Roblox error sans script

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  1. ————————

  2. —[[ Name : Error sans ]]—

  3. ——————————————————-

  4. —A script By makhail07

  5. —Credit To affady482 and

  6. —DoyouKnowDaWay

  7. ——————————————————-

  8. local FavIDs = {

  9. 340106355, —Nefl Crystals

  10. 927529620, —Dimension

  11. 876981900, —Fantasy

  12. 398987889, —Ordinary Days

  13. 1117396305, —Oh wait, it’s you.

  14. 885996042, —Action Winter Journey

  15. 919231299, —Sprawling Idiot Effigy

  16. 743466274, —Good Day Sunshine

  17. 727411183, —Knife Fight

  18. 1402748531, —The Earth Is Counting On You!

  19. 595230126 —Robot Language

  20. }

  21. —The reality of my life isn’t real but a Universe -makhail07

  22. wait(0.2)

  23. local plr = game:service’Players’.LocalPlayer

  24. print(‘Local User is ‘..plr.Name)

  25. print(‘Chain Magician Loaded’)

  26. print(‘Was going to be a test script but fuck it.’)

  27. local char = plr.Character

  28. local hum = char.Humanoid

  29. local hed = char.Head

  30. local root = char.HumanoidRootPart

  31. local rootj = root.RootJoint

  32. local tors = char.Torso

  33. local ra = char[«Right Arm»]

  34. local la = char[«Left Arm»]

  35. local rl = char[«Right Leg»]

  36. local ll = char[«Left Leg»]

  37. local neck = tors[«Neck»]

  38. local mouse = plr:GetMouse()

  39. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)

  40. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)

  41. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)

  42. local maincolor = BrickColor.new(«Institutional blue»)

  43. ff = Instance.new(«ForceField»,char)

  44. ff.Visible = false

  45. hum.Name = «Base»

  46. hum.MaxHealth = «inf»

  47. hum.Health = «inf»

  48. game:GetService(«RunService»):BindToRenderStep(«Bbae», 0, function()

  49. if hum.Health > 0.1 and hum.Health < 1.0E298 then

  50. hum.MaxHealth = «inf»

  51. hum.Health = «inf»

  52. end

  53. end)

  54. ——————————————————-

  55. —Start Good Stuff—

  56. ——————————————————-

  57. cam = game.Workspace.CurrentCamera

  58. CF = CFrame.new

  59. angles = CFrame.Angles

  60. attack = false

  61. Euler = CFrame.fromEulerAnglesXYZ

  62. Rad = math.rad

  63. IT = Instance.new

  64. BrickC = BrickColor.new

  65. Cos = math.cos

  66. Acos = math.acos

  67. Sin = math.sin

  68. Asin = math.asin

  69. Abs = math.abs

  70. Mrandom = math.random

  71. Floor = math.floor

  72. ——————————————————-

  73. —End Good Stuff—

  74. ——————————————————-

  75. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)

  76. RSH, LSH = nil, nil

  77. RW = Instance.new(«Weld»)

  78. LW = Instance.new(«Weld»)

  79. RH = tors[«Right Hip»]

  80. LH = tors[«Left Hip»]

  81. RSH = tors[«Right Shoulder»]

  82. LSH = tors[«Left Shoulder»]

  83. RSH.Parent = nil

  84. LSH.Parent = nil

  85. RW.Name = «RW»

  86. RW.Part0 = tors

  87. RW.C0 = CF(1.5, 0.5, 0)

  88. RW.C1 = CF(0, 0.5, 0)

  89. RW.Part1 = ra

  90. RW.Parent = tors

  91. LW.Name = «LW»

  92. LW.Part0 = tors

  93. LW.C0 = CF(-1.5, 0.5, 0)

  94. LW.C1 = CF(0, 0.5, 0)

  95. LW.Part1 = la

  96. LW.Parent = tors

  97. Effects = {}

  98. ——————————————————-

  99. —Start HeartBeat—

  100. ——————————————————-

  101. ArtificialHB = Instance.new(«BindableEvent», script)

  102. ArtificialHB.Name = «Heartbeat»

  103. script:WaitForChild(«Heartbeat»)

  104. frame = 1 / 60

  105. tf = 0

  106. allowframeloss = false

  107. tossremainder = false

  108. lastframe = tick()

  109. script.Heartbeat:Fire()

  110. game:GetService(«RunService»).Heartbeat:connect(function(s, p)

  111. tf = tf + s

  112. if tf >= frame then

  113. if allowframeloss then

  114. script.Heartbeat:Fire()

  115. lastframe = tick()

  116. else

  117. for i = 1, math.floor(tf / frame) do

  118. script.Heartbeat:Fire()

  119. end

  120. lastframe = tick()

  121. end

  122. if tossremainder then

  123. tf = 0

  124. else

  125. tf = tf — frame * math.floor(tf / frame)

  126. end

  127. end

  128. end)

  129. ——————————————————-

  130. —End HeartBeat—

  131. ——————————————————-

  132. ——————————————————-

  133. —Start Important Functions—

  134. ——————————————————-

  135. function swait(num)

  136. if num == 0 or num == nil then

  137. game:service(«RunService»).Stepped:wait(0)

  138. else

  139. for i = 0, num do

  140. game:service(«RunService»).Stepped:wait(0)

  141. end

  142. end

  143. end

  144. function thread(f)

  145. coroutine.resume(coroutine.create(f))

  146. end

  147. function clerp(a, b, t)

  148. local qa = {

  149. QuaternionFromCFrame(a)

  150. }

  151. local qb = {

  152. QuaternionFromCFrame(b)

  153. }

  154. local ax, ay, az = a.x, a.y, a.z

  155. local bx, by, bz = b.x, b.y, b.z

  156. local _t = 1 — t

  157. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))

  158. end

  159. function QuaternionFromCFrame(cf)

  160. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()

  161. local trace = m00 + m11 + m22

  162. if trace > 0 then

  163. local s = math.sqrt(1 + trace)

  164. local recip = 0.5 / s

  165. return (m21 — m12) * recip, (m02 — m20) * recip, (m10 — m01) * recip, s * 0.5

  166. else

  167. local i = 0

  168. if m00 < m11 then

  169. i = 1

  170. end

  171. if m22 > (i == 0 and m00 or m11) then

  172. i = 2

  173. end

  174. if i == 0 then

  175. local s = math.sqrt(m00 — m11 — m22 + 1)

  176. local recip = 0.5 / s

  177. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 — m12) * recip

  178. elseif i == 1 then

  179. local s = math.sqrt(m11 — m22 — m00 + 1)

  180. local recip = 0.5 / s

  181. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 — m20) * recip

  182. elseif i == 2 then

  183. local s = math.sqrt(m22 — m00 — m11 + 1)

  184. local recip = 0.5 / s

  185. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 — m01) * recip

  186. end

  187. end

  188. end

  189. function QuaternionToCFrame(px, py, pz, x, y, z, w)

  190. local xs, ys, zs = x + x, y + y, z + z

  191. local wx, wy, wz = w * xs, w * ys, w * zs

  192. local xx = x * xs

  193. local xy = x * ys

  194. local xz = x * zs

  195. local yy = y * ys

  196. local yz = y * zs

  197. local zz = z * zs

  198. return CFrame.new(px, py, pz, 1 — (yy + zz), xy — wz, xz + wy, xy + wz, 1 — (xx + zz), yz — wx, xz — wy, yz + wx, 1 — (xx + yy))

  199. end

  200. function QuaternionSlerp(a, b, t)

  201. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]

  202. local startInterp, finishInterp

  203. if cosTheta >= 1.0E-4 then

  204. if 1 — cosTheta > 1.0E-4 then

  205. local theta = math.acos(cosTheta)

  206. local invSinTheta = 1 / Sin(theta)

  207. startInterp = Sin((1 — t) * theta) * invSinTheta

  208. finishInterp = Sin(t * theta) * invSinTheta

  209. else

  210. startInterp = 1 — t

  211. finishInterp = t

  212. end

  213. elseif 1 + cosTheta > 1.0E-4 then

  214. local theta = math.acos(-cosTheta)

  215. local invSinTheta = 1 / Sin(theta)

  216. startInterp = Sin((t — 1) * theta) * invSinTheta

  217. finishInterp = Sin(t * theta) * invSinTheta

  218. else

  219. startInterp = t — 1

  220. finishInterp = t

  221. end

  222. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp

  223. end

  224. function rayCast(Position, Direction, Range, Ignore)

  225. return game:service(«Workspace»):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)

  226. end

  227. local RbxUtility = LoadLibrary(«RbxUtility»)

  228. local Create = RbxUtility.Create

  229. ——————————————————-

  230. ypcall(function()

  231. char.Shirt:Destroy()

  232. char.Pants:Destroy()

  233. shirt = Instance.new(«Shirt», char)

  234. shirt.Name = «Shirt»

  235. pants = Instance.new(«Pants», char)

  236. pants.Name = «Pants»

  237. char.Shirt.ShirtTemplate = «rbxassetid://1511368672»

  238. char.Pants.PantsTemplate = «rbxassetid://818423314»

  239. char.Head.face.Texture = «rbxassetid://543498118»

  240. end)

  241. ——————————————————-

  242. —Start Damage Function—

  243. ——————————————————-

  244. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)

  245. if hit.Parent == nil then

  246. return

  247. end

  248. local h = hit.Parent:FindFirstChildOfClass(«Humanoid»)

  249. for _, v in pairs(hit.Parent:children()) do

  250. if v:IsA(«Humanoid») then

  251. h = v

  252. end

  253. end

  254. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild(«UpperTorso») ~= nil then

  255. hit.Parent:FindFirstChild(«Head»):BreakJoints()

  256. end

  257. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild(«Torso») ~= nil then

  258. if hit.Parent:findFirstChild(«DebounceHit») ~= nil then

  259. if hit.Parent.DebounceHit.Value == true then

  260. return

  261. end

  262. end

  263. if insta == true then

  264. hit.Parent:FindFirstChild(«Head»):BreakJoints()

  265. end

  266. local c = Create(«ObjectValue»){

  267. Name = «creator»,

  268. Value = game:service(«Players»).LocalPlayer,

  269. Parent = h,

  270. }

  271. game:GetService(«Debris»):AddItem(c, .5)

  272. if HitSound ~= nil and HitPitch ~= nil then

  273. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)

  274. end

  275. local Damage = math.random(minim, maxim)

  276. local blocked = false

  277. local block = hit.Parent:findFirstChild(«Block»)

  278. if block ~= nil then

  279. if block.className == «IntValue» then

  280. if block.Value > 0 then

  281. blocked = true

  282. block.Value = block.Value — 1

  283. print(block.Value)

  284. end

  285. end

  286. end

  287. if blocked == false then

  288. h.Health = h.Health — Damage

  289. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)

  290. else

  291. h.Health = h.Health — (Damage / 2)

  292. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)

  293. end

  294. if Type == «Knockdown» then

  295. local hum = hit.Parent.Humanoid

  296. hum.PlatformStand = true

  297. coroutine.resume(coroutine.create(function(HHumanoid)

  298. swait(1)

  299. HHumanoid.PlatformStand = false

  300. end), hum)

  301. local angle = (hit.Position — (Property.Position + Vector3.new(0, 0, 0))).unit

  302. local bodvol = Create(«BodyVelocity»){

  303. velocity = angle * knockback,

  304. P = 5000,

  305. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),

  306. Parent = hit,

  307. }

  308. local rl = Create(«BodyAngularVelocity»){

  309. P = 3000,

  310. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,

  311. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),

  312. Parent = hit,

  313. }

  314. game:GetService(«Debris»):AddItem(bodvol, .5)

  315. game:GetService(«Debris»):AddItem(rl, .5)

  316. elseif Type == «Normal» then

  317. local vp = Create(«BodyVelocity»){

  318. P = 500,

  319. maxForce = Vector3.new(math.huge, 0, math.huge),

  320. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,

  321. }

  322. if knockback > 0 then

  323. vp.Parent = hit.Parent.Torso

  324. end

  325. game:GetService(«Debris»):AddItem(vp, .5)

  326. elseif Type == «Up» then

  327. local bodyVelocity = Create(«BodyVelocity»){

  328. velocity = Vector3.new(0, 20, 0),

  329. P = 5000,

  330. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),

  331. Parent = hit,

  332. }

  333. game:GetService(«Debris»):AddItem(bodyVelocity, .5)

  334. elseif Type == «DarkUp» then

  335. coroutine.resume(coroutine.create(function()

  336. for i = 0, 1, 0.1 do

  337. swait()

  338. Effects.Block.Create(BrickColor.new(«Black»), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)

  339. end

  340. end))

  341. local bodyVelocity = Create(«BodyVelocity»){

  342. velocity = Vector3.new(0, 20, 0),

  343. P = 5000,

  344. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),

  345. Parent = hit,

  346. }

  347. game:GetService(«Debris»):AddItem(bodyVelocity, 1)

  348. elseif Type == «Snare» then

  349. local bp = Create(«BodyPosition»){

  350. P = 2000,

  351. D = 100,

  352. maxForce = Vector3.new(math.huge, math.huge, math.huge),

  353. position = hit.Parent.Torso.Position,

  354. Parent = hit.Parent.Torso,

  355. }

  356. game:GetService(«Debris»):AddItem(bp, 1)

  357. elseif Type == «Freeze» then

  358. local BodPos = Create(«BodyPosition»){

  359. P = 50000,

  360. D = 1000,

  361. maxForce = Vector3.new(math.huge, math.huge, math.huge),

  362. position = hit.Parent.Torso.Position,

  363. Parent = hit.Parent.Torso,

  364. }

  365. local BodGy = Create(«BodyGyro») {

  366. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,

  367. P = 20e+003,

  368. Parent = hit.Parent.Torso,

  369. cframe = hit.Parent.Torso.CFrame,

  370. }

  371. hit.Parent.Torso.Anchored = true

  372. coroutine.resume(coroutine.create(function(Part)

  373. swait(1.5)

  374. Part.Anchored = false

  375. end), hit.Parent.Torso)

  376. game:GetService(«Debris»):AddItem(BodPos, 3)

  377. game:GetService(«Debris»):AddItem(BodGy, 3)

  378. end

  379. local debounce = Create(«BoolValue»){

  380. Name = «DebounceHit»,

  381. Parent = hit.Parent,

  382. Value = true,

  383. }

  384. game:GetService(«Debris»):AddItem(debounce, Delay)

  385. c = Create(«ObjectValue»){

  386. Name = «creator»,

  387. Value = Player,

  388. Parent = h,

  389. }

  390. game:GetService(«Debris»):AddItem(c, .5)

  391. end

  392. end

  393. ——————————————————-

  394. —End Damage Function—

  395. ——————————————————-

  396. ——————————————————-

  397. —Start Damage Function Customization—

  398. ——————————————————-

  399. function ShowDamage(Pos, Text, Time, Color)

  400. local Rate = (1 / 30)

  401. local Pos = (Pos or Vector3.new(0, 0, 0))

  402. local Text = (Text or «»)

  403. local Time = (Time or 2)

  404. local Color = (Color or Color3.new(1, 0, 1))

  405. local EffectPart = CFuncs.Part.Create(workspace, «SmoothPlastic», 0, 1, BrickColor.new(Color), «Effect», Vector3.new(0, 0, 0))

  406. EffectPart.Anchored = true

  407. local BillboardGui = Create(«BillboardGui»){

  408. Size = UDim2.new(3, 0, 3, 0),

  409. Adornee = EffectPart,

  410. Parent = EffectPart,

  411. }

  412. local TextLabel = Create(«TextLabel»){

  413. BackgroundTransparency = 1,

  414. Size = UDim2.new(1, 0, 1, 0),

  415. Text = Text,

  416. Font = «Bodoni»,

  417. TextColor3 = Color,

  418. TextScaled = true,

  419. TextStrokeColor3 = Color3.fromRGB(0,255,255),

  420. Parent = BillboardGui,

  421. }

  422. game.Debris:AddItem(EffectPart, (Time))

  423. EffectPart.Parent = game:GetService(«Workspace»)

  424. delay(0, function()

  425. local Frames = (Time / Rate)

  426. for Frame = 1, Frames do

  427. wait(Rate)

  428. local Percent = (Frame / Frames)

  429. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)

  430. TextLabel.TextTransparency = Percent

  431. end

  432. if EffectPart and EffectPart.Parent then

  433. EffectPart:Destroy()

  434. end

  435. end)

  436. end

  437. ——————————————————-

  438. —End Damage Function Customization—

  439. ——————————————————-

  440. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)

  441. for _, c in pairs(workspace:children()) do

  442. local hum = c:findFirstChild(«Humanoid»)

  443. if hum ~= nil then

  444. local head = c:findFirstChild(«Head»)

  445. if head ~= nil then

  446. local targ = head.Position — Part.Position

  447. local mag = targ.magnitude

  448. if magni >= mag and c.Name ~= plr.Name then

  449. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, «http://www.roblox.com/asset/?id=0», 1.2)

  450. end

  451. end

  452. end

  453. end

  454. end

  455. CFuncs = {

  456. Part = {

  457. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)

  458. local Part = Create(«Part»)({

  459. Parent = Parent,

  460. Reflectance = Reflectance,

  461. Transparency = Transparency,

  462. CanCollide = false,

  463. Locked = true,

  464. BrickColor = BrickColor.new(tostring(BColor)),

  465. Name = Name,

  466. Size = Size,

  467. Material = Material

  468. })

  469. RemoveOutlines(Part)

  470. return Part

  471. end

  472. },

  473. Mesh = {

  474. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)

  475. local Msh = Create(Mesh)({

  476. Parent = Part,

  477. Offset = OffSet,

  478. Scale = Scale

  479. })

  480. if Mesh == «SpecialMesh» then

  481. Msh.MeshType = MeshType

  482. Msh.MeshId = MeshId

  483. end

  484. return Msh

  485. end

  486. },

  487. Mesh = {

  488. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)

  489. local Msh = Create(Mesh)({

  490. Parent = Part,

  491. Offset = OffSet,

  492. Scale = Scale

  493. })

  494. if Mesh == «SpecialMesh» then

  495. Msh.MeshType = MeshType

  496. Msh.MeshId = MeshId

  497. end

  498. return Msh

  499. end

  500. },

  501. Weld = {

  502. Create = function(Parent, Part0, Part1, C0, C1)

  503. local Weld = Create(«Weld»)({

  504. Parent = Parent,

  505. Part0 = Part0,

  506. Part1 = Part1,

  507. C0 = C0,

  508. C1 = C1

  509. })

  510. return Weld

  511. end

  512. },

  513. Sound = {

  514. Create = function(id, par, vol, pit)

  515. coroutine.resume(coroutine.create(function()

  516. local S = Create(«Sound»)({

  517. Volume = vol,

  518. Pitch = pit or 1,

  519. SoundId = id,

  520. Parent = par or workspace

  521. })

  522. wait()

  523. S:play()

  524. game:GetService(«Debris»):AddItem(S, 6)

  525. end))

  526. end

  527. },

  528. ParticleEmitter = {

  529. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)

  530. local fp = Create(«ParticleEmitter»)({

  531. Parent = Parent,

  532. Color = ColorSequence.new(Color1, Color2),

  533. LightEmission = LightEmission,

  534. Size = Size,

  535. Texture = Texture,

  536. Transparency = Transparency,

  537. ZOffset = ZOffset,

  538. Acceleration = Accel,

  539. Drag = Drag,

  540. LockedToPart = LockedToPart,

  541. VelocityInheritance = VelocityInheritance,

  542. EmissionDirection = EmissionDirection,

  543. Enabled = Enabled,

  544. Lifetime = LifeTime,

  545. Rate = Rate,

  546. Rotation = Rotation,

  547. RotSpeed = RotSpeed,

  548. Speed = Speed,

  549. VelocitySpread = VelocitySpread

  550. })

  551. return fp

  552. end

  553. }

  554. }

  555. function RemoveOutlines(part)

  556. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10

  557. end

  558. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)

  559. local Part = Create(«Part»)({

  560. formFactor = FormFactor,

  561. Parent = Parent,

  562. Reflectance = Reflectance,

  563. Transparency = Transparency,

  564. CanCollide = false,

  565. Locked = true,

  566. BrickColor = BrickColor.new(tostring(BColor)),

  567. Name = Name,

  568. Size = Size,

  569. Material = Material

  570. })

  571. RemoveOutlines(Part)

  572. return Part

  573. end

  574. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)

  575. local Msh = Create(Mesh)({

  576. Parent = Part,

  577. Offset = OffSet,

  578. Scale = Scale

  579. })

  580. if Mesh == «SpecialMesh» then

  581. Msh.MeshType = MeshType

  582. Msh.MeshId = MeshId

  583. end

  584. return Msh

  585. end

  586. function CreateWeld(Parent, Part0, Part1, C0, C1)

  587. local Weld = Create(«Weld»)({

  588. Parent = Parent,

  589. Part0 = Part0,

  590. Part1 = Part1,

  591. C0 = C0,

  592. C1 = C1

  593. })

  594. return Weld

  595. end

  596. char[«Body Colors»].HeadColor = BrickColor.new(«Black»)

  597. char[«Body Colors»].TorsoColor = BrickColor.new(«Black»)

  598. char[«Body Colors»].LeftArmColor = BrickColor.new(«Black»)

  599. char[«Body Colors»].RightArmColor = BrickColor.new(«Black»)

  600. ——————————————————-

  601. —Start Effect Function—

  602. ——————————————————-

  603. EffectModel = Instance.new(«Model», char)

  604. Effects = {

  605. Block = {

  606. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)

  607. local prt = CFuncs.Part.Create(EffectModel, «SmoothPlastic», 0, 0, brickcolor, «Effect», Vector3.new())

  608. prt.Anchored = true

  609. prt.CFrame = cframe

  610. local msh = CFuncs.Mesh.Create(«BlockMesh», prt, «», «», Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  611. game:GetService(«Debris»):AddItem(prt, 10)

  612. if Type == 1 or Type == nil then

  613. table.insert(Effects, {

  614. prt,

  615. «Block1»,

  616. delay,

  617. x3,

  618. y3,

  619. z3,

  620. msh

  621. })

  622. elseif Type == 2 then

  623. table.insert(Effects, {

  624. prt,

  625. «Block2»,

  626. delay,

  627. x3,

  628. y3,

  629. z3,

  630. msh

  631. })

  632. else

  633. table.insert(Effects, {

  634. prt,

  635. «Block3»,

  636. delay,

  637. x3,

  638. y3,

  639. z3,

  640. msh

  641. })

  642. end

  643. end

  644. },

  645. Sphere = {

  646. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  647. local prt = CFuncs.Part.Create(EffectModel, «Neon», 0, 0, brickcolor, «Effect», Vector3.new())

  648. prt.Anchored = true

  649. prt.CFrame = cframe

  650. local msh = CFuncs.Mesh.Create(«SpecialMesh», prt, «Sphere», «», Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  651. game:GetService(«Debris»):AddItem(prt, 10)

  652. table.insert(Effects, {

  653. prt,

  654. «Cylinder»,

  655. delay,

  656. x3,

  657. y3,

  658. z3,

  659. msh

  660. })

  661. end

  662. },

  663. Cylinder = {

  664. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  665. local prt = CFuncs.Part.Create(EffectModel, «SmoothPlastic», 0, 0, brickcolor, «Effect», Vector3.new())

  666. prt.Anchored = true

  667. prt.CFrame = cframe

  668. local msh = CFuncs.Mesh.Create(«CylinderMesh», prt, «», «», Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  669. game:GetService(«Debris»):AddItem(prt, 10)

  670. table.insert(Effects, {

  671. prt,

  672. «Cylinder»,

  673. delay,

  674. x3,

  675. y3,

  676. z3,

  677. msh

  678. })

  679. end

  680. },

  681. Wave = {

  682. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  683. local prt = CFuncs.Part.Create(EffectModel, «Neon», 0, 0, brickcolor, «Effect», Vector3.new())

  684. prt.Anchored = true

  685. prt.CFrame = cframe

  686. local msh = CFuncs.Mesh.Create(«SpecialMesh», prt, «FileMesh», «rbxassetid://20329976», Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))

  687. game:GetService(«Debris»):AddItem(prt, 10)

  688. table.insert(Effects, {

  689. prt,

  690. «Cylinder»,

  691. delay,

  692. x3 / 60,

  693. y3 / 60,

  694. z3 / 60,

  695. msh

  696. })

  697. end

  698. },

  699. Ring = {

  700. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  701. local prt = CFuncs.Part.Create(EffectModel, «SmoothPlastic», 0, 0, brickcolor, «Effect», Vector3.new())

  702. prt.Anchored = true

  703. prt.CFrame = cframe

  704. local msh = CFuncs.Mesh.Create(«SpecialMesh», prt, «FileMesh», «rbxassetid://3270017», Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  705. game:GetService(«Debris»):AddItem(prt, 10)

  706. table.insert(Effects, {

  707. prt,

  708. «Cylinder»,

  709. delay,

  710. x3,

  711. y3,

  712. z3,

  713. msh

  714. })

  715. end

  716. },

  717. Break = {

  718. Create = function(brickcolor, cframe, x1, y1, z1)

  719. local prt = CFuncs.Part.Create(EffectModel, «Neon», 0, 0, brickcolor, «Effect», Vector3.new(0.5, 0.5, 0.5))

  720. prt.Anchored = true

  721. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

  722. local msh = CFuncs.Mesh.Create(«SpecialMesh», prt, «Sphere», «», Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  723. local num = math.random(10, 50) / 1000

  724. game:GetService(«Debris»):AddItem(prt, 10)

  725. table.insert(Effects, {

  726. prt,

  727. «Shatter»,

  728. num,

  729. prt.CFrame,

  730. math.random() — math.random(),

  731. 0,

  732. math.random(50, 100) / 100

  733. })

  734. end

  735. },

  736. Spiral = {

  737. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  738. local prt = CFuncs.Part.Create(EffectModel, «SmoothPlastic», 0, 0, brickcolor, «Effect», Vector3.new())

  739. prt.Anchored = true

  740. prt.CFrame = cframe

  741. local msh = CFuncs.Mesh.Create(«SpecialMesh», prt, «FileMesh», «rbxassetid://1051557», Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  742. game:GetService(«Debris»):AddItem(prt, 10)

  743. table.insert(Effects, {

  744. prt,

  745. «Cylinder»,

  746. delay,

  747. x3,

  748. y3,

  749. z3,

  750. msh

  751. })

  752. end

  753. },

  754. Push = {

  755. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  756. local prt = CFuncs.Part.Create(EffectModel, «SmoothPlastic», 0, 0, brickcolor, «Effect», Vector3.new())

  757. prt.Anchored = true

  758. prt.CFrame = cframe

  759. local msh = CFuncs.Mesh.Create(«SpecialMesh», prt, «FileMesh», «rbxassetid://437347603», Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  760. game:GetService(«Debris»):AddItem(prt, 10)

  761. table.insert(Effects, {

  762. prt,

  763. «Cylinder»,

  764. delay,

  765. x3,

  766. y3,

  767. z3,

  768. msh

  769. })

  770. end

  771. }

  772. }

  773. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)

  774. local fp = IT(«Part»)

  775. fp.formFactor = formfactor

  776. fp.Parent = parent

  777. fp.Reflectance = reflectance

  778. fp.Transparency = transparency

  779. fp.CanCollide = false

  780. fp.Locked = true

  781. fp.BrickColor = brickcolor

  782. fp.Name = name

  783. fp.Size = size

  784. fp.Position = tors.Position

  785. RemoveOutlines(fp)

  786. fp.Material = «SmoothPlastic»

  787. fp:BreakJoints()

  788. return fp

  789. end

  790. function mesh(Mesh,part,meshtype,meshid,offset,scale)

  791. local mesh = IT(Mesh)

  792. mesh.Parent = part

  793. if Mesh == «SpecialMesh» then

  794. mesh.MeshType = meshtype

  795. if meshid ~= «nil» then

  796. mesh.MeshId = «http://www.roblox.com/asset/?id=»..meshid

  797. end

  798. end

  799. mesh.Offset = offset

  800. mesh.Scale = scale

  801. return mesh

  802. end

  803. function Magic(bonuspeed, type, pos, scale, value, color, MType)

  804. local type = type

  805. local rng = Instance.new(«Part», char)

  806. rng.Anchored = true

  807. rng.BrickColor = color

  808. rng.CanCollide = false

  809. rng.FormFactor = 3

  810. rng.Name = «Ring»

  811. rng.Material = «Neon»

  812. rng.Size = Vector3.new(1, 1, 1)

  813. rng.Transparency = 0

  814. rng.TopSurface = 0

  815. rng.BottomSurface = 0

  816. rng.CFrame = pos

  817. local rngm = Instance.new(«SpecialMesh», rng)

  818. rngm.MeshType = MType

  819. rngm.Scale = scale

  820. local scaler2 = 1

  821. if type == «Add» then

  822. scaler2 = 1 * value

  823. elseif type == «Divide» then

  824. scaler2 = 1 / value

  825. end

  826. coroutine.resume(coroutine.create(function()

  827. for i = 0, 10 / bonuspeed, 0.1 do

  828. swait()

  829. if type == «Add» then

  830. scaler2 = scaler2 — 0.01 * value / bonuspeed

  831. elseif type == «Divide» then

  832. scaler2 = scaler2 — 0.01 / value * bonuspeed

  833. end

  834. rng.Transparency = rng.Transparency + 0.01 * bonuspeed

  835. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)

  836. end

  837. rng:Destroy()

  838. end))

  839. end

  840. function Eviscerate(dude)

  841. if dude.Name ~= char then

  842. local bgf = IT(«BodyGyro», dude.Head)

  843. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)

  844. local val = IT(«BoolValue», dude)

  845. val.Name = «IsHit»

  846. local ds = coroutine.wrap(function()

  847. dude:WaitForChild(«Head»):BreakJoints()

  848. wait(0.5)

  849. target = nil

  850. coroutine.resume(coroutine.create(function()

  851. for i, v in pairs(dude:GetChildren()) do

  852. if v:IsA(«Accessory») then

  853. v:Destroy()

  854. end

  855. if v:IsA(«Humanoid») then

  856. v:Destroy()

  857. end

  858. if v:IsA(«CharacterMesh») then

  859. v:Destroy()

  860. end

  861. if v:IsA(«Model») then

  862. v:Destroy()

  863. end

  864. if v:IsA(«Part») or v:IsA(«MeshPart») then

  865. for x, o in pairs(v:GetChildren()) do

  866. if o:IsA(«Decal») then

  867. o:Destroy()

  868. end

  869. end

  870. coroutine.resume(coroutine.create(function()

  871. v.Material = «Neon»

  872. v.CanCollide = false

  873. local PartEmmit1 = IT(«ParticleEmitter», v)

  874. PartEmmit1.LightEmission = 1

  875. PartEmmit1.Texture = «rbxassetid://284205403»

  876. PartEmmit1.Color = ColorSequence.new(maincolor.Color)

  877. PartEmmit1.Rate = 150

  878. PartEmmit1.Lifetime = NumberRange.new(1)

  879. PartEmmit1.Size = NumberSequence.new({

  880. NumberSequenceKeypoint.new(0, 0.75, 0),

  881. NumberSequenceKeypoint.new(1, 0, 0)

  882. })

  883. PartEmmit1.Transparency = NumberSequence.new({

  884. NumberSequenceKeypoint.new(0, 0, 0),

  885. NumberSequenceKeypoint.new(1, 1, 0)

  886. })

  887. PartEmmit1.Speed = NumberRange.new(0, 0)

  888. PartEmmit1.VelocitySpread = 30000

  889. PartEmmit1.Rotation = NumberRange.new(-500, 500)

  890. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)

  891. local BodPoss = IT(«BodyPosition», v)

  892. BodPoss.P = 3000

  893. BodPoss.D = 1000

  894. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)

  895. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))

  896. v.Color = maincolor.Color

  897. coroutine.resume(coroutine.create(function()

  898. for i = 0, 49 do

  899. swait(1)

  900. v.Transparency = v.Transparency + 0.08

  901. end

  902. wait(0.5)

  903. PartEmmit1.Enabled = false

  904. wait(3)

  905. v:Destroy()

  906. dude:Destroy()

  907. end))

  908. end))

  909. end

  910. end

  911. end))

  912. end)

  913. ds()

  914. end

  915. end

  916. function FindNearestHead(Position, Distance, SinglePlayer)

  917. if SinglePlayer then

  918. return Distance > (SinglePlayer.Torso.CFrame.p — Position).magnitude

  919. end

  920. local List = {}

  921. for i, v in pairs(workspace:GetChildren()) do

  922. if v:IsA(«Model») and v:findFirstChild(«Head») and v ~= char and Distance >= (v.Head.Position — Position).magnitude then

  923. table.insert(List, v)

  924. end

  925. end

  926. return List

  927. end

  928. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)

  929. local type = type

  930. local rng = Instance.new(«Part», char)

  931. rng.Anchored = true

  932. rng.BrickColor = color

  933. rng.CanCollide = false

  934. rng.FormFactor = 3

  935. rng.Name = «Ring»

  936. rng.Material = «Neon»

  937. rng.Size = Vector3.new(1, 1, 1)

  938. rng.Transparency = 0

  939. rng.TopSurface = 0

  940. rng.BottomSurface = 0

  941. rng.CFrame = pos

  942. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos

  943. local rngm = Instance.new(«SpecialMesh», rng)

  944. rngm.MeshType = MType

  945. rngm.Scale = Vector3.new(x1, y1, z1)

  946. local scaler2 = 1

  947. local speeder = FastSpeed

  948. if type == «Add» then

  949. scaler2 = 1 * value

  950. elseif type == «Divide» then

  951. scaler2 = 1 / value

  952. end

  953. coroutine.resume(coroutine.create(function()

  954. for i = 0, 10 / bonuspeed, 0.1 do

  955. swait()

  956. if type == «Add» then

  957. scaler2 = scaler2 — 0.01 * value / bonuspeed

  958. elseif type == «Divide» then

  959. scaler2 = scaler2 — 0.01 / value * bonuspeed

  960. end

  961. speeder = speeder — 0.01 * FastSpeed * bonuspeed

  962. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed

  963. rng.Transparency = rng.Transparency + 0.01 * bonuspeed

  964. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)

  965. end

  966. rng:Destroy()

  967. end))

  968. end

  969. function SoulSteal(dude)

  970. if dude.Name ~= char then

  971. local bgf = IT(«BodyGyro», dude.Head)

  972. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)

  973. local val = IT(«BoolValue», dude)

  974. val.Name = «IsHit»

  975. local torso = (dude:FindFirstChild’Head’ or dude:FindFirstChild’Torso’ or dude:FindFirstChild’UpperTorso’ or dude:FindFirstChild’LowerTorso’ or dude:FindFirstChild’HumanoidRootPart’)

  976. local soulst = coroutine.wrap(function()

  977. local soul = Instance.new(«Part»,dude)

  978. soul.Size = Vector3.new(1,1,1)

  979. soul.CanCollide = false

  980. soul.Anchored = false

  981. soul.Position = torso.Position

  982. soul.Transparency = 1

  983. local PartEmmit1 = IT(«ParticleEmitter», soul)

  984. PartEmmit1.LightEmission = 1

  985. PartEmmit1.Texture = «rbxassetid://569507414»

  986. PartEmmit1.Color = ColorSequence.new(maincolor.Color)

  987. PartEmmit1.Rate = 250

  988. PartEmmit1.Lifetime = NumberRange.new(1.6)

  989. PartEmmit1.Size = NumberSequence.new({

  990. NumberSequenceKeypoint.new(0, 1, 0),

  991. NumberSequenceKeypoint.new(1, 0, 0)

  992. })

  993. PartEmmit1.Transparency = NumberSequence.new({

  994. NumberSequenceKeypoint.new(0, 0, 0),

  995. NumberSequenceKeypoint.new(1, 1, 0)

  996. })

  997. PartEmmit1.Speed = NumberRange.new(0, 0)

  998. PartEmmit1.VelocitySpread = 30000

  999. PartEmmit1.Rotation = NumberRange.new(-360, 360)

  1000. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)

  1001. local BodPoss = IT(«BodyPosition», soul)

  1002. BodPoss.P = 3000

  1003. BodPoss.D = 1000

  1004. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)

  1005. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))

  1006. wait(1.6)

  1007. soul.Touched:connect(function(hit)

  1008. if hit.Parent == char then

  1009. soul:Destroy()

  1010. end

  1011. end)

  1012. wait(1.2)

  1013. while soul do

  1014. swait()

  1015. PartEmmit1.Color = ColorSequence.new(maincolor.Color)

  1016. BodPoss.Position = tors.Position

  1017. end

  1018. end)

  1019. soulst()

  1020. end

  1021. end

  1022. function FaceMouse()

  1023. local Cam = workspace.CurrentCamera

  1024. return {

  1025. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),

  1026. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)

  1027. }

  1028. end

  1029. ——————————————————-

  1030. —End Effect Function—

  1031. ——————————————————-

  1032. function Cso(ID, PARENT, VOLUME, PITCH)

  1033. local NSound = nil

  1034. coroutine.resume(coroutine.create(function()

  1035. NSound = IT(«Sound», PARENT)

  1036. NSound.Volume = VOLUME

  1037. NSound.Pitch = PITCH

  1038. NSound.SoundId = «http://www.roblox.com/asset/?id=»..ID

  1039. swait()

  1040. NSound:play()

  1041. game:GetService(«Debris»):AddItem(NSound, 10)

  1042. end))

  1043. return NSound

  1044. end

  1045. function CameraEnshaking(Length, Intensity)

  1046. coroutine.resume(coroutine.create(function()

  1047. local intensity = 1 * Intensity

  1048. local rotM = 0.01 * Intensity

  1049. for i = 0, Length, 0.1 do

  1050. swait()

  1051. intensity = intensity — 0.05 * Intensity / Length

  1052. rotM = rotM — 5.0E-4 * Intensity / Length

  1053. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))

  1054. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)

  1055. end

  1056. hum.CameraOffset = Vector3.new(0, 0, 0)

  1057. end))

  1058. end

  1059. function getRegion(point,range,ignore)

  1060. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)

  1061. end

  1062. function GetTorso(char)

  1063. return char:FindFirstChild’Torso’ or char:FindFirstChild’UpperTorso’ or char:FindFirstChild’LowerTorso’ or char:FindFirstChild’HumanoidRootPart’

  1064. end

  1065. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}

  1066. NewInstance = function(instance,parent,properties)

  1067. local inst = Instance.new(instance)

  1068. inst.Parent = parent

  1069. if(properties)then

  1070. for i,v in next, properties do

  1071. pcall(function() inst[i] = v end)

  1072. end

  1073. end

  1074. return inst;

  1075. end

  1076. function Part(parent,color,material,size,cframe,anchored,cancollide)

  1077. local part = Instance.new(«Part»)

  1078. part[typeof(color) == ‘BrickColor’ and ‘BrickColor’ or ‘Color’] = color or Color3.new(0,0,0)

  1079. part.Material = material or Enum.Material.SmoothPlastic

  1080. part.TopSurface,part.BottomSurface=10,10

  1081. part.Size = size or Vector3.new(1,1,1)

  1082. part.CFrame = cframe or CF(0,0,0)

  1083. part.Anchored = anchored or true

  1084. part.CanCollide = cancollide or false

  1085. part.Parent = parent or char

  1086. return part

  1087. end

  1088. ——————————————————-

  1089. —End Important Functions—

  1090. ——————————————————-

  1091. ——————————————————-

  1092. —Start Customization—

  1093. ——————————————————-

  1094. local Player_Size = 1

  1095. if Player_Size ~= 1 then

  1096. root.Size = root.Size * Player_Size

  1097. tors.Size = tors.Size * Player_Size

  1098. hed.Size = hed.Size * Player_Size

  1099. ra.Size = ra.Size * Player_Size

  1100. la.Size = la.Size * Player_Size

  1101. rl.Size = rl.Size * Player_Size

  1102. ll.Size = ll.Size * Player_Size

  1103. ———————————————————————————-

  1104. rootj.Parent = root

  1105. neck.Parent = tors

  1106. RW.Parent = tors

  1107. LW.Parent = tors

  1108. RH.Parent = tors

  1109. LH.Parent = tors

  1110. ———————————————————————————-

  1111. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))

  1112. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))

  1113. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) — 1)) * angles(Rad(0), Rad(0), Rad(0))

  1114. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))

  1115. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) —* RIGHTSHOULDERC0

  1116. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) —* LEFTSHOULDERC0

  1117. ———————————————————————————-

  1118. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))

  1119. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))

  1120. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))

  1121. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))

  1122. —hat.Parent = Character

  1123. end

  1124. ———————————————————————————-

  1125. local SONG = 562226927

  1126. local SONG2 = 0

  1127. local Music = Instance.new(«Sound»,tors)

  1128. Music.Volume = 2

  1129. Music.Looped = true

  1130. Music.Pitch = 1 —Pitcher

  1131. ———————————————————————————-

  1132. local equipped = false

  1133. local idle = 0

  1134. local change = 1

  1135. local val = 0

  1136. local toim = 0

  1137. local idleanim = 0.4

  1138. local sine = 0

  1139. local Sit = 1

  1140. ———————————————————————————-

  1141. hum.WalkSpeed = 120

  1142. hum.JumpPower = 120

  1143. hum.Animator.Parent = nil

  1144. ——————————————————-

  1145. —End Customization—

  1146. ——————————————————-

  1147. ——————————————————-

  1148. —Start Attacks N Stuff—

  1149. ——————————————————-

  1150. function DRAG_THEM_TO_HELL()

  1151. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass(«Humanoid») ~= nil then

  1152. local HUM = mouse.Target.Parent:FindFirstChildOfClass(«Humanoid»)

  1153. local TORSO = HUM.Parent:FindFirstChild(«Torso») or HUM.Parent:FindFirstChild(«UpperTorso»)

  1154. local HEAD = HUM.Parent:FindFirstChild(«Head»)

  1155. if HEAD and TORSO and HUM.Health > 0 then

  1156. local GYRO = IT(«BodyGyro»,root)

  1157. GYRO.D = 275

  1158. GYRO.P = 20000

  1159. GYRO.MaxTorque = Vector3.new(0,40000,0)

  1160. attack = true

  1161. hum.WalkSpeed = 120

  1162. local hit,pos,hummie;

  1163. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)

  1164. Hook.Transparency = 1

  1165. local A = NewInstance(«Attachment»,Hook)

  1166. local B = NewInstance(«Attachment»,ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})

  1167. local Chain = NewInstance(«Beam»,Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(0,255,255),FaceCamera=true,LightInfluence=0,Texture=»rbxassetid://614117108″,TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})

  1168. local POS = mouse.Hit.p

  1169. local CHAINS = false

  1170. local CHAINLINKS = {}

  1171. local A = IT(«Attachment»,ra)

  1172. A.Position = Vector3.new(1,-1,0)*Player_Size

  1173. A.Orientation = Vector3.new(-90, -89.982, 0)

  1174. local B = IT(«Attachment»,ra)

  1175. B.Position = Vector3.new(-1,-1,0)*Player_Size

  1176. B.Orientation = Vector3.new(-90, 89.988, 0)

  1177. local C = IT(«Attachment»,ra)

  1178. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size

  1179. C.Orientation = Vector3.new(-90, -89.982, 0)

  1180. local D = IT(«Attachment»,ra)

  1181. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size

  1182. D.Orientation = Vector3.new(-90, 89.988, 0)

  1183. local LIGHT = IT(«Attachment»,ra)

  1184. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size

  1185. local LIGHT2 = IT(«PointLight»,LIGHT)

  1186. LIGHT2.Range = 7

  1187. LIGHT2.Brightness = 5

  1188. LIGHT2.Color = Color3.new(0,0,0)

  1189. for i = 1, 2 do

  1190. local TWIST = -2

  1191. local START = A

  1192. local END = B

  1193. if i == 1 then

  1194. START = B

  1195. END = A

  1196. end

  1197. local ChainLink = IT(«Beam»,tors)

  1198. ChainLink.Texture = «rbxassetid://614117108»

  1199. ChainLink.Color = ColorSequence.new(Color3.fromRGB(0,255,255))

  1200. ChainLink.TextureSpeed = 1

  1201. ChainLink.Width0 = 1

  1202. ChainLink.Width1 = 1

  1203. ChainLink.TextureLength = 2.5

  1204. ChainLink.Attachment0 = START

  1205. ChainLink.Attachment1 = END

  1206. ChainLink.CurveSize0 = TWIST

  1207. ChainLink.CurveSize1 = TWIST

  1208. —ChainLink.FaceCamera = true

  1209. ChainLink.Segments = 45

  1210. ChainLink.Transparency = NumberSequence.new(0.25)

  1211. table.insert(CHAINLINKS,ChainLink)

  1212. end

  1213. for i = 1, 2 do

  1214. local TWIST = -1

  1215. local START = C

  1216. local END = D

  1217. if i == 1 then

  1218. START = D

  1219. END = C

  1220. end

  1221. local ChainLink = IT(«Beam»,tors)

  1222. ChainLink.Texture = «rbxassetid://614117108»

  1223. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))

  1224. ChainLink.TextureSpeed = 1

  1225. ChainLink.Width0 = 1

  1226. ChainLink.Width1 = 1

  1227. ChainLink.TextureLength = 5

  1228. ChainLink.Attachment0 = START

  1229. ChainLink.Attachment1 = END

  1230. ChainLink.CurveSize0 = TWIST

  1231. ChainLink.CurveSize1 = TWIST

  1232. —ChainLink.FaceCamera = true

  1233. ChainLink.Segments = 25

  1234. ChainLink.LightEmission = 0.5

  1235. ChainLink.Transparency = NumberSequence.new(0.25)

  1236. table.insert(CHAINLINKS,ChainLink)

  1237. end

  1238. for i = 0, 2.3, .1 do

  1239. swait()

  1240. GYRO.cframe = CF(root.Position,TORSO.Position)

  1241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)

  1242. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)

  1243. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)

  1244. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)

  1245. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)

  1246. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 — 4.5 * Sin(sine / 20))), 0.1)

  1247. end

  1248. Cso(«169105657», ra, 7, 1.2)

  1249. for i = 0, 4, .1 do

  1250. if(hit)then break end

  1251. swait()

  1252. GYRO.cframe = CF(root.Position,TORSO.Position)

  1253. Hook.CFrame = HEAD.CFrame

  1254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)

  1255. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-5 — 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)

  1256. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)

  1257. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)

  1258. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)

  1259. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 — 4.5 * Sin(sine / 20))), 0.1)

  1260. end

  1261. for _,v in next, getRegion(Hook.Position,1,{char}) do

  1262. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass’Humanoid’)then

  1263. hit = GetTorso(v.Parent);

  1264. hummie = v.Parent:FindFirstChildOfClass’Humanoid’;

  1265. break;

  1266. end

  1267. end

  1268. Cso(«169105657», ra, 5, .8)

  1269. Cso(«131228548», tors, 2, 1.1)

  1270. GYRO:remove()

  1271. for i = 0, 3, .1 do

  1272. swait()

  1273. HUM.PlatformStand = true

  1274. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)

  1275. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()

  1276. end

  1277. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then

  1278. break

  1279. end

  1280. Chain.TextureLength = 4

  1281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15)

  1282. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-5 — 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)

  1283. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)

  1284. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)

  1285. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)

  1286. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)

  1287. end

  1288. hum.WalkSpeed = 120

  1289. attack = false

  1290. Hook:Destroy()

  1291. A:remove()

  1292. B:remove()

  1293. C:remove()

  1294. D:remove()

  1295. end

  1296. end

  1297. end

  1298. ———————————————————

  1299. ———————————————————

  1300. ———————————————————

  1301. ———————————————————

  1302. ———————————————————

  1303. ———————————————————

  1304. ———————————————————

  1305. function DRAG_YOURSELF_TO_HELL()

  1306. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass(«Humanoid») ~= nil then

  1307. local HUM = mouse.Target.Parent:FindFirstChildOfClass(«Humanoid»)

  1308. local TORSO = HUM.Parent:FindFirstChild(«Torso») or HUM.Parent:FindFirstChild(«UpperTorso»)

  1309. local HEAD = HUM.Parent:FindFirstChild(«Head»)

  1310. if HEAD and TORSO and HUM.Health > 0 then

  1311. local GYRO = IT(«BodyGyro»,root)

  1312. GYRO.D = 275

  1313. GYRO.P = 20000

  1314. GYRO.MaxTorque = Vector3.new(0,40000,0)

  1315. attack = true

  1316. hum.WalkSpeed = 120

  1317. local hit,pos,hummie;

  1318. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)

  1319. Hook.Transparency = 1

  1320. local A = NewInstance(«Attachment»,Hook)

  1321. local B = NewInstance(«Attachment»,ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})

  1322. local Chain = NewInstance(«Beam»,Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture=»rbxassetid://614117108″,TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})

  1323. local POS = mouse.Hit.p

  1324. local CHAINS = false

  1325. local CHAINLINKS = {}

  1326. local A = IT(«Attachment»,ra)

  1327. A.Position = Vector3.new(1,-1,0)*Player_Size

  1328. A.Orientation = Vector3.new(-90, -89.982, 0)

  1329. local B = IT(«Attachment»,ra)

  1330. B.Position = Vector3.new(-1,-1,0)*Player_Size

  1331. B.Orientation = Vector3.new(-90, 89.988, 0)

  1332. local C = IT(«Attachment»,ra)

  1333. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size

  1334. C.Orientation = Vector3.new(-90, -89.982, 0)

  1335. local D = IT(«Attachment»,ra)

  1336. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size

  1337. D.Orientation = Vector3.new(-90, 89.988, 0)

  1338. local LIGHT = IT(«Attachment»,ra)

  1339. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size

  1340. local LIGHT2 = IT(«PointLight»,LIGHT)

  1341. LIGHT2.Range = 7

  1342. LIGHT2.Brightness = 5

  1343. LIGHT2.Color = Color3.new(0,0,0)

  1344. for i = 1, 2 do

  1345. local TWIST = -2

  1346. local START = A

  1347. local END = B

  1348. if i == 1 then

  1349. START = B

  1350. END = A

  1351. end

  1352. local ChainLink = IT(«Beam»,tors)

  1353. ChainLink.Texture = «rbxassetid://614117108»

  1354. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))

  1355. ChainLink.TextureSpeed = 1

  1356. ChainLink.Width0 = 1

  1357. ChainLink.Width1 = 1

  1358. ChainLink.TextureLength = 2.5

  1359. ChainLink.Attachment0 = START

  1360. ChainLink.Attachment1 = END

  1361. ChainLink.CurveSize0 = TWIST

  1362. ChainLink.CurveSize1 = TWIST

  1363. —ChainLink.FaceCamera = true

  1364. ChainLink.Segments = 45

  1365. ChainLink.Transparency = NumberSequence.new(0.25)

  1366. table.insert(CHAINLINKS,ChainLink)

  1367. end

  1368. for i = 1, 2 do

  1369. local TWIST = -1

  1370. local START = C

  1371. local END = D

  1372. if i == 1 then

  1373. START = D

  1374. END = C

  1375. end

  1376. local ChainLink = IT(«Beam»,tors)

  1377. ChainLink.Texture = «rbxassetid://614117108»

  1378. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))

  1379. ChainLink.TextureSpeed = 1

  1380. ChainLink.Width0 = 1

  1381. ChainLink.Width1 = 1

  1382. ChainLink.TextureLength = 5

  1383. ChainLink.Attachment0 = START

  1384. ChainLink.Attachment1 = END

  1385. ChainLink.CurveSize0 = TWIST

  1386. ChainLink.CurveSize1 = TWIST

  1387. —ChainLink.FaceCamera = true

  1388. ChainLink.Segments = 25

  1389. ChainLink.LightEmission = 0.5

  1390. ChainLink.Transparency = NumberSequence.new(0.25)

  1391. table.insert(CHAINLINKS,ChainLink)

  1392. end

  1393. for i = 0, 2.3, .1 do

  1394. swait()

  1395. GYRO.cframe = CF(root.Position,TORSO.Position)

  1396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)

  1397. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)

  1398. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)

  1399. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)

  1400. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)

  1401. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 — 4.5 * Sin(sine / 20))), 0.1)

  1402. end

  1403. Cso(«169105657», ra, 7, 1.2)

  1404. for i = 0, 4, .1 do

  1405. if(hit)then break end

  1406. swait()

  1407. GYRO.cframe = CF(root.Position,TORSO.Position)

  1408. Hook.CFrame = HEAD.CFrame

  1409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)

  1410. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-5 — 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)

  1411. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)

  1412. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)

  1413. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)

  1414. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 — 4.5 * Sin(sine / 20))), 0.1)

  1415. end

  1416. for _,v in next, getRegion(Hook.Position,1,{char}) do

  1417. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass’Humanoid’)then

  1418. hit = GetTorso(v.Parent);

  1419. hummie = v.Parent:FindFirstChildOfClass’Humanoid’;

  1420. break;

  1421. end

  1422. end

  1423. Cso(«169105657», ra, 5, .8)

  1424. Cso(«271693128», tors, 2, 1)

  1425. GYRO:remove()

  1426. for i = 0, 3, .1 do

  1427. swait()

  1428. root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)

  1429. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()

  1430. end

  1431. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then

  1432. break

  1433. end

  1434. Chain.TextureLength = 4

  1435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15)

  1436. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-45 — 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)

  1437. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)

  1438. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)

  1439. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1)

  1440. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1)

  1441. end

  1442. hum.WalkSpeed = 120

  1443. attack = false

  1444. Hook:Destroy()

  1445. A:remove()

  1446. B:remove()

  1447. C:remove()

  1448. D:remove()

  1449. end

  1450. end

  1451. end

  1452. ———————————————————

  1453. ———————————————————

  1454. ———————————————————

  1455. ———————————————————

  1456. ———————————————————

  1457. ———————————————————

  1458. ———————————————————

  1459. function GIMME_THOSE()

  1460. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass(«Humanoid») ~= nil then

  1461. local HUM = mouse.Target.Parent:FindFirstChildOfClass(«Humanoid»)

  1462. local TORSO = HUM.Parent:FindFirstChild(«Torso») or HUM.Parent:FindFirstChild(«UpperTorso»)

  1463. local HEAD = HUM.Parent:FindFirstChild(«Head»)

  1464. local RIGHTARM = HUM.Parent:FindFirstChild(«Right Arm») or HUM.Parent:FindFirstChild(«RightLowerArm»)

  1465. local LEFTARM = HUM.Parent:FindFirstChild(«Left Arm») or HUM.Parent:FindFirstChild(«LeftLowerArm»)

  1466. if HEAD and TORSO and HUM.Health > 0 then

  1467. local GYRO = IT(«BodyGyro»,root)

  1468. GYRO.D = 275

  1469. GYRO.P = 20000

  1470. GYRO.MaxTorque = Vector3.new(0,40000,0)

  1471. attack = true

  1472. hum.WalkSpeed = 120

  1473. local hit,pos,hummie;

  1474. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)

  1475. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)

  1476. Hook.Transparency = 1

  1477. Hook2.Transparency = 1

  1478. local A = NewInstance(«Attachment»,Hook)

  1479. local B = NewInstance(«Attachment»,ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})

  1480. local A2 = NewInstance(«Attachment»,Hook2)

  1481. local B2 = NewInstance(«Attachment»,la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})

  1482. local Chain = NewInstance(«Beam»,Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture=»rbxassetid://73042633″,TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})

  1483. local Chain2 = NewInstance(«Beam»,Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture=»rbxassetid://73042633″,TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})

  1484. for i = 0, 2.3, .1 do

  1485. swait()

  1486. GYRO.cframe = CF(root.Position,TORSO.Position)

  1487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)

  1488. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)

  1489. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)

  1490. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)

  1491. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)

  1492. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)

  1493. end

  1494. Cso(«169105657», ra, 7, 1.2)

  1495. for i = 0, 5, .1 do

  1496. if(hit)then break end

  1497. swait()

  1498. GYRO.cframe = CF(root.Position,TORSO.Position)

  1499. Hook.CFrame = TORSO.CFrame

  1500. Hook2.CFrame = TORSO.CFrame

  1501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15)

  1502. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)

  1503. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)

  1504. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)

  1505. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)

  1506. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)

  1507. end

  1508. for _,v in next, getRegion(Hook.Position,1,{char}) do

  1509. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass’Humanoid’)then

  1510. hit = GetTorso(v.Parent);

  1511. hummie = v.Parent:FindFirstChildOfClass’Humanoid’;

  1512. break;

  1513. end

  1514. end

  1515. Cso(«169105657», ra, 5, .8)

  1516. Cso(«1474367957», TORSO, 2, 1)

  1517. GYRO:remove()

  1518. TORSO:BreakJoints()

  1519. for i = 0, 6, .1 do

  1520. swait()

  1521. Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)

  1522. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()

  1523. end

  1524. if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then

  1525. break

  1526. end

  1527. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)

  1528. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()

  1529. end

  1530. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then

  1531. break

  1532. end

  1533. Chain.TextureLength = 4

  1534. Chain2.TextureLength = 4

  1535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)

  1536. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)

  1537. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)

  1538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)

  1539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)

  1540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)

  1541. end

  1542. hum.WalkSpeed = 120

  1543. attack = false

  1544. Hook2:Destroy()

  1545. Hook:Destroy()

  1546. end

  1547. end

  1548. end

  1549. ——————————————————-

  1550. —End Attacks N Stuff—

  1551. ——————————————————-

  1552. mouse.KeyDown:connect(function(key)

  1553. if attack == false then

  1554. if key == ‘b’ then

  1555. DRAG_THEM_TO_HELL()

  1556. elseif key == ‘v’ then

  1557. DRAG_YOURSELF_TO_HELL()

  1558. elseif key == ‘c’ then

  1559. GIMME_THOSE()

  1560. end

  1561. end

  1562. end)

  1563. ——————————————————-

  1564. —Start Animations—

  1565. ——————————————————-

  1566. print(«By Makhail07»)

  1567. while true do

  1568. swait()

  1569. sine = sine + change

  1570. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude

  1571. local velderp = root.Velocity.y

  1572. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position — Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)

  1573. if equipped == true or equipped == false then

  1574. if attack == false then

  1575. idle = idle + 1

  1576. else

  1577. idle = 0

  1578. end

  1579. if 1 < root.Velocity.y and hitfloor == nil then

  1580. Anim = «Jump»

  1581. if attack == false then

  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)

  1583. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(10 — 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)

  1584. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 — 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)

  1585. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 — 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)

  1586. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)

  1587. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 — 4.5 * Sin(sine / 20))), 0.1)

  1588. end

  1589. elseif -1 > root.Velocity.y and hitfloor == nil then

  1590. Anim = «Fall»

  1591. if attack == false then

  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)

  1593. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(10 — 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)

  1594. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 — 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)

  1595. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 — 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)

  1596. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)

  1597. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 — 4.5 * Sin(sine / 20))), 0.1)

  1598. end

  1599. elseif torvel < 1 and hitfloor ~= nil then

  1600. Anim = «Idle»

  1601. change = 1

  1602. if attack == false then

  1603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)

  1604. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)

  1605. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 — 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)

  1606. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 — 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)

  1607. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)

  1608. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)

  1609. end

  1610. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then

  1611. Anim = «Walk»

  1612. change = 1.1

  1613. if attack == false then

  1614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 — 2.5 * Cos(sine / 3.5)), Rad(0) — root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)

  1615. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(6 — 2.5 * Sin(sine / 7)), Rad(0), Rad(0) — hed.RotVelocity.Y / 15), 0.3)

  1616. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 — 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 — 25 * Cos(sine / 7)) — rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 — 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)

  1617. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 — 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 — 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)

  1618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) — ra.RotVelocity.Y / 75), 0.1)

  1619. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)

  1620. end

  1621. elseif torvel >= 25 and hitfloor ~= nil then

  1622. Anim = «Sprint»

  1623. change = 1.35

  1624. if attack == false then

  1625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 — 4.5 * Cos(sine / 3.5)), Rad(0) — root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)

  1626. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) — 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) — hed.RotVelocity.Y / 15), 0.3)

  1627. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 — 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 — 55 * Cos(sine / 7)) — rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 — 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)

  1628. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 — 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 — 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)

  1629. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) — ra.RotVelocity.Y / 75), 0.15)

  1630. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)

  1631. end

  1632. end

  1633. end

  1634. Music.SoundId = «rbxassetid://»..SONG

  1635. Music.Looped = true

  1636. Music.Pitch = 1

  1637. Music.Volume = 1.5

  1638. Music.Parent = tors

  1639. Music:Resume()

  1640. if 0 < #Effects then

  1641. for e = 1, #Effects do

  1642. if Effects[e] ~= nil then

  1643. local Thing = Effects[e]

  1644. if Thing ~= nil then

  1645. local Part = Thing[1]

  1646. local Mode = Thing[2]

  1647. local Delay = Thing[3]

  1648. local IncX = Thing[4]

  1649. local IncY = Thing[5]

  1650. local IncZ = Thing[6]

  1651. if 1 >= Thing[1].Transparency then

  1652. if Thing[2] == «Block1» then

  1653. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

  1654. local Mesh = Thing[1].Mesh

  1655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1657. elseif Thing[2] == «Block2» then

  1658. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)

  1659. local Mesh = Thing[7]

  1660. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1661. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1662. elseif Thing[2] == «Block3» then

  1663. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)

  1664. local Mesh = Thing[7]

  1665. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1666. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1667. elseif Thing[2] == «Cylinder» then

  1668. local Mesh = Thing[1].Mesh

  1669. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1670. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1671. elseif Thing[2] == «Blood» then

  1672. local Mesh = Thing[7]

  1673. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)

  1674. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1675. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1676. elseif Thing[2] == «Elec» then

  1677. local Mesh = Thing[1].Mesh

  1678. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])

  1679. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1680. elseif Thing[2] == «Disappear» then

  1681. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1682. elseif Thing[2] == «Shatter» then

  1683. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1684. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)

  1685. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)

  1686. Thing[6] = Thing[6] + Thing[5]

  1687. end

  1688. else

  1689. Part.Parent = nil

  1690. table.remove(Effects, e)

  1691. end

  1692. end

  1693. end

  1694. end

  1695. end

  1696. end

  1697. ——————————————————-

  1698. —End Animations And Script—

  1699. ——————————————————-

  1700. ———————————————————

  1701. pls = game:GetService’Players’

  1702. rs = game:GetService’RunService’

  1703. uinps = game:GetService’UserInputService’

  1704. lp = pls.LocalPlayer

  1705. mouse = lp:GetMouse()

  1706. c = lp.Character

  1707. human = c.Humanoid

  1708. human.MaxHealth = 50

  1709. wait()

  1710. human.Health = 50

  1711. c.Health:Destroy()

  1712. ———————————————————

  1713. Debounces = {

  1714. AnimationCycles = 0;

  1715. FPS = 0;

  1716. scalingDamage = false;

  1717. damageLevel = 0;

  1718. attackNumber = 0;

  1719. isAttacking = false;

  1720. isMoving = false;

  1721. isSprinting = false;

  1722. isBoosting = false;

  1723. isPassive = false;

  1724. isTyping = false;

  1725. }

  1726. ———————————————————

  1727. numLerp = function(start, goal, alpha)

  1728. return(((goal — start) * alpha) + start)

  1729. end

  1730. CFrameZero = function()

  1731. return CFrame.new(Vector3.new())

  1732. end

  1733. rad = function(value)

  1734. return math.rad(value)

  1735. end

  1736. CFAngles = function(Vector)

  1737. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))

  1738. end

  1739. ———————————————————

  1740. AnimStat = {

  1741. lerpSpeed = .2;

  1742. lerpSpeed2 = .35;

  1743. lerpTween = 0;

  1744. }

  1745. Joints = {

  1746. c.HumanoidRootPart.RootJoint;

  1747. c.Torso.Neck;

  1748. c.Torso[‘Left Shoulder’];

  1749. c.Torso[‘Right Shoulder’];

  1750. c.Torso[‘Left Hip’];

  1751. c.Torso[‘Right Hip’];

  1752. }

  1753. JointTargets = {

  1754. CFrameZero();

  1755. CFrameZero();

  1756. CFrameZero();

  1757. CFrameZero();

  1758. CFrameZero();

  1759. CFrameZero();

  1760. }

  1761. ———————————————————

  1762. prepareCharacter = function()

  1763. local transPoints = {

  1764. NumberSequenceKeypoint.new(0,.819,.0375),

  1765. NumberSequenceKeypoint.new(.207,.594,.0187),

  1766. NumberSequenceKeypoint.new(.4,.55,.031),

  1767. NumberSequenceKeypoint.new(.57,.619,.05),

  1768. NumberSequenceKeypoint.new(.76,.8,.0375),

  1769. NumberSequenceKeypoint.new(1,1,0),

  1770. }

  1771. local sizePoints = {

  1772. NumberSequenceKeypoint.new(0,.687,0),

  1773. NumberSequenceKeypoint.new(.111,.875,0),

  1774. NumberSequenceKeypoint.new(.327,1.19,0),

  1775. NumberSequenceKeypoint.new(.646,1.56,0),

  1776. NumberSequenceKeypoint.new(.805,1.37,0),

  1777. NumberSequenceKeypoint.new(.905,1.06,0),

  1778. NumberSequenceKeypoint.new(.968,.938,0),

  1779. NumberSequenceKeypoint.new(.984,1.13,0),

  1780. NumberSequenceKeypoint.new(1,1.62,0),

  1781. }

  1782. local Size = NumberSequence.new(sizePoints)

  1783. local Transparency = NumberSequence.new(transPoints)

  1784. rayModel = Instance.new(«Model»,c)

  1785. efxBlock = Instance.new(«Part»,c)

  1786. efxBlock.BrickColor = BrickColor.new(«Cyan»)

  1787. efxBlock.Material = «Neon»

  1788. efxBlock.FormFactor = «Custom»

  1789. efxBlock.Transparency = .3

  1790. efxBlock.Size = Vector3.new(.3,.3,.3)

  1791. local mesh = Instance.new(«SpecialMesh»,efxBlock)

  1792. mesh.MeshType = Enum.MeshType.Sphere

  1793. mesh.Scale = Vector3.new(1,1,1)

  1794. light = Instance.new(«PointLight»,c.Head)

  1795. light.Range = 10

  1796. light.Color = Color3.new(0,200/255,1)

  1797. light.Shadows = false

  1798. local particles = Instance.new(«ParticleEmitter»,efxBlock)

  1799. particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255))

  1800. particles.LightEmission = .95

  1801. particles.Size = Size

  1802. particles.Name = «Fire»

  1803. particles.Transparency = Transparency

  1804. particles.LockedToPart = true

  1805. particles.VelocityInheritance = .5

  1806. particles.LockedToPart = true

  1807. particles.Rate = 70

  1808. particles.Texture = «rbxassetid://56561915»

  1809. particles.Lifetime = NumberRange.new(2,2)

  1810. particles.RotSpeed = NumberRange.new(100,100)

  1811. particles.Speed = NumberRange.new(7,7)

  1812. script.Parent = efxBlock

  1813. fire = particles

  1814. local offset = Vector3.new(-0.11, .23, -0.5)

  1815. local weld = Instance.new(«Weld»,c.Head)

  1816. weld.Part0 = c.Head

  1817. weld.Part1 = efxBlock

  1818. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))

  1819. efxBlock.Parent = c

  1820. local music = Instance.new(«Sound»,c)

  1821. music.SoundId = «rbxassetid://316012176»

  1822. music.Looped = true

  1823. music.Volume = 0

  1824. fight = music

  1825. pointGyro = Instance.new(«BodyGyro»,c.HumanoidRootPart)

  1826. pointGyro.P = 1e7

  1827. pointGyro.D = 1e3

  1828. pointGyro.MaxTorque = Vector3.new(0,1e7,0)

  1829. animator = c.Humanoid:FindFirstChild(«Animator»)

  1830. if animator then

  1831. animator:Destroy()

  1832. end

  1833. c.Torso.roblox:Destroy()

  1834. for i,v in pairs (c.Head:children()) do

  1835. if v.ClassName == «Sound» then

  1836. v:Destroy()

  1837. end

  1838. end

  1839. for i = 1,#Joints do

  1840. Joints[i].C1 = CFrame.new(Vector3.new())

  1841. end

  1842. human.WalkSpeed = 120

  1843. human.JumpPower = 120

  1844. end

  1845. uinps.InputBegan:connect(function(InputObject)

  1846. if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then

  1847. Debounces.isPassive = not Debounces.isPassive

  1848. end

  1849. end)

  1850. setJointCFrames = function(table)

  1851. for i = 1,#table do

  1852. JointTargets[i] = table[i]

  1853. end

  1854. AnimationCycles = 0

  1855. end

  1856. setLerp = function(speed)

  1857. AnimStat.lerpSpeed = speed

  1858. end

  1859. setTween = function(tween)

  1860. AnimStat.lerpTween = tween

  1861. end

  1862. takeDamage = function(position,damage,distance,platformStand)

  1863. for i,v in pairs (pls:children()) do

  1864. if v.ClassName == «Player» and v:FindFirstChild(«Character») then

  1865. local torso = v.Character:FindFirstChild(«Torso»)

  1866. if torso and (torso.Position — position).magnitude < distance then

  1867. v.Character.Humanoid:TakeDamage(damage)

  1868. if platformStand == true then

  1869. v.Character.PlatformStand = platformStand

  1870. end

  1871. end

  1872. end

  1873. end

  1874. end

  1875. ———————————————————

  1876. prepareCharacter()

  1877. ———————————————————

  1878. spawn(function()

  1879. local sine = 0

  1880. while wait() do

  1881. pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p — c.HumanoidRootPart.CFrame.p).unit * 100)

  1882. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then

  1883. setLerp(.1)

  1884. if Debounces.isPassive == true then

  1885. setJointCFrames({

  1886. CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));

  1887. CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));

  1888. CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));

  1889. CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));

  1890. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));

  1891. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));

  1892. })

  1893. else

  1894. setJointCFrames({

  1895. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));

  1896. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));

  1897. CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));

  1898. CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));

  1899. CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));

  1900. CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));

  1901. })

  1902. end

  1903. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then

  1904. sine = sine + math.rad(12)

  1905. human.WalkSpeed = 15

  1906. setLerp(.15)

  1907. setJointCFrames({

  1908. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));

  1909. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 — math.sin(sine) * 3, -0.001));

  1910. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));

  1911. CFrame.new(Vector3.new(1.97, 0 — math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));

  1912. CFrame.new(Vector3.new(-0.5, -1.93 — math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));

  1913. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));

  1914. })

  1915. end

  1916. if Debounces.scalingDamage == true then

  1917. takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)

  1918. end

  1919. end

  1920. end)

  1921. human.Changed:connect(function(prop)

  1922. if prop == «MoveDirection» then

  1923. if human.MoveDirection.magnitude > .02 then

  1924. Debounces.isMoving = true

  1925. else

  1926. Debounces.isMoving = false

  1927. end

  1928. end

  1929. end)

  1930. uinps.InputBegan:connect(function(InputObject)

  1931. if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then

  1932. Debounces.isBoosting = true

  1933. Debounces.damageLevel = 10

  1934. Debounces.scalingDamage = true

  1935. local vel = Instance.new(«BodyVelocity»,c.HumanoidRootPart)

  1936. setLerp(.15)

  1937. setJointCFrames({

  1938. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));

  1939. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));

  1940. CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));

  1941. CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));

  1942. CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));

  1943. CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));

  1944. })

  1945. local boostSpeed = 250

  1946. local efx = Instance.new(«Sound»,c.Head)

  1947. efx.SoundId = «rbxassetid://200632875»

  1948. efx.Pitch = math.random(1100,1300)/1000

  1949. efx.Volume = .5

  1950. efx:Play()

  1951. spawn(function()

  1952. wait(5)

  1953. efx:Destroy()

  1954. end)

  1955. vel.Velocity = (c.HumanoidRootPart.Position — c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed

  1956. vel.P = 1e3

  1957. vel.MaxForce = Vector3.new(math.huge,0,math.huge)

  1958. wait(.15)

  1959. vel.P = 1000

  1960. vel.MaxForce = Vector3.new(3000,0,3000)

  1961. vel.Velocity = Vector3.new()

  1962. wait(.3)

  1963. setLerp(.3)

  1964. setJointCFrames({

  1965. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));

  1966. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));

  1967. CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));

  1968. CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));

  1969. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));

  1970. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));

  1971. })

  1972. wait(.2)

  1973. vel:Destroy()

  1974. Debounces.damageLevel = 0

  1975. Debounces.scalingDamage = false

  1976. Debounces.isBoosting = false

  1977. end

  1978. end)

  1979. uinps.InputBegan:connect(function(InputObject)

  1980. if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then

  1981. Debounces.isBoosting = true

  1982. Debounces.damageLevel = 10

  1983. Debounces.scalingDamage = true

  1984. local vel = Instance.new(«BodyVelocity»,c.HumanoidRootPart)

  1985. setLerp(.15)

  1986. setJointCFrames({

  1987. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));

  1988. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));

  1989. CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));

  1990. CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));

  1991. CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));

  1992. CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));

  1993. })

  1994. local boostSpeed = 250

  1995. local efx = Instance.new(«Sound»,c.Head)

  1996. efx.SoundId = «rbxassetid://200632875»

  1997. efx.Pitch = math.random(1100,1300)/1000

  1998. efx.Volume = .5

  1999. efx:Play()

  2000. spawn(function()

  2001. wait(5)

  2002. efx:Destroy()

  2003. end)

  2004. vel.Velocity = (c.HumanoidRootPart.Position — c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed

  2005. vel.P = 1e3

  2006. vel.MaxForce = Vector3.new(math.huge,0,math.huge)

  2007. wait(.15)

  2008. vel.P = 1000

  2009. vel.MaxForce = Vector3.new(3000,0,3000)

  2010. vel.Velocity = Vector3.new()

  2011. wait(.3)

  2012. setLerp(.3)

  2013. setJointCFrames({

  2014. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));

  2015. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));

  2016. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));

  2017. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));

  2018. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));

  2019. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));

  2020. })

  2021. wait(.2)

  2022. vel:Destroy()

  2023. Debounces.damageLevel = 0

  2024. Debounces.scalingDamage = false

  2025. Debounces.isBoosting = false

  2026. end

  2027. end)

  2028. uinps.InputBegan:connect(function(InputObject)

  2029. if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then

  2030. Debounces.isBoosting = true

  2031. Debounces.damageLevel = 10

  2032. Debounces.scalingDamage = true

  2033. local vel = Instance.new(«BodyVelocity»,c.HumanoidRootPart)

  2034. setLerp(.15)

  2035. setJointCFrames({

  2036. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));

  2037. CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));

  2038. CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));

  2039. CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));

  2040. CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));

  2041. CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));

  2042. })

  2043. local boostSpeed = 250

  2044. local efx = Instance.new(«Sound»,c.Head)

  2045. efx.SoundId = «rbxassetid://200632875»

  2046. efx.Pitch = math.random(1100,1300)/1000

  2047. efx.Volume = .5

  2048. efx:Play()

  2049. spawn(function()

  2050. wait(5)

  2051. efx:Destroy()

  2052. end)

  2053. vel.Velocity = (c.HumanoidRootPart.Position — c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed

  2054. vel.P = 1e3

  2055. vel.MaxForce = Vector3.new(math.huge,0,math.huge)

  2056. wait(.15)

  2057. vel.P = 1000

  2058. vel.MaxForce = Vector3.new(3000,0,3000)

  2059. vel.Velocity = Vector3.new()

  2060. wait(.3)

  2061. setLerp(.3)

  2062. setJointCFrames({

  2063. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));

  2064. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));

  2065. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));

  2066. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));

  2067. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));

  2068. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));

  2069. })

  2070. wait(.2)

  2071. vel:Destroy()

  2072. Debounces.damageLevel = 0

  2073. Debounces.scalingDamage = false

  2074. Debounces.isBoosting = false

  2075. end

  2076. end)

  2077. uinps.InputBegan:connect(function(InputObject)

  2078. if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then

  2079. Debounces.isBoosting = true

  2080. Debounces.damageLevel = 10

  2081. Debounces.scalingDamage = true

  2082. local vel = Instance.new(«BodyVelocity»,c.HumanoidRootPart)

  2083. setLerp(.15)

  2084. setJointCFrames({

  2085. CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));

  2086. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));

  2087. CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));

  2088. CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));

  2089. CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));

  2090. CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));

  2091. })

  2092. local boostSpeed = 150

  2093. local boostSpeed = 250

  2094. local efx = Instance.new(«Sound»,c.Head)

  2095. efx.SoundId = «rbxassetid://200632875»

  2096. efx.Pitch = math.random(1100,1300)/1000

  2097. efx.Volume = .5

  2098. efx:Play()

  2099. spawn(function()

  2100. wait(5)

  2101. efx:Destroy()

  2102. end)

  2103. vel.Velocity = (c.HumanoidRootPart.Position — c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed

  2104. vel.P = 1e3

  2105. vel.MaxForce = Vector3.new(math.huge,0,math.huge)

  2106. wait(.15)

  2107. vel.P = 1000

  2108. vel.MaxForce = Vector3.new(3000,0,3000)

  2109. vel.Velocity = Vector3.new()

  2110. wait(.3)

  2111. setLerp(.3)

  2112. setJointCFrames({

  2113. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));

  2114. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));

  2115. CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));

  2116. CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));

  2117. CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));

  2118. CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));

  2119. })

  2120. wait(.2)

  2121. vel:Destroy()

  2122. Debounces.damageLevel = 0

  2123. Debounces.scalingDamage = false

  2124. Debounces.isBoosting = false

  2125. end

  2126. end)

  2127. uinps.InputBegan:connect(function(InputObject)

  2128. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then

  2129. local isLooping = true

  2130. uinps.InputEnded:connect(function(InputObject2)

  2131. if InputObject2.KeyCode == Enum.KeyCode.Q then

  2132. isLooping = false

  2133. end

  2134. end)

  2135. while true do

  2136. if isLooping == false then

  2137. break

  2138. end

  2139. Debounces.attackNumber = Debounces.attackNumber + 1

  2140. local aimPos = mouse.Hit.p

  2141. local head = Instance.new(«Part»,c)

  2142. head.Size = Vector3.new(12,.2,12)

  2143. head.CanCollide = false

  2144. head.Anchored = true

  2145. head.Transparency = 1

  2146. for i = 1,2 do

  2147. local decal = Instance.new(«Decal»,head)

  2148. decal.Texture = «rbxassetid://323497117»

  2149. if i == 1 then

  2150. decal.Face = Enum.NormalId.Top

  2151. else

  2152. decal.Face = Enum.NormalId.Bottom

  2153. end

  2154. end

  2155. if Debounces.attackNumber%2 == 1 then

  2156. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)

  2157. else

  2158. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)

  2159. end

  2160. spawn(function()

  2161. local timer = 0

  2162. while rs.RenderStepped:wait() do

  2163. if timer >= 1.55 then

  2164. break

  2165. end

  2166. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))

  2167. timer = timer + 1/30/(Debounces.FPS/60)

  2168. end

  2169. head.CFrame = CFrame.new(head.CFrame.p,aimPos)

  2170. local ray = Ray.new(head.CFrame.p,(aimPos — head.CFrame.p).unit * 999)

  2171. local hit, pos = workspace:FindPartOnRay(ray,c)

  2172. local dis = (head.CFrame.p — pos).magnitude

  2173. local rayPart = Instance.new(«Part»,rayModel)

  2174. rayPart.Material = «Neon»

  2175. rayPart.FormFactor = «Custom»

  2176. rayPart.BrickColor = BrickColor.new(1,1,1)

  2177. rayPart.Anchored = true

  2178. rayPart.CanCollide = false

  2179. rayPart.Size = Vector3.new(7,7,dis + 400)

  2180. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos — head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos — head.CFrame.p).unit * dis * 2)

  2181. rayPart.CFrame = rayCFrame

  2182. head:Destroy()

  2183. end)

  2184. wait()

  2185. local s = Instance.new(«Sound»,head)

  2186. s.Volume = 1

  2187. s.SoundId = «rbxassetid://332223043»

  2188. s:Play()

  2189. wait(.04)

  2190. end

  2191. end

  2192. end)

  2193. uinps.InputBegan:connect(function(InputObj)

  2194. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then

  2195. Debounces.isAttacking = true

  2196. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p

  2197. local head = Instance.new(«Part»,c)

  2198. head.Size = Vector3.new(18,.2,18)

  2199. head.CanCollide = false

  2200. head.Anchored = true

  2201. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)

  2202. head.Transparency = 1

  2203. for i = 1,2 do

  2204. local decal = Instance.new(«Decal»,head)

  2205. decal.Texture = «rbxassetid://323497117»

  2206. if i == 1 then

  2207. decal.Face = Enum.NormalId.Top

  2208. else

  2209. decal.Face = Enum.NormalId.Bottom

  2210. end

  2211. end

  2212. setLerp(.1)

  2213. setJointCFrames({

  2214. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));

  2215. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));

  2216. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));

  2217. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));

  2218. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));

  2219. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));

  2220. })

  2221. spawn(function()

  2222. local timer = 0

  2223. while rs.RenderStepped:wait() do

  2224. if timer >= 1.55/.8 then

  2225. break

  2226. end

  2227. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))

  2228. timer = timer + 1/30/(Debounces.FPS/60)

  2229. end

  2230. head.CFrame = CFrame.new(head.CFrame.p,aimPos)

  2231. local ray = Ray.new(head.CFrame.p,(aimPos — head.CFrame.p).unit * 999)

  2232. local hit, pos = workspace:FindPartOnRay(ray,c)

  2233. local dis = (head.CFrame.p — pos).magnitude

  2234. local rayPart = Instance.new(«Part»,rayModel)

  2235. rayPart.Material = «Neon»

  2236. rayPart.FormFactor = «Custom»

  2237. rayPart.Name = «Punch»

  2238. rayPart.BrickColor = BrickColor.new(1,1,1)

  2239. rayPart.Anchored = true

  2240. rayPart.CanCollide = false

  2241. rayPart.Size = Vector3.new(28,28,dis + 400)

  2242. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos — head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos — head.CFrame.p).unit * dis * 2)

  2243. rayPart.CFrame = rayCFrame

  2244. head:Destroy()

  2245. end)

  2246. wait()

  2247. local s = Instance.new(«Sound»,head)

  2248. s.Volume = 1

  2249. s.SoundId = «rbxassetid://332223043»

  2250. s.Pitch = .8

  2251. s:Play()

  2252. wait(.75)

  2253. setLerp(.17)

  2254. setJointCFrames({

  2255. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));

  2256. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));

  2257. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));

  2258. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));

  2259. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));

  2260. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));

  2261. })

  2262. wait(.5)

  2263. Debounces.isAttacking = false

  2264. end

  2265. end)

  2266. reflect = function(d,n)

  2267. local i, n = -1 * d.unit, n.unit

  2268. local dot = n:Dot(i)

  2269. return 2*dot*n — i

  2270. end

  2271. makeReflectionBeam = function(pos,look,isCrit)

  2272. local ray = Ray.new(pos,look)

  2273. local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)

  2274. local e = Instance.new(«Part»,rayModel)

  2275. e.Anchored = true

  2276. e.CanCollide = false

  2277. e.BrickColor = BrickColor.new(«White»)

  2278. e.Material = «Neon»

  2279. e.FormFactor = «Custom»

  2280. e.Size = Vector3.new(6,6,(pos — hitpos).magnitude)

  2281. if isCrit == true then

  2282. e.Size = Vector3.new(16,16,(pos — hitpos).magnitude)

  2283. e.Name = «Punch»

  2284. end

  2285. e.CFrame = CFrame.new(pos + (hitpos — pos)/2, pos)

  2286. local e = Instance.new(«Sound»,c)

  2287. if isCrit == true then

  2288. e.Volume = .5

  2289. else

  2290. e.Volume = .3

  2291. e.Pitch = 1.5

  2292. end

  2293. e.SoundId = «rbxassetid://200632875»

  2294. e:Play()

  2295. spawn(function()

  2296. wait(6)

  2297. e:Destroy()

  2298. end)

  2299. wait(.05)

  2300. if hit ~= nil then

  2301. newDir = reflect(look.unit,norm,isCrit)

  2302. makeReflectionBeam(hitpos,newDir * 999,isCrit)

  2303. end

  2304. end

  2305. uinps.InputBegan:connect(function(InputObject)

  2306. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then

  2307. local isLooping = true

  2308. uinps.InputEnded:connect(function(InputObject2)

  2309. if InputObject2.KeyCode == Enum.KeyCode.Q then

  2310. isLooping = false

  2311. end

  2312. end)

  2313. while true do

  2314. if isLooping == false then

  2315. break

  2316. end

  2317. Debounces.attackNumber = Debounces.attackNumber + 1

  2318. local aimPos = mouse.Hit.p

  2319. local head = Instance.new(«Part»,c)

  2320. head.Size = Vector3.new(12,.2,12)

  2321. head.CanCollide = false

  2322. head.Anchored = true

  2323. head.Transparency = 1

  2324. for i = 1,2 do

  2325. local decal = Instance.new(«Decal»,head)

  2326. decal.Texture = «rbxassetid://323497117»

  2327. if i == 1 then

  2328. decal.Face = Enum.NormalId.Top

  2329. else

  2330. decal.Face = Enum.NormalId.Bottom

  2331. end

  2332. end

  2333. if Debounces.attackNumber%2 == 1 then

  2334. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)

  2335. else

  2336. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)

  2337. end

  2338. spawn(function()

  2339. local timer = 0

  2340. while rs.RenderStepped:wait() do

  2341. if timer >= 1.55 then

  2342. break

  2343. end

  2344. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))

  2345. timer = timer + 1/30/(Debounces.FPS/60)

  2346. end

  2347. head.CFrame = CFrame.new(head.CFrame.p,aimPos)

  2348. head:Destroy()

  2349. makeReflectionBeam(head.CFrame.p,(head.CFrame.p — aimPos).unit * -999,false)

  2350. end)

  2351. wait()

  2352. local s = Instance.new(«Sound»,head)

  2353. s.Volume = 1

  2354. s.SoundId = «rbxassetid://332223043»

  2355. s.Pitch = 1.02

  2356. s:Play()

  2357. wait(.2)

  2358. end

  2359. end

  2360. end)

  2361. uinps.InputBegan:connect(function(InputObj)

  2362. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then

  2363. Debounces.isAttacking = true

  2364. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p

  2365. local head = Instance.new(«Part»,c)

  2366. head.Size = Vector3.new(18,.2,18)

  2367. head.CanCollide = false

  2368. head.Anchored = true

  2369. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)

  2370. head.Transparency = 1

  2371. for i = 1,2 do

  2372. local decal = Instance.new(«Decal»,head)

  2373. decal.Texture = «rbxassetid://323497117»

  2374. if i == 1 then

  2375. decal.Face = Enum.NormalId.Top

  2376. else

  2377. decal.Face = Enum.NormalId.Bottom

  2378. end

  2379. end

  2380. setLerp(.1)

  2381. setJointCFrames({

  2382. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));

  2383. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));

  2384. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));

  2385. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));

  2386. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));

  2387. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));

  2388. })

  2389. spawn(function()

  2390. local timer = 0

  2391. while rs.RenderStepped:wait() do

  2392. if timer >= 1.55/.8 then

  2393. break

  2394. end

  2395. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))

  2396. timer = timer + 1/30/(Debounces.FPS/60)

  2397. end

  2398. head.CFrame = CFrame.new(head.CFrame.p,aimPos)

  2399. head:Destroy()

  2400. makeReflectionBeam(head.CFrame.p,(head.CFrame.p — aimPos).unit * -999,true)

  2401. end)

  2402. wait()

  2403. local s = Instance.new(«Sound»,head)

  2404. s.Volume = 2

  2405. s.SoundId = «rbxassetid://332223043»

  2406. s.Pitch = .8

  2407. s:Play()

  2408. wait(.75)

  2409. setLerp(.17)

  2410. setJointCFrames({

  2411. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));

  2412. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));

  2413. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));

  2414. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));

  2415. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));

  2416. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));

  2417. })

  2418. wait(.5)

  2419. Debounces.isAttacking = false

  2420. end

  2421. end)

  2422. uinps.InputBegan:connect(function(InputObj)

  2423. if InputObj.KeyCode == Enum.KeyCode.Slash then

  2424. local finishEvent = nil

  2425. Debounces.isTyping = true

  2426. finishEvent = uinps.InputBegan:connect(function(InputObj)

  2427. if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then

  2428. Debounces.isTyping = false

  2429. finishEvent:disconnect()

  2430. end

  2431. end)

  2432. end

  2433. end)

  2434. uinps.InputBegan:connect(function(InputObj)

  2435. if InputObj.KeyCode == Enum.KeyCode.LeftShift then

  2436. Debounces.isSprinting = true

  2437. end

  2438. end)

  2439. uinps.InputEnded:connect(function(InputObj)

  2440. if InputObj.KeyCode == Enum.KeyCode.LeftShift then

  2441. Debounces.isSprinting = false

  2442. end

  2443. end)

  2444. rs.RenderStepped:connect(function()

  2445. Debounces.FPS = 1/rs.RenderStepped:wait()

  2446. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)

  2447. if Debounces.isPassive == false then

  2448. fire.Enabled = false

  2449. light.Range = 0

  2450. fight:Pause()

  2451. sans:Resume()

  2452. efxBlock.Transparency = 1

  2453. else

  2454. fire.Enabled = true

  2455. light.Range = 10

  2456. fight:Resume()

  2457. sans:Pause()

  2458. efxBlock.Transparency = 0

  2459. end

  2460. for i,v in pairs (rayModel:children()) do

  2461. if v.Transparency >= 1 then

  2462. v:Destroy()

  2463. else

  2464. v.CanCollide = true

  2465. local parts = v:GetTouchingParts()

  2466. v.CanCollide = false

  2467. for i = 1,#parts do

  2468. if parts[i].Parent:FindFirstChild(«Humanoid») and parts[i].Parent ~= c and v.Name ~= «Punch» then

  2469. parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))

  2470. elseif parts[i].Parent:FindFirstChild(«Humanoid») and parts[i].Parent ~= c and v.Name == «Punch» then

  2471. parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))

  2472. end

  2473. end

  2474. v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)

  2475. v.Transparency = v.Transparency + .05/(Debounces.FPS/60)

  2476. end

  2477. end

  2478. for i = 1,#Joints do

  2479. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)

  2480. end

  2481. local sineval = math.sin(tick() * 2) * 3

  2482. fire.Acceleration = Vector3.new(sineval,1,sineval)

  2483. light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)

  2484. end)

Содержание

  1. Most Popular Error 404 Roblox IDs
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  22. Что означает код ошибки 279 в Roblox?

Most Popular Error 404 Roblox IDs

Updated: February 28, 2022

1. Error 404 Error not found: 285685019

2. Error 404 Sans Theme: 4220863997

3. Error 404 Sans: 4589590666

4. Error 404 Sans (Reversed): 4589592854

5. Error 404 Sans theme: 4740413756

6. ERROR-[404] N3ÜRØ: 4774007250

7. Tainted Ambition — Nyte Alphatale Error 404: 8660418022

8. Error 404 sans stronger then you: 6983812541

9. Error -《404》: 6799665524

All IDs are working. If you still find that some IDs don’t work, please let us know via the comments form.

Thanks! Your comment is awaiting moderation.

More Roblox Music IDs

Some popular roblox music codes you may like.

1. Don’t Start Now By ||Dua Lipa|| REMIX: 4755430395

2. Dua Lipa — Don’t Start Now: 5215471520

3. Dua Lipa — Don’t Start Now: 6959933720

1. Dip — Nicki Minaj verse 💖: 2529009565

2. Dance Till You’re DIP [Big Smoke]: 922850176

3. Dip — Nicki Minaj ft. Tyga: 3274185596

1. SAO-Crossing Field Remix: 249267198

2. SAO — Crossing Field — NateWantsToBattle: 226172179

3. Crossing field: 2343855114

1. CLC (씨엘씨) — BLACK DRESS: 1450624217

2. CLC (씨엘씨) — ‘도깨비 (Hobgoblin)’: 615911424

3. |ℓ| CLC — ‘ME’ [FULL]: 4652886736

1. Lakey Inspired — Better Days: 2700467338

2. Victoria Monet — Better Days ft. Ariana Grande: 742749732

3. Bensound — Better Days: 1457912697

1. BabySantana- AntiSocial Ft. Slump6s Audio Overlow: 6756102022

2. ########### & ######## Antisocial (CLEAN + FULL): 6783374153

3. PRXJEK — Antisocial (Clean): 3010587574

1. FNF — Release [Retrospecter Remix]: 6802949870

2. FNF — Release [Orenji Remix]: 6845767261

3. FNF — Release (Tom Eddsworld cover): 6909335459

1. Initial D Legend 1- Avoid by Clutcho: 470254812

2. We’ll start our race — Initial D Legend: 2363236402

3. Carry On — Initial D Legend: 4474853767

1. Mayores: 5323488900

2. No son mayores de edad: 6857476333

1. DBZ — Vegeta SSJ Theme: 194135434

2. Super Saiyan Vegeta Theme Dragon Ball Z: 142313652

3. Vegeta Super Saiyan Theme Orchestral: 377289793

Источник

Most Popular Error 404 sans Roblox IDs

Updated: May 27, 2021

1. Error 404 Sans Theme: 4220863997

2. Error 404 Sans (Reversed): 4589592854

3. Error 404 Sans: 4589590666

4. Error 404 Sans theme: 4740413756

All IDs are working. If you still find that some IDs don’t work, please let us know via the comments form.

Thanks! Your comment is awaiting moderation.

More Roblox Music IDs

Some popular roblox music codes you may like.

1. LOONA (Kim Lip) — Eclipse [FULL]: 976712667

2. Bxnnie Tyler — Total Eclipse of the Heart [FULL]: 4640748204

3. Loona — Eclipse (김립): 836304617

1. Depeche Mode — Enjoy the Silence [Video Version]: 4606739646

2. Depeche Mode — Just Can’t Get Enough: 4549496462

3. Depeche Mode — Strangelove: 4606605810

1. Dame da ne: 5501356109

2. Dame da ne: 5480525136

3. (Parodie Minion) EL CHOMBO — DAME TU COSITA: 2104046019

1. RB Battles — The Friends We Made [Credits song]: 6084373454

2. Roblox Piggy — Angel (End Credits Song): 5095643815

3. PIGGY Ending Credits Theme(Angel)(OK): 5096964156

1. Little Mix — Black Magic: 1230709548

2. Black Magic — Slayer : 4935631154

3. Yung Mavu — Black Magic Prod. Raisi K: 752807840

1. JUJUTSU KAISEN — Opening Kaikai Kitan: 6860585609

2. [ Kaikai Kitan ] MB : 6578090801

1. Yamachita — Foto do Pé (G3TULI0 e XSilvaPlaysX): 6181263941

2. Yamachita — Foto do Pé (Parte Feminina): 6865400167

1. Shaggy V2 FNF Mod : God eater!: 6880972953

2. GOD EATER — The Shaggy Mod OST: 6874771841

3. [FNF’: Vs. Shaggy] God-Eater (Instrumental): 6876491964

1. Nyanpasu yabure kabure: 6472078970

2. Original Nyanpasu Yabure Kabure Song — Non non biy: 6700988977

3. Nyanpasu Yabure Kabure: 6600973201

1. Red Army Choir // Sacred war: 247435466

2. The Sacred War: 496765722

3. The Sacred War (instrumental): 339988562

Источник

Roblox. Ошибки и как их исправить

В этой статье вы узнаете всё об ошибках Roblox, а так же о том, как их исправить. Ошибки мы разделили на три условные категории, в которых по порядку и расскажем о каждом баге и ошибке.

Ошибки сайта

  • Down For Maintenance: Не волнуйтесь, сайт просто закрыт на обслуживание. Вам следует просто немного подождать и повторить попытку
  • ERR_TOO_MANY_REDIRECTS: Попробуйте войти в режиме инкогнито или приватного просмотра
  • Ошибка 400: Сервер не может обработать ваш запрос. Причина тут наиболее вероятна только одна – работы на сервере. Вам нужно подождать и попробовать позже или измените адрес, к которому вы пытаетесь получить доступ. Попробуйте воспользоваться способом, как на видео ниже.
  • Ошибка 403: У вас нет доступа к странице
  • Ошибка 404: Как правило, текст ошибки “Возникли проблемы повторите попытку позже”. Страница отсутствует или заблокирована. Попробуйте подождать и зайти позже, наиболее вероятно, что это проблемы на стороне Роблокс.
  • Ошибка 500: Внутренняя ошибка сервера. Вам стоит просто подождать, пока исправят ошибку на стороне Роблокс.
  • Ошибка 504: Здесь может быть три причины – обслуживание сайта, перезагрузка сервера или проблемы с сетью. Вам стоит просто подождать, но не забудьте проверить ваше интернет-соединение
  • Ошибка 805: Просто повторите попытку

Ошибки игрового клиента

Ошибки с кодами 0 – 300

  • Client Crash: Аварийное выключение клиента. Возможных причин несколько – клиенту не хватает памяти, внутренние ошибки клиента или игрок использует эксплойты и читы
  • Ошибка 6: Проверьте ваше интернет-соединение и настройки антивируса (убедитесь, что клиент не воспринимается как вирус)
  • Ошибка 17: Повторите попытку позже
  • Ошибка 103: В настройках конфиденциальности проверьте профиль, который вы используете – для ребенка, подростка или взрослого
  • Ошибка 142: Сервер устарел. Ищите другое подключение
  • Ошибка 146: Вы пытаетесь телепортироваться в неактивное место
  • Ошибка 148: Необходимо переустановить клиент
  • Ошибка 224: Ошибка 224 это утечка памяти. Это сугубо ошибка вашего железа и/или системы, к сожалению. Детальнее можно что-то сказать только после точного изучения вашей ситуации, увы.
  • Ошибка 256 и 274: Сервер выключен по какой-то причине или вы забанены
  • Ошибка 257: Довольно редкая ошибка. Связана с наличием ошибок на стороне сервера Roblox. По состоянию на июль 2022 года, разработчики работают над её устранением.
  • Ошибка 260: Неустойчивая работа сервера. Вам нужно просто подождать, пока работа сервера стабилизируется
  • Ошибка 261: Вам нужно повторно подключиться и, возможно, подождать несколько минут
  • Ошибка 262: Вам необходимо переподключиться
  • Ошибка 264: Когда одна и та же учетная запись запускает игру с разных устройств. Повторно подключитесь с устройства, которое вы хотите использовать
  • Ошибка 266: Время ожидания вашего соединения истекло. Проверьте свое подключение к Интернету и повторите попытку
  • Ошибка 267: Вас кикнул админ или скрипт. Скорее всего вы использовали читы, нарушали правила или оскорбляли других игроков. Тут ничего не поделать – сами виноваты.
  • Ошибка 268: Почти аналогично предыдущей ошибке, но причиной может быть использование читов. Удалите все читы и эксплойты, после чего удалите игру и установите её заново. Но переустановка не может гарантировать, что вы сможете снова играть.
  • Ошибка 271: Вас или кикнули, или все другие игроки находятся в режиме АФК
  • Ошибка 272: Вы пробуете подключиться с помощью чита или эксплойта
  • Ошибка 273: Несколько возможных причин. У вас плохое соединение, вас временно ограничили в качестве предупреждения, вас забанили, у вас плохой интернет или вы пытаетесь зайти в игру одновременно с другого устройства. Код ошибки 273 в Roblox, как правило, указывает, что вы вошли на другом устройстве с одними и теми же учетными данными. Если вы хотите играть на текущем устройстве, вам необходимо выйти из Roblox с этого устройства, а затем повторно подключиться. Всё просто.
  • Ошибка 274: Повторите попытку подключения позднее, сервер перезагружают
  • Ошибка 275: Техническое обслуживание сервера, повторите попытку позже
  • Ошибка 277: Или проблемы с интернетом, или вас забанили.
  • Ошибка 278: Подождите 20 или более минут
  • Ошибка 279: Если перед этим была ошибка 17, то она обычно возникает после дисконнекта. Если же была 146, то это означает, что вы пытались телепортироваться в неположенное место из начальной игровой точки
  • Ошибка 280: Обновите Roblox и повторите попытку

Ошибки с кодами 301 – 800

  • Ошибка 517: Сервер временно недоступен или у вас дисконнект
  • Ошибка 522: Пользователь покинул игру
  • Ошибка 523: Сервер выключен
  • Ошибка 524: Вам нужно приглашение на этот сервер или сервер выключен
  • Ошибка 529: Служба http завершена ошибкой. Вариантов два – либо сбой на сервере Роблокс, либо у вас проблемы с интернет-соединением. Проверьте своё интернет-соединение и если с ним всё в порядке – просто обратитесь в службу поддержки Роблокс и ждите результата.
  • Ошибка 610: Вы пытаетесь попасть на VIP сервер, вы вышли из игры или ваше соединение потеряно
  • Ошибка 7xx: Ошибка телепорта
  • Ошибка 769: Причин ошибки может быть несколько, но попробовать исправить её можно следующими способами:
    1. Запустите игру от имени администратора;
    2. Добавьте игру в список исключений брандмауэра и антивируса;
    Описанные выше способы зависят от вашей операционной системы, поэтому если не знаете, как их выполнить – поищите информацию в интернете именно для вашей системы.
  • Ошибка 770: Вы пытаетесь телепортироваться в игру, которая не существует
  • Ошибка 771: Вы пытаетесь телепортироваться на сервер, который не существует
  • Ошибка 772: Вы пытаетесь телепортироваться на переполненный сервер
  • Ошибка 773: Вы пытаетесь телепортироваться в неправильный или приватный мир, то есть туда, куда вам не разрешили доступ

Установите Roblox на ПК

Не забудьте установить Roblox на компьютер и получите все преимущества игры на ПК! Чтобы скачать игру на ваш компьютер или ноутбук – просто нажмите на кнопку ниже и следуйте инструкциям. Это официальная ссылка – никаких торрентов и файлообменников! Если же вы сейчас просматриваете эту статью на смартфоне – запомните наш сайт (bwe.su), откройте его на своём компьютере и найдите эту статью.

Отметим, что с установкой игры на компьютер справится даже самый обычный пользователь ПК, поэтому – скачивайте, устанавливайте, играйте и побеждайте!

Источник

Ошибка 404 в роблокс что значит и как исправить

OXANA GOTIShAN задал вопрос в категории Интернет.

Ошибка 404

В статье мы расскажем, что означает ошибка 404 на сайте. Также она может называться:

  • 404 page not found,
  • http error 404,
  • error 404.

Ниже мы опишем, почему возникает ошибка 404, а также как её отследить и исправить.

Ошибки

Что делать и как исправить самые распространённые ошибки с разными кодами? Что значит тот или иной сбой? Обо всем этом подробно рассказано в данной рубрике.

Иногда по неизвестной причине наша игра попросту отказывается загружаться. Для того чтобы решить такую

Любое приложение, которое функционирует под управлением операционной системы от Microsoft, не может быть идеальным.

Наша игра достаточно часто выдает различные ошибки. Продолжая серию статей по исправлению таковых, мы

Очень часто, когда мы подключаемся к одному из серверов Роблокс, вместо привычного пользовательского интерфейса

Сайт создан исключительно в ознакомительных целях. Вся информация взята из сети, из открытого доступа. В случае возникновения вопросов пишите нам, воспользовавшись обратной связью.

Этот сайт использует cookie для хранения данных. Продолжая использовать сайт, Вы даете свое согласие на работу с этими файлами. OK

Error 372

When I went to my computer, oblivious to the past 4 occurences. But when I got onto ROBLOX, it said «Error 404: Page not found,» I refreshed the page, then I went to play Emote Dances, but then after taking a while to load, it said ‘Error while receiving data. Please reconnect.’. I retried, but then it said ‘You are already playing a game, please quit that instance’. I went to refresh, but after refreshing, it redirected me to a page https://roblox.com/404. It showed a falling player with it saying «Error 404, page not found.» I went back to my homepage, but I saw an error. It said ‘Error 372, Failed to load ROBLOX.com.’. I refreshed, just to see a black page with a big, white frowny face. I reinstalled Chrome.

When I reinstalled Chrome, it said «Chrome to welcome». Something in me said: «You’re gonna crash in no-time.» I went to play ROBLOX, but it said «Connection Lost». When I refreshed, I went to ROBLOX. I went to Prison Life 2.0. After playing Prison Life 2.0 for a couple minutes, I escaped. But 27 minutes after I got kicked. It was a blue box that said: »WsandwkNQjandjnwwa2222 404w » I tried decoding it with decoding software, and it said «Server connecting to error2222404e». When I went back to ROBLOX, it was a different game called «error2222404e». This was impossible, cause error2222404e turned out as #############. When I reconnected, it said «PrisUefnenjnafnewjnand v404″.

Как исправить 404 ошибку

Чтобы исправить данную проблему необходимо выполнить следующее:

  • Перезагрузите страницу (в частности, путём нажатия на F5), или запросите её вновь путём ввода её адреса в адресную строку вашего браузера и нажатия на «Enter»;
  • Убедитесь, что запрашиваемая вами ссылка набрана верно. Внимательно проверьте каждую букву (символ) в ссылке на предмет наличия ошибки, ведь достаточно лишь одного некорректно введённого символа чтобы воочию встретиться с ошибкой четыреста четыре;
  • Пройдите на один уровень выше в запрашиваемой вами ссылке. Если вы, к примеру, используете ссылку:

то наберите просто:

дабы убедиться, что ресурс (домен) работает корректно, а проблема возникает лишь с запрашиваемой вами страницей. Если это так, стоит уведомить веб-мастера данного ресурса о возникшей дисфункции.

  • Очистите кэш и куки вашего браузера, особенно в ситуации, когда вы уже сталкивались с данной ошибкой ранее;
  • Поищите вашу страницу через поисковые системы Гугл, Яндекс, Бинг и др. (если помните название страницы или её тематику). Если данная страница не будет найдена, значит, существует вероятность, что она полностью удалена из сети;
  • Измените адрес используемого вами по умолчанию ДНС-сервера. Ошибка четыреста четыре может появляться в ситуации, когда ваше государство (провайдер) блокирует (фильтрует) определённые веб-сайты. Для смены ДНС нажмите Win+R, в появившейся строке введите ncpa.cpl и нажмите ввод. В перечне подключений найдите ваше интернет-подключение, наведите на него курсор, нажмите правую клавишу мыши, выберите «Свойства». В списке компонентов найдите «IPv4», дважды кликните на нём, активируйте опцию «Использовать следующие адреса ДНС-серверов», и впишите там следующие значения от ГУГЛ:

Нажмите на «Ок», и перезагрузите ваш ПК;

  • Осуществите проверку на наличие вирусов в вашей системе, некоторые из них могут вызывать данную ошибку на вашем сайте (для веб-мастеров);
  • Убедитесь, что SSL-сертификат установлен корректно в ситуации, когда ошибка четыреста четыре возникла после установки SSL-сертификата;
  • Проверьте, не достигли ли вы лимитов памяти. Если да – увеличьте указанный лимит (актуально для веб-мастеров);
  • Если ваш веб-сайт базируется на «Wordpress», необходимо вновь сгенерировать файл .htaccess. В панели администрирования перейдите в «Настройки» (Settings) – «Пермалинки» (Permalinks), а затем нажмите на кнопку «Сохранить изменения» (Save Changes).

Причины дисфункции 404

Этот тип ошибки обычно возникает из-за того, что

  • URL, запрашиваемый пользователем, введен неправильно (неправильные символы в ссылке могут вызвать ошибку 404).
  • Запрашиваемая страница была удалена (перемещена) веб-мастером без редиректа, который обычно автоматически перенаправляет пользователя на новую страницу.
  • Сервер, отвечающий за этот сайт, не работает или соединение прервано.
  • Вредоносное программное обеспечение (для веб-мастера), запущенное в системе, является причиной этой ошибки.
  • Запрашиваемый домен был заблокирован поставщиком интернет-услуг (ISP).
  • Запрашиваемый домен не существует.

Примеры спецификаций ошибок сервера MicrosoftIIS

Серверы Microsoft IIS часто добавляют конкретную информацию о причине 404 ошибки, например, HTTP ошибка 404.1 — ‘Сайт не найден’.

Проверьте вашу установку

Если все остальное не помогло, вам может потребоваться переустановить Roblox. Это может занять много времени, но может решить возникшие у вас проблемы. Переустановка — лучший способ убедиться, что проблемы, которые вы получаете, исходят не от вашего устройства.

Иногда проблема может быть не на вашей стороне. Если серверы Roblox испытывают проблемы или простои, единственный оставшийся вариант — подождать, пока служба не восстановится, и вы сможете продолжить игру.

Если вы хотите проверить, недоступен ли Roblox, обязательно следите за их социальными сетями, чтобы следить за любыми важными обновлениями на таких платформах, как Facebook и Twitter .

Когда можно увидеть ошибку 404

Вот несколько распространенных способов отображения ошибки HTTP 404:

  • Ошибка 404
  • 404 не найдено
  • Error 404
  • Запрошенный URL не был найден на этом сервере
  • HTTP 404
  • Ошибка 404, не найдено
  • 404 – файл или каталог не найден
  • 404, Страница не найдена

Сообщения об ошибках 404 Not Found могут появляться в любом браузере или любой операционной системе. Большинство ошибок 404 Not Found отображаются в окне интернет-браузера так же, как и веб-страницы.

В Internet Explorer сообщение «Веб-страница не найдена» обычно указывает на ошибку HTTP 404, но возможна ошибка 400 Bad Request. Вы можете проверить, на какую ошибку ссылается IE, проверив наличие 404 или 400 в строке заголовка.

404 ошибки, полученные при открытии ссылок через приложения Microsoft Office, приводят к появлению на интернет-сайте сообщения о том, что запрошенный вами элемент не может быть найден (HTTP/1.0 404) в программе MS Office.

Когда Центр обновления Windows выдает ошибку 404, он отображается в виде кода 0x80244019 или в виде сообщения WU_E_PT_HTTP_STATUS_NOT_FOUND.

Как образуется ошибка

Пользователь вводит в браузере запрос на поиск нужной страницы. Сервер вначале получает от браузера команду на проверку состояния данной страницы. Если все в порядке, сервер открывает то, что ищет пользователь. Если же страница не найдена, то с сервера приходит сообщение о ошибке.

Оно может выглядеть по-разному, в зависимости от настроек сайта, на который желает перейти пользователь:

  • HTTP 404 Not Found;
  • Требуемый URL не был найден на этом сервере;
  • страница не найдена;
  • файл или каталог не найден;

Что означает код ошибки 279 в Roblox?

Код ошибки Roblox 279 — это ошибка сбоя подключения, которая появляется, когда пользователи пытаются подключиться к игровому серверу, и в результате Roblox не может загружать игры и отображает сообщение об ошибке:

Не удалось подключиться к игре, попытка подключения не удалась, код ошибки 279.

Источник

FATAL ERROR SANS REQUIRE ROBLOX — YOUTUBE

fatal-error-sans-require-roblox-youtube image

Fatal Error Sans Require:require(6112085780).FatalErrorSans(«Sungmingamerpro13»)DustInk:require(6115866056).DustInk(«Sungmingamerpro13»)PaperJam:require(6182…
From youtube.com
Author Sungmingamerpro13RBLX
Views 6.2K


ROBLOX SCRIPT SHOWCASE GLITCHTALE SANS/ — YOUTUBE

roblox-script-showcase-glitchtale-sans-youtube image

This script is by me and reason why I leak this because my friend was in troubles and he broke his arm. 1 like = 1% to get him faster :(My friends: https://w…
From youtube.com
Author 1x1x1x1 !S BACK
Views 92K


ALL COMMON ROBLOX ERRORS: WHAT IS THE ERROR? HOW TO FIX?

In this tutorial, we will provide the fix for all the common Roblox errors. The massive online multiplayer game, in Roblox you could create your games as well as play games created by the online community. These games are spread across a wide genre, from racing and role-playing to simulation, etc. The game allows you to create, buy or sell items in the store for …
From getdroidtips.com


[NEW] ROBLOX SANS MULTIVERSAL BATTLES CODES — SUPER EASY

Sans Multiversal Battles is one of the best Undertale Fighting Roblox games you can look for. In the game, you’ll be a Sans and fight with other Sans from other Alternative Universes, and you attain LOVE (Level of Violence) and get stronger as you play. Like many other Roblox games, Sans Multiversal Battles features redeem codes that can help …
From supereasy.com


ERROR!SANS — ROBLOX

Error!Sans. By @Hax4775. Earn this Badge in: Undertale Fight [SANDBOX] If you have this badge this means you gain access to Error!Sans Morph. Type. Badge. Updated. Jul. 27, 2020. Description.
From roblox.com


SECRETS | UNDERTALE AU RPG WIKI | FANDOM

Strongy Sans, Strongy Sans is in waterfall (You need level 5000) in the entrance to Temmie Village, go towards the waterfall and consume the Papyrus Spaghetti and Temmie Flakes, then jump to the top of the waterfall. At the top, run around a bit, and you will enter a very time-consuming boss battle. He has 75,000,000 HP. He drops the bigger blaster Side note: the top …
From undertale-au-roblox.fandom.com


(LEGENDARY ITEMS) UNDERTALE AU DESTROYER — ROBLOX

Check out (LEGENDARY ITEMS) Undertale Au Destroyer. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. v14.3 Added Sans and Asgore back Added Legendary Items (Fight certain bosses to get them) Added True Bravery Fixed True Kindness Nerfed Seas Taste Nerfed Hardmode True Mettaton NEO Rewards Buffed True Kindness and …
From roblox.com


PASTEBINCOM SANS SCRIPT — SANS BREATH SCRIPT PASTEBIN …

Pastebin Last Breath Sans. Sans roblox script Pastebin.com. Feb 16, 2022 · Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store
From fr.channel15.org


INK!SANS SCRIPT [ROBLOX] — YOUTUBE

Require:require(5502922092).load(«name», «W0lfnation»)Music Used in Script:Tokyovania (https://www.youtube.com/watch?v=pJSmc19NSgI)If you are reading this an…
From youtube.com


SANS | UNDERTALE WIKI | FANDOM

Sans’s workshop entrance is located behind his house. If the protagonist has heard his speech before, Sans notices their bored expression and offers a secret codeword that he uses to prove that they are a time traveler. After the protagonist loads their SAVE a few times, Sans’s suspicions are affirmed and he gives them a key to his room. Inside Sans’s room is a key to …
From undertale.fandom.com


SANS — ROBLOX

Check out sans. It’s one of the millions of unique, user-generated 3D experiences created on Roblox.
From roblox.com


SCRIPT ANALYSIS TOOL HIGHLIGHTS POSSIBLY … — ROBLOX BLOG

To use the Script Analysis tool, click View > Script Analysis in the ROBLOX Studio menu. We’ve also added a new Studio panel that can show you what the errors or warnings you receive mean. This index is linked directly to the ROBLOX Wiki, and we’re embedding the information in Studio, so you never have to leave the game development environment to …
From blog.roblox.com


ROBLOX RAINBOW SANS SCRIPT — PASTEBIN.COM

ROBLOX Rainbow Sans Script. NextFlamePB. Jul 4th, 2016. 82,480 . Never . Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Lua 17.42 KB …
From pastebin.com


DUST SANS SCRIPT PASTEBINCOM — DUST SANS SCRIPT ROBLOX …

Sans Script Roblox Id. ink sans script WIP Pastebin.comApr 30, 2018 · Pastebin.com is the ROBLOX Dust Sans Script YouTubeDec 02, 2020 · This is Dust Sans is.
From at.channel15.org


ROBLOX SCRIPT SHOWCASE: ERROR SANS EDITED BY ME … — …

Script: PRIVATE JUST ADDED DISPLAY. AND IS REQUIRE.Trade: Duck…?#3638Bai
From youtube.com


[NEW] UNDERTALE ULTIMATE TIMELINE CODE — SUPER EASY

Get Roblox game codes from our latest Roblox games page! By Iris Zheng. Iris is a writer who covers almost everything from beauty to technology, fitness, home decoration and etc. No matter what she wrote, she always brings true and useful information for readers. View all of Iris Zheng’s posts. Published April 9, 2021. Categorized as Gaming Tags: Gaming & consoles …
From supereasy.com


UNDERTALE SANS BOSS FIGHT — STUDIOS — SCRATCH

Best Undertale projects. アンダーテール好きな人集まれーーー. The Sans and Papyrus studio. Undertale boss fight editor. LifeInScratch (LifeInCoding’s Chat Studio) Rick Studio. SUPER BOBO. x-undertale. Ungatel Groound.
From scratch.mit.edu


UNDERTALE: JUDGEMENT DAY — TRELLO

Some of Horror!Sans’s attacks leave you with a draining KR effect on hit. Passive 2 : Bleed Some of Horror!Sans’s attacks cause the person hit to be left with a bleeding effect on hit. Passive 3 : Human Flesh *Any moves that involve grey coloured bones can rip off a player’s limb. The right arm, torso and head cannot be ripped off. If Horror …
From trello.com


DISCOVER — ROBLOX

Thanks for visiting Roblox. 1. Click RobloxPlayer.exe to run the Roblox installer, which just downloaded via your web browser. 2. Click Run when prompted by your computer to begin the installation process. 3. Click Ok once you’ve successfully installed Roblox. 4. After installation, click Join below to join the action!
From roblox.com


SCRIPT NOT WORKING, NO ERRORS — SCRIPTING SUPPORT … — ROBLOX

The Roblox Developer Hub has a full article on the HumanoidDescription System, which includes an example of how to Change an Existing Character’s Scale. vf9r (vf9r) April 4, 2020, 3:09pm #7. When I changed the script there were no errors but no difference, this is what I did. local uc = game:GetService(«ReplicatedStorage»).events.updateChar …
From devforum.roblox.com


ROBLOX COOKING SIMULATOR CODES (MARCH 2022 … — PRO GAME …

Our Roblox Cooking Simulator Codes has the most up-to-date list of OP codes that you can redeem for Coins and additional freebies. These items will set you apart from the rest of the pack, as you cook in style! All Cooking Simulator Codes List. We’ll keep you updated with additional codes once they are released. You should make sure to redeem these as soon as …
From progameguides.com


PASTEBIN.COM — #1 PASTE TOOL SINCE 2002!

301 Moved Permanently. nginx
From pastebin.com


MURDER!SANS | NEW UNDERTALE FANON AU WIKI | FANDOM

Phantom blames Sans for killing everyone, including him, and pressures him without respite to kill everyone. Sans listens to his brother all the time. To Sans, the phantom is a floating bust of his brother with red eyes and the red scarf. The human/player: They are Sans’s driving force for gaining LV, and he aims to put an end to them permanently.
From undertale-au-fanon.fandom.com


SANS SIM SCRIPTS? : ROBLOXHACKERS — REDDIT

quick update on AtomV, i made some nice upgrades and will be improving much more, my discord is Plasma#2827, dm to collab. 40. 13 comments. Continue browsing in r/robloxhackers. r/robloxhackers. Community dedicated to bringing the hacking/exploiting community together to share great ideas. 40.3k. Members.
From reddit.com


SANS PUN LIST (SKELETON PUNS EDITION) BY NICKARIONICKZ ON …

The dancing Sans seem to really be in skele-tune with the music what happens with a skeleton on e621? He gets a boner! MAN! so much puns in a row!!!! tell me if you want more down in the comments!! (this was so hard to think of!) See More by NickarioNickz. Vote for the new ask blog. Oct 20, 2016 . gonna close the ask kitty sans askblog yo! replacement is gonna …
From deviantart.com


SANS 2 PLAYER SIMULATOR — REMIXES — SCRATCH

Sans (Part 2 — dead) by DudeBang123. Sans Ultimate simulator FULL FIGHT (Multiplayer) remix by Diratch. Sans simulator (multiplayer) by Bruhdude123. Disbelief Papyrus Ultimate simulator FULL FIGHT by Squidhater101. sdwq by ClayWolf99. Sans Ultimate simulator FULL FIGHT (Multiplayer) by JC_Kraft.
From scratch.mit.edu


ERROR SANS — ROBLOX

©2022 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.
From roblox.com


SANS SCRIPT — PASTEBIN.COM

~~ GENOCIDE SANS SCRIPT ~~ VERSION BETA V3.0.3 Whats New: *1st attempt in adding skull (failed lol) *Patched some more bugs *1st attempt in adding bones (failed lol) *removed ball spawning — AzuLX Genocide Sans script from the Undertale game Script is edited by Xeradius, Isaac and Pingu. Full credit to whoever made the base Please do not leak this script. Full …
From pastebin.com


LOCAL SCRIPTING NOT RUNNING? — SCRIPTING SUPPORT … — ROBLOX

I know this is so obvious its going to be embarrassing once I figure it out, I have looked over this more times I can count, just can not see why it is not running, Checked all the syntax and any reason why it would be waiting, I tried to remove a :WaitForChild() and replace it with a wait(.1) at the top, still nothing… Below is some pictures of the problem, …
From devforum.roblox.com


ROBLOX SANS SCRIPT UNDERTALE FE — YOUTUBE

https://pastebin.com/raw/Aw2HuTND
From youtube.com


UNDERFELL SANS FIGHT BY IKNIFEU — ITCH.IO

Underfell Sans Fight is an undertale AU with bad monsters, in the pacifist route, you must spare monsters and make them good people, in the genocide route, you must KILL everyone. In this fight, you are a genocider, you must kill. Tips for fighting: In phase 1, try your best not healing, try your best dodging the attacks. Never let your guard down. Keep fighting. Don’t use mercy, …
From iknifeu.itch.io


EXPLOIT SANS | NEW UNDERTALE FANON AU WIKI | FANDOM

Exploit Sans’ Discord Server Exploit Sans is a being who came to exist due to an unknown entity, of which planted a gem in Null space as a last resort before being sealed away forever, eventually developing to become Exploit. His main residence is unknown, but is most likely in Null Space as that was where he was initially created. In terms of motives, no one can see what goes on …
From undertale-au-fanon.fandom.com


WILLIAM GASTER | UNDERTALE RHO WIKI | FANDOM

Error!404, formerly known as William Gaster (/ˈwɪliːəm ˈgæstər/), is the only survivor from the destruction of IcT-404. He now spends all his time seeking vengeance against Infected. TBA TBA TBA TBA TBA TBA TBA Taken!Altertale (First appearance)
From undertale-rho.fandom.com


UNDERTALE SANS BOSS FIGHT — REMIXES — SCRATCH

Undertale SANS BOSS FIGHT *HACKED* by Dimald. Undertale SANS BOSS FIGHT remix by GYMTES. SUPER SANS BOSS FIGHT remix by archer424242. Undertale SANS BOSS FIGHT 2 by captianshadow. Undertale SANS BOSS FIGHT hacked by miiname. Undertale SANBOSS FIGHT remix by Draggy303. Undertale SANS BOSS FIGHT by PCarClub.
From scratch.mit.edu


SANS | SOUL SHATTERS WIKI | FANDOM

Sans winds up a stomp forwards, the stomp causes a bone to erupt forward at a diagonal angle, If the bone hits, The target is launched into the air Sans teleports after them, summoning 4 bones that he stabs into the foe which depend on defense (2 damage to a tank, 28 damage to an attack dummy). Sans then falls to the ground and finally summons 3 Giant Blasters that fire at the …
From soul-shatters.fandom.com


AMINO FONT — FONTSPACE.IO

Food; Games; Movie; Music; Sitcom; Sports; TV Show; Sans Serif. Amino Font. by Fontspace November 7, 2021. by Fontspace November 7, 2021. Amino font is a modern Sans Serif typeface that was designed by Anuthin Wongsunkakon and published by Cadson Demak. It includes twenty-one gorgeous styles along with family package options. Using this Amino …
From fontspace.io


ROBLOX FE SANS SCRIPT — PASTEBIN.COM

Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
From pastebin.com


ALL SCRIPTS ROBLOX — PASTEBIN.COM

Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
From pastebin.com


CROSS | XTALE WIKI | FANDOM

XTale!Sans (better known as Cross, or Cross!Sans, or simply XSans) is a major character of the XTale series and comic and Underverse, where he serves as the series’ anti-hero. In XTale X, XTale!Sans was a trainee for the royal guard who began experiencing issues related to his code; which is actually relatable to The X-Event’s cause. After he seals their main soul within him to …
From xtaleunderverse.fandom.com


ROBLOX ARCHIVES — MYDAILYSPINS.COM

Roblox Archives — Mydailyspins.com. Roblox. Roblox Legends of Space Codes. 4 days ago. by Wayka Mido. Roblox. Roblox Strong Pet Simulator Codes (4 Working Codes) 2 …
From mydailyspins.com


OMNIPOTENT!SANS | ALPHATALE WIKI | FANDOM

Omnipotent!sans used to resign in Alphatale and was known as Ares among them and lived in the laboratory of the Astral Mother along with his brothers William, Adam, Jacob, and Deilos. Deilos however was the only one of the four Omni had that hung around. Deilos and Omni’s relationship with Omni got closer as the years grew on and Deilo’s hatred for his other 3 …
From alphatale.fandom.com


LUA — SCRIPTS NOT LOADING IN ROBLOX — STACK OVERFLOW

1. This answer is not useful. Show activity on this post. Check if the script is enabled from the roblox studio properties. If it is enabled something must be throwing error, in that case it should appear in the console. Try to do something simple first like typing only print («something») in the script. Edit: To check if the script is Disabled …
From stackoverflow.com


SANS | INSANITY! TALE WIKI | FANDOM

Sans is the main character of Insanity! Tale. He has gone insane after being hunted by the First Human for weeks after the genocide route, and has built up LOVE and EXP by slaughtering dozens of humans who foolishly fell down Mt. Ebott during his time hiding. After defeating the First Human and escaping from his timeline, Sans continued onward to invade and/or destroy …
From insanity-tale.fandom.com


ROBLOX GLITCHTALE: BATTLE OF SOULS CODES (MARCH 2022 …

You can also get a bunch of free stuff via our Roblox Promo Codes page. Posted in Roblox. Get Roblox codes and news as soon as we add it by following our PGG Roblox Twitter account! Write A Comment Write A Comment Roblox Glitchtale: Battle of Souls Codes (March 2022) Cancel reply. Comments are on moderation and will be approved in a timely manner. …
From progameguides.com


FREE ROBUX GENERATOR NO HUMAN VERIFICATION … — SUPER EASY

Grab free Roblox gift cards through giveaways If you want quick Robux, you can take your chances in giveaways on YouTube , Twitch , and Twitter. Every once in a while, some platform or individual gamers would give away free Robux and in-game exclusives , all you need to do is like and subscribe.
From supereasy.com


ROBLOX SCRIPT EDIT SHOWCASE / ERROR SANS — YOUTUBE

my disc is snowyburak #3801i made it
From youtube.com


WHO ARE YOU TO ERROR!SANS? — QUIZ — QUOTEV

They’re alright, nothing too special. Just something to have fun with.
From quotev.com


1. Error sans stronger than you: 443710555

2. ERRORLOVANIA- Error Sans Theme Jeffrey Watkins: 562226927

3. Underverse OST — Mismatch [Error!Sans’s Theme]: 4587458880

4. Error Sans Remix: 4594122687

5. Error Sans Theme ErrorVania: 4524283288

6. Error Sans: 4612172911

7. Error Sans: 5647968846

8. Fatal Error Sans (Remix) Theme: 6196946648

9. Error Sans — Starting Point of Error V3: 6722429804

10. Aftertale Undertale AU — Fatal Error Sans (Future): 6987701640

11. [A Fatal!Error Sans Megalo] FAILED CREATION : 7105893047

12. Undertale — Master Of Puppets (Vs. Error Sans): 6888335597

13. Voltaic — Righteous!Error Sans theme: 7584404165

14. Error Sans — Stronger Than You [ Thai version ]: 5242690271

15. Error Sans theme (Errorvania) DJ X NOIZE Version: 6976477160

16. Final Error Sans Theme :Gift For Rake Hour Test: 7278954465

17. Fatal Error Sans but Trap Remix: 8705377963

18. Error Sans: 6797788258

19. Deletion — Error Sans’ Theme: 9009980038

All IDs are working. If you still find that some IDs don’t work, please let us know via the comments form.

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Appearance[]

default/normal look

Sans

Moves[]

Key Move Desc Notes
Passive MISS Sans will always dodge attacks. Infinite amount of dodges.
Passive Text to speech When the player says something in the chat, a GUI will appear above Sans saying what the player said with Sans’ voice. Bypasses Roblox’s filter.(dialogue said above sans)
C Bone Smash Bones will rise out of the ground at where the cursor currently is.
Q Gaster Blaster A Gaster Blaster spawns and aims at where the cursor currently is. Spammable.
V Gaster Blaster rush Gaster blasters will be summoned at where the cursor is, combo-ing the opponent.
F Bone Rush Summon bones where Sans is currently facing and before thrown towards the cursor.
R/LMB Blue Soul Pressing R spawns a blue bone towards your cursor. Hitting an opponent sends them into Blue Soul mode. During this, the player can hold LMB to drag them around. For LMB, the torso must be clicked.
L 2nd Phase Begin a cutscene to Sans’ second phase. Last Breath Sans. Attacks remain the same during this. Only bgm and Sans changes.
P 2nd Phase EX Begin a cutscene to Sans’ second phase EX. Determined Sans. I have no idea what phase to name this as.
Z Dialogue Sans will begin to speak. Dialogue spoken is what Sans says in Undertale.
X Sleep Sans will begin to sleep. Walking awakes Sans again When Sans is sleeping, ‘Z’ will appear above Sans. Not moving Sans awhile will also cause this.
G Mega Blaster Rush More powerful version of the latter.

Last breath form[]

last breath form

  • moves same as normal/default form

Determined form[]

Sans determined form

  • moves same as normal/default form

themes[]

  • normal form:Megalovania
  • Last breath form:the slaughter continues
  • Determined form: Same as Last breath

Others[]

  • Pastebin link
  • if you do not move sans for awhile he will sleep lol
  • dialog is spammable (might mess up)

    No

    Sans pre-determined

    Pre sans

    Sans cutscene to last breath

    Something

    Determination form

roblox-script-showcase-error-sans-edited-by-me-and image

WebMay 18, 2020 Script: PRIVATE JUST ADDED DISPLAY. AND IS REQUIRE.Trade: Duck…?#3638Bai
From youtube.com
Author pro man
Views 3.3K
See details »


FATAL ERROR SANS REQUIRE ROBLOX — YOUTUBE

fatal-error-sans-require-roblox-youtube image

WebDec 20, 2020 Fatal Error Sans Require:require(6112085780).FatalErrorSans(«Sungmingamerpro13»)DustInk:require(6115866056).DustInk(«Sungmingamerpro13»)PaperJam:require(6182…
From youtube.com
Author SungminThePlumber
Views 7.2K
See details »


SANS SCRIPT [FE WORKING] — PASTEBIN.COM

WebSep 15, 2018 — This script has been converted to FE by saidmiranda if game:GetService («RunService»):IsClient () then error («Script must be server-side in order to work; use h/ …
From pastebin.com
See details »


ROBLOX SANS REQUIRE SCRIPT — YOUTUBE

WebGame: https://www.roblox.com/games/8885963332/Require-Script-Executor-WireCode: require(4952709475).load(«Put Name»)roblox sans scriptroblox sans require script
From youtube.com
See details »


ERROR SANS — PASTEBIN.COM

WebMay 29, 2018 Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
From pastebin.com
See details »


[BIG UPDATE] ACRYLIX SANS MULTIVERSAL BATTLES 2 HACK …

WebRoblox Fatal Error Sans (Sans Vs Chara) robloxwarrior78 39K views 2 years ago Almost yours: 2 weeks, on us 100+ live channels are waiting for you with zero hidden fees …
From youtube.com
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ROBLOX OHIO SCRIPT PASTEBIN 2022 MONEY HITBOX CHANGER

WebRoblox Ohio Script Pastebin GUI 2022 Money HitBox Changer mobile arceus x free hack aimbotgame: https://www.roblox.com/games/7239319209/Ohio-SALE-CODEpastebi…
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SCRIPT PASTEBIN SCRIPTS PASTEBIN ROBLOX | SCRIPTSPASTEBIN

WebDiscover More than 30.000 of Roblox Games Scripts Pastebin everyday! Recent Roblox Roblox Scripts: Phantom Forces script pastebin | Silent Aim Ragdoll Jump Race script …
From script-pastebin.com
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ROBLOX SANS SCRIPT — PASTEBIN.COM

WebAug 17, 2016 Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. Pastebin … paste . …
From pastebin.com
See details »


ROBLOX SCRIPT SHOWCASE / GENO SANS — YOUTUBE

Webi made the editit got leaked so https://pastebin.com/raw/fkns36dj
From youtube.com
See details »


FATAL ERROR SANS + GUI PREVIEW. GUI VER — 1.0.1 | [ROBLOX …

WebContact me «Not_Scripter#3929″.Buy my scripts here » https://www.roblox.com/games/7581895979/idk#!/store «
From youtube.com
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SOULSHATTERS-SCRIPTS/SOULSHATTERS DUSTTALE SANS.LUA AT MAIN …

WebJul 22, 2021 soulshatters-scripts / soulshatters dusttale sans.lua Go to file Go to file T; Go to line L; Copy path Copy permalink; This commit does not belong to any branch on this …
From github.com
See details »


ROBLOX SANS [FE] GUI — PASTEBIN.COM

WebMar 21, 2020 Pastebin is a website where you can store text online for a set period of time. Pastebin … TopLabel.Text = «Sans FE Gui has loaded. Enjoy! Made by …
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ROBLOX ULTRA SANS SCRIPT IN PASTEBIN — PASTEBIN.COM

Webroblox ultra sans script in pastebin SansjustSans2 Sep 27th, 2020 3,010 0 Never Add comment Not a member of Pastebin yet? Sign Up , it unlocks many cool features! 6502 …
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ROBLOX OHIO SCRIPT GUI / HACK (INFINITE CASH, AUTOFARM, …

WebAbout Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators …
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ROBLOX SCRIPT ERROR SANS — PASTEBIN.COM

Webscript:WaitForChild («Heartbeat») frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick () script.Heartbeat:Fire () game:GetService …
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ROBLOX SCRIPT SHOWCASE EPISODE#1318/LAST BREATH SANS — YOUTUBE

WebIn this video i showcase the Last Breath Sans require scriptFeel free to comment below asking what you are interested in seeing in the next showcases!https:/…
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SNAKE FE SCRIPT ROBLOX PASTEBIN (WORKING) — YOUTUBE

Webscript : https://pastebin.com/aS59ReVN
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FREE ROBLOX PASTEBIN SCRIPTS AND HACKS — PASTEBINSCRIPT

WebThe best place to find Free Roblox Pastebin Scripts and Hacks content. You can easily access and copy the scripts of each game for free. Menu; Search for; Search for. … Blox …
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ERROR!SANS V5 — PASTEBIN.COM

WebJun 6, 2018 Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. … paste . Login Sign up. …
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