Nitrox server error

Hello and thank you for working on this amazing mod. I have installed it successfully and I have the multiplayer button in my game, but when I try to start the nitrox server it gives me this error....

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Closed

TheMysticle opened this issue

Feb 10, 2018

· 7 comments

Comments

@TheMysticle

Hello and thank you for working on this amazing mod. I have installed it successfully and I have the multiplayer button in my game, but when I try to start the nitrox server it gives me this error.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
Anything I can do?
Here is the entire CMD window:
[Nitrox] Log level set to ConsoleInfo, ConsoleDebug
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] E: System.IO.FileNotFoundException: Make sure resources.assets is in current or parent directory and readable.
at NitroxServer.GameLogic.EntitySpawner.GetDataFiles(String& lootDistributions, Dictionary`2& worldEntityData) in C:UsersolikrNitroxNitroxServerGameLogicSpawningEntitySpawner.cs:line 166
at NitroxServer.GameLogic.EntitySpawner..ctor() in C:UsersolikrNitroxNitroxServerGameLogicSpawningEntitySpawner.cs:line 31
at NitroxServer.Communication.Packets.PacketHandler..ctor(PlayerManager playerManager, TimeKeeper timeKeeper, SimulationOwnership simulationOwnership) in C:UsersolikrNitroxNitroxServerCommunicationPacketsPacketHandler.cs:line 26
at NitroxServer.Server..ctor() in C:UsersolikrNitroxNitroxServerServer.cs:line 17
at NitroxServer.Program.Main(String[] args) in C:UsersolikrNitroxNitroxServerProgram.cs:line 14
Thanks in advance

@MarijnS95

The error message tells you what to do:

[Nitrox] E: System.IO.FileNotFoundException: Make sure resources.assets is in current or parent directory and readable.

@TheMysticle

The error message tells you what to do:

@TheMysticle

Sorry about that so do I just copy resources.assets into server folder?
Also the error before that tells me my game isn’t installed
Thanks

@TheMysticle

When I copy resources.assets into the subnautica folder I get this error:
[Nitrox] Log level set to ConsoleInfo, ConsoleDebug
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] W: Couldn’t load serializable attribute for Peeper version
[Nitrox] W: Couldn’t load serializable attribute for Peeper version
[Nitrox] I: Loading batch data…
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] E: System.AggregateException: One or more errors occurred. —> System.InvalidOperationException: Could not locate subnautica root

@MarijnS95

We had a little discussion and looked into the code, and it turns out that the fallback path for when Steam can’t be found (which is a legitimate usecase when running the server application on a separate machine that doesn’t have the game installed) causes incorrect log messages to be printed. More importantly, this fallback only applies to resources.assets, the mandatory batch files are not provided with such a fallback and prevent the server from starting.

For now, you can only use the server application on a machine with Subnautica installed through Steam, until we get to fixing this.

@MadMaxOfYore

Closing this issue as the desired functionality is way out of scope for any iterations in the foreseeable future. We need to get focus on a stable server before we try and deal with the logistics of running the server app on a separate, dedicated machine.

@MarijnS95

@MadMaxOfYore I do think that this is in the scope of the foreseeable future, as running a server on a separate machine is a very real usecase. The only limiting factor is a tiny bug, which can be fixed simultaneously with the settings-file story. That feature is required for our first alpha release anyway.

Содержание

  1. Subnautica coop mod #326
  2. Comments
  3. Footer
  4. Changelog
  5. Nitrox version 1.7.1.0
  6. Nitrox version 1.7.0.0
  7. Nitrox version 1.6.1.0
  8. Nitrox version 1.6.0.0
  9. Nitrox version 1.5.0.1
  10. Nitrox version 1.5.0.0
  11. Nitrox version 1.4.0.0
  12. Nitrox version 1.3.0.0
  13. Nitrox version 1.2.2.0
  14. Nitrox version 1.2.1.0
  15. Nitrox version 1.2.0.1
  16. Nitrox version 1.2.0.0
  17. Wanna join the team?

Subnautica coop mod #326

i have installed subnautica from Epic games and i have this error when i start the nitrox server:
Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] E: System.IO.FileNotFoundException: Make sure resources.assets is in current or parent directory and readable.

The text was updated successfully, but these errors were encountered:

So I think I found a bandaid fix. I noticed the «Make sure resources.assets is in current or parent directory and readable.». I took the ‘resources.assets’ from my subnautica install folder (SubnauticaSubnautica_Data) and put it into DocumentsNitroxNitroxServerbinDebug_WPF. It appears to work so far. I was able to join my own server, which I wasn’t able to do before I did this fix. I will have to see later if my friends are able to join.

I did that but the sync was really really really bad (players spinning and random player positions). I saw too, that the world was empty (no resources/animals/chat etc) and the «It appears you don’t have Subnautica installed anywhere.» continues spaming the log

Ahhh. I get the same thing. I get the spamming of «It appears you don’t have Subnautica installed anywhere.» Also no resources don’t seem to appear as well as animals. I’m going to try copying the install files into my steam directory and see if that helps with just making it think I installed it there

How were you able to fix the creature spawning?

Nitrox hasn’t yet been updated for install locations outside of your Steam library, but you can just save over the SteamHelper.cs class in NitroxModel/Helper and circumvent the entire steam process. FindSubnauticaPath() is used to get the directory so you can replace the return statement with
return Optional .Of(«C:/your/game/directory»);
and it doesn’t give you messages about not owning the game.
Make sure to rebuild the server before trying again.

I used Epic version too, and i fixed issue with steam location yesterday, but world is still empty. @TheNikoWTF how did you manage to fi creature spawning, since your link leads nowhere?

I used Epic version too, and i fixed issue with steam location yesterday, but world is still empty. @TheNikoWTF how did you manage to fi creature spawning, since your link leads nowhere?

How were you able to fix the creature spawning?

By the link at the top of the photo

@TheNikoWTF Whatever comment you are trying to link to on issue 188 is gone. No one can see anything by clicking on that link.

@TheNikoWTF Whatever comment you are trying to link to on issue 188 is gone. No one can see anything by clicking on that link.

Copy it manually, i dont know why but dont work if you click it ^^

#188 (comment)
Edit: Oh now works hahaha

@TheNikoWTF i tried but it’s not working. Nitrox server told me that Subnautica isn’t install.
first file :

second file :

@TheNikoWTF i tried but it’s not working. Nitrox server told me that Subnautica isn’t install.
first file :

second file :

I dont know. try to place the server (exe, dll etc) to Subnautica_Data.
I saw that the server dont save anything 😢

Np, i will wait for a new version or a good fix

hi hi you can tell me how to install the nitrox mod on the launcher epic games pls?

Well i have same issue in Steam and Epic version, so filenames are not the case

@TheNikoWTF i tried but it’s not working. Nitrox server told me that Subnautica isn’t install.
first file :

second file :

see, string subnauticaPath = «D:/Program Files/Epic Games/Subnautica/» it’s missing ;

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Источник

Changelog

View the latest changelog and version history for the Nitrox Mod releases.

03.01.2023 · 23:48

Nitrox version 1.7.1.0

  • Minor fix and Adjustement for the Subnautica 2.0 incompatibility
  • Fixed a bug where Windows 7 users would not be able to open the launcher.
  • Fixed a bug where Subnautica 2.0 users were able to launch the client or start a server.
  • Steam Users
  • Will now temporarily show the steps needed to downgrade to Legacy version so that the mod works.
  • Epic Users
  • No it’s not working yet.
  • MSStore
  • Don’t look here either.
11.12.2022 · 19:30

Nitrox version 1.7.0.0

  • Revamps and Improvements on the base building experience.
  • You can no longer build/destroy base parts when a player is in the way.
  • Significant reduction of red structure occurances.
  • Vast improvements on base building loading properly after re-logging (ladders, reactors, alien containments, . )
  • -Overall Improvements
  • Improvements on our network layer (faster, uses less memory, more secure and produces a smaller output).
  • Improvements on our localization process (Switched to WebLate).
  • Improvements on our InGame Debuggers.
  • Improvements on platform detection for Linux systems.
  • -Nitrox Launcher Quality of Life Improvements.
  • Added a way to configure nitrox firewall rules automatically.
  • Added a way to specify subnautica installation path through environment variables.
  • -Gameplay Quality of Life Improvements.
  • Added LAN server discovery inside main menu.
  • Added player list tab inside PDA.
  • Added command history to the ingame chat (up/down arrows).
  • Added mute system to the chat (/mute).
  • Players will no longer be loosing health/food/oxygen during loading time.
  • Players will no longer be able to clip through the map during both loading and teleportation.
  • Added sync for aurora commands (explode/restore/countdown).
  • Added sync for vehicle destruction (seamoth/cyclops/exosuit).
  • Added sync for ping preferences (colors, visibility, . ).
  • Added sync for analyzed technologies.
  • Added sync for rocket launch sequence.
  • -Bug Squashing
  • Fixed a bug where player color would not match his ping color.
  • Fixed a bug where moonpool undocking sequence was not working.
  • Fixed a bug where player’s skin lighting was dark when entering lifepod/bases.
  • Fixed a bug where teleporting commands would clip the player through the world.
  • Fixed a bug where teleport commands were not working inside base/cyclops.
  • Fixed a bug where inventory items would duplicate after death.
  • Fixed a bug where cyclops was not moving if driver was using cameras.
  • Fixed a bug where you could modify another player’s inventory.
  • Fixed a bug where the main menu was freezing while joining a server.
  • Fixed a bug where join queue could break when a player was leaving during loading time.
  • Fixed a bug where timeout system for the join queue was not functional. No need to restart the whole game.
  • Fixed a bug where the commands like «kick/server stop» would allow you to keep playing through the pop-up.
  • Fixed a bug where Steam was not starting Subnautica.
  • Fixed a bug where you can see «unprocessable command» when using the help command.
  • Fixed various instances of inventory wiping.
  • Fixed issues with Discord integration.
  • Updated to latest translations
  • Project cleanup and upgraded to latest dependencies.
06.09.2022 · 17:25

Nitrox version 1.6.1.0

  • Fixed a bug where fragments wouldn’t spawn at all
  • Added fallback when external IP returned by router is a private network
21.02.2022 · 18:33

Nitrox version 1.6.0.0

  • Added a brand new launcher UI
  • Reworked Discord integration with modernized UI
  • Save files will now use JSON format by default
  • Temporary workaround for vehicle stuck on nothing (exit and enter the vehicle)
  • Disabled daynightspeed, speed and sub Subnautica commands
  • Improved performance and reliability with matrix computing
  • Improved help command to provide information over specific command
  • Improved sit animation and added multiple seats to bench
  • Improved UPnP support and added fallback for getting public IP
  • Improved clarity of IP messages in console
  • Improved game platform check (Steam, Epic, Discord, MSstore)
  • Improved sync of rocket stages and pre-flights checks
  • Improved sync of Subnautica events (Aurora, radio, . )
  • Added more translations (Danish, Croatian, Dutch, Czech, Polish, . )
  • Added sync for player goals on per-player basis (i.e: goals like collecting resources)
  • Added sync for blueprints scan progress
  • Added a join queue to server to improve reliability upon loading
  • Added a streamer mode options (hide IP, hide chat, . )
  • Added a server option to fully load the map upon server start (can take few minutes)
  • Added a server option to disable UPnP port forwarding
  • Added a way to customize launch arguments (like VR options)
  • Reduced instances of random errors while loading a save
  • Reduced instances of antivirus false positive
  • Fixed a bug where vehicles modules would not persist upon reload
  • Fixed a bug where Aurora could explode multiple times
  • Fixed a bug where vehicles color and name could desync
  • Fixed a bug where ion cubs would spawn stuck underground
  • Fixed a bug where wrecks and precursors bases were not fully loading
  • Fixed a bug where seaglides were loosing battery way too quickly
  • Fixed a bug where items were not well parented with other objects (wrecks parts, . )
  • Fixed a bug where using free-cam would spam logs with errors
  • Fixed a bug where cyclops sonar would be executed for every player
  • Fixed a bug where cyclops decoy launcher button cooldown wasn’t applied.
  • Fixed a bug where cyclops motor state sync could fail
  • Fixed a bug where lockers/signs labels could disappear upon restart
  • Fixed a bug where nitrox version label were disorienting in VR
  • Fixed a bug where you could get disconnected if you clicked on join button twice
  • Fixed a bug in joining menu where you could not join a server if you tabbed out
  • Fixed a bug where config file values could not be updated when properties were missing
  • Fixed a bug where config file could became invalid upon switching format with commands
  • Fixed a bug where you could leave your chair/bench while chatting (when pressing E key)
  • Fixed a bug where storage’s name wasn’t persisted
  • Fixed a bug where discord game platform wasn’t recognize
  • Fixed various random errors inside logs.
  • Removed limitation on port under 1024 (use it if you know what you’re doing)
  • Huge project cleanup and technical migrations (C#11, latest dependencies, . )
26.07.2021 · 23:36

Nitrox version 1.5.0.1

  • Added option to disable UPnP port forwarding
  • Added backwards compatibility of previous «servers» file format
  • Added auto save for missing server.cfg properties when server.cfg is loaded
  • Fixed regression that prevented using hostname instead of IP
25.07.2021 · 00:25

Nitrox version 1.5.0.0

  • Vastly improved player modules (reduced instances of seamoth explosions)
  • Vastly improved load time while launching the mod
  • Vastly improved server logic inside the launcher
  • Improved save files reliability (reduced instances of corruption)
  • Improved reliability for rockets (reduced instances of stages rollback)
  • Improved steam path discovery (new format has been introduced recently)
  • Added seed system for save files (The escapepod will now generate at a random place depending on the seed)
  • Added audio sync (include most of the basic sounds)
  • Added sync for plant growth (inside storage too)
  • Added sync for bench/chair (Only one person can sit now)
  • Added sync for inventories (quickslots will be persisted upon relog)
  • Added sync for held items
  • Added support for UPNP (automatic port forwarding for compatible router)
  • Added support for translations (French,Spanish,German,Romanian,Finnish,Russian,Italian,Hungarian,Slovak,Portuguese. )
  • Added automatic file upgrade between nitrox updates
  • Fixed a bug causing fabricators/workenches to loop forever
  • Fixed a bug causing vehicle bay to be able to only craft 1 vehicle
  • Fixed a bug causing non fully vehicle inside cyclops to quickly drain all the energy
  • Fixed a few instances of item disappearing
  • Fixed a bug causing server restart to wipe the save
  • Fixed a bug where world backup was incomplete
  • Fixed a bug causing seamoth not to take depth damage
  • Fixed a bug causing story timing data to disappear
  • Fixed a bug with log files that couldn’t be open upon errors
  • Fixed a bug where files couldn’t be copied between drives (causing Nitrox start issues)
  • Fixed a bug causing incubator babies not to move while spawning
  • Fixed a bug causing base pieces to disappear while using the JSON save format
  • Fixed a bug causing a 0,0,0 ping to appear
  • Fixed a bug causing /warp command inside cyclops/bases
  • Fixed a bug causing color UI not to display the actual player color in server menu
  • Fixed a bug causing wrong user path (i.e: C:UsersSunrunner) inside exceptions
  • Added a new server command to easily swap save files format (JSON or PROTOBUF) : «/swapserializer [serializer]»
  • Added a new server command to easily rank players : «/promote [player] [rank]»
  • Added a new rank to server : MODERATOR
  • Added the ability to launch Nitrox even if QMods is installed
  • Unity logs will now be redirected to Nitrox logs
  • Upgraded to C# 9 and latest dependencies
14.12.2020 · 00:37

Nitrox version 1.4.0.0

  • Vastly improved the base building experience (reduced instances of red ghosts and partial constructions)
  • Vastly improved building experience inside the cyclops (reduced instances of objects relocating outside)
  • Vastly improved world loading (reduced instances of missing bases and gun)
  • Fixed multiple bugs related to vehicle docking
  • Fixed a few instances of seamoth explotions (still, try to avoid collisions)
  • Fixed a bug with furniture being unpowered when relogging (such as the fabricator)
  • Fixed a bug causing story pings and radio messages to disappear when relogging
  • Fixed a bug causing the infection not to reveal
  • Fixed a bug causing rocket buildbots to desync between clients
  • Fixed a bug causing seamoths to stack when there are more than one moonpool
  • Fixed a bug causing some entities to not spawn their children properly
  • Fixed a bug causing entities to not spawn while using the JSON save format
  • Fixed most instances of players swimming inside bases when relogging
  • Added username validation upon logging (Usernames with spaces or weird characters will no longer be valid)
  • Added password input field when connecting to password protected servers
  • Added sync for rocket preflights
  • Added sync for bio reactor inventory
  • Added sync for modules inside the scanner room
  • Added support for updating the max discord party size through configuration
  • Added the ability to run multiple servers with different ports
  • Added a brand new user-friendly config file for the server (config.properties)
  • Added a new server command to open the config file: config
  • Added a new server command to open the server directory: directory
  • Added a new server command to restart: restart
  • Server will now be paused with no player inside
  • Added support for IPV6 server addresses
  • Improved JSON save files
  • Upgraded to C# 8, .NET 4.7.2, and latest dependencies
11.08.2020 · 17:12

Nitrox version 1.3.0.0

  • Compatibility updates for the latest version of Subnautica.
  • Added new JSON world saving format (still defaults to old protobuf format)
  • Added syncing for the Neptune Rocket.
  • Added syncing for teleporter and precursor key terminal.
  • Added syncing for batteries in both equipment and vehicles.
  • Improved door syncing in the Aurora with new support for weldable doors and corresponding panels.
  • Fixed an instance of inventory wipe upon closing the game.
  • Fixed laser cutter sync when reloading the game.
  • Added screenshot saving support for Nitrox — these will now be saved in Nitrox Screenshots
  • Fixed a bug causing the game mode to not be correctly transmitted to players.
  • Fixed incorrect display of users when using the list command.
  • Fixed chat hint obscuring the Subnautica interface.
  • Removed rpg text from the ‘no player name entered’ error message.
  • Added Microsoft Store support for those who completed the UWPDumper process.
  • Switched logging to use the Nlog framework.
  • Improved launcher version check logic.
22.05.2020 · 00:00

Nitrox version 1.2.2.0

  • Fixed a few major bug causing stuck loading screens.
  • Initial syncing of the propulsion cannon.
  • Initial syncing for sealed doorways that are opened with the laser cutter.
  • Improvements to some entity syncing such as keypads and the precursor doorway.
  • Characters will be kicked from the server and have the corresponding name banned upon a hardcore death.
  • Some rework to our command system, with three new commands: WhoIs player, ChangeServerGamemode mode, and AutoSave true/false
  • Fixed a bug causing the new chat window to reset out of bounds.
  • Fixed a bug causing the new chat window to reset out of bounds.
  • Fixed a bug causing random player disconnects.
  • Fixed a bug causing log file noise which resulted in large log files. This may also increase FPS for some players.
  • Removed ability to send in-game bug reports when Nitrox is running.
  • Upgraded several dependencies including our networking layer (LiteNetLib)
19.04.2020 · 00:00

Nitrox version 1.2.1.0

  • Vastly improved the experience when building and deconstructing bases.
  • The loading screen will properly keep track of status and display what Nitrox is doing.
  • Many new improvements to the look and feel of the Nitrox Launcher.
  • Added a newly reskinned in-game chat window.
  • Added several enhancements to the integration with discord rich presence.
  • Added some improvements to aurora timer syncing.
  • Added syncing for the player infection.
  • Fixed a bug causing player stats to not save across restarts.
  • Added a new entity debugger feature for developers.
  • Added a message to inform the player when they are kicked from a server.
  • Added a message to restart the launcher in administrative mode if required.
  • Added an error if Nitrox is started from a temp directory (usually occurs when running from a zip without extracting)
  • Fixed a bug with the kick command not working nor displaying a reason for the kick.
  • Added syncing for changes in beacon naming.
  • Added a new packet debugger for developers.
  • Added a new summary command for showing the contents of the save file.
  • Removed the day/night server commands in favor of a new time command.
  • Fix for hostnames not allowing a different port when joining a server.
  • Fix for the server menu crashing in-game when opening for a second time.
  • Fix for black text on the join button after the join page was canceled.
  • Fixed a bug causing the epic version to open in VR mode.
  • Fixed for the launcher being unable to detect the Subnautica installation in the current directory.
  • Disabled «Quick Edit» mode from the server console window to avoid confusion.
08.03.2020 · 00:00

Nitrox version 1.2.0.1

  • Fix for a common instance of infinite loading when reconnecting.
  • Fix for base inventories being wiped when reconnecting.
  • Fix for vehicles modules being wiped when reconnecting.
  • Fix for radio messages being lost when reconnecting.
  • Fix for furniture being unpowered when reconnecting.
  • Fix for vehicle health being majorly out-of-sync causing seamoths to randomly explode.
07.03.2020 · 00:00

Nitrox version 1.2.0.0

  • Major updates to spawning to achieve better placement and entity functioning (such as doors in the Aurora).
  • Several functional and stylistic changes to the Nitrox Launcher.
  • Removing Lidgren as a potential client — Nitrox now only supports LiteNetLib.
  • World saves will now be split into several files within a new folder.
  • Removed single player button when starting via the multiplayer launcher.
  • The Nitrox Launcher will now default to running the server in a new window.
  • Added fixes for world versioning not working as intended.
  • Local players (127.0.0.1) will now receive admin by default.
  • Removed the save button and prevented save on quit. — The save button in-game did nothing except freeze the game. Server handles saving.
  • Fix with Nitrox Launcher sometimes syncing to the wrong directory.
  • Fix for players sometimes spawning outside the escape pod.
  • Fix for cyclops horn not syncing across clients.
  • Fixes for platform detection within Nitrox.
  • Fixed an issue with the server not being able to start after Subnautica.
  • Some fixes to achieve a more accurate player position.
  • Pirate check will no longer trigger on certain ini files.
  • Added tooltips to the launcher.
  • Added descriptions to some server commands.

Wanna join the team?

You too can be a contributor for this mod. You can develop for Nitrox or join the support team! Simply apply in the discord server or subreddit page

Источник

QuintonWhited

Are you on the latest version of Nitrox?

Yes, I’m on the latest release of Nitrox.

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

Deconstructing a base part that requires enameled glass instead returns normal glass. Example base piece is Observatory.

Describe the steps you took to encounter the bug.

  1. Build an observatory using enameled glass.
  2. Deconstruct Observatory.
  3. Instead of getting enameled glass, you get regular glass.

Relevant log output

No response

QuintonWhited

Are you on the latest version of Nitrox?

Yes, I’m on the latest release of Nitrox.

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

The issue is our base draws thermal power from a somewhat far away vent. When the game loads, the thermal plant doesn’t appear to actually generate any power until a player swims over to them and loads the temperature of the water by taking damage. Additionally, upon reloading, all power that was in the base is erased, leaving it at emergency power only.

Describe the steps you took to encounter the bug.

  1. Build a base.
  2. Build a thermal plant far away and connect it to base. (~175 meters for our base, specifically we built ours on the Eastern side of the cove tree and are using the South Western Thermal vents)
  3. Close and reopen the server.
  4. Base is on emergency power only and is not generating power.
  5. Swimming and taking damage from the thermal vents fixes the bug for the session (not restoring lost power, just renabling thermal plants).

Relevant log output

game-20230207.log

Grainen

Are you on the latest version of Nitrox?

Yes, I’m on the latest release of Nitrox.

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

When i restart Subnautica and join back in. If i scan a fragment that i already made progress on, the progression gets reset to one.
I have to unlock the whole blueprint in one session, if i dont want to lose progress on it.
It seems that when joining the server and scanning something that already has progress on it, overwrites it.

Describe the steps you took to encounter the bug.

  1. Scanned a fragment of something i haven’t unlocked yet.
  2. Closed Subnautica (Only the client).
  3. Rejoined.
  4. Scanned the same fragment.
  5. Ta da! Blueprint progress reset for everyone.

Relevant log output

No response

UANightfire

Szczurowsky

Version

V1.6.0.0

Network schematic:

image

Network logic:

PC and ABR of Area 1 are being OpenVPN client when external server being VPN server.
PC is nitrox server host with disabled every firewall. PC also is connected to VPN as 10.8.0.2 when router (10.8.0.3) forward every traffic from 10.8.0.0/24 network to PC also to port 11000 on both protocols.
ISP 1 / ISP 2 are border routers in Area 0 connected to ISP’s (they’re not ISP’s)

Bug:

When trying to connect to nitrox server on 10.8.0.3 getting error:

20:36:39.063] [INF] Initializing MultiplayerSessionManager...
[20:36:39.083] [INF] Klient wieloosobowy wczytany...
[20:36:39.090] [INF] Initializing LiteNetLibClient...
[20:36:41.154] [INF] Nie można połączyć się ze zdalnym serwerem: "**********":11000

Now when scanning 10.8.0.3 host port is discoverable
image

Also nitrox is receiving packets because on receiving scan packets console prints error
image

Also wireshark shows that packets being delivered corectly and nothing is being sent back to the client.
When connecting directly to 10.8.0.2:11000 everything works as it should.

Lt0Tactical

Are you on the latest version of Nitrox?

Yes, I’m on the latest release of Nitrox.

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

cyclops power seems to be running out incredibly quickly, barely lasting 2-3 minutes. also I think it was exponentially getting worse?

Describe the steps you took to encounter the bug.

play the game while using cyclops a lot with a 2nd player using another vehicle

Relevant log output

No response

DJMrTV

Version

1.4.0.0

Bug

alien arch is not working portal wont spawn in.

Expected

i expected the portal to spawn in as soon as you put the ion cube into the pedestal.

Steps to reproduce

putting the ion cube into the pedestal of an alien arch.

dartasen

Currently you can edit the launch parameters but we should implement a user friendly UI-version for that.

tornac1234

Version

commit 8c5c52c (Fix for discord game discovery)

Bug

When using the command warp to a player that’s inside a multipurpose room, you’re teleported far away.

Expected

You should be teleported to him

Steps to reproduce

  • Have one player go inside a multipurpose room
  • Have another player use the warp command to the first player
  • The 2nd player is now far in the water

Other details:

Probably some issue with the sub detection of the multipurpose room

MrBembus

Are you on the latest version of Nitrox?

Yes, I’m on the latest release of Nitrox.

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

When starting the cyclops and randomly the player teleports away or gets thrown away.

Describe the steps you took to encounter the bug.

My friend and I just used the cyclops and it warp to where with 1 player being not there where the cyclops is.

Relevant log output

No response

MysticCoss

With 1 vehicle bay we can not create more than one seamoth. We made 2 vehicle bay, then each person must launch their own seamoth. when enter other’s seamoth it will sometimes disappear or explode

Grainen

Describe the issue

It would be nice if there was a tp command like (tp player1 player2).

Grainen

Are you on the latest version of Nitrox?

Yes, I’m on the latest release of Nitrox.

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

I was playing with my friend and we had just gotten the cyclops.
But we realised that the power drained WAY too fast, on top of that, we had a cyclops efficiency module in it.
Even when it was in idle, it used up power when no one was inside.

Is the Cyclops power synced?

Describe the steps you took to encounter the bug.

  1. Created Cyclops.
    This was in multiplayer with 2 people, so it might be because of that.

Relevant log output

No response

linuxchr

Are you on the latest version of Nitrox?

Yes, I’m on the latest release of Nitrox.

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

Crabsnakes within the jellyshroom caves are between 3-5x bigger. They are all leviathan sized and it is terrifying, but you can also see them glitching through the floor and spazzing out.

Duplicate of #1379 , but this report is closed.

Expect normal size.

theSIZE

Describe the steps you took to encounter the bug.

Launch the server, connect to the server, take a trip to jellyshroom caves, observe.

Relevant log output

No response

Koin04

Are you on the latest version of Nitrox?

Yes, I’m on the latest release of Nitrox.

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

Every time I try to drop something from my inventory, it simply doesn’t work in any way. I tried right-clicking or drop the item outside the pda, but it doesn’t work. When I started the game for the first time, It was working normally, but after sometime, this bug showed. I don’t know if this happened to others before, i’m new on nitrox.

Describe the steps you took to encounter the bug.

Simply playing

Relevant log output

No response

gamersalpha

Describe the issue

Hello there,

do u have a hwo to lunch the server in command line on linux please

Sunrunner37

Describe the issue

The multi-lifepod functionality has resided in nitrox for a long time but has never worked correctly. It is currently disabled by setting the required players to a large amount. We will need to figure out the right experience to support this feature. Large servers (such as SMG) don’t want to have hundreds of lifepods floating around. Thus, we may need some kind of way to set them inactive based on if players are online.

Tristinack

Version

1.4.0.0

Bug

Crabsnakes within the jellyshroom caves are between 3-5x bigger. They are all leviathan sized and it is terrifying, but you can also see them glitching through the floor and spazzing out.

Expected

Crabsnakes are the regular size.

Steps to reproduce

Launch the server, connect to the server, take a trip to jellyshroom caves, observe.

Nobowolf

Version

alpha 1.4.0.0

Bug

Start the game and i don’t have a multiplayer button

Expected

I expect the button to be there.

Steps to reproduce

Other details:

slekdndn

Version
1.6.0.0

Bug
Lifepod 4, 6 doesn’t appear
Only the databox was visible

Expected

Steps to reproduce

  1. All clear Aurora
  2. Check the radio for Lifepod 4 message
  3. Go find Lifepod 4

Other details:

Обновлено: 09.02.2023

I cannot remove or repair Nitrox which is not even installed. After uninstalling subnautica to install it in another disk Nitrox installer shows that Nitrox is installed but when I try to remove Nitrox using installer to install it again on different disk I get same thing, Nitrox still is installed and repair does nothing too. Simply Nitrox installer doesnt work as it should.

The text was updated successfully, but these errors were encountered:

leginhee commented Dec 24, 2018

try to remove the SubServer folder in subnautica directory

crazyfrog151 commented Dec 24, 2018

Go to your Programms (Apps and Features in search) and unInstall nitrox.

crazyfrog151 commented Dec 24, 2018

this way doesn’t work either

crazyfrog151 commented Dec 24, 2018

i can not think of anything else to do, to remove this so i may reinstall it into the correct folder, I’ve tried deleting everything i know to be related to nitrox, and still every time i try and use the install i get the, please repair or remove, and witch both do nothing what so ever,

UpcraftLP commented Dec 24, 2018

might be some registry entry telling it that it has been installed already? 🤔

alexanderheuts commented Dec 25, 2018

On topic: there are a few known issues with the installer. If you know how to run an installer via the commandline you can try running the following command for the installer and paste the log.

msiexec /i nitroxinstaller-1.0.0.8.msi /l*v MyLogFile.txt

kabei55 commented Dec 25, 2018

Krum3L commented Dec 26, 2018

I was able to uninstall it like this, but the Nitrox launcher still says that i can only repair/uninstall it.

i tried to download iobit and multiple times my antivirus software worned me and blocked it claiming it was a pup program threat. id use CCleaner instead

LoneWolfGmer commented Jan 8, 2019

revo uninstaller worked for me now.
i found out the problem though. if you uninstall subnautica or delete the subnautica game folder (for example if you made a 2nd copy of it to test nitrox, and dont want it anymore and delete that 2nd copy) without uninstalling nitrox before, the uninstalling wll not work because the game folder where it was installed is missing now.
yeah thats bad made in the installer, if you ask me. revo uninstaller tracks all remaining nitrox stuff, for example registry entries. and you can choose to delete it. that way nitrox will be completely wiped from your computer as if it was never installed.

LoneWolfGmer commented Jan 12, 2019

revo uninstaller worked for me now.
i found out the problem though. if you uninstall subnautica or delete the subnautica game folder (for example if you made a 2nd copy of it to test nitrox, and dont want it anymore and delete that 2nd copy) without uninstalling nitrox before, the uninstalling wll not work because the game folder where it was installed is missing now.
yeah thats bad made in the installer, if you ask me. revo uninstaller tracks all remaining nitrox stuff, for example registry entries. and you can choose to delete it. that way nitrox will be completely wiped from your computer as if it was never installed.

New comments cannot be posted and votes cannot be cast

I was just using this mod to play with friends. It is really fun. But like the mod author says, it is not ready for actual full play sessions right now. Lots of desync bugs, items lost on relog and server restart. Some inventories like the life pod are not synced between players and reset to their default inventory on relog. Aurora explodes multiple times and various other things. All in all though. I can’t wait for it to be in a near fully working state as Subnautica multiplayer is a lot of fun.

its a mod that makes it multiplayer, but with bugs i guess. or not everything implemented for both players.

but because of other people have certain bugs, doesnt mean that you will have them, too. maybe some bugs occur because of their weak pc power or graphic card issues.

The text was updated successfully, but these errors were encountered:

TheMysticle commented Feb 10, 2018

The error message tells you what to do:

TheMysticle commented Feb 10, 2018

Sorry about that so do I just copy resources.assets into server folder?
Also the error before that tells me my game isn’t installed
Thanks

TheMysticle commented Feb 10, 2018

When I copy resources.assets into the subnautica folder I get this error:
[Nitrox] Log level set to ConsoleInfo, ConsoleDebug
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] W: Couldn’t load serializable attribute for Peeper version
[Nitrox] W: Couldn’t load serializable attribute for Peeper version
[Nitrox] I: Loading batch data.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] E: System.AggregateException: One or more errors occurred. —> System.InvalidOperationException: Could not locate subnautica root

MarijnS95 commented Feb 10, 2018

We had a little discussion and looked into the code, and it turns out that the fallback path for when Steam can’t be found (which is a legitimate usecase when running the server application on a separate machine that doesn’t have the game installed) causes incorrect log messages to be printed. More importantly, this fallback only applies to resources.assets , the mandatory batch files are not provided with such a fallback and prevent the server from starting.

For now, you can only use the server application on a machine with Subnautica installed through Steam, until we get to fixing this.

MadMaxOfYore commented Feb 13, 2018

Closing this issue as the desired functionality is way out of scope for any iterations in the foreseeable future. We need to get focus on a stable server before we try and deal with the logistics of running the server app on a separate, dedicated machine.

@MadMaxOfYore I do think that this is in the scope of the foreseeable future, as running a server on a separate machine is a very real usecase. The only limiting factor is a tiny bug, which can be fixed simultaneously with the settings-file story. That feature is required for our first alpha release anyway.

Nitrox — это многопользовательская модификация с открытым исходным кодом.

Мод находится на самых ранних стадиях разработки.

В архиве лежит текстовый файл с изменениями на английском языке

Также можно ознакомиться с википедией

  1. Извлечь архив в пустую папку
  2. Запустить NitroxLauncher.exe
  3. В Settings указать/проверить правильный путь к игре
  4. Запустить сервер в Server (для хоста)
  5. В Play Game запустить Play Multiplayer
  6. Подключиться к серверу

Для запуска сервера у хоста должен быть открыт 11000 UDP порт

Мод не совместим с QModManager

Разработчик — Team Nitrox

Русификатор текста и звука для Subnautica: Below Zero v1.1 от GamesVoice

Русификатор текста и звука для Subnautica: Below Zero v1.1 от GamesVoice

Боязнь океана

Левиафан

Я так понял этот мод только для Лицензии? Я запустил Лаунчер, и у меня включилась песня: «You are a pirate». Мем смешной, ситуация страшная.

Den4enko Ok Хы, исходный код открыт, если умеешь, можешь удалить защиту

Ягор179 а в чем конкретно то защита проявляется? Ну есть видос, который на паузу ставится, а помимо него есть что? Просто вчера свободно с друзьями заходил на пиратке — зиро проблем

Ватанабэ Кадзуки Хз, зайди в исходном коде прочитай

Ватанабэ Кадзуки А как вы устанавливали нитрокс этот? Вам не вылезала эта фигня, из-за того что вы на пиратке? Если нет подскажите откуда Сабнатику скачивали? Или как смогли поиграть просто?

Den Groust Видос высветился, но я просто ставлю его на паузу и не парюсь. В том же нитроксе жмешь на играть мультиплеер, у тебя либо шибка выскочит, либо стим откроется. На это просто забей и заходи игру. Будет вместо кнопки «играть» кнопка «мульиплеер». Ну а там уже присоединение или создание сервера по инструкции.

Может кто ни будь подскажит как в этом исходном коде удалить эту песню «You are a pirate»? А то заманали с этим советом,а главное как, не говорят

Это же самая новая версия мода?

Слушай, такой вопрос. Почему более ранние версии весят больше чем новая?

Danger TM Хз, оптимизации больше, компрессия при компиляции

Ягор179 Ясно, будем пробовать с другом значит. Спасибо за файл

Народ подскажите первый раз. Создал сервер. а как сохранять игру?

Sumerk Сервер автоматически сохраняет игру, в консоли можно вручную сохранить

Народ у вас бывает, что строишь базу, а у товарища бывает показывает, что ты что-то не достроил? построил изготовитель, то я не могу им пользоваться, то товарищь

Так же ввожу код от дверей, горит зеленый замок, но дверь не открывается, у кого так же?

Интересует такой момент, возможно ли перенести сохраненный прогресс версии 1.2.2.0 в 1.3.0.0 ?

а это для какой версии сабнаутики?

у меня нету многоцелевой комнаты

и ещё у меня нету половины чертежей

Что надо сделать что-бы в Nitrox защиту отключить?

Приобрести лицензию/удалить код вручную

а как код удалить, не подскажешь? Или может есть есть какой-то туториал в ютубе?

Учи языки программирования, visual studio

С другими модами работать будет?

сказано же,не работает с qmod manager,а на нем 99% модов работает

Есть такая проблема, когда после перезапуска сервера, такие сооружения как реакторы стали немного разобраны, так же за территорией начали появляются фиолетовые текстуры и невозможно ничего сломать

ураа вы получили 2000 подпичшек

Если кому-нибудь нужна версия для пиратки, держите коротенькую инструкцию:

Архив распаковать (в архиве уже всё в отдельной папке Alpha 1.4.0.0 — Pirat).

При первом запуске NitroxLauncher потребуется (или нет) выбор, где установлена игра, если игра неправильная, будет песенка про пиратов.

Надо закрыть NitroxLauncher и открыть заново. Дальше следовать инструкции по запуску мультиплеера.

Subnautica должна быть чистая, без модов, иначе при выборе мультиплеера в игре не будет меню.

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