Red alert 2 has encountered an internal error and is unable to continue normally

Yuri's Revenge has encountered an internal error... I tried to play multiplayer. As in SS I try to play at: Laptop Asus X75Vb Intel i5 3230M CPU @2.60GHz 8GB Ram Intel HD Graphics 4000/ NVidia GF GT740m Win7 Pro How to resolve this problem?

Error code: EXCEPTION_ACCESS_VIOLATION

Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

Access address:00B7D0DB was written to.

Exception occurred at 00B7D0DB

Version zzz

Internal Version 1.001

Release Build: 25 by gsmallwoo — 10/30/2001 — 17:31:36

CPU Pentium III, MMX Yes, Vendor: GenuineIntel

Details:

Eip:00B7D0DB Esp:0028CDD4 Ebp:0028CFE0

Eax:0000000E Ebx:00000000 Ecx:0000000D

Edx:0ADF15B0 Esi:0000000E Edi:03620589

EFlags:00210202

CS:0023  SS:002b  DS:002b  ES:002b  FS:0053  GS:002b

Bytes at CS:EIP (00B7D0DB)  : 6A FF 68 94 D0 B7 00 68 CC D0 B7 00 B9 0C B0 BA 00 E8 DF A5 9A FF A3 9C B2 A8 00 6A FF 68 9B D0

Stack dump (* indicates possible code address) :

0028CDD4: 00B7B645

0028CDD8: 03620589

0028CDDC: 0000000E DATA_PTR

0028CDE0: 0028CFE0

0028CDE4: 0028CDF8

0028CDE8: 00000000 DATA_PTR

0028CDEC: 0ADF15B0

0028CDF0: 0000000D DATA_PTR

0028CDF4: 0000000E DATA_PTR

0028CDF8: 03620589

0028CDFC: 0000000E DATA_PTR

0028CE00: 00000000 DATA_PTR

0028CE04: 00000000 DATA_PTR

0028CE08: 00000000 DATA_PTR

0028CE0C: 00000000 DATA_PTR

0028CE10: 00000000 DATA_PTR

0028CE14: 00000000 DATA_PTR

0028CE18: 00000000 DATA_PTR

0028CE1C: 00000000 DATA_PTR

0028CE20: 00000000 DATA_PTR

0028CE24: 00000000 DATA_PTR

0028CE28: 00000000 DATA_PTR

0028CE2C: 00000000 DATA_PTR

0028CE30: 00000000 DATA_PTR

0028CE34: 00000000 DATA_PTR

0028CE38: 00000000 DATA_PTR

0028CE3C: 00000000 DATA_PTR

0028CE40: 00000000 DATA_PTR

0028CE44: 0028CFE0

0028CE48: 00687454

0028CE4C: 00687463

0028CE50: 03620589

0028CE54: 0028D0F5

0028CE58: 00000000 DATA_PTR

0028CE5C: 00000001 DATA_PTR

0028CE60: 0000CE03 DATA_PTR

0028CE64: 6B543C00

0028CE68: 0028CFE0

0028CE6C: 007E1AF4

0028CE70: 00000000 DATA_PTR

0028CE74: 00000000 DATA_PTR

0028CE78: 007E1AFC

0028CE7C: 007E1B0C

0028CE80: 0028CE88

0028CE84: 00000000 DATA_PTR

0028CE88: 007E1B0C

0028CE8C: 00000000 DATA_PTR

0028CE90: 0028CE7C

0028CE94: 00000000 DATA_PTR

0028CE98: 00000000 DATA_PTR

0028CE9C: 00000000 DATA_PTR

0028CEA0: 0013C100 DATA_PTR

0028CEA4: 00000000 DATA_PTR

0028CEA8: 00000000 DATA_PTR

0028CEAC: 0028D000

0028CEB0: 5CB36B16 DATA_PTR

0028CEB4: 00000000 DATA_PTR

0028CEB8: 00000000 DATA_PTR

0028CEBC: 00D428B0

0028CEC0: 7761F9E2

0028CEC4: 7643B75D

0028CEC8: 00000358 DATA_PTR

0028CECC: 00000358 DATA_PTR

0028CED0: 0028CEE0

0028CED4: 007E16B0

0028CED8: 00000300 DATA_PTR

0028CEDC: 00000001 DATA_PTR

0028CEE0: 00000000 DATA_PTR

0028CEE4: FFFFFFFF DATA_PTR

0028CEE8: FFFFFFFF DATA_PTR

0028CEEC: 00000000 DATA_PTR

0028CEF0: 00000000 DATA_PTR

0028CEF4: 0028D000

0028CEF8: 00000000 DATA_PTR

0028CEFC: 00280000 DATA_PTR

0028CF00: 00000000 DATA_PTR

0028CF04: 00000000 DATA_PTR

0028CF08: 00000000 DATA_PTR

0028CF0C: 00000000 DATA_PTR

0028CF10: 00000000 DATA_PTR

0028CF14: FFFFFFFF DATA_PTR

0028CF18: FFFFFFFF DATA_PTR

0028CF1C: 00000000 DATA_PTR

0028CF20: 00000000 DATA_PTR

0028CF24: 00000000 DATA_PTR

0028CF28: FFFFFF00 DATA_PTR

0028CF2C: 00000000 DATA_PTR

0028CF30: 00000000 DATA_PTR

0028CF34: 00000000 DATA_PTR

0028CF38: 00000000 DATA_PTR

0028CF3C: 00000000 DATA_PTR

0028CF40: 8DCFE4FF DATA_PTR

0028CF44: 4A4484FF DATA_PTR

0028CF48: 166BB35C DATA_PTR

0028CF4C: 29FBAB62 DATA_PTR

0028CF50: BF582539 DATA_PTR

0028CF54: D04F7426 DATA_PTR

0028CF58: FC49F9F3 DATA_PTR

0028CF5C: DC8E2224 DATA_PTR

0028CF60: 53988E17 DATA_PTR

0028CF64: 00027800 DATA_PTR

0028CF68: 00000020 DATA_PTR

0028CF6C: 6E656372 DATA_PTR

0028CF70: 69754274 DATA_PTR

0028CF74: 303D746C DATA_PTR

0028CF78: 6C500A0D DATA_PTR

0028CF7C: 72657961 DATA_PTR

0028CF80: 746E6F43 DATA_PTR

0028CF84: 3D6C6F72 DATA_PTR

0028CF88: 0A0D6F6E

0028CF8C: 0A0D303D

0028CF90: 65646F4E DATA_PTR

0028CF94: 6E756F43 DATA_PTR

0028CF98: 0D303D74 DATA_PTR

0028CF9C: 6365540A DATA_PTR

0028CFA0: 76654C68

0028CFA4: 313D6C65 DATA_PTR

0028CFA8: 65500A0D DATA_PTR

0028CFAC: CF29744A DATA_PTR

0028CFB0: 272E1D5E DATA_PTR

0028CFB4: C9CF79C6 DATA_PTR

0028CFB8: 9C55BA9F DATA_PTR

0028CFBC: 19E6561C DATA_PTR

0028CFC0: 006867C3

0028CFC4: 0068684A

0028CFC8: 00000004 DATA_PTR

0028CFCC: 00000001 DATA_PTR

0028CFD0: 00A8E2BA

0028CFD4: 00000004 DATA_PTR

0028CFD8: 007E4C30

0028CFDC: 007C9412

0028CFE0: 007E1AF4

0028CFE4: 0082DB0C

0028CFE8: 0894E8E0

0028CFEC: 007E1AFC

0028CFF0: 007E1B0C

0028CFF4: 0AEE4540

0028CFF8: 00000000 DATA_PTR

0028CFFC: 007E1B0C

0028D000: 00000000 DATA_PTR

0028D004: 0894E640

0028D008: 0894D7F0

0028D00C: 0000002D DATA_PTR

0028D010: 00000050 DATA_PTR

0028D014: FFFFFF01 DATA_PTR

0028D018: 0894D880

0028D01C: 00000000 DATA_PTR

0028D020: D5620401 DATA_PTR

0028D024: CFE4FFBA DATA_PTR

0028D028: 4484FF8D DATA_PTR

0028D02C: 6BB35C4A DATA_PTR

0028D030: FBAB6216 DATA_PTR

0028D034: 0083DA29

0028D038: 007E16B0

0028D03C: 0028D000

0028D040: 00000001 DATA_PTR

0028D044: 00000000 DATA_PTR

0028D048: FFFFFFFF DATA_PTR

0028D04C: FFFFFFFF DATA_PTR

0028D050: 0AEE4590

0028D054: 00000000 DATA_PTR

0028D058: 03510801

0028D05C: 00000000 DATA_PTR

0028D060: 00000000 DATA_PTR

0028D064: 00000000 DATA_PTR

0028D068: 00000000 DATA_PTR

0028D06C: 00000000 DATA_PTR

0028D070: 00000000 DATA_PTR

0028D074: 00000000 DATA_PTR

0028D078: FFFFFFFF DATA_PTR

0028D07C: FFFFFFFF DATA_PTR

0028D080: 00000000 DATA_PTR

0028D084: 00000000 DATA_PTR

0028D088: 00000000 DATA_PTR

0028D08C: 00000000 DATA_PTR

0028D090: 00000000 DATA_PTR

0028D094: 00000000 DATA_PTR

0028D098: 00000000 DATA_PTR

0028D09C: 00000000 DATA_PTR

0028D0A0: 00000001 DATA_PTR

0028D0A4: 006849CE

0028D0A8: 00000001 DATA_PTR

0028D0AC: FFFFFFFF DATA_PTR

0028D0B0: 0028D2F4

0028D0B4: 00000000 DATA_PTR

0028D0B8: 0AEE3EA0

0028D0BC: 00000003 DATA_PTR

0028D0C0: 00000000 DATA_PTR

0028D0C4: FFFF0000 DATA_PTR

0028D0C8: 2E302E33 DATA_PTR

0028D0CC: 00302E30

0028D0D0: 2E787878 DATA_PTR

0028D0D4: 00787878

0028D0D8: 00000000 DATA_PTR

0028D0DC: 00000000 DATA_PTR

0028D0E0: 00000000 DATA_PTR

0028D0E4: 00000000 DATA_PTR

0028D0E8: 77617073

0028D0EC: 70616D6E DATA_PTR

0028D0F0: 696E692E DATA_PTR

0028D0F4: 08C40500

0028D0F8: 00000000 DATA_PTR

0028D0FC: 0028D090

0028D100: 00000030 DATA_PTR

0028D104: 0028FEEC

0028D108: 00C6EA48

0028D10C: 77632C81

0028D110: 00C6EA48

0028D114: 00000000 DATA_PTR

0028D118: 00000030 DATA_PTR

0028D11C: 00000030 DATA_PTR

0028D120: 00000008 DATA_PTR

0028D124: 00000010 DATA_PTR

0028D128: 652A6054

0028D12C: 00000000 DATA_PTR

0028D130: 00020019

0028D134: 0028D164

0028D138: 00000002 DATA_PTR

0028D13C: 08C77C28

0028D140: 77652BFB

0028D144: 5DDE9FCC DATA_PTR

0028D148: 11BD8284 DATA_PTR

0028D14C: 7FFFFFFF DATA_PTR

0028D150: 00000000 DATA_PTR

0028D154: 08C77C08

0028D158: 0028D170

0028D15C: 6B4F9480

0028D160: 6B520D24

0028D164: 00C6EA10

0028D168: 00000004 DATA_PTR

0028D16C: 00000000 DATA_PTR

0028D170: 00C61A9C

0028D174: 00C6EA78

0028D178: 77652BFB

0028D17C: E658C3F4 DATA_PTR

0028D180: 00ACD26A

0028D184: 7FFFFFFF DATA_PTR

0028D188: 00000000 DATA_PTR

0028D18C: 00C6EA58

0028D190: 0028D1A8

0028D194: 6B4F9480

0028D198: 6B520D24

0028D19C: 00C61AB4

0028D1A0: 00000010 DATA_PTR

0028D1A4: 00000000 DATA_PTR

0028D1A8: 00C61A98

0028D1AC: 00C6EA48

0028D1B0: 00C9A5F0

0028D1B4: 0000000B DATA_PTR

0028D1B8: 00C9A448

0028D1BC: 00000000 DATA_PTR

0028D1C0: 00000001 DATA_PTR

0028D1C4: 0028D1DC

0028D1C8: 65275437

0028D1CC: 00C61AB4

0028D1D0: 00C61A98

0028D1D4: 00000000 DATA_PTR

0028D1D8: 0028D1F4

0028D1DC: 65273193

0028D1E0: 00C61AB8

0028D1E4: 65275600

0028D1E8: 00001000 DATA_PTR

0028D1EC: 08C5EE10

0028D1F0: 00000000 DATA_PTR

0028D1F4: 0028D220

0028D1F8: 65275B0F

0028D1FC: 00C61AB4

0028D200: 00000000 DATA_PTR

0028D204: 08C5ECE8

0028D208: 00000003 DATA_PTR

0028D20C: 04DBD648

0028D210: 04DEE2C8

0028D214: 04DF3138

0028D218: 0028D224

0028D21C: 08C74140

0028D220: 0028D23C

0028D224: 652759B5

0028D228: 00000003 DATA_PTR

0028D22C: 033E9020

0028D230: 08C74140

0028D234: 08C5ECE8

0028D238: 00000000 DATA_PTR

0028D23C: 0028D250

0028D240: 7761FB91

0028D244: 7644031B

0028D248: 000000E0 DATA_PTR

0028D24C: 00000000 DATA_PTR

0028D250: 0028D268

0028D254: 652728CD

0028D258: 000000E0 DATA_PTR

0028D25C: 652A5477

0028D260: 00000000 DATA_PTR

0028D264: 033E9050

0028D268: 08C74140

0028D26C: 0040A5E2

0028D270: 08C74140

0028D274: 00000000 DATA_PTR

0028D278: 00000000 DATA_PTR

0028D27C: 00000001 DATA_PTR

0028D280: 0898013C

0028D284: 033EAE30

0028D288: 7761F9C9

0028D28C: 77638EA1

0028D290: 00000334 DATA_PTR

0028D294: 00000000 DATA_PTR

0028D298: 0087E880

0028D29C: 0028D2B4

0028D2A0: 77638E72

0028D2A4: 0898015C

0028D2A8: 08980100

0028D2AC: 0898013C

0028D2B0: 004093EB

0028D2B4: 0806D205 DATA_PTR

0028D2B8: 00000001 DATA_PTR

0028D2BC: 000009E5 DATA_PTR

0028D2C0: 00000000 DATA_PTR

0028D2C4: 0806D205 DATA_PTR

0028D2C8: 00000001 DATA_PTR

0028D2CC: 00407F00

0028D2D0: 0000000E DATA_PTR

0028D2D4: 00A83D10

0028D2D8: 00720DED

0028D2DC: 008447EC

0028D2E0: 0000000E DATA_PTR

0028D2E4: 00844808

0028D2E8: 00000001 DATA_PTR

0028D2EC: FFFFFFFF DATA_PTR

0028D2F0: 00000000 DATA_PTR

0028D2F4: 00A8B8E0

0028D2F8: 00683D26

0028D2FC: 00000001 DATA_PTR

0028D300: 0000000E DATA_PTR

0028D304: 0028D480

0028D308: 00000000 DATA_PTR

0028D30C: 00000000 DATA_PTR

0028D310: 007E4C30

0028D314: 00000000 DATA_PTR

0028D318: 007EA5F4

0028D31C: 00000000 DATA_PTR

0028D320: 00000000 DATA_PTR

0028D324: 007E1B04

0028D328: 007E1B0C

0028D32C: 0028D334

0028D330: 00000000 DATA_PTR

0028D334: 007E1B0C

0028D338: 00000000 DATA_PTR

0028D33C: 0028D328

0028D340: 00000000 DATA_PTR

0028D344: 00000000 DATA_PTR

0028D348: 00000000 DATA_PTR

0028D34C: 00000000 DATA_PTR

0028D350: 00000000 DATA_PTR

0028D354: 00000000 DATA_PTR

0028D358: D5620401 DATA_PTR

0028D35C: CFE4FFBA DATA_PTR

0028D360: 4484FF8D DATA_PTR

0028D364: 6BB35C4A DATA_PTR

0028D368: FBAB6216 DATA_PTR

0028D36C: 00000029 DATA_PTR

0028D370: 007F08BC

0028D374: 00000000 DATA_PTR

0028D378: 00000001 DATA_PTR

0028D37C: 00000000 DATA_PTR

0028D380: FFFFFFFF DATA_PTR

0028D384: FFFFFFFF DATA_PTR

0028D388: 00000000 DATA_PTR

0028D38C: 00000000 DATA_PTR

0028D390: 00000000 DATA_PTR

0028D394: 00000000 DATA_PTR

0028D398: 00000000 DATA_PTR

0028D39C: 00000000 DATA_PTR

0028D3A0: 00000000 DATA_PTR

0028D3A4: 00000000 DATA_PTR

0028D3A8: 00000000 DATA_PTR

0028D3AC: 00000000 DATA_PTR

0028D3B0: FFFFFFFF DATA_PTR

0028D3B4: FFFFFFFF DATA_PTR

0028D3B8: 00000000 DATA_PTR

0028D3BC: 00000000 DATA_PTR

0028D3C0: 00000000 DATA_PTR

0028D3C4: 007C9C00

0028D3C8: 00000000 DATA_PTR

0028D3CC: 00000000 DATA_PTR

0028D3D0: 0AE6E000

0028D3D4: 00000000 DATA_PTR

0028D3D8: 00000001 DATA_PTR

0028D3DC: 0028D480

0028D3E0: 00000000 DATA_PTR

0028D3E4: 98BF80FC DATA_PTR

0028D3E8: 00000001 DATA_PTR

0028D3EC: 0000000E DATA_PTR

0028D3F0: 0028D480

0028D3F4: 00000000 DATA_PTR

0028D3F8: 00B7BB39

0028D3FC: FFFFFFFF DATA_PTR

0028D400: FFFFFFFF DATA_PTR

0028D404: 312E3135 DATA_PTR

0028D408: 312E3835 DATA_PTR

0028D40C: 00003136 DATA_PTR

0028D410: 00000000 DATA_PTR

0028D414: 00000000 DATA_PTR

0028D418: 00000000 DATA_PTR

0028D41C: 00000000 DATA_PTR

0028D420: 00001028 DATA_PTR

0028D424: 00000008 DATA_PTR

0028D428: 00001004 DATA_PTR

0028D42C: 77632C81

0028D430: 07073900

0028D434: 00000000 DATA_PTR

0028D438: 00000040 DATA_PTR

0028D43C: 00000040 DATA_PTR

0028D440: 00000008 DATA_PTR

0028D444: 0000001C DATA_PTR

0028D448: 00000006 DATA_PTR

0028D44C: 00000006 DATA_PTR

0028D450: 00000006 DATA_PTR

0028D454: 00000006 DATA_PTR

0028D458: 00000006 DATA_PTR

0028D45C: 00000006 DATA_PTR

0028D460: 00000006 DATA_PTR

0028D464: 07071CE8

0028D468: 77652BFB

0028D46C: BB9CD6BA DATA_PTR

0028D470: 01CCB6F9 DATA_PTR

0028D474: 7FFFFFFF DATA_PTR

0028D478: 0048CDCA

0028D47C: 0081D53C

0028D480: 0028F0BC

0028D484: 00B7BBF5

0028D488: 0048CDD8

0028D48C: 033610C0

0028D490: 00000000 DATA_PTR

0028D494: 00000080 DATA_PTR

0028D498: 0028D4B8

0028D49C: 052C890D

0028D4A0: 07071CC8

0028D4A4: 00000000 DATA_PTR

0028D4A8: 07071C48

0028D4AC: 00000080 DATA_PTR

0028D4B0: 00000080 DATA_PTR

0028D4B4: 07055A18

0028D4B8: 00000020 DATA_PTR

0028D4BC: 04E5F4BC

0028D4C0: 00000080 DATA_PTR

0028D4C4: 07071C48

0028D4C8: 04FE9625

0028D4CC: 07071C48

0028D4D0: 00000000 DATA_PTR

0028D4D4: 00000080 DATA_PTR

0028D4D8: 00000000 DATA_PTR

0028D4DC: 04FD8694

0028D4E0: 0028D878

0028D4E4: 0028D5D8

0028D4E8: 07055A08

0028D4EC: 00000001 DATA_PTR

0028D4F0: FFFFFFD0 DATA_PTR

0028D4F4: 0028D8F0

0028D4F8: FFD72574 DATA_PTR

0028D4FC: 0028DA74

0028D500: 00000001 DATA_PTR

0028D504: 0028D530

0028D508: 0028D878

0028D50C: FFD725BA DATA_PTR

0028D510: 0028D5D8

0028D514: 04FE92AF

0028D518: 0028D534

0028D51C: 0028D530

0028D520: 0028E270

0028D524: 07055A08

0028D528: 05527380

0028D52C: 05178954

0028D530: 00000001 DATA_PTR

0028D534: 05178A3F

0028D538: 1D017E36 DATA_PTR

0028D53C: 0559C3C0

0028D540: 0028E290

0028D544: 00000000 DATA_PTR

0028D548: 05527380

0028D54C: 00010006

0028D550: 00000001 DATA_PTR

0028D554: 00000006 DATA_PTR

0028D558: 00000000 DATA_PTR

0028D55C: 00000006 DATA_PTR

0028D560: 00000006 DATA_PTR

0028D564: 00000006 DATA_PTR

0028D568: 00000001 DATA_PTR

0028D56C: 00000000 DATA_PTR

0028D570: 00000006 DATA_PTR

0028D574: 00000006 DATA_PTR

0028D578: 00000006 DATA_PTR

0028D57C: 00000006 DATA_PTR

0028D580: 00000006 DATA_PTR

0028D584: 00000006 DATA_PTR

0028D588: 00000006 DATA_PTR

0028D58C: 00000006 DATA_PTR

0028D590: 00000006 DATA_PTR

0028D594: 00000006 DATA_PTR

0028D598: 00000000 DATA_PTR

0028D59C: 00000006 DATA_PTR

0028D5A0: 00000006 DATA_PTR

0028D5A4: 00000006 DATA_PTR

0028D5A8: 00000006 DATA_PTR

0028D5AC: 00000006 DATA_PTR

0028D5B0: 00000006 DATA_PTR

0028D5B4: 00000006 DATA_PTR

0028D5B8: 00000006 DATA_PTR

0028D5BC: 00000006 DATA_PTR

0028D5C0: 00000006 DATA_PTR

0028D5C4: 00000006 DATA_PTR

0028D5C8: 00000006 DATA_PTR

0028D5CC: 00000001 DATA_PTR

0028D5D0: 00000006 DATA_PTR

0028D5D4: 00000006 DATA_PTR

0028D5D8: 00000001 DATA_PTR

0028D5DC: 00000006 DATA_PTR

0028D5E0: 00000006 DATA_PTR

0028D5E4: 00000006 DATA_PTR

0028D5E8: 00000006 DATA_PTR

0028D5EC: 00000006 DATA_PTR

0028D5F0: 00000006 DATA_PTR

0028D5F4: 00000006 DATA_PTR

0028D5F8: 00000006 DATA_PTR

0028D5FC: 00000006 DATA_PTR

0028D600: 00000006 DATA_PTR

0028D604: 00000006 DATA_PTR

0028D608: 00000000 DATA_PTR

0028D60C: 00000006 DATA_PTR

0028D610: 00000000 DATA_PTR

0028D614: 000003C0 DATA_PTR

0028D618: 00000000 DATA_PTR

0028D61C: 000003C0 DATA_PTR

0028D620: 00000000 DATA_PTR

0028D624: 000003C0 DATA_PTR

0028D628: 00000000 DATA_PTR

0028D62C: 000003C0 DATA_PTR

0028D630: 00000000 DATA_PTR

0028D634: 00003900 DATA_PTR

0028D638: 00000000 DATA_PTR

0028D63C: 00003900 DATA_PTR

0028D640: 00000000 DATA_PTR

0028D644: 00003900 DATA_PTR

0028D648: 00000000 DATA_PTR

0028D64C: 00003900 DATA_PTR

0028D650: 00000000 DATA_PTR

0028D654: 00000000 DATA_PTR

0028D658: 00000000 DATA_PTR

0028D65C: 00000000 DATA_PTR

0028D660: 00000000 DATA_PTR

0028D664: 00000000 DATA_PTR

0028D668: 00000000 DATA_PTR

0028D66C: 00000000 DATA_PTR

0028D670: 00000000 DATA_PTR

0028D674: 00003900 DATA_PTR

0028D678: 00000000 DATA_PTR

0028D67C: 00003900 DATA_PTR

0028D680: 00000000 DATA_PTR

0028D684: 00003900 DATA_PTR

0028D688: 00000000 DATA_PTR

0028D68C: 00003900 DATA_PTR

0028D690: 00000000 DATA_PTR

0028D694: 00003900 DATA_PTR

0028D698: 00000000 DATA_PTR

0028D69C: 00003900 DATA_PTR

0028D6A0: 00000000 DATA_PTR

0028D6A4: 00003900 DATA_PTR

0028D6A8: 00000000 DATA_PTR

0028D6AC: 00003900 DATA_PTR

0028D6B0: 00000000 DATA_PTR

0028D6B4: 00000000 DATA_PTR

0028D6B8: 00000000 DATA_PTR

0028D6BC: 00000000 DATA_PTR

0028D6C0: 00000000 DATA_PTR

0028D6C4: 00000000 DATA_PTR

0028D6C8: 00000000 DATA_PTR

0028D6CC: 00000000 DATA_PTR

0028D6D0: 00000000 DATA_PTR

0028D6D4: 00000000 DATA_PTR

0028D6D8: 00000000 DATA_PTR

0028D6DC: 00000000 DATA_PTR

0028D6E0: 00000000 DATA_PTR

0028D6E4: 00000000 DATA_PTR

0028D6E8: 00000000 DATA_PTR

0028D6EC: 00000000 DATA_PTR

0028D6F0: 00000000 DATA_PTR

0028D6F4: 00000000 DATA_PTR

0028D6F8: 00000000 DATA_PTR

0028D6FC: 00000000 DATA_PTR

0028D700: 00000000 DATA_PTR

0028D704: 00000000 DATA_PTR

0028D708: 00000000 DATA_PTR

0028D70C: 00000000 DATA_PTR

0028D710: 00000000 DATA_PTR

0028D714: 00000000 DATA_PTR

0028D718: 00000000 DATA_PTR

0028D71C: 00000000 DATA_PTR

0028D720: 00000000 DATA_PTR

0028D724: 00003900 DATA_PTR

0028D728: 00000000 DATA_PTR

0028D72C: 00003900 DATA_PTR

0028D730: 00000000 DATA_PTR

0028D734: 00003900 DATA_PTR

0028D738: 00000000 DATA_PTR

0028D73C: 00003900 DATA_PTR

0028D740: 00000000 DATA_PTR

0028D744: 00003900 DATA_PTR

0028D748: 00000000 DATA_PTR

0028D74C: 00003900 DATA_PTR

0028D750: 00000000 DATA_PTR

0028D754: 00003900 DATA_PTR

0028D758: 00000000 DATA_PTR

0028D75C: 00000000 DATA_PTR

0028D760: 00000000 DATA_PTR

0028D764: 00000000 DATA_PTR

0028D768: 00000000 DATA_PTR

0028D76C: 00000000 DATA_PTR

0028D770: 00000000 DATA_PTR

0028D774: 00000000 DATA_PTR

0028D778: 00000000 DATA_PTR

0028D77C: 00000000 DATA_PTR

0028D780: 00000000 DATA_PTR

0028D784: 00000000 DATA_PTR

0028D788: 00000000 DATA_PTR

0028D78C: 00000000 DATA_PTR

0028D790: 00000000 DATA_PTR

0028D794: 00003900 DATA_PTR

0028D798: 00000000 DATA_PTR

0028D79C: 00003900 DATA_PTR

0028D7A0: 00000000 DATA_PTR

0028D7A4: 00003900 DATA_PTR

0028D7A8: 00000000 DATA_PTR

0028D7AC: 00003900 DATA_PTR

0028D7B0: 00000000 DATA_PTR

0028D7B4: 00003900 DATA_PTR

0028D7B8: 00000000 DATA_PTR

0028D7BC: 00003900 DATA_PTR

0028D7C0: 00000000 DATA_PTR

0028D7C4: 00003900 DATA_PTR

0028D7C8: 00000000 DATA_PTR

0028D7CC: 00000000 DATA_PTR

0028D7D0: 00000000 DATA_PTR

0028D7D4: 00000000 DATA_PTR

0028D7D8: 00000000 DATA_PTR

0028D7DC: 00000000 DATA_PTR

0028D7E0: 00000000 DATA_PTR

0028D7E4: 00000000 DATA_PTR

0028D7E8: 00000000 DATA_PTR

0028D7EC: 00000000 DATA_PTR

0028D7F0: 00000000 DATA_PTR

0028D7F4: 00000000 DATA_PTR

0028D7F8: 00000000 DATA_PTR

0028D7FC: 00000000 DATA_PTR

0028D800: 00000000 DATA_PTR

0028D804: 00000000 DATA_PTR

0028D808: 00000000 DATA_PTR

0028D80C: 00000000 DATA_PTR

0028D810: 00000000 DATA_PTR

0028D814: 00000000 DATA_PTR

0028D818: 00000000 DATA_PTR

0028D81C: 00000000 DATA_PTR

0028D820: 00000000 DATA_PTR

0028D824: 00000000 DATA_PTR

0028D828: 00000000 DATA_PTR

0028D82C: 00000000 DATA_PTR

0028D830: 00000000 DATA_PTR

0028D834: 00000000 DATA_PTR

0028D838: 00000000 DATA_PTR

0028D83C: 00000000 DATA_PTR

0028D840: 00000000 DATA_PTR

0028D844: 00000000 DATA_PTR

0028D848: 00000000 DATA_PTR

0028D84C: 00000000 DATA_PTR

0028D850: 00000000 DATA_PTR

0028D854: 00000000 DATA_PTR

0028D858: 00000000 DATA_PTR

0028D85C: 00000000 DATA_PTR

0028D860: 00000007 DATA_PTR

0028D864: 00000000 DATA_PTR

0028D868: 00000000 DATA_PTR

0028D86C: 00000004 DATA_PTR

0028D870: 00000007 DATA_PTR

0028D874: 00000000 DATA_PTR

0028D878: 00000001 DATA_PTR

0028D87C: 00000007 DATA_PTR

0028D880: 00000000 DATA_PTR

0028D884: 000003C3 DATA_PTR

0028D888: 00000000 DATA_PTR

0028D88C: 000003C0 DATA_PTR

0028D890: 00000000 DATA_PTR

0028D894: 000003C0 DATA_PTR

0028D898: 00000000 DATA_PTR

0028D89C: 000003C0 DATA_PTR

0028D8A0: 00000000 DATA_PTR

0028D8A4: 00003900 DATA_PTR

0028D8A8: 00000000 DATA_PTR

0028D8AC: 00003900 DATA_PTR

0028D8B0: 00000000 DATA_PTR

0028D8B4: 00003900 DATA_PTR

0028D8B8: 00000000 DATA_PTR

0028D8BC: 00003900 DATA_PTR

0028D8C0: 00000000 DATA_PTR

0028D8C4: 00000000 DATA_PTR

0028D8C8: 00000000 DATA_PTR

0028D8CC: 00000000 DATA_PTR

0028D8D0: 00000000 DATA_PTR

0028D8D4: 00000000 DATA_PTR

0028D8D8: 00000000 DATA_PTR

0028D8DC: 00000000 DATA_PTR

0028D8E0: 00000000 DATA_PTR

0028D8E4: 00003900 DATA_PTR

0028D8E8: 00000001 DATA_PTR

0028D8EC: 00003902 DATA_PTR

0028D8F0: 00000000 DATA_PTR

0028D8F4: 00003900 DATA_PTR

0028D8F8: 00000000 DATA_PTR

0028D8FC: 00003900 DATA_PTR

0028D900: 00000000 DATA_PTR

0028D904: 00003900 DATA_PTR

0028D908: 00000000 DATA_PTR

0028D90C: 00003900 DATA_PTR

0028D910: 00000000 DATA_PTR

0028D914: 00003900 DATA_PTR

0028D918: 00000000 DATA_PTR

0028D91C: 00003900 DATA_PTR

0028D920: 00000000 DATA_PTR

0028D924: 00000000 DATA_PTR

0028D928: 00000000 DATA_PTR

0028D92C: 00000000 DATA_PTR

0028D930: 00000000 DATA_PTR

0028D934: 00000000 DATA_PTR

0028D938: 00000000 DATA_PTR

0028D93C: 00000000 DATA_PTR

0028D940: 00000000 DATA_PTR

0028D944: 00000000 DATA_PTR

0028D948: 00000000 DATA_PTR

0028D94C: 00000000 DATA_PTR

0028D950: 00000000 DATA_PTR

0028D954: 00000000 DATA_PTR

0028D958: 00000000 DATA_PTR

0028D95C: 00000000 DATA_PTR

0028D960: 00000000 DATA_PTR

0028D964: 00000000 DATA_PTR

0028D968: 00000000 DATA_PTR

0028D96C: 00000000 DATA_PTR

0028D970: 00000000 DATA_PTR

0028D974: 00000000 DATA_PTR

0028D978: 00000000 DATA_PTR

0028D97C: 00000000 DATA_PTR

0028D980: 00000000 DATA_PTR

0028D984: 00000000 DATA_PTR

0028D988: 00000000 DATA_PTR

0028D98C: 00000000 DATA_PTR

0028D990: 00000000 DATA_PTR

0028D994: 00003900 DATA_PTR

0028D998: 00000000 DATA_PTR

0028D99C: 00003900 DATA_PTR

0028D9A0: 00000000 DATA_PTR

0028D9A4: 00003900 DATA_PTR

0028D9A8: 00000000 DATA_PTR

0028D9AC: 00003900 DATA_PTR

0028D9B0: 00000000 DATA_PTR

0028D9B4: 00003900 DATA_PTR

0028D9B8: 00000000 DATA_PTR

0028D9BC: 00003900 DATA_PTR

0028D9C0: 00000000 DATA_PTR

0028D9C4: 00003900 DATA_PTR

0028D9C8: 00000000 DATA_PTR

0028D9CC: 00000000 DATA_PTR

0028D9D0: 00000000 DATA_PTR

0028D9D4: 00000000 DATA_PTR

0028D9D8: 00000000 DATA_PTR

0028D9DC: 00000000 DATA_PTR

0028D9E0: 00000000 DATA_PTR

0028D9E4: 00000000 DATA_PTR

0028D9E8: 00000000 DATA_PTR

0028D9EC: 00000000 DATA_PTR

0028D9F0: 00000000 DATA_PTR

0028D9F4: 00000000 DATA_PTR

0028D9F8: 00000000 DATA_PTR

0028D9FC: 00000000 DATA_PTR

0028DA00: 00000000 DATA_PTR

0028DA04: 00003900 DATA_PTR

0028DA08: 00000000 DATA_PTR

0028DA0C: 00003900 DATA_PTR

0028DA10: 00000000 DATA_PTR

0028DA14: 00003900 DATA_PTR

0028DA18: 00000000 DATA_PTR

0028DA1C: 00003900 DATA_PTR

0028DA20: 00000000 DATA_PTR

0028DA24: 00003900 DATA_PTR

0028DA28: 00000000 DATA_PTR

0028DA2C: 00003900 DATA_PTR

0028DA30: 00000000 DATA_PTR

0028DA34: 00003900 DATA_PTR

0028DA38: 00000000 DATA_PTR

0028DA3C: 00000000 DATA_PTR

0028DA40: 00000000 DATA_PTR

0028DA44: 00000000 DATA_PTR

0028DA48: 00000000 DATA_PTR

0028DA4C: 00000000 DATA_PTR

0028DA50: 00000000 DATA_PTR

0028DA54: 00000000 DATA_PTR

0028DA58: 00000000 DATA_PTR

0028DA5C: 00000000 DATA_PTR

0028DA60: 00000000 DATA_PTR

0028DA64: 00000000 DATA_PTR

0028DA68: 00000000 DATA_PTR

0028DA6C: 00000000 DATA_PTR

0028DA70: 00000000 DATA_PTR

0028DA74: 00000000 DATA_PTR

0028DA78: 00000000 DATA_PTR

0028DA7C: 00000000 DATA_PTR

0028DA80: 00000000 DATA_PTR

0028DA84: 00000000 DATA_PTR

0028DA88: 00000000 DATA_PTR

0028DA8C: 00000000 DATA_PTR

0028DA90: 00000000 DATA_PTR

0028DA94: 00000000 DATA_PTR

0028DA98: 00000000 DATA_PTR

0028DA9C: 00000000 DATA_PTR

0028DAA0: 00000000 DATA_PTR

0028DAA4: 00000000 DATA_PTR

0028DAA8: 00000000 DATA_PTR

0028DAAC: 00000000 DATA_PTR

0028DAB0: 00000000 DATA_PTR

0028DAB4: 00000000 DATA_PTR

0028DAB8: 00000000 DATA_PTR

0028DABC: 00000000 DATA_PTR

0028DAC0: 00000000 DATA_PTR

0028DAC4: 00000000 DATA_PTR

0028DAC8: 00000000 DATA_PTR

0028DACC: 00000000 DATA_PTR

0028DAD0: 0552CC40

0028DAD4: 00000014 DATA_PTR

0028DAD8: 00000000 DATA_PTR

0028DADC: 00000004 DATA_PTR

0028DAE0: 00000007 DATA_PTR

0028DAE4: 00000000 DATA_PTR

0028DAE8: 00000000 DATA_PTR

0028DAEC: 0000033D DATA_PTR

0028DAF0: 00000000 DATA_PTR

0028DAF4: 000003C0 DATA_PTR

0028DAF8: 00000000 DATA_PTR

0028DAFC: 0028DB18

0028DB00: 7762EC42

0028DB04: 0028DB40

0028DB08: 0028DB1C

0028DB0C: 7762EB81

0028DB10: 000007A0 DATA_PTR

0028DB14: 0000174C DATA_PTR

0028DB18: 0028DB28

0028DB1C: 0028DB58

0028DB20: 7762E951

0028DB24: 0000174C DATA_PTR

0028DB28: 00001EEC DATA_PTR

0028DB2C: 000007A0 DATA_PTR

0028DB30: 0029174C

0028DB34: 0028DBDC

0028DB38: 00000000 DATA_PTR

0028DB3C: 536CD652 DATA_PTR

0028DB40: 0028DB90

0028DB44: 7762EDDF

0028DB48: 0028DC70

0028DB4C: 0028DE00

0028DB50: 00000001 DATA_PTR

0028DB54: 0028DBE0

0028DB58: 0029174C

0028DB5C: C0150008 DATA_PTR

0028DB60: 00000000 DATA_PTR

0028DB64: 000007A0 DATA_PTR

0028DB68: 00000002 DATA_PTR

0028DB6C: 0028DBE4

0028DB70: C0150008 DATA_PTR

0028DB74: 00000000 DATA_PTR

0028DB78: 7EFDE000

0028DB7C: 7EFDD000

0028DB80: 0028DBA0

0028DB84: 7762EF5B

0028DB88: 0028DBC4

0028DB8C: 0028DBE8

0028DB90: 0028DBEC

0028DB94: 0028DB9C

0028DB98: 0029174C

0028DB9C: 00000000 DATA_PTR

0028DBA0: 0028DBF4

0028DBA4: 7762ED55

0028DBA8: 0028DBC4

0028DBAC: 0028DBE8

0028DBB0: 0028DBEC

0028DBB4: 0028DBE4

0028DBB8: 0028DCE4

0028DBBC: 0028DD10

0028DBC0: 0028DD00

0028DBC4: 00000018 DATA_PTR

0028DBC8: 00000003 DATA_PTR

0028DBCC: 00000000 DATA_PTR

0028DBD0: 00000002 DATA_PTR

0028DBD4: 00000003 DATA_PTR

0028DBD8: 00000002 DATA_PTR

0028DBDC: 00000001 DATA_PTR

0028DBE0: 536CD652 DATA_PTR

0028DBE4: 00000000 DATA_PTR

0028DBE8: 0029174C

0028DBEC: 000007A0 DATA_PTR

0028DBF0: 0028DC00

0028DBF4: 0028DCB0

0028DBF8: 7762F3BF

0028DBFC: 00000003 DATA_PTR

0028DC00: 00000000 DATA_PTR

0028DC04: 00000002 DATA_PTR

0028DC08: 0028DC70

0028DC0C: 0028DC18

0028DC10: 7762FA64

0028DC14: 7762F422

0028DC18: 00000040 DATA_PTR

0028DC1C: 00000000 DATA_PTR

0028DC20: 00000000 DATA_PTR

0028DC24: 00000000 DATA_PTR

0028DC28: 00000000 DATA_PTR

0028DC2C: 00000000 DATA_PTR

0028DC30: 00000000 DATA_PTR

0028DC34: 00000000 DATA_PTR

0028DC38: 00000000 DATA_PTR

0028DC3C: 00000000 DATA_PTR

0028DC40: 00000000 DATA_PTR

0028DC44: 00000000 DATA_PTR

0028DC48: 00000000 DATA_PTR

0028DC4C: 00000000 DATA_PTR

0028DC50: 00000000 DATA_PTR

0028DC54: 00000000 DATA_PTR

0028DC58: 0028DD80

0028DC5C: 00000000 DATA_PTR

0028DC60: 0028DCA4

0028DC64: 0028DC84

0028DC68: 7765A8E2

0028DC6C: 00000000 DATA_PTR

0028DC70: 001A0018 DATA_PTR

0028DC74: 0028DDE8

0028DC78: 00000000 DATA_PTR

0028DC7C: 0028DCE4

0028DC80: 0028DD00

0028DC84: 00000000 DATA_PTR

0028DC88: 00020000

0028DC8C: 0028DCA8

0028DC90: 0028DCA8

0028DC94: 0028DCA8

0028DC98: 00000002 DATA_PTR

0028DC9C: 00000002 DATA_PTR

0028DCA0: 0105F3B0

0028DCA4: 00000005 DATA_PTR

0028DCA8: 00000000 DATA_PTR

0028DCAC: 7762FA64

0028DCB0: 7762FA64

0028DCB4: 0028DE0C

0028DCB8: 7762F1E1

0028DCBC: 0028DCE8

0028DCC0: 0028DE9C

0028DCC4: 0028E060

0028DCC8: 7762F24C

0028DCCC: 0028DE20

0028DCD0: 0028DE10

0028DCD4: 00800000

0028DCD8: 0028DD68

0028DCDC: 00000000 DATA_PTR

0028DCE0: 7762FA64

0028DCE4: 00000000 DATA_PTR

0028DCE8: 00000000 DATA_PTR

0028DCEC: 00000000 DATA_PTR

0028DCF0: 00000000 DATA_PTR

0028DCF4: 00000000 DATA_PTR

0028DCF8: 00000000 DATA_PTR

0028DCFC: 00000000 DATA_PTR

0028DD00: 001A0018 DATA_PTR

0028DD04: 0028DDE8

0028DD08: 0028DEA4

0028DD0C: 01000003

0028DD10: 00000000 DATA_PTR

0028DD14: 00000000 DATA_PTR

0028DD18: 00000000 DATA_PTR

0028DD1C: 00000000 DATA_PTR

0028DD20: 00000000 DATA_PTR

0028DD24: 00000000 DATA_PTR

0028DD28: 00000000 DATA_PTR

0028DD2C: 00000000 DATA_PTR

0028DD30: 00000000 DATA_PTR

0028DD34: 00000000 DATA_PTR

0028DD38: 00000000 DATA_PTR

0028DD3C: 00000000 DATA_PTR

0028DD40: 00000000 DATA_PTR

0028DD44: 00200000 DATA_PTR

0028DD48: 0028DDE8

0028DD4C: 0028DDE8

0028DD50: 0028DDE8

0028DD54: 00000020 DATA_PTR

0028DD58: 00000020 DATA_PTR

0028DD5C: 00000000 DATA_PTR

0028DD60: 00000000 DATA_PTR

0028DD64: 00000000 DATA_PTR

0028DD68: 00000000 DATA_PTR

0028DD6C: 00000000 DATA_PTR

0028DD70: 0028DDB4

0028DD74: 0028DD94

0028DD78: 7765A8E2

0028DD7C: 00000000 DATA_PTR

0028DD80: 001A0018 DATA_PTR

0028DD84: 0028DEF8

0028DD88: 00000000 DATA_PTR

0028DD8C: 0028DDF4

0028DD90: 0028DE10

0028DD94: 00000000 DATA_PTR

0028DD98: 00020000

0028DD9C: 0028DDB8

0028DDA0: 0028DDB8

0028DDA4: 0028DDB8

0028DDA8: 00000002 DATA_PTR

0028DDAC: 00000002 DATA_PTR

0028DDB0: 0105F3B0

0028DDB4: 00000005 DATA_PTR

0028DDB8: 00000000 DATA_PTR

0028DDBC: 0028DDD4

0028DDC0: 00FB4F50

0028DDC4: 00FB4F8C

0028DDC8: 77704880

0028DDCC: 0028DDEC

0028DDD0: 7762F9F9

Содержание

  1. Internal error with RA2 after launching the game
  2. #1 MaChin3
  3. #2 biofrfeak
  4. #3 MaChin3
  5. #4 biofrfeak
  6. #5 damotbhtbh
  7. #6 biofrfeak
  8. #7 biofrfeak
  9. #8 damotbhtbh
  10. #9 MaChin3
  11. #10 FReQuEnZy
  12. #11 MaChin3
  13. #12 FReQuEnZy
  14. #13 MaChin3
  15. #14 FReQuEnZy
  16. #15 MaChin3

Internal error with RA2 after launching the game

#1 MaChin3

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    • XWIS Name: MaChin3

    Hi, I wanted to play RA2 again, I didn’t play it since 5 years or so ( in Internet) and when i installed it again I have some problems (it was in a New PC, with a dual core, Nvidia 9600 GT and Windows XP)

    When I join to a game, and when the host will lauch, it says the following error that makes the game restart:

    » Red Alert 2 has encourred an internal error and is unable to continue normaly

    Please visit our website www.westoow.com for the latest updates and technical support «

    Install the 1.006 patch
    the High graphic patch
    Change the energy of PC (different than minimun)

    After testing all that things, I re-installed the game ( using regedit), I try with [ctr + alt +del] and changing the affinity in game.exe just to «1» and not 3.

    I really don’t know what to do now , I try to the the best searching to fix this game and like the website says: «Keeping C & C alive»

    I hope that somebody can help me.

    Edited by MaChin3, 25 October 2008 — 10:27 PM.

    #2 biofrfeak

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    • XWIS Name: biofreak

    & i have this problem.When server will start the game appear window «Red Alert 2 has encourred an internal error and is unable to continue normaly

    Please visit our website www.westoow.com for the latest updates and technical support»

    and this problem on 2 comp’s in my hous (pc,noutbook).

    #3 MaChin3

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    • XWIS Name: MaChin3

    Yes, I have 2 PCs too, one with dual core and other with 1 core, so that is not the problem.

    Do you know how to fix that?? : /

    #4 biofrfeak

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    • XWIS Name: biofreak

    #5 damotbhtbh

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    • XWIS Name: Pistolfis

    #6 biofrfeak

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    • XWIS Name: biofreak

    i’m from russia,and speak english not so good.
    Early i l’be play on XP & i have no this problem before.

    But i try this method.

    #7 biofrfeak

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    • XWIS Name: biofreak

    #8 damotbhtbh

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    • XWIS Name: Pistolfis

    #9 MaChin3

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    • XWIS Name: MaChin3

    No i didn’t, indeed I re-installed it a few times yesterday.

    #10 FReQuEnZy

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    • XWIS Name: FReQuEnZy

    Try downloading the 1.007 patch and set the graphics acceleration to off for Red Alert 2 in the options it has.

    The 1.007 patch was a usermade balance update, but most users use 1.006 cause there is no way to update all the games to it, it still lets you play on the 1.006 when u got the 1.007 installed, it just acts as a game launcher.

    Post back if that doesn’t work.

    Edited by FReQuEnZy, 27 October 2008 — 05:34 PM.

    #11 MaChin3

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    • XWIS Name: MaChin3

    I installed that patch and after charging, I put Pa2 v1.007 (unofficial) and it doen’t work, indeed I cant just enter to a room with other people. (when I enter to the game still said 1.006v, it’s right?)

    What can I do. when I use that programe to come back to 1.006 I can enter to a room but when it lauch said the same error than the begun of the treath:

    » Red Alert 2 has encourred an internal error and is unable to continue normaly

    Please visit our website www.westoow.com for the latest updates and technical support «

    Regards

    #12 FReQuEnZy

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    • XWIS Name: FReQuEnZy

    I installed that patch and after charging, I put Pa2 v1.007 (unofficial) and it doen’t work, indeed I cant just enter to a room with other people. (when I enter to the game still said 1.006v, it’s right?)

    What can I do. when I use that programe to come back to 1.006 I can enter to a room but when it lauch said the same error than the begun of the treath:

    » Red Alert 2 has encourred an internal error and is unable to continue normaly

    Please visit our website www.westoow.com for the latest updates and technical support «

    Regards

    #13 MaChin3

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    • XWIS Name: MaChin3

    Sorry, I didn’t understand very well the message.

    I try putting the 1.006 version in that «launcher» with Disable Hardware acceleration. ( I didn’t uninstall nothing) and it doesn’t works. (the same message of always).

    How can I check:

    » You should also check that ra2.exe, game.exe, mph.exe don’t have their network access blocked by anything. «

    #14 FReQuEnZy

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    • XWIS Name: FReQuEnZy

    Sorry, I didn’t understand very well the message.

    I try putting the 1.006 version in that «launcher» with Disable Hardware acceleration. ( I didn’t uninstall nothing) and it doesn’t works. (the same message of always).

    How can I check:

    » You should also check that ra2.exe, game.exe, mph.exe don’t have their network access blocked by anything. «

    You can check that your anti virus or firewall is not restricting Red Alert 2’s functionality. Every anti virus program and firewall is different so i can’t help you much on that part.

    You can also try setting your Red Alert 2 to windows 98 compatiblity mode, Right click on the game icon and go to properties, then click on the compatibilty tab
    check the box that says «Run this program in compatibilty mode for» and pick windows 98 from the list.

    #15 MaChin3

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    • XWIS Name: MaChin3

    Thanks a lot for your answer Frequenczy. Now I can play in Internet with my 2 pc’s!! (since yesterday night, sorry for not post the solution before)

    The solution was changing inm the game: Options/ Network/ Internet firewall setting.

    In the firewall setting, its come with no number for defect. I put «5566» and appear a message saying if im’ sure that I want to change the configuration.

    After clicking YES, the game works perfectly (in both computers tested. )

    So everyone that have that error playing in Internet do that thing. 🙂

    Источник

    Tiberian Sun’s Internal Error

    Red Alert 2’s Internal Error

    Yuri Revenge’s Internal Error

    RockPatch’s Internal Error

    The Internal Error (often just written short-hand as IE) is a general error returned by the Tiberian Sun engine and its derivates. The message itself gives no information about what the error actually was or what went wrong, thus leaving it to the modder to know what could have caused the error and to find the cause in their mod’s changes.

    If you experience an Internal Error, you should:

    1. Check if the EIP reported in your except.txt file matches an EIP for which the IE cause is known (see below).
    2. Think about whether a distinctive event immediately preceeded the error (e.g. a unit being built, a weapon being fired, etc.). If this was the case then take a look at the changes you applied to that unit/weapon/whatever and see if there are any mistakes.
    3. Carefully check your latest modifications, with the help of a diff between the current rules set and the previous, working rules if possible (for this reason, and in case you mess up your code beyond repair, you should always keep recent backups of working code).

    Remember that the more code you add at the same time, the more likely it is to introduce multiple bugs and IE causes (and just because you found one mistake in your code, that doesn’t mean there can’t be another).

    Contents

    • 1 Except.txt
    • 2 Known causes of Internal Errors and their EIPs
      • 2.1 Some useful tips
      • 2.2 Specific game versions
        • 2.2.1 Yuri’s Revenge 1.001
        • 2.2.2 Tiberian Sun 2.03
        • 2.2.3 Unverified / lacking information
      • 2.3 Broken-reference Causes
      • 2.4 Tank Bunker / Sell Unit IEs
    • 3 Software used to find Internal Errors
    • 4 See also

    Except.txt

    If your game crashes because of an Internal Error, a file named except.txt is generated in your game folder. This file is a dump of certain runtime-data from the game at the moment the error occurred and could potentially tell you exactly what went wrong if you knew the engine code.
    Due to his research into the game’s binary and his efforts to develop the RockPatch, pd has occasionally been able to indicate the area of the engine where the error occurred (for example, an error occurring in the voxel-loading routines may indicate a problem with a custom voxel).
    However, pd has other commitments and should not be treated as the go-to guy for any IEs you may have. Further more, pd may not neccessarily be able to help — without the source code or a comprehensive understanding of the game’s binary the file is of little use. (cp. SYNCx.txt)

    According to an early version of Except.txt (which now redirects here), this file includes the full structure and a stack dump of a CONTEXT element.

    IEs that share the same cause also share the same EIP: value in except.txt, so knowing that value might help you determine the cause of your IE (see the list of known IE causes (below) which also includes the corresponding EIP). However, it should be noted that some shared IE causes in INI code can yield one of several different EIP values (depending on the circumstance), and that some rare IE causes can actually yield totally random EIP values. As such, if you do have an unexplained IE, you should check all of the known causes.

    Known causes of Internal Errors and their EIPs

    Since «Internal Error» is the game’s response to almost any fatal error, its causes are diverse. Most common are causes related to weapons and warheads, with a missing warhead probably being the most commonly reported cause.
    Note that some IE causes may be prevented (or at least have certain limits extended (e.g. CellSpread)) by the RockPatch, which in turn has opened up potential for new IE causes (RockPatch-specific IEs are not listed here).

    Some useful tips

    If an integer between 0x00812000 and 0x00B78300 appears in the stack, subtract 0x00400000 from it and look at the resulting address in gamemd.exe with a hex editor. If you find some INI flag, you can be almost sure this flag was the one being read when the problem happened and as such its values (or absence thereof) is the problem.

    Specific game versions

    Yuri’s Revenge 1.001

    EIP Category Cause
    00000002 Uknown Uknown. Depends on stack dump
    00000061 either Countries or Singleplayer This error is encountered when you launch RA2’s unedited campaign missions, but have added a new country to the Countries list. This can happen if RulesMD.ini is used by RA2 instead of Rules.ini (by manually renaming the file) and you forgot to add a ‘;’ to entry 9 (which is set to YuriCountry for YR).
    004145BD Art An AircraftType has a corrupted HVA, assuming one even exists for the game to read.

    Shows the file type as «unknown» in the XCC Mixer if corrupt. Also an AircraftType has image tag missing or no artmd section.
    This could also be caused from an aircraft with no name under AircraftTypes or the name is in the wrong section.

    004157E3 Weapon An AircraftType used as spy plane has no Primary weapon.
    00417D05 Weapon An AircraftType has fired a weapon which has Suicide=yes set.
    004184AB Weapon Needs more investigation, but… It could be that a unit is trying to use a weapon that did not specify a valid projectile. If this is the case, the error happens when the weapon is first used. It could also be that a unit died but whatever DeathWeapon was supplied is somehow inadequate. This has also been reported to be the same error as 004157E3 and therefore points to a broken-reference cause relating to airplane death and/or weapon handling..
    0041D9B1  ??? «something to do with ColorAdd section or LaserTargetColor […] theres only 16 color slots in YR, you corrupted the game’s memory»
    004242DB Animation Using a TrailerAnim on an Animation but not setting a TrailerSeperation (or setting TrailerSeperation=0). This is because the default TrailerSeperation is zero, and that number is used as a divisor.
    00424A05 Animation An Animation with MakeInfantry=X set was played, where X was greater than the number of list entries in AnimToInfantry or less than 0.

    Genetic Converter calls an animation that has «MakeInfantry=0» line
    the global setting «AnimToInfantry=(list)» has an infantry-type listed at list position 0 which no longer exists (in this case, list position 0 was BRUTE, which no longer exists in the mod)

    ...so it crashes once the anim is done playing and it tries to create the infantry-type at the location of the anim
    
    00424A14 Animation An Animation with MakeInfantry=X set was played, where X was greater than the number of list entries in AnimToInfantry or less than 0.
    0042E7AF AI A Construction Yard does not have AIBuildThis=yes set and the owning side’s AI was present in the game.
    00441C28 Misc You have set [AudioVisual]ShakeScreen= to zero.
    004593BB Misc See Tank Bunker / Sell Unit IEs
    004586A9 General «What PadAircraft would you like?» «;» «You must have PadAircraft!!! I kill you!»
    0045EC90 Misc Multiple reasons, depending on the stack dump in the except:

    • If 00506115 appears near the top of the stack dump — some country (present in the game at the moment, controlled by AI) cannot build anything from [General]Shipyard=.
    0045ED69 Misc The [General]PadAircraft= list is empty.
    0045ED71 Misc The first AircraftType in the [General]PadAircraft= list doesn’t have at least one BuildingType listed as its Dock.
    0046650D Weapon A unit’s ShrapnelWeapon or DeathWeapon does not exist (see broken-reference causes, below).
    004687E5 Weapon Most likely caused by something like assigning a Weapon value to a Warhead key, potentially on a ShrapnelWeapon (needs verification).
    00469EDA Weapon Reproducible by firing a homing weapon whose projectile has Airburst=yes on the ground.
    00471CA4 Weapon A unit’s initial primary (Primary or Weapon1) weapon’s Warhead does not have MindControl=yes set, but a weapon in some other weapon slot does. Triggered by one of the following events:

    • Unit was selected by the user and the user moused-over a potential target.
    • Unit was considering potential targets on its own (e.g. the unit was about to fire automatically at a nearby enemy unit).
    • An IFV or urban combat building gains a mind-control weapon via passenger entry or garrison.
    0047C2E7 Map/Terrain Crash was when a cell’s radar color was being retrieved from an Isometric Tile, which might be corrupt.

    Can happen when loading a map that uses tiles that are not present; like when FA2 asks «map is corrupt, do you want to attempt fix?».

    00482096 Unit crates Your [AI]BuildRefinery= is either invalid, missing or blank thereby the game can’t find the harvesters for deciding the unit.
    004895C7 Warhead You have a warhead with a CellSpread greater than 11.
    0049FA09 Map Unconfirmed, but might have been happening when a team of rhinos and a siege chopper were spawned as a reinforcement team at a waypoint at the very top of the visible boundary. Replacing the team with one with just rhino tanks seems to have prevented the error.

    This can also happen when reinforcements meant for a particular house are meant to arrive but there is no player or AI in the game session.
    Seems to also happen when you try to spawn a teamtype that doesn’t exist. PROBABLY this should be classified as a TeamTypes or TriggerActions issue.

    004AEE5A Scenario a YR Scenario as declared in missionmd.ini doesn’t have LS800BkgdPal= defined or it’s commented out.
    004C445E Weapon A unit’s secondary weapon does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. Examples:

    • The offending weapon is the unit’s Secondary weapon, and the unit just finished constructing.
    • The offending weapon is the unit’s EliteSecondary weapon, and the unit just got promoted to Elite status.
    004D5108 Weapon A unit’s secondary weapon does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. Examples:

    • The offending weapon is the unit’s Secondary weapon, and the unit just finished constructing.
    • The offending weapon is the unit’s EliteSecondary weapon, and the unit just got promoted to Elite status.
    004D81DA Malformed input A Tube expects at least an entry cell, a direction how to enter the Tube, and an exit cell.

    In this case the exit cell is invalid/improperly defined. Happens when using the TS & RA2 Tunnel Drawer and then force-ending a Tube with F (since that editor then doesn’t generate ending coordinates when force-ending).

    004F0FEC Weapon A unit’s Primary weapon does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. Examples:

    • The offending weapon is the unit’s Primary weapon, and the unit just finished constructing or just got spawned.
    • The offending weapon is the unit’s ElitePrimary weapon, and the unit just got promoted to Elite status.
    004F65BF Misc Some House cannot build anything from [General]BaseUnit= .
    004F78E4 AI A Team was created without a teamtype.
    004F8CCD AI [AI]BuildConst= lists less than 3 BuildingTypes and your last [listed] Construction Yard was destroyed or sold while you were on low power, or you went into low power without owning any Construction Yards.
    004F9FAD Misc A trigger is trying to perform an action that requires the trigger’s house owner to be present in the game, but the country (most likely America) is not playing. The crash happens as soon as the action is executed.
    00502CC4 Map A reinforcement (7) TeamType that does not have a valid House is being created (e.g. create a reinforcement on a TeamType with House: <none>).
    00502CE1 Map Nobody is the House on a Trigger whose Action creates a reinforcement (7) TeamType belonging to said House.
    00505E41 Misc An AI-controlled House which, due to rules(md).ini configuration, is unable to construct a base, received a Construction Yard thus triggering the AI base planning routine. Triggered by the following events:

    • If a player’s MCV was mind-controlled by an enemy, that player is killed, and the MCV is then released from mind-control to the neutral side. The only workaround is to make MCVs immune to mind-control (this is done in the UMP).
    • A neutral Engineer (there’s an official multiplayer map that has neutral Psychic Sensors which, on rare occasions, can leave an Engineer as a survivor) captures a Construction Yard.

    More detail: The AI base planning logic kicks in at the moment a player receives a Construction Yard and generates a plan of what buildings to build, in what order. However, the game makes an assumption that any country that can actually start base construction will be able to build at least 3 different BuildingTypes. When that assumption fails (a Construction Yard is received by the civilian house, who cannot build anything), everything goes haywire. For more info on how base planning logic works, refer to the AI Base Planning System article.
    Interestingly, the civilian house acquiring a Construction Yard via relinquished mind-control (in the same way as for an MCV) does not cause an IE. Clearly this effect was not taken into consideration when mind-control was added to the engine and the AI base planning routine is only called when a Construction Yard is captured or is first created.

    0050CD20
    0050CD44
    0050CD79
    0050CDA2
    0050CDCC
    0050CDF0
    0050CE14
    0050CE38
    0050CE5C
    0050CEA2
    0050CECC
    0050CF15
    0050CF2A
    AI The AI is trying to pick a target for the Nuclear Missile or Weather Storm superweapon but is lacking target weighting values for a certain object that exists on the map. You need to uncomment/restore one of the [General]AIIonCannonXValue= lines.

    • 0050CD20 — An InfantryType with Engineer=yes exists on the map. AIIonCannonEngineerValue needs restoring.
    • 0050CD44 — An InfantryType with VehicleThief=yes exists on the map. AIIonCannonThiefValue needs restoring.
    • 0050CD79 — A BuildingType with Factory=BuildingType exists on the map. AIIonCannonConYardValue needs restoring.
    • 0050CDA2 — A BuildingType with Factory=UnitType and Naval=no exists on the map. AIIonCannonWarFactoryValue needs restoring.
    • 0050CDCC — A BuildingType with a positive Power value exists on the map. AIIonCannonPowerValue needs restoring.
    • 0050CDF0 — A BuildingType with IsBaseDefense=yes exists on the map. AIIonCannonBaseDefenseValue needs restoring.
    • 0050CE14 — A BuildingType with IsPlug=yes exists on the map. AIIonCannonPlugValue needs restoring.
    • 0050CE38 — A BuildingType with IsTemple=yes exists on the map. AIIonCannonTempleValue needs restoring.
    • 0050CE5C — A BuildingType with HoverPad=yes exists on the map. AIIonCannonHelipadValue needs restoring.
    • 0050CEA2 — A BuildingType listed in [AI] → BuildTech exists on the map. AIIonCannonTechCenterValue needs restoring.
    • 0050CECC — A VehicleType with Harvester=yes exists on the map. AIIonCannonHarvesterValue needs restoring.
    • 0050CF15 — A VehicleType with a positive Passengers value exists on the map. AIIonCannonAPCValue needs restoring.
    • 0050CF2A — A VehicleType which DeploysInto a BuildingType listed in [AI] → BuildConst exists on the map. AIIonCannonMCVValue needs restoring.
    00518369 Warhead An InfantryType is taking damage from a non-existant warhead.
    005213CB Weapon An InfantryType with DeployFire=yes doesn’t have a Secondary weapon set, and the game crashes while retrieving the weapon’s RadLevel.
    0054AF0E Object A unit’s Secondary points to a non-existent weapon.
    0054D10A Object This happens when you re-code the Battle Fortress to have a SizeLimit bigger than 2 (i.e. can load other tanks) and then tell it to enter an amphibious transport. Of course, this isn’t limited to the BFRT alone. It should be noted though that the game doesn’t always crash when the enter order is issued. It’s more of an occasional crash that seems to happen randomly. (confirmed for RA2)
    00567B43 Object An Object has a negative sight.
    0056D388 Object An InfantryType or VehicleType does not have a valid movement zone.
    005B36EB AI Programming (Team Missions) The internal error happens when a team tries to execute the «11. Change Mission» team mission when the parameter is invalid or missing.
    005D7387 Misc Not having at least one valid InfantryType with AllowedToStartInMultiplayer=yes (default) for each house.
    005DA453 Network A crash occurred with the network code around an object called FirewallHelper.
    005F4F88 Animation An Animation has TiberiumSpawnType=SOME_OVERLAY and SOME_OVERLAY is one of the three last entries in [OverlayTypes].
    Link to original report
    005F5155 Misc You tried to construct a BuildingType with HasSpotlight=yes. Yuri’s Revenge 1.001 doesn’t support this, only patched versions do.
    00629FE7 Weapon/Unit Parasite=yes on the warhead, but no other Parasite settings. The thing that manages the parasite has no owner. Weapon will manage to fire several times without crashing, though.
    0062B662 Animation Having an animation with SpawnsParticle which does not point to a valid ParticleSystem (see broken-reference causes, below).
    0062DCD2 Misc An overlay type with Explodes=yes set has been destroyed, random dice roll determined that the particle specified in BarrelParticle should be displayed, but that flag is blank OR you’re firing a weapon with UseSparkParticles=yes/UseFireParticles=yes/IsRailgun=yes without a valid AttachedParticleSystem= set.
    0064003C Misc If you have a buildable Construction Yard, start its construction, and then cancel it, an IE will occur. Construction Yards should not be buildable — they should only be deployed from vehicles.
    006407A6 Misc You’ve made a MapShot «Not ScreenShot» that was saved as Map****.yrm and is in your Directory. Game is trying to load map during initial startup. Remove these MapShots from the directory to prevent this from happening.
    0065B73F Weapon You have a Weapon whose RadLevel is less than [Radiation]RadLightDelay=. (Cause: Integer division is performed on those two values, which yields zero in this case, and then another value is divided by the result — division by zero.)
    00691520
    006915D6
    AI Programming (Team Missions) An invalid parameter was supplied to the team mission, for example:

    • A Script that tries to change into an invalid script. (You probably used the script ID instead of the script index, e.g. 01000484 in 37=01000484, but you should have used 37.)
    • An Attack… with a parameter for a building type, such as 64 or 131134.
    • Jumping to an nonexisting script item or invalid mission type.
    0069ACC6 Map A PKT file’s [MultiMaps] section declares a map which doesn’t have its own section to define the parameters, or lacks the CD entry in the section.
    00697F29 Misc The game can’t find a valid gamemode. Your mpmodesmd.ini is corrupted.
    006ABF96 Misc This IE is encountered immediately after loading up. This was tested for skirmish with the XWIS Multiplayer-only components.

    This crash happens when the resolution is set to higher than 2560×1600.

    006AEBB8 Misc Your ra2md.ini file lists a combination of game mode/map which the game cannot satisfy. This can happen if the range of valid combinations changes between one game session and the next (i.e. because you changed what maps were valid for which game modes in your mod, or you activated a different mod to the one that was active previously).

    LaunchBase works around this by saving and restoring the game’s configuration on a per-mod basis.

    006B7987 Object A garrisonable building has non-existing weapons.
    006B7D30 Object An object has a weapon with Spawner=yes, but it doesn’t have Spawns=yes. The latter part is what tells the game to initialize the Spawn Manager for this unit when it’s instantiated, the former part tells the game to try and access the Spawn Manager (and it doesn’t check if it’s been initialized properly).
    006B7718 Object A Spawned=yes attempted to fly over the map border instead of landing, thus crashing the game. A known reason for this issue is Selectable=no on AircraftTypes that use aircraft Locomotor.
    006C1D28 Object A unit has Turret=yes despite unittur.vxl not existing. What’s interesting is that the game won’t crash because of this if no VXL or HVA for this unit exists at all.
    006DE99D Map A Trigger has an Action that references the Trigger’s House, but said House does not exist. For example, a Trigger on Iraq exists that grants Iraq a Superweapon and sets the charge to 100 will only crash if Iraq isn’t playing.
    006EA6AE AI/Map You coerced the game into creating an instance of a TeamType that is not defined, either through Map Triggers or through AI Team Missions.
    006F1FC6 AI programming A TeamType has been defined without assigning it a TaskForce, or a TeamType is being referenced without being defined at all.
    006F352E Weapon A unit has an ElitePrimary weapon specified which does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank, and that unit just got promoted to Elite status.
    006F40A2 Weapon Started construction of a unit whose Primary weapon does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. This also applies to turret changers, for instance if Weapon1 is not a valid weapon.
    006F72EF Weapon A unit has an ElitePrimary weapon specified which does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank, and that unit just got promoted to Elite status.
    006F9DB6 Techno The game tried to check an ownerless unit’s owner. Reported case was Service Depot’s allegiance check.
    006FC655 Weapon A unit has an EliteWeaponX weapon specified which does not exist (see broken-reference causes, below), and that unit just got promoted to Elite status..
    0070031E Weapon A unit has a weapon specified which does not exist in the INI (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank. (Common reason — that unit just got promoted to Elite status and one of the Elite weapons is misdefined.)
    00702330 Anim A building has missing or non-existing DebrisTypes. Like DebrisTypes=CRYSTAL1.
    0070DF8A Weapon A unit with IsGattling=yes is either missing WeaponX/EliteWeaponX entries, or WeaponCount is less than 2 times WeaponStages. For example, if WeaponStages=2, WeaponCount must equal 4, and you must have accompanying Weapon1-4/EliteWeapon1-4 entries. IE occurs at the time the IsGattling unit is firing and would advance to the missing Weapon Stage.
    007120F7 Misc You have a BuildingType (which is click-repairable) with Strength=0 or Strength below [General]RepairStep=.
    0071ADE9 Weapon Deploying an elite unit that does not have the elite secondary weapon.
    0071AF4D Warhead Detonating a Temporal=yes warhead under one of the following conditions:

    • Firing weapon was a shrapnel weapon.
    • Firing weapon was an urban combat weapon (fired from an occupied building).
    • Warhead has a non-zero CellSpread set.
    0071B173 Warhead Firing a death weapon using a Temporal=yes warhead.
    00442832
    00442892
    004428DE
    Warhead Using Sparky=yes warhead without three valid animations defined in [AudioVisual]OnFire=. Crash happens when damaging a building into yellow or red health.
    0071C661 Warhead Using Sparky=yes warhead without two valid animations defined in [AudioVisual]TreeFire=. Crash happens when damaging a wooden terrain object.
    0072652D Map There is a trigger in the map that wants to change a house’s non-existant object to another house.
    00684E55 Map There is a trigger which requires a house, either because its events, actions or attached triggers require a house. The house on the trigger is not set.
    00728F08 Object Something’s wrong with this building’s Secondary (missing/invalid)
    007387EB Art [AudioVisual]ShakeScreen= is missing or set to zero.
    0073B0C9 Misc The concept known as «Infantry Linking» can result in an IE, occuring when the linked infantry was modified in a subsequent game mode override file or a map and a human player scrolls their battlefield view to a place on the map where an AI-owned War Factory is located. Don’t do Infantry Linking.
    0073B692 Unknown «crashed drawing a voxel»
    0073C762 Art The artmd.ini entry specified by a Voxel-using VehicleType’s Image tag is missing — the game defaults to Voxel=no in this case and attempts to load and draw a non-existant SHP.
    00756B2D Art The specified ShadowIndex on an AircraftType or a voxel VehicleType adresses a section that does not exist.
    00772A98 Weapon A unit has an ElitePrimary weapon specified which does not exist (see broken-reference causes, below), or the weapon’s Warhead tag is missing or set to blank, and that unit just got promoted to Elite status.

    Also reported to be due to «firing a weapon that has no projectile».
    This needs testing — missing projectile may be an alternative reason to all ‘missing weapon’ IEs.
    This EIP also appears when trying to build a custom building using the Korean flag Image after giving it a secondary weapon similar to the GGI MissileLauncher.

    007C9B92 Malformed input Multiple reasons, depending on the stack dump in the except:

    • If 006DD5D2 or 006DD009 appear near the top of the stack dump — Map contains a malformed Map Action, while parsing it, a number was expected, something else or end-of-line was found instead. Map Actions expect well-formed input.
    • If 00843EEC appears in the stack — RefinerySmokeOffsetThree is not set to a valid value.

    Another reason: A country has empty nodes in a campaign map. It may happen NodeCount has a value different than the actual amount of nodes. Make sure the amount of base nodes exactly match the value of NodeCount.
    Alternatively, the action’s input goes beyond column 512, where the INI parser cuts off (spread trigger actions on multiple triggers then).

    007CAF66 Malformed input Multiple reasons, depending on the stack dump in the except:

    • If 0075DE19 appears near the top of the stack dump — A Warhead whose Verses could not be processed. EBP value says how many values remained to be parsed when an error occurred — (11 — EBP) is the 0-based index of the problematic value.
    007CFD30 Misc — memory management If line 20 of the stack dump includes 61108B, and line 23 includes 610CA0, you are likely trying to use RockPatch’s «Place Urban Areas» feature without applying the necessary snowmd.ini fix. Please check the RockPatch Help for more info.
    Varies, stack dump starts with 0051BB7D Warhead A unit was being erased by a chrono weapon but the object that started the erase process no longer exists. When a unit is being erased, an instance of the TemporalClass is linked to it. This class references the object that is doing the erasing. If the object breaks the link under ‘normal’ circumstances (e.g. the firer is destroyed or moved) then the attack order is cancelled and the TemporalClass is removed. In some rare cases the link to the firer’s TemporalClass is not removed and therefore points to garbage memory.

    Examples of how the IE may occur:

    • Ore harvester with a chrono weapon started an attack but then transformed whilst unloading ore at a refinery before the target was destroyed. Don’t give ore harvesters chrono weapons.
    • A vehicle was being erased but then got picked up by a carryall. This is very difficult to replicate — it has only been reported once.

    The IE occurs when the unit would have been erased.

    Varies, stack dump starts with 00520FC8 Warhead A building was being erased by a chrono weapon after infantry recieved the order to occupy it. When the building is erased before the infantry reaches it, an IE occurs. This is because the TemporalClass removes the building without marking it as dead, thus the occupying infantry is not informed its destination is gone. The IE occurs when the infantry unit updates its position. There is another TemporalClass related bug similar to this one – EIP address 00521BB6, which lies inside the same function, can be seen near the top on a stack of this exception.
    0052976F Campaign RA2 1.003 doesn’t like it when its battle.ini is overriden by another one outside of local.mix. Whether or not putting it in an expandxx.mix fixes this is unknown.

    The game crashes when your start a new campaign during loading. You get a blank screen during loading.
    A side-effect is the soviet campaign-load palette and SovietLoad color being used for Allied missions when loading them through the load menu and then restarting them. Strangely enough, the reverse doesn’t happen.

    00529A14 Map Game attempted to read a Campaign map as a skirmish map; [Header]>NumberStartingPoints= is corrupt. For Single-Player missions, manually set it to 0 and it’ll load again.
    Varies, stack dump at 18D264 has 00722C9E Resource One or more resources have invalid resource spread/growth data which tries to access a map tile it isn’t supposed to and corrupting it.
    0128DC54 Unknown Ares crash. Circumstances unknown.
    0FC904D0 Unknown Ares crash. Circumstances unknown.

    Stack dump starts with 006B771E: "spawned object related [...] missiles, carrier intruders"
    
    1032F871 Unknown Ares crash. Circumstances unknown.
    90900004 Misc Generic exception, for example, raised when you are missing the snowmd.ini median fix.
    FEEEFEEE Misc Multiple reasons, depending on the stack dump in the except:

    • If the stack dump starts with 006B771E then it’s a variant of 006B7718.
    FFFFFFFF Unknown Unknown. Depends on stack dump.

    Tiberian Sun 2.03

    EIP Cause
    00415698 You used a TrailerAnim on an animation but forgot to set a TrailerSeperation.
    0042A061 Wall=yes on a normal building.
    00446E61 Airburst weapon bullet was null. If you have Airburst=yes or Splits=yes on a projectile, you must also define AirburstWeapon.
    0046C7E2 Fog of War was enabled and crashed the game.
    004C445E A unit’s Secondary weapon doesn’t exist. Check the spelling and cases.
    004C6428 AI does not have any buildings available for it to build. Check BuildConst=, BuildPower= etc.
    004D2451 An infantry was about to take damage from a source with no valid Warhead= set.
    004D8BF3 Infantry with missing image in rules.ini (same as missing sequence in art.ini).
    005A4814 Railgun with wrong particle keys.
    005A5EB6 ParticleCap=1 on a Spark particlesystem.
    0062E6F6 It was attempted to use a normal colored house on a multiplayer map.
    006703D4 WaveClass Sonic exception, normally triggered by a unit with a weapon that has IsSonic=yes set, firing to the south of the screen and the user scrolling up. No certain fix for this as we know, although HyperPatch has been confirmed to fix it at least on some systems. Another fix is disabling DirectDraw hardware acceleration via either dxdiag or a custom ddraw.dll, although the fix doesn’t work on Windows OS’s newer than XP.
    0067159B WaveClass Sonic exception. Not sure if this is code related, could be end user.
    006717CB WaveClass laser exception. This can be fixed by setting DetailLevel= to 1 or 0 in SUN.ini. In addition, disabling DirectDraw hardware acceleration via either dxdiag or a custom ddraw.dll fixes it, but this fix only works on Windows operating systems older than Vista.
    0067159B You have set [AudioVisual]ShakeScreen= to zero.
    00681363 Missing weedguy hack. (second stage Cluster weapons need to be assigned to a unit, to work)
    006A877A LightSize>94 was set on a particlesystem.
    006B6AE6 Multiple reasons, depending on the stack dump in the except:

    • If 0066F44F appears near the top of the stack dump — A Warhead whose Verses could not be processed. EBP value says how many values remained to be parsed when an error occurred — (5 — EBP) is the 0-based index of the problematic value.
    006BB69C conyard construction as building was canceled in the sidebar.
    90900004 Generic exception.

    Unverified / lacking information

    EIP Cause
    00494BCD (Ares 3.0) A corrupted SHP image was drawn. Check mix files for any .shp files marked by XCC Mixer as ‘unknown’ under «type».
    1118A7A5 655B4A9C (Ares 0.E) Setting a [ParticlePart] with 2 BehavesLike= simutaneously (for example , ‘both Like=railgun’ and ‘Like=smoke’ exist) may cause an EIP as above . Remove BehavesLike=railgun , and keep Like=smoke here in a [RailgunPart] to avoid this EIP and still gets a railgun with specific SHP-animation rail.

    (Two BehavesLike in Ares 0.D is still available , but 0.E not .)

    ? Removing a building from the PrerequisitePower= list, while it exists in one of the (GDI/NODRegular/Third)PowerPlant= lists will cause an IE the moment any of your Power buildings get destroyed or sold as long as you own a Construction Yard. YR mods that remove Yuri’s side from the game, should not remove YAPOWR from PrerequisitePower=.

    (Could not be reproduced thus far.)

    ? Calling for an animation that is not listed under [Animations] might trigger an IE.

    (That can be caused by multiple issues at various EIPs.)

    ? Building a unit in-game whose VXL/SHP was inserted in an original game MIX instead of an expansion MIX.

    (Does this really happen? Sounds more like the mix editor crapping up than simply «game should blow up because you changed stock files».)

    Further more, why would anyone eschew the normal method of expanding the game. I don’t see anyone testing/replicating this so I propose removing it from the list. //Marshall

    006F3481 The (elite) secondary weapon (or its warhead) of the object you just selected could not be found (see broken-reference causes, below).

    (Marshall retested this and found that the EIP for a missing secondary weapon is actually 006F352E (see above). Not sure what is meant by «you just selected» as the IE will occur the instant the unit is created/promoted. Please can someone else confim that EIP 006F3481 is incorrect and remove this entry if so. Although, it begs the question of where this EIP came from? — it was added by DCoder on 2008-03-04 (id 14195))

    I’m sorry, I made a mistake analyzing that one. I saw it at C-GEN and analyzed it. But in fact it was caused by the ElitePrimary being wrong, not EliteSecondary. (Though 006F352E in your comment has «ElitePrimary» as the cause as well, I assume you meant 004D5108.) Just cause a certain EIP causes an IE, doesn’t mean another EIP cannot cause an IE for the same reason — there are quite a lot of code paths in the game, and under certain circumstances the first EIP doesn’t get hit.
    I just reanalyzed the function which both these EIPs fall under, and I can say this: 006F3481 IEs if (Elite)Secondary is broken, 006F352E — if (Elite)Primary is. The function is responsible for selecting which weapon a unit should use against a certain target in idle mode, the EIP you reported above for (Elite)Secondary (004D5108) is correct, but is only hit if the unit is in Guard mode scanning for targets when promotion happens. [maybe this part should go off to a talk page?] //DCoder

    (Just tested this a bit more and got several new EIPs for when the unit was promoted (added in this revision), can’t seem to get any consistent results — will need to test this further. //Marshall

    ? Setting CarryOverCap=0. Default value is -1, positive values do not cause an IE.

    I have tested this and couldn’t get an IE to occur. Are there any specific circumstances that are required to trigger an IE on a map with CarryOverCap=0? Note that, in FA2YR, CarryOverCap defaults to zero so I would expect this IE to have been seen more often if it was really a problem. //Marshall

    This setting applies when you progress from one campaign map to another. However, I now see that the default campaigns use 0, so there must be something else amiss. A quick investigation shows that this value is not divided by, so there shouldn’t be an exception at all… Will contact Apollo who submitted this as the cause. //DCoder
    ? Warheads that are not listed under [Warheads] have been reported to cause an IE, although the exact details are not established. It is not neccessary for every warhead to be listed (for example, removing the Grand Cannon warhead from the list appears to have no effect on the game), however there is no reason not to list every warhead. Validity questionable — if someone can replicate this then please provide an except.txt.

    Simply thinking about this, putting warheads on the list should guarantee their position in the internal array, so if there is anywhere that references warheads by internal array position then this is important. However, even if you change an existing weapon’s warhead to a non-parsed one in a game mode file, you still won’t get an IE because default warhead values will be used. Because of this, I’m starting to wonder if the reports of un-listed warheads causing an IE are erroneous. If someone can replicate this then please provide an except.txt //Marshall

    Verified under a debugger — if a weapon exists and links to a warhead that does not, this will not cause an IE, warhead stats will simply remain defaulted. (In other cases, warheads should also remain defaulted but functional. I have not verified every warhead loading location now, but my applicable ini flags tables should indicate whether or not uninited objects cause issues.) //DCoder 12:44, 11 May 2008 (UTC)
    ? If a falling paratrooper (who has nearly reached the ground) is killed by an area-effect mutation weapon. Point based mutations seem to be okay (the falling paratrooper explodes) and the Genetic Mutator seems incapable of killing falling paratroopers. If you have an area-effect mutation weapon, you should ensure that all paratroopers are immune to it (this also means that you can’t have a buildable paradrop plane and an area-effect mutation weapon in the same mod).
    00000000 Placing two buildings on a map in the map editor so that they overlap, and then destroying or garrisoning one of them in-game. Note that this error is intermittent so may not immediately be noticeable. Use FinalAlert’s OptionsShow Building Outline feature to see the actual areas taken up by buildings, since there are some buildings whose foundation is different from their visual size, and make sure you don’t have any buildings that overlap.

    Given the unusual EIP value (all zeroes) that has been gathered from testing, it may be a corrupt EIP and not a true indication of the source of the error. Note that this EIP has also been gathered from other ‘random-EIP’ causes.

    Indeed it is not a true indication, EIP 00000000 can be acquired in several ways. If you can provide an except, I will be able to provide more specific details to look for, like in the case of 0045EC90 . //DCoder
    004A2684 Starting a game on any map concludes in a «unable to read scenario» error while loading. The cause of this is an empty uimd.ini file or possibly another empty ini file without any content.

    //RaVaGe

    007564BD Internal error when starting a game, possibly caused by attempting to load graphics from a corrupt mix file.

    //RaVaGe

    404E0000 Selectable=no on spawned AircraftTypes.

    ~ Bbglas007

    Broken-reference Causes

    • Most of the flags that point to an object type do not verify that the object type exists and will try to invoke it anyway. This includes pointers to weapons, projectiles, warheads, particles, particle systems and infantry/unit/aircraft/building types, among other things.
    • All object types must be parsed in order for them to be invoked successfully. For example, a weapon must be parsed by being referenced by a unit in the main rules (weapons used in a game mode that aren’t referenced in the main rules will not have been parsed, nor will shrapnel weapons that haven’t been referenced by a dummy unit).
    • Note that all weapons have to specify a Warhead tag and the tag must not be blank otherwise an IE will occur. However if the specified Warhead does not exist then that will not cause an IE, as the game will use default warhead settings.
    • Your object type may not be ‘missing’ as such, you may just have mis-spelled its ID (e.g. «MagenticBeam» as opposed to «MagneticBeam»). Always check your typing carefully to make sure you don’t any words out.

    Tank Bunker / Sell Unit IEs

    • There are two IEs that can occur after using a ‘Sell Unit’ superweapon on a tank-bunkered unit. Both of these IEs can yield seemingly random EIP values (due to the fact that, when the unit is sold, the building’s «BunkeredUnit» pointer isn’t cleared and so points to garbage memory. Attempts to dereference it will be met with varying levels of failure).
    • An IE may occur the instant you sell the unit.
    • If an IE does not occur the instant you sell the unit, then the Tank Bunker will have been rendered unusable as the walls are still up. If the ‘broken’ Tank Bunker is sold or destroyed then an IE will occur (this IE does always happen). This IE frequently yields EIP 004593BB, although has been known to yield seemingly random EIP values (for the reason stated above).
    • The only way to prevent these IEs is to make sure a player never has access to both the Sell Unit superweapon and the Tank Bunker at the same time. (To achieve this, the building that provides the superweapon must be uncapturable and immune to mind-control as must the Tank Bunker. Further more, unless both buildings are country specials, you will need to remove MCVs from crates and make Construction Yards uncapturable and immune to mind-control too.)

    Software used to find Internal Errors

    • INI Checker (can check your rules, art and sound files for syntactic errors like typos and missing references)
    • ExceptChecker (primarily for RockPatch-related IEs, it analyzes except.txt, tries to find references to code added by the patch or known routines, and might then be able give a direction)
    • Debugger (if you know assembler)

    See also

    • Reconnection Error
    • Confirmation the Infantry Linking IE also applies to modifications done by maps

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