Hi guys iv been struggling since yesterday and i have run out of ideas. i build a little android game from a youtube tutorial and when i was done i realised i need android studio to package the game. so i downloaded it and ran it for the first time. i followed Unreal engine documentation to install android studio and make it work with Unreal engine 5. long story short im getting these errors and warnings after setting up everything identical to what they said i should do. i have reinstalled android studios several times. i have version 3.5.3
i have java jdk 18.0.1
here is the full output log in Unreal engine (filtered for Errors and Warnings). Any help would be much appreciated:
LogDesktopPlatform: Warning: Unable to read target info for engine
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
PackagingResults: Error: Android Studio is not installed correctly, after attempted installation.
PackagingResults: Error: NDKROOT is not specified; cannot use Android toolchain.
PackagingResults: Error: Unknown Error
LogHttp: Warning: 000005E2CC315000: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD898CB16-4018-BF5C-2D5C-438F294132CD%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.1-19764885%2B%2B%2BUE5%2BRelease-5.0&UserID=629adecd4315a96a742d7692dff441d1%7Cf15edf77552b4a8d88ab01f42995fcbc%7Cdc391a24-e4bf-4119-bc10-d176eefc7b1a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 000005E2CC315000: request failed, libcurl error: 56 (Failure when receiving data from the peer)
LogHttp: Warning: 000005E2CC315000: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x5e2c30d06f0 [can pipeline])
LogHttp: Warning: 000005E2CC315000: libcurl info message cache 1 (Re-using existing connection! (#1) with host datarouter.ol.epicgames.com)
LogHttp: Warning: 000005E2CC315000: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (34.197.172.226) port 443 (#1))
LogHttp: Warning: 000005E2CC315000: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 000005E2CC315000: libcurl info message cache 4 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054)
LogHttp: Warning: 000005E2CC315000: libcurl info message cache 5 (Connection died, retrying a fresh connect)
LogHttp: Warning: 000005E2CC315000: libcurl info message cache 6 (necessary data rewind wasn't possible)
LogHttp: Warning: 000005E2CC315000: libcurl info message cache 7 (Closing connection 1)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD898CB16-4018-BF5C-2D5C-438F294132CD%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.1-19764885%2B%2B%2BUE5%2BRelease-5.0&UserID=629adecd4315a96a742d7692dff441d1%7Cf15edf77552b4a8d88ab01f42995fcbc%7Cdc391a24-e4bf-4119-bc10-d176eefc7b1a&AppEnvironment=datacollector-binary&UploadType=eteventstream
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics'
PackagingResults: Error: Android Studio is not installed correctly, after attempted installation.
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogHttp: Warning: 000005E306AB3700: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD898CB16-4018-BF5C-2D5C-438F294132CD%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.1-19764885%2B%2B%2BUE5%2BRelease-5.0&UserID=629adecd4315a96a742d7692dff441d1%7Cf15edf77552b4a8d88ab01f42995fcbc%7Cdc391a24-e4bf-4119-bc10-d176eefc7b1a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 000005E306AB3700: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp: Warning: 000005E306AB3700: libcurl info message cache 0 (Connection 7 seems to be dead!)
LogHttp: Warning: 000005E306AB3700: libcurl info message cache 1 (Closing connection 7)
LogHttp: Warning: 000005E306AB3700: libcurl info message cache 2 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 000005E306AB3700: libcurl info message cache 3 (Closing connection 8)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD898CB16-4018-BF5C-2D5C-438F294132CD%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.1-19764885%2B%2B%2BUE5%2BRelease-5.0&UserID=629adecd4315a96a742d7692dff441d1%7Cf15edf77552b4a8d88ab01f42995fcbc%7Cdc391a24-e4bf-4119-bc10-d176eefc7b1a&AppEnvironment=datacollector-binary&UploadType=eteventstream
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
PackagingResults: Error: Android Studio is not installed correctly, after attempted installation.
PackagingResults: Error: NDKROOT is not specified; cannot use Android toolchain.
PackagingResults: Error: Unknown Error
LogHttp: Warning: 000005E2CC751900: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD898CB16-4018-BF5C-2D5C-438F294132CD%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.1-19764885%2B%2B%2BUE5%2BRelease-5.0&UserID=629adecd4315a96a742d7692dff441d1%7Cf15edf77552b4a8d88ab01f42995fcbc%7Cdc391a24-e4bf-4119-bc10-d176eefc7b1a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 000005E2CC751900: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp: Warning: 000005E2CC751900: libcurl info message cache 0 (Connection 10 seems to be dead!)
LogHttp: Warning: 000005E2CC751900: libcurl info message cache 1 (Closing connection 10)
LogHttp: Warning: 000005E2CC751900: libcurl info message cache 2 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 000005E2CC751900: libcurl info message cache 3 (Closing connection 11)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD898CB16-4018-BF5C-2D5C-438F294132CD%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.1-19764885%2B%2B%2BUE5%2BRelease-5.0&UserID=629adecd4315a96a742d7692dff441d1%7Cf15edf77552b4a8d88ab01f42995fcbc%7Cdc391a24-e4bf-4119-bc10-d176eefc7b1a&AppEnvironment=datacollector-binary&UploadType=eteventstream
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
It says this in Unreal engine 5
Picture of errors and warnings
Output Log
Hey can you guys help me fix this Package error. Its the group I have. They all seem to be related. Really confused because I haven’t been able to find the files its referring to.
UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode/', '/SpeedTreeImporter/', '/DatasmithCon
UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode
UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode
UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode
UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode/', '/SpeedTreeImporter/', '/DatasmithCon
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode/', '/SpeedTreeImporter/', '/DatasmithCon
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode/', '/SpeedTreeImporter/', '/DatasmithCon
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing/', '/GeometryMode/', '/SpeedTreeImporter/', '/DatasmithCon
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/SkyPlugin/Sky/Textures/T_Moon_D' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/MegascansPlugin/', '/Paper2D/', '/AnimationSharing
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 5 error(s), 66 warning(s)
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults: Error: Unknown Cook Failure
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- #1
Hey — Hier ist was, was mir jetzt schon viel zu lange den Kopf zerbricht und ich finde online nichts passendes : /
Wenn ich für Android ASTC package, gibt es die folgende Fehlermeldung:
UATHelper: Packaging (Android (ASTC)): ERROR: ARCHIVE FAILED — E:ProgramsEpic GamesUnrealProjectsMysteryForestSaveBinaries/AndroidMysteryForestSave-armv7.apk was not found
UATHelper: Packaging (Android (ASTC)): (see C:UserssamAppDataRoamingUnreal EngineAutomationToolLogsE+Programs+Epic+Games+UE_4.25Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=36 (Error_AppNotFound)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: App package file not found for Install
Ich bin mir wirklich nicht sicher was das soll — Ich package doch gerade erst — Wie kommt UE4 auf den Error «AppNotFound»?
Ich möchte doch noch garnicht installieren?
Hilfe wäre wiklich nett : )
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- #2
Mach mal folgendes:
1. Komplettes Backup des Projektes aus Sicherheitsgründen ziehen, am besten doppelt und einmal uf USB Stick. Falls du was kaputtfummelst kommst du immer wieder auf den alten Stand zurück.
2. Im Projekt ALLE Unterordner löschen ausser dem Content Verzeichnis (Und ggf Config falls du manuelle Änderungen an den ini files gemacht hast). Klar und falls du Project level Plugins hast den plugins Ordner auch belassen.
3. Den geputzten Ordner auf oberster Ebene der Platte kopieren mit kurzem Ordnernamen ohne Leerzeichen oder Sonderzeichen, z.B. E:TEST . Jetzt Projekt nochmal aufmachen. Shader kompilieren lassen, ggf. Lights neu builden.
4. Jetzt noch mal gegen Andoid kompilieren.
5. Kommt jetzt nochmal der fehler die Logdatei posten aus C:UserssamAppDataRoamingUnreal EngineAutomationToolLogsE+Programs+Epic+Games+UE_4.25Log.txt
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- Offizieller Beitrag
- #3
Ja bitte einmal die LOG in einen Spoiler reinpacken.
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- #4
Okay, DANKE kyodai — Das hat das Problem tatsächlich behoben : )
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Сообщения: 8
Все привет. Подскажите в чем может быть ошибка. При упаковке проекта возникает ошибка и вот что написано.
Код:
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:UEUnrealEngine-4.22EngineBinariesDotNETUnrealBuildTool.exe UnrealPak Win64 Development -Project=D:UEPROJECTtesttest.uproject D:UEPROJECTtesttest.uproject -NoUBTMakefiles -Manifest=D:UEUnrealEngine-4.22EngineIntermediateBuildManifest.xml -NoHotReload -log=»D:UEUnrealEngine-4.22Engine
ProgramsAutomationToolSavedLogsUBT-UnrealPak-Win64-Development.txt»
UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:UEUnrealEngine-4.22EngineIntermediateBuildManifest.xml
UATHelper: Packaging (Windows (64-bit)): Target is up to date
UATHelper: Packaging (Windows (64-bit)): Total execution time: 23,74 seconds
UATHelper: Packaging (Windows (64-bit)): Took 25,859938s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:UEUnrealEngine-4.22EngineBinariesDotNETUnrealBuildTool.exe test Win64 Development -Project=D:UEPROJECTtesttest.uproject D:UEPROJECTtesttest.uproject -NoUBTMakefiles -remoteini=»D:UEPROJECTtest» -skipdeploy -Manifest=D:UEUnrealEngine-4.22EngineIntermediateBuildManifest.xml -NoHotRelo
ad -log=»D:UEUnrealEngine-4.22EngineProgramsAutomationToolSavedLogsUBT-test-Win64-Development.txt»
UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line.
PackagingResults: Error: No target name was specified on the command-line.
UATHelper: Packaging (Windows (64-bit)): Took 1,9939191s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (D:UEUnrealEngine-4.22EngineProgramsAutomationToolSavedLogsUBT-test-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see D:UEUnrealEngine-4.22EngineProgramsAutomationToolSavedLogsLog.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (D:UEUnrealEngine-4.22EngineProgramsAutomationToolSavedLogsUBT-test-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line.
Про какое имя идет речь, и где что не указано?!
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See log for more details. (D:UEUnrealEngine-4.22EngineProgramsAutomationToolSavedLogsUBT-test-Win64-Development.txt)
Сообщения: 8
Смотрел, там тоже не понятно в чем дело.
Вообщем удалил проект, создал заново с таким же названием test и та же самая проблема. Помогло создание нового проекта, только я ему дал другое название и проблема ушла. Чудеса!
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