Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:00B7D0DB was written to.
Exception occurred at 00B7D0DB
Version zzz
Internal Version 1.001
Release Build: 25 by gsmallwoo — 10/30/2001 — 17:31:36
CPU Pentium III, MMX Yes, Vendor: GenuineIntel
Details:
Eip:00B7D0DB Esp:0028CDD4 Ebp:0028CFE0
Eax:0000000E Ebx:00000000 Ecx:0000000D
Edx:0ADF15B0 Esi:0000000E Edi:03620589
EFlags:00210202
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b
Bytes at CS:EIP (00B7D0DB) : 6A FF 68 94 D0 B7 00 68 CC D0 B7 00 B9 0C B0 BA 00 E8 DF A5 9A FF A3 9C B2 A8 00 6A FF 68 9B D0
Stack dump (* indicates possible code address) :
0028CDD4: 00B7B645
0028CDD8: 03620589
0028CDDC: 0000000E DATA_PTR
0028CDE0: 0028CFE0
0028CDE4: 0028CDF8
0028CDE8: 00000000 DATA_PTR
0028CDEC: 0ADF15B0
0028CDF0: 0000000D DATA_PTR
0028CDF4: 0000000E DATA_PTR
0028CDF8: 03620589
0028CDFC: 0000000E DATA_PTR
0028CE00: 00000000 DATA_PTR
0028CE04: 00000000 DATA_PTR
0028CE08: 00000000 DATA_PTR
0028CE0C: 00000000 DATA_PTR
0028CE10: 00000000 DATA_PTR
0028CE14: 00000000 DATA_PTR
0028CE18: 00000000 DATA_PTR
0028CE1C: 00000000 DATA_PTR
0028CE20: 00000000 DATA_PTR
0028CE24: 00000000 DATA_PTR
0028CE28: 00000000 DATA_PTR
0028CE2C: 00000000 DATA_PTR
0028CE30: 00000000 DATA_PTR
0028CE34: 00000000 DATA_PTR
0028CE38: 00000000 DATA_PTR
0028CE3C: 00000000 DATA_PTR
0028CE40: 00000000 DATA_PTR
0028CE44: 0028CFE0
0028CE48: 00687454
0028CE4C: 00687463
0028CE50: 03620589
0028CE54: 0028D0F5
0028CE58: 00000000 DATA_PTR
0028CE5C: 00000001 DATA_PTR
0028CE60: 0000CE03 DATA_PTR
0028CE64: 6B543C00
0028CE68: 0028CFE0
0028CE6C: 007E1AF4
0028CE70: 00000000 DATA_PTR
0028CE74: 00000000 DATA_PTR
0028CE78: 007E1AFC
0028CE7C: 007E1B0C
0028CE80: 0028CE88
0028CE84: 00000000 DATA_PTR
0028CE88: 007E1B0C
0028CE8C: 00000000 DATA_PTR
0028CE90: 0028CE7C
0028CE94: 00000000 DATA_PTR
0028CE98: 00000000 DATA_PTR
0028CE9C: 00000000 DATA_PTR
0028CEA0: 0013C100 DATA_PTR
0028CEA4: 00000000 DATA_PTR
0028CEA8: 00000000 DATA_PTR
0028CEAC: 0028D000
0028CEB0: 5CB36B16 DATA_PTR
0028CEB4: 00000000 DATA_PTR
0028CEB8: 00000000 DATA_PTR
0028CEBC: 00D428B0
0028CEC0: 7761F9E2
0028CEC4: 7643B75D
0028CEC8: 00000358 DATA_PTR
0028CECC: 00000358 DATA_PTR
0028CED0: 0028CEE0
0028CED4: 007E16B0
0028CED8: 00000300 DATA_PTR
0028CEDC: 00000001 DATA_PTR
0028CEE0: 00000000 DATA_PTR
0028CEE4: FFFFFFFF DATA_PTR
0028CEE8: FFFFFFFF DATA_PTR
0028CEEC: 00000000 DATA_PTR
0028CEF0: 00000000 DATA_PTR
0028CEF4: 0028D000
0028CEF8: 00000000 DATA_PTR
0028CEFC: 00280000 DATA_PTR
0028CF00: 00000000 DATA_PTR
0028CF04: 00000000 DATA_PTR
0028CF08: 00000000 DATA_PTR
0028CF0C: 00000000 DATA_PTR
0028CF10: 00000000 DATA_PTR
0028CF14: FFFFFFFF DATA_PTR
0028CF18: FFFFFFFF DATA_PTR
0028CF1C: 00000000 DATA_PTR
0028CF20: 00000000 DATA_PTR
0028CF24: 00000000 DATA_PTR
0028CF28: FFFFFF00 DATA_PTR
0028CF2C: 00000000 DATA_PTR
0028CF30: 00000000 DATA_PTR
0028CF34: 00000000 DATA_PTR
0028CF38: 00000000 DATA_PTR
0028CF3C: 00000000 DATA_PTR
0028CF40: 8DCFE4FF DATA_PTR
0028CF44: 4A4484FF DATA_PTR
0028CF48: 166BB35C DATA_PTR
0028CF4C: 29FBAB62 DATA_PTR
0028CF50: BF582539 DATA_PTR
0028CF54: D04F7426 DATA_PTR
0028CF58: FC49F9F3 DATA_PTR
0028CF5C: DC8E2224 DATA_PTR
0028CF60: 53988E17 DATA_PTR
0028CF64: 00027800 DATA_PTR
0028CF68: 00000020 DATA_PTR
0028CF6C: 6E656372 DATA_PTR
0028CF70: 69754274 DATA_PTR
0028CF74: 303D746C DATA_PTR
0028CF78: 6C500A0D DATA_PTR
0028CF7C: 72657961 DATA_PTR
0028CF80: 746E6F43 DATA_PTR
0028CF84: 3D6C6F72 DATA_PTR
0028CF88: 0A0D6F6E
0028CF8C: 0A0D303D
0028CF90: 65646F4E DATA_PTR
0028CF94: 6E756F43 DATA_PTR
0028CF98: 0D303D74 DATA_PTR
0028CF9C: 6365540A DATA_PTR
0028CFA0: 76654C68
0028CFA4: 313D6C65 DATA_PTR
0028CFA8: 65500A0D DATA_PTR
0028CFAC: CF29744A DATA_PTR
0028CFB0: 272E1D5E DATA_PTR
0028CFB4: C9CF79C6 DATA_PTR
0028CFB8: 9C55BA9F DATA_PTR
0028CFBC: 19E6561C DATA_PTR
0028CFC0: 006867C3
0028CFC4: 0068684A
0028CFC8: 00000004 DATA_PTR
0028CFCC: 00000001 DATA_PTR
0028CFD0: 00A8E2BA
0028CFD4: 00000004 DATA_PTR
0028CFD8: 007E4C30
0028CFDC: 007C9412
0028CFE0: 007E1AF4
0028CFE4: 0082DB0C
0028CFE8: 0894E8E0
0028CFEC: 007E1AFC
0028CFF0: 007E1B0C
0028CFF4: 0AEE4540
0028CFF8: 00000000 DATA_PTR
0028CFFC: 007E1B0C
0028D000: 00000000 DATA_PTR
0028D004: 0894E640
0028D008: 0894D7F0
0028D00C: 0000002D DATA_PTR
0028D010: 00000050 DATA_PTR
0028D014: FFFFFF01 DATA_PTR
0028D018: 0894D880
0028D01C: 00000000 DATA_PTR
0028D020: D5620401 DATA_PTR
0028D024: CFE4FFBA DATA_PTR
0028D028: 4484FF8D DATA_PTR
0028D02C: 6BB35C4A DATA_PTR
0028D030: FBAB6216 DATA_PTR
0028D034: 0083DA29
0028D038: 007E16B0
0028D03C: 0028D000
0028D040: 00000001 DATA_PTR
0028D044: 00000000 DATA_PTR
0028D048: FFFFFFFF DATA_PTR
0028D04C: FFFFFFFF DATA_PTR
0028D050: 0AEE4590
0028D054: 00000000 DATA_PTR
0028D058: 03510801
0028D05C: 00000000 DATA_PTR
0028D060: 00000000 DATA_PTR
0028D064: 00000000 DATA_PTR
0028D068: 00000000 DATA_PTR
0028D06C: 00000000 DATA_PTR
0028D070: 00000000 DATA_PTR
0028D074: 00000000 DATA_PTR
0028D078: FFFFFFFF DATA_PTR
0028D07C: FFFFFFFF DATA_PTR
0028D080: 00000000 DATA_PTR
0028D084: 00000000 DATA_PTR
0028D088: 00000000 DATA_PTR
0028D08C: 00000000 DATA_PTR
0028D090: 00000000 DATA_PTR
0028D094: 00000000 DATA_PTR
0028D098: 00000000 DATA_PTR
0028D09C: 00000000 DATA_PTR
0028D0A0: 00000001 DATA_PTR
0028D0A4: 006849CE
0028D0A8: 00000001 DATA_PTR
0028D0AC: FFFFFFFF DATA_PTR
0028D0B0: 0028D2F4
0028D0B4: 00000000 DATA_PTR
0028D0B8: 0AEE3EA0
0028D0BC: 00000003 DATA_PTR
0028D0C0: 00000000 DATA_PTR
0028D0C4: FFFF0000 DATA_PTR
0028D0C8: 2E302E33 DATA_PTR
0028D0CC: 00302E30
0028D0D0: 2E787878 DATA_PTR
0028D0D4: 00787878
0028D0D8: 00000000 DATA_PTR
0028D0DC: 00000000 DATA_PTR
0028D0E0: 00000000 DATA_PTR
0028D0E4: 00000000 DATA_PTR
0028D0E8: 77617073
0028D0EC: 70616D6E DATA_PTR
0028D0F0: 696E692E DATA_PTR
0028D0F4: 08C40500
0028D0F8: 00000000 DATA_PTR
0028D0FC: 0028D090
0028D100: 00000030 DATA_PTR
0028D104: 0028FEEC
0028D108: 00C6EA48
0028D10C: 77632C81
0028D110: 00C6EA48
0028D114: 00000000 DATA_PTR
0028D118: 00000030 DATA_PTR
0028D11C: 00000030 DATA_PTR
0028D120: 00000008 DATA_PTR
0028D124: 00000010 DATA_PTR
0028D128: 652A6054
0028D12C: 00000000 DATA_PTR
0028D130: 00020019
0028D134: 0028D164
0028D138: 00000002 DATA_PTR
0028D13C: 08C77C28
0028D140: 77652BFB
0028D144: 5DDE9FCC DATA_PTR
0028D148: 11BD8284 DATA_PTR
0028D14C: 7FFFFFFF DATA_PTR
0028D150: 00000000 DATA_PTR
0028D154: 08C77C08
0028D158: 0028D170
0028D15C: 6B4F9480
0028D160: 6B520D24
0028D164: 00C6EA10
0028D168: 00000004 DATA_PTR
0028D16C: 00000000 DATA_PTR
0028D170: 00C61A9C
0028D174: 00C6EA78
0028D178: 77652BFB
0028D17C: E658C3F4 DATA_PTR
0028D180: 00ACD26A
0028D184: 7FFFFFFF DATA_PTR
0028D188: 00000000 DATA_PTR
0028D18C: 00C6EA58
0028D190: 0028D1A8
0028D194: 6B4F9480
0028D198: 6B520D24
0028D19C: 00C61AB4
0028D1A0: 00000010 DATA_PTR
0028D1A4: 00000000 DATA_PTR
0028D1A8: 00C61A98
0028D1AC: 00C6EA48
0028D1B0: 00C9A5F0
0028D1B4: 0000000B DATA_PTR
0028D1B8: 00C9A448
0028D1BC: 00000000 DATA_PTR
0028D1C0: 00000001 DATA_PTR
0028D1C4: 0028D1DC
0028D1C8: 65275437
0028D1CC: 00C61AB4
0028D1D0: 00C61A98
0028D1D4: 00000000 DATA_PTR
0028D1D8: 0028D1F4
0028D1DC: 65273193
0028D1E0: 00C61AB8
0028D1E4: 65275600
0028D1E8: 00001000 DATA_PTR
0028D1EC: 08C5EE10
0028D1F0: 00000000 DATA_PTR
0028D1F4: 0028D220
0028D1F8: 65275B0F
0028D1FC: 00C61AB4
0028D200: 00000000 DATA_PTR
0028D204: 08C5ECE8
0028D208: 00000003 DATA_PTR
0028D20C: 04DBD648
0028D210: 04DEE2C8
0028D214: 04DF3138
0028D218: 0028D224
0028D21C: 08C74140
0028D220: 0028D23C
0028D224: 652759B5
0028D228: 00000003 DATA_PTR
0028D22C: 033E9020
0028D230: 08C74140
0028D234: 08C5ECE8
0028D238: 00000000 DATA_PTR
0028D23C: 0028D250
0028D240: 7761FB91
0028D244: 7644031B
0028D248: 000000E0 DATA_PTR
0028D24C: 00000000 DATA_PTR
0028D250: 0028D268
0028D254: 652728CD
0028D258: 000000E0 DATA_PTR
0028D25C: 652A5477
0028D260: 00000000 DATA_PTR
0028D264: 033E9050
0028D268: 08C74140
0028D26C: 0040A5E2
0028D270: 08C74140
0028D274: 00000000 DATA_PTR
0028D278: 00000000 DATA_PTR
0028D27C: 00000001 DATA_PTR
0028D280: 0898013C
0028D284: 033EAE30
0028D288: 7761F9C9
0028D28C: 77638EA1
0028D290: 00000334 DATA_PTR
0028D294: 00000000 DATA_PTR
0028D298: 0087E880
0028D29C: 0028D2B4
0028D2A0: 77638E72
0028D2A4: 0898015C
0028D2A8: 08980100
0028D2AC: 0898013C
0028D2B0: 004093EB
0028D2B4: 0806D205 DATA_PTR
0028D2B8: 00000001 DATA_PTR
0028D2BC: 000009E5 DATA_PTR
0028D2C0: 00000000 DATA_PTR
0028D2C4: 0806D205 DATA_PTR
0028D2C8: 00000001 DATA_PTR
0028D2CC: 00407F00
0028D2D0: 0000000E DATA_PTR
0028D2D4: 00A83D10
0028D2D8: 00720DED
0028D2DC: 008447EC
0028D2E0: 0000000E DATA_PTR
0028D2E4: 00844808
0028D2E8: 00000001 DATA_PTR
0028D2EC: FFFFFFFF DATA_PTR
0028D2F0: 00000000 DATA_PTR
0028D2F4: 00A8B8E0
0028D2F8: 00683D26
0028D2FC: 00000001 DATA_PTR
0028D300: 0000000E DATA_PTR
0028D304: 0028D480
0028D308: 00000000 DATA_PTR
0028D30C: 00000000 DATA_PTR
0028D310: 007E4C30
0028D314: 00000000 DATA_PTR
0028D318: 007EA5F4
0028D31C: 00000000 DATA_PTR
0028D320: 00000000 DATA_PTR
0028D324: 007E1B04
0028D328: 007E1B0C
0028D32C: 0028D334
0028D330: 00000000 DATA_PTR
0028D334: 007E1B0C
0028D338: 00000000 DATA_PTR
0028D33C: 0028D328
0028D340: 00000000 DATA_PTR
0028D344: 00000000 DATA_PTR
0028D348: 00000000 DATA_PTR
0028D34C: 00000000 DATA_PTR
0028D350: 00000000 DATA_PTR
0028D354: 00000000 DATA_PTR
0028D358: D5620401 DATA_PTR
0028D35C: CFE4FFBA DATA_PTR
0028D360: 4484FF8D DATA_PTR
0028D364: 6BB35C4A DATA_PTR
0028D368: FBAB6216 DATA_PTR
0028D36C: 00000029 DATA_PTR
0028D370: 007F08BC
0028D374: 00000000 DATA_PTR
0028D378: 00000001 DATA_PTR
0028D37C: 00000000 DATA_PTR
0028D380: FFFFFFFF DATA_PTR
0028D384: FFFFFFFF DATA_PTR
0028D388: 00000000 DATA_PTR
0028D38C: 00000000 DATA_PTR
0028D390: 00000000 DATA_PTR
0028D394: 00000000 DATA_PTR
0028D398: 00000000 DATA_PTR
0028D39C: 00000000 DATA_PTR
0028D3A0: 00000000 DATA_PTR
0028D3A4: 00000000 DATA_PTR
0028D3A8: 00000000 DATA_PTR
0028D3AC: 00000000 DATA_PTR
0028D3B0: FFFFFFFF DATA_PTR
0028D3B4: FFFFFFFF DATA_PTR
0028D3B8: 00000000 DATA_PTR
0028D3BC: 00000000 DATA_PTR
0028D3C0: 00000000 DATA_PTR
0028D3C4: 007C9C00
0028D3C8: 00000000 DATA_PTR
0028D3CC: 00000000 DATA_PTR
0028D3D0: 0AE6E000
0028D3D4: 00000000 DATA_PTR
0028D3D8: 00000001 DATA_PTR
0028D3DC: 0028D480
0028D3E0: 00000000 DATA_PTR
0028D3E4: 98BF80FC DATA_PTR
0028D3E8: 00000001 DATA_PTR
0028D3EC: 0000000E DATA_PTR
0028D3F0: 0028D480
0028D3F4: 00000000 DATA_PTR
0028D3F8: 00B7BB39
0028D3FC: FFFFFFFF DATA_PTR
0028D400: FFFFFFFF DATA_PTR
0028D404: 312E3135 DATA_PTR
0028D408: 312E3835 DATA_PTR
0028D40C: 00003136 DATA_PTR
0028D410: 00000000 DATA_PTR
0028D414: 00000000 DATA_PTR
0028D418: 00000000 DATA_PTR
0028D41C: 00000000 DATA_PTR
0028D420: 00001028 DATA_PTR
0028D424: 00000008 DATA_PTR
0028D428: 00001004 DATA_PTR
0028D42C: 77632C81
0028D430: 07073900
0028D434: 00000000 DATA_PTR
0028D438: 00000040 DATA_PTR
0028D43C: 00000040 DATA_PTR
0028D440: 00000008 DATA_PTR
0028D444: 0000001C DATA_PTR
0028D448: 00000006 DATA_PTR
0028D44C: 00000006 DATA_PTR
0028D450: 00000006 DATA_PTR
0028D454: 00000006 DATA_PTR
0028D458: 00000006 DATA_PTR
0028D45C: 00000006 DATA_PTR
0028D460: 00000006 DATA_PTR
0028D464: 07071CE8
0028D468: 77652BFB
0028D46C: BB9CD6BA DATA_PTR
0028D470: 01CCB6F9 DATA_PTR
0028D474: 7FFFFFFF DATA_PTR
0028D478: 0048CDCA
0028D47C: 0081D53C
0028D480: 0028F0BC
0028D484: 00B7BBF5
0028D488: 0048CDD8
0028D48C: 033610C0
0028D490: 00000000 DATA_PTR
0028D494: 00000080 DATA_PTR
0028D498: 0028D4B8
0028D49C: 052C890D
0028D4A0: 07071CC8
0028D4A4: 00000000 DATA_PTR
0028D4A8: 07071C48
0028D4AC: 00000080 DATA_PTR
0028D4B0: 00000080 DATA_PTR
0028D4B4: 07055A18
0028D4B8: 00000020 DATA_PTR
0028D4BC: 04E5F4BC
0028D4C0: 00000080 DATA_PTR
0028D4C4: 07071C48
0028D4C8: 04FE9625
0028D4CC: 07071C48
0028D4D0: 00000000 DATA_PTR
0028D4D4: 00000080 DATA_PTR
0028D4D8: 00000000 DATA_PTR
0028D4DC: 04FD8694
0028D4E0: 0028D878
0028D4E4: 0028D5D8
0028D4E8: 07055A08
0028D4EC: 00000001 DATA_PTR
0028D4F0: FFFFFFD0 DATA_PTR
0028D4F4: 0028D8F0
0028D4F8: FFD72574 DATA_PTR
0028D4FC: 0028DA74
0028D500: 00000001 DATA_PTR
0028D504: 0028D530
0028D508: 0028D878
0028D50C: FFD725BA DATA_PTR
0028D510: 0028D5D8
0028D514: 04FE92AF
0028D518: 0028D534
0028D51C: 0028D530
0028D520: 0028E270
0028D524: 07055A08
0028D528: 05527380
0028D52C: 05178954
0028D530: 00000001 DATA_PTR
0028D534: 05178A3F
0028D538: 1D017E36 DATA_PTR
0028D53C: 0559C3C0
0028D540: 0028E290
0028D544: 00000000 DATA_PTR
0028D548: 05527380
0028D54C: 00010006
0028D550: 00000001 DATA_PTR
0028D554: 00000006 DATA_PTR
0028D558: 00000000 DATA_PTR
0028D55C: 00000006 DATA_PTR
0028D560: 00000006 DATA_PTR
0028D564: 00000006 DATA_PTR
0028D568: 00000001 DATA_PTR
0028D56C: 00000000 DATA_PTR
0028D570: 00000006 DATA_PTR
0028D574: 00000006 DATA_PTR
0028D578: 00000006 DATA_PTR
0028D57C: 00000006 DATA_PTR
0028D580: 00000006 DATA_PTR
0028D584: 00000006 DATA_PTR
0028D588: 00000006 DATA_PTR
0028D58C: 00000006 DATA_PTR
0028D590: 00000006 DATA_PTR
0028D594: 00000006 DATA_PTR
0028D598: 00000000 DATA_PTR
0028D59C: 00000006 DATA_PTR
0028D5A0: 00000006 DATA_PTR
0028D5A4: 00000006 DATA_PTR
0028D5A8: 00000006 DATA_PTR
0028D5AC: 00000006 DATA_PTR
0028D5B0: 00000006 DATA_PTR
0028D5B4: 00000006 DATA_PTR
0028D5B8: 00000006 DATA_PTR
0028D5BC: 00000006 DATA_PTR
0028D5C0: 00000006 DATA_PTR
0028D5C4: 00000006 DATA_PTR
0028D5C8: 00000006 DATA_PTR
0028D5CC: 00000001 DATA_PTR
0028D5D0: 00000006 DATA_PTR
0028D5D4: 00000006 DATA_PTR
0028D5D8: 00000001 DATA_PTR
0028D5DC: 00000006 DATA_PTR
0028D5E0: 00000006 DATA_PTR
0028D5E4: 00000006 DATA_PTR
0028D5E8: 00000006 DATA_PTR
0028D5EC: 00000006 DATA_PTR
0028D5F0: 00000006 DATA_PTR
0028D5F4: 00000006 DATA_PTR
0028D5F8: 00000006 DATA_PTR
0028D5FC: 00000006 DATA_PTR
0028D600: 00000006 DATA_PTR
0028D604: 00000006 DATA_PTR
0028D608: 00000000 DATA_PTR
0028D60C: 00000006 DATA_PTR
0028D610: 00000000 DATA_PTR
0028D614: 000003C0 DATA_PTR
0028D618: 00000000 DATA_PTR
0028D61C: 000003C0 DATA_PTR
0028D620: 00000000 DATA_PTR
0028D624: 000003C0 DATA_PTR
0028D628: 00000000 DATA_PTR
0028D62C: 000003C0 DATA_PTR
0028D630: 00000000 DATA_PTR
0028D634: 00003900 DATA_PTR
0028D638: 00000000 DATA_PTR
0028D63C: 00003900 DATA_PTR
0028D640: 00000000 DATA_PTR
0028D644: 00003900 DATA_PTR
0028D648: 00000000 DATA_PTR
0028D64C: 00003900 DATA_PTR
0028D650: 00000000 DATA_PTR
0028D654: 00000000 DATA_PTR
0028D658: 00000000 DATA_PTR
0028D65C: 00000000 DATA_PTR
0028D660: 00000000 DATA_PTR
0028D664: 00000000 DATA_PTR
0028D668: 00000000 DATA_PTR
0028D66C: 00000000 DATA_PTR
0028D670: 00000000 DATA_PTR
0028D674: 00003900 DATA_PTR
0028D678: 00000000 DATA_PTR
0028D67C: 00003900 DATA_PTR
0028D680: 00000000 DATA_PTR
0028D684: 00003900 DATA_PTR
0028D688: 00000000 DATA_PTR
0028D68C: 00003900 DATA_PTR
0028D690: 00000000 DATA_PTR
0028D694: 00003900 DATA_PTR
0028D698: 00000000 DATA_PTR
0028D69C: 00003900 DATA_PTR
0028D6A0: 00000000 DATA_PTR
0028D6A4: 00003900 DATA_PTR
0028D6A8: 00000000 DATA_PTR
0028D6AC: 00003900 DATA_PTR
0028D6B0: 00000000 DATA_PTR
0028D6B4: 00000000 DATA_PTR
0028D6B8: 00000000 DATA_PTR
0028D6BC: 00000000 DATA_PTR
0028D6C0: 00000000 DATA_PTR
0028D6C4: 00000000 DATA_PTR
0028D6C8: 00000000 DATA_PTR
0028D6CC: 00000000 DATA_PTR
0028D6D0: 00000000 DATA_PTR
0028D6D4: 00000000 DATA_PTR
0028D6D8: 00000000 DATA_PTR
0028D6DC: 00000000 DATA_PTR
0028D6E0: 00000000 DATA_PTR
0028D6E4: 00000000 DATA_PTR
0028D6E8: 00000000 DATA_PTR
0028D6EC: 00000000 DATA_PTR
0028D6F0: 00000000 DATA_PTR
0028D6F4: 00000000 DATA_PTR
0028D6F8: 00000000 DATA_PTR
0028D6FC: 00000000 DATA_PTR
0028D700: 00000000 DATA_PTR
0028D704: 00000000 DATA_PTR
0028D708: 00000000 DATA_PTR
0028D70C: 00000000 DATA_PTR
0028D710: 00000000 DATA_PTR
0028D714: 00000000 DATA_PTR
0028D718: 00000000 DATA_PTR
0028D71C: 00000000 DATA_PTR
0028D720: 00000000 DATA_PTR
0028D724: 00003900 DATA_PTR
0028D728: 00000000 DATA_PTR
0028D72C: 00003900 DATA_PTR
0028D730: 00000000 DATA_PTR
0028D734: 00003900 DATA_PTR
0028D738: 00000000 DATA_PTR
0028D73C: 00003900 DATA_PTR
0028D740: 00000000 DATA_PTR
0028D744: 00003900 DATA_PTR
0028D748: 00000000 DATA_PTR
0028D74C: 00003900 DATA_PTR
0028D750: 00000000 DATA_PTR
0028D754: 00003900 DATA_PTR
0028D758: 00000000 DATA_PTR
0028D75C: 00000000 DATA_PTR
0028D760: 00000000 DATA_PTR
0028D764: 00000000 DATA_PTR
0028D768: 00000000 DATA_PTR
0028D76C: 00000000 DATA_PTR
0028D770: 00000000 DATA_PTR
0028D774: 00000000 DATA_PTR
0028D778: 00000000 DATA_PTR
0028D77C: 00000000 DATA_PTR
0028D780: 00000000 DATA_PTR
0028D784: 00000000 DATA_PTR
0028D788: 00000000 DATA_PTR
0028D78C: 00000000 DATA_PTR
0028D790: 00000000 DATA_PTR
0028D794: 00003900 DATA_PTR
0028D798: 00000000 DATA_PTR
0028D79C: 00003900 DATA_PTR
0028D7A0: 00000000 DATA_PTR
0028D7A4: 00003900 DATA_PTR
0028D7A8: 00000000 DATA_PTR
0028D7AC: 00003900 DATA_PTR
0028D7B0: 00000000 DATA_PTR
0028D7B4: 00003900 DATA_PTR
0028D7B8: 00000000 DATA_PTR
0028D7BC: 00003900 DATA_PTR
0028D7C0: 00000000 DATA_PTR
0028D7C4: 00003900 DATA_PTR
0028D7C8: 00000000 DATA_PTR
0028D7CC: 00000000 DATA_PTR
0028D7D0: 00000000 DATA_PTR
0028D7D4: 00000000 DATA_PTR
0028D7D8: 00000000 DATA_PTR
0028D7DC: 00000000 DATA_PTR
0028D7E0: 00000000 DATA_PTR
0028D7E4: 00000000 DATA_PTR
0028D7E8: 00000000 DATA_PTR
0028D7EC: 00000000 DATA_PTR
0028D7F0: 00000000 DATA_PTR
0028D7F4: 00000000 DATA_PTR
0028D7F8: 00000000 DATA_PTR
0028D7FC: 00000000 DATA_PTR
0028D800: 00000000 DATA_PTR
0028D804: 00000000 DATA_PTR
0028D808: 00000000 DATA_PTR
0028D80C: 00000000 DATA_PTR
0028D810: 00000000 DATA_PTR
0028D814: 00000000 DATA_PTR
0028D818: 00000000 DATA_PTR
0028D81C: 00000000 DATA_PTR
0028D820: 00000000 DATA_PTR
0028D824: 00000000 DATA_PTR
0028D828: 00000000 DATA_PTR
0028D82C: 00000000 DATA_PTR
0028D830: 00000000 DATA_PTR
0028D834: 00000000 DATA_PTR
0028D838: 00000000 DATA_PTR
0028D83C: 00000000 DATA_PTR
0028D840: 00000000 DATA_PTR
0028D844: 00000000 DATA_PTR
0028D848: 00000000 DATA_PTR
0028D84C: 00000000 DATA_PTR
0028D850: 00000000 DATA_PTR
0028D854: 00000000 DATA_PTR
0028D858: 00000000 DATA_PTR
0028D85C: 00000000 DATA_PTR
0028D860: 00000007 DATA_PTR
0028D864: 00000000 DATA_PTR
0028D868: 00000000 DATA_PTR
0028D86C: 00000004 DATA_PTR
0028D870: 00000007 DATA_PTR
0028D874: 00000000 DATA_PTR
0028D878: 00000001 DATA_PTR
0028D87C: 00000007 DATA_PTR
0028D880: 00000000 DATA_PTR
0028D884: 000003C3 DATA_PTR
0028D888: 00000000 DATA_PTR
0028D88C: 000003C0 DATA_PTR
0028D890: 00000000 DATA_PTR
0028D894: 000003C0 DATA_PTR
0028D898: 00000000 DATA_PTR
0028D89C: 000003C0 DATA_PTR
0028D8A0: 00000000 DATA_PTR
0028D8A4: 00003900 DATA_PTR
0028D8A8: 00000000 DATA_PTR
0028D8AC: 00003900 DATA_PTR
0028D8B0: 00000000 DATA_PTR
0028D8B4: 00003900 DATA_PTR
0028D8B8: 00000000 DATA_PTR
0028D8BC: 00003900 DATA_PTR
0028D8C0: 00000000 DATA_PTR
0028D8C4: 00000000 DATA_PTR
0028D8C8: 00000000 DATA_PTR
0028D8CC: 00000000 DATA_PTR
0028D8D0: 00000000 DATA_PTR
0028D8D4: 00000000 DATA_PTR
0028D8D8: 00000000 DATA_PTR
0028D8DC: 00000000 DATA_PTR
0028D8E0: 00000000 DATA_PTR
0028D8E4: 00003900 DATA_PTR
0028D8E8: 00000001 DATA_PTR
0028D8EC: 00003902 DATA_PTR
0028D8F0: 00000000 DATA_PTR
0028D8F4: 00003900 DATA_PTR
0028D8F8: 00000000 DATA_PTR
0028D8FC: 00003900 DATA_PTR
0028D900: 00000000 DATA_PTR
0028D904: 00003900 DATA_PTR
0028D908: 00000000 DATA_PTR
0028D90C: 00003900 DATA_PTR
0028D910: 00000000 DATA_PTR
0028D914: 00003900 DATA_PTR
0028D918: 00000000 DATA_PTR
0028D91C: 00003900 DATA_PTR
0028D920: 00000000 DATA_PTR
0028D924: 00000000 DATA_PTR
0028D928: 00000000 DATA_PTR
0028D92C: 00000000 DATA_PTR
0028D930: 00000000 DATA_PTR
0028D934: 00000000 DATA_PTR
0028D938: 00000000 DATA_PTR
0028D93C: 00000000 DATA_PTR
0028D940: 00000000 DATA_PTR
0028D944: 00000000 DATA_PTR
0028D948: 00000000 DATA_PTR
0028D94C: 00000000 DATA_PTR
0028D950: 00000000 DATA_PTR
0028D954: 00000000 DATA_PTR
0028D958: 00000000 DATA_PTR
0028D95C: 00000000 DATA_PTR
0028D960: 00000000 DATA_PTR
0028D964: 00000000 DATA_PTR
0028D968: 00000000 DATA_PTR
0028D96C: 00000000 DATA_PTR
0028D970: 00000000 DATA_PTR
0028D974: 00000000 DATA_PTR
0028D978: 00000000 DATA_PTR
0028D97C: 00000000 DATA_PTR
0028D980: 00000000 DATA_PTR
0028D984: 00000000 DATA_PTR
0028D988: 00000000 DATA_PTR
0028D98C: 00000000 DATA_PTR
0028D990: 00000000 DATA_PTR
0028D994: 00003900 DATA_PTR
0028D998: 00000000 DATA_PTR
0028D99C: 00003900 DATA_PTR
0028D9A0: 00000000 DATA_PTR
0028D9A4: 00003900 DATA_PTR
0028D9A8: 00000000 DATA_PTR
0028D9AC: 00003900 DATA_PTR
0028D9B0: 00000000 DATA_PTR
0028D9B4: 00003900 DATA_PTR
0028D9B8: 00000000 DATA_PTR
0028D9BC: 00003900 DATA_PTR
0028D9C0: 00000000 DATA_PTR
0028D9C4: 00003900 DATA_PTR
0028D9C8: 00000000 DATA_PTR
0028D9CC: 00000000 DATA_PTR
0028D9D0: 00000000 DATA_PTR
0028D9D4: 00000000 DATA_PTR
0028D9D8: 00000000 DATA_PTR
0028D9DC: 00000000 DATA_PTR
0028D9E0: 00000000 DATA_PTR
0028D9E4: 00000000 DATA_PTR
0028D9E8: 00000000 DATA_PTR
0028D9EC: 00000000 DATA_PTR
0028D9F0: 00000000 DATA_PTR
0028D9F4: 00000000 DATA_PTR
0028D9F8: 00000000 DATA_PTR
0028D9FC: 00000000 DATA_PTR
0028DA00: 00000000 DATA_PTR
0028DA04: 00003900 DATA_PTR
0028DA08: 00000000 DATA_PTR
0028DA0C: 00003900 DATA_PTR
0028DA10: 00000000 DATA_PTR
0028DA14: 00003900 DATA_PTR
0028DA18: 00000000 DATA_PTR
0028DA1C: 00003900 DATA_PTR
0028DA20: 00000000 DATA_PTR
0028DA24: 00003900 DATA_PTR
0028DA28: 00000000 DATA_PTR
0028DA2C: 00003900 DATA_PTR
0028DA30: 00000000 DATA_PTR
0028DA34: 00003900 DATA_PTR
0028DA38: 00000000 DATA_PTR
0028DA3C: 00000000 DATA_PTR
0028DA40: 00000000 DATA_PTR
0028DA44: 00000000 DATA_PTR
0028DA48: 00000000 DATA_PTR
0028DA4C: 00000000 DATA_PTR
0028DA50: 00000000 DATA_PTR
0028DA54: 00000000 DATA_PTR
0028DA58: 00000000 DATA_PTR
0028DA5C: 00000000 DATA_PTR
0028DA60: 00000000 DATA_PTR
0028DA64: 00000000 DATA_PTR
0028DA68: 00000000 DATA_PTR
0028DA6C: 00000000 DATA_PTR
0028DA70: 00000000 DATA_PTR
0028DA74: 00000000 DATA_PTR
0028DA78: 00000000 DATA_PTR
0028DA7C: 00000000 DATA_PTR
0028DA80: 00000000 DATA_PTR
0028DA84: 00000000 DATA_PTR
0028DA88: 00000000 DATA_PTR
0028DA8C: 00000000 DATA_PTR
0028DA90: 00000000 DATA_PTR
0028DA94: 00000000 DATA_PTR
0028DA98: 00000000 DATA_PTR
0028DA9C: 00000000 DATA_PTR
0028DAA0: 00000000 DATA_PTR
0028DAA4: 00000000 DATA_PTR
0028DAA8: 00000000 DATA_PTR
0028DAAC: 00000000 DATA_PTR
0028DAB0: 00000000 DATA_PTR
0028DAB4: 00000000 DATA_PTR
0028DAB8: 00000000 DATA_PTR
0028DABC: 00000000 DATA_PTR
0028DAC0: 00000000 DATA_PTR
0028DAC4: 00000000 DATA_PTR
0028DAC8: 00000000 DATA_PTR
0028DACC: 00000000 DATA_PTR
0028DAD0: 0552CC40
0028DAD4: 00000014 DATA_PTR
0028DAD8: 00000000 DATA_PTR
0028DADC: 00000004 DATA_PTR
0028DAE0: 00000007 DATA_PTR
0028DAE4: 00000000 DATA_PTR
0028DAE8: 00000000 DATA_PTR
0028DAEC: 0000033D DATA_PTR
0028DAF0: 00000000 DATA_PTR
0028DAF4: 000003C0 DATA_PTR
0028DAF8: 00000000 DATA_PTR
0028DAFC: 0028DB18
0028DB00: 7762EC42
0028DB04: 0028DB40
0028DB08: 0028DB1C
0028DB0C: 7762EB81
0028DB10: 000007A0 DATA_PTR
0028DB14: 0000174C DATA_PTR
0028DB18: 0028DB28
0028DB1C: 0028DB58
0028DB20: 7762E951
0028DB24: 0000174C DATA_PTR
0028DB28: 00001EEC DATA_PTR
0028DB2C: 000007A0 DATA_PTR
0028DB30: 0029174C
0028DB34: 0028DBDC
0028DB38: 00000000 DATA_PTR
0028DB3C: 536CD652 DATA_PTR
0028DB40: 0028DB90
0028DB44: 7762EDDF
0028DB48: 0028DC70
0028DB4C: 0028DE00
0028DB50: 00000001 DATA_PTR
0028DB54: 0028DBE0
0028DB58: 0029174C
0028DB5C: C0150008 DATA_PTR
0028DB60: 00000000 DATA_PTR
0028DB64: 000007A0 DATA_PTR
0028DB68: 00000002 DATA_PTR
0028DB6C: 0028DBE4
0028DB70: C0150008 DATA_PTR
0028DB74: 00000000 DATA_PTR
0028DB78: 7EFDE000
0028DB7C: 7EFDD000
0028DB80: 0028DBA0
0028DB84: 7762EF5B
0028DB88: 0028DBC4
0028DB8C: 0028DBE8
0028DB90: 0028DBEC
0028DB94: 0028DB9C
0028DB98: 0029174C
0028DB9C: 00000000 DATA_PTR
0028DBA0: 0028DBF4
0028DBA4: 7762ED55
0028DBA8: 0028DBC4
0028DBAC: 0028DBE8
0028DBB0: 0028DBEC
0028DBB4: 0028DBE4
0028DBB8: 0028DCE4
0028DBBC: 0028DD10
0028DBC0: 0028DD00
0028DBC4: 00000018 DATA_PTR
0028DBC8: 00000003 DATA_PTR
0028DBCC: 00000000 DATA_PTR
0028DBD0: 00000002 DATA_PTR
0028DBD4: 00000003 DATA_PTR
0028DBD8: 00000002 DATA_PTR
0028DBDC: 00000001 DATA_PTR
0028DBE0: 536CD652 DATA_PTR
0028DBE4: 00000000 DATA_PTR
0028DBE8: 0029174C
0028DBEC: 000007A0 DATA_PTR
0028DBF0: 0028DC00
0028DBF4: 0028DCB0
0028DBF8: 7762F3BF
0028DBFC: 00000003 DATA_PTR
0028DC00: 00000000 DATA_PTR
0028DC04: 00000002 DATA_PTR
0028DC08: 0028DC70
0028DC0C: 0028DC18
0028DC10: 7762FA64
0028DC14: 7762F422
0028DC18: 00000040 DATA_PTR
0028DC1C: 00000000 DATA_PTR
0028DC20: 00000000 DATA_PTR
0028DC24: 00000000 DATA_PTR
0028DC28: 00000000 DATA_PTR
0028DC2C: 00000000 DATA_PTR
0028DC30: 00000000 DATA_PTR
0028DC34: 00000000 DATA_PTR
0028DC38: 00000000 DATA_PTR
0028DC3C: 00000000 DATA_PTR
0028DC40: 00000000 DATA_PTR
0028DC44: 00000000 DATA_PTR
0028DC48: 00000000 DATA_PTR
0028DC4C: 00000000 DATA_PTR
0028DC50: 00000000 DATA_PTR
0028DC54: 00000000 DATA_PTR
0028DC58: 0028DD80
0028DC5C: 00000000 DATA_PTR
0028DC60: 0028DCA4
0028DC64: 0028DC84
0028DC68: 7765A8E2
0028DC6C: 00000000 DATA_PTR
0028DC70: 001A0018 DATA_PTR
0028DC74: 0028DDE8
0028DC78: 00000000 DATA_PTR
0028DC7C: 0028DCE4
0028DC80: 0028DD00
0028DC84: 00000000 DATA_PTR
0028DC88: 00020000
0028DC8C: 0028DCA8
0028DC90: 0028DCA8
0028DC94: 0028DCA8
0028DC98: 00000002 DATA_PTR
0028DC9C: 00000002 DATA_PTR
0028DCA0: 0105F3B0
0028DCA4: 00000005 DATA_PTR
0028DCA8: 00000000 DATA_PTR
0028DCAC: 7762FA64
0028DCB0: 7762FA64
0028DCB4: 0028DE0C
0028DCB8: 7762F1E1
0028DCBC: 0028DCE8
0028DCC0: 0028DE9C
0028DCC4: 0028E060
0028DCC8: 7762F24C
0028DCCC: 0028DE20
0028DCD0: 0028DE10
0028DCD4: 00800000
0028DCD8: 0028DD68
0028DCDC: 00000000 DATA_PTR
0028DCE0: 7762FA64
0028DCE4: 00000000 DATA_PTR
0028DCE8: 00000000 DATA_PTR
0028DCEC: 00000000 DATA_PTR
0028DCF0: 00000000 DATA_PTR
0028DCF4: 00000000 DATA_PTR
0028DCF8: 00000000 DATA_PTR
0028DCFC: 00000000 DATA_PTR
0028DD00: 001A0018 DATA_PTR
0028DD04: 0028DDE8
0028DD08: 0028DEA4
0028DD0C: 01000003
0028DD10: 00000000 DATA_PTR
0028DD14: 00000000 DATA_PTR
0028DD18: 00000000 DATA_PTR
0028DD1C: 00000000 DATA_PTR
0028DD20: 00000000 DATA_PTR
0028DD24: 00000000 DATA_PTR
0028DD28: 00000000 DATA_PTR
0028DD2C: 00000000 DATA_PTR
0028DD30: 00000000 DATA_PTR
0028DD34: 00000000 DATA_PTR
0028DD38: 00000000 DATA_PTR
0028DD3C: 00000000 DATA_PTR
0028DD40: 00000000 DATA_PTR
0028DD44: 00200000 DATA_PTR
0028DD48: 0028DDE8
0028DD4C: 0028DDE8
0028DD50: 0028DDE8
0028DD54: 00000020 DATA_PTR
0028DD58: 00000020 DATA_PTR
0028DD5C: 00000000 DATA_PTR
0028DD60: 00000000 DATA_PTR
0028DD64: 00000000 DATA_PTR
0028DD68: 00000000 DATA_PTR
0028DD6C: 00000000 DATA_PTR
0028DD70: 0028DDB4
0028DD74: 0028DD94
0028DD78: 7765A8E2
0028DD7C: 00000000 DATA_PTR
0028DD80: 001A0018 DATA_PTR
0028DD84: 0028DEF8
0028DD88: 00000000 DATA_PTR
0028DD8C: 0028DDF4
0028DD90: 0028DE10
0028DD94: 00000000 DATA_PTR
0028DD98: 00020000
0028DD9C: 0028DDB8
0028DDA0: 0028DDB8
0028DDA4: 0028DDB8
0028DDA8: 00000002 DATA_PTR
0028DDAC: 00000002 DATA_PTR
0028DDB0: 0105F3B0
0028DDB4: 00000005 DATA_PTR
0028DDB8: 00000000 DATA_PTR
0028DDBC: 0028DDD4
0028DDC0: 00FB4F50
0028DDC4: 00FB4F8C
0028DDC8: 77704880
0028DDCC: 0028DDEC
0028DDD0: 7762F9F9
Содержание
- Internal error with RA2 after launching the game
- #1 MaChin3
- #2 biofrfeak
- #3 MaChin3
- #4 biofrfeak
- #5 damotbhtbh
- #6 biofrfeak
- #7 biofrfeak
- #8 damotbhtbh
- #9 MaChin3
- #10 FReQuEnZy
- #11 MaChin3
- #12 FReQuEnZy
- #13 MaChin3
- #14 FReQuEnZy
- #15 MaChin3
Internal error with RA2 after launching the game
#1 MaChin3
- XWIS Name: MaChin3
Hi, I wanted to play RA2 again, I didn’t play it since 5 years or so ( in Internet) and when i installed it again I have some problems (it was in a New PC, with a dual core, Nvidia 9600 GT and Windows XP)
When I join to a game, and when the host will lauch, it says the following error that makes the game restart:
» Red Alert 2 has encourred an internal error and is unable to continue normaly
Please visit our website www.westoow.com for the latest updates and technical support «
Install the 1.006 patch
the High graphic patch
Change the energy of PC (different than minimun)
After testing all that things, I re-installed the game ( using regedit), I try with [ctr + alt +del] and changing the affinity in game.exe just to «1» and not 3.
I really don’t know what to do now , I try to the the best searching to fix this game and like the website says: «Keeping C & C alive»
I hope that somebody can help me.
Edited by MaChin3, 25 October 2008 — 10:27 PM.
#2 biofrfeak
- XWIS Name: biofreak
& i have this problem.When server will start the game appear window «Red Alert 2 has encourred an internal error and is unable to continue normaly
Please visit our website www.westoow.com for the latest updates and technical support»
and this problem on 2 comp’s in my hous (pc,noutbook).
#3 MaChin3
- XWIS Name: MaChin3
Yes, I have 2 PCs too, one with dual core and other with 1 core, so that is not the problem.
Do you know how to fix that?? : /
#4 biofrfeak
- XWIS Name: biofreak
#5 damotbhtbh
- XWIS Name: Pistolfis
#6 biofrfeak
- XWIS Name: biofreak
i’m from russia,and speak english not so good.
Early i l’be play on XP & i have no this problem before.
But i try this method.
#7 biofrfeak
- XWIS Name: biofreak
#8 damotbhtbh
- XWIS Name: Pistolfis
#9 MaChin3
- XWIS Name: MaChin3
No i didn’t, indeed I re-installed it a few times yesterday.
#10 FReQuEnZy
- XWIS Name: FReQuEnZy
Try downloading the 1.007 patch and set the graphics acceleration to off for Red Alert 2 in the options it has.
The 1.007 patch was a usermade balance update, but most users use 1.006 cause there is no way to update all the games to it, it still lets you play on the 1.006 when u got the 1.007 installed, it just acts as a game launcher.
Post back if that doesn’t work.
Edited by FReQuEnZy, 27 October 2008 — 05:34 PM.
#11 MaChin3
- XWIS Name: MaChin3
I installed that patch and after charging, I put Pa2 v1.007 (unofficial) and it doen’t work, indeed I cant just enter to a room with other people. (when I enter to the game still said 1.006v, it’s right?)
What can I do. when I use that programe to come back to 1.006 I can enter to a room but when it lauch said the same error than the begun of the treath:
» Red Alert 2 has encourred an internal error and is unable to continue normaly
Please visit our website www.westoow.com for the latest updates and technical support «
Regards
#12 FReQuEnZy
- XWIS Name: FReQuEnZy
I installed that patch and after charging, I put Pa2 v1.007 (unofficial) and it doen’t work, indeed I cant just enter to a room with other people. (when I enter to the game still said 1.006v, it’s right?)
What can I do. when I use that programe to come back to 1.006 I can enter to a room but when it lauch said the same error than the begun of the treath:
» Red Alert 2 has encourred an internal error and is unable to continue normaly
Please visit our website www.westoow.com for the latest updates and technical support «
Regards
#13 MaChin3
- XWIS Name: MaChin3
Sorry, I didn’t understand very well the message.
I try putting the 1.006 version in that «launcher» with Disable Hardware acceleration. ( I didn’t uninstall nothing) and it doesn’t works. (the same message of always).
How can I check:
» You should also check that ra2.exe, game.exe, mph.exe don’t have their network access blocked by anything. «
#14 FReQuEnZy
- XWIS Name: FReQuEnZy
Sorry, I didn’t understand very well the message.
I try putting the 1.006 version in that «launcher» with Disable Hardware acceleration. ( I didn’t uninstall nothing) and it doesn’t works. (the same message of always).
How can I check:
» You should also check that ra2.exe, game.exe, mph.exe don’t have their network access blocked by anything. «
You can check that your anti virus or firewall is not restricting Red Alert 2’s functionality. Every anti virus program and firewall is different so i can’t help you much on that part.
You can also try setting your Red Alert 2 to windows 98 compatiblity mode, Right click on the game icon and go to properties, then click on the compatibilty tab
check the box that says «Run this program in compatibilty mode for» and pick windows 98 from the list.
#15 MaChin3
- XWIS Name: MaChin3
Thanks a lot for your answer Frequenczy. Now I can play in Internet with my 2 pc’s!! (since yesterday night, sorry for not post the solution before)
The solution was changing inm the game: Options/ Network/ Internet firewall setting.
In the firewall setting, its come with no number for defect. I put «5566» and appear a message saying if im’ sure that I want to change the configuration.
After clicking YES, the game works perfectly (in both computers tested. )
So everyone that have that error playing in Internet do that thing. 🙂
Источник
Tiberian Sun’s Internal Error
Red Alert 2’s Internal Error
Yuri Revenge’s Internal Error
RockPatch’s Internal Error
The Internal Error (often just written short-hand as IE) is a general error returned by the Tiberian Sun engine and its derivates. The message itself gives no information about what the error actually was or what went wrong, thus leaving it to the modder to know what could have caused the error and to find the cause in their mod’s changes.
If you experience an Internal Error, you should:
- Check if the EIP reported in your except.txt file matches an EIP for which the IE cause is known (see below).
- Think about whether a distinctive event immediately preceeded the error (e.g. a unit being built, a weapon being fired, etc.). If this was the case then take a look at the changes you applied to that unit/weapon/whatever and see if there are any mistakes.
- Carefully check your latest modifications, with the help of a diff between the current rules set and the previous, working rules if possible (for this reason, and in case you mess up your code beyond repair, you should always keep recent backups of working code).
Remember that the more code you add at the same time, the more likely it is to introduce multiple bugs and IE causes (and just because you found one mistake in your code, that doesn’t mean there can’t be another).
Contents
- 1 Except.txt
- 2 Known causes of Internal Errors and their EIPs
- 2.1 Some useful tips
- 2.2 Specific game versions
- 2.2.1 Yuri’s Revenge 1.001
- 2.2.2 Tiberian Sun 2.03
- 2.2.3 Unverified / lacking information
- 2.3 Broken-reference Causes
- 2.4 Tank Bunker / Sell Unit IEs
- 3 Software used to find Internal Errors
- 4 See also
Except.txt
If your game crashes because of an Internal Error, a file named except.txt is generated in your game folder. This file is a dump of certain runtime-data from the game at the moment the error occurred and could potentially tell you exactly what went wrong if you knew the engine code.
Due to his research into the game’s binary and his efforts to develop the RockPatch, pd has occasionally been able to indicate the area of the engine where the error occurred (for example, an error occurring in the voxel-loading routines may indicate a problem with a custom voxel).
However, pd has other commitments and should not be treated as the go-to guy for any IEs you may have. Further more, pd may not neccessarily be able to help — without the source code or a comprehensive understanding of the game’s binary the file is of little use. (cp. SYNCx.txt)
According to an early version of Except.txt (which now redirects here), this file includes the full structure and a stack dump of a CONTEXT element.
IEs that share the same cause also share the same EIP: value in except.txt, so knowing that value might help you determine the cause of your IE (see the list of known IE causes (below) which also includes the corresponding EIP). However, it should be noted that some shared IE causes in INI code can yield one of several different EIP values (depending on the circumstance), and that some rare IE causes can actually yield totally random EIP values. As such, if you do have an unexplained IE, you should check all of the known causes.
Known causes of Internal Errors and their EIPs
Since «Internal Error» is the game’s response to almost any fatal error, its causes are diverse. Most common are causes related to weapons and warheads, with a missing warhead probably being the most commonly reported cause.
Note that some IE causes may be prevented (or at least have certain limits extended (e.g. CellSpread)) by the RockPatch, which in turn has opened up potential for new IE causes (RockPatch-specific IEs are not listed here).
Some useful tips
If an integer between 0x00812000 and 0x00B78300 appears in the stack, subtract 0x00400000 from it and look at the resulting address in gamemd.exe with a hex editor. If you find some INI flag, you can be almost sure this flag was the one being read when the problem happened and as such its values (or absence thereof) is the problem.
Specific game versions
Yuri’s Revenge 1.001
EIP | Category | Cause |
---|---|---|
00000002 | Uknown | Uknown. Depends on stack dump |
00000061 | either Countries or Singleplayer | This error is encountered when you launch RA2’s unedited campaign missions, but have added a new country to the Countries list. This can happen if RulesMD.ini is used by RA2 instead of Rules.ini (by manually renaming the file) and you forgot to add a ‘;’ to entry 9 (which is set to YuriCountry for YR). |
004145BD | Art | An AircraftType has a corrupted HVA, assuming one even exists for the game to read.
Shows the file type as «unknown» in the XCC Mixer if corrupt. Also an AircraftType has image tag missing or no artmd section. |
004157E3 | Weapon | An AircraftType used as spy plane has no Primary weapon. |
00417D05 | Weapon | An AircraftType has fired a weapon which has Suicide=yes set. |
004184AB | Weapon | Needs more investigation, but… It could be that a unit is trying to use a weapon that did not specify a valid projectile. If this is the case, the error happens when the weapon is first used. It could also be that a unit died but whatever DeathWeapon was supplied is somehow inadequate. This has also been reported to be the same error as 004157E3 and therefore points to a broken-reference cause relating to airplane death and/or weapon handling.. |
0041D9B1 | ??? | «something to do with ColorAdd section or LaserTargetColor […] theres only 16 color slots in YR, you corrupted the game’s memory» |
004242DB | Animation | Using a TrailerAnim on an Animation but not setting a TrailerSeperation (or setting TrailerSeperation=0). This is because the default TrailerSeperation is zero, and that number is used as a divisor. |
00424A05 | Animation | An Animation with MakeInfantry=X set was played, where X was greater than the number of list entries in AnimToInfantry or less than 0.
Genetic Converter calls an animation that has «MakeInfantry=0» line ...so it crashes once the anim is done playing and it tries to create the infantry-type at the location of the anim |
00424A14 | Animation | An Animation with MakeInfantry=X set was played, where X was greater than the number of list entries in AnimToInfantry or less than 0. |
0042E7AF | AI | A Construction Yard does not have AIBuildThis=yes set and the owning side’s AI was present in the game. |
00441C28 | Misc | You have set [AudioVisual]→ShakeScreen= to zero. |
004593BB | Misc | See Tank Bunker / Sell Unit IEs |
004586A9 | General | «What PadAircraft would you like?» «;» «You must have PadAircraft!!! I kill you!» |
0045EC90 | Misc | Multiple reasons, depending on the stack dump in the except:
|
0045ED69 | Misc | The [General]→PadAircraft= list is empty. |
0045ED71 | Misc | The first AircraftType in the [General]→PadAircraft= list doesn’t have at least one BuildingType listed as its Dock. |
0046650D | Weapon | A unit’s ShrapnelWeapon or DeathWeapon does not exist (see broken-reference causes, below). |
004687E5 | Weapon | Most likely caused by something like assigning a Weapon value to a Warhead key, potentially on a ShrapnelWeapon (needs verification). |
00469EDA | Weapon | Reproducible by firing a homing weapon whose projectile has Airburst=yes on the ground. |
00471CA4 | Weapon | A unit’s initial primary (Primary or Weapon1) weapon’s Warhead does not have MindControl=yes set, but a weapon in some other weapon slot does. Triggered by one of the following events:
|
0047C2E7 | Map/Terrain | Crash was when a cell’s radar color was being retrieved from an Isometric Tile, which might be corrupt.
Can happen when loading a map that uses tiles that are not present; like when FA2 asks «map is corrupt, do you want to attempt fix?». |
00482096 | Unit crates | Your [AI]→BuildRefinery= is either invalid, missing or blank thereby the game can’t find the harvesters for deciding the unit. |
004895C7 | Warhead | You have a warhead with a CellSpread greater than 11. |
0049FA09 | Map | Unconfirmed, but might have been happening when a team of rhinos and a siege chopper were spawned as a reinforcement team at a waypoint at the very top of the visible boundary. Replacing the team with one with just rhino tanks seems to have prevented the error.
This can also happen when reinforcements meant for a particular house are meant to arrive but there is no player or AI in the game session. |
004AEE5A | Scenario | a YR Scenario as declared in missionmd.ini doesn’t have LS800BkgdPal= defined or it’s commented out. |
004C445E | Weapon | A unit’s secondary weapon does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. Examples:
|
004D5108 | Weapon | A unit’s secondary weapon does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. Examples:
|
004D81DA | Malformed input | A Tube expects at least an entry cell, a direction how to enter the Tube, and an exit cell.
In this case the exit cell is invalid/improperly defined. Happens when using the TS & RA2 Tunnel Drawer and then force-ending a Tube with F (since that editor then doesn’t generate ending coordinates when force-ending). |
004F0FEC | Weapon | A unit’s Primary weapon does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. Examples:
|
004F65BF | Misc | Some House cannot build anything from [General]→BaseUnit= . |
004F78E4 | AI | A Team was created without a teamtype. |
004F8CCD | AI | [AI]→BuildConst= lists less than 3 BuildingTypes and your last [listed] Construction Yard was destroyed or sold while you were on low power, or you went into low power without owning any Construction Yards. |
004F9FAD | Misc | A trigger is trying to perform an action that requires the trigger’s house owner to be present in the game, but the country (most likely America) is not playing. The crash happens as soon as the action is executed. |
00502CC4 | Map | A reinforcement (7) TeamType that does not have a valid House is being created (e.g. create a reinforcement on a TeamType with House: <none>). |
00502CE1 | Map | Nobody is the House on a Trigger whose Action creates a reinforcement (7) TeamType belonging to said House. |
00505E41 | Misc | An AI-controlled House which, due to rules(md).ini configuration, is unable to construct a base, received a Construction Yard thus triggering the AI base planning routine. Triggered by the following events:
More detail: The AI base planning logic kicks in at the moment a player receives a Construction Yard and generates a plan of what buildings to build, in what order. However, the game makes an assumption that any country that can actually start base construction will be able to build at least 3 different BuildingTypes. When that assumption fails (a Construction Yard is received by the civilian house, who cannot build anything), everything goes haywire. For more info on how base planning logic works, refer to the AI Base Planning System article. |
0050CD20 0050CD44 0050CD79 0050CDA2 0050CDCC 0050CDF0 0050CE14 0050CE38 0050CE5C 0050CEA2 0050CECC 0050CF15 0050CF2A |
AI | The AI is trying to pick a target for the Nuclear Missile or Weather Storm superweapon but is lacking target weighting values for a certain object that exists on the map. You need to uncomment/restore one of the [General]→AIIonCannonXValue= lines.
|
00518369 | Warhead | An InfantryType is taking damage from a non-existant warhead. |
005213CB | Weapon | An InfantryType with DeployFire=yes doesn’t have a Secondary weapon set, and the game crashes while retrieving the weapon’s RadLevel. |
0054AF0E | Object | A unit’s Secondary points to a non-existent weapon. |
0054D10A | Object | This happens when you re-code the Battle Fortress to have a SizeLimit bigger than 2 (i.e. can load other tanks) and then tell it to enter an amphibious transport. Of course, this isn’t limited to the BFRT alone. It should be noted though that the game doesn’t always crash when the enter order is issued. It’s more of an occasional crash that seems to happen randomly. (confirmed for RA2) |
00567B43 | Object | An Object has a negative sight. |
0056D388 | Object | An InfantryType or VehicleType does not have a valid movement zone. |
005B36EB | AI Programming (Team Missions) | The internal error happens when a team tries to execute the «11. Change Mission» team mission when the parameter is invalid or missing. |
005D7387 | Misc | Not having at least one valid InfantryType with AllowedToStartInMultiplayer=yes (default) for each house. |
005DA453 | Network | A crash occurred with the network code around an object called FirewallHelper. |
005F4F88 | Animation | An Animation has TiberiumSpawnType=SOME_OVERLAY and SOME_OVERLAY is one of the three last entries in [OverlayTypes]. Link to original report |
005F5155 | Misc | You tried to construct a BuildingType with HasSpotlight=yes. Yuri’s Revenge 1.001 doesn’t support this, only patched versions do. |
00629FE7 | Weapon/Unit | Parasite=yes on the warhead, but no other Parasite settings. The thing that manages the parasite has no owner. Weapon will manage to fire several times without crashing, though. |
0062B662 | Animation | Having an animation with SpawnsParticle which does not point to a valid ParticleSystem (see broken-reference causes, below). |
0062DCD2 | Misc | An overlay type with Explodes=yes set has been destroyed, random dice roll determined that the particle specified in BarrelParticle should be displayed, but that flag is blank OR you’re firing a weapon with UseSparkParticles=yes/UseFireParticles=yes/IsRailgun=yes without a valid AttachedParticleSystem= set. |
0064003C | Misc | If you have a buildable Construction Yard, start its construction, and then cancel it, an IE will occur. Construction Yards should not be buildable — they should only be deployed from vehicles. |
006407A6 | Misc | You’ve made a MapShot «Not ScreenShot» that was saved as Map****.yrm and is in your Directory. Game is trying to load map during initial startup. Remove these MapShots from the directory to prevent this from happening. |
0065B73F | Weapon | You have a Weapon whose RadLevel is less than [Radiation]→RadLightDelay=. (Cause: Integer division is performed on those two values, which yields zero in this case, and then another value is divided by the result — division by zero.) |
00691520 006915D6 |
AI Programming (Team Missions) | An invalid parameter was supplied to the team mission, for example:
|
0069ACC6 | Map | A PKT file’s [MultiMaps] section declares a map which doesn’t have its own section to define the parameters, or lacks the CD entry in the section. |
00697F29 | Misc | The game can’t find a valid gamemode. Your mpmodesmd.ini is corrupted. |
006ABF96 | Misc | This IE is encountered immediately after loading up. This was tested for skirmish with the XWIS Multiplayer-only components.
This crash happens when the resolution is set to higher than 2560×1600. |
006AEBB8 | Misc | Your ra2md.ini file lists a combination of game mode/map which the game cannot satisfy. This can happen if the range of valid combinations changes between one game session and the next (i.e. because you changed what maps were valid for which game modes in your mod, or you activated a different mod to the one that was active previously).
LaunchBase works around this by saving and restoring the game’s configuration on a per-mod basis. |
006B7987 | Object | A garrisonable building has non-existing weapons. |
006B7D30 | Object | An object has a weapon with Spawner=yes, but it doesn’t have Spawns=yes. The latter part is what tells the game to initialize the Spawn Manager for this unit when it’s instantiated, the former part tells the game to try and access the Spawn Manager (and it doesn’t check if it’s been initialized properly). |
006B7718 | Object | A Spawned=yes attempted to fly over the map border instead of landing, thus crashing the game. A known reason for this issue is Selectable=no on AircraftTypes that use aircraft Locomotor. |
006C1D28 | Object | A unit has Turret=yes despite unittur.vxl not existing. What’s interesting is that the game won’t crash because of this if no VXL or HVA for this unit exists at all. |
006DE99D | Map | A Trigger has an Action that references the Trigger’s House, but said House does not exist. For example, a Trigger on Iraq exists that grants Iraq a Superweapon and sets the charge to 100 will only crash if Iraq isn’t playing. |
006EA6AE | AI/Map | You coerced the game into creating an instance of a TeamType that is not defined, either through Map Triggers or through AI Team Missions. |
006F1FC6 | AI programming | A TeamType has been defined without assigning it a TaskForce, or a TeamType is being referenced without being defined at all. |
006F352E | Weapon | A unit has an ElitePrimary weapon specified which does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank, and that unit just got promoted to Elite status. |
006F40A2 | Weapon | Started construction of a unit whose Primary weapon does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. This also applies to turret changers, for instance if Weapon1 is not a valid weapon. |
006F72EF | Weapon | A unit has an ElitePrimary weapon specified which does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank, and that unit just got promoted to Elite status. |
006F9DB6 | Techno | The game tried to check an ownerless unit’s owner. Reported case was Service Depot’s allegiance check. |
006FC655 | Weapon | A unit has an EliteWeaponX weapon specified which does not exist (see broken-reference causes, below), and that unit just got promoted to Elite status.. |
0070031E | Weapon | A unit has a weapon specified which does not exist in the INI (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. (Common reason — that unit just got promoted to Elite status and one of the Elite weapons is misdefined.) |
00702330 | Anim | A building has missing or non-existing DebrisTypes. Like DebrisTypes=CRYSTAL1. |
0070DF8A | Weapon | A unit with IsGattling=yes is either missing WeaponX/EliteWeaponX entries, or WeaponCount is less than 2 times WeaponStages. For example, if WeaponStages=2, WeaponCount must equal 4, and you must have accompanying Weapon1-4/EliteWeapon1-4 entries. IE occurs at the time the IsGattling unit is firing and would advance to the missing Weapon Stage. |
007120F7 | Misc | You have a BuildingType (which is click-repairable) with Strength=0 or Strength below [General]→RepairStep=. |
0071ADE9 | Weapon | Deploying an elite unit that does not have the elite secondary weapon. |
0071AF4D | Warhead | Detonating a Temporal=yes warhead under one of the following conditions:
|
0071B173 | Warhead | Firing a death weapon using a Temporal=yes warhead. |
00442832 00442892 004428DE |
Warhead | Using Sparky=yes warhead without three valid animations defined in [AudioVisual]→OnFire=. Crash happens when damaging a building into yellow or red health. |
0071C661 | Warhead | Using Sparky=yes warhead without two valid animations defined in [AudioVisual]→TreeFire=. Crash happens when damaging a wooden terrain object. |
0072652D | Map | There is a trigger in the map that wants to change a house’s non-existant object to another house. |
00684E55 | Map | There is a trigger which requires a house, either because its events, actions or attached triggers require a house. The house on the trigger is not set. |
00728F08 | Object | Something’s wrong with this building’s Secondary (missing/invalid) |
007387EB | Art | [AudioVisual]→ShakeScreen= is missing or set to zero. |
0073B0C9 | Misc | The concept known as «Infantry Linking» can result in an IE, occuring when the linked infantry was modified in a subsequent game mode override file or a map and a human player scrolls their battlefield view to a place on the map where an AI-owned War Factory is located. Don’t do Infantry Linking. |
0073B692 | Unknown | «crashed drawing a voxel» |
0073C762 | Art | The artmd.ini entry specified by a Voxel-using VehicleType’s Image tag is missing — the game defaults to Voxel=no in this case and attempts to load and draw a non-existant SHP. |
00756B2D | Art | The specified ShadowIndex on an AircraftType or a voxel VehicleType adresses a section that does not exist. |
00772A98 | Weapon | A unit has an ElitePrimary weapon specified which does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank, and that unit just got promoted to Elite status.
Also reported to be due to «firing a weapon that has no projectile». |
007C9B92 | Malformed input | Multiple reasons, depending on the stack dump in the except:
Another reason: A country has empty nodes in a campaign map. It may happen NodeCount has a value different than the actual amount of nodes. Make sure the amount of base nodes exactly match the value of NodeCount. |
007CAF66 | Malformed input | Multiple reasons, depending on the stack dump in the except:
|
007CFD30 | Misc — memory management | If line 20 of the stack dump includes 61108B, and line 23 includes 610CA0, you are likely trying to use RockPatch’s «Place Urban Areas» feature without applying the necessary snowmd.ini fix. Please check the RockPatch Help for more info. |
Varies, stack dump starts with 0051BB7D | Warhead | A unit was being erased by a chrono weapon but the object that started the erase process no longer exists. When a unit is being erased, an instance of the TemporalClass is linked to it. This class references the object that is doing the erasing. If the object breaks the link under ‘normal’ circumstances (e.g. the firer is destroyed or moved) then the attack order is cancelled and the TemporalClass is removed. In some rare cases the link to the firer’s TemporalClass is not removed and therefore points to garbage memory.
Examples of how the IE may occur:
The IE occurs when the unit would have been erased. |
Varies, stack dump starts with 00520FC8 | Warhead | A building was being erased by a chrono weapon after infantry recieved the order to occupy it. When the building is erased before the infantry reaches it, an IE occurs. This is because the TemporalClass removes the building without marking it as dead, thus the occupying infantry is not informed its destination is gone. The IE occurs when the infantry unit updates its position. There is another TemporalClass related bug similar to this one – EIP address 00521BB6, which lies inside the same function, can be seen near the top on a stack of this exception. |
0052976F | Campaign | RA2 1.003 doesn’t like it when its battle.ini is overriden by another one outside of local.mix. Whether or not putting it in an expandxx.mix fixes this is unknown.
The game crashes when your start a new campaign during loading. You get a blank screen during loading. |
00529A14 | Map | Game attempted to read a Campaign map as a skirmish map; [Header]>NumberStartingPoints= is corrupt. For Single-Player missions, manually set it to 0 and it’ll load again. |
Varies, stack dump at 18D264 has 00722C9E | Resource | One or more resources have invalid resource spread/growth data which tries to access a map tile it isn’t supposed to and corrupting it. |
0128DC54 | Unknown | Ares crash. Circumstances unknown. |
0FC904D0 | Unknown | Ares crash. Circumstances unknown.
Stack dump starts with 006B771E: "spawned object related [...] missiles, carrier intruders" |
1032F871 | Unknown | Ares crash. Circumstances unknown. |
90900004 | Misc | Generic exception, for example, raised when you are missing the snowmd.ini median fix. |
FEEEFEEE | Misc | Multiple reasons, depending on the stack dump in the except:
|
FFFFFFFF | Unknown | Unknown. Depends on stack dump. |
Tiberian Sun 2.03
EIP | Cause |
---|---|
00415698 | You used a TrailerAnim on an animation but forgot to set a TrailerSeperation. |
0042A061 | Wall=yes on a normal building. |
00446E61 | Airburst weapon bullet was null. If you have Airburst=yes or Splits=yes on a projectile, you must also define AirburstWeapon. |
0046C7E2 | Fog of War was enabled and crashed the game. |
004C445E | A unit’s Secondary weapon doesn’t exist. Check the spelling and cases. |
004C6428 | AI does not have any buildings available for it to build. Check BuildConst=, BuildPower= etc. |
004D2451 | An infantry was about to take damage from a source with no valid Warhead= set. |
004D8BF3 | Infantry with missing image in rules.ini (same as missing sequence in art.ini). |
005A4814 | Railgun with wrong particle keys. |
005A5EB6 | ParticleCap=1 on a Spark particlesystem. |
0062E6F6 | It was attempted to use a normal colored house on a multiplayer map. |
006703D4 | WaveClass Sonic exception, normally triggered by a unit with a weapon that has IsSonic=yes set, firing to the south of the screen and the user scrolling up. No certain fix for this as we know, although HyperPatch has been confirmed to fix it at least on some systems. Another fix is disabling DirectDraw hardware acceleration via either dxdiag or a custom ddraw.dll, although the fix doesn’t work on Windows OS’s newer than XP. |
0067159B | WaveClass Sonic exception. Not sure if this is code related, could be end user. |
006717CB | WaveClass laser exception. This can be fixed by setting DetailLevel= to 1 or 0 in SUN.ini. In addition, disabling DirectDraw hardware acceleration via either dxdiag or a custom ddraw.dll fixes it, but this fix only works on Windows operating systems older than Vista. |
0067159B | You have set [AudioVisual]→ShakeScreen= to zero. |
00681363 | Missing weedguy hack. (second stage Cluster weapons need to be assigned to a unit, to work) |
006A877A | LightSize>94 was set on a particlesystem. |
006B6AE6 | Multiple reasons, depending on the stack dump in the except:
|
006BB69C | conyard construction as building was canceled in the sidebar. |
90900004 | Generic exception. |
Unverified / lacking information
EIP | Cause | ||
---|---|---|---|
00494BCD | (Ares 3.0) A corrupted SHP image was drawn. Check mix files for any .shp files marked by XCC Mixer as ‘unknown’ under «type». | ||
1118A7A5 | — | 655B4A9C | (Ares 0.E) Setting a [ParticlePart] with 2 BehavesLike= simutaneously (for example , ‘both Like=railgun’ and ‘Like=smoke’ exist) may cause an EIP as above . Remove BehavesLike=railgun , and keep Like=smoke here in a [RailgunPart] to avoid this EIP and still gets a railgun with specific SHP-animation rail.
(Two BehavesLike in Ares 0.D is still available , but 0.E not .) |
? | Removing a building from the PrerequisitePower= list, while it exists in one of the (GDI/NODRegular/Third)PowerPlant= lists will cause an IE the moment any of your Power buildings get destroyed or sold as long as you own a Construction Yard. YR mods that remove Yuri’s side from the game, should not remove YAPOWR from PrerequisitePower=.
(Could not be reproduced thus far.) |
||
? | Calling for an animation that is not listed under [Animations] might trigger an IE.
(That can be caused by multiple issues at various EIPs.) |
||
? | Building a unit in-game whose VXL/SHP was inserted in an original game MIX instead of an expansion MIX.
(Does this really happen? Sounds more like the mix editor crapping up than simply «game should blow up because you changed stock files».) |
||
006F3481 | The (elite) secondary weapon (or its warhead) of the object you just selected could not be found (see broken-reference causes, below).
(Marshall retested this and found that the EIP for a missing secondary weapon is actually 006F352E (see above). Not sure what is meant by «you just selected» as the IE will occur the instant the unit is created/promoted. Please can someone else confim that EIP 006F3481 is incorrect and remove this entry if so. Although, it begs the question of where this EIP came from? — it was added by DCoder on 2008-03-04 (id 14195))
(Just tested this a bit more and got several new EIPs for when the unit was promoted (added in this revision), can’t seem to get any consistent results — will need to test this further. //Marshall |
||
? | Setting CarryOverCap=0. Default value is -1, positive values do not cause an IE.
I have tested this and couldn’t get an IE to occur. Are there any specific circumstances that are required to trigger an IE on a map with CarryOverCap=0? Note that, in FA2YR, CarryOverCap defaults to zero so I would expect this IE to have been seen more often if it was really a problem. //Marshall
|
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? | Warheads that are not listed under [Warheads] have been reported to cause an IE, although the exact details are not established. It is not neccessary for every warhead to be listed (for example, removing the Grand Cannon warhead from the list appears to have no effect on the game), however there is no reason not to list every warhead. Validity questionable — if someone can replicate this then please provide an except.txt.
Simply thinking about this, putting warheads on the list should guarantee their position in the internal array, so if there is anywhere that references warheads by internal array position then this is important. However, even if you change an existing weapon’s warhead to a non-parsed one in a game mode file, you still won’t get an IE because default warhead values will be used. Because of this, I’m starting to wonder if the reports of un-listed warheads causing an IE are erroneous. If someone can replicate this then please provide an except.txt //Marshall
|
||
? | If a falling paratrooper (who has nearly reached the ground) is killed by an area-effect mutation weapon. Point based mutations seem to be okay (the falling paratrooper explodes) and the Genetic Mutator seems incapable of killing falling paratroopers. If you have an area-effect mutation weapon, you should ensure that all paratroopers are immune to it (this also means that you can’t have a buildable paradrop plane and an area-effect mutation weapon in the same mod). | ||
00000000 | Placing two buildings on a map in the map editor so that they overlap, and then destroying or garrisoning one of them in-game. Note that this error is intermittent so may not immediately be noticeable. Use FinalAlert’s Options → Show Building Outline feature to see the actual areas taken up by buildings, since there are some buildings whose foundation is different from their visual size, and make sure you don’t have any buildings that overlap.
Given the unusual EIP value (all zeroes) that has been gathered from testing, it may be a corrupt EIP and not a true indication of the source of the error. Note that this EIP has also been gathered from other ‘random-EIP’ causes.
|
||
004A2684 | Starting a game on any map concludes in a «unable to read scenario» error while loading. The cause of this is an empty uimd.ini file or possibly another empty ini file without any content.
//RaVaGe |
||
007564BD | Internal error when starting a game, possibly caused by attempting to load graphics from a corrupt mix file.
//RaVaGe |
||
404E0000 | Selectable=no on spawned AircraftTypes.
~ Bbglas007 |
Broken-reference Causes
- Most of the flags that point to an object type do not verify that the object type exists and will try to invoke it anyway. This includes pointers to weapons, projectiles, warheads, particles, particle systems and infantry/unit/aircraft/building types, among other things.
- All object types must be parsed in order for them to be invoked successfully. For example, a weapon must be parsed by being referenced by a unit in the main rules (weapons used in a game mode that aren’t referenced in the main rules will not have been parsed, nor will shrapnel weapons that haven’t been referenced by a dummy unit).
- Note that all weapons have to specify a Warhead tag and the tag must not be blank otherwise an IE will occur. However if the specified Warhead does not exist then that will not cause an IE, as the game will use default warhead settings.
- Your object type may not be ‘missing’ as such, you may just have mis-spelled its ID (e.g. «MagenticBeam» as opposed to «MagneticBeam»). Always check your typing carefully to make sure you don’t any words out.
Tank Bunker / Sell Unit IEs
- There are two IEs that can occur after using a ‘Sell Unit’ superweapon on a tank-bunkered unit. Both of these IEs can yield seemingly random EIP values (due to the fact that, when the unit is sold, the building’s «BunkeredUnit» pointer isn’t cleared and so points to garbage memory. Attempts to dereference it will be met with varying levels of failure).
- An IE may occur the instant you sell the unit.
- If an IE does not occur the instant you sell the unit, then the Tank Bunker will have been rendered unusable as the walls are still up. If the ‘broken’ Tank Bunker is sold or destroyed then an IE will occur (this IE does always happen). This IE frequently yields EIP 004593BB, although has been known to yield seemingly random EIP values (for the reason stated above).
- The only way to prevent these IEs is to make sure a player never has access to both the Sell Unit superweapon and the Tank Bunker at the same time. (To achieve this, the building that provides the superweapon must be uncapturable and immune to mind-control as must the Tank Bunker. Further more, unless both buildings are country specials, you will need to remove MCVs from crates and make Construction Yards uncapturable and immune to mind-control too.)
Software used to find Internal Errors
- INI Checker (can check your rules, art and sound files for syntactic errors like typos and missing references)
- ExceptChecker (primarily for RockPatch-related IEs, it analyzes except.txt, tries to find references to code added by the patch or known routines, and might then be able give a direction)
- Debugger (if you know assembler)
See also
- Reconnection Error
- Confirmation the Infantry Linking IE also applies to modifications done by maps