I want to start producing Android apps using the Unreal engine, but I ran into a couple of difficulties during the tests.
The first thing I wanted to try is whether I can package this apk at all. I did all the things prescribed by the description,
(I installed that android studio, downloaded and installed the necessary elements, added java, etc…)
I ran into this error message while packing, and I can’t solve it. Could someone possibly help?
Log:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: SCW 5 Queued Jobs, Finished 0 single jobs
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 0 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0LDRGamma32Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0LDRGamm
a32Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 1 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassVSTLightMapPolicyLQLDRGamma32/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSTLightMapPolicyLQLDRGamma32' '/Engine/Private/MobileBasePassVertexShader.usf' Entry 'Main'
Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 2 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0LDRGamma32/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFNoLightMapPolicy0LDRGamma32' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main'
Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 3 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightAndSHIndirectPolicyINT32_MAXLDRGamma32Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightAndSHIndirect
PolicyINT32_MAXLDRGamma32Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 4 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicyINT32_MAXLDRGamma32Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy
INT32_MAXLDRGamma32Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
PackagingResults: Error: SCW 5 Queued Jobs, Finished 0 single jobs
PackagingResults: Error: Job 0 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0LDRGamma32Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0LDRGamma32Skylight' '/Engine/Private/MobileBasePassPixelShader.us
f' Entry 'Main' Permutation 0
PackagingResults: Error: Job 1 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassVSTLightMapPolicyLQLDRGamma32/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSTLightMapPolicyLQLDRGamma32' '/Engine/Private/MobileBasePassVertexShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 2 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0LDRGamma32/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFNoLightMapPolicy0LDRGamma32' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 3 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightAndSHIndirectPolicyINT32_MAXLDRGamma32Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightAndSHIndirectPolicyINT32_MAXLDRGamma32Skylight' '/Engine/Private/Mobile
BasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 4 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicyINT32_MAXLDRGamma32Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicyINT32_MAXLDRGamma32Skylight' '/Engine/Private/MobileBasePa
ssPixelShader.usf' Entry 'Main' Permutation 0
LogAudioMixer: Resetting audio stream to device id
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)):
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Script Stack (0 frames):
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)):
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1236]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Shader Compiling thread exception:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 358]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: ShaderCompileWorker crashed!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Fatal error!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff97184cd29 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff92707d066 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff9270807a8 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff926d8e8cd UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff90510a5d6 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff9050f2483 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff90511eb58 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff9050ebd1c UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff905129947 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff92709898b UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff927091620 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff9732174b4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff973d826a1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1236]
PackagingResults: Error: Shader Compiling thread exception:
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 358]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error: Fatal error!
PackagingResults: Error: [Callstack] 0x00007ff97184cd29 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff92707d066 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9270807a8 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff926d8e8cd UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90510a5d6 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9050f2483 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90511eb58 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9050ebd1c UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff905129947 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff92709898b UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff927091620 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9732174b4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff973d826a1 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 148,725105s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:UsersTamásAppDataRoamingUnreal EngineAutomationToolLogsD+EpicGames+gam+UE_4.26Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
I tried completely re-downloading all the required items.
I started a completely new project and it still runs into this error.
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: ————————————
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogNavigation: Error: [/Script/Engine.RecastNavMesh] found in the DefaultEngine.ini file. This class has been moved. Please rename that section to [/Script/NavigationSystem.RecastNavMesh]
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_BatchedWaveSpawnController.BP_BatchedWaveSpawnController_C:LinkWaveSpawnDataToDataTableEntries.CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_WeightedWaveSpawnController.BP_WeightedWaveSpawnController_C:RunBotSpawningSystem.CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_WeightedWaveSpawnController.BP_WeightedWaveSpawnController_C:PrepareAISpawnWeightDistArrayForNewWave.CallFunc_GetDataTableRowFromName_OutRow’. Unknown stru
cture.
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_WeightedWaveSpawnController.BP_WeightedWaveSpawnController_C:SortAISpawnDataInIncreasingThreatOrder.CallFunc_GetDataTableRowFromName_OutRow’. Unknown struc
ture.
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_WeightedWaveSpawnController.BP_WeightedWaveSpawnController_C:LinkAISpawnDataToDataTableEntries.CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogUObjectGlobals: Warning: Class /Script/Engine.NavigationSystem is not a child class of Class /Script/Engine.NavigationSystemBase
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/TowerDefenseStarterKit/Maps/Map_DynamicNavMeshPathDemo
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/TowerDefenseStarterKit/Maps/Map_DynamicNavMeshPathDemo
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/TowerDefenseStarterKit/Blueprints/GameplayActors/BP_GridGenerator.BP_GridGenerator_C:GridCell_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/TowerDefenseStarterKit/Blueprints/GameplayActors/BP_GridCellDetector.BP_GridCellDetector_C:GridCellHighlighter_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (32-bit)): LogInit: Display:
UATHelper: Packaging (Windows (32-bit)): LogInit: Display: Failure — 6 error(s), 5 warning(s)
UATHelper: Packaging (Windows (32-bit)): LogInit: Display:
UATHelper: Packaging (Windows (32-bit)):
UATHelper: Packaging (Windows (32-bit)): Execution of commandlet took: 7.50 seconds
UATHelper: Packaging (Windows (32-bit)): Took 18.9222119s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (32-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (32-bit)): (see C:UsersRoHilAppDataRoamingUnreal EngineAutomationToolLogsD+Program+Files+Epic+Games+UE_4.20Log.txt for full exception trace)
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
Packaging failed UE4 Help please #3
Comments
ATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure — 1 error(s), 302 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 1144.69 seconds
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display:
UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 1277,9703187s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:UsersslavaAppDataRoamingUnreal EngineAutomationToolLogsF+UE_4.27Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
The text was updated successfully, but these errors were encountered:
I’m not sure why there’s «F+UE_4.27» in there. Is your project in a folder named «F+UE_4.27» or something? Project names should contain no spaces or other special characters (like ‘+’).
Источник
во время компиляции вот это
PackagingResults: Error: Операция успешно завершена. (0)
PackagingResults: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
PackagingResults: Warning: MemoryStats:
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 14 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 11 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 14 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 16 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 17 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: tExit(1)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: ready requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: phThreadHP 10 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: e exit requested (reason: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeac15fb19 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeac166994 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeac16636a UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeac16616e UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeaa31c3b5 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeaa68384f UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeaa683684 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 18 crashed.
PackagingResults: Error: Runnable thread PoolThread 14 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 11 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Runnable thread TaskGraphThreadHP 14 crashed.
PackagingResults: Error: Runnable thread PoolThread 16 crashed.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 17 crashed.
PackagingResults: Error: Fatal error: [File:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
PackagingResults: Error: tExit(1)
PackagingResults: Error: ready requested)
PackagingResults: Error: re-entered.
PackagingResults: Error: Win RequestExit; note: exit was already requested)
PackagingResults: Error: phThreadHP 10 crashed.
PackagingResults: Error: e exit requested (reason: Win RequestExit; note: exit was already requested)
PackagingResults: Error: [Callstack] 0x00007ffeac15fb19 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeac166994 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeac16636a UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeac16616e UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeaa31c3b5 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeaa68384f UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeaa683684 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: Runnable thread TaskGraphThreadHP 18 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff01be7bd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
PackagingResults: Error: [Callstack] 0x00007fff01be7bd4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff022cced1 ntdll.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff022cced1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 16 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 16 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 14
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 11
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 15 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 14
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 16
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 12 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 17
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 10 crashed.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Crash in runnable thread PoolThread 14
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 11
PackagingResults: Error: Runnable thread TaskGraphThreadHP 15 crashed.
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 14
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Crash in runnable thread PoolThread 16
PackagingResults: Error: Runnable thread TaskGraphThreadHP 12 crashed.
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 17
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Runnable thread TaskGraphThreadHP 10 crashed.
UATHelper: Packaging (Windows (64-bit)): Runnable thread TaskGraphThreadHP 13 crashed.
UATHelper: Packaging (Windows (64-bit)): HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): FPlatformMisc::RequestExit(1)
UATHelper: Packaging (Windows (64-bit)): Engine exit requested (reason: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): Executing StaticShutdownAfterError
PackagingResults: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): Building textures: sfiqk0g_8K_Displacement (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): Runnable thread PoolThread 17 crashed.
UATHelper: Packaging (Windows (64-bit)): HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): FPlatformMisc::RequestExit(1)
UATHelper: Packaging (Windows (64-bit)): Engine exit requested (reason: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): Took 98,5097919s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:UsersAdminAppDataRoamingUnreal EngineAutomationToolLogsA+soft+UE_4.24Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
Последнее редактирование: 29 фев 2020