mods anyway so if it comes up again after ill post again.

I have received reports latest version of MO2 is causing some issues. My testers have confirmed to me that reverting back to older version fixes their issue. I’m not sure if its related but do give that a try as well

@The-Black-Stag

Got the same problem, first time using Nemesis and it’s not going too great lmao.

Checking engine version
Engine is up to date
Version Code: 9954-7285

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: dscgo

Mod installed: XPMSE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: Alternate Animation
Message: boost::filesystem::copy_file: Access is denied: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

Failed to generate behavior

Not sure what to do here. I can’t run it in admin from MO, and running it manually mean there will be no mods to tick.

Edit: Found the problem. I manually installed Nemesis by dragging and dropping into my data folder, and then tried to open it using MO’s functionality. You have to commit one way or the other. If your game is managed by MO, use MO to manage Nemesis as well as using it to launch it. Might fix any issues for those who are having the same problem.

@GlCap

Same error using MO2, installed with MO, Skyrim SE version

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: boost::filesystem::copy_file

@bluesquares01

this is the problem I’m getting as well, have any of you found a fix for this?

Checking engine version
Engine is up to date
Version Code: 2143-4678

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: tkuc
Mod Checked 3: itmuse

Mod installed: XPMSE
ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: copy_file: The system cannot find the path specified.

Failed to generate behavior

@reaperschild

PCEA Mod: 0Dser_Animations

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: PCEA Animation
Message: copy_file: The system cannot find the path specified.: «alternate animationnemesis pcea.script», «C:UsersunderAppDataLocalNemesisNemesis_PCEA_Core.psc»

Same issue.. it seems random it varies between error 6002 and 6001

@bluesquares01

The problem I had with mine was my anti virus, I had to turn off my real time protection and then it worked I don’t know if the same would work for any of you.

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@VeganFire

Thanks, bluesquares01. That actually worked, but it’s far from ideal that we need to turn off our antivirus to get Nemesis to run properly.

@FabioFusimoto

If disabling the Antivirus is too extreme, you can exclude the folder Nemesis runs at from the real time protection. Doing so for Windows Defender solved my problem. You can follow Microsoft’s guide to replicate said exclusion

@Dcaster10

I have been getting this error as well. Was working fine for me the other day. Now I am getting this message all the time

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «Papyrus Compilerbackup scriptsTESV_Papyrus_Flags.flg», «Papyrus CompilerscriptsTESV_Papyrus_Flags.flg»

I tried disabling the anti-virus protection but that didn’t work. Hoping someone can offer any other suggestions.

edit: tried again and getting a different message, same error code

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «alternate animationalternate animation.script», «C:Users1XXXAppDataLocalNemesisNemesis_AA_Core.psc»

Edit: I read to disable Windows Security Real-Time Protection and it actually worked.

@Sayrax23

The problem I had with mine was my anti virus, I had to turn off my real time protection and then it worked I don’t know if the same would work for any of you.

Friend, it really worked thank you)

@FabioFusimoto

@Dcaster10
As far as I know, ...AppData... is a Windows protected directory (just like ...ProgramFiles...), which is known to cause issues with mods. I’d highly advised against installing Skyrim on system protected folders, because unexpected stuff happens (and your case might be an example).

@ShadesofDawn

Recently tried to update a mod list with TUDM and when I run I get a few variations on the same error message.

Checking engine version
Engine is up to date
Version Code: 4956-6305

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: dsmove
Mod Checked 3: flinch
Mod Checked 4: jpbo
Mod Checked 5: msdf
Mod Checked 6: tudm

Mod installed: XPMSE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: copy_file: The system cannot find the path specified.: «alternate animationFNBE.pex», «C:steamsteamappscommonSkyrim Special EditiondatascriptsFNIS.pex»

Failed to generate behavior

@5AGE77

Just ticked NEMISIS PCEU after disabling it and I don’t get this error message hope this helps.

@Marcos3g

I had the problem and turned off real-time protection and it worked.

@Pedaltothemetal

IDK why but a comment previously posted also works, without disabling my antivirus nor adding folder exceptions (idk how in windows 11). I turned the compatibility mode in the executable for nemesis to «windows 7» and now It Just Works™

@vanpunch

I also had this problem, setting Nemesis to run in ‘Windows 7″ compatibility mode worked for me.

@arluke

Can also confirm running this as Windows 8 Compatibility worked for me to solve this issue. Currently on Windows 10 build 21H2 managing and running through MO2 v2.4.4.

@343GuiltySpark-04

ok, I feel I should note that it did fix it for me however you should never turn off real-time protection globally, instead you should add an exclusion.

@Berzerkernox

I have been getting this error as well. Was working fine for me the other day. Now I am getting this message all the time

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «Papyrus Compilerbackup scriptsTESV_Papyrus_Flags.flg», «Papyrus CompilerscriptsTESV_Papyrus_Flags.flg»

I tried disabling the anti-virus protection but that didn’t work. Hoping someone can offer any other suggestions.

edit: tried again and getting a different message, same error code

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «alternate animationalternate animation.script», «C:Users1XXXAppDataLocalNemesisNemesis_AA_Core.psc»

Edit: I read to disable Windows Security Real-Time Protection and it actually worked.

I only have this happen when I have my VPN on. I turned it off and problem went away.

Содержание

  1. Can’t get nemesis to work ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately #586
  2. Comments
  3. ERROR (6002): An exception has occured while patching #333
  4. Comments
  5. Error 6002 #407
  6. Comments
  7. Nemesis Engine Update #143
  8. Comments
  9. Error 6001/6002 [Solved] #294
  10. Comments
  11. Footer

Can’t get nemesis to work ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately #586

Nemesis has been working fine since I started using it and then all of a sudden I get this error one day and now I cant get to it to work at all, someone please help.

I keep getting this message every time I run it it now. I don’t get it it’s always ran without issue in the past.

Checking engine version
Engine is up to date
Version Code: 2143-4678

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: tkuc
Mod Checked 3: itmuse

Mod installed: XPMSE
ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: copy_file: The system cannot find the path specified.

Failed to generate behavior

or I get this message.

Checking engine version
Engine is up to date
Version Code: 2143-4678

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: tkuc
Mod Checked 3: itmuse

Mod installed: XPMSE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: _1stperson1hm_locomotion.txt
Message: copy_file: The system cannot find the path specified.: «cached_behaviorsSSE_1stperson1hm_locomotion.hkx», «d:steamsteamappscommonskyrim special editiondatameshesactorscharacter_1stpersonbehaviors1hm_locomotion.hkx»

Failed to generate behavior

If anyone could help me it would be much appriciated, thank you.

The text was updated successfully, but these errors were encountered:

Источник

ERROR (6002): An exception has occured while patching #333

Checking engine version
Engine is up to date
Version Code: 1054-1959

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: dscgo

Mod installed: CriticalHit
Mod installed: FlowerGirlsSE
Mod installed: FNISSexyMove
Mod installed: XPMSE
Mod installed: Nemesis PCEA

PCEA Mod: 0Dser_Animations

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: Alternate Animation
Message: copy_file: Access is denied.: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

Failed to generate behavior

The text was updated successfully, but these errors were encountered:

are you running Nemesis as admin? is this error consistent 100% all the time?

Ran into the same problem. I also ran the engine in admin mode and nothing changes. However, this occurs when I ran it from MO2. When I ran it outside of MO2 with no mods, the patching works. Here’s my logs:

Checking engine version
Engine is up to date
Version Code: 9291-4678

Initializing behavior generation

Mod Checked 1: nemesis

Mod installed: ImmersiveAnimatedLooting
Mod installed: XPMSE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: Alternate Animation
Message: copy_file: The filename, directory name, or volume label syntax is incorrect.: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

Failed to generate behavior

Sorry for the late comment was out of town. I can run it as admin but it will not have any of my mods so it will work fine. it seems to only happen from running it as a executable in mo2. I have to redo my mods anyway so if it comes up again after ill post again.

Ran into the same problem. I also ran the engine in admin mode and nothing changes. However, this occurs when I ran it from MO2. When I ran it outside of MO2 with no mods, the patching works. Here’s my logs

No no, different issue. The message is obviously different

Sorry for the late comment was out of town. I can run it as admin but it will not have any of my mods so it will work fine. it seems to only happen from running it as a executable in mo2. I have to redo my mods anyway so if it comes up again after ill post again.

I have received reports latest version of MO2 is causing some issues. My testers have confirmed to me that reverting back to older version fixes their issue. I’m not sure if its related but do give that a try as well

Got the same problem, first time using Nemesis and it’s not going too great lmao.

Checking engine version
Engine is up to date
Version Code: 9954-7285

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: dscgo

Mod installed: XPMSE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: Alternate Animation
Message: boost::filesystem::copy_file: Access is denied: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

Failed to generate behavior

Not sure what to do here. I can’t run it in admin from MO, and running it manually mean there will be no mods to tick.

Edit: Found the problem. I manually installed Nemesis by dragging and dropping into my data folder, and then tried to open it using MO’s functionality. You have to commit one way or the other. If your game is managed by MO, use MO to manage Nemesis as well as using it to launch it. Might fix any issues for those who are having the same problem.

Same error using MO2, installed with MO, Skyrim SE version

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: boost::filesystem::copy_file

this is the problem I’m getting as well, have any of you found a fix for this?

Checking engine version
Engine is up to date
Version Code: 2143-4678

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: tkuc
Mod Checked 3: itmuse

Mod installed: XPMSE
ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: copy_file: The system cannot find the path specified.

Failed to generate behavior

PCEA Mod: 0Dser_Animations

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: PCEA Animation
Message: copy_file: The system cannot find the path specified.: «alternate animationnemesis pcea.script», «C:UsersunderAppDataLocalNemesisNemesis_PCEA_Core.psc»

Same issue.. it seems random it varies between error 6002 and 6001

The problem I had with mine was my anti virus, I had to turn off my real time protection and then it worked I don’t know if the same would work for any of you.

Thanks, bluesquares01. That actually worked, but it’s far from ideal that we need to turn off our antivirus to get Nemesis to run properly.

If disabling the Antivirus is too extreme, you can exclude the folder Nemesis runs at from the real time protection. Doing so for Windows Defender solved my problem. You can follow Microsoft’s guide to replicate said exclusion

I have been getting this error as well. Was working fine for me the other day. Now I am getting this message all the time

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «Papyrus Compilerbackup scriptsTESV_Papyrus_Flags.flg», «Papyrus CompilerscriptsTESV_Papyrus_Flags.flg»

I tried disabling the anti-virus protection but that didn’t work. Hoping someone can offer any other suggestions.

edit: tried again and getting a different message, same error code

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «alternate animationalternate animation.script», «C:Users1XXXAppDataLocalNemesisNemesis_AA_Core.psc»

Edit: I read to disable Windows Security Real-Time Protection and it actually worked.

The problem I had with mine was my anti virus, I had to turn off my real time protection and then it worked I don’t know if the same would work for any of you.

Friend, it really worked thank you)

@Dcaster10
As far as I know, . AppData. is a Windows protected directory (just like . ProgramFiles. ), which is known to cause issues with mods. I’d highly advised against installing Skyrim on system protected folders, because unexpected stuff happens (and your case might be an example).

Recently tried to update a mod list with TUDM and when I run I get a few variations on the same error message.

Checking engine version
Engine is up to date
Version Code: 4956-6305

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: dsmove
Mod Checked 3: flinch
Mod Checked 4: jpbo
Mod Checked 5: msdf
Mod Checked 6: tudm

Mod installed: XPMSE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: copy_file: The system cannot find the path specified.: «alternate animationFNBE.pex», «C:steamsteamappscommonSkyrim Special EditiondatascriptsFNIS.pex»

Failed to generate behavior

Just ticked NEMISIS PCEU after disabling it and I don’t get this error message hope this helps.

I had the problem and turned off real-time protection and it worked.

IDK why but a comment previously posted also works, without disabling my antivirus nor adding folder exceptions (idk how in windows 11). I turned the compatibility mode in the executable for nemesis to «windows 7» and now It Just Works™

I also had this problem, setting Nemesis to run in ‘Windows 7″ compatibility mode worked for me.

Can also confirm running this as Windows 8 Compatibility worked for me to solve this issue. Currently on Windows 10 build 21H2 managing and running through MO2 v2.4.4.

ok, I feel I should note that it did fix it for me however you should never turn off real-time protection globally, instead you should add an exclusion.

I have been getting this error as well. Was working fine for me the other day. Now I am getting this message all the time

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «Papyrus Compilerbackup scriptsTESV_Papyrus_Flags.flg», «Papyrus CompilerscriptsTESV_Papyrus_Flags.flg»

I tried disabling the anti-virus protection but that didn’t work. Hoping someone can offer any other suggestions.

edit: tried again and getting a different message, same error code

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «alternate animationalternate animation.script», «C:Users1XXXAppDataLocalNemesisNemesis_AA_Core.psc»

Edit: I read to disable Windows Security Real-Time Protection and it actually worked.

I only have this happen when I have my VPN on. I turned it off and problem went away.

Источник

Error 6002 #407

Nemesis is giving me this error for skyrim SE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: Alternate Animation
Message: boost::filesystem::copy_file: Access denied: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

Idk what it is, I checked all animation I have installed and everything

The text was updated successfully, but these errors were encountered:

Checking engine version
Engine is up to date
Version Code: 9144-4678

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: gender
Mod Checked 3: jpbo
Mod Checked 4: mvbo

Mod installed: XPMSE
ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: copy_file: The system cannot find the path specified.

Failed to generate behavior

I have never had an issue before today. I did reinstall it today for the first time in a long time, however.

Checking engine version
Engine is up to date
Version Code: 354-8141

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: agpo
Mod Checked 3: dscgo
Mod Checked 4: jpbo
Mod Checked 5: mvbo
Mod Checked 6: na1w
Mod Checked 7: tkuc

Mod installed: XPMSE
ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: boost::filesystem::copy_file

Источник

Nemesis Engine Update #143

When attempting to run the Nemesis engine update for Skyrim SE with the v0.83c-beta version, this error occurs.

ERROR(6001): An exception has occurred while updating. Report to Nemesis’ author immediately
Message: boost::filesystem::create_directory: The system cannot find the path specified: «temp_behaviors_1stperson»

Looking at the specified folder «temp_behaviors» there is only an «xml» folder that has a «_1stperson» folder within it. Attempting to create an empty «_1stperson» folder inside «temp_behaviors» and then running the update again deletes the «_1stperson» folder.

The text was updated successfully, but these errors were encountered:

post your updatelog.txt

Attempting to update now works for unknown reasons, did not touch the program or associated files within the time period. However, a new error has occurred during patching.

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: agpo
Mod Checked 3: cbbi
Mod Checked 4: rthf
Mod Checked 5: tkuc
Mod Checked 6: zcbe

Mod installed: FNISBase
Mod installed: ImmersiveAnimatedLooting
Mod installed: JZBai_ThrowingWpnsLite
Mod installed: NAR
Mod installed: SSM
Mod installed: TSC
Mod installed: XPMSE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: temp_behaviorsxml_1stperson
Message: boost::filesystem::create_directory: The system cannot find the path specified: «temp_behaviorsxml_1stperson»

Источник

Error 6001/6002 [Solved] #294

The thing is, i was updating my engine and this thing appeared
ERROR(6001): An exception has occured while updating. Report to Nemesis’ author immediately
Message: There is no mapping on the target multi-byte code page for the Unicode character.
The same happens when launching engine

The text was updated successfully, but these errors were encountered:

I also tried everything it was mentioned in #195 but it didn’t work

This issue fails to meet the criteria in the description in main page of this repo. It will be closed it still doesn’t meet its criteria 5 days after posting

After some testing i’ve tried the following (None of them worked)
1- Reinstall Nemesis
2- Force load libraries (I selected every single dll in nemesis folder)
3- Install older versions
I think i reached a point in where i don’t know what could be the problem.

I’ve been reading other issues that mentioned ZaZ animation pack may be the cause of this error, i disabled the mod and it didn’t work, the issue still persisted

I’ll be informing if i have any succes on solving this issue

Success!! It seems i may have found the problem , i disabled every single mod and the engine didn’t give me any trouble.
I’ll be posting wich mod is the cause of this issue soon

TOTAL SUCCESS. If you’re using Zaz animation pack, disable it and install version 7.0 instead.
I hope this could be of help to anyone

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Источник


#271

Posted 21 December 2021 — 01:28 am

LuxrayFTW

    Journeyman

  • Premium Member
  • 28 posts

‘Tis the season of issues.

Engine updated okay, but had an Error.

ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately
File: Alternate Animation
Message: copy_file: The system cannot find the path specified.: "Papyrus Compilerbackup scriptsNemesis_AA_Reset.psc", "Papyrus CompilerscriptsNemesis_AA_Reset.psc"

Your public discord link doesn’t work anymore.

Edited by LuxrayFTW, 21 December 2021 — 01:28 am.

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#272



Cosmo4596

Posted 21 December 2021 — 06:04 am

Cosmo4596

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In response to post #103137768.

disabling real time protection works for me like the reddit post below
https://www.reddit.com/r/skyrimmods/comments/pgvwz9/psa_for_those_of_you_getting_nemesis_unlimited/

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#273



Stillsnow1234

Posted 21 December 2021 — 02:11 pm

Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 1000000/1000000 recommend than fnis

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#274



Podranok666

Posted 21 December 2021 — 03:26 pm

Podranok666

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In response to post #103144353. #103166173 is also a reply to the same post.

same error with bodyslide

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#275



Daydreamer2202

Posted 21 December 2021 — 08:54 pm

I really want to try this mod instead of FNIS but�XP32 Maximum Skeleton Special Extended requires FNIS to work and I need that mod for CBBE to work. Is there any workaround or set of other mods to replace these?

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#276



djentlemanrody

Posted 21 December 2021 — 09:17 pm

In response to post #103198213.

Nemesis comes with a dummy FNIS.esp plugin, you just need to activate it in the plugin section of your mod manager and voil�, no need for FNIS

Edited by djentlemanrody, 21 December 2021 — 09:18 pm.

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#277



Cynoross

Posted 22 December 2021 — 07:33 am

Cynoross

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I continue to get «Failed to generate behavior» with any version of this mod I try. No I will not turn off «real time protection» for a mod. Besides, I did that offline (only time that get’s turned off) and I still have that issue.
Edit.
After tinkering with the mod, I’ve found that if you manually install it without a mod loader like Vortex or MO2 it will work. Just drag and drop the contents of the file into your Skyrim data directory, open up Nemesis exe, update, then Launch Nemesis Behavior Engine.�

Edited by Cynoross, 22 December 2021 — 07:47 am.

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#278



ApexianNexus

Posted 22 December 2021 — 10:44 am

ApexianNexus

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Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10000000/10000000 recommend than fnis

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#279



cinemagic

Posted 22 December 2021 — 02:35 pm

I find a mod «raven rock reborn» can weirdly cause nemesis fail to update.
This is a town mod that only have some meshes and textures, no animation.

And after I packed its assets into bsa, the problem is gone.

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#280



Agonoize90

Posted 22 December 2021 — 02:37 pm

Agonoize90

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try it to run nemesis under windows 7. found it here https://github.com/S…Main/issues/675

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Can’t get nemesis to work ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately #586

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Nemesis has been working fine since I started using it and then all of a sudden I get this error one day and now I cant get to it to work at all, someone please help.

I keep getting this message every time I run it it now. I don’t get it it’s always ran without issue in the past.

Checking engine version
Engine is up to date
Version Code: 2143-4678

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: tkuc
Mod Checked 3: itmuse

Mod installed: XPMSE
ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: None
Message: copy_file: The system cannot find the path specified.

Failed to generate behavior

or I get this message.

Checking engine version
Engine is up to date
Version Code: 2143-4678

Initializing behavior generation

Mod Checked 1: nemesis
Mod Checked 2: tkuc
Mod Checked 3: itmuse

Mod installed: XPMSE

ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
File: _1stperson1hm_locomotion.txt
Message: copy_file: The system cannot find the path specified.: «cached_behaviorsSSE_1stperson1hm_locomotion.hkx», «d:steamsteamappscommonskyrim special editiondatameshesactorscharacter_1stpersonbehaviors1hm_locomotion.hkx»

Failed to generate behavior

If anyone could help me it would be much appriciated, thank you.

The text was updated successfully, but these errors were encountered:

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Project New Resign — Nemesis Unlimited Behavior Engine

#271

  • Premium Member
  • 26 posts
  • ‘Tis the season of issues.

    Engine updated okay, but had an Error.

    Your public discord link doesn’t work anymore.

    Edited by LuxrayFTW, 21 December 2021 — 01:28 am.

    #272

  • Members
  • 13 posts
  • i have done this a bunch of times and never had a problem. but now i have done something wrong.
    ive reread everything. ideas

    nitializing behavior generationMod Checked 1: nemesisMod Checked 2: agpoMod Checked 3: flinchMod Checked 4: isffrMod Checked 5: rthfMod Checked 6: tdmvMod Checked 7: ultcrMod Checked 8: zhitMod installed: XPMSEERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediatelyFile: _1stpersonbashbehavior.txtMessage: copy_file: The system cannot find the path specified.: «cached_behaviorsSSE_1stpersonbashbehavior.hkx», «e:steamsteamappscommonskyrim special editiondatameshesactorscharacter_1stpersonbehaviorsbashbehavior.hkx»Failed to generate behavior

    #273

  • Members
  • 1,144 posts
  • mattski123 wrote: Any performance or compatibility differences when compared to FNIS?

    GekidoMMD wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    GekidoMMD wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    YaBoiCthulhu wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    Nevieth wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    Distruptor007 wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    daniggmu wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 100/100 recommend than fnis

    LUkaZZZ007 wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 1000/1000 recommend than fnis

    HalfFallen wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10000/10000 recommend than fnis

    chapteriv2315125 wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 100000/100000 recommend than fnis

    #274

  • Members
  • 3 posts
  • In response to post #103144353. #103166173 is also a reply to the same post.

    LumineofKhaenriah wrote: I keep getting this:

    ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file
    File: d:steamsteamappscommonskyrim special editiondatameshesactorscharacterbehaviorsjumpbehavior.hkx

    Failed to generate behavior

    error and I’m not entirely sure what has been going wrong and/or causing this. Posting this as an inquiry here because I’ve so far found no such help elsewhere on the net and trust me I’ve looked. What is jumpbehavior.hkx and where can I find a spare?

    davideses21 wrote: Hey! i have the same problem. have you found any solition so far?

    #275

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  • 168 posts
  • #276

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  • 83 posts
  • Daydreamer2202 wrote: I really want to try this mod instead of FNIS but XP32 Maximum Skeleton Special Extended requires FNIS to work and I need that mod for CBBE to work. Is there any workaround or set of other mods to replace these?

    Edited by djentlemanrody, 21 December 2021 — 09:18 pm.

    #277

  • Members
  • 31 posts
  • Edited by Cynoross, 22 December 2021 — 07:47 am.

    #278

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  • 12 posts
  • mattski123 wrote: Any performance or compatibility differences when compared to FNIS?

    GekidoMMD wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    GekidoMMD wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    YaBoiCthulhu wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    Nevieth wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    Distruptor007 wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10/10 recommend than fnis

    daniggmu wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 100/100 recommend than fnis

    LUkaZZZ007 wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 1000/1000 recommend than fnis

    HalfFallen wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 10000/10000 recommend than fnis

    chapteriv2315125 wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 100000/100000 recommend than fnis

    Stillsnow1234 wrote: Already trying both, performance I can say its same. Compatibility, nemesis by far is better. 1000000/1000000 recommend than fnis

    Источник

    ERROR (6002): An exception has occured while patching #333

    Comments

    Checking engine version
    Engine is up to date
    Version Code: 1054-1959

    Initializing behavior generation

    Mod Checked 1: nemesis
    Mod Checked 2: dscgo

    Mod installed: CriticalHit
    Mod installed: FlowerGirlsSE
    Mod installed: FNISSexyMove
    Mod installed: XPMSE
    Mod installed: Nemesis PCEA

    PCEA Mod: 0Dser_Animations

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: Alternate Animation
    Message: copy_file: Access is denied.: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

    Failed to generate behavior

    The text was updated successfully, but these errors were encountered:

    are you running Nemesis as admin? is this error consistent 100% all the time?

    Ran into the same problem. I also ran the engine in admin mode and nothing changes. However, this occurs when I ran it from MO2. When I ran it outside of MO2 with no mods, the patching works. Here’s my logs:

    Checking engine version
    Engine is up to date
    Version Code: 9291-4678

    Initializing behavior generation

    Mod Checked 1: nemesis

    Mod installed: ImmersiveAnimatedLooting
    Mod installed: XPMSE

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: Alternate Animation
    Message: copy_file: The filename, directory name, or volume label syntax is incorrect.: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

    Failed to generate behavior

    Sorry for the late comment was out of town. I can run it as admin but it will not have any of my mods so it will work fine. it seems to only happen from running it as a executable in mo2. I have to redo my mods anyway so if it comes up again after ill post again.

    Ran into the same problem. I also ran the engine in admin mode and nothing changes. However, this occurs when I ran it from MO2. When I ran it outside of MO2 with no mods, the patching works. Here’s my logs

    No no, different issue. The message is obviously different

    Sorry for the late comment was out of town. I can run it as admin but it will not have any of my mods so it will work fine. it seems to only happen from running it as a executable in mo2. I have to redo my mods anyway so if it comes up again after ill post again.

    I have received reports latest version of MO2 is causing some issues. My testers have confirmed to me that reverting back to older version fixes their issue. I’m not sure if its related but do give that a try as well

    Got the same problem, first time using Nemesis and it’s not going too great lmao.

    Checking engine version
    Engine is up to date
    Version Code: 9954-7285

    Initializing behavior generation

    Mod Checked 1: nemesis
    Mod Checked 2: dscgo

    Mod installed: XPMSE

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: Alternate Animation
    Message: boost::filesystem::copy_file: Access is denied: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

    Failed to generate behavior

    Not sure what to do here. I can’t run it in admin from MO, and running it manually mean there will be no mods to tick.

    Edit: Found the problem. I manually installed Nemesis by dragging and dropping into my data folder, and then tried to open it using MO’s functionality. You have to commit one way or the other. If your game is managed by MO, use MO to manage Nemesis as well as using it to launch it. Might fix any issues for those who are having the same problem.

    Same error using MO2, installed with MO, Skyrim SE version

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: None
    Message: boost::filesystem::copy_file

    this is the problem I’m getting as well, have any of you found a fix for this?

    Checking engine version
    Engine is up to date
    Version Code: 2143-4678

    Initializing behavior generation

    Mod Checked 1: nemesis
    Mod Checked 2: tkuc
    Mod Checked 3: itmuse

    Mod installed: XPMSE
    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: None
    Message: copy_file: The system cannot find the path specified.

    Failed to generate behavior

    PCEA Mod: 0Dser_Animations

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: PCEA Animation
    Message: copy_file: The system cannot find the path specified.: «alternate animationnemesis pcea.script», «C:UsersunderAppDataLocalNemesisNemesis_PCEA_Core.psc»

    Same issue.. it seems random it varies between error 6002 and 6001

    The problem I had with mine was my anti virus, I had to turn off my real time protection and then it worked I don’t know if the same would work for any of you.

    Thanks, bluesquares01. That actually worked, but it’s far from ideal that we need to turn off our antivirus to get Nemesis to run properly.

    If disabling the Antivirus is too extreme, you can exclude the folder Nemesis runs at from the real time protection. Doing so for Windows Defender solved my problem. You can follow Microsoft’s guide to replicate said exclusion

    I have been getting this error as well. Was working fine for me the other day. Now I am getting this message all the time

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «Papyrus Compilerbackup scriptsTESV_Papyrus_Flags.flg», «Papyrus CompilerscriptsTESV_Papyrus_Flags.flg»

    I tried disabling the anti-virus protection but that didn’t work. Hoping someone can offer any other suggestions.

    edit: tried again and getting a different message, same error code

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «alternate animationalternate animation.script», «C:Users1XXXAppDataLocalNemesisNemesis_AA_Core.psc»

    Edit: I read to disable Windows Security Real-Time Protection and it actually worked.

    The problem I had with mine was my anti virus, I had to turn off my real time protection and then it worked I don’t know if the same would work for any of you.

    Friend, it really worked thank you)

    @Dcaster10
    As far as I know, . AppData. is a Windows protected directory (just like . ProgramFiles. ), which is known to cause issues with mods. I’d highly advised against installing Skyrim on system protected folders, because unexpected stuff happens (and your case might be an example).

    Recently tried to update a mod list with TUDM and when I run I get a few variations on the same error message.

    Checking engine version
    Engine is up to date
    Version Code: 4956-6305

    Initializing behavior generation

    Mod Checked 1: nemesis
    Mod Checked 2: dsmove
    Mod Checked 3: flinch
    Mod Checked 4: jpbo
    Mod Checked 5: msdf
    Mod Checked 6: tudm

    Mod installed: XPMSE

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: None
    Message: copy_file: The system cannot find the path specified.: «alternate animationFNBE.pex», «C:steamsteamappscommonSkyrim Special EditiondatascriptsFNIS.pex»

    Failed to generate behavior

    Just ticked NEMISIS PCEU after disabling it and I don’t get this error message hope this helps.

    I had the problem and turned off real-time protection and it worked.

    IDK why but a comment previously posted also works, without disabling my antivirus nor adding folder exceptions (idk how in windows 11). I turned the compatibility mode in the executable for nemesis to «windows 7» and now It Just Works™

    I also had this problem, setting Nemesis to run in ‘Windows 7″ compatibility mode worked for me.

    Can also confirm running this as Windows 8 Compatibility worked for me to solve this issue. Currently on Windows 10 build 21H2 managing and running through MO2 v2.4.4.

    ok, I feel I should note that it did fix it for me however you should never turn off real-time protection globally, instead you should add an exclusion.

    I have been getting this error as well. Was working fine for me the other day. Now I am getting this message all the time

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «Papyrus Compilerbackup scriptsTESV_Papyrus_Flags.flg», «Papyrus CompilerscriptsTESV_Papyrus_Flags.flg»

    I tried disabling the anti-virus protection but that didn’t work. Hoping someone can offer any other suggestions.

    edit: tried again and getting a different message, same error code

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «alternate animationalternate animation.script», «C:Users1XXXAppDataLocalNemesisNemesis_AA_Core.psc»

    Edit: I read to disable Windows Security Real-Time Protection and it actually worked.

    I only have this happen when I have my VPN on. I turned it off and problem went away.

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    Zxperiment

    ERROR (6002): An exception has occured while patching

    Checking engine version
    Engine is up to date
    Version Code: 1054-1959

    Initializing behavior generation

    Mod Checked 1: nemesis
    Mod Checked 2: dscgo

    Mod installed: CriticalHit
    Mod installed: FlowerGirlsSE
    Mod installed: FNISSexyMove
    Mod installed: XPMSE
    Mod installed: Nemesis PCEA

    PCEA Mod: 0Dser_Animations

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: Alternate Animation
    Message: copy_file: Access is denied.: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

    Failed to generate behavior

    ShikyoKira

    are you running Nemesis as admin? is this error consistent 100% all the time?

    nahmercy

    Ran into the same problem. I also ran the engine in admin mode and nothing changes. However, this occurs when I ran it from MO2. When I ran it outside of MO2 with no mods, the patching works. Here’s my logs:

    Checking engine version
    Engine is up to date
    Version Code: 9291-4678

    Initializing behavior generation

    Mod Checked 1: nemesis

    Mod installed: ImmersiveAnimatedLooting
    Mod installed: XPMSE

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: Alternate Animation
    Message: copy_file: The filename, directory name, or volume label syntax is incorrect.: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

    Failed to generate behavior

    Zxperiment

    Sorry for the late comment was out of town. I can run it as admin but it will not have any of my mods so it will work fine. it seems to only happen from running it as a executable in mo2. I have to redo my mods anyway so if it comes up again after ill post again.

    ShikyoKira

    Ran into the same problem. I also ran the engine in admin mode and nothing changes. However, this occurs when I ran it from MO2. When I ran it outside of MO2 with no mods, the patching works. Here’s my logs

    No no, different issue. The message is obviously different

    Sorry for the late comment was out of town. I can run it as admin but it will not have any of my mods so it will work fine. it seems to only happen from running it as a executable in mo2. I have to redo my mods anyway so if it comes up again after ill post again.

    I have received reports latest version of MO2 is causing some issues. My testers have confirmed to me that reverting back to older version fixes their issue. I’m not sure if its related but do give that a try as well

    The-Black-Stag

    Got the same problem, first time using Nemesis and it’s not going too great lmao.

    Checking engine version
    Engine is up to date
    Version Code: 9954-7285

    Initializing behavior generation

    Mod Checked 1: nemesis
    Mod Checked 2: dscgo

    Mod installed: XPMSE

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: Alternate Animation
    Message: boost::filesystem::copy_file: Access is denied: «Papyrus Compilerbackup scriptsActor.psc», «Papyrus CompilerscriptsActor.psc»

    Failed to generate behavior

    Not sure what to do here. I can’t run it in admin from MO, and running it manually mean there will be no mods to tick.

    Edit: Found the problem. I manually installed Nemesis by dragging and dropping into my data folder, and then tried to open it using MO’s functionality. You have to commit one way or the other. If your game is managed by MO, use MO to manage Nemesis as well as using it to launch it. Might fix any issues for those who are having the same problem.

    GlCap

    Same error using MO2, installed with MO, Skyrim SE version

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: None
    Message: boost::filesystem::copy_file

    bluesquares01

    this is the problem I’m getting as well, have any of you found a fix for this?

    Checking engine version
    Engine is up to date
    Version Code: 2143-4678

    Initializing behavior generation

    Mod Checked 1: nemesis
    Mod Checked 2: tkuc
    Mod Checked 3: itmuse

    Mod installed: XPMSE
    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: None
    Message: copy_file: The system cannot find the path specified.

    Failed to generate behavior

    reaperschild

    PCEA Mod: 0Dser_Animations

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: PCEA Animation
    Message: copy_file: The system cannot find the path specified.: «alternate animationnemesis pcea.script», «C:UsersunderAppDataLocalNemesisNemesis_PCEA_Core.psc»

    Same issue.. it seems random it varies between error 6002 and 6001

    bluesquares01

    The problem I had with mine was my anti virus, I had to turn off my real time protection and then it worked I don’t know if the same would work for any of you.

    VeganFire

    Thanks, bluesquares01. That actually worked, but it’s far from ideal that we need to turn off our antivirus to get Nemesis to run properly.

    FabioFusimoto

    If disabling the Antivirus is too extreme, you can exclude the folder Nemesis runs at from the real time protection. Doing so for Windows Defender solved my problem. You can follow Microsoft’s guide to replicate said exclusion

    Dcaster10

    I have been getting this error as well. Was working fine for me the other day. Now I am getting this message all the time

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «Papyrus Compilerbackup scriptsTESV_Papyrus_Flags.flg», «Papyrus CompilerscriptsTESV_Papyrus_Flags.flg»

    I tried disabling the anti-virus protection but that didn’t work. Hoping someone can offer any other suggestions.

    edit: tried again and getting a different message, same error code

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately | File: Alternate Animation | Message: copy_file: The system cannot find the path specified.: «alternate animationalternate animation.script», «C:Users1XXXAppDataLocalNemesisNemesis_AA_Core.psc»

    Edit: I read to disable Windows Security Real-Time Protection and it actually worked.

    Sayrax23

    The problem I had with mine was my anti virus, I had to turn off my real time protection and then it worked I don’t know if the same would work for any of you.

    Friend, it really worked thank you)

    FabioFusimoto

    @Dcaster10
    As far as I know, ...AppData... is a Windows protected directory (just like ...ProgramFiles...), which is known to cause issues with mods. I’d highly advised against installing Skyrim on system protected folders, because unexpected stuff happens (and your case might be an example).

    ShadesofDawn

    Recently tried to update a mod list with TUDM and when I run I get a few variations on the same error message.

    Checking engine version
    Engine is up to date
    Version Code: 4956-6305

    Initializing behavior generation

    Mod Checked 1: nemesis
    Mod Checked 2: dsmove
    Mod Checked 3: flinch
    Mod Checked 4: jpbo
    Mod Checked 5: msdf
    Mod Checked 6: tudm

    Mod installed: XPMSE

    ERROR(6002): An exception has occured while patching. Report to Nemesis’ author immediately
    File: None
    Message: copy_file: The system cannot find the path specified.: «alternate animationFNBE.pex», «C:steamsteamappscommonSkyrim Special EditiondatascriptsFNIS.pex»

    Failed to generate behavior

    5AGE77

    Just ticked NEMISIS PCEU after disabling it and I don’t get this error message hope this helps.

    Marcos3g

    I had the problem and turned off real-time protection and it worked.

    Pedaltothemetal

    IDK why but a comment previously posted also works, without disabling my antivirus nor adding folder exceptions (idk how in windows 11). I turned the compatibility mode in the executable for nemesis to «windows 7» and now It Just Works™

    vanpunch

    I also had this problem, setting Nemesis to run in ‘Windows 7″ compatibility mode worked for me.

    arluke

    Can also confirm running this as Windows 8 Compatibility worked for me to solve this issue. Currently on Windows 10 build 21H2 managing and running through MO2 v2.4.4.

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