Errors and bugs are not new to Windows 10 users, and one such error is “Parse_DevicesA: Data Size Error.” Almost all users experience the same error when trying to launch most of the applications installed on the PC. Many users have complained about the same error, and we have noticed that they search the internet to find reliable solutions.
There are various reasons for this error, such as outdated drivers, full-screen optimization features, incompatible text size, and many more. According to some users, they could not even launch an application on the system. However, in this article, we have listed few solutions to tackle the same issue as soon as possible. Let’s have a look.
Contents
- 1 Fix 1: Disable Full-Screen Optimization:
- 2 Fix 2: Change High DPI Settings in App:
- 3 Fix 3: Update Driver:
- 4 Fix 5: Enable GPU Scaling:
- 5 Fix 6: Run SFC Scan:
Fix 1: Disable Full-Screen Optimization:
As a first attempt to resolve the “Parse_DevicesA:Data Size Error” on Windows 10, you need to disable the full-screen optimization feature. This feature is developed to enhance your system performance during gaming. To do so,
- Firstly, press Windows + I altogether to launch the Settings app.
- Then select System from the Settings window.
- In the newly appeared screen, select Display from the left pane menu.
- Now scroll down and choose the Advanced graphics settings option.
- And in the pop-up window, untick beside the option Enable full screen optimization.
Fix 2: Change High DPI Settings in App:
If the above solutions do not resolve the “Parse_DevicesA:Data Size Error” on Windows 10, then you need to change the App high DPI settings. This trick has helped several users to get rid of the same issue. To do so,
Fix 3: Update Driver:
If your Graphics driver gets corrupted or damaged, then also you will get the “Parse_DevicesA:Data Size Error” on your Windows 10. Here the best solution is updating the driver to the latest version. To do so,
- Firstly, right-click on the Start button and select the Display Adapter option from the context menu.
- Inside the Display Adapter window, double-click on Display adapters and select your Graphics driver.
- Right-click on the Graphics driver and select the Update driver option from the drop-down menu.
- Finally, restart the system and see the results.
Fix 5: Enable GPU Scaling:
Sometimes enabling the GPU scaling might help you to resolve the “Parse_DevicesA:Data Size Error” on Windows 10. This is one of the most effective and reliable solutions to overcome the same issue. To do so,
For AMD users,
- Firstly, right-click on the desktop and select AMD Radeon Settings.
- Then select the Display tab from the top horizontal menu.
- Now toggle On beside GPU Scaling option.
- Once the GPU Scaling is enabled, you also need to select the Scaling Mode.
- Finally, exit from the window, restart the PC, and see the error erased from your screen.
For NVIDIA users,
- Firstly, right-click on the desktop and select NVIDIA Control Panel.
- Inside the Control Panel, choose the Display tab and choose Adjust desktop size and position option.
- In the newly appeared screen, expand the Perform scaling on option and select GPU
- Finally, select the Scaling option from there and choose accompanying options compatible with your system.
For Intel users,
- Firstly, right-click on the desktop and select Intel Graphics Settings.
- Then choose the Display tab, and under the Select Display, choose the external display from the drop-down menu.
- Now in the Scaling section, choose Customize Aspect Ratio option. (adjust the screening size).
- If you have done all these, restart the system and check for the result.
Fix 6: Run SFC Scan:
If any of your system files get corrupted, then also you will get the “Parse_DevicesA:Data Size Error.” In this scenario, you need to utilize the SFC tool to repair corrupted files. To do so,
- Firstly, type cmd in the search box and select the Command Prompt window from the search result.
- Inside the Command Prompt, copy then paste or type the following command and press the Enter key,
Sfc /scannow
- If you executed the command, you can restart the system and check the issue resolve for you or not.
This is how you can erase “Parse_DevicesA:Data Size Error” in your Windows 10. All the fixes mentioned above are tested and tried by experts. However, if you have any queries or doubts after reading this article, then please leave a comment in the below-given comment box.
Содержание
- How to Fix “Parse_DevicesA:Data Size Error” on Windows
- Fix 1: Disable Full-Screen Optimization:
- Fix 2: Change High DPI Settings in App:
- Fix 3: Update Driver:
- Fix 5: Enable GPU Scaling:
- Fix 6: Run SFC Scan:
- Parse devices data size error
- Re: struct.unpack(‘fBB’, data) size error
- Re: struct.unpack(‘fBB’, data) size error
- Re: struct.unpack(‘fBB’, data) size error
- Re: struct.unpack(‘fBB’, data) size error
- Unable to parse free thin sizes error on Satellite #80
- Comments
- Parse Data Errors #81
- Comments
How to Fix “Parse_DevicesA:Data Size Error” on Windows
Errors and bugs are not new to Windows 10 users, and one such error is “Parse_DevicesA: Data Size Error.” Almost all users experience the same error when trying to launch most of the applications installed on the PC. Many users have complained about the same error, and we have noticed that they search the internet to find reliable solutions.
There are various reasons for this error, such as outdated drivers, full-screen optimization features, incompatible text size, and many more. According to some users, they could not even launch an application on the system. However, in this article, we have listed few solutions to tackle the same issue as soon as possible. Let’s have a look.
Fix 1: Disable Full-Screen Optimization:
As a first attempt to resolve the “Parse_DevicesA:Data Size Error” on Windows 10, you need to disable the full-screen optimization feature. This feature is developed to enhance your system performance during gaming. To do so,
- Firstly, press Windows + I altogether to launch the Settings app.
- Then select System from the Settings window.
- In the newly appeared screen, select Display from the left pane menu.
- Now scroll down and choose the Advanced graphics settings option.
- And in the pop-up window, untick beside the option Enable full screen optimization.
Fix 2: Change High DPI Settings in App:
If the above solutions do not resolve the “Parse_DevicesA:Data Size Error” on Windows 10, then you need to change the App high DPI settings. This trick has helped several users to get rid of the same issue. To do so,
Fix 3: Update Driver:
If your Graphics driver gets corrupted or damaged, then also you will get the “Parse_DevicesA:Data Size Error” on your Windows 10. Here the best solution is updating the driver to the latest version. To do so,
- Firstly, right-click on the Start button and select the Display Adapter option from the context menu.
- Inside the Display Adapter window, double-click on Display adapters and select your Graphics driver.
- Right-click on the Graphics driver and select the Update driver option from the drop-down menu.
- Finally, restart the system and see the results.
Fix 5: Enable GPU Scaling:
Sometimes enabling the GPU scaling might help you to resolve the “Parse_DevicesA:Data Size Error” on Windows 10. This is one of the most effective and reliable solutions to overcome the same issue. To do so,
For AMD users,
- Firstly, right-click on the desktop and select AMD Radeon Settings.
- Then select the Display tab from the top horizontal menu.
- Now toggle On beside GPU Scaling option.
- Once the GPU Scaling is enabled, you also need to select the Scaling Mode.
- Finally, exit from the window, restart the PC, and see the error erased from your screen.
For NVIDIA users,
- Firstly, right-click on the desktop and select NVIDIA Control Panel.
- Inside the Control Panel, choose the Display tab and choose Adjust desktop size and position option.
- In the newly appeared screen, expand the Perform scaling on option and select GPU
- Finally, select the Scaling option from there and choose accompanying options compatible with your system.
For Intel users,
- Firstly, right-click on the desktop and select Intel Graphics Settings.
- Then choose the Display tab, and under the Select Display , choose the external display from the drop-down menu.
- Now in the Scaling section, choose Customize Aspect Ratio option. (adjust the screening size).
- If you have done all these, restart the system and check for the result.
Fix 6: Run SFC Scan:
If any of your system files get corrupted, then also you will get the “Parse_DevicesA:Data Size Error.” In this scenario, you need to utilize the SFC tool to repair corrupted files. To do so,
- Firstly, type cmd in the search box and select the Command Prompt window from the search result.
- Inside the Command Prompt , copy then paste or type the following command and press the Enter key,
Sfc /scannow
- If you executed the command, you can restart the system and check the issue resolve for you or not.
This is how you can erase “Parse_DevicesA:Data Size Error” in your Windows 10. All the fixes mentioned above are tested and tried by experts. However, if you have any queries or doubts after reading this article, then please leave a comment in the below-given comment box.
Источник
Parse devices data size error
I’m trying to send a data structure from an Arduino to a pi. I found an example on the internet that after I get working I will use to send my data up. The Arduino, a mega, and the python code, in a Raspberry 3+ are below.
In the Arduino I define the structure as
typedef struct <
float afloat = -15.4; // 4 bytes
uint8_t abyte = 12; // 1 byte
uint8_t bbyte = 5; // 1 byte
>data;
then do Serial.write((const byte*)&myData, sizeof(myData)); in loop
In the pi I read it as
size = struct.calcsize(‘fBB’)
print(size)
#struct.unpack(format, bytestring)
tup = struct.unpack(‘fBB’, data)
print(tup[0])
print(tup[1])
print(tup[2])
The size seems to be defined correctly as it prints out as 6 but I get the following error:
struct.error: unpack requires a bytes object of length 6
I tried sending 3 integers,
typedef struct <
uint8_t abyte = 15; // 1 byte
uint8_t bbyte = 12; // 1 byte
uint8_t bbyte = 5; // 1 byte
>data;
redefined the size as («BBB») prints out =3
also tried two floats and a integer,
typedef struct <
float afloat = -15.2; // 4 byte
float bafloat = 12.0; // 4 byte
uint8_t bbyte = 5; // 1 byte
>data;
redefined the size as («ffB») prints out =9
both of those also give me the same error:
struct.error: unpack requires a bytes object of length 6
So it looks like it is getting 6 bytes for either example and even though the size appears correct for the first, size = 6, I still get that error.
What am I doing wrong?
Re: struct.unpack(‘fBB’, data) size error
and post the output.
Just to see what the serial port is actually receiving.
Re: struct.unpack(‘fBB’, data) size error
Nice try for error catching, but you were suspecting wrong place
If timeout happens before requested number of bytes are received over serial, read() function will return, returning smaller amount of data — possibly even zero.
There actually two solutions:
1. Remove ‘Timeout = 1’ from your Serial port initialization. This will force ser.read(N) function to wait for N bytes to arrive, or
2. Dont remove timeout, but after ser.read(N) returns, check how many bytes you already received and add them to buffer. If not enough, execute ser.read() again (use continue statement). If enough, parse (struct.unpack) the buffer.
First solution seems easier, but if read is waiting infinite long it may be not possible to kill your program with CTRL+C, it’s just waiting forever.
Standard solution is second one, with small timeout defined (100-500ms I would say). It’s also more resistant to errors — you don’t know if you didn’t start receiving in the middle of your message.
If you want to make your protocol robust, you should add header to the message, and after that header message length. Also it’s needed to be sure that your header is never appearing in the data, which may be not easy for the float number. Common option is also to add CRC
Re: struct.unpack(‘fBB’, data) size error
Good idea. I tried sending 3 integers, 1 float and 2 integers and 2 floats 1 integer, all gave me the same valve
0 b’ ‘, that’s a zero for the length. So it makes sense I’m getting the same error as I am not sending the data, or reading it correctly
Re: struct.unpack(‘fBB’, data) size error
@mazicort, you’ve pointed me in the right direction and I found I had made a dumb mistake. The original scrip I was using had this for defining the serial port
ser = serial.Serial(
port=’/dev/cu.wchusbserial1460′,
baudrate=115200,
parity=serial.PARITY_NONE,
stopbits=serial.STOPBITS_ONE,
bytesize=serial.EIGHTBITS,
timeout=None
note that the time out is set for «none» the port is not what I have so I changed it to mine, «/dev/ttyACM0». I was still getting some errors so I removed that definition and put in one that I have used before, «‘/dev/ttyACM0’, 15200, timeout = 1» My mistake was I have the baud rate at 15200 not 115200.
I went back to the original scrip I had started with, changed just the port to mine and this time it all worked fine. I must have modified something else on my first try that I didn’t realize, sometimes it’s good to go back to the beginning. Now by modifying the variables I’m sending to either a float or a uint16_t in the Arduino, and adjusting the format in the Python scrip to f or h, I can now send floating points and integers.
The next step is to modify the values, divide by 2 or something, I’m sending to the pi and send them back to the Arduino. I’m working on an autonomous rover. I have a rover with a GPS and compass connected to the Arduino, that’s the data I’ll send to the pi. Eventually I’ll have the pi handle the navigation but for now I just want to work out sending data back and forth. I assume I’ll use the «struct.pack» for this so I’ll play around with that next. I’ll also try to be more careful about making rookie mistakes.
Thanks so much to all for the help
John
Источник
Unable to parse free thin sizes error on Satellite #80
Hi guys! I am using Linstor with Piraeus. I have an error Unable to parse free thin sizes at /v1/nodes/xxx-eu1/storage-pools .
Here is log from node:
I am using imnage quay.io/piraeusdatastore/piraeus-server:v1.1.2
Some info from node startup:
One the compute node I executed:
Looks like data_percent is empty for some reason. What can I do with it? How can I fix it?
Compute node is bare-metal Ubuntu 18.04.3 LTS server with physical nvme and hdd disks.
The text was updated successfully, but these errors were encountered:
Please also post error report # 5D962D62-E3A0D-000000 , which contains details about when and where in the code the problem occurred.
It happened right after node reboot
P.S. Confirmed. The error occurs only after reboot.
Ok. So LVM 2.02.176 on Ubunbtu shows empty field data_percent . Temporary solution — to create a thin volume in every pool. More permanent one — change method getThinFreeSize so it will handle hdd-pool;10000667770880; as hdd-pool;10000667770880;0.00 .
Thanks for the report as well as the research of the actual cause. Unfortunately I am still unable to reproduce this on my test system, even with rebooting the machine.
Regardless if my thin pool has volumes in it or not, the data_percent is never missing (even after rebooting).
I am sure we could implement your suggested permanent fix, although I would add an additional safety check, something like «if data_percent is missing AND lvs does not show any volumes in that pool». However, I still would like to know what I am missing that prevents me from reproducing this issue.
- How did you create your thin pool?
- What does lvdisplay say when your vgs is missing the data_percent ? Especially interesting is the Allocated pool data (or its absence)
- (This is just a wild guess, might be nothing at all) — can you please create a smaller thin pool? Something like 100G? And see if that issue still persists?
The wild guess here is, that in my case the 0.00 is actually something like 0.000001 , but I only test with very small thin pools. Your thin pool is about 10TB large, which might result due to rounding issues actually to 0.0 . That could be the mysterious difference when you imagine a check like if (data_percent) < . >inside the vgs / lvs code
I faced this same issue, seems that there was a problem related to a missing package dependency (thin-provisioning-tools) in the system that prevent the system from mounting the thinpool device on boot. After installing the missing package I was able to mount the device and it’s still there after reboot.
Thanks for the info!
As this sounds reasonable enough for me I will close this issue for now. Feel free to reopen if there are still open questions.
Источник
Parse Data Errors #81
Facing an issue with some new LED Strip Controllers. Originally bought these expecting to find an ESP inside to flash with Tasmota, but they use a W600 chip that rules that out.
Version of TuyAPI is 5.3.1.
I noted some similar issues (#23, #64), however all of those seemed to be resolved with protocol changes and some time ago — so wondering if this is yet another new protocol or similar.
Example Set commands:
Example Get Command
The text was updated successfully, but these errors were encountered:
Does this happen every single time, or only sometimes?
Yep, so far haven’t been successful with these devices (other than to get the ID/Key values)
Did you try omitting the protocol version parameter / setting it to 3.1 (the default)?
Are you able to capture the network traffic between your device and app to see if the packets look similar to what TuyAPI sends?
Yep, tried using no protocol version, and then iterating from 3.1-3.3.
I’ll try and capture some traffic over the next couple of days
Alrighty, I’ve had a look at the wireshark data.
The responses received seem pretty accurate.
TuyAPI seems to be sending a SYN message to Port 6668 on the device, receive an ACK, then send an ACK.
It then seems to send (with protocol set to 3.3):
000055aa000000010000000a000000887dd4c8fc414aaaef33337a15ca02b6162d8854fee5583d05aff271bc5d1871bf0be2d365fe5623eaf7b0f83fcbafb848d5e9cae2a2a1a135c9ea60ff636ce0533d8b92947c046e26c7f63614790fa7a18a9c5920d82d37a9eca0c7a182a74feaab3a98c2cf2c10ac3d72d7021a64cfe630423d71bf69b0007acf53d0d569bf1629afc2fe0000aa55 which looks pretty similar to the data that it is receiving later.
For protocol set to 3.1:
000055aa000000010000000a000000837b2267774964223a2262666266363537373030636634663639376566766c77222c226465764964223a2262666266363537373030636634663639376566766c77222c2274223a2231353936363139393535222c22647073223a7b7d2c22756964223a2262666266363537373030636634663639376566766c77227d1dde88cb0000aa55
Next command it sends is:
000055aa000000040000000900000008387f5d2e0000aa55
Not sure how much help this is.
Those are the packets that TuyAPI sends, correct? Could you also try recording the packets the official app sends to see how similar they are?
Hi guys, I got same error with tuya plug socket.
Here is the tcpdump from app.
dump.zip
@nug321 have you retried getting the local key / relinking your device to confirm it’s not an issue with that? The key changes every time you relink it / add it to the app.
Yep, checked the keys twice.
@nug321 can you post / email me the local key for that dump you posted earlier so I can try to decode it?
@nug321 I emailed back with a possible solution. Feel free to post here with the results.
Any news regards to this I’m having the same error?
@chrisca26 @nug321 hasn’t responded to my last email yet.
It looks like their uid parameter may be different then their id / devId parameter. Not sure if that helps, but I can help investigate further if you email me a packet capture (+ device ID and key) of the app controlling your device.
@nug321 thank you for the additional information. I’m not really sure what’s going on at this point; but more data would be helpful. @chrisca26 are you able to provide a packet capture?
How would I go about to do a packet capture? Wireshark and filter on the IP?
I seem to getting an error too. Not sure if the error is related:
Источник
Adobe Photoshop Version: 23.0.2 20211119.r.101 ace26c0 x64
Anzahl der Starts: 4
Betriebssystem: Windows 10 64-Bit
Version: 10 oder höher 10.0.22000.348
Systemarchitektur: Intel CPU-Familie:6, Modell:5, Stepping:5 mit MMX, SSE (ganze Zahl), SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, Hyper-Threading
Physischer Prozessor: 10
Logischer Prozessor: 20
Prozessor-Taktfrequenz: 3600 MHz
Eingebauter Speicher: 32667 MB
Freier Speicher: 20940 MB
Für Photoshop verfügbarer Arbeitsspeicher: 25109 MB
Von Photoshop verwendeter Arbeitsspeicher: 70 %
SAM SDK Version: 2.0.0-main.887.2
ACP.local-Status:
— SDK-Version: 1.50.2
— Core Sync-Status: Erreichbar und kompatibel
— Core Sync-Ausführung: 4.21.1.1
— Min. Core Sync erforderlich: 4.3.28.24
ACPL Cache Config: ^4
Client-SDK-Version für Live-Bearbeitung: 3.86.01
.Manta-Leinwand: Aktiviert.
.Alias-Ebenen: Deaktiviert.
Zusatztasten-Palette: Aktiviert.
Fernlicht: Aktiviert.
Bildkachelgröße: 1024 KB
Bildcache: 4
Schriftvorschau: Mittel
HarfBuzz – Version: 2.8.1
TextEngine: Unifed Text Engine
======= GPU
Native API stabil: Wahr
OpenGL API stabil: Wahr
OpenCL API stabil: Wahr
GPUDeny: 0
GPUForce: 0
useGPU: 1
useOpenCL: 1
isGPUCapable: 1
GPUName: NVIDIA GeForce RTX 2060
GPUVendor: NVIDIA
IsNativeGPUCapable: 1
IsOpenGLGPUCapable: 1
IsOpenCLGPUCapable: 1
HasSufficientRAM: 1
GPU accessible RAM: 6,270 MB
Required GPU accessible RAM: 1,500 MB
UseGraphicsProcessorChecked: 1
UseOpenCLChecked: 1
Windows remote desktop: 0
Anzeige: 1
Anzeigebegrenzungen: oben= 0, links= 0, unten= 1440, rechts= 2560
Anzeige: 2
Anzeigebegrenzungen: oben= 0, links= 2560, unten= 1440, rechts= 5120
——- Sniffer output
[0 ms]
Launch GPUSnifferThread
[0 ms]
Start RunAllAPIs
[0 ms]
«C:Program FilesAdobeAdobe Photoshop 2022sniffer.exe» -baseTimeMS=88784778 -comment=Photoshop Version: Adobe Photoshop 23.0.2 20211119.r.101 ace26c0 x64
[626 ms]
Start sniffer 2021-12-14 18:39:53
# Photoshop Version: Adobe Photoshop 23.0.2 20211119.r.101 ace26c0 x64
C:Program FilesAdobeAdobe Photoshop 2022sniffer.exe -baseTimeMS=88784778 -comment=Photoshop Version: Adobe Photoshop 23.0.2 20211119.r.101 ace26c0 x64
{52 ms}
Start platform native
# displays: 2
Display 0
Display: \.DISPLAY1
Main: TRUE
Built in: FALSE
Stereo: FALSE
Bounds: ((0 0) -> (2,560 1,440), w=2,560, h=1,440)
Dimensions: (2,560 1,440)
Physical size: (0 0)
Pixel size: (0 0)
Dynamic range: (0 1)
Potential dynamic range: (0 1)
Reference dynamic range: (0 0)
Attached Device: (DeviceID name=NVIDIA GeForce RTX 2060 index=0 preferred=1)
Display 1
Display: \.DISPLAY2
Main: FALSE
Built in: FALSE
Stereo: FALSE
Bounds: ((2,560 0) -> (5,120 1,440), w=2,560, h=1,440)
Dimensions: (2,560 1,440)
Physical size: (0 0)
Pixel size: (0 0)
Dynamic range: (0 1)
Potential dynamic range: (0 1)
Reference dynamic range: (0 0)
Attached Device: (DeviceID name=NVIDIA GeForce RTX 2060 index=0 preferred=1)
# devices: 1
Device 0
Name: NVIDIA GeForce RTX 2060
Preferred: TRUE
Power Envelope: UNKNOWN
Attachment: UNKNOWN
# attached displays: 2
\.DISPLAY1
\.DISPLAY2
GPU accessible RAM: 6,270 MB
VRAM: 6,270 MB
Dedicated System RAM: 0 MB
Shared System RAM: 17,126 MB
API version: 12.0 (12.0)
Device version: 12.0 (12.0)
Vendor name: NVIDIA
Driver: C:WINDOWSSystem32DriverStoreFileRepositorynv_dispsi.inf_amd64_a316fd2790791cc1nvldumdx.dll
Driver date: 2021-10-26 000000.000000-000
Driver age: 2 months
Driver version: 30.0.14.7247
Supports UMA: UNSUPPORTED
D3D-ID: 7944
End platform native
{216 ms}
{216 ms}
Start platform OpenGL
# displays: 2
Display 0
Display: \.DISPLAY1
Main: TRUE
Built in: FALSE
Stereo: FALSE
Bounds: ((0 0) -> (2,560 1,440), w=2,560, h=1,440)
Dimensions: (2,560 1,440)
Physical size: (0 0)
Pixel size: (0 0)
Dynamic range: (0 1)
Potential dynamic range: (0 1)
Reference dynamic range: (0 0)
Attached Device: (DeviceID name=NVIDIA GeForce RTX 2060/PCIe/SSE2 index=0 preferred=1)
Display 1
Display: \.DISPLAY2
Main: FALSE
Built in: FALSE
Stereo: FALSE
Bounds: ((2,560 0) -> (5,120 1,440), w=2,560, h=1,440)
Dimensions: (2,560 1,440)
Physical size: (0 0)
Pixel size: (0 0)
Dynamic range: (0 1)
Potential dynamic range: (0 1)
Reference dynamic range: (0 0)
Attached Device: (DeviceID name=NVIDIA GeForce RTX 2060/PCIe/SSE2 index=0 preferred=1)
# devices: 1
Device 0
Name: NVIDIA GeForce RTX 2060/PCIe/SSE2
Preferred: TRUE
Power Envelope: INTEGRATED
Attachment: UNKNOWN
# attached displays: 2
\.DISPLAY1
\.DISPLAY2
GPU accessible RAM: 6,270 MB
VRAM: 6,270 MB
Dedicated System RAM: 0 MB
Shared System RAM: 17,126 MB
API version: 2.1 (2.1.2 NVIDIA 472.47)
Device version: 2.1 (2.1.2 NVIDIA 472.47)
Vendor name: NVIDIA
Driver: C:WINDOWSSystem32DriverStoreFileRepositorynv_dispsi.inf_amd64_a316fd2790791cc1nvldumdx.dll
Driver date: 2021-10-26 000000.000000-000
Driver age: 2 months
Driver version: 30.0.14.7247
GLSL version: 1.20 (1.20 NVIDIA via Cg compiler)
End platform OpenGL
{355 ms}
{355 ms}
Start platform OpenCL
# displays: 0
# devices: 1
Device 0
Name: NVIDIA GeForce RTX 2060
Preferred: TRUE
Power Envelope: DISCRETE
Attachment: UNKNOWN
# attached displays: 0
GPU accessible RAM: 6,442 MB
VRAM: 6,442 MB
Dedicated System RAM: 0 MB
Shared System RAM: 0 MB
API version: 3.0 (OpenCL 3.0 CUDA)
Device version: 3.0 (OpenCL 3.0 CUDA)
Vendor name: NVIDIA
Driver: UNKNOWN
Driver date: UNKNOWN
Driver age: UNKNOWN
Driver version: UNKNOWN
Bandwidth: 283 GB / s
Compute score: 1,445.37
Device name string: NVIDIA GeForce RTX 2060
Device vendor string: NVIDIA Corporation
Platform name string: NVIDIA CUDA
Platform vendor string: NVIDIA Corporation
End platform OpenCL
{560 ms}
Exit code kExitNormal
End sniffer 2021-12-14 18:39:53
[kStatusNormal, kExitNormal]
[627 ms]
Finish RunAllAPIs
[1344 ms]
Start GetSnifferResult
[1344 ms]
Finish GetSnifferResult
——- Sniffer output
======= GPU
Lizenztyp: Abonnement
Seriennummer: 96040707382904646065
GUIDBucket:Composite Core (enable_composite_core): onComposite Core GPU (comp_core_gpu): offComposite Core Threads (comp_core_threads): offComposite Core UI (comp_core_ui): offDocument Graph (enable_doc_graph): off
Anwendungsordner: C:Program FilesAdobeAdobe Photoshop 2022
Pfad für temporäre Dateien: C:UsersmichaAppDataLocalTemp
Der virtuelle Speicher von Photoshop hat asynchronen E/A aktiviert
Arbeitsvolume(s):
Start, 930,4 GB, 716,8 GB frei
Ordner Erforderliche Zusatzmodule: C:Program FilesAdobeAdobe Photoshop 2022RequiredPlug-ins
Ordner Primäre Zusatzmodule: C:Program FilesAdobeAdobe Photoshop 2022Plug-ins
Installierte Komponenten
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2021/09/16-00:39:08 79.210a024 79.210a024
AdbePM.dll PatchMatch 2021/09/08:20:32:07 1.5c9d4d882447507e35ce742375a02bb2b8f1fafe 1.5c9d4d882447507e35ce742375a02bb2b8f1fafe
AdobeLinguistic.dll Adobe Linguisitc Library 01cbe4a
AdobeOwl.dll Adobe Owl 5.5.0
AdobePDFL.dll PDFL 2021/09/24-00:36:28 79.a094f69 79.a094f69
AdobePDFSettings.dll Adobe PDFSettings 1.07
AdobePIP.dll Adobe Product Improvement Program 8.2.0.16
AdobeSVGAGM.dll AdobeSVGAGM 79.105dedb 79.105dedb
AdobeXMP.dll Adobe XMP Core 2021/09/09-00:37:38 79.a8731b9 79.a8731b9
AdobeXMPFiles.dll Adobe XMP Files 2021/09/09-00:37:38 79.a8731b9 79.a8731b9
AdobeXMPScript.dll Adobe XMP Script 2021/09/09-00:37:38 79.a8731b9 79.a8731b9
adobe_caps.dll Adobe CAPS 10,0,0,6
AGM.dll AGM 2021/09/16-00:39:08 79.210a024 79.210a024
AID.dll AID DLL 1.0.0.33
AIDE.dll AIDE 2021/09/01-00:40:52 79.644b6f3 79.644b6f3
aifm.dll AIFM 1.0 23.68434
AILib.dll Adobe Illustrator 2022 26.0.0
aiport.dll AIPort 1.0 23.68434
ARE.dll ARE 2021/09/16-00:39:08 79.210a024 79.210a024
AXE8SharedExpat.dll AXE8SharedExpat 2021/09/02-00:37:22 79.3a98998 79.3a98998
AXEDOMCore.dll AXEDOMCore 2021/09/02-00:37:22 79.3a98998 79.3a98998
Bib.dll BIB 2021/09/16-00:39:08 79.210a024 79.210a024
BIBUtils.dll BIBUtils 2021/09/16-00:39:08 79.210a024 79.210a024
boost_date_time.dll photoshopdva 14.0.0
boost_filesystem.dll photoshopdva 14.0.0
boost_program_options.dll photoshopdva 14.0.0
boost_regex.dll photoshopdva 14.0.0
boost_system.dll photoshopdva 14.0.0
boost_threads.dll photoshopdva 14.0.0
CoolType.dll CoolType 2021/09/16-00:39:08 79.210a024 79.210a024
CRClient.dll Adobe Crash Reporter Client DLL 4.7.0.0
DirectML.dll DirectML Redistributable Library 1.5.1+210429-0157.1.dml-1.5.adbd007
dnssd.dll Bonjour 3,0,0,2
dvaaccelerate.dll photoshopdva 14.0.0
dvaappsupport.dll photoshopdva 14.0.0
dvaaudiodevice.dll photoshopdva 14.0.0
dvacore.dll photoshopdva 14.0.0
dvacrashhandler.dll Adobe Audition CC 2017 10.0.0
dvamarshal.dll photoshopdva 14.0.0
dvamediatypes.dll photoshopdva 14.0.0
dvametadata.dll photoshopdva 14.0.0
dvametadataapi.dll photoshopdva 14.0.0
dvametadataui.dll photoshopdva 14.0.0
dvanet.dll photoshopdva 14.0.0
dvaplayer.dll photoshopdva 14.0.0
dvascripting.dll photoshopdva 14.0.0
dvatransport.dll photoshopdva 14.0.0
dvaui.dll photoshopdva 14.0.0
dvaunittesting.dll photoshopdva 14.0.0
dvavulcansupport.dll photoshopdva 14.0.0
dynamic-torqnative.dll Unified Extensibility Platform uxp-5.5.4-1-60dbcb9
dynamiclink.dll photoshopdva 14.0.0
ExtendScript.dll ExtendScript 2019/07/29-10:07:31 82.2 82.2
filterport.dll FilterPort 1.1 O
icucnv69.dll International Components for Unicode Build 13.1.a82691a
icudt69.dll International Components for Unicode Build 13.1.a82691a
icuin69.dll International Components for Unicode Build 13.1.a82691a
icuuc69.dll International Components for Unicode Build 13.1.a82691a
igestep30.dll IGES Reader 9.3.0.113
ippcc.dll ippCC. Intel(R) Integrated Performance Primitives. Color Conversion. 2020.0.1 (r0x35c5ec66)
ippcck0.dll ippCC. Intel(R) Integrated Performance Primitives. Color Conversion. 2020.0.1 (r0x35c5ec66)
ippccl9.dll ippCC. Intel(R) Integrated Performance Primitives. Color Conversion. 2020.0.1 (r0x35c5ec66)
ippccy8.dll ippCC. Intel(R) Integrated Performance Primitives. Color Conversion. 2020.0.1 (r0x35c5ec66)
ippcore.dll core. Intel(R) Integrated Performance Primitives. Core Library. 2020.0.1 (r0x35c5ec66)
ippcv.dll ippCV. Intel(R) Integrated Performance Primitives. Computer Vision. 2020.0.1 (r0x35c5ec66)
ippcvk0.dll ippCV. Intel(R) Integrated Performance Primitives. Computer Vision. 2020.0.1 (r0x35c5ec66)
ippcvl9.dll ippCV. Intel(R) Integrated Performance Primitives. Computer Vision. 2020.0.1 (r0x35c5ec66)
ippcvy8.dll ippCV. Intel(R) Integrated Performance Primitives. Computer Vision. 2020.0.1 (r0x35c5ec66)
ippi.dll ippIP. Intel(R) Integrated Performance Primitives. Image Processing. 2020.0.1 (r0x35c5ec66)
ippik0.dll ippIP. Intel(R) Integrated Performance Primitives. Image Processing. 2020.0.1 (r0x35c5ec66)
ippil9.dll ippIP. Intel(R) Integrated Performance Primitives. Image Processing. 2020.0.1 (r0x35c5ec66)
ippiy8.dll ippIP. Intel(R) Integrated Performance Primitives. Image Processing. 2020.0.1 (r0x35c5ec66)
ipps.dll ippSP. Intel(R) Integrated Performance Primitives. Signal Processing. 2020.0.1 (r0x35c5ec66)
ippsk0.dll ippSP. Intel(R) Integrated Performance Primitives. Signal Processing. 2020.0.1 (r0x35c5ec66)
ippsl9.dll ippSP. Intel(R) Integrated Performance Primitives. Signal Processing. 2020.0.1 (r0x35c5ec66)
ippsy8.dll ippSP. Intel(R) Integrated Performance Primitives. Signal Processing. 2020.0.1 (r0x35c5ec66)
ippvm.dll ippVM. Intel(R) Integrated Performance Primitives. Vector Math. 2020.0.1 (r0x35c5ec66)
ippvmk0.dll ippVM. Intel(R) Integrated Performance Primitives. Vector Math. 2020.0.1 (r0x35c5ec66)
ippvml9.dll ippVM. Intel(R) Integrated Performance Primitives. Vector Math. 2020.0.1 (r0x35c5ec66)
ippvmy8.dll ippVM. Intel(R) Integrated Performance Primitives. Vector Math. 2020.0.1 (r0x35c5ec66)
JP2KLib.dll JP2KLib 2021/09/01-00:40:52 79.545e36d 79.545e36d
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OpenMP* Runtime Library 5.0
libmmd.dll Intel(R) C/C++/Fortran Compiler Mainline
libzip.dll photoshopdva 14.0.0
LogSession.dll LogSession 8.2.0.16
mediacoreif.dll photoshopdva 14.0.0
Microsoft.AI.MachineLearning.dll Microsoft® Windows® Operating System 1.8.20210602.2.d4106de
mkl_avx2.dll Intel® Math Kernel Library 2020.0
mkl_avx512.dll Intel® Math Kernel Library 2020.0
mkl_core.dll Intel® Math Kernel Library 2020.0
mkl_def.dll Intel® Math Kernel Library 2020.0
mkl_mc3.dll Intel® Math Kernel Library 2020.0
mkl_sequential.dll Intel® Math Kernel Library 2020.0
mkl_vml_avx2.dll Intel® Math Kernel Library 2020.0
mkl_vml_avx512.dll Intel® Math Kernel Library 2020.0
mkl_vml_def.dll Intel® Math Kernel Library 2020.0
mkl_vml_mc3.dll Intel® Math Kernel Library 2020.0
MPS.dll MPS 2021/09/11-00:41:28 79.6d286d5 79.6d286d5
onnxruntime.dll Microsoft® Windows® Operating System 1.8.20210602.2.d4106de
opencv_world452.dll OpenCV library 4.5.2
pdfport.dll PDFPort 2020/11/19-11:34:27 79.625377 79.625377
Plugin.dll Adobe Photoshop 2022 23.0
PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 11.2.0
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 11.2.0.100
PSCloud.dll 1.0.0.1
PSRes.dll Adobe Photoshop 2022 23.0
PSViews.dll Adobe Photoshop 2022 23.0
ScCore.dll ScCore 2019/07/29-10:07:31 82.2 82.2
SVGRE.dll SVGRE 79.8a94e6d 79.8a94e6d
svml_dispmd.dll Intel(R) C/C++/Fortran Compiler Mainline
tbb.dll Intel(R) Threading Building Blocks for Windows 2020, 2, 2020, 0311
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 2020, 2, 2020, 0311
TfKernel.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
utest.dll photoshopdva 14.0.0
VulcanControl.dll Vulcan Application Control Library 6.6.0.000
VulcanMessage5.dll Vulcan Message Library 6.6.0.000
WinRTSupport.dll Adobe Photoshop Windows RT Support 1.0.1.0
WRServices.dll WRServices Build 17.0.0.5f7ac8f 17.0.0.5f7ac8f
wu3d.dll U3D Writer 9.3.0.113
Einheitliche Erweiterungsplattform uxp-5.5.4-1-60dbcb9
UPIC 2.3.1
Erforderliche Zusatzmodule:
Adaptive Weitwinkelkorrektur 23.0 — aus der Datei «“Adaptive Wide Angle.8bf”»
Aquarell 23.0 — aus der Datei «“Filter Gallery.8bf”»
Basrelief 23.0 — aus der Datei «“Filter Gallery.8bf”»
Bereich 23.0 — aus der Datei «“statistics.8ba”»
Bildpaket-Filter 23.0 — aus der Datei «“ChannelPort.8bf”»
Blendenflecke 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
BMP 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Buntglas-Mosaik 23.0 — aus der Datei «“Filter Gallery.8bf”»
Buntstiftschraffur 23.0 — aus der Datei «“Filter Gallery.8bf”»
Camera Raw 14.0.1 — aus der Datei «“Camera Raw.8bi”»
Camera Raw-Filter 14.0.1 — aus der Datei «“Camera Raw.8bi”»
Chrom 23.0 — aus der Datei «“Filter Gallery.8bf”»
Cineon 23.0 — aus der Datei «“Cineon.8bi”»
Color Lookup-Raster rendern 23.0 — aus der Datei «“Export3DLUT.8be”»
Color Lookup-Tabellen exportieren 23.0 — aus der Datei «“Export3DLUT.8be”»
Conté-Stifte 23.0 — aus der Datei «“Filter Gallery.8bf”»
De-Interlace 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Diagonal verwischen 23.0 — aus der Datei «“Filter Gallery.8bf”»
Dicom 23.0 — aus der Datei «“Dicom.8bi”»
Differenz-Wolken 23.0 — aus der Datei «“Clouds.8bf”»
Distorsion 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Dunkle Malstriche 23.0 — aus der Datei «“Filter Gallery.8bf”»
Durchschnitt 23.0 — aus der Datei «“Average.8bf”»
Entropie 23.0 — aus der Datei «“statistics.8ba”»
Erfassungsbereich 23.0 — aus der Datei «“MeasurementCore.8me”»
Extrudieren 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Farbpapier-Collage 23.0 — aus der Datei «“Filter Gallery.8bf”»
Farbraster 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Fasern 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
FastCore-Routinen 23.0 — aus der Datei «“FastCore.8bx”»
Feuchtes Papier 23.0 — aus der Datei «“Filter Gallery.8bf”»
Filtergalerie 23.0 — aus der Datei «“Filter Gallery.8bf”»
Fluchtpunkt 23.0 — aus der Datei «“VanishingPoint.8bf”»
Fotokopie 23.0 — aus der Datei «“Filter Gallery.8bf”»
Fotos freistellen und gerade ausrichten (Filter) 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Fotos freistellen und gerade ausrichten 23.0 — aus der Datei «“CropPhotosAuto.8li”»
Fresko 23.0 — aus der Datei «“Filter Gallery.8bf”»
Für Web speichern 23.0 — aus der Datei «“Save for Web.8be”»
Gekreuzte Malstriche 23.0 — aus der Datei «“Filter Gallery.8bf”»
Gerissene Kanten 23.0 — aus der Datei «“Filter Gallery.8bf”»
Glas 23.0 — aus der Datei «“Filter Gallery.8bf”»
Grobe Malerei 23.0 — aus der Datei «“Filter Gallery.8bf”»
Grobes Pastell 23.0 — aus der Datei «“Filter Gallery.8bf”»
Halide Bottlenecks 23.0 — aus der Datei «“HalideBottlenecks.8bx”»
HDRMergeUI 23.0 — aus der Datei «“HDRMergeUI.8bf”»
HSB/HSL 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
IFF-Format 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
IGES 23.0 — aus der Datei «“U3D.8bi”»
JPEG 2000 23.0 — aus der Datei «“JPEG2000.8bi”»
Kacheleffekt 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Kacheln 23.0 — aus der Datei «“Filter Gallery.8bf”»
Kanten betonen 23.0 — aus der Datei «“Filter Gallery.8bf”»
Kohleumsetzung 23.0 — aus der Datei «“Filter Gallery.8bf”»
Konturen mit Tinte nachzeichnen 23.0 — aus der Datei «“Filter Gallery.8bf”»
Körnung && Aufhellung 23.0 — aus der Datei «“Filter Gallery.8bf”»
Körnung 23.0 — aus der Datei «“Filter Gallery.8bf”»
Kräuseln 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Kreide && Kohle 23.0 — aus der Datei «“Filter Gallery.8bf”»
Kreuzschraffur 23.0 — aus der Datei «“Filter Gallery.8bf”»
Kristallisieren 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Kunststofffolie 23.0 — aus der Datei «“Filter Gallery.8bf”»
Kurtosis 23.0 — aus der Datei «“statistics.8ba”»
Leuchtende Konturen 23.0 — aus der Datei «“Filter Gallery.8bf”»
Malgrund 23.0 — aus der Datei «“Filter Gallery.8bf”»
Malmesser 23.0 — aus der Datei «“Filter Gallery.8bf”»
Matlab-Vorgang 23.0 — aus der Datei «“ChannelPort.8bf”»
Maximum 23.0 — aus der Datei «“statistics.8ba”»
Median 23.0 — aus der Datei «“statistics.8ba”»
Mehrprozessorunterstützung 23.0 — aus der Datei «“MultiProcessor Support.8bx”»
Mezzotint 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Minimum 23.0 — aus der Datei «“statistics.8ba”»
Mit Struktur versehen 23.0 — aus der Datei «“Filter Gallery.8bf”»
Mittelwert 23.0 — aus der Datei «“statistics.8ba”»
MMXCore-Routinen 23.0 — aus der Datei «“MMXCore.8bx”»
Neigung 23.0 — aus der Datei «“statistics.8ba”»
Neonschein 23.0 — aus der Datei «“Filter Gallery.8bf”»
NTSC-Farben 23.0 — aus der Datei «“NTSC Colors.8bf”»
Objektivkorrektur 23.0 — aus der Datei «“Lens Correction.8bf”»
Objektivunschärfe 23.0 — aus der Datei «“Lens Blur.8bf”»
Ölfarbe getupft 23.0 — aus der Datei «“Filter Gallery.8bf”»
OpenEXR 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Ozeanwellen 23.0 — aus der Datei «“Filter Gallery.8bf”»
Patchwork 23.0 — aus der Datei «“Filter Gallery.8bf”»
PCX 23.0 — aus der Datei «“PCX.8bi”»
Pfade -> Illustrator 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Pixar 23.0 — aus der Datei «“Pixar.8bi”»
Polarkoordinaten 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Portable Bit Map 23.0 — aus der Datei «“PBM.8bi”»
Prägepapier 23.0 — aus der Datei «“Filter Gallery.8bf”»
PRC 23.0 — aus der Datei «“U3D.8bi”»
Punktieren 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Punktierstich 23.0 — aus der Datei «“Filter Gallery.8bf”»
Radialer Weichzeichner 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Radiance 23.0 — aus der Datei «“Radiance.8bi”»
Rasterungseffekt 23.0 — aus der Datei «“Filter Gallery.8bf”»
Risse 23.0 — aus der Datei «“Filter Gallery.8bf”»
Schwamm 23.0 — aus der Datei «“Filter Gallery.8bf”»
Schwingungen 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Selektiver Weichzeichner 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Solarisation 23.0 — aus der Datei «“Solarize.8bf”»
Spaces 23.0 — aus der Datei «“Spaces.8li”»
Spritzer 23.0 — aus der Datei «“Filter Gallery.8bf”»
Standardabweichung 23.0 — aus der Datei «“statistics.8ba”»
Stempel 23.0 — aus der Datei «“Filter Gallery.8bf”»
Strichumsetzung 23.0 — aus der Datei «“Filter Gallery.8bf”»
Strudel 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Stuck 23.0 — aus der Datei «“Filter Gallery.8bf”»
Sumi-e 23.0 — aus der Datei «“Filter Gallery.8bf”»
Summe 23.0 — aus der Datei «“statistics.8ba”»
Targa 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Tontrennung && Kantenbetonung 23.0 — aus der Datei «“Filter Gallery.8bf”»
U3D 23.0 — aus der Datei «“U3D.8bi”»
Unterstützung für Skripten 23.0 — aus der Datei «“ScriptingSupport.8li”»
Varianz 23.0 — aus der Datei «“statistics.8ba”»
Verbiegen 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Verflüssigen 23.0 — aus der Datei «“Liquify.8bf”»
Versetzen 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Verwackelte Striche 23.0 — aus der Datei «“Filter Gallery.8bf”»
Verwacklung reduzieren 23.0 — aus der Datei «“Shake Reduction.8bf”»
Weiches Licht 23.0 — aus der Datei «“Filter Gallery.8bf”»
Wellen 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
WIA-Unterstützung 23.0 — aus der Datei «“WIASupport.8li”»
Windeffekt 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Wireless Bitmap 23.0 — aus der Datei «“WBMP.8bi”»
Wölben 23.0 — aus der Datei «“Standard MultiPlugin.8bf”»
Wolken 23.0 — aus der Datei «“Clouds.8bf”»
Optionale Zusatzmodule und Zusatzmodule von Drittanbietern: KEINE
Doppelte und deaktivierte Zusatzmodule: KEINE
Nicht geladene Zusatzmodule: KEINE
Einheitliche Erweiterungsplattform — Erweiterungen:
Home Screen (Geladen) 5.2.0.54 — von der Datei «C:Program FilesCommon FilesAdobe/UXP/Extensionscom.adobe.ccx.start-5.2.0»
CDO: 1.107.0
CmdN: 1.10.5
CDP: 1.132.0
Projects: 1.1.3
Discover Panel (Geladen) 1.11.0.33 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.unifiedpanel»
ccx-timeline (Vorbereitet) 2.6.41.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.ccx.timeline»
CCX Commenting UXP Webview (Geladen) 21.4.2.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.ccx.comments-webview»
CCX Sharesheet UXP (Geladen) 20.5.0.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.ccx.sharesheet»
CC Libraries Panel (Vorbereitet) 3.14.242.0 — von der Datei «C:Program FilesCommon FilesAdobe/CEP/ExtensionsCC_LIBRARIES_PANEL_EXTENSION_3_14_242»
CAPTURE: 1.2.18 STOCK: 2.0.30
Photoshop Cloud Value Dialog (Vorbereitet) 1.0.1.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.photoshop.cloudValueDialog»
Photoshop UXP Export-As (Vorbereitet) 5.5.11.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.photoshop.exportAs»
Photoshop In App Messaging (Geladen) 2.4.1.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.photoshop.inAppMessaging»
Photoshop Personalization (Geladen) 2.0.0.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.photoshop.personalization»
Photoshop Selection Feedback (Vorbereitet) 0.5.0.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.photoshop.selectionFeedback»
Plugins Panel (Vorbereitet) 1.3.6.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.pluginspanel»
IC popup message (Geladen) 1.0.0.0
Neural Filters (Eingetragen) 1.9.21.0 — von der Datei «C:Program FilesAdobeAdobe Photoshop 2022RequiredUXP/com.adobe.nfp.gallery»
Erweiterungen:
Bibliotheken 1.0.0 – aus der Datei “C:Program FilesAdobeAdobe Photoshop 2022RequiredCEPextensionscom.adobe.DesignLibraryPanel.htmlindex.html”
Neues Dokument 3.5.0 – aus der Datei “C:Program Files (x86)Common FilesAdobeCEPextensionscom.adobe.ccx.fnft-3.5.0fnft.html?v=3.5.0.4”
Startseite 2.16.0 – aus der Datei “C:Program Files (x86)Common FilesAdobeCEPextensionscom.adobe.ccx.start-2.16.0index.html?v=2.16.0.8”
com.adobe.stock.panel.licensing-embedded 1.0.0 – aus der Datei “C:Program FilesAdobeAdobe Photoshop 2022RequiredCEPextensionscom.adobe.DesignLibraryPanel.htmlextensionsstock-panel-licensingindex.html”
com.adobe.capture.extension 1.0.0 – aus der Datei “C:Program FilesAdobeAdobe Photoshop 2022RequiredCEPextensionscom.adobe.DesignLibraryPanel.htmlextensionscapturecapture.html”
Exportieren als 4.8.15 – aus der Datei “C:Program FilesAdobeAdobe Photoshop 2022RequiredCEPextensionscom.adobe.photoshop.cremaindex.html”
Exportieren als 4.8.15 – aus der Datei “C:Program FilesAdobeAdobe Photoshop 2022RequiredCEPextensionscom.adobe.photoshop.cremaindex.html”
com.adobe.cclibraries.manager 1.0.0 – aus der Datei “C:Program FilesAdobeAdobe Photoshop 2022RequiredCEPextensionscom.adobe.DesignLibraryPanel.htmlmanager.html”
Installierte TWAIN-Geräte: OHNE
Windows 10: How to fix “Parse_DevicesW:data size error”?
Discus and support How to fix “Parse_DevicesW:data size error”? in Windows 10 BSOD Crashes and Debugging to solve the problem; Hello everyone!I’ve been getting the following error whenever I try to open most/all applications:ParseDevicesW:data size errorI’ve noticed it in The…
Discussion in ‘Windows 10 BSOD Crashes and Debugging’ started by daisylilybk, Sep 16, 2021.
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How to fix “Parse_DevicesW:data size error”?
Hello everyone!I’ve been getting the following error whenever I try to open most/all applications
arseDevicesW:data size errorI’ve noticed it in The Sims 4, Origin, Paint Tool Sai, and I believe it also happened in Steam and Photoshop. I am running Windows 10. Any help would be greatly appreciated!
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Screen size does not fix.
Since the new upgrades the screen size is too big for my 7 YR old Toshiba Laptop, which I use constantly. I Can not access the x or the scroll bar. The character’s are Hugh, stretched and distorted. I have followed every single step listed in troubleshooting
and even paid two computer techs to fix it. NOTHING WORKS! There used to be a simple one step adjustment: Settings: Display: Screen Size. Neither, Resetting, troubleshooting app, driver updates, changing to another resolution (which btw is suggested as a
fix but non existant) nothing works. I am at wits end. The last guy I paid to fix it suggested I just buy anew unit? I can’t afford that. Please please address this issue asap. Thank you -
increase text size
Hello,
Thank you for posting your query in Microsoft Community.
Follow the steps to change the font size:
- Click on «Windows logo» and select «Settings».
- Select «System».
- You can change the font size here.
Follow the steps to go to Control Panel:
- Type «Control Panel» in the search bar.
- Select «Control Panel» from suggestions.
I hope this helps you. If you have any further query in future, feel free to contact us. We will be happy to help you.
Thank you.
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How to fix “Parse_DevicesW:data size error”?
WMPlayer win32 errorList the EXACT «blah, blah» you mention, here please… for ALL installation cases!
(Sound like a possible «DLL-Hell» issue, but «Windows File Protection» &/or «System File Protection» should have countered for this… no biggie, there’s ways around that too!)
*Smile
* I have to ‘step-out’ now, but imo, this is the track to pursue here, & we will when I get back… so, please list that data I request!
APK
How to fix “Parse_DevicesW:data size error”?
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How to fix “Parse_DevicesW:data size error”? — Similar Threads — fix “Parse_DevicesW data
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How to fix this Error?: submitted by /u/Comboxer
[link] [comments]https://www.reddit.com/r/Windows10/comments/hzn5mq/how_to_fix_this_error/
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How to fix this error?
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How to fix this error?: [ATTACH]When I turn on my computer, this error appears. How to fix this?
https://answers.microsoft.com/en-us/windows/forum/windows_10-performance/how-to-fix-this-error/e9d0ac76-5cd0-4d58-9247-4551acd7639d
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Parse_DevicesW: data size error
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so, when I open clip studio paint i get this message ( parse_DevicesW:data size error ) and I’m not sure what to do? when I use my tablet the pen pressure won’t work properly im also using two displays, one from desktop and the other from tablet
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Report to administrator
Have you tried searching on Microsoft’s community site?
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what i figured out was tha the newer Gaomon driver for the tablet was causing the problem, so i uninstalled it and installed and older driver. That kinda solved the problem
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How to fix “Parse_DevicesW:data size error”?
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Thread starterdaisylilybk
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Start dateSep 16, 2021
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#1
daisylilybk
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Hi,
Facing an issue with some new LED Strip Controllers. Originally bought these expecting to find an ESP inside to flash with Tasmota, but they use a W600 chip that rules that out…
Version of TuyAPI is 5.3.1.
I noted some similar issues (#23, #64), however all of those seemed to be resolved with protocol changes and some time ago — so wondering if this is yet another new protocol or similar…
Example Set commands:
DEBUG=* tuya-cli set --ip 192.168.2.Z --id XXXXX --key YYYYY --protocol-version 3.3 --dps 1 --set 1
TuyAPI IP and ID are already both resolved. +0ms
TuyAPI Connecting to 192.168.2.Z... +11ms
TuyAPI Socket connected. +59ms
TuyAPI GET Payload: +1ms
TuyAPI {
TuyAPI gwId: 'XXXXX',
TuyAPI devId: 'XXXXX',
TuyAPI t: '1595491332',
TuyAPI dps: {},
TuyAPI uid: 'XXXXX'
TuyAPI } +0ms
TuyAPI SET Payload: +12ms
TuyAPI {
TuyAPI devId: 'XXXXX',
TuyAPI gwId: 'XXXXX',
TuyAPI uid: '',
TuyAPI t: 1595491331,
TuyAPI dps: { '1': 1 }
TuyAPI } +0ms
TuyAPI Received data: 000055aa000000010000000a0000002c000000011fd12f2145a2b4e48d0bc6f78454ef31ce04d93fc98d24d84e47a9045c13e0bd73b5e0ba0000aa55 +7ms
TuyAPI Error [ERR_UNHANDLED_ERROR]: Unhandled error. ('json obj data unvalid')
TuyAPI at TuyaDevice.emit (events.js:304:17)
TuyAPI at Socket.<anonymous> (/usr/lib/node_modules/@tuyapi/cli/node_modules/tuyapi/index.js:318:22)
TuyAPI at Socket.emit (events.js:315:20)
TuyAPI at addChunk (_stream_readable.js:295:12)
TuyAPI at readableAddChunk (_stream_readable.js:271:9)
TuyAPI at Socket.Readable.push (_stream_readable.js:212:10)
TuyAPI at TCP.onStreamRead (internal/stream_base_commons.js:186:23) +4ms
events.js:292
throw er; // Unhandled 'error' event
^
Error [ERR_UNHANDLED_ERROR]: Unhandled error. ('json obj data unvalid')
at TuyaDevice.emit (events.js:304:17)
at Socket.<anonymous> (/usr/lib/node_modules/@tuyapi/cli/node_modules/tuyapi/index.js:318:22)
at Socket.emit (events.js:315:20)
at addChunk (_stream_readable.js:295:12)
at readableAddChunk (_stream_readable.js:271:9)
at Socket.Readable.push (_stream_readable.js:212:10)
at TCP.onStreamRead (internal/stream_base_commons.js:186:23)
Emitted 'error' event on TuyaDevice instance at:
at Socket.<anonymous> (/usr/lib/node_modules/@tuyapi/cli/node_modules/tuyapi/index.js:334:18)
at Socket.emit (events.js:315:20)
[... lines matching original stack trace ...]
at TCP.onStreamRead (internal/stream_base_commons.js:186:23) {
code: 'ERR_UNHANDLED_ERROR',
context: 'json obj data unvalid'
}
DEBUG=* tuya-cli set --ip 192.168.2.Z --id XXXXX --key YYYYY --protocol-version 3.2 --dps 1 --set 1
TuyAPI IP and ID are already both resolved. +0ms
TuyAPI Connecting to 192.168.2.Z... +6ms
TuyAPI Socket connected. +111ms
TuyAPI GET Payload: +2ms
TuyAPI {
TuyAPI gwId: 'XXXXX',
TuyAPI devId: 'XXXXX',
TuyAPI t: '1595491352',
TuyAPI dps: {},
TuyAPI uid: 'XXXXX'
TuyAPI } +0ms
TuyAPI SET Payload: +9ms
TuyAPI {
TuyAPI devId: 'XXXXX',
TuyAPI gwId: 'XXXXX',
TuyAPI uid: '',
TuyAPI t: 1595491352,
TuyAPI dps: { '1': 1 }
TuyAPI } +1ms
TuyAPI Received data: 000055aa000000010000000a0000002c00000001341e53faf713cd68b0675c61c34f2a87a6efc804260729dec5b4d916506bdcf4c31a296e0000aa55 +22ms
TuyAPI Parsed: +2ms
TuyAPI {
TuyAPI payload: 'parse data error',
TuyAPI leftover: false,
TuyAPI commandByte: 10,
TuyAPI sequenceN: 1
TuyAPI } +0ms
TuyAPI Received data: 000055aa00000002000000070000002c00000001341e53faf713cd68b0675c61c34f2a87a6efc804260729dec5b4d916506bdcf42f0215500000aa55 +15ms
TuyAPI Parsed: +0ms
TuyAPI {
TuyAPI payload: 'parse data error',
TuyAPI leftover: false,
TuyAPI commandByte: 7,
TuyAPI sequenceN: 2
TuyAPI } +0ms
TuyAPI Pinging 192.168.2.36 +10s
TuyAPI Received data: 000055aa00000000000000090000000c00000000b051ab030000aa55 +35ms
TuyAPI Parsed: +1ms
TuyAPI { payload: false, leftover: false, commandByte: 9, sequenceN: 0 } +0ms
TuyAPI Pong from 192.168.2.Z +1ms
TuyAPI Pinging 192.168.2.Z +10s
TuyAPI Received data: 000055aa00000000000000090000000c00000000b051ab030000aa55 +51ms
TuyAPI Parsed: +1ms
TuyAPI { payload: false, leftover: false, commandByte: 9, sequenceN: 0 } +0ms
TuyAPI Pong from 192.168.2.Z +1ms
TuyAPI Pinging 192.168.2.Z +10s
TuyAPI Received data: 000055aa00000000000000090000000c00000000b051ab030000aa55 +5ms
TuyAPI Parsed: +1ms
TuyAPI { payload: false, leftover: false, commandByte: 9, sequenceN: 0 } +0ms
TuyAPI Pong from 192.168.2.Z +1ms
TuyAPI Pinging 192.168.2.Z +10s
TuyAPI Received data: 000055aa00000000000000090000000c00000000b051ab030000aa55 +97ms
TuyAPI Parsed: +1ms
TuyAPI { payload: false, leftover: false, commandByte: 9, sequenceN: 0 } +0ms
TuyAPI Pong from 192.168.2.Z +0ms
TuyAPI Pinging 192.168.2.Z +10s
TuyAPI Received data: 000055aa00000000000000090000000c00000000b051ab030000aa55 +111ms
TuyAPI Parsed: +1ms
TuyAPI { payload: false, leftover: false, commandByte: 9, sequenceN: 0 } +0ms
TuyAPI Pong from 192.168.2.Z +1ms
TuyAPI Pinging 192.168.2.Z +10s
TuyAPI Received data: 000055aa00000000000000090000000c00000000b051ab030000aa55 +29ms
TuyAPI Parsed: +1ms
TuyAPI { payload: false, leftover: false, commandByte: 9, sequenceN: 0 } +0ms
TuyAPI Pong from 192.168.2.Z +0ms
^C
Example Get Command
DEBUG=* tuya-cli get --ip 192.168.2.X --id XXXXX --key YYYYY --protocol-version 3.3 --all
TuyAPI IP and ID are already both resolved. +0ms
TuyAPI Connecting to 192.168.2.Z... +6ms
TuyAPI Socket connected. +72ms
TuyAPI GET Payload: +1ms
TuyAPI {
TuyAPI gwId: 'XXXXX',
TuyAPI devId: 'XXXXX',
TuyAPI t: '1595490890',
TuyAPI dps: {},
TuyAPI uid: 'XXXXX'
TuyAPI } +0ms
TuyAPI GET Payload: +12ms
TuyAPI {
TuyAPI gwId: 'XXXXX',
TuyAPI devId: 'XXXXX',
TuyAPI t: '1595490890',
TuyAPI dps: {},
TuyAPI uid: 'XXXXX'
TuyAPI } +0ms
TuyAPI Received data: 000055aa000000010000000a0000002c000000011fd12f2145a2b4e48d0bc6f78454ef31ce04d93fc98d24d84e47a9045c13e0bd73b5e0ba0000aa55 +6ms
TuyAPI Error [ERR_UNHANDLED_ERROR]: Unhandled error. ('json obj data unvalid')
TuyAPI at TuyaDevice.emit (events.js:304:17)
TuyAPI at Socket.<anonymous> (/usr/lib/node_modules/@tuyapi/cli/node_modules/tuyapi/index.js:318:22)
TuyAPI at Socket.emit (events.js:315:20)
TuyAPI at addChunk (_stream_readable.js:295:12)
TuyAPI at readableAddChunk (_stream_readable.js:271:9)
TuyAPI at Socket.Readable.push (_stream_readable.js:212:10)
TuyAPI at TCP.onStreamRead (internal/stream_base_commons.js:186:23) +4ms
events.js:292
throw er; // Unhandled 'error' event
^
Error [ERR_UNHANDLED_ERROR]: Unhandled error. ('json obj data unvalid')
at TuyaDevice.emit (events.js:304:17)
at Socket.<anonymous> (/usr/lib/node_modules/@tuyapi/cli/node_modules/tuyapi/index.js:318:22)
at Socket.emit (events.js:315:20)
at addChunk (_stream_readable.js:295:12)
at readableAddChunk (_stream_readable.js:271:9)
at Socket.Readable.push (_stream_readable.js:212:10)
at TCP.onStreamRead (internal/stream_base_commons.js:186:23)
Emitted 'error' event on TuyaDevice instance at:
at Socket.<anonymous> (/usr/lib/node_modules/@tuyapi/cli/node_modules/tuyapi/index.js:334:18)
at Socket.emit (events.js:315:20)
[... lines matching original stack trace ...]
at TCP.onStreamRead (internal/stream_base_commons.js:186:23) {
code: 'ERR_UNHANDLED_ERROR',
context: 'json obj data unvalid'
}