Overview
An image showing most of the options from the Context Menu.
The Context Menu is a tool that can be accessed by pressing the right mouse button. It contains useful options like Delete, Save, Activate, Freeze, and inspect.
Options
Here is a table that includes most options from the Context Menu.
General options are almost always available when an object is selected. Machinery for machines. Vehicular for cars.
Option Names | Description | Key Shortcuts |
---|---|---|
Delete | Deletes the selected objects. (General) | Backspace |
Copy | Copies the selected objects. (General) | Press C (default) |
Paste | Pastes the selected objects. (General) | Press V (default) |
Save | Saves the selected objects as one, to be loaded later. (General) | N/A |
Follow | Makes the camera track the selected objects. (General) | N/A |
Activate | Triggers the selected objects. (General) | Press F (default) |
Ignite | Ignites the selected objects. (General) | Customizable in the controls settings |
Extinguish | Extinguishes flame of selected object. | N/A |
Freeze | Freezes the selected objects. (General. Does not allow any movement. Any debris that come from a frozen object will be unfrozen.) | Customizable in the controls settings. |
Unfreeze | Unfreezes the selected frozen objects. (Allows movement. General) | N/A |
Disable Collision | Disables an object’s collision with other items. (General) | |
Enable collision | Re-enables collision. | |
Make weightless | Makes the selected objects ignore gravity. (General) | |
Restore weight | Objects will continue to obey gravity. | |
Resize | Resize object(s). (General) | Hold Shift to enable uniform resizing. (Perfect shape with no stretching)
Esc to stop resizing. |
Set temperature | Change current temperature of selected objects. (General) | N/A |
Set angle | Change the angle of the selected object. (General) | N/A |
Inspect | Opens the inspection menu. | N/A |
Break bone | Breaks a creature’s bone(s). | N/A |
Mend bone | Mends a creature’s bone(s). | N/A |
Stumble | Makes the creature stumble | N/A |
Walk | Makes the creature walk | N/A |
Cower | Makes the creature curl up in the fetal position | N/A |
Sit | Makes the creature sit | N/A |
Flat Pose | Makes the creature’s body go upright and rigid | N/A |
Repair | Repairs broken machinery. (Machinery) | N/A |
Make Indestructible | Toggles Indestructibility. (Machinery) | N/A |
Disable heat damage | Disables machine heat damage.
(Machinery. Useful if you don’t want your machines to break from overheating/overloading.) |
N/A |
Enable heat damage | Enables machine heat damage.
(So you can safely say that your contraption is destructible.) |
N/A |
Reverse Gear | Reverses the direction a vehicle drives in. (Vehicular) | N/A |
Disengage parking brakes | Toggles the parking brakes off.
(Vehicular. The vehicle will not stop moving after deactivation) |
N/A |
Engage parking brakes | Toggles the parking brakes on.
(Vehicular. The vehicle will stop moving after deactivation) |
N/A |
Break Engine | Breaks the engine, which disables most of the vehicle’s functionality. (Vehicular) | N/A |
Repair Engine | Repairs the engine, which repairs the vehicle and allows it to move. | N/A |
Next/Previous texture | Switches to the next/previous texture.
This is only available to objects that have multiple textures like the Car. |
N/A |
Set range | Sets detector range.
The default range is 3.95m. Max range without power is 20m. |
N/A |
Single trigger | Toggles trigger behavior. | N/A |
Double trigger | Toggles trigger behavior.
Lets an object send an extra signal after being activated or deactivated. |
N/A |
Set lagbox delay | Sets Lagbox delay in seconds. Maximum delay is 60 seconds. | N/A |
Set timed gate duration | Set timed timed gate duration in seconds.
Delay can range from 0.04s to 16s. |
N/A |
Set threshold | Set gate threshold.
Ex. If threshold is set to 50, it will require 50% of the max power level to let signals through. |
N/A |
Set maximum power level | Amount of power a gate can handle. The highest possible input is 1E+38. | N/A |
Set to push | Blood tanks/syringes will push liquid into a container. | Pressing F lets you cycle through these modes. |
Set to pull | Blood tanks/syringes will pull liquid from a container. | |
Set to idle | Blood tank/syringes will not do anything. This does not block liquid flow. |
Trivia
- The Context Menu was introduced in version 1.2.1 in August 14 of 2019.
Overview
An image showing most of the options from the Context Menu.
The Context Menu is a tool that can be accessed by pressing the right mouse button. It contains useful options like Delete, Save, Activate, Freeze, and inspect.
Options
Here is a table that includes most options from the Context Menu.
General options are almost always available when an object is selected. Machinery for machines. Vehicular for cars.
Option Names | Description | Key Shortcuts |
---|---|---|
Delete | Deletes the selected objects. (General) | Backspace |
Copy | Copies the selected objects. (General) | Press C (default) |
Paste | Pastes the selected objects. (General) | Press V (default) |
Save | Saves the selected objects as one, to be loaded later. (General) | N/A |
Follow | Makes the camera track the selected objects. (General) | N/A |
Activate | Triggers the selected objects. (General) | Press F (default) |
Ignite | Ignites the selected objects. (General) | Customizable in the controls settings |
Extinguish | Extinguishes flame of selected object. | N/A |
Freeze | Freezes the selected objects. (General. Does not allow any movement. Any debris that come from a frozen object will be unfrozen.) | Customizable in the controls settings. |
Unfreeze | Unfreezes the selected frozen objects. (Allows movement. General) | N/A |
Disable Collision | Disables an object’s collision with other items. (General) | |
Enable collision | Re-enables collision. | |
Make weightless | Makes the selected objects ignore gravity. (General) | |
Restore weight | Objects will continue to obey gravity. | |
Resize | Resize object(s). (General) | Hold Shift to enable uniform resizing. (Perfect shape with no stretching)
Esc to stop resizing. |
Set temperature | Change current temperature of selected objects. (General) | N/A |
Set angle | Change the angle of the selected object. (General) | N/A |
Inspect | Opens the inspection menu. | N/A |
Break bone | Breaks a creature’s bone(s). | N/A |
Mend bone | Mends a creature’s bone(s). | N/A |
Stumble | Makes the creature stumble | N/A |
Walk | Makes the creature walk | N/A |
Cower | Makes the creature curl up in the fetal position | N/A |
Sit | Makes the creature sit | N/A |
Flat Pose | Makes the creature’s body go upright and rigid | N/A |
Repair | Repairs broken machinery. (Machinery) | N/A |
Make Indestructible | Toggles Indestructibility. (Machinery) | N/A |
Disable heat damage | Disables machine heat damage.
(Machinery. Useful if you don’t want your machines to break from overheating/overloading.) |
N/A |
Enable heat damage | Enables machine heat damage.
(So you can safely say that your contraption is destructible.) |
N/A |
Reverse Gear | Reverses the direction a vehicle drives in. (Vehicular) | N/A |
Disengage parking brakes | Toggles the parking brakes off.
(Vehicular. The vehicle will not stop moving after deactivation) |
N/A |
Engage parking brakes | Toggles the parking brakes on.
(Vehicular. The vehicle will stop moving after deactivation) |
N/A |
Break Engine | Breaks the engine, which disables most of the vehicle’s functionality. (Vehicular) | N/A |
Repair Engine | Repairs the engine, which repairs the vehicle and allows it to move. | N/A |
Next/Previous texture | Switches to the next/previous texture.
This is only available to objects that have multiple textures like the Car. |
N/A |
Set range | Sets detector range.
The default range is 3.95m. Max range without power is 20m. |
N/A |
Single trigger | Toggles trigger behavior. | N/A |
Double trigger | Toggles trigger behavior.
Lets an object send an extra signal after being activated or deactivated. |
N/A |
Set lagbox delay | Sets Lagbox delay in seconds. Maximum delay is 60 seconds. | N/A |
Set timed gate duration | Set timed timed gate duration in seconds.
Delay can range from 0.04s to 16s. |
N/A |
Set threshold | Set gate threshold.
Ex. If threshold is set to 50, it will require 50% of the max power level to let signals through. |
N/A |
Set maximum power level | Amount of power a gate can handle. The highest possible input is 1E+38. | N/A |
Set to push | Blood tanks/syringes will push liquid into a container. | Pressing F lets you cycle through these modes. |
Set to pull | Blood tanks/syringes will pull liquid from a container. | |
Set to idle | Blood tank/syringes will not do anything. This does not block liquid flow. |
Trivia
- The Context Menu was introduced in version 1.2.1 in August 14 of 2019.
People Playground – одна из игр-песочниц. То есть, это игра, которая не имеет определенного сюжета, а сам игрок имеет практически полную свободу действий. Ниже представлено управление в игре и назначение предметов.
- Super People – гайд по классам
- The Sims 4 — управление на ПК
- Гайд по SCUM
- The Sinking City: как начать играть
- Destroy All Humans! 2: Reprobed — Гайд по выполнению всех дополнительных целей
Панель справа
- Мышка
- Провод
- Жесткий кабель
- Провод распространения
- Фиксированный кабель
- Пружинка
- Пин
- Фазовая связь
Управление в игре
- TAB – убрать-поставить левое меню
- C – убрать – поставить правое окошко
- F – стрелять оружием (когда вы его держите)
- ПРОБЕЛ – остановка времени
- A/D – вертеть предмет (когда вы его держите)
- G – замедление времени на карте
- Q/E – спавн предметов (Q влево E в право)
Чтобы взять оружие в руку People, надо нажать F когда ваш персонаж прислоняется рукой к оружию или взять руку People и нажать F когда ваш People прислоняется рукой к оружию. - SHIFT – очистка карты от всего
- Z – удаляет последнего заспавневшегося предмета (или People)
- backspace – отцепление верёвок
- Backspace- удаление того либо предмета который вы держите
- S – какой урон у People(и другое)
Провод
Провода в People playground не имеет чёткого направления, только распространяется во все стороны. Провод не имеет сопротивление, передавая энергию он не теряет свою силу. Если имеется несколько источников тока с разной силой, то в проводах выбирается наибольшая из них.
Верёвка (для крови)
Она нужна для выкачивания крови, и чтобы измерить пульс тем же монитором сердцебиения, так же смотреть сколько % и чего находится в человеке
Верёвка
Обычная верёвка нужна, что бы делать так:
Медный провод
Медный провод такой же, как и обычный, но передаёт энергию намного быстрее
Тепловой провод
Тепловой провод передаёт тепло или холод (Логично)
Провод распространения
Активирует предмет, которые работают на электричестве от кнопки