Hi guys, question for anyone that is familiar with DayZ modding. I am having some trouble with getting the Namalsk mod in particular to load. I have been able to successfully load another mod (GoreZ) but Namalsk is a slightly different beast as it is a different map/mission.
The issue
When I change «template» in the Dayz class within dayzserver/serverfiles/cfg/dayzserver.server.cfg:116 from «dayZOffline.chernarusplus» to «regular.namalsk», the server cannot boot. I see in the logs «No world with name namalsk» which you can see at dayzserver/log/console/dayzserver-console.log:1577
What I have done so far
-
Followed @PandaStudiosSWE’s advice on DayZ — Mods — Profile folder? #3899 and learned how to configure the startparameters and specify the mods folder.
-
Successfully installed the GoreZ mod
-
From their default configs, I have modified the following files:
dayzserver/lgsm/config-lgsm/dayzserver/dayzsever.cfg (added startparameters)
dayzserver/serverfiles/cfg/dayzserver.server.cfg (configured server to use regular.namalsk)
dayzserver/serverfiles/profiles (just created the dir, it was autopopulated with stuff)
dayzserver/serverfiles/keys (added keys from mods)
dayzserver/serverfiles/mods (create dir and put mods in there)
dayzserver/serverfiles/mpmissions (added regular.namalsk)
Here is my dayzserver setup in full so you can look for yourselves. Any advice is appreciated
Here is just the log
dayzserver-console.log
Were you able to solve this issue? I am facing the same problem.
0 replies
As suggested by @JayC1337 here it is necessary to rename all files and folders of the mods to use only lowercase letters.
Old DayZ modding problem which exists since the Arma 2 mod: You have to change every file and folder to lowercase in your mod directory. Easiest way: apt install rename. You can rename files inside a folder with rename ‘y/A-Z/a-z/’ *
0 replies
Unfortunately, even after renaming the files, my client still freezes on connecting to the server with the same mods selected that are used on the server. Connecting to other Experimental Servers running Namalsk works fine.
I get some alarming server logs at the end of server startup:
19:22:18 [Script] scripts/3_Game/undergroundarealoader.c:83 | SpawnAllTriggerCarriers | [WARNING] :: [UndergroundAreaLoader GetData()] :: file not found in MISSION folder, your path is $mission:cfgundergroundtriggers.json Attempting DATA folder
19:22:18 [Script] scripts/3_Game/undergroundarealoader.c:83 | SpawnAllTriggerCarriers | [WARNING] :: [UndergroundAreaLoader GetData()] ::file not found in DATA folder, your path is DZ/worlds/namalsk/ce/cfgundergroundtriggers.json
19:22:18 String "STR_DN_UNKNOWN" not found (not in localization table)
19:22:18 String "STR_DN_UNKNOWN" not found (not in localization table)
19:22:18 String "STR_DN_UNKNOWN" not found (not in localization table)
19:22:18 Warning: No components in nstns_dayzgearlorepaper_files.p3d:geometry
19:22:18 [Script] scripts/5_Mission/missionmissionserver.c:89 | OnMissionStart | [WARNING] :: [EffectAreaLoader CreateZones] :: No contaminated area file found in MISSION folder, your path is $mission:cfgEffectArea.json Attempting DATA folder
19:22:18 [Script] scripts/5_Mission/missionmissionserver.c:89 | OnMissionStart | [WARNING] :: [EffectAreaLoader CreateZones] :: No contaminated area file found in DATA folder, your path is DZ/worlds/namalsk/ce/cfgEffectArea.json
19:22:18 Mission script has no main function, player connect will stay disabled!
Especially Mission script has no main function tells me there is still something very wrong. The server log is attached. Any ideas?
DayZServer_2022-10-08_19-22-08.RPT.log
0 replies
Can you post your dayzserver.cfg in ~/lgsm/config-lgsm/dayzserver where you add the mods? I had to write it like this because the ; was interpreted wrong: mods=»2405175615′;’1559212036′;’1582756848′;’2865478912″
0 replies
I was using:
startparameters="-ip=${ip} -port=${port} -config=${servercfgfullpath} -profiles=profiles '-mod=mods/@NamalskSurvival;mods/@NamalskIsland;' -limitFPS=60 -dologs -adminlog -freezeCheck"
now I tried your syntax:
mods="mods/@NamalskSurvival';'mods/@NamalskIsland"
startparameters="-ip=${ip} -port=${port} -config=${servercfgfullpath} -profiles=profiles -mod=${mods} -limitFPS=60 -dologs -adminlog -freezeCheck"
I also tried rename the mod folders to their workshop id and moving them to /serverfiles, and used mods="2289461232';'2289456201"
but all produces the same result.
0 replies
Going to test it on my server later to see if I can reproduce it. Just to be sure: Did you edit your ~/Serverfiles/cfg/dayzserver.server.cfg at the bottom to call the Namalsk mission file?
1 reply
OK, installed the server and its working. Did not test via client as i’m still in bed LUL.
Here is what i did:
- Created a new user
- Installed via ./dayzserver install
- Downloaded Namalsk Island via steamcmd: workshop_download_item 221100 2289456201
- Downloaded Namalsk Survival via steamcmd: workshop_download_item 221100 2289461232
- Moved Namalsk Island to serverfiles: mv /home/namalsk/.local/share/Steam/steamapps/workshop/content/221100/2289456201 serverfiles/
- Moved Namalsk Survival to serverfiles: mv /home/namalsk/.local/share/Steam/steamapps/workshop/content/221100/2289461232 serverfiles/
- Renamed containing files and folders in both mod folders to lower case: rename ‘y/A-Z/a-z/’ *
- moved keys from Namlask files to serverfiles/keys directory
- moved mpmission directory from 2289461232/extras/regular to serverfiles/mpmissions
- edited serverfiles/cfg/dayzserver.server.cfg at the bottom to load correct namalsk mission file:
// Mission to load on server startup. <MissionName>.<TerrainName>
class Missions
{
class DayZ
{
template="regular.namalsk";
};
};
- Edited /home/namalsk/lgsm/config-lgsm/dayzserver/dayzserver.cfg to following content:
##################################
####### Instance Settings ########
##################################
# PLACE INSTANCE SETTINGS HERE
## These settings will apply to a specific instance.
mods="2289456201';'2289461232"
Let me know if this helps.
Thank you so much for your detailed description and your patience. I simply did not know I have to move the mission files to mpmission folder, I assumed it would read it from the mod folder directly.
Moving namalsk to the mpmission folder solved all remaining problems, all seems to be working prefectly now.
1 reply
Great! No problem, hosting DayZ can be painful if you are new to it. If you have any questions feel free to ask.
Every time I try to spawn in an asset, I get this error message. Do you have any insight into what might be causing this?
Camera speed & favourites are not saving for me when closing the editor. I was not able to find any way to save a favourite file or anything. I believe this is a bug!
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Saving a File with the Letter «M» in the name will open the map while putting in file name
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Any help would be great, its an amazing bit of kit when its working.
Game crashed twice now when I tried using DEL to manipulate, I think, the X position.
It started when I had the delete circle bloomed out to around 85. It would delete maybe 20 trees then lock up. I hade to CTRL ALT Delete then task manager to close it. Then I thoought it was too much so started deleting trees with the default size 1 at a tome, after maybe 20 trees it would freeze again, again having to force close ats the program was locked solid
DayZReport_Log_20220514T171344_alask.zip
.
Selection bug
Sometimes when you select several objects, other objects that are far away may be selected.
Different other objects are always selected.
Sometimes everything is chosen correctly. Sometimes not.
I don’t know why this is happening. But this is wrong.
I’m adding a video of this bug
https://www.youtube.com/watch?v=FRvBlb6fwYc
If you want, I can add a video to the file sharing service
Spawn in LargeTent or PartyTent
Press [Home] to enter Charakter
Move towards spawned tent and pick it up, then place it anywhere nearby
Your character will move up slightly after successfully pitching the tent
Afterwards pressing [TAB] does not open the inventory anymore
Hi Guys,
Trying to setup some Traders. When spawning buildings and ect, have no problem moving them.
But if I spawn a survivor_eva or any other survivor I can’t click on them to make them move so I can put them in place
Thanks
Any time I try and spawn anything at all It gives an error? Must be something I have done but server is vanilla with just dayz editor, dabs framewrok, CF and Dayz editor loader?
Invalid Entity from Dam Concrete 20 Floodgate
Invalid Entity from Dam Concrete 20 Floodgate
Invalid Entity from Dam Concrete 20 Floodgate
Invalid Entity from Dam Concrete Floodgate
Invalid Entity from Dam Concrete 20 Floodgate
EditorWorld Obiect: Invalid Object Dam Concrete 20 Floodgate
Invalid Entity from Land House Block 1F3
Invalid Entity from Land House Block 173
Invalid Entity Land House Block 1F3
Invalid Entity from Land House Block 173
Invalid Entity from Land House Block 153
Invalid Entity from Land House Block 173
Invalid Entity from Land House Black 1F3.
Invalid Entity from Land House Block 173
Invalid Entity from Land House Block 1F3
Invalid Entity from Land House Black 1F3
Invalid Entity from Land House Block 173
Paste Error: JSON ERROR:
Invalid value.
Invalid Entity From Land House Block 173
dice
EditorWorld object invalid object Land HouseBlock 153
+
Paste Error: JSON ERROR:
Invalid value.
Paste Error: JSON ERROR: :
With Beta 1.21 on launch — pressing Ignore still loads Editor
Clutter cutter crashes game on use
After placing several objects down and positioning/rotating them to the correct location, I exported the configuration to events file, which gave me positions but the angles are all set to 180. Seems like a bug, so am filing it here.
PS. Thanks for this awesome tool.
<3
Full exported events file:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<events>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="5637.46" y="255.142" z="9210.54" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="6816.31" y="286.772" z="9382.78" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="7430.81" y="220.383" z="8848.6" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="8111.02" y="228.692" z="8663.38" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="8611.1" y="240.175" z="8334.58" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="9997.76" y="141.673" z="7846.17" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="10548.4" y="108.455" z="7739.97" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="11657.5" y="82.6484" z="7990.82" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="11828.1" y="85.0963" z="8378.52" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="8926.87" y="226.585" z="8047.37" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="9212.08" y="211.981" z="7671.3" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="8825.91" y="126.521" z="6553.4" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="9220.67" y="124.424" z="6539.12" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="9583.21" y="103.358" z="6272.52" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="9978.48" y="92.6529" z="6113.57" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="11483.6" y="92.6396" z="5317.57" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="11569.4" y="138.306" z="6302.39" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="11312.6" y="99.5656" z="7102.35" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="10163.2" y="103.863" z="9541.66" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="9731.96" y="245.479" z="8746.97" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="6859.18" y="94.3458" z="5972.66" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="4862.81" y="172.121" z="7854.76" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="5294.07" y="206.229" z="8176.94" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="5156.48" y="146.484" z="7200.18" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="6214.91" y="197.008" z="6664.08" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="5618.84" y="130.769" z="6870.96" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="6216.67" y="124.214" z="6323.2" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="6478.28" y="125.883" z="4800.74" a="180"/>
</event>
<event name="Land_Wreck_Caravan_MGreen">
<pos x="8141.92" y="83.3431" z="5104.58" a="180"/>
</event>
</events>
In editor if you type «tent» and see what is in the list, at top of the list there is horrible lag when moving cursor over the list. This problem been there long.
World markers can be clicked / interacted with through dialog boxes
as title says when going into free cam it keeps going black and i cannot do anything
I worked pretty stable a month ago. Now it crashes. I load an empty map, place a couple of objects. Crash.
Log:
NULL pointer to instance
Class: ‘DayZIntroScenePC’
Function: ‘ResetIntroCamera’
Stack trace:
scripts/5_Mission/dayzintroscene.c:125
scripts/5_Mission/guinewuimainmenumainmenu.c:82
DayZEditor/scripts/5_Mission/dayzeditormainmenu.c:8Runtime mode
CLI params: name Znahar mod C:Program Files (x86)SteamsteamappscommonDayZ!Workshop@BuilderItems;C:Program Files (x86)SteamsteamappscommonDayZ!Workshop@CF;C:Program Files (x86)SteamsteamappscommonDayZ!Workshop@DayZ-Editor
NULL pointer to instance
Class: ‘Editor’
Function: ‘LoadBanData’
Stack trace:
DayZEditor/scripts/4_World/dayzeditorclasseseditor.c:1005
DayZEditor/scripts/4_World/dayzeditorclasseseditor.c:88
DayZEditor/scripts/4_World/dayzeditorclasseseditor.c:145
DayZEditor/scripts/4_World/dayzeditormoduleseditorclient.c:74
JM/CF/Scripts/4_World/communityframeworkmodulejmmodulemanager.c:113
JM/CF/Scripts/5_Mission/communityframeworkmissionmissiongameplay.c:24Runtime mode
CLI params: name Znahar mod C:Program Files (x86)SteamsteamappscommonDayZ!Workshop@BuilderItems;C:Program Files (x86)SteamsteamappscommonDayZ!Workshop@CF;C:Program Files (x86)SteamsteamappscommonDayZ!Workshop@DayZ-Editor
NULL pointer to instance
Class: ‘DayZIntroScenePC’
Function: ‘ResetIntroCamera’
Stack trace:
scripts/5_Mission/dayzintroscene.c:125
scripts/5_Mission/guinewuimainmenumainmenu.c:82
DayZEditor/scripts/5_Mission/dayzeditormainmenu.c:8Runtime mode
CLI params: name Znahar mod C:Program Files (x86)SteamsteamappscommonDayZ!Workshop@BuilderItems;C:Program Files (x86)SteamsteamappscommonDayZ!Workshop@CF;C:Program Files (x86)SteamsteamappscommonDayZ!Workshop@DayZ-Editor
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