Point outside valid range hammer error

Point outside valid range hammer error Valve Software — vbsp.exe (May 18 2020)12 threadsMSG_FILEWRITE — Filesystem was asked to write to ‘d:steamlibrarysteamappscommoncounter-strike global offensivesdk_contentmapsmap.log’, but we don’t own that location. Allowing. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmtFailed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmtFailed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmtmaterialPath: D:SteamLibrarysteamappscommonCounter-Strike […]

Содержание

  1. Point outside valid range hammer error
  2. Point outside valid range hammer error
  3. Point outside valid range hammer error
  4. Point outside valid range hammer error
  5. Point outside valid range hammer error

Point outside valid range hammer error

Valve Software — vbsp.exe (May 18 2020)
12 threads
MSG_FILEWRITE — Filesystem was asked to write to ‘d:steamlibrarysteamappscommoncounter-strike global offensivesdk_contentmapsmap.log’, but we don’t own that location. Allowing.
Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
materialPath: D:SteamLibrarysteamappscommonCounter-Strike Global Offensivecsgomaterials
Loading d:steamlibrarysteamappscommoncounter-strike global offensivesdk_contentmapsmap.vmf
Map revision 62
Brush 263, Side 1: mirrored plane
Brush 263: bounds out of range
Brush 263: bounds out of range
fixing up env_cubemap materials on brush sides.
ProcessBlock_Thread: 0. 1. 2. 3. 4. 5Brush 263: WARNING, microbrush
. 6. 7. 8. 9. 10 (0)

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (298.7 0.0 82.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 263:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (0.0 96.0 92.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 263:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (0.0 608.0 92.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 263:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (64.0 608.0 64.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 263:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (768.0 736.0 64.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 263:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (416.0 512.0 64.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 263:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (298.7 1024.0 82.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 263:

ProcessBlock_Thread: 0. 1. 2. 3. 4. 5Brush 263: WARNING, microbrush
. 6. 7. 8. 9. 10 (0)

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (298.7 0.0 82.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 263:

*** Suppressing further FindPortalSide errors. ***
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
PruneNodes.
WriteBSP.
HashVec: point outside valid range
Finished. Press a key to close.

How do I fix this? My map is nowhere near big enough to be a size issue.

Источник

Point outside valid range hammer error

You have a leak. Load your point file in Map->Load Pointfile. As long as you have a leak, your map will not compile correctly. There’s also many portalside errors, but try fixing the leak first and see if that fixes those. Make sure your level is completely in the bounds of the grid to fix the «point outside range» error.
Here’s a very useful tool for identifying what went wrong in your compile. [www.interlopers.net]
Here’s a video on finding and fixing leaks.

And it turns out the skybox was a little bit outside the grid

And it turns out the skybox was a little bit outside the grid

How big is your map? Please attach a screenshot of the top down because it sounds like you are trying to make a large open world map which is not at all what this engine was designed to do.

How big is your map? Please attach a screenshot of the top down because it sounds like you are trying to make a large open world map which is not at all what this engine was designed to do.

how do I attach Pictures? and I think the ground block is a little big lol. but my block scaling was a little sloppy.

Источник

Point outside valid range hammer error

Can someone help me to fix my problem.

when i compile that say : HashVec: point outside valid range

but when i press alt+p there is nothing

I already try to replace the Brush 44754 but nothing

——————————————————————————-
Running command: «E:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivebinvbsp.exe» -game «E:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivecsgo» «e:program files (x86)steamsteamappscommoncounter-strike global offensivesdk_contentmapsde_isclesv5»
——————————————————————————-

Valve Software — vbsp.exe (Jun 10 2020)
4 threads
MSG_FILEWRITE — Filesystem was asked to write to ‘e:program files (x86)steamsteamappscommoncounter-strike global offensivesdk_contentmapsde_isclesv5.log’, but we don’t own that location. Allowing.
Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
materialPath: E:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivecsgomaterials
Loading e:program files (x86)steamsteamappscommoncounter-strike global offensivesdk_contentmapsde_isclesv5.vmf
Map revision 207
Brush 44630, Side 5: duplicate plane
Brush 44637, Side 5: duplicate plane
Can’t find surfaceprop stone for material DE_CBBLE/CONCRETE01, using default
Brush 40977: bounds out of range
Brush 40978: bounds out of range
Patching WVT material: maps/de_isclesv5/nature/blend_oldleavesdirtleaves01_wvt_patch
fixing up env_cubemap materials on brush sides.
ProcessBlock_Thread: 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10 (0)

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (1444.2 66.6 -758.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 44754:

ProcessBlock_Thread: 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10 (1)
Processing areas. done (0)
Building Faces. done (0)
Chop Details. done (0)
Find Visible Detail Sides.
Merged 1260 detail faces. done (0)
Merging details. done (0)
FixTjuncs.
HashVec: point outside valid range
Finished. Press a key to close.

You have multiple problems but it looks like but hashvec specifically is in regards to your map being too big, too close to the edge of the grid, or you have invalid brushes.

Источник

Point outside valid range hammer error

Can someone help me to fix my problem.

when i compile that say : HashVec: point outside valid range

but when i press alt+p there is nothing

I already try to replace the Brush 44754 but nothing

——————————————————————————-
Running command: «E:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivebinvbsp.exe» -game «E:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivecsgo» «e:program files (x86)steamsteamappscommoncounter-strike global offensivesdk_contentmapsde_isclesv5»
——————————————————————————-

Valve Software — vbsp.exe (Jun 10 2020)
4 threads
MSG_FILEWRITE — Filesystem was asked to write to ‘e:program files (x86)steamsteamappscommoncounter-strike global offensivesdk_contentmapsde_isclesv5.log’, but we don’t own that location. Allowing.
Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
materialPath: E:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivecsgomaterials
Loading e:program files (x86)steamsteamappscommoncounter-strike global offensivesdk_contentmapsde_isclesv5.vmf
Map revision 207
Brush 44630, Side 5: duplicate plane
Brush 44637, Side 5: duplicate plane
Can’t find surfaceprop stone for material DE_CBBLE/CONCRETE01, using default
Brush 40977: bounds out of range
Brush 40978: bounds out of range
Patching WVT material: maps/de_isclesv5/nature/blend_oldleavesdirtleaves01_wvt_patch
fixing up env_cubemap materials on brush sides.
ProcessBlock_Thread: 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10 (0)

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (1444.2 66.6 -758.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 44754:

ProcessBlock_Thread: 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10 (1)
Processing areas. done (0)
Building Faces. done (0)
Chop Details. done (0)
Find Visible Detail Sides.
Merged 1260 detail faces. done (0)
Merging details. done (0)
FixTjuncs.
HashVec: point outside valid range
Finished. Press a key to close.

You have multiple problems but it looks like but hashvec specifically is in regards to your map being too big, too close to the edge of the grid, or you have invalid brushes.

Источник

Point outside valid range hammer error

for someone who needs information heres the clip board

** Executing.
** Command: «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2binvbsp.exe»
** Parameters: -game «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2tf» «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2sourcesdk_contenttfmapsrcjurassic world4.vmf»

Valve Software — vbsp.exe (May 21 2020)
4 threads
materialPath: C:Program Files (x86)SteamsteamappscommonTeam Fortress 2tfmaterials
Loading C:Program Files (x86)SteamsteamappscommonTeam Fortress 2sourcesdk_contenttfmapsrcjurassic world4.vmf
Patching WVT material: maps/jurassic world4/egypt/sky_sand_waves_01_wvt_patch
fixing up env_cubemap materials on brush sides.
ProcessBlock_Thread: 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10 (0)
**** leaked ****
Entity info_player_teamspawn (-1088.00 2086.35 192.00) leaked!
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
HashVec: point outside valid range

** Executing.
** Command: «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2binvvis.exe»
** Parameters: -game «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2tf» «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2sourcesdk_contenttfmapsrcjurassic world4»

Valve Software — vvis.exe (May 21 2020)
4 threads
reading c:program files (x86)steamsteamappscommonteam fortress 2sourcesdk_contenttfmapsrcjurassic world4.bsp
Error opening c:program files (x86)steamsteamappscommonteam fortress 2sourcesdk_contenttfmapsrcjurassic world4.bsp

** Executing.
** Command: «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2binvrad.exe»
** Parameters: -game «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2tf» «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2sourcesdk_contenttfmapsrcjurassic world4»

Valve Software — vrad.exe SSE (May 21 2020)

Valve Radiosity Simulator
4 threads
[Reading texlights from ‘lights.rad’]
unknown light specifier type — lights

[56 texlights parsed from ‘lights.rad’]

Loading c:program files (x86)steamsteamappscommonteam fortress 2sourcesdk_contenttfmapsrcjurassic world4.bsp
Error opening c:program files (x86)steamsteamappscommonteam fortress 2sourcesdk_contenttfmapsrcjurassic world4.bsp

** Executing.
** Command: Copy File
** Parameters: «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2sourcesdk_contenttfmapsrcjurassic world4.bsp» «C:Program Files (x86)SteamsteamappscommonTeam Fortress 2tfmapsjurassic world4.bsp»

The command failed. Windows reported the error:
«O sistema não pode encontrar o arquivo especificado.»

Источник

ЛЮЮЮЮЮЮДИИИ помоги новичку!!!!! :dash: :dash: спасибо за запись ^^^^ я много чего исправил оттуда но вот еще одна ошибка после компиляции карты захожу проверят свою карту но загрузка доходит до середины и вилетает без вяких ошибок(((( :sorry: :sorry:
вот лог

Показать скрытое содержание
materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.vmf
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (1)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt…done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (2) (546519 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 5973 texinfos to 2981
Reduced 52 texdatas to 40 (1658 bytes to 1154)
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
19 seconds elapsed

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt
1230 portalclusters
4515 numportals
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10WARNING: Cluster portals saw into cluster
Optimized: 2263 visible clusters (0.00%)
Total clusters visible: 457618
Average clusters visible: 372
Building PAS…
Average clusters audible: 578
visdatasize:216871 compressed from 393600
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
3 hours, 12 minutes, 28 seconds elapsed

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
7652 faces
3 degenerate faces
683139 square feet [98372136.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7649 patches before subdivision
50409 patches after subdivision
106 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 5192535, max 598
transfer lists: 39.6 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(327346, 225865, 205570)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(67543, 30201, 24394)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(20091, 5352, 3926)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(6932, 1108, 738)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(2653, 268, 164)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(1060, 71, 41)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(437, 21, 11)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(183, 6, 3)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(78, 2, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(33, 1, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(14, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(6, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(3, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #14 added RGB(1, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s)…..Done<0.0708 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0…1…2…3…4…5…6…7…8…9…10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
———— ————— ————— ———
models 413/1024 19824/49152 (40.3%)
brushes 1188/8192 14256/98304 (14.5%)
brushsides 9679/65536 77432/524288 (14.8%)
planes 10678/65536 213560/1310720 (16.3%)
vertexes 12024/65536 144288/786432 (18.3%)
nodes 6092/65536 194944/2097152 ( 9.3%)
texinfos 2981/12288 214632/884736 (24.3%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7652/65536 428512/3670016 (11.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5447/65536 305032/3670016 ( 8.3%)
leaves 6506/65536 208192/2097152 ( 9.9%)
leaffaces 8578/65536 17156/131072 (13.1%)
leafbrushes 2211/65536 4422/131072 ( 3.4%)
areas 7/256 56/2048 ( 2.7%)
surfedges 55798/512000 223192/2048000 (10.9%)
edges 30020/256000 120080/1024000 (11.7%)
LDR worldlights 106/8192 9328/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 312/32768 3120/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4848/65536 9696/131072 ( 7.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1534168/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 216871/16777216 ( 1.3%)
entdata [variable] 361679/393216 (92.0%) VERY FULL!
LDR leaf ambient 6506/65536 156144/1572864 ( 9.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/330 ( 0.3%)
pakfile [variable] 177411/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 546519/4194304 (13.0%)
==== Total Win32 BSP file data space used: 5202164 bytes ====

Total triangle count: 18476
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
4 minutes, 37 seconds elapsed

materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.vmf
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt…done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (3) (546471 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 5979 texinfos to 2988
Reduced 52 texdatas to 40 (1658 bytes to 1154)
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
20 seconds elapsed

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt
1226 portalclusters
4531 numportals
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
No vis information, direct lighting only.
7624 faces
3 degenerate faces
682208 square feet [98238072.00 square inches]
0 displacements
0 square feet [0.00 square inches]
106 direct lights
0

materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.vmf
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt…done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (2) (546471 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 5979 texinfos to 2988
Reduced 52 texdatas to 40 (1658 bytes to 1154)
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
17 seconds elapsed

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt
1226 portalclusters
4531 numportals
0…1…2…3…4…5…6…7…8…9…10WARNING: Cluster portals saw into cluster
Optimized: 12246 visible clusters (0.00%)
Total clusters visible: 616129
Average clusters visible: 502
Building PAS…
Average clusters audible: 581
visdatasize:224961 compressed from 392320
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
11 seconds elapsed

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
7624 faces
3 degenerate faces
682208 square feet [98238072.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7621 patches before subdivision
50211 patches after subdivision
106 direct lights
0…1…2…3…4…5…6…7…8…9…100.

materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.vmf
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt…done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (3) (559735 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 6196 texinfos to 3072
Reduced 52 texdatas to 40 (1658 bytes to 1154)
Writing D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
22 seconds elapsed

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
1252 portalclusters
4624 numportals
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10WARNING: Cluster portals saw into cluster
Optimized: 2292 visible clusters (0.00%)
Total clusters visible: 465657
Average clusters visible: 371
Building PAS…
Average clusters audible: 597
visdatasize:226532 compressed from 400640
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
3 hours, 50 minutes, 27 seconds elapsed

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
48996 patches after subdivision
106 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 5194367, max 618
transfer lists: 39.6 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(326539, 225317, 204730)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(67695, 30064, 24236)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(20393, 5348, 3910)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(7098, 1108, 736)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(2745, 268, 164)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(1107, 71, 41)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(461, 21, 11)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(195, 6, 3)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(84, 2, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(36, 1, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(16, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(7, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(3, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #14 added RGB(1, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s)…..Done<0.0790 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0…1…2…3…4…5…6…7…8…9…10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
———— ————— ————— ———
models 414/1024 19872/49152 (40.4%)
brushes 1220/8192 14640/98304 (14.9%)
brushsides 9983/65536 79864/524288 (15.2%)
planes 10972/65536 219440/1310720 (16.7%)
vertexes 12276/65536 147312/786432 (18.7%)
nodes 6189/65536 198048/2097152 ( 9.4%)
texinfos 3072/12288 221184/884736 (25.0%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7755/65536 434280/3670016 (11.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5582/65536 312592/3670016 ( 8.5%)
leaves 6604/65536 211328/2097152 (10.1%)
leaffaces 8769/65536 17538/131072 (13.4%)
leafbrushes 2293/65536 4586/131072 ( 3.5%)
areas 7/256 56/2048 ( 2.7%)
surfedges 56878/512000 227512/2048000 (11.1%)
edges 30672/256000 122688/1024000 (12.0%)
LDR worldlights 106/8192 9328/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5151/65536 10302/131072 ( 7.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1497816/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 226532/16777216 ( 1.4%)
entdata [variable] 362167/393216 (92.1%) VERY FULL!
LDR leaf ambient 6604/65536 158496/1572864 (10.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/330 ( 0.3%)
pakfile [variable] 177411/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 559735/4194304 (13.3%)
==== Total Win32 BSP file data space used: 5237657 bytes ====

Total triangle count: 18810
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
5 minutes, 23 seconds elapsed

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
48996 patches after subdivision

materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.vmf
3 seconds elapsed

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn’t read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101288.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
49004 patches after subdivision
26 direct lights
0

materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.vmf
1 second elapsed

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn’t read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101288.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
49004 patches after subdivision
26 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 4722975, max 618
transfer lists: 36.0 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(142784, 98251, 83118)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(26225, 11612, 7897)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(7957, 2277, 1380)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(2733, 532, 287)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(1034, 143, 71)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(404, 42, 19)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(162, 13, 6)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(66, 4, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(27, 1, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(11, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(5, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(2, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s)…..Done<0.1060 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0…1…2…3…4…5…6…7…8…9…10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
———— ————— ————— ———
models 414/1024 19872/49152 (40.4%)
brushes 1220/8192 14640/98304 (14.9%)
brushsides 9983/65536 79864/524288 (15.2%)
planes 10972/65536 219440/1310720 (16.7%)
vertexes 12276/65536 147312/786432 (18.7%)
nodes 6189/65536 198048/2097152 ( 9.4%)
texinfos 3072/12288 221184/884736 (25.0%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7755/65536 434280/3670016 (11.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5582/65536 312592/3670016 ( 8.5%)
leaves 6604/65536 211328/2097152 (10.1%)
leaffaces 8769/65536 17538/131072 (13.4%)
leafbrushes 2293/65536 4586/131072 ( 3.5%)
areas 7/256 56/2048 ( 2.7%)
surfedges 56878/512000 227512/2048000 (11.1%)
edges 30672/256000 122688/1024000 (12.0%)
LDR worldlights 26/8192 2288/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5151/65536 10302/131072 ( 7.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1359748/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 226532/16777216 ( 1.4%)
entdata [variable] 133057/393216 (33.8%)
LDR leaf ambient 6604/65536 158496/1572864 (10.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 177511/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 559735/4194304 (13.3%)
==== Total Win32 BSP file data space used: 4863523 bytes ====

Total triangle count: 18810
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
3 minutes, 15 seconds elapsed

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn’t read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn’t read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt

materialPath: D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikematerials
Loading D:VALVeSteamUpsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.vmf
2 seconds elapsed

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt
LoadPortals: couldn’t read d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.prt

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
48996 patches after subdivision
106 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 5194367, max 618
transfer lists: 39.6 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(326226, 226091, 205550)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(67593, 30148, 24323)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(20382, 5361, 3922)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(7098, 1111, 738)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(2746, 269, 164)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(1107, 72, 41)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(461, 21, 11)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(195, 6, 3)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(84, 2, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(36, 1, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(16, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(7, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(3, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #14 added RGB(1, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s)…..Done<0.0759 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0…1…2…3…4…5…6…7…8…9…10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
———— ————— ————— ———
models 414/1024 19872/49152 (40.4%)
brushes 1220/8192 14640/98304 (14.9%)
brushsides 9983/65536 79864/524288 (15.2%)
planes 10972/65536 219440/1310720 (16.7%)
vertexes 12276/65536 147312/786432 (18.7%)
nodes 6189/65536 198048/2097152 ( 9.4%)
texinfos 3072/12288 221184/884736 (25.0%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7755/65536 434280/3670016 (11.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5582/65536 312592/3670016 ( 8.5%)
leaves 6604/65536 211328/2097152 (10.1%)
leaffaces 8769/65536 17538/131072 (13.4%)
leafbrushes 2293/65536 4586/131072 ( 3.5%)
areas 7/256 56/2048 ( 2.7%)
surfedges 56878/512000 227512/2048000 (11.1%)
edges 30672/256000 122688/1024000 (12.0%)
LDR worldlights 106/8192 9328/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5151/65536 10302/131072 ( 7.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1497816/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 226532/16777216 ( 1.4%)
entdata [variable] 362167/393216 (92.1%) VERY FULL!
LDR leaf ambient 6604/65536 158496/1572864 (10.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/330 ( 0.3%)
pakfile [variable] 177511/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 559735/4194304 (13.3%)
==== Total Win32 BSP file data space used: 5237757 bytes ====

Total triangle count: 18810
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_YUP_final.bsp
3 minutes, 1 second elapsed

materialPath: d:valvesteamupsteamappshypercube13counter-strike sourcecstrikematerials
Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.vmf
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (1)
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt…done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (3) (559735 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 6185 texinfos to 3072
Reduced 51 texdatas to 40 (1635 bytes to 1154)
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
20 seconds elapsed

1 threads
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
reading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.prt
1252 portalclusters
4624 numportals
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10WARNING: Cluster portals saw into cluster
Optimized: 2292 visible clusters (0.00%)
Total clusters visible: 465657
Average clusters visible: 371
Building PAS…
Average clusters audible: 597
visdatasize:226532 compressed from 400640
writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
4 hours, 5 minutes, 30 seconds elapsed

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
7755 faces
3 degenerate faces
667370 square feet [96101304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7752 patches before subdivision
48996 patches after subdivision
106 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 5194367, max 618
transfer lists: 39.6 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(326539, 225317, 204730)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(67695, 30064, 24236)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(20393, 5348, 3910)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(7098, 1108, 736)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(2745, 268, 164)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(1107, 71, 41)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(461, 21, 11)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(195, 6, 3)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(84, 2, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(36, 1, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(16, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(7, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(3, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #14 added RGB(1, 0, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s)…..Done<0.0668 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0…1…2…3…4…5…6…7…8…9…10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
———— ————— ————— ———
models 414/1024 19872/49152 (40.4%)
brushes 1220/8192 14640/98304 (14.9%)
brushsides 9983/65536 79864/524288 (15.2%)
planes 10972/65536 219440/1310720 (16.7%)
vertexes 12276/65536 147312/786432 (18.7%)
nodes 6189/65536 198048/2097152 ( 9.4%)
texinfos 3072/12288 221184/884736 (25.0%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7755/65536 434280/3670016 (11.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5582/65536 312592/3670016 ( 8.5%)
leaves 6604/65536 211328/2097152 (10.1%)
leaffaces 8769/65536 17538/131072 (13.4%)
leafbrushes 2293/65536 4586/131072 ( 3.5%)
areas 7/256 56/2048 ( 2.7%)
surfedges 56878/512000 227512/2048000 (11.1%)
edges 30672/256000 122688/1024000 (12.0%)
LDR worldlights 106/8192 9328/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5151/65536 10302/131072 ( 7.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1497816/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 226532/16777216 ( 1.4%)
entdata [variable] 362167/393216 (92.1%) VERY FULL!
LDR leaf ambient 6604/65536 158496/1572864 (10.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/330 ( 0.3%)
pakfile [variable] 177411/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 559735/4194304 (13.3%)
==== Total Win32 BSP file data space used: 5237657 bytes ====

Total triangle count: 18810
Writing d:valvesteamupsteamappshypercube13counter-strike sourcecstrikemapsdeathrun_yup_final.bsp
4 minutes, 38 seconds elapsed

я после этого хотел проверит не из за хаммера ли…. комплировал маленькую комнату заходит!! но на больших картах вилетает пробовал комплировать другие карты они тже вилетают((((
ПОМОГИТЕЕЕЕ!!! :sorry: :sorry: :sorry:

Hey, Iv been having trouble compiling my map, I have had the error «The system cannot find the file specified» and i have tried everything, iv been to all the websites including interlopers.net and copied my compile log and the only error that come up is this one, i have done everything and it still dosnt want to do it for me. Please Help.
Scarecrow

** Executing...
** Command: "c:program filesvalvesteamsteamappscdougwsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappscdougwcounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppscdougwsourcesdk_contentcstrikemapsrcRome"

Valve Software - vbsp.exe (Jan  2 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappscdougwcounter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppscdougwsourcesdk_contentcstrikemapsrcRome.vmf
Brush 344703: MAX_MAP_PLANES
Side 5
Texture: STONE/STONEWALL013A


** Executing...
** Command: "c:program filesvalvesteamsteamappscdougwsourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappscdougwcounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppscdougwsourcesdk_contentcstrikemapsrcRome"

Valve Software - vvis.exe (Jan  2 2006)
1 threads
reading c:program filesvalvesteamsteamappscdougwsourcesdk_contentcstrikemapsrcRome.bsp
Error opening c:program filesvalvesteamsteamappscdougwsourcesdk_contentcstrikemapsrcRome.bsp

** Executing...
** Command: "c:program filesvalvesteamsteamappscdougwsourcesdkbinvrad.exe"
** Parameters:  -game "c:program filesvalvesteamsteamappscdougwcounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppscdougwsourcesdk_contentcstrikemapsrcRome"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappscdougwsourcesdk_contentcstrikemapsrcRome.bsp
Error opening c:program filesvalvesteamsteamappscdougwsourcesdk_contentcstrikemapsrcRome.bsp

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppscdougwsourcesdk_contentcstrikemapsrcRome.bsp" "c:program filesvalvesteamsteamappscdougwcounter-strike sourcecstrikemapsRome.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

Any Ideas?

Brush 344703: MAX_MAP_PLANES
Side 5				—ts2do 17:32, 25 Jan 2006 (PST)

Am i supposed to delete this brush or just change the texture of it? When i do delete it, it does the same thing but with a different brush number, and with a new error.

Can’t find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can’t find surfaceprop stone for material STONE/INFARCHB, using default
Can’t find surfaceprop stone for material STONE/INFWINDWB, using default
Brush 554853: MAX_MAP_PLANES
Side 4
Texture: STONE/STONEWALL013A

Scarecrow.

Please post this in the Valve-ERC mapping forums instead. http://www.chatbear.com/board.plm?a=boardlisting&b=4989&v=flatold —Reaper47 05:40, 27 Jan 2006 (PST)

WARNING: BSP node with unbounded volume

I know this is already listed, but there are not any brushes outside the hammer grid lines.

this is the vbsp part of the log:

Valve Software - vbsp.exe (Mar  5 2009)
1 threads
materialPath: c:program filessteamsteamappsdarth_minifigportalportalmaterials
Loading C:Program FilesSteamsteamappsdarth_minifigsourcesdk_contentportalmapsrcelevtest.vmf
Brush 2230, Side 6: duplicate plane
Brush 2230, Side 8: duplicate plane
Brush 2230, Side 10: duplicate plane
Brush 2230, Side 12: duplicate plane
Brush 2230, Side 14: duplicate plane
Brush 2230, Side 15: duplicate plane
Brush 2230, Side 16: duplicate plane
Brush 2230, Side 17: duplicate plane
Brush 2230: bounds out of range
Brush 2230: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamsteamappsdarth_minifigsourcesdk_contentportalmapsrcelevtest.prt...Building visibility clusters...
done (0)
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-9.000000, 7.000000, 9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (9.000000, -65535.992188, 9.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, 9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-1.000000, 7.000000, -9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (1.000000, -1.000000, -9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSBLACK, near (-1.000000, -1.000000, 9.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, 1.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, -1.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, -1.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1.000000, -65535.992188, -1.000000))
HashVec: point outside valid range

I believe this may be affecting my map performance, as I have an invisible line down the middle of my level that you cannot see the other side through. Also, every time I compile and run the map in portal it doesn’t apply the changes. see http://myaperturelabs.com/forum/viewtopic.php?f=5&t=332 for details.

Deleting brush 2230 would be a good start… —TomEdwards 08:26, 30 April 2009 (UTC)

Unexpected End of File

** Executing...
** Command: "c:program filessteamsteamappsraider451sourcesdkbinep1binvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsraider451counter-strike sourcecstrike" "C:Program FilesSteamsteamappsRaider451sourcesdk_contentcstrikemapsrcmg_between_alpha2"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:program filessteamsteamappsraider451counter-strike sourcecstrikematerials
Loading C:Program FilesSteamsteamappsRaider451sourcesdk_contentcstrikemapsrcmg_between_alpha2.vmf
Brush 19495: File C:Program FilesSteamsteamappsRaider451sourcesdk_contentcstrikemapsrcmg_between_alpha2.vmf, line 83276: unexpected end of file
Side 5
Texture: TOOLS/TOOLSINVISIBLE


** Executing...
** Command: "c:program filessteamsteamappsraider451sourcesdkbinep1binvvis.exe"
** Parameters: -game "c:program filessteamsteamappsraider451counter-strike sourcecstrike" "C:Program FilesSteamsteamappsRaider451sourcesdk_contentcstrikemapsrcmg_between_alpha2"

Valve Software - vvis.exe (Nov  8 2007)
1 threads
reading c:program filessteamsteamappsraider451sourcesdk_contentcstrikemapsrcmg_between_alpha2.bsp
reading c:program filessteamsteamappsraider451sourcesdk_contentcstrikemapsrcmg_between_alpha2.prt
LoadPortals: couldn't read c:program filessteamsteamappsraider451sourcesdk_contentcstrikemapsrcmg_between_alpha2.prt


** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsRaider451sourcesdk_contentcstrikemapsrcmg_between_alpha2.bsp" "c:program filessteamsteamappsraider451counter-strike sourcecstrikemapsmg_between_alpha2.bsp"

I try deleting the indicated brush, but the same error occurs with a different brush. Seems to only occur with brushes that are covered in either tools/toolsinvisible or tools/toolstrigger and are tied to entities. —4LT 15:03, 1 August 2009 (UTC)

Oh, wait, hell, now hammer shuts down when I attempt to open the file. So this is a problem with hammer, and not VBSP. —4LT 15:15, 1 August 2009 (UTC)

Seems that your VMF file has become corrupt. Either you’ve used a » character within a value or there’s an object in it somewhere that has an opening { but no closing }. —TomEdwards 15:28, 1 August 2009 (UTC)

Yeah, it was a «»» character in an I/O connection. I did AddOutput origin «x y z» instead of AddOutput origin x y z. Thank god hammer has autosaves! —4LT 20:22, 3 August 2009 (UTC)

Failure to load prt?

When i use the Hammer included with Portal 2 Authoring Tools, it says after i try to compile «LoadPortals: couldn’t read c:program files (x86)steamsteamappscommonportal2sdk_contentmapsinstancesgameplaychamber1.prt«. What does this mean, and how do i fix it? All my maps worked fine until I started using more than one instance…or at least that is what it looks like.

I cannot post the entire compile because the portal 2 authorizing tools does not include a copy to clipboard function in the compiler.

Never mind. The solution was that the .prt can not be created if there is a leak.

I thought it was an overload of instances because it was all my elevators and droppers that were leaking.

Hey guys, I was wondering if anyone could offer any help on this problem.

materialPath: c:program filessteamsteamappscommonportal 2portal2materials
Loading C:Program FilesSteamsteamappscommonportal 2sdk_contentmapssp_four_cores.vmf
ConVarRef gpu_level doesn’t point to an existing ConVar
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…10WARNING: node without a volume

vbsp crashes right after the warning is displayed.
I tried deleting the brushes and entities which I created/edited since the map last compiled, but the error shows and vbsp crashes whenever I try to run it. After Hammer crashed and I reopened it a while later, it would freeze and then crash when reading chunks was at 5% whenever I tried to load the map.
Hammer managed to load the map once again, and I tried visgrouping and hiding all the objects which were modified (including the floor — so the map wasn’t sealed from the void), but this was the error I got.

materialPath: c:program filessteamsteamappscommonportal 2portal2materials
Loading C:Program FilesSteamsteamappscommonportal 2sdk_contentmapssp_four_cores.vmf
ConVarRef gpu_level doesn’t point to an existing ConVar
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…10WARNING: node without a volume
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (65535.992188, 160.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.992188, 160.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (480.000000, 160.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (480.000000, 480.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (480.000000, 160.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (480.000000, 480.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-65535.992188, 480.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-65535.992188, 160.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.992188, 160.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (480.000000, 160.000000, 704.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.992188, 160.000000, 704.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (480.000000, 128.000000, 704.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (192.000000, 140.000000, 324.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (192.000000, 128.000000, 704.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-65535.992188, 140.000000, 324.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-65535.992188, 140.000000, 704.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-65535.992188, 140.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-65535.992188, 140.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (192.000000, 128.000000, 704.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (192.000000, 140.000000, 324.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-65535.992188, 128.000000, 324.000000))
WARNING: node without a volume
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-65535.992188, 278.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (480.000000, 278.000000, 64.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (496.000000, 278.000000, 64.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (480.000000, 65535.992188, 320.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (496.000000, 65535.992188, 320.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (480.000000, 480.000000, 64.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (480.000000, 65535.992188, 320.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (480.000000, 65535.992188, 320.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-65535.992188, 480.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-65535.992188, 480.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-65535.992188, 278.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (496.000000, 278.000000, 64.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (480.000000, 278.000000, 64.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (496.000000, 278.000000, 64.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (332.000000, 278.000000, 208.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (140.000000, 278.000000, 80.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (124.000000, 278.000000, 208.000000))
WARNING: node without a volume
WARNING: node without a volume
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (65535.992188, 128.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (65535.992188, 128.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (65535.992188, 128.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.992188, 128.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (256.000000, -65535.992188, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (268.000000, -65535.992188, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (268.000000, 128.000000, 452.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (256.000000, 128.000000, 452.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (136.000000, -65535.992188, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (256.000000, -65535.992188, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (256.000000, -65535.992188, 452.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (256.000000, -65535.992188, 452.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (136.000000, 128.000000, 476.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (136.000000, -65535.992188, 336.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (124.000000, -65535.992188, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (124.000000, 128.000000, 704.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (124.000000, 128.000000, 704.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (124.000000, -65535.992188, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (124.000000, -65535.992188, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (124.000000, -65535.992188, 684.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (124.000000, -65535.992188, 684.000000))
WARNING: BSP node with unbounded volume (material: METAL/BLACK_CEILING_METAL_001B, near (124.000000, -65535.992188, 336.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (65535.992188, 128.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (256.000000, -65535.992188, 336.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.992188, 128.000000, 336.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (192.000000, 128.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (192.000000, 128.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (160.000000, 128.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (160.000000, -65535.992188, 336.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (124.000000, -65535.992188, 336.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (136.000000, 128.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (124.000000, -65535.992188, 324.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (136.000000, -65535.992188, 324.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (128.000000, -65535.992188, 324.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (128.000000, -65535.992188, 324.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (136.000000, 128.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (124.000000, 128.000000, 320.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (124.000000, 128.000000, 320.000000))
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
**** leaked ****
Entity prop_button (0.00 -192.00 -8.00) leaked!

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (0.0 304.0 0.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 136:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (304.0 0.0 0.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 147:

Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
HashVec: point outside valid range

I deleted brush 136 and 147 by editing the vmf in notepad, but the map still won’t load in hammer. Is there anyway I can salvage this short of decompiling the bsp? Thanks in advance!

WARNING: node with unbounded ARNING: node with unbounded volume
** leaked **
Entity info_player_start (-2048.00 13312.00 11008.00) leaked!

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (15872.0, 16384.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (16384.0, 15872.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (2304.0, 2048.0, -13440.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (2304.0, 2048.0, 1544.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (2304.0, 2048.0, -14984.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (2816.0, 2048.0, 0.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (2048.0, 2560.0, -13440.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (2048.0, 2560.0, 1544.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

** Suppressing further FindPortalSide errors…. **
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
HashVec: point outside valid range

** Executing…
** Command: «c:program filesvalvesteamsteamappsusernamesourcesdkbinvvis.exe»
** Parameters: -game «c:program filesvalvesteamsteamappsuisernamehalf-life 2 deathmatchhl2mp» «C:Program FilesValveSteamSteamAppsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7»

Valve Software — vvis.exe (Dec 15 2004)
2 threads
reading c:program filesvalvesteamsteamappsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp
Error opening c:program filesvalvesteamsteamappsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp

** Executing…
** Command: «c:program filesvalvesteamsteamappsusernamesourcesdkbinvrad.exe»
** Parameters: -game «c:program filesvalvesteamsteamappsusernamehalf-life 2 deathmatchhl2mp» «C:Program FilesValveSteamSteamAppsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7»

Valve Software — vrad.exe (Dec 15 2004)
Radiosity Simulator
2 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:program filesvalvesteamsteamappsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp
Error opening c:program filesvalvesteamsteamappsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp

** Executing…
** Command: Copy File
** Parameters: «C:Program FilesValveSteamSteamAppsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp» «C:Program FilesValveSteamSteamAppsusernamehalf-life 2 deathmatchhl2mpmapsValkyrie_ventalationshaft_7.bsp»

The command failed. Windows reported the error:
«The system cannot find the file specified.»

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