Hey!
I’m using the lastest official ReShade version.
I was trying all shaders and tweaking the parameters. Once I got a set up I was loving, I went to switch to Performance Mode and I got an error message at the top of the screen saying «There were errors compiling some shaders. Open the configuration menu and click on «Show Log» button for more details»
Here’s the log file:
[code]
22/01/2017 05:27:39:080 [07460] | INFO | Initializing crosire’s ReShade version ‘3.0.6.164’ (32-bit) built on ‘2017-01-01 16:54:59’ loaded from ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017d3d9.dll’ to ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017PES2017.exe’ …
22/01/2017 05:27:39:082 [07460] | INFO | Installing hook for ‘0x77A68500’ with ‘0x6E0033E0’ using method 1 …
22/01/2017 05:27:39:091 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:092 [07460] | INFO | Installing hook for ‘0x77A5D600’ with ‘0x6E0035C0’ using method 1 …
22/01/2017 05:27:39:101 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:102 [07460] | INFO | Installing hook for ‘0x77A5DC30’ with ‘0x6E003650’ using method 1 …
22/01/2017 05:27:39:104 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:104 [07460] | INFO | Installing hook for ‘0x77A5A2B0’ with ‘0x6E003830’ using method 1 …
22/01/2017 05:27:39:120 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:120 [07460] | INFO | Registering hooks for ‘C:WINDOWSsystem32d3d9.dll’ …
22/01/2017 05:27:39:120 [07460] | INFO | > Delayed.
22/01/2017 05:27:39:120 [07460] | INFO | Registering hooks for ‘C:WINDOWSsystem32d3d10.dll’ …
22/01/2017 05:27:39:120 [07460] | INFO | > Delayed.
22/01/2017 05:27:39:120 [07460] | INFO | Registering hooks for ‘C:WINDOWSsystem32d3d10_1.dll’ …
22/01/2017 05:27:39:120 [07460] | INFO | > Delayed.
22/01/2017 05:27:39:120 [07460] | INFO | Registering hooks for ‘C:WINDOWSsystem32d3d11.dll’ …
22/01/2017 05:27:39:120 [07460] | INFO | > Delayed.
22/01/2017 05:27:39:120 [07460] | INFO | Registering hooks for ‘C:WINDOWSsystem32dxgi.dll’ …
22/01/2017 05:27:39:120 [07460] | INFO | > Delayed.
22/01/2017 05:27:39:120 [07460] | INFO | Registering hooks for ‘C:WINDOWSsystem32opengl32.dll’ …
22/01/2017 05:27:39:120 [07460] | INFO | > Delayed.
22/01/2017 05:27:39:120 [07460] | INFO | Registering hooks for ‘C:WINDOWSsystem32user32.dll’ …
22/01/2017 05:27:39:120 [07460] | INFO | > Libraries loaded.
22/01/2017 05:27:39:120 [07460] | INFO | > Dumping matches in export table:
22/01/2017 05:27:39:120 [07460] | INFO | +
+
+
+
22/01/2017 05:27:39:120 [07460] | INFO | | Address | Ordinal | Name |
22/01/2017 05:27:39:120 [07460] | INFO | +
+
+
+
22/01/2017 05:27:39:120 [07460] | INFO | | 0x77504340 | 1821 | GetCursorPos |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x77502450 | 1883 | GetMessageA |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x7750A720 | 1887 | GetMessageW |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x774F6730 | 2152 | PeekMessageA |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x774F68F0 | 2153 | PeekMessageW |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x7750B550 | 2198 | RegisterClassA |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x7757DAE0 | 2199 | RegisterClassExA |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x774F29E0 | 2200 | RegisterClassExW |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x774F2C70 | 2201 | RegisterClassW |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x7750E1A0 | 2218 | RegisterRawInputDevices |
22/01/2017 05:27:39:120 [07460] | INFO | | 0x77577E50 | 2271 | SetCursorPos |
22/01/2017 05:27:39:120 [07460] | INFO | +
+
+
+
22/01/2017 05:27:39:120 [07460] | INFO | > Found 11 match(es). Installing …
22/01/2017 05:27:39:120 [07460] | INFO | Installing hook for ‘0x77504340’ with ‘0x6E080F80’ using method 1 …
22/01/2017 05:27:39:136 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:136 [07460] | INFO | Installing hook for ‘0x77502450’ with ‘0x6E080B90’ using method 1 …
22/01/2017 05:27:39:136 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:136 [07460] | INFO | Installing hook for ‘0x7750A720’ with ‘0x6E080C30’ using method 1 …
22/01/2017 05:27:39:151 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:151 [07460] | INFO | Installing hook for ‘0x774F6730’ with ‘0x6E080CD0’ using method 1 …
22/01/2017 05:27:39:151 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:167 [07460] | INFO | Installing hook for ‘0x774F68F0’ with ‘0x6E080D70’ using method 1 …
22/01/2017 05:27:39:167 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:167 [07460] | INFO | Installing hook for ‘0x7750B550’ with ‘0x6E080110’ using method 1 …
22/01/2017 05:27:39:183 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:183 [07460] | INFO | Installing hook for ‘0x7757DAE0’ with ‘0x6E0803B0’ using method 1 …
22/01/2017 05:27:39:183 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:183 [07460] | INFO | Installing hook for ‘0x774F29E0’ with ‘0x6E080500’ using method 1 …
22/01/2017 05:27:39:205 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:205 [07460] | INFO | Installing hook for ‘0x774F2C70’ with ‘0x6E080260’ using method 1 …
22/01/2017 05:27:39:205 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:205 [07460] | INFO | Installing hook for ‘0x7750E1A0’ with ‘0x6E080640’ using method 1 …
22/01/2017 05:27:39:220 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:220 [07460] | INFO | Installing hook for ‘0x77577E50’ with ‘0x6E080E10’ using method 1 …
22/01/2017 05:27:39:220 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:220 [07460] | INFO | Registering hooks for ‘C:WINDOWSsystem32ws2_32.dll’ …
22/01/2017 05:27:39:236 [07460] | INFO | > Libraries loaded.
22/01/2017 05:27:39:236 [07460] | INFO | > Dumping matches in export table:
22/01/2017 05:27:39:236 [07460] | INFO | +
+
+
+
22/01/2017 05:27:39:236 [07460] | INFO | | Address | Ordinal | Name |
22/01/2017 05:27:39:236 [07460] | INFO | +
+
+
+
22/01/2017 05:27:39:236 [07460] | INFO | | 0x76F312B0 | 91 | WSARecv |
22/01/2017 05:27:39:236 [07460] | INFO | | 0x76F35E10 | 93 | WSARecvFrom |
22/01/2017 05:27:39:236 [07460] | INFO | | 0x76F30F70 | 96 | WSASend |
22/01/2017 05:27:39:236 [07460] | INFO | | 0x76F392C0 | 99 | WSASendTo |
22/01/2017 05:27:39:236 [07460] | INFO | | 0x76F2FC10 | 16 | recv |
22/01/2017 05:27:39:236 [07460] | INFO | | 0x76F38640 | 17 | recvfrom |
22/01/2017 05:27:39:236 [07460] | INFO | | 0x76F363A0 | 19 | send |
22/01/2017 05:27:39:236 [07460] | INFO | | 0x76F36280 | 20 | sendto |
22/01/2017 05:27:39:236 [07460] | INFO | +
+
+
+
22/01/2017 05:27:39:236 [07460] | INFO | > Found 8 match(es). Installing …
22/01/2017 05:27:39:236 [07460] | INFO | Installing hook for ‘0x76F312B0’ with ‘0x6E081220’ using method 1 …
22/01/2017 05:27:39:236 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:236 [07460] | INFO | Installing hook for ‘0x76F35E10’ with ‘0x6E081330’ using method 1 …
22/01/2017 05:27:39:252 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:252 [07460] | INFO | Installing hook for ‘0x76F30F70’ with ‘0x6E0810F0’ using method 1 …
22/01/2017 05:27:39:267 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:267 [07460] | INFO | Installing hook for ‘0x76F392C0’ with ‘0x6E081180’ using method 1 …
22/01/2017 05:27:39:267 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:267 [07460] | INFO | Installing hook for ‘0x76F2FC10’ with ‘0x6E081550’ using method 1 …
22/01/2017 05:27:39:283 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:283 [07460] | INFO | Installing hook for ‘0x76F38640’ with ‘0x6E0815C0’ using method 1 …
22/01/2017 05:27:39:283 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:283 [07460] | INFO | Installing hook for ‘0x76F363A0’ with ‘0x6E0813C0’ using method 1 …
22/01/2017 05:27:39:305 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:305 [07460] | INFO | Installing hook for ‘0x76F36280’ with ‘0x6E081480’ using method 1 …
22/01/2017 05:27:39:305 [07460] | INFO | > Succeeded.
22/01/2017 05:27:39:305 [07460] | INFO | Initialized.
22/01/2017 05:27:40:253 [06376] | INFO | Installing delayed hooks for ‘C:WINDOWSsystem32d3d9.dll’ …
22/01/2017 05:27:40:253 [06376] | INFO | > Dumping matches in export table:
22/01/2017 05:27:40:253 [06376] | INFO | +
+
+
+
22/01/2017 05:27:40:253 [06376] | INFO | | Address | Ordinal | Name |
22/01/2017 05:27:40:253 [06376] | INFO | +
+
+
+
22/01/2017 05:27:40:253 [06376] | INFO | | 0x72675CA0 | 20 | D3DPERF_BeginEvent |
22/01/2017 05:27:40:253 [06376] | INFO | | 0x72675CF0 | 21 | D3DPERF_EndEvent |
22/01/2017 05:27:40:253 [06376] | INFO | | 0x72675D40 | 22 | D3DPERF_GetStatus |
22/01/2017 05:27:40:253 [06376] | INFO | | 0x72675D60 | 23 | D3DPERF_QueryRepeatFrame |
22/01/2017 05:27:40:253 [06376] | INFO | | 0x72675D90 | 24 | D3DPERF_SetMarker |
22/01/2017 05:27:40:253 [06376] | INFO | | 0x72675DE0 | 25 | D3DPERF_SetOptions |
22/01/2017 05:27:40:253 [06376] | INFO | | 0x72675E10 | 26 | D3DPERF_SetRegion |
22/01/2017 05:27:40:253 [06376] | INFO | | 0x7260EAF0 | 30 | Direct3DCreate9 |
22/01/2017 05:27:40:253 [06376] | INFO | | 0x7260FBB0 | 31 | Direct3DCreate9Ex |
22/01/2017 05:27:40:253 [06376] | INFO | +
+
+
+
22/01/2017 05:27:40:253 [06376] | INFO | > Found 9 match(es). Installing …
22/01/2017 05:27:40:253 [06376] | INFO | Installing hook for ‘0x72675CA0’ with ‘0x6E050AE0’ using method 0 …
22/01/2017 05:27:40:253 [06376] | INFO | > Succeeded.
22/01/2017 05:27:40:253 [06376] | INFO | Installing hook for ‘0x72675CF0’ with ‘0x6DFFCAE0’ using method 0 …
22/01/2017 05:27:40:253 [06376] | INFO | > Succeeded.
22/01/2017 05:27:40:253 [06376] | INFO | Installing hook for ‘0x72675D40’ with ‘0x6DFFCAE0’ using method 0 …
22/01/2017 05:27:40:253 [06376] | INFO | > Succeeded.
22/01/2017 05:27:40:253 [06376] | INFO | Installing hook for ‘0x72675D60’ with ‘0x6DFFCAE0’ using method 0 …
22/01/2017 05:27:40:253 [06376] | INFO | > Succeeded.
22/01/2017 05:27:40:253 [06376] | INFO | Installing hook for ‘0x72675D90’ with ‘0x6E004A70’ using method 0 …
22/01/2017 05:27:40:253 [06376] | INFO | > Succeeded.
22/01/2017 05:27:40:253 [06376] | INFO | Installing hook for ‘0x72675DE0’ with ‘0x6DFFBFF0’ using method 0 …
22/01/2017 05:27:40:253 [06376] | INFO | > Succeeded.
22/01/2017 05:27:40:253 [06376] | INFO | Installing hook for ‘0x72675E10’ with ‘0x6E004A70’ using method 0 …
22/01/2017 05:27:40:253 [06376] | INFO | > Succeeded.
22/01/2017 05:27:40:253 [06376] | INFO | Installing hook for ‘0x7260EAF0’ with ‘0x6E050AF0’ using method 0 …
22/01/2017 05:27:40:253 [06376] | INFO | > Succeeded.
22/01/2017 05:27:40:253 [06376] | INFO | Installing hook for ‘0x7260FBB0’ with ‘0x6E050C40’ using method 0 …
22/01/2017 05:27:40:253 [06376] | INFO | > Succeeded.
22/01/2017 05:27:46:299 [07460] | INFO | Installing delayed hooks for ‘C:WINDOWSsystem32d3d11.dll’ (Just loaded via ‘LoadLibraryW(«ole32.dll»)’) …
22/01/2017 05:27:46:299 [07460] | INFO | > Dumping matches in export table:
22/01/2017 05:27:46:299 [07460] | INFO | +
+
+
+
22/01/2017 05:27:46:299 [07460] | INFO | | Address | Ordinal | Name |
22/01/2017 05:27:46:299 [07460] | INFO | +
+
+
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22/01/2017 05:27:46:299 [07460] | INFO | | 0x70055010 | 22 | D3D11CreateDevice |
22/01/2017 05:27:46:299 [07460] | INFO | | 0x7001A9E0 | 23 | D3D11CreateDeviceAndSwapChain |
22/01/2017 05:27:46:299 [07460] | INFO | +
+
+
+
22/01/2017 05:27:46:299 [07460] | INFO | > Found 2 match(es). Installing …
22/01/2017 05:27:46:299 [07460] | INFO | Installing hook for ‘0x70055010’ with ‘0x6E0461A0’ using method 1 …
22/01/2017 05:27:46:310 [07460] | INFO | > Succeeded.
22/01/2017 05:27:46:310 [07460] | INFO | Installing hook for ‘0x7001A9E0’ with ‘0x6E0463E0’ using method 1 …
22/01/2017 05:27:46:320 [07460] | INFO | > Succeeded.
22/01/2017 05:27:46:320 [07460] | INFO | Installing delayed hooks for ‘C:WINDOWSsystem32dxgi.dll’ (Just loaded via ‘LoadLibraryW(«ole32.dll»)’) …
22/01/2017 05:27:46:320 [07460] | INFO | > Dumping matches in export table:
22/01/2017 05:27:46:320 [07460] | INFO | +
+
+
+
22/01/2017 05:27:46:320 [07460] | INFO | | Address | Ordinal | Name |
22/01/2017 05:27:46:320 [07460] | INFO | +
+
+
+
22/01/2017 05:27:46:320 [07460] | INFO | | 0x6FE40770 | 12 | CreateDXGIFactory |
22/01/2017 05:27:46:320 [07460] | INFO | | 0x6FE40EA0 | 10 | CreateDXGIFactory1 |
22/01/2017 05:27:46:320 [07460] | INFO | | 0x6FE40870 | 11 | CreateDXGIFactory2 |
22/01/2017 05:27:46:321 [07460] | INFO | | 0x6FE77CF0 | 13 | DXGID3D10CreateDevice |
22/01/2017 05:27:46:321 [07460] | INFO | | 0x6FE54490 | 14 | DXGID3D10CreateLayeredDevice |
22/01/2017 05:27:46:321 [07460] | INFO | | 0x6FE53ED0 | 16 | DXGID3D10GetLayeredDeviceSize |
22/01/2017 05:27:46:321 [07460] | INFO | | 0x6FE53ED0 | 17 | DXGID3D10RegisterLayers |
22/01/2017 05:27:46:321 [07460] | INFO | +
+
+
+
22/01/2017 05:27:46:321 [07460] | INFO | > Found 7 match(es). Installing …
22/01/2017 05:27:46:321 [07460] | INFO | Installing hook for ‘0x6FE40770’ with ‘0x6E05E8F0’ using method 1 …
22/01/2017 05:27:46:330 [07460] | INFO | > Succeeded.
22/01/2017 05:27:46:330 [07460] | INFO | Installing hook for ‘0x6FE40EA0’ with ‘0x6E05EA10’ using method 1 …
22/01/2017 05:27:46:340 [07460] | INFO | > Succeeded.
22/01/2017 05:27:46:340 [07460] | INFO | Installing hook for ‘0x6FE40870’ with ‘0x6E05EC40’ using method 1 …
22/01/2017 05:27:46:350 [07460] | INFO | > Succeeded.
22/01/2017 05:27:46:350 [07460] | INFO | Installing hook for ‘0x6FE77CF0’ with ‘0x6E05E8B0’ using method 1 …
22/01/2017 05:27:46:360 [07460] | INFO | > Succeeded.
22/01/2017 05:27:46:361 [07460] | INFO | Installing hook for ‘0x6FE54490’ with ‘0x6E05E8C0’ using method 1 …
22/01/2017 05:27:46:371 [07460] | INFO | > Succeeded.
22/01/2017 05:27:46:371 [07460] | INFO | Installing hook for ‘0x6FE53ED0’ with ‘0x6E05E8B0’ using method 1 …
22/01/2017 05:27:46:381 [07460] | INFO | > Succeeded.
22/01/2017 05:27:46:381 [07460] | INFO | Installing hook for ‘0x6FE53ED0’ with ‘0x6E05E8B0’ using method 1 …
22/01/2017 05:27:46:381 [07460] | INFO | > Succeeded.
22/01/2017 05:27:47:524 [07460] | INFO | Redirecting ‘D3D11CreateDevice(00000000, 1, 00000000, 0, 0019FDC0, 6, 7, 0019FA0C, 0019F9F8, 0019FA08)’ …
22/01/2017 05:27:47:524 [07460] | INFO | > Passing on to ‘D3D11CreateDeviceAndSwapChain’:
22/01/2017 05:27:47:524 [07460] | INFO | Redirecting ‘D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 0, 0019FDC0, 6, 7, 00000000, 00000000, 0019FA0C, 0019F9F8, 0019FA08)’ …
22/01/2017 05:27:47:524 [07460] | INFO | Redirecting ‘CreateDXGIFactory2(2147483648, {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0019F5A0)’ …
22/01/2017 05:27:47:527 [07460] | INFO | Installing hook for ‘0x6FE7B720’ with ‘0x6E05D520’ using method 2 …
22/01/2017 05:27:47:527 [07460] | INFO | > Succeeded.
22/01/2017 05:27:47:527 [07460] | INFO | Installing hook for ‘0x6FE7BAA0’ with ‘0x6E05D9D0’ using method 2 …
22/01/2017 05:27:47:527 [07460] | INFO | > Succeeded.
22/01/2017 05:27:47:527 [07460] | INFO | Installing hook for ‘0x6FE7B940’ with ‘0x6E05DEE0’ using method 2 …
22/01/2017 05:27:47:527 [07460] | INFO | > Succeeded.
22/01/2017 05:27:47:527 [07460] | INFO | Installing hook for ‘0x6FE3BBC0’ with ‘0x6E05E3D0’ using method 2 …
22/01/2017 05:27:47:527 [07460] | INFO | > Succeeded.
22/01/2017 05:27:47:527 [07460] | INFO | Returning ‘IDXGIFactory’ object 0926B188
22/01/2017 05:27:47:548 [07460] | INFO | > Using feature level 0xb000.
22/01/2017 05:27:47:548 [07460] | INFO | Returning ‘IDXGIDevice1’ object 0D234D48
22/01/2017 05:27:47:548 [07460] | INFO | Returning ‘ID3D11Device’ object 0D26F2B8
22/01/2017 05:27:47:548 [07460] | INFO | Returning ‘ID3D11DeviceContext’ object 0D234D28
22/01/2017 05:27:47:548 [07460] | WARN | Reference count for ‘IDXGIDevice1’ object 0D234D48 is inconsistent: 2, but expected 1.
22/01/2017 05:27:47:548 [07460] | INFO | Destroyed ‘IDXGIDevice1’ object 0D234D48.
22/01/2017 05:27:47:548 [07460] | INFO | Destroyed ‘ID3D11DeviceContext’ object 0D234D28.
22/01/2017 05:27:47:562 [07460] | INFO | Destroyed ‘ID3D11Device’ object 0D26F2B8.
22/01/2017 05:27:47:562 [07460] | INFO | Redirecting ‘Direct3DCreate9(32)’ …
22/01/2017 05:27:47:587 [07460] | INFO | Installing hook for ‘0x6F65CB10’ with ‘0x6E0501C0’ using method 2 …
22/01/2017 05:27:47:587 [07460] | INFO | > Succeeded.
22/01/2017 05:27:47:587 [07460] | INFO | Returning ‘IDirect3D9’ object 09266640
22/01/2017 05:27:47:590 [07460] | INFO | Redirecting ‘CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0019F80C)’ …
22/01/2017 05:27:47:590 [07460] | INFO | > Passing on to ‘CreateDXGIFactory1’:
22/01/2017 05:27:47:590 [07460] | INFO | Redirecting ‘CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0019F80C)’ …
22/01/2017 05:27:47:591 [07460] | INFO | Returning ‘IDXGIFactory’ object 0926B818
22/01/2017 05:27:47:706 [07460] | INFO | Redirecting ‘RegisterClassExW(0019FE3C)’ …
22/01/2017 05:27:47:706 [07460] | INFO | > Adding ‘CS_OWNDC’ window class style flag to ‘Pro Evolution Soccer 2017’.
22/01/2017 05:27:48:232 [07460] | INFO | Redirecting ‘Direct3DCreate9(32)’ …
22/01/2017 05:27:48:255 [07460] | INFO | Returning ‘IDirect3D9’ object 09266960
22/01/2017 05:27:48:255 [07460] | INFO | Redirecting ‘IDirect3D9::CreateDevice(09266960, 0, 1, 003302E8, 0x44, 0931C978, 026D76AC)’ …
22/01/2017 05:27:48:255 [07460] | INFO | > Dumping presentation parameters:
22/01/2017 05:27:48:255 [07460] | INFO | +
+
+
22/01/2017 05:27:48:255 [07460] | INFO | | Parameter | Value |
22/01/2017 05:27:48:255 [07460] | INFO | +
+
+
22/01/2017 05:27:48:255 [07460] | INFO | | BackBufferWidth | 1920 |
22/01/2017 05:27:48:255 [07460] | INFO | | BackBufferHeight | 1080 |
22/01/2017 05:27:48:255 [07460] | INFO | | BackBufferFormat | 21 |
22/01/2017 05:27:48:255 [07460] | INFO | | BackBufferCount | 1 |
22/01/2017 05:27:48:255 [07460] | INFO | | MultiSampleType | 0 |
22/01/2017 05:27:48:255 [07460] | INFO | | MultiSampleQuality | 0 |
22/01/2017 05:27:48:255 [07460] | INFO | | SwapEffect | 1 |
22/01/2017 05:27:48:255 [07460] | INFO | | DeviceWindow | 003302E8 |
22/01/2017 05:27:48:255 [07460] | INFO | | Windowed | TRUE |
22/01/2017 05:27:48:255 [07460] | INFO | | EnableAutoDepthStencil | FALSE |
22/01/2017 05:27:48:255 [07460] | INFO | | AutoDepthStencilFormat | 80 |
22/01/2017 05:27:48:255 [07460] | INFO | | Flags | 0 |
22/01/2017 05:27:48:255 [07460] | INFO | | FullScreen_RefreshRateInHz | 0 |
22/01/2017 05:27:48:255 [07460] | INFO | | PresentationInterval | 0x1 |
22/01/2017 05:27:48:255 [07460] | INFO | +
+
+
22/01/2017 05:27:48:313 [07460] | INFO | Starting input capture for window 003302E8 …
22/01/2017 05:27:48:319 [07460] | INFO | Recreated runtime environment on runtime 14217E88.
22/01/2017 05:27:48:330 [07460] | INFO | Returning ‘IDirect3DDevice9’ object 140AD840
22/01/2017 05:27:48:353 [07460] | INFO | Redirecting ‘RegisterClassExW(0019FCA8)’ …
22/01/2017 05:27:48:353 [07460] | INFO | > Adding ‘CS_OWNDC’ window class style flag to ‘cobra_DeviceNotifier’.
22/01/2017 05:27:48:389 [10704] | INFO | Redirecting ‘RegisterRawInputDevices(6C1860E8, 1, 12)’ …
22/01/2017 05:27:48:389 [10704] | INFO | > Dumping device registration at index 0:
22/01/2017 05:27:48:389 [10704] | INFO | +
+
+
22/01/2017 05:27:48:389 [10704] | INFO | | Parameter | Value |
22/01/2017 05:27:48:389 [10704] | INFO | +
+
+
22/01/2017 05:27:48:389 [10704] | INFO | | UsagePage | 0x1 |
22/01/2017 05:27:48:389 [10704] | INFO | | Usage | 0x2 |
22/01/2017 05:27:48:389 [10704] | INFO | | Flags | 0x100 |
22/01/2017 05:27:48:389 [10704] | INFO | | TargetWindow | 000D0848 |
22/01/2017 05:27:48:389 [10704] | INFO | +
+
+
22/01/2017 05:27:48:389 [10704] | INFO | Redirecting ‘RegisterRawInputDevices(6C186100, 1, 12)’ …
22/01/2017 05:27:48:389 [10704] | INFO | > Dumping device registration at index 0:
22/01/2017 05:27:48:389 [10704] | INFO | +
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22/01/2017 05:27:48:389 [10704] | INFO | | Parameter | Value |
22/01/2017 05:27:48:389 [10704] | INFO | +
+
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22/01/2017 05:27:48:389 [10704] | INFO | | UsagePage | 0x1 |
22/01/2017 05:27:48:389 [10704] | INFO | | Usage | 0x6 |
22/01/2017 05:27:48:389 [10704] | INFO | | Flags | 0x100 |
22/01/2017 05:27:48:389 [10704] | INFO | | TargetWindow | 000D0848 |
22/01/2017 05:27:48:389 [10704] | INFO | +
+
+
22/01/2017 05:27:48:450 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersAdaptiveSharpen.fx’ …
22/01/2017 05:27:48:912 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:48:914 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersAmbientLight.fx’ …
22/01/2017 05:27:50:319 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:50:325 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersBloom.fx’ …
22/01/2017 05:27:51:260 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:51:267 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersBorder.fx’ …
22/01/2017 05:27:51:290 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:51:293 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersCA.fx’ …
22/01/2017 05:27:51:309 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:51:311 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersCartoon.fx’ …
22/01/2017 05:27:51:338 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:51:340 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersClarity.fx’ …
22/01/2017 05:27:52:365 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:52:368 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersColorMatrix.fx’ …
22/01/2017 05:27:52:383 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:52:385 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersColourfulness.fx’ …
22/01/2017 05:27:52:447 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:52:449 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersCRT.fx’ …
22/01/2017 05:27:52:940 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:52:943 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersCurves.fx’ …
22/01/2017 05:27:53:067 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:53:068 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersDaltonize.fx’ …
22/01/2017 05:27:53:102 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:53:105 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersDeband.fx’ …
22/01/2017 05:27:53:440 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:53:441 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersDenoise.fx’ …
22/01/2017 05:27:53:783 [09196] | WARN | > Successfully compiled with warnings:
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17389AE0(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
22/01/2017 05:27:53:785 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersDOF.fx’ …
22/01/2017 05:27:58:563 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:58:573 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersDPX.fx’ …
22/01/2017 05:27:58:607 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:58:610 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersEmphasize.fx’ …
22/01/2017 05:27:58:637 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:58:638 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersFilmGrain.fx’ …
22/01/2017 05:27:58:673 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:58:676 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersFilmGrain2.fx’ …
22/01/2017 05:27:58:956 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:58:958 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersFilmicPass.fx’ …
22/01/2017 05:27:59:043 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:59:046 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersFineSharp.fx’ …
22/01/2017 05:27:59:575 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:59:578 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersFXAA.fx’ …
22/01/2017 05:27:59:757 [09196] | INFO | > Successfully compiled.
22/01/2017 05:27:59:760 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersGaussianBlur.fx’ …
22/01/2017 05:28:00:277 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:00:280 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersHDR.fx’ …
22/01/2017 05:28:00:322 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:00:324 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersHighPassSharpen.fx’ …
22/01/2017 05:28:00:581 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:00:583 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersHQ4X.fx’ …
22/01/2017 05:28:00:661 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:00:662 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersHSL.fx’ …
22/01/2017 05:28:00:742 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:00:746 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersLevels.fx’ …
22/01/2017 05:28:00:771 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:00:772 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersLiftGammaGain.fx’ …
22/01/2017 05:28:00:791 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:00:793 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersLightDoF.fx’ …
22/01/2017 05:28:01:665 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:01:668 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersLumaSharpen.fx’ …
22/01/2017 05:28:01:731 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:01:732 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersLUT.fx’ …
22/01/2017 05:28:01:753 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:01:755 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersMonochrome.fx’ …
22/01/2017 05:28:01:770 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:01:772 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersMotionBlur.fx’ …
22/01/2017 05:28:01:904 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:01:906 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersMXAO.fx’ …
22/01/2017 05:28:02:478 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:02:484 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersRBM.fx’ …
22/01/2017 05:28:02:775 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:02:779 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersSepia.fx’ …
22/01/2017 05:28:02:793 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:02:795 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersSMAA.fx’ …
22/01/2017 05:28:03:471 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:03:476 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersSurfaceBlur.fx’ …
22/01/2017 05:28:03:721 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:03:723 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersTechnicolor.fx’ …
22/01/2017 05:28:03:750 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:03:753 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersTechnicolor2.fx’ …
22/01/2017 05:28:03:774 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:03:775 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersTiltShift.fx’ …
22/01/2017 05:28:03:882 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:03:885 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersTonemap.fx’ …
22/01/2017 05:28:03:916 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:03:918 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersVibrance.fx’ …
22/01/2017 05:28:03:940 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:03:943 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersVignette.fx’ …
22/01/2017 05:28:03:995 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:03:996 [09196] | INFO | Loading image files for textures …
22/01/2017 05:28:04:173 [09196] | INFO | > Resizing image data for texture ‘lensDBTex’ from 1024×576 to 1920×1080 …
22/01/2017 05:28:04:292 [09196] | INFO | > Resizing image data for texture ‘lensDB2Tex’ from 1024×576 to 1920×1080 …
22/01/2017 05:28:04:490 [09196] | INFO | > Resizing image data for texture ‘texDirt’ from 1024×576 to 1920×1080 …
22/01/2017 05:28:21:517 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersAdaptiveSharpen.fx’ …
22/01/2017 05:28:21:687 [09196] | ERROR | Failed to compile ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersAdaptiveSharpen.fx’:
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14371BC0(87,348-367): warning X4008: floating point division by zero
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14371BC0(87,706-725): warning X4008: floating point division by zero
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14371BC0(95,1): error X4579: NaN and infinity literals not allowed by shader model
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersAdaptiveSharpen.fx(160, : error: internal shader compilation failed
22/01/2017 05:28:21:694 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersAmbientLight.fx’ …
22/01/2017 05:28:22:965 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:22:970 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersBloom.fx’ …
22/01/2017 05:28:23:214 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:23:217 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersBorder.fx’ …
22/01/2017 05:28:23:236 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:23:238 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersCA.fx’ …
22/01/2017 05:28:23:255 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:23:258 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersCartoon.fx’ …
22/01/2017 05:28:23:277 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:23:280 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersClarity.fx’ …
22/01/2017 05:28:23:506 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:23:510 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersColorMatrix.fx’ …
22/01/2017 05:28:23:527 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:23:529 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersColourfulness.fx’ …
22/01/2017 05:28:23:553 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:23:556 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersCRT.fx’ …
22/01/2017 05:28:23:723 [09196] | WARN | > Successfully compiled with warnings:
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17384FC0(53,33-39): warning X4008: floating point division by zero
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17384FC0(54,9-48): warning X4008: floating point division by zero
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17384FC0(54,9-48): warning X4008: floating point division by zero
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17384FC0(53,33-39): warning X4008: floating point division by zero
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17384FC0(54,9-48): warning X4008: floating point division by zero
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x17384FC0(54,9-48): warning X4008: floating point division by zero
22/01/2017 05:28:23:726 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersCurves.fx’ …
22/01/2017 05:28:23:748 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:23:751 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersDaltonize.fx’ …
22/01/2017 05:28:23:775 [09196] | INFO | > Successfully compiled.
22/01/2017 05:28:23:778 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersDeband.fx’ …
22/01/2017 05:28:23:832 [09196] | WARN | > Successfully compiled with warnings:
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x143583E0(55,1-42): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
22/01/2017 05:28:23:836 [09196] | INFO | Compiling ‘2016SteamLibrarysteamappscommonPro Evolution Soccer 2017reshade-shadersShadersDenoise.fx’ …
22/01/2017 05:28:24:181 [09196] | WARN | > Successfully compiled with warnings:
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteamappscommonPro Evolution Soccer 2017Shader@0x14379200(44,11-117): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
2016SteamLibrarysteam
Что же такое ReShade? Это программа, применяющая эффекты постобработки к родной графике игры. С ее помощью можно легко преобразить картинку без помощи каких-либо графических редакторов, что отлично пригодится как артмейкеру, чтобы облегчить работу, так и обычному игроку, чтобы любимая игра заиграла новыми красками, раскрывая себя с другой стороны.
Да, конечно, программа не сможет переработать изображение полностью, добавив, например, реалистичные тени, но сможет выстроить цветовую гамму, яркость и контрастность, добавить виньетку, сглаживание и резкость, сделать размытие.
С помощью разных настроек ReShade один и тот же кадр может обрести разную атмосферу.
Нагружает ли такое систему? Конечно. Если вы обладаете слабым компьютером, наиболее красочные пресеты ReShade подойдут вам лишь для создания скриншотов, для игры же его будет нужно отключать, либо подобрать такие настройки, которые будут нагружать систему в наименьшей степени.
Установка ReShade
Скачать последнюю версию ReShade вы можете на Чтобы увидеть скрытый текст, войдите или зарегистрируйтесь. программы. Однако, если вы собираетесь использовать пресеты других авторов, а не создавать свой персональный, обратите внимание, что многие работают на более ранних версиях, а на последних дают сбои. ReShade нужной версии вы можете найти и скачать Чтобы увидеть скрытый текст, войдите или зарегистрируйтесь..
После этого вам нужно запустить скачанный файл ReShade_Setup_х.х.х, где вместо х будут цифры, обозначающие версию программы. Нажмите на Select game.
В открывшемся окне пройдите к расположению вашей игры. Если у вас есть ярлык на рабочем столе, можете щелкнуть по нему правой кнопкой мыши и выбрать Открыть расположение файла. Вас сразу перебросит в нужную папку. Там нужно выбрать один из .exe-файлов. Если вы играете на 64-битной версии, выбираете TS4_x64, если на 32-битной — TS4. Если ставите ReShade на The Sims 3, выбираете файл TS3W. Обобщая, вам нужно выбирать тот файл, с которого запускается игра.
После этого вы вернетесь к уже знакомому окошку, где нужно будет выбрать API. Для The Sims 4 можно выбрать Direct3D 9 или Direct3D 10+, для ранних игр надо выбирать Direct3D 9.
Далее установщик предложит вам скачать набор стандартных шейдеров. Если вы скачали последнюю версию ReShade, выберите нужные шейдеры и нажмите ОК.
- Внимание! Если вы скачивали не последнюю версию самого ReShade, новые шейдеры могут вызывать ошибки. Это не скажется на самой игре, но ряд шейдеров просто не будет работать, либо будет работать некорректно. Для версии 3.0.8 (на этой версии построена большая часть пресетов) шейдеры качайте Чтобы увидеть скрытый текст, войдите или зарегистрируйтесь..
Я крайне не советую устанавливать себе абсолютно все шейдеры, так как вы наверняка не будете пользоваться ими всеми, а лишние будут зря лежать в папке, увеличивая время загрузки.
Наиболее часто в пресетах используются данные шейдеры: AdaptiveFog (можно не ставить, если не нужен эффект тумана), AmbientLight, Bloom, Clarity, ColorMatrix, Colourfulness, Curves, DepthHaze, FilmicPass, Levels, LigtGammaGain, MagicBloom, MXAO, Sepia, SMAA, Technicolor, Technicolor2, Tonemap, Vignette. За размытие отвечают шейдеры, в названиях которых есть DOF. Если хотите, чтоб у размытия был автофокус (т.е. вы наводите на объект курсор, а размытие происходит вокруг него), обязательно поставьте шейдер LightDOF.
Также часто встречаются шейдеры резкости, в их названии всегда есть Sharpen, но я бы не советовал их использовать, потому что они всегда грубо добавляют резкость, лучше аккуратно добавить резкость потом в графическом редакторе. В некоторых пресетах вы можете увидеть шум, это шейдеры FilmGrain и FilmGrain2, они тоже не очень однозначны, а потому я все-таки советую добавлять шум в графическим редакторе, чтобы грамотно подобрать все настройки под конкретный скриншот.
Будьте осторожны с шейдером DepthHaze. Я настоятельно рекомендую выделить под него кнопку, чтоб выключать в нужный момент. Это довольно нужный шейдер в определенные моменты (но если вам нужен ReShade исключительно для игры, можно от него отказаться), но он имеет свойство ломать небо, то есть оно может пойти разными полосами и так далее.
После этого (хотя можно и до всей установки, в данном случае, не имеет значения) положите файл с нужным вам пресетом в корневую папку игры:
Если вы все сделали правильно, при загрузке игры вы увидите это:
Здесь пишется про прогрузку шейдеров, и когда игра с ними закончит, строка исчезнет.
- Для работы некоторых шейдеров, в том числе, фокуса размытия, нужно отключать сглаживание в игровых настройках графики.
Когда игра окончательно запустится и вы окажетесь в меню, можно будет приступить к настройки ReShade. Нажмите Shift + F2, чтобы открыть меню ReShade.
- На более новых версиях, насколько я знаю, запускается меню через другую клавишу. Обращайте внимание на ту строку, где написано про прогрузку шейдеров, там же потом будет написано, на какую кнопку открывается меню.
Перед вами предстанет такое окно, где начнется ваше ознакомление с ReShade. Нажмите Continue.
Далее выберите установленный пресет или добавьте свой через + рядом со строкой, где отображаются пресеты. Потом нажмите Continue.
Перед вами откроется вкладка Home. В верхней ее части отображается список установленных шейдеров с возможность включить-отключить их, в нижней части — параметры каждого шейдера, где и можно будет настраивать шейдеры так, как душе вашей угодно. В верхней части также вы можете увидеть строки Toggle Key, в которых вы можете проставить клавиши, которые будут включать-отключать конкретный шейдер, не отключая ReShade целиком. Если на вашей клавиатуре есть цифровой блок (это те кнопки цифр, которые справа от клавиш со стрелками, Enter, Backspace и прочих клавиш, расположенных справа), я рекомендую назначать именно эти клавиши, так как непосредственно в игре они не используются, находятся рядом друг с другом (не придется бегать по всей клавиатуре, чтоб отключить ряд шейдеров), а также их можно заблокировать нажатием клавиши num lk, чтобы не нажимались случайно. Если вы управляете камерой не только мышью, это более удобно.
После этого перейдите во вкладку Settings. Самое важно я выделил красным цветом.
- Overlay Key — здесь вы сможете выбрать клавишу или комбинацию клавиш, которая будет запускать меню ReShade.
- Effects Toggle Key — это как Toggle Key из прошлой вкладке, только если там шла речь об отключении каждого шейдера отдельно, то здесь отключаются-включаются сразу все. По стандарту там может быть не проставлена никакая клавиша вообще, поэтому обязательно выставите то, что вам будет удобно. Я, например, выбрал клавишу / на цифровом блоке, потому что в The Sims она вообще ни для чего не используется.
- Screenshot Key — клавиша, которая отвечает за создание скриншотов. Шейдеры накладываются на игровое изображение, но они не меняют графику самой игры, а потому через клавишу С скриншоты будут без ReShade, поэтому можно будет делать скриншоты лишь через стороннюю программу, либо через сам ReShade.
- Screenshot Patch — это место, куда будут сохраняться все скриншоты, сделанные через ReShade. Вы можете заметить, что у меня они сохраняются прямо в папку, которая в корневой папке игры, но я не рекомендую так делать, потому что, когда накопится много скриншотов, игра может начать на запуске вылетать. Лучше сделайте в каком-то стороннем месте.
- Screenshot Format — здесь вы можете выбрать формат, в котором сохраняются скриншоты. Выбор небольшой — PNG и BMP. По стандарту стоит последний, но если вы ставите ReShade, в первую очередь, для игры, а скриншоты делаете просто для того, чтоб иногда их показать кому, либо вообще для своего архива, выбирайте PNG: скриншоты в этом формате весят меньше (но все равно от 5 МБ и больше), а также их можно загружать куда угодно без перевода в другой формат (BMP, например, не загружает ВКонтакте).
Удаление ReShade
Если вам вдруг надоел или просто разонравился ReShade, удалить его легко. Зайдите в корневую папку игры и удалите файлы d3d9.dll, d3d9.ini, d3d9.log (dxgi, если выбирали Direct3D 10+), а также папку reshade-shaders. Также удалите файлы пресетов.
Если вы просто хотите убрать отдельный пресет, удалите его из этой же папки, а потом, зайдя в игру, в списке пресетов выберите его и нажмите на минус.
Это основное, что нужно знать про ReShade, будь вы артмейкером или простым игроком. Пробуйте авторские пресеты и делайте свои.
Красивой игры!
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#25 |
MVP
OVR: 10 Join Date: Aug 2009 Location: Las Vegas, NV Posts: 1,076 |
Re: ReShade Presets tried installing the new shader and I got an error stating: «There were errors compiling some shaders. Open the configuration menu and switch to the ‘Log’ tab for more details. __________________ UNLV Rebels |
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#26 |
Rookie |
Re: ReShade Presets That was actually my first time installing it, deleted everything redownloaded and reinstalled (Im just dragging the files into my Madden directory right?) and it doesn’t work for me. Do I have to run the reshade setup or anything? No idea why it’s not launching for me! |
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#27 |
PC/PS4 Gamer
OVR: 14 Join Date: Oct 2006 Location: Detroit Posts: 678 |
Re: ReShade Presets open the Reshade.ini in the madden directory and update the drive locations for the following paths. For example Madden is installed on my D: drive so the locations start with D. If its installed on your C: drive just replace it and save the file. Then try to start the game. |
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#28 |
MVP
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Re: ReShade Presets getting the same issue, remove the previous version too and still cant enable it |
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#29 |
PC/PS4 Gamer
OVR: 14 Join Date: Oct 2006 Location: Detroit Posts: 678 |
Re: ReShade Presets let me know if updating the Reshade.ini helps. I’ll also make a video on how to run the reshade setup because you can do that as well. |
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#30 |
Pro
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Re: ReShade Presets removed original reshade, edited it to my C drive and still not getting anything when I press the scroll lock key. |
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#31 |
PC/PS4 Gamer
OVR: 14 Join Date: Oct 2006 Location: Detroit Posts: 678 |
Re: ReShade Presets Bet gimmie 10mins I’ll make a video and clean up the 1st post. |
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Advertisements — Register to remove |
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#32 |
MVP
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Re: ReShade Presets Works! thx Although text doesn’t appear when you’re toggling it on/off |
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#721
Posted 25 October 2020 — 08:54 pm
distantrainbow
- Members
- 5 posts
Stranger
Hi,
I’ve two problems:
- Permanently given «There were errors compiling some shaders». I’m looing at the log — indeed there are errors there.
- On my resolution 1920×1080 the picture is cut — two black lines at the top and bottom of the screen, as if it’s not 16:9.
Bothe screenshots attached.
Please help.
?
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#722
MarinkoNL
Posted 26 October 2020 — 12:35 am
In response to post #86379353.
Hey.
1. Not a problem. All correct shaders are working.
2. That’s also not a problem. It’s called black bars and its a cinematic effect, mainly for screenshots. Disable border.fx in the reshade menu.
Edited by MarinkoNL, 26 October 2020 — 12:35 am.
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#723
distantrainbow
Posted 26 October 2020 — 04:08 pm
distantrainbow
- Members
- 5 posts
Stranger
In response to post #86379353. #86385753 is also a reply to the same post.
Thanks for the quick reply.
1. it’s just annoying seeing report of errors each time
2. It would be a cool cinematic effect, if the image would be rescaled proportionally. But the image is just cropped: mini-map, wolf’s head, potions at the bottom — cropped. It looks… well not fantastic.
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#724
MarinkoNL
Posted 27 October 2020 — 02:09 pm
In response to post #86379353. #86385753, #86405798 are all replies on the same post.
1. To remove the errors, remove the shaders that are causing the error. Go to your x64 folder where the .exe is located. Head into reshade-shaders file, then Shaders, and in there remove all shaders that are marked red in your screenshot.�
2. The image doesn’t get rescaled lol what are you on about? It literally adds black bars as an overlay, because reshade is just that, an overlay. The black bars thus ‘cut’ rather than crop. It cannot hook into the game and change the HUD or UI in favor of the effects. That’s exactly why smt like those black bars is intended for either hudless gameplay or screenshots.
Edited by MarinkoNL, 29 October 2020 — 07:51 pm.
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#725
xRandonKiller
Posted 27 October 2020 — 04:15 pm
Why do I get «Failed to compile» on several options in Reshade? Being happening with a lot of presets I download but I can’t seem to fix it
It tells the interpolation values are incorrect or something like it, I can’t understand what that means, at all..
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#726
MamylaPuce
Posted 27 October 2020 — 04:55 pm
Hi there,
Is there’s interiors weather issue with this version of PLM II ? I have a few with PLM 7.0 actually in some houses, it seems that this issue persist even after PLM MAJ… does your version fix it ?
I will test it but wanted to know before, just in case…
[EDIT] Ok, installed, endorsed because it’s a very good Reshade I adjust some settings for my taste ans i love it ! It works like a charm with PLM_7 and there’s still a few rain weather problems in some houses with both PLM II and PLM_7, but�it�s a concession I�m willing to accept for now ^^ Thx for your job !
Edited by MamylaPuce, 28 October 2020 — 10:02 am.
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#727
MarinkoNL
Posted 28 October 2020 — 12:03 pm
In response to post #86439853. #86482608 is also a reply to the same post.
It’s not a major problem!�To remove the errors, remove the shaders that are causing the error. Go to your x64 folder where the .exe is located. Head into reshade-shaders file, then Shaders, and in there remove all shaders that are marked red in the error message.�
Edited by MarinkoNL, 29 October 2020 — 07:50 pm.
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#728
MarinkoNL
Posted 28 October 2020 — 12:04 pm
In response to post #86441058.
Thanks for using my reshade!�
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#729
xRandonKiller
Posted 28 October 2020 — 10:13 pm
In response to post #86439853. #86466793 is also a reply to the same post.
Ok, will do! Thanks for the answer! Great preset btw, it’s pretty
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#730
OttoVonBismarck60
Posted 29 October 2020 — 09:39 am
In response to post #85743503. #85773718 is also a reply to the same post.
My system is a 1060 and a mid range i5. Shouldn’t have much problem keeping a steady 35fps even in Novigrad. Bug seems to stop after removing the reshade. I don’t play with hairworks enabled — personal choice on how it looks honestly — not keen. Thanks for the reply!
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FIVEM | HOW TO FIX RESHADE ERROR (UNABLE TO SAVE …
Twitch:https://twitch.tv/fuzzysynxDiscord:https://discord.gg/6ZeYeNywK5Make Sure To Drop A Like And Subscribe For New Videos And Turn On Post …
From youtube.com
Author FuzzySynx
Views 70K
THERE WERE ERRORS COMPILING THE FOLLOWING SHADERS.
Replied by crosire on topic There were errors compiling the following shaders… You are missing files. Both the log and hovering over the effects that are red in the UI will tell you what exactly went wrong. Make sure you have not deselected the «Standard effects» package. Please Log in or Create an account to join the conversation.
From reshade.me
User Interaction Count 4
Estimated Reading Time 2 mins
NEWBIE: ERROR IN COMPILING’ HELP NEEDED. — RESHADE FORUM
I downloaded the ‘Reshade-Shaders’ file for ‘Winters Grasp’ and followed the directions to point the ReShade application to the ‘Reshade-shaders’ directories (‘shaders’ and ‘Textures’). This all seemed to go well. However, I am receiving a notice and in the log that there was a ‘errors’ in compiling . The onscreen log shows some ‘Warnings’ in …
From reshade.me
User Interaction Count 5
Estimated Reading Time 2 mins
RESHADE 5.0.2 AND P3DV5.3 +HF COMPILING ERRORS IN P3D MAIN MENU
Less. More. Posts: 1. 2 months 4 days ago — 2 months 4 days ago #1. by Schauer. Reshade 5.0.2 and P3Dv5.3 +HF compiling errors in …
From reshade.me
COMPILING MULTIPLE TIME : RESHADE
Hello i have an issue My reshade shows this randomly : Its annoying because it makes my screen blink with a transparent white when it occured, and … Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Search within r/ReShade. r/ReShade. Log In Sign Up. User account menu. Found the internet! 1. Compiling multiple time. Close. 1. …
From reddit.com
SHADER COMPILATION FAILED THREAD — S.T.A.L.K.E.R. ANOMALY MOD FOR …
Hi Stalkers, when I go to the dead cityI, i got a shader compile failed error, . Tried deleting user file and deleting shader cache but no change. your help will be really welcome because i am lost ! compilation de shader vert [2] compilation de shader vert_point compilation de shader vert_spot compilation de shader vert_l [2] compilation de shader vert_dt [2] …
From moddb.com
GMOTOR2 ERROR COMPILING PIXEL SHADER PS20 … — RACEDEPARTMENT
MOZA DD R21 Wheel Base. With 21Nm of torque on tap the R21 can lay down an ultra-wide torque range that accurately reproduces the dynamic steering characteristics of top racing cars from F1 to IndyCar. Feel the road through the steering wheel. Buy now from MOZA Racing ($1199,00) Six key technologies, crafted by…
From racedepartment.com
HOW TO USE RESHADE IN CYBERPUNK 2077 | STEP BY STEP GUIDE
Unzip the file > Copy and Paste Ultimate_Clarity_Reshade_Preset Plus Reshade-Shaders folder in Cyberpunk 2077 > bin > x64 directory. Replace the files when asked. Copy them to Cyberpunk directory. Now Launch Cyberpunk 2077 > Continue the game and click on Home Button, a menu will appear.
From exputer.com
RESHADE COMPILING ISSUE — REDDIT
So I’ve been using reshade with the witcher 3 and it says that reshade is compiling and it may take awhile. So I waited for reshade to compile and I left it for 6 hours. Reshade hasn’t compiled a single thing. How do I fix this? I don’t know how to fix it but it may work if you re install reshade to you’re game or completely shut down you …
From reddit.com
RESHADE SHADERS | QUINT OR PROD80 SHADERS NOT COMPILING?
this seems to be a reshade app vs shader specific conflict. The suggested solution has been to either: try installing an older version of Reshade or.. Ensuring you’ve installed the latest, which I’m sure you have. 2. Alternatively it may be due to the shader path settings.
From store.dandigital.com
HOW TO SOLVE SHADER COMPILATION ERROR IN FLUTTER?
Possible solutions: Downgrade your Flutter version to the linked commit. Enable rendering flutter run –enable-software-rendering. Disable hardware acceleration in the emulator. Open the terminal, navigate to your folder and. Type flutter run —enable-software-rendering after that debug and run again. This worked for me and it might help you …
From flutteragency.com
RESHADE ERROR : ELDERSCROLLSONLINE — REDDIT
Hello, I know this is not the right place to get help for shader but I recently started picking up ESO and wanted to get the shader again but this … Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts
From reddit.com
EFFECT CACHING HAVE LANDED ON THE GITHUB : RESHADE — REDDIT
Seri14 submitted a patch that Crosire approved and now Reshade will cache compiled shaders so the same shader only needs to be compiled once. This will greatly speed up compile times when you load up the game for the second time or you alt-tab out and back in, and in any other situation where that shader have been compiled before. TL;DR Reshade will load faster once …
From reddit.com
RESHADE 3.0.8 ISSUE · ISSUE #134 · CROSIRE/D3D8TO9 · GITHUB
Hello, I am in desperate need of help with my Reshade 3.0.8 and The Sims 4. When I am in build mode, ever since the game has been updated this Tuesday 11/30, my Reshade glitches CONSTANTLY. Yes, EA broke something but can’t this be looke…
From github.com
SHADER COMPILE ERROR WHEN APPLYING SHADER SETTINGS / SHAPES
I get the following shader compilation errors when I click ‘Apply shader settings’ with the options in the screenshot:Shader error in ‘Shapes/Quad LinearBu
From shapes.userecho.com
HELLO, I RECENTLY STARTED GETTING ERRORS AFTER THE RESHADE SHADERS …
systemamoebae said: If adaptive fog isn’t showing up in the list it means it isn’t being compiled (which likely relates to the red text), so reshade can’t read it won’t add it to the list. a problem like that is usually related to the shader itself (the fx file) being edited incorrectly, but it’s possible there’s a conflict between shaders going on. i wouldn’t have thought it …
From pictureamoebae.tumblr.com
[SOLVED] ERROR COMPILING SWEET.FX — RESHADE FORUM
Shaders & Effects. Troubleshooting. [SOLVED] Error compiling sweet.fx
From reshade.me
SOLVED: FAILED TO COMPILE GLOBAL SHADERS — ANSWER HQ
Open the nvidia Control Panel. Click Manage 3D settings. Click the Program Settings tab. Click the Add button. Select the game from the list or click browse and navigate to C:Program Files (x86)Origin GamesMass EffectBinariesMassEffect.exe. Select MassEffect.exe and then Open.
From answers.ea.com
SHADER WHICH CRASHES RESHADE COMPILER WITH COMPILATION FAILED …
Shader which crashes reshade compiler with compilation failed but no errors. Work in progress, so it will bug at runtime, if it gets compiled that is… Raw config This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn …
From gist.github.com
OVERALL EFFECTS COMPILE ERROR · ISSUE #2 · KAISERTHOMPSON/RESHADE …
Hi, there seems to be a compile error in the newer versions of Reshade when trying to use just the overall shader with UIDetectMulti.
From github.com
GO — EVEN THOUGH I GET A SHADER COMPILE ERROR, ALL SHADERS WORK …
The second triangle has the exactly same vertex shader and fragment shader except that it is green in color. When I run the code I get the following as output:- This is my terminal with all the logs and errors:-
From stackoverflow.com
ENB SERIES COMPILING SHADERS COMPUTER FREEZE! — STEAM COMMUNITY
Hello, first things first i just struggle like many people to get rid of ths sheety update of SKSE….and now i have another problem with ENB series freezing my whole computer at the start of Skyrim while «compiling shaders». Actually nothing is compiling since the game is allready stuck. So i disconnected my windows session 7 times in a row in the last 10 minutes… it gets …
From steamcommunity.com
RESHADE EXTENSION NOT LOADING SHADERS — STEAM COMMUNITY
Special-K works, ReShade configuration menu shows, but switching Shaders on/off does nothing. I reinstalled the game, installed the SK_MHW_ReShade.7z package to the game directory, copied Reshade64.dll to c:Users<username>DocumentsMy modsSpecialKPlugInsUnofficialReShade and again, shader switching gives 0 effect.
From steamcommunity.com
COMPILING RPCS3 SHADERS
Search: Rpcs3 Compiling Shaders. After that you link the shaders into a single program and load it into the GPU Rpcs3 black screen persona 5 Rpcs3 black screen persona 5 I tried openGL and Vulkan Reinstalled RPCS3 from scratch The primary motivation is compiling shaders for various graphics APIs, but the the functionality can apply to a variety of source code parsing …
From dcx.fotovoltaico.catania.it
MANY EFFECTS FAIL TO COMPILE USING RESHADE 4.02 #3
When using the newest version of Reshade, many of the effects fail to compile. Also, certain shaders work in config mode, however also fail to compile when reshade is set to performance mode. Thank you very much for porting these …
From github.com
FAILED TO COMPILE QUINT_RTGI.FX ERROR HELP! — RESHADE FORUM
Shaders & Effects. Troubleshooting. Failed to compile qUINT_rtgi.fx error help!
From tauu.starbirdmusic.com
NVIDIA SHADERS PARSING ERROR FIXED!!!!! — YOUTUBE
If you are facing problems with your Re-shade shaders after updating your Graphic Driver or re-installing driver.This is the solution!!Please post your comme…
From youtube.com
FAILED TO COMPILE QUINT_RTGI.FX ERROR HELP! — RESHADE FORUM
Shaders & Effects. Troubleshooting. Failed to compile qUINT_rtgi.fx error help!
From doily.afela.org
RESHADE COMPILING EFFECT FAILED — DOWNKFIL
Shader which crashes reshade compiler with compilation failed but no errors. Work in progress, so it will bug at runtime, if it gets compiled that is.. config ////——// /// **DEPTH HAZE** /// //——//// // This simple effect slightly blurs the far away scenery based on the depth buffer. It’s a small, detuned depth of field with only // a far plane. The DoF is very simple as it’s not a lens …
From downkfil546.weebly.com
[SOLVED]SHADER COMPILE ERROR :: CLOUDBUILT GENERAL DISCUSSIONS
On that note though, you perhaps might want to look at either creating profiles in these multi-GPU environments, or using the switch. I know Nvidia’s Optimus uses. DWORD NvOptimusEnablement = 0x00000001; to enable, but there’s also the NVAPI «now», which APPARENTLY should allow you to switch hybrid GPUs.
From steamcommunity.com
FXAA SHADER WON’T COMPILE : RESHADE — REDDIT
yes, i installed reshade 5-5.2.0 correctly, and even when i don’t use presets this still happens. everything works fine in-game except for the on-screen items menu UI (pipboy), which turns completely black and i can’t see anything on it. this issue isnt present in any of the previous reshade versions before 5.0, except when i use those i cant install presets correctly and many …
From reddit.com
WHEN I LOAD THE NEW VERSION OF RESHADE IT’S… — PICTURE AMOEBAE
If so, go ahead and delete that from your shaders folder, you don’t need it. 4 notes. uranusdesu liked this. rainbowsbright liked this. holyalto liked this. cliosimming liked this. pictureamoebae posted this. When I load the new version of reshade it’s telling me that there are compiling errors when I load up TS4.
From pictureamoebae.tumblr.com
SUDDEN FPS DROPS BECAUSE OF COMPILING SHADERS : RESHADE
I’ve managed to install ReShade 5.2.2 + Addons into Portal without issue, but installing it into Portal 2 is being quite troublesome. The log file has contents in it, properly hooking and such, but I don’t see the overlay and Home/Shift+F2 doesn’t open up the UI.
From reddit.com
UNABLE TO SAVE PRESET : RESHADE — REDDIT
I just installed reshade for iracing, but it keeps saying at the top «unable to save current preset, make sure you have write permissions to C:program files (x86)iracing.defaultpreset.ini. but how do i do this? Right click the game folder, select properties, security and click on your account in the list, edit, and tick the box for «Full …
From reddit.com
HOW TO FIX MOST OF YOUR PROBLEMS WITH RESHADE — YOUTUBE
Time stamps for quick access00:00 How to install reshade02:11 How to install reshade on Unreal Engine games04:45 How to install reshade on Source Engine game…
From youtube.com
RESHADE COMPILING EFFECT FAILED — TDGOODSITE
ReShade 4.3 has been released yesterday by maker crosire, delivering a host of improvements. The biggest highlight is easily the experimental support for DirectX 12 games, which is big news as games using Microsoft’s latest API simply didn’t work until now with ReShade. Reshade Compiling Effect Failed 1.
From tdgoodsite.weebly.com
JAVASCRIPT — SHADER COMPILE ERRORS — STACK OVERFLOW
Teams. Q&A for work. Connect and share knowledge within a single location that is structured and easy to search. Learn more
From stackoverflow.com
RESHADE 5.0.2 SHADERS NOT COMPILING TS4 — REDDIT
It seems several of the shader authors have not bothered to check if their code works correctly under DirectX 9 (Sims 4 is a DirectX 9 game). I’m currently reaching out to them to get them to fix their code. You can remove the offending shader files for now and they will not bother you.
From reddit.com
RESHADE DX11 ERROR — MAIST.CONCRETE-ART.PL
Reshade 4.5 comes with better performance in DX12/Vulkan, and improves depth buffer detection in DX9 and DX12. Like I am at a total loss of what to do here.The team behind Reshade has shared a new version of this post-processing tool. Here’s a screenshot of my dxdiag system info: If it would help to post the entirety of both logs, let me know.
From maist.concrete-art.pl
RESHADE 4.3 «FAILED TO COMPILE» ON HALF OF THE EFFECTS — REDDIT
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From reddit.com
THERE WERE ERRORS COMPILING THE FOLLOWING SHADERS… — RESHADE …
When I try to check a shader, it just tells me ‘There were errors compiling the following shaders’. It never happened before. Nothing changed on my computer. I just took a break to eat and when I came back, errors. I tried to uninstall and delete de d2d3 files to be sure to completely destroy reshade. Then reinstall it, but it won’t work.
From tauu.starbirdmusic.com
RESHADE COMPILING EFFECT FAILED — BARGAINSLOCKQ
Reshade Compiling Effect Failed Update Your SeIection; Views of swapchain buffers are discarded immediately as part of Present (.)s design. ReShades stateblock codé is explicitly ré-attaching views thát were discarded ánd only the appIication itself should bé doing that ór you will bréak a lot óf resource management.
From bargainslockq.weebly.com