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Ode Internal Error 1 Error Codes are caused in one way or another by misconfigured system files in your windows operating system.
If you have Ode Internal Error 1 errors then we strongly recommend that you Download (Ode Internal Error 1) Repair Tool .
This article contains information that shows you how to fix Ode Internal Error 1 both (manually) and (automatically) , In addition, this article will help you troubleshoot some common error messages related to Ode Internal Error 1 error code that you may receive.
Note: This article was updated on 2023-01-09 and previously published under WIKI_Q210794
Contents
What is Ode Internal Error 1 error?
The Ode Internal Error 1 error is the Hexadecimal format of the error caused. This is common error code format used by windows and other windows compatible software and driver vendors.
This code is used by the vendor to identify the error caused. This Ode Internal Error 1 error code has a numeric error number and a technical description. In some cases the error may have more parameters in Ode Internal Error 1 format .This additional hexadecimal code are the address of the memory locations where the instruction(s) was loaded at the time of the error.
What causes Ode Internal Error 1 error?
The Ode Internal Error 1 error may be caused by windows system files damage. The corrupted system files entries can be a real threat to the well being of your computer.
There can be many events which may have resulted in the system files errors. An incomplete installation, an incomplete uninstall, improper deletion of applications or hardware. It can also be caused if your computer is recovered from a virus or adware/spyware attack or by an improper shutdown of the computer. All the above actives may result in the deletion or corruption of the entries in the windows system files. This corrupted system file will lead to the missing and wrongly linked information and files needed for the proper working of the application.
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Источник
ODE internal error #1084
Environment
DART version: 6.4.0
OS version and name: macOS Sierra
Description
Hi, I am running trajectory optimization but got the following ODE internal errors after tens of iterations:
ODE Message 3: LCP internal error, s reset() frequently so that I can get a clean end state given the start state and controls. Is calling reset() the expected way to reset simulation-related the information?
The text was updated successfully, but these errors were encountered:
The error message basically means the constraint solver was unable to solve the LCP problem successfully. There are several possible causes for this, which is not easy to pinpoint it given information. But calling reset() shouldn’t be the direct reason for this.
Is calling reset() the expected way to reset simulation-related the information?
Is this only happening only after you call reset() function several times? One thing you can do to test if this is the case would be using a new World by creating multiple simulations (either by cloning World or manually creating multiple World with the same configuration) whenever you need to call reset() function, and see if this still happens. (Caveat: this would definitely slow down the whole optimization process.)
If it turns out the issues has nothing to do with calling reset() , then we might need to narrow down the cause by investigating a minimal executable example that reproduces the same error. This would be very helpful to fix the problem.
Источник
ODE Mass problem. #13
I got this error, then I run grsim in bin folder.
XML Parsing error inside file ‘/home/ozgur/.grsim.xml’.
Error: File not found
At line 0, column 0.
ODE Message 2: mass must be > 0 in dMassCheck() File mass.cpp Line 49
ODE Message 2: mass must be > 0 in dMassCheck() File mass.cpp Line 49
ODE INTERNAL ERROR 1: assertion «dMassCheck(mass)» failed in dBodySetMass() [ode.cpp]
Aborted (core dumped)
The text was updated successfully, but these errors were encountered:
Hi,
This problem is with your ODE library.
You have to compile it using -dDOUBLE option.
On Fri, Feb 1, 2013 at 6:36 AM, Özgür Eraslan notifications@github.comwrote:
XML Parsing error inside file ‘/home/ozgur/.grsim.xml’.
Error: File not found
At line 0, column 0.
ODE Message 2: mass must be > 0 in dMassCheck() File mass.cpp Line 49
ODE Message 2: mass must be > 0 in dMassCheck() File mass.cpp Line 49
ODE INTERNAL ERROR 1: assertion «dMassCheck(mass)» failed in
dBodySetMass() [ode.cpp]
Aborted (core dumped)
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/13.
I just ran into this as well. I think this should be noted on the README, and perhaps support for non-double precision should be added as well. You can’t guarentee that all packaged ODE’s have that flag on.
thanks for your comment
It’s mentioned inside INSTALL.md file, but support for single precision is needed though.
is there any problem for you to install ODE with double precision ?
Oh, I didn’t see the note in INSTALL, thats my bad! I just skimmed the install requirements and assumed there was a bug somewhere.
I use gentoo, so it’s easy for me to add the double flag, but for others (running ubuntu or other distros, with packaged ODE’s) they would have to manually install ODE which is undesirable. Ideally grsim would support both (but perform better with double precsion).
Hello,
I got this error, then I run grsim in bin folder.
ana@anamaria11:
ODE Message 2: mass must be > 0 in dMassCheck() [mass.cpp:49]
ODE Message 2: mass must be > 0 in dMassCheck() [mass.cpp:49]
ODE INTERNAL ERROR 1: assertion «dMassCheck(mass)» failed in dBodySetMass() [ode.cpp:485]
Abortado (`core’ generado)
Please help me
I dont understand how to install ODE.
@Anamaria11 how did you install ODE? You will need to make sure you have the DOUBLE option enabled when ODE is built. It looks like this can be done by passing —enable-double-precision to configure. You can check this webpage for more information on building ODE
(Ubuntu 18.04 LTS and 16.04 LTS) I compiled and installed ODE with the «—enable-double-precision» flag but I got the same error, then, I tried to apply the @Anamaria11 ‘s solution (installing vartypes 0.7) but I couldn’t because of problems with c++11, but I found that, if I close grSim, open
/.grsim.xml and change all the dots by commas (except by «?xml version=»1.0″ encoding=»utf-8″?» and «VarString name=»Vision multicast address» 224.5.23.2 /VarString»), it works. But I have to do that every time I want to open grSim.
It seems that the problem is like this:
https://stackoverflow.com/questions/13489940/stupid-bug-with-fscanf-comma-instead-of-point
I solved the problem setting the following environment variables before executing grsim:
$ export LANG=en_US.UTF-8
$ export LC_CTYPE=en_US.UTF-8
$ export LC_ALL=en_US.UTF-8
@edgarcamilocamacho if you are on ubuntu, I’m fairly certain that the libode-dev package has double precision enabled, and you won’t need to compile anything.
The error you have linked seems like a different issue, maybe a warning should be printed if the current locale dosen’t support UTF.
When I have this problem, which appeared after a relaunch of my computer, I delete
Источник
Internal Error(1)
Установил МТ5, думал начну изучать это чудо.
И сразу косяк, ну не могу понять что его не устраивает, пытаюсь компилить примеры включая тех что входят в комплект МТ5, но компилятор упорно сообщает об одной ошибке, а какой именно. Что она Internal понятно, а что дальше то? Как и что сделать, чтобы устранить это ошибку.
Да, мы забыли поправить демонстрационные скрипты после множественных изменений — обязательно исправим.
Извините за допущенные ошибки.
Да, мы забыли поправить демонстрационные скрипты после множественных изменений — обязательно исправим.
Извините за допущенные ошибки.
Да дело даже не только в том что не работает демонстрационный скрипт, а вообще ни какой не работает.
Попытка создать проект (пустышка), так же заканчивается подобной ошибкой.
Я так понял у вас начинается чемпионат через месяц, и участвовать в нем будут только проекты написанные на MQL5, как же писать эксперт на нем если такие ошибки и как скоро они будут устранены?
Да дело даже не только в том что не работает демонстрационный скрипт, а вообще ни какой не работает.
Попытка создать проект(пустышка), так же заканчивается подобной ошибкой.
Я так понял у вас начинается чемпионат через месяц, и участвовать в нем будут только проекты написанные на MQL5, как же писать эксперт на нем если такие ошибки и как скоро они будут устранены?
Только что проверил, все работает нормально. Пустой проект эксперт тем более компилируется без вопросов.
Подробно опишите сложившуюся ситуацию, или тут или в сервисдеск.
И так установку МТ5 произвел несколько часов назад, для начало ссылка https://download.mql5.com/cdn/web/metaquotes.software.corp/mt5/mt5setup.exe не работает, уже это было не очень приятным сюрпризом.
Пришлось загружать из других источников.
Проект пустышка и результат его компиляции, замечу на всякий случай перегрузил комп(. ), а то в друг скажите что это обязательное условие после инсталляции:
Кстати после установки прошло обновление, на которое я естественно согласился.
И так установку МТ5 произвел несколько часов назад, для начало ссылка https://download.mql5.com/cdn/web/metaquotes.software.corp/mt5/mt5setup.exe не работает, уже это было не очень приятным сюрпризом.
Пришлось загружать из других источников.
Проект пустышка и результат его компиляции, замечу на всякий случай перегрузил комп(. ), а то в друг скажите что это обязательное условие после инсталляции:
Укажите пожалуйста битность терминала и ОС (32 или 64), в какую директорию установлен терминал и в какое место сохранился эксперт.
Желательно дать характеристики компьютера: Процессор, память и прочее.
Укажите также откуда был скачан инсталлятор.
Только что проверил на пяти разных терминалах (все терминалы 314 релиза), все работает без проблем.
Кстати после установки прошло обновление, на которое я естественно согласился.
После обновления терминал перегружался?
Попробуйте установить терминалы от следующих ДЦ:
Оказалось, вчера при пересборке дистрибутива его удалили — уже исправлено. Спасибо, что сообщили!
А вот с internal error совсем непонятно. Нужно больше деталей — может антивирусы, вирусы, фоновые отладчики, проблемы с записью на диск или хитро урезанные права?
Оказалось, вчера при пересборке дистрибутива его удалили — уже исправлено. Спасибо, что сообщили!
А вот с internal error совсем непонятно. Нужно больше деталей — может антивирусы, вирусы, фоновые отладчики, проблемы с записью на диск или хитро урезанные права?
Скачал с инсталлятор, произвел повторную инсталляцию. Но результат тот же, при компиляции проекта внутренняя ошибка.
ОС — XP SP3 — 32 бит.
Процессор АМД 2650е, ОЗУ 2 Гб.
Для компилятора этих требований будет более чем достаточно.
В качестве антивируса установлен Symantec Endpoint Protection 11, при выключении антивируса ошибка так же имеет место быть.
Какие еще могут быть предположения что не так?
Проект по умолчанию сохранился в папке «G:Program FilesMetaTrader 5MQL5», ранее проекты сохранялись в папке эксперты, но не уверен что проблема в том что проект расположен не в той папке, если все же так, подскажите в какую именно папку его на сохранить.
Источник
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Assetto Corsa ODE internal error!
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Thread startermac2
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Start dateFeb 22, 2013
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3 -
5065
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#1
Just downloaded and installed the tech preview and I get to the outside of the car but when I try and drive the screen goes black and I get an ode internal error message and it crashes to the option screen!
I am running a new PC nvidia 580gtx and i7 — anyone any suggestions on how to solve this?
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#3
and yes, better report this to our forums as Damien Wintz said, thanks
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#4
This is because of not correctly configured pedals. Please go to the control options screen and check the pedals configuration, dead zones, min max etc…and yes, better report this to our forums as Damien Wintz said, thanks
i am not using a wheel and i am getting the same message
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Bug ODE Internal Error 1
Discussion in ‘General Archive’ started by sebastian_fl, Mar 30, 2017.
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I’m glad you guys use jenkins, but an assertion with absolute addresses…
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Mr. Jenkins? I know him …
He cost me a map and 100 burners.
Not just that … the stupid client crashes every 15 minutes.
Now … make the game available in Firefox again … before you fix the stupid client. I play at TS in Firefox and the game never crashes … but the client is a real mess. I have to suffer at Grimmag using that client. (facepalm) -
uh… LOL… Use IE! IE is not the best browser by far but it sure beats out the client!
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Hey there heroes,
Thank-you for this report. When that error exactly started? Have you tried to clean your DSO Client Folder? Let us know if that works
Tell us if this error is appearing often and, of course, in what context (crafting; changing map; …). Your support is very importantHey there @motorola11 ,
Remove DSO Client Temp Folder from your computer and install our client again.
This normally happens when:- You are trying to login and there was an update that you haven’t downloaded yet;
- When you login to test server at the same time with official server with different releases versions.
I would say that your case is the first one. How to fix? HERE.
Waiting for your feedback, heroes!
Cheers, -
It was in the event map1. Was killing some mob I guess, or doing nothing.
But the point of this particular thread is to let Dev know that we should not be seeing error messages with absolute paths on the staging environments. They either included some testing libraries that shouldn’t be there, or there are some resolver issues, or there is something like this hardcoded.
I suspect this is not normal flow, and that function should not have been called at all, so it’s a double issue.
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Hey there @sebastian_fl ,
This is a new one for us too, it seems
Yes, I think they make like that way because it is easier for them to find out the solution, but it is not very friendly for user.We have a possible solution for that: you must change DNS and it should be resolved.
Cheers, -
What DNS has got to do with Mr. Jenkins?
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Hey there,
I got an answer from one colleague that experienced the same situation and he suggested to do that. In his case, it was fixed.
If not, give us feedback on that
Cheers,
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hi guys
not sure if this error is a GPB thing, although i encountered it for the first time this morning while thrashing about the A1Ring track. game crashed after i did, lol, and this is the error i was faced with.
maybe PiBoSo will know more about it?
the error message header is as per thread title, and the rest of the message is as follows:
‘assertion «bNormalizationResult» failed in ../ ../includeode/odermath.h:326’
never seen this before, so just thought i’d mention it.
this was after piling the Aprilia 250 into the tirewall, lol
It used to happen quite a lot in earlier betas, with the recent ones it’s much more rare (and almost always related to extreme situations, like hitting a wall full speed stright on or having the bike flying up in the sky and hitting the ground).
MaX.
Randomly i encounter the same error message in GPB.
Happened 3 times on the Hotlap server. two times with much traffic and both times when crashing. one time i was alone on the server also crashing then getting black screen.
Has to manually shut down GPB via Task Manager and could see the same error message.
(as stated in WRS forum — http://forum.piboso.com/index.php?topic=2710.msg41239#msg41239)
# Member of the CAWS Racing Team #
Luckily(touch wood) I’ve never had this problem at all….. Probably because I ride so slow! Hehe
Hawk.
The ODE normalization error is nothing new, in past GPB betas was a tad more frequent than in beta6.
MaX.
Interesting.
I´ve never had that in B4 and B5 and B6 until now. And i crash regularly
First thought it would be caused by the MOD bike but i´m not sure about that.
# Member of the CAWS Racing Team #
I’m positive it happens also on default bikes and track, but less often.
Mod tracks seem to be an easy culprit however (more than mod bikes): holes, weird borders between asphalt and grass, …
MaX.
As Victoria is not a Mod Track it…..
All my ODE error until now happened on that track….
# Member of the CAWS Racing Team #
Well once in a while this is what happens when the error occurs.. may be a bit of a clue
and yes, some models seem much more prone to the problem than others
That´s a decent damage model
Wasn´t aware that Piboso implemented it yet
# Member of the CAWS Racing Team #
Hehe that’s what I thought too when I saw this pic lol. I have never seen that in game!
«The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?»
yurivict
created an issue
2022-10-30
The error from the subject crashed the ‘crashtest’ application.
ODE-0.16.2
FreeBSD 13.1 STABLE
Comments (9)
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Oleh Derevenko
Please provide
1. Configuration and/or compilation options you used to build the library.2. Call stack from the crash or/and the core dump from your application with a debug build of the ODE (with -O0 to disable optiomizations and -g to include debug symbols).
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2022-11-01T22:07:18+00:00
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yurivict
reporter
cmake arguments:
-DODE_WITH_DEMOS:BOOL=false -DODE_WITH_GIMPACT:BOOL=false -DODE_WITH_LIBCCD:BOOL=true -DODE_WITH_LIBCCD_SYSTEM:BOOL=true -DODE_WITH_OU:BOOL=false -DCMAKE_C_COMPILER:STRING=»cc» -DCMAKE_CXX_COMPILER:STRING=»c++» -DCMAKE_C_FLAGS:STRING=»-O2 -pipe -fno-omit-frame-pointer -fstack-protector-strong -fno-strict-aliasing » -DCMAKE_C_FLAGS_DEBUG:STRING=»-O2 -pipe -fno-omit-frame-pointer -fstack-protector-strong -fno-strict-aliasing » -DCMAKE_C_FLAGS_RELEASE:STRING=»-O2 -pipe -fno-omit-frame-pointer -fstack-protector-strong -fno-strict-aliasing -DNDEBUG» -DCMAKE_CXX_FLAGS:STRING=»-O2 -pipe -fno-omit-frame-pointer -fstack-protector-strong -fno-strict-aliasing -fno-omit-frame-pointer -Wno-c++11-narrowing -I/disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/libccd/src/custom » -DCMAKE_CXX_FLAGS_DEBUG:STRING=»-O2 -pipe -fno-omit-frame-pointer -fstack-protector-strong -fno-strict-aliasing -fno-omit-frame-pointer -Wno-c++11-narrowing -I/disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/libccd/src/custom » -DCMAKE_CXX_FLAGS_RELEASE:STRING=»-O2 -pipe -fno-omit-frame-pointer -fstack-protector-strong -fno-strict-aliasing -fno-omit-frame-pointer -Wno-c++11-narrowing -I/disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/libccd/src/custom -DNDEBUG» -DCMAKE_EXE_LINKER_FLAGS:STRING=» -fstack-protector-strong » -DCMAKE_MODULE_LINKER_FLAGS:STRING=» -fstack-protector-strong » -DCMAKE_SHARED_LINKER_FLAGS:STRING=» -fstack-protector-strong » -DCMAKE_INSTALL_PREFIX:PATH=»/usr/local» -DCMAKE_BUILD_TYPE:STRING=»Release» -DTHREADS_HAVE_PTHREAD_ARG:BOOL=YES -DCMAKE_INSTALL_RPATH_USE_LINK_PATH=YES -DCMAKE_VERBOSE_MAKEFILE:BOOL=ON -DFETCHCONTENT_FULLY_DISCONNECTED:BOOL=ON -DODE_WITH_TESTS:BOOL=OFF -GNinja
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2022-11-01T22:17:43+00:00
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yurivict
reporter
While testing I found another error:
ODE INTERNAL ERROR 1: assertion "!bSafeNormalize4Fault" failed in dxNormalize4() [/disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/odemath.h:53] [7/29] Program received signal SIGABRT, Aborted. Sent by thr_kill() from pid 55124 and user 1001. thr_kill () at thr_kill.S:4 4 RSYSCALL(thr_kill) (gdb) bt #0 thr_kill () at thr_kill.S:4 #1 0x0000000800fa5964 in __raise (s=s@entry=6) at /disk-samsung/freebsd-src/lib/libc/gen/raise.c:52 #2 0x0000000801056619 in abort () at /disk-samsung/freebsd-src/lib/libc/stdlib/abort.c:67 #3 0x000000080038767a in dDebug (num=1, msg=0x80032a08f "assertion "!bSafeNormalize4Fault" failed in %s() [%s:%u]") at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/error.cpp:105 #4 0x00000008003bf9ad in dxNormalize4 (a=0x80378e1b8) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/odemath.h:53 #5 0x00000008003bf945 in dNormalize4 (a=0x80378e1b8) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/odemath.cpp:54 #6 0x00000008003dd807 in dxStepBody (b=0x80378e000, h=0.004999999888241291) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/util.cpp:659 #7 0x00000008003c6204 in dxQuickStepIsland_Stage6b (stage6CallContext=0x804d8b780) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/quickstep.cpp:3235 #8 0x00000008003c4e6b in dxQuickStepIsland_Stage5 (stage5CallContext=0x0) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/quickstep.cpp:3069 #9 0x00000008003c39c1 in dxQuickStepIsland_Stage3 (stage3CallContext=0x0) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/quickstep.cpp:1782 #10 0x00000008003c1ba7 in dxQuickStepIsland_Stage1 (stage1CallContext=0x0) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/quickstep.cpp:1395 #11 0x00000008003c0d4e in dxQuickStepIsland (callContext=0x804d71c10) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/quickstep.cpp:1093 #12 0x00000008003de382 in dxIslandsProcessingCallContext::ThreadedProcessIslandStepper (this=0x7fffffffe390, stepperCallContext=0x804d71bf0) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/util.cpp:1065 #13 0x00000008003de34c in dxIslandsProcessingCallContext::ThreadedProcessIslandStepper_Callback (callContext=0x804d71bf0, callInstanceIndex=0, callThisReleasee=0x8040e1090) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/util.cpp:1059 #14 0x00000008003d793e in dxThreadedJobInfo::InvokeCallFunction (this=0x8040e1090) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/threading_impl_templates.h:174 #15 0x00000008003d77ee in dxtemplateJobListSelfHandler<dxSelfWakeup, dxtemplateJobListContainer<dxFakeLull, dxFakeMutex, dxFakeAtomicsProvider> >::PerformJobProcessingSession ( this=0x803c5ded8) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/threading_impl_templates.h:1087 #16 0x00000008003d7775 in dxtemplateJobListSelfHandler<dxSelfWakeup, dxtemplateJobListContainer<dxFakeLull, dxFakeMutex, dxFakeAtomicsProvider> >::PerformJobProcessingUntilExhaustion ( this=0x803c5ded8) at /disk-samsung/freebsd-ports/devel/ode/work/ode-0.16.2/ode/src/threading_impl_templates.h:1068 #17 0x00000008003d7725 in dxtemplateJobListSelfHandler<dxSelfWakeup, dxtemplateJobListContainer<dxFakeLull, dxFakeMutex, dxFakeAtomicsProvider> >::PrepareForWaitingAJobCompletion (
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2022-11-01T22:25:30+00:00
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yurivict
reporter
So far I wasn’t able to reproduce the original error in the debugger.
I also think that build with LIBCCD might trigger errors because I wasn’t able to reproduce any errors w/out it.
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2022-11-01T23:10:24+00:00
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Oleh Derevenko
Vector normalization error means you have a zero length vector. This is most likely a defect of geometry you create in your scene. Inspect the body in debugger and try to find out what is wrong with it and why you are getting a zero vector there.
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2022-11-01T23:29:04+00:00
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Oleh Derevenko
Also, a good idea is to enable floating point exceptions for the thread that is calling ODE computations. This may help you to see math errors at earlier stages that otherwise might be masked and result into zeroes, infinities or NaNs you may not be finding.
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2022-11-01T23:48:49+00:00
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yurivict
reporter
The errors occur on the project CrashTest https://www.stolk.org/crashtest/ which doesn’t appear to have any obvious way to report bugs.
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2022-11-02T17:47:40+00:00
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Oleh Derevenko
Sorry, I have no time to debug other projects’ data. Typically data errors are caused by invalid geometries (like zero dimension), very big forces combined with very small forces (which may cause computational instabilities), simulation going out of control due to incorrect/badly chosen parameters or wrong handling, etc.
You have to track data errors with debugger and/or logs and find the source of the problem. Enabling floating point exceptions (as I mentioned above) might also help as you may catch the problem at earlier stages in your code.-
2022-11-03T23:53:49+00:00
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Oleh Derevenko
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changed status to
invalid
Closing this as invalid.
You may seek debugging assistance in ‘ode-users’ at Google Groups (ode-users@googlegroups.com)-
2022-11-16T19:55:00+00:00
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changed status to
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Hey PiBoSo the game throws me this error «ODE INTERNAL ERROR 1» I hope you know that can be and that for beta 4 this corrected as it is very annoying when playing online.
Please I hope you can solve. Sincerely Barlo.
Quote from: Barlo on September 13, 2011, 06:19:11 PM
Hey PiBoSo the game throws me this error «ODE INTERNAL ERROR 1» I hope you know that can be and that for beta 4 this corrected as it is very annoying when playing online.
Please I hope you can solve. Sincerely Barlo.
Could you please give more info?
Is there a way to reproduce the bug?
Ive gotten the same error a couple of times.. At me it just pops up when i play online..
Driver for G.P Racing denmark
KZ2
Also for me but can`t see a reason. Only online but it is very different, sometimes because chat sometimes at driving on track and sometimes without doing anything
Of course the error occurs at any time but always playing on the internet. In tests it never does.
Another mistake I found is that when you play against another kart flies either way this happens usually when you hit crg.
There will be a better netcode in beta4 as far as i know for the kart problem
Driver for G.P Racing denmark
KZ2
Same problem here Piboso. I got «ode internal error 1» every time I play Krp online. Sometimes, that happened when I drive, and sometimes even I do anything. Offline, there is no problem. I’m on windows XP 64bits, amd x2 2.9ghz, Ram 4Gig, Asus engtx460 1Gb video card.
This happens sometimes with me also. Sometimes when I did a spin in the game or someone hits me, but it is hard to reproduce it. Sorry, PiBoSo. Maybe you could create a debug.log and write a handler to write some info to it in case of a crash. It would help.
«Racing, competing, is in my blood. Is part of me, part of my life».
-Ayrton Senna
«Racing, competing, is in my blood. Is part of me, part of my life».
-Ayrton Senna
I’m Having the same problem Bruno, I’m playing the demo game and after 10, 15 minutes the game freeze 10 seconds and works again or show this ODE INTERNAL ERROR 1….
I’m using the krp beta5 =/
my pc is a Dell XPS 15, with W7 64 bits and a nvidia GTX525M
we noticed that too today a race last lap and 1cm before start finish the game crashed. we do more tests and then we know if it is the server or krp.
We have done now 2 races on my dedicated server so no server crash when my krp crash and all worked fine
I’m Playing on the test mode…. offline.
Other thing happens: A black screen, about a 0.5s. Its a big problem because I can lose a corner…. =/, and lose the race.
I have the same problem as Bruno Saboia !
It is appear when i driving on marble buildup on the track !