Shaders error invalid program gbuffers skybasic

[Shaders] Error: Invalid program «gbuffers_ #5909 Comments Description of Issue Invalid Program shaders errors «gbuffers_basic» «gbuffers_textured» «gbuffers_terrain» «gbuffers_block» «gbuffers_entities» «gbuffers_entities_glowing» «gbuffers_hand» «gbuffers_weather» «gbuffers_water» Steps to Reproduce using BSL shaders, had tested multiple versions of the shader itself to see if that was the problem, but using the current 8.0.01, and previous v 8.0 that […]

Содержание

  1. [Shaders] Error: Invalid program «gbuffers_ #5909
  2. Comments
  3. Description of Issue
  4. Steps to Reproduce
  5. OptiFine Version
  6. Installation Method
  7. Fabric/Forge Version
  8. OptiFabric Version
  9. Other Installed Mods
  10. Log Files/Crash Reports
  11. F3 Debug Screenshot
  12. Prior Testing
  13. Additional Information
  14. Minecraft Forums
  15. shaders mod on minecraft 1.7.10 crashes

[Shaders] Error: Invalid program «gbuffers_ #5909

Description of Issue

Invalid Program shaders errors
«gbuffers_basic»
«gbuffers_textured»
«gbuffers_terrain»
«gbuffers_block»
«gbuffers_entities»
«gbuffers_entities_glowing»
«gbuffers_hand»
«gbuffers_weather»
«gbuffers_water»

Steps to Reproduce

using BSL shaders, had tested multiple versions of the shader itself to see if that was the problem, but using the current 8.0.01, and previous v 8.0 that I had working fine in minecraft 1.16.5, both show the same message and do not display correctly

OptiFine Version

pre 24, but also has been the same issue using every pre version that had shaders

Installation Method

used the installer

Fabric/Forge Version

fabric 0.7.3 with api 0.34.9
though running through optifine instead has the problem still

OptiFabric Version

Other Installed Mods

custom skin loader
death controls
flytrelib
inventory pause
mod menu
respawnable pets
voxelmap

running without the mods still doesn’t fix the issue though

Log Files/Crash Reports

F3 Debug Screenshot

Prior Testing

happens every time shader is loaded using optifine, other mods or not
specifically BSL shader

Additional Information

The text was updated successfully, but these errors were encountered:

this info is for sp614x:
the error comes from the fact, that bsl uses the same shader files for vertex and fragment shaders which causes your shader patching to include inputs in the fragment shader, which are only meant for the vertex shader.
to be exact they are the following:

from these in ivec2 UV1; causes the compile error, since integer inputs cant be interpolated between vertices and need a ‘flat’ qualifier.
the NVIDIA driver seems to ignore these since they are not actually used in the final shader, but AMD seems to not do that.
to fix the problem, you should only add these inputs to the .vsh shaders, where they are actually needed.
this also causes the shader to fail to compile with intel.

Источник

Minecraft Forums

shaders mod on minecraft 1.7.10 crashes

i have mine craft 1.7.10 and when i open a world without a shader turned on it loads normally but when i have a shader turned on like seus or a lag free one it crashes and brings me to the launcher showing an error log how do i fix this

this is the error log

[04:20:10] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[04:20:11] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[04:20:11] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[04:20:11] [main/INFO] [FML]: Forge Mod Loader version 7.10.25.1207 for Minecraft 1.7.10 loading
[04:20:11] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_25, running on Windows 7:amd64:6.1, installed at C:Program FilesJavajdk1.7.0_25jre
[04:20:11] [main/INFO] [FML]: Loading tweaker shadersmodcore.loading.SMCTweaker from ShadersModCore-v2.3.18-mc1.7.10-f1179.jar
[04:20:11] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[04:20:11] [main/INFO] [LaunchWrapper]: Loading tweak class name shadersmodcore.loading.SMCTweaker
[04:20:11] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[04:20:11] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[04:20:11] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[04:20:11] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[04:20:16] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[04:20:16] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[04:20:16] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[04:20:16] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[04:20:18] [main/INFO] [LaunchWrapper]: Calling tweak class shadersmodcore.loading.SMCTweaker
[04:20:18] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[04:20:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[04:20:18] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft
[SMC FNE]transforming bao net.minecraft.client.Minecraft
[SMC FNE] 78685 (+59)
[04:20:22] [main/INFO]: Setting user: hbeugfyuegfyhbfh
[SMC FNE]transforming aji net.minecraft.block.Block
[SMC INF] blockAoLight
[SMC FNE] 69177 (+60)
[SMC FNE]transforming abh net.minecraft.item.ItemBlock
[SMC FNE] 6441 (+0)
[04:20:25] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming buu net.minecraft.client.renderer.OpenGlHelper
[SMC FNT] set activeTexUnit
[SMC FNE] 16021 (+65)
[SMC FNE]transforming bpq net.minecraft.client.renderer.texture.DynamicTexture
[SMC FNE] 1328 (+234)
[SMC FNE]transforming bpp net.minecraft.client.renderer.texture.AbstractTexture
[SMC FNE] 1028 (+376)
[SMC FNE]transforming bqh net.minecraft.client.renderer.texture.ITextureObject
[SMC FNE] 297 (+63)
[SMC FNE]transforming bpz net.minecraft.client.renderer.texture.TextureMap
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE] 15920 (+765)
[04:20:26] [Client thread/WARN] [FML]: =============================================================
[04:20:26] [Client thread/WARN] [FML]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FMLCommonHandler!
[04:20:26] [Client thread/WARN] [FML]: Offendor: shadersmodcore/client/Shaders.init()V
[04:20:26] [Client thread/WARN] [FML]: =============================================================
[SMC FNE]transforming bno net.minecraft.client.renderer.entity.Render
[SMC FNR] conditionally skip default shadow
[SMC FNE] 9451 (+78)
[SMC FNE]transforming blm net.minecraft.client.renderer.RenderBlocks
[SMC FNE] 151982 (+418)
[04:20:27] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
[04:20:27] [Client thread/INFO] [FML]: MinecraftForge v10.13.0.1207 Initialized
[04:20:27] [Client thread/INFO] [FML]: Replaced 182 ore recipies
[04:20:27] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
[04:20:27] [Client thread/INFO] [FML]: Searching C:UsersGreg CookAppDataRoaming.minecraftmods for mods
[04:20:33] [Client thread/INFO] [FML]: Forge Mod Loader has identified 3 mods to load
[04:20:34] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge
[04:20:34] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[04:20:34] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations
[04:20:34] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[04:20:34] [Client thread/INFO] [FML]: Applying holder lookups
[04:20:34] [Client thread/INFO] [FML]: Holder lookups applied
[SMC FNE]transforming bqf net.minecraft.client.renderer.texture.TextureManager
[SMC FNE] 5670 (+117)
[SMC FNE]transforming bmh net.minecraft.client.renderer.Tessellator
[SMC FNE] 8945 (-703)

Starting up SoundSystem.
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.

[04:20:35] [Sound Library Loader/INFO]: Sound engine started
[SMC FNE]transforming bpu net.minecraft.client.renderer.texture.SimpleTexture
[SMC FNR] loadSimpleTexture
[SMC FNE] 2642 (+301)
[SMC FNE]transforming bnn net.minecraft.client.renderer.entity.RenderManager
[SMC FNE] 17793 (+0)
[SMC FNE]transforming bov net.minecraft.client.renderer.entity.RenderSpider
[SMC FNE] 2157 (+66)
[SMC FNE]transforming boh net.minecraft.client.renderer.entity.RendererLivingEntity
[SMC FNE] 16049 (+349)
[SMC FNE]transforming bix net.minecraft.client.model.ModelRenderer
[SMC FNE] 6928 (+203)
[SMC FNE]transforming bnm net.minecraft.client.renderer.entity.RenderEnderman
[SMC FNE] 4174 (+66)
[SMC FNE]transforming bnl net.minecraft.client.renderer.entity.RenderDragon
[SMC FNE] 7059 (+66)
[SMC FNE]transforming bly net.minecraft.client.renderer.ItemRenderer
[SMC FNR] patch method net/minecraft/client/renderer/ItemRenderer.func_78443_a(Lnet/minecraft/entity/EntityLivingBase;Lnet/minecraft/item/ItemStack;I)V
[SMC FNR] patch method net/minecraft/client/renderer/ItemRenderer.renderItem(Lnet/minecraft/entity/EntityLivingBase;Lnet/minecraft/item/ItemStack;ILnet/minecraftforge/client/IItemRenderer$ItemRenderType;)V
[SMC FNR] patch method net/minecraft/client/renderer/ItemRenderer.func_78441_a()V
[SMC FNE] 20335 (+68)
[SMC FNE]transforming blt net.minecraft.client.renderer.EntityRenderer
[SMC FNR] patch method net/minecraft/client/renderer/EntityRenderer.func_78476_b(FI)V
[SMC FNR] patch method net/minecraft/client/renderer/EntityRenderer.func_78483_a(D)V
[SMC FNR] patch method net/minecraft/client/renderer/EntityRenderer.func_78463_b(D)V
[SMC FNR] patch method net/minecraft/client/renderer/EntityRenderer.func_78471_a(FJ)V
[SMC FNR] patch method net/minecraft/client/renderer/EntityRenderer.func_82829_a(Lnet/minecraft/client/renderer/RenderGlobal;F)V
[SMC FNR] patch method net/minecraft/client/renderer/EntityRenderer.func_78466_h(F)V
[SMC FNR] patch method net/minecraft/client/renderer/EntityRenderer.func_78468_a(IF)V
[SMC FNR] patch method net/minecraft/client/renderer/EntityRenderer.func_78469_a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE] 47946 (+1486)
ShadersMod version 2.3.18
[Shaders] Loading configuration.
[Shaders] Did not load shaderpack.
[SMC FNE]transforming bma net.minecraft.client.renderer.RenderGlobal
[SMC FNR] patch method net/minecraft/client/renderer/RenderGlobal.func_147589_a(Lnet/minecraft/entity/EntityLivingBase;Lnet/minecraft/client/renderer/culling/ICamera;F)V
[SMC FNT] beginEntities
[SMC FNT] endEntities
[SMC FNT] beginTileEntities
[SMC FNT] endTileEntities
[SMC FNR] patch method net/minecraft/client/renderer/RenderGlobal.func_72719_a(Lnet/minecraft/entity/EntityLivingBase;ID)I
[SMC FNT] disableTexture2D
[SMC FNT] disableFog
[SMC FNT] enableTexture2D
[SMC FNT] enableFog
[SMC FNR] patch method net/minecraft/client/renderer/RenderGlobal.func_72714_a(F)V
[SMC FNT] disableFog
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] enableTexture2D
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableFog
[SMC FNT] disableTexture2D
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] enableTexture2D
[SMC FNT] *glRotatef 3
[SMC FNT] preCelestialRotate
[SMC FNT] *glRotatef 4
[SMC FNT] postCelestialRotate
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNR] patch method net/minecraft/client/renderer/RenderGlobal.func_72717_a(Lnet/minecraft/client/renderer/Tessellator;Lnet/minecraft/entity/player/EntityPlayer;F)V
[SMC FNR] patch method net/minecraft/client/renderer/RenderGlobal.drawBlockDamageTexture(Lnet/minecraft/client/renderer/Tessellator;Lnet/minecraft/entity/EntityLivingBase;F)V
[SMC FNT] beginBlockDestroyProgress
[SMC FNT] endBlockDestroyProgress
[SMC FNR] patch method net/minecraft/client/renderer/RenderGlobal.func_72731_b(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/util/MovingObjectPosition;IF)V
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNE] 60741 (+570)
[SMC FNE]transforming bqd net.minecraft.client.renderer.texture.TextureAtlasSprite
[SMC FNE] 11004 (+63)
[04:20:37] [Client thread/INFO]: Created: 512×256 textures/blocks-atlas
allocateTextureMap 0 4 512 256 1.0
[SMC FNE]transforming bqm net.minecraft.client.renderer.texture.TextureCompass
[SMC FNE] 2550 (+63)
[SMC FNE]transforming bql net.minecraft.client.renderer.texture.TextureClock
[SMC FNE] 1885 (+63)
[04:20:39] [Client thread/INFO]: Created: 256×256 textures/items-atlas
allocateTextureMap 1 0 256 256 1.0
[04:20:39] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 3 mods
[04:20:39] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge
[04:20:39] [Client thread/INFO]: Created: 256×256 textures/items-atlas
allocateTextureMap 1 0 256 256 1.0
[04:20:40] [Client thread/INFO]: Created: 512×256 textures/blocks-atlas
allocateTextureMap 0 4 512 256 1.0

SoundSystem shutting down.
Author: Paul Lamb, www.paulscode.com

Starting up SoundSystem.
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.

[04:20:42] [Sound Library Loader/INFO]: Sound engine started
[SMC FNE]transforming bdm net.minecraft.client.gui.GuiOptions
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC FNE] 6481 (+158)
[Shaders] Did not load shaderpack.
[Shaders] Save configuration.
[04:20:55] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[04:20:55] [Server thread/INFO]: Generating keypair
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod TooManyItems which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod FamiliarsAPI which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod CoroAI which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod ExtendedRenderer which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod ConfigMod which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod DamageIndicatorsMod which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod DragonMounts which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod DefaultMobPack which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod ExtendedFamPack which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod HerobrineFamPack which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod iChunUtil which appears to be missing, things may not work well
[04:20:56] [Server thread/ERROR] [fml.ModTracker]: This world was saved with mod weather2 which appears to be missing, things may not work well
[04:20:56] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:TornadoSiren
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:WeatherMachine
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:Anemometer
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:WeatherForecast
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:WindVane
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:WeatherDeflector
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:TornadoSensor
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:TornadoSensor
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world FamiliarsAPI:FamGuide
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:WeatherDeflector
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:WeatherForecast
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:TornadoSiren
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:WindVane
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:WeatherMachine
[04:20:56] [Server thread/INFO] [FML]: Found a missing id from the world weather2:Anemometer
[04:20:56] [Server thread/ERROR] [FML]: There are unidentified mappings in this world — we are going to attempt to process anyway
[04:20:56] [Server thread/ERROR] [FML]: Unidentified item: FamiliarsAPI:FamGuide, id 4151
[04:20:56] [Server thread/ERROR] [FML]: Unidentified block: weather2:TornadoSiren, id 178
[04:20:56] [Server thread/ERROR] [FML]: Unidentified block: weather2:WeatherMachine, id 179
[04:20:56] [Server thread/ERROR] [FML]: Unidentified block: weather2:Anemometer, id 177
[04:20:56] [Server thread/ERROR] [FML]: Unidentified block: weather2:WeatherForecast, id 168
[04:20:56] [Server thread/ERROR] [FML]: Unidentified block: weather2:WindVane, id 169
[04:20:56] [Server thread/ERROR] [FML]: Unidentified block: weather2:WeatherDeflector, id 176
[04:20:56] [Server thread/ERROR] [FML]: Unidentified block: weather2:TornadoSensor, id 180
[04:20:56] [Server thread/ERROR] [FML]: Unidentified item: weather2:TornadoSensor, id 180
[04:20:56] [Server thread/ERROR] [FML]: Unidentified item: weather2:WeatherDeflector, id 176
[04:20:56] [Server thread/ERROR] [FML]: Unidentified item: weather2:WeatherForecast, id 168
[04:20:56] [Server thread/ERROR] [FML]: Unidentified item: weather2:TornadoSiren, id 178
[04:20:56] [Server thread/ERROR] [FML]: Unidentified item: weather2:WindVane, id 169
[04:20:56] [Server thread/ERROR] [FML]: Unidentified item: weather2:WeatherMachine, id 179
[04:20:56] [Server thread/ERROR] [FML]: Unidentified item: weather2:Anemometer, id 177
[04:21:01] [Server thread/INFO] [FML]: World backup created at C:UsersGreg CookAppDataRoaming.minecraftsavesnion-20140820-042100.zip.
[04:21:01] [Server thread/ERROR] [FML]: This world contains block and item mappings that may cause world breakage
[04:21:01] [Server thread/INFO] [FML]: Applying holder lookups
[04:21:01] [Server thread/INFO] [FML]: Holder lookups applied
[04:21:01] [Server thread/INFO] [FML]: Loading dimension 0 (0nion) ([email protected])
[04:21:01] [Server thread/INFO] [FML]: Loading dimension 1 (0nion) ([email protected])
[04:21:01] [Server thread/INFO] [FML]: Loading dimension -1 (0nion) ([email protected])
[04:21:01] [Server thread/INFO]: Preparing start region for level 0
[04:21:02] [Server thread/INFO]: Preparing spawn area: 5%
[04:21:03] [Server thread/WARN]: Skipping Entity with id DragonMount
[04:21:04] [Server thread/INFO]: Preparing spawn area: 55%
[04:21:05] [Server thread/INFO]: Preparing spawn area: 90%
[04:21:06] [Netty Client IO #0/INFO] [FML]: Server protocol version 1
[04:21:06] [Netty IO #1/INFO] [FML]: Client protocol version 1
[04:21:06] [Netty IO #1/INFO] [FML]: Client attempting to join with 3 mods : [email protected],[email protected],[email protected]
[04:21:06] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[04:21:06] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER
[04:21:06] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[04:21:07] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[04:21:07] [Server thread/INFO]: hbeugfyuegfyhbfh[local:E:7df81246] logged in with entity id 473 at (-49.71435468069119, 95.35195727381948, 111.1527276287401)
[04:21:07] [Server thread/INFO]: hbeugfyuegfyhbfh joined the game
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = N 3.2 = N
[Shaders] GL_MAX_DRAW_BUFFERS = 7
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 7
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
Framebuffer created.
Reset model renderers
Reset world renderers
[SMC FNE]transforming bpr net.minecraft.client.renderer.ThreadDownloadImageData
[SMC FNE] 4149 (+285)
[04:21:12] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 5952ms behind, skipping 119 tick(s)
Expand tesselator buffer 131072
[04:21:20] [Server thread/INFO]: Saving and pausing game.
[04:21:20] [Server thread/INFO]: Saving chunks for level ‘0nion’/Overworld
[04:21:20] [Server thread/INFO]: Saving chunks for level ‘0nion’/Nether
[04:21:20] [Server thread/INFO]: Saving chunks for level ‘0nion’/The End
[Shaders] Loaded shaderpack.
UNINIT
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = N 3.2 = N
[Shaders] GL_MAX_DRAW_BUFFERS = 7
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 7
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
Info log: /shaders/gbuffers_basic.vsh
No errors.

Info log: /shaders/gbuffers_basic.fsh
No errors.

Program gbuffers_basic loaded
Info log: /shaders/gbuffers_textured.vsh
No errors.

Info log: /shaders/gbuffers_textured.fsh
No errors.

Info log: /shaders/gbuffers_textured.vsh,/shaders/gbuffers_textured.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:25] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
[Shaders] Error : Invalid program gbuffers_textured
Info log: /shaders/gbuffers_textured_lit.vsh
No errors.

Info log: /shaders/gbuffers_textured_lit.fsh
No errors.

GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
Info log: /shaders/gbuffers_textured_lit.vsh,/shaders/gbuffers_textured_lit.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:26] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured_lit
[Shaders] Error : Invalid program gbuffers_textured_lit
Info log: /shaders/gbuffers_skybasic.vsh
No errors.

Info log: /shaders/gbuffers_skybasic.fsh
No errors.

Program gbuffers_skybasic loaded
Info log: /shaders/gbuffers_skytextured.vsh
No errors.

Info log: /shaders/gbuffers_skytextured.fsh
No errors.

Info log: /shaders/gbuffers_skytextured.vsh,/shaders/gbuffers_skytextured.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:26] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_skytextured
[Shaders] Error : Invalid program gbuffers_skytextured
Info log: /shaders/gbuffers_terrain.vsh
No errors.

Info log: /shaders/gbuffers_terrain.fsh
No errors.

Info log: /shaders/gbuffers_terrain.vsh,/shaders/gbuffers_terrain.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:27] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_terrain
[Shaders] Error : Invalid program gbuffers_terrain
Info log: /shaders/gbuffers_water.vsh
No errors.

Info log: /shaders/gbuffers_water.fsh
No errors.

Info log: /shaders/gbuffers_water.vsh,/shaders/gbuffers_water.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:29] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
[Shaders] Error : Invalid program gbuffers_water
Info log: /shaders/gbuffers_entities.vsh
No errors.

Info log: /shaders/gbuffers_entities.fsh
No errors.

Info log: /shaders/gbuffers_entities.vsh,/shaders/gbuffers_entities.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_entities
[Shaders] Error : Invalid program gbuffers_entities
Info log: /shaders/gbuffers_hand.vsh
No errors.

Info log: /shaders/gbuffers_hand.fsh
No errors.

Info log: /shaders/gbuffers_hand.vsh,/shaders/gbuffers_hand.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
[Shaders] Error : Invalid program gbuffers_hand
Info log: /shaders/gbuffers_weather.vsh
No errors.

Info log: /shaders/gbuffers_weather.fsh
No errors.

Info log: /shaders/gbuffers_weather.vsh,/shaders/gbuffers_weather.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_weather
[Shaders] Error : Invalid program gbuffers_weather
Info log: /shaders/composite.vsh
No errors.

Shadow map resolution: 1024
Shadow map distance: 180.0f
Shadow map interval size: 4.0f
Hardware shadow filtering enabled.
gcolor format: RGB16
gdepth format: RGB8
gnormal format: RGB16
composite format: RGB8
Eye brightness halflife: 10.0f
Center depth halflife: 2.0f
Wetness halflife: 100.0f
Dryness halflife: 40.0f
Sun path rotation: -40.0f
AO Level: 0.5f
Noise texture enabled
Noise texture resolution: 64
Info log: /shaders/composite.fsh
No errors.

Info log: /shaders/composite.vsh,/shaders/composite.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[Shaders] Error : Invalid program composite
Info log: /shaders/composite1.vsh
No errors.

gcolor mipmap enabled for /shaders/composite1.fsh
composite mipmap enabled for /shaders/composite1.fsh
Info log: /shaders/composite1.fsh
ERROR: 0:90: ‘texture2DLod’ : no matching overloaded function found (using implicit conversion)
ERROR: 0:90: ‘rgb’ : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:90: ‘assign’ : cannot convert from ‘const float’ to ‘3-component vector of float’
ERROR: 0:212: ‘texture2DLod’ : no matching overloaded function found (using implicit conversion)
ERROR: 0:212: ‘x’ : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:515: ‘texture2DLod’ : no matching overloaded function found (using implicit conversion)
ERROR: 0:515: ‘pow’ : no matching overloaded function found (using implicit conversion)
ERROR: 0:515: ‘assign’ : cannot convert from ‘const float’ to ‘4-component vector of float’
ERROR: 0:1145: ‘texture2DLod’ : no matching overloaded function found (using implicit conversion)
ERROR: 0:1145: ‘rgb’ : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1145: ‘pow’ : no matching overloaded function found (using implicit conversion)
ERROR: 0:1209: ‘texture2DLod’ : no matching overloaded function found (using implicit conversion)
ERROR: 0:1209: ‘rgb’ : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1209: ‘pow’ : no matching overloaded function found (using implicit conversion)
ERROR: 0:1209: ‘assign’ : cannot convert from ‘const float’ to ‘3-component vector of float’

GL error 0x0502: Invalid operation at useProgram composite1
GL error 0x0501: Invalid value at useProgram composite1
Info log: /shaders/composite1.vsh,/shaders/composite1.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

[04:21:34] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite1
[Shaders] Error : Invalid program composite1
Info log: /shaders/composite2.vsh
No errors.

gnormal mipmap enabled for /shaders/composite2.fsh
Info log: /shaders/composite2.fsh
No errors.

Info log: /shaders/composite2.vsh,/shaders/composite2.fsh
Validation Error: A sampler points to a texture unit used by fixed function with an incompatible target.

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KOWMAPEHSKIU

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При запуске шейдеров «Chocapic13 Better Default» и «Chocapic13 7.1.1 Laptop» выдаёт ошибку  gbuffers_skybasic и небо начинает мигать

Версия оптифайна HD U G5

Версия игры 1.12.2 (forge)

Opengl 3.3.0

Карта GTS-250

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Оттенок Барда

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23.03.2021 в 11:08, KOWMAPEHSKIU сказал:

При запуске шейдеров «Chocapic13 Better Default» и «Chocapic13 7.1.1 Laptop» выдаёт ошибку  gbuffers_skybasic и небо начинает мигать

Версия оптифайна HD U G5

Версия игры 1.12.2 (forge)

Opengl 3.3.0

Карта GTS-250

Шейдеры на более старую версию, ты как я понял играешь на 1.14+

Скачай более новую версию этого шейдера

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FisherTV

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5 минут назад, NoctaFly (Снятие) сказал:

Шейдеры на более старую версию, ты как я понял играешь на 1.14+

Скачай более новую версию этого шейдера

Наверное шейдери конфликтуют с новым освещением майнкрафта

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Оттенок Барда

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Только что, WaterTrident — Rp server сказал:

Наверное шейдери конфликтуют с новым освещением майнкрафта

нет, просто версия  более старая, у меня была похожая проблема, просто нужно скачать новую версию шейдера

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KOWMAPEHSKIU

Начинающий

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4 часа назад, NoctaFly (Снятие) сказал:

Шейдеры на более старую версию, ты как я понял играешь на 1.14+

Скачай более новую версию этого шейдера

Я играю на 1.12.2 и шейдеры тоже на 1.12.2

(как выяснилось ошибку выдаёт абсолютно на всех шейдерах от Chocapic13)

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Оттенок Барда

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1 минуту назад, KOWMAPEHSKIU сказал:

Я играю на 1.12.2 и шейдеры тоже на 1.12.2

(как выяснилось ошибку выдаёт абсолютно на всех шейдерах от Chocapic13)

Тогда не знаю чем помочь, попробуй оптифайн переустановить

  • KOWMAPEHSKIU


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    1

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KOWMAPEHSKIU

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Проблема была в драйверах, сделал откат и всё заработало.

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  • 1 г

    KOWMAPEHSKIU закрыл тема


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Niyda


  • #1

i use blc but i tried vanilla optifine and same issue, please help fix it

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Niyda


  • #2

and when i put it on it says
«[Shaders] Error: Invalid program gbuffers_skybasic»

Need_Not


  • #3

What shader? If you’re trying to run a fancy new one sometimes they require hardware that is new and also they don’t work on 1.8

But if you’re just doing shoulders then idk

Niyda


  • #4

chocapics high definition shaders

Intrests


  • #5

i use blc but i tried vanilla optifine and same issue, please help fix it

are they compatible with your minecraft version?
also don’t pvp with shaders.. it’s just a bad idea

HunterTheNarwhal


  • #6

I only use shaders if I want to take a picture of a build I really like, for example a house or a statue.

Niyda


  • #7

yes they are compatible i have checked

Intrests


  • #8

yes they are compatible i have checked

welp then i have no clue lol
ask on planet minecraft someone might know how to help you

  • #1

Hello!I am trying to use Seus v10.1 ultra shaders on minecraft 1.8, but everytime i try to activate it, with optifine or GLSL shaders, i get some strange graphics, with the error Invalid program:composite1 and Failed creating shadow framebuffer!(status 36054).This happens when i run minecraft with the gtx 960m graphics card.When i run them with Intel HD graphics 530, it works, but it gives an error Invalid program «gbuffers_textured_lit», and some textures, including the clouds are black.I tried editing the composite1 file by renaming float timepow = 3.2f to float timepow = 3.0f, but it doesnt work either.Please help me!On my pc which has amd graphics, i can make it run, but not on my laptop.

  • #2

Hello!I am trying to use Seus v10.1 ultra shaders on minecraft 1.8, but everytime i try to activate it, with optifine or GLSL shaders, i get some strange graphics, with the error Invalid program:composite1 and Failed creating shadow framebuffer!(status 36054).This happens when i run minecraft with the gtx 960m graphics card.When i run them with Intel HD graphics 530, it works, but it gives an error Invalid program «gbuffers_textured_lit», and some textures, including the clouds are black.I tried editing the composite1 file by renaming float timepow = 3.2f to float timepow = 3.0f, but it doesnt work either.Please help me!On my pc which has amd graphics, i can make it run, but not on my laptop.

Is your laptop a mac? I believe SEUS shaders don’t work on mac.

I assume your shaders mod and optifine match your minecraft version? If not, that would be a good thing to fix.

Try a few other shaderpacks to determine whether it’s an issue with SEUS or with the shaders mod. You could try Chocapic13’s shaders HERE, which I think are better than SEUS anyway.

If you aren’t using a mac, I’d try updating or rolling back your NVIDIA drivers. The driver was an issue for me when I first got a new laptop.

  • #3

Thanks for your reply.First, my laptop is not a mac, it is an asus rog g551vw.I tried with chocapic13’s shaders, and it crashes when i enter a world.And i downloaded the 1.8 versions of shaders and optifine, so it’s the correct version.Also, i tried rolling back the drivers of the gpu, but the option to roll back driver is greyed out.

Last edited: Jun 12, 2016

  • #4

Neverming, i made it work.It was crashing because it had a bug where it froze at downloading terrain screen.I fixed it with this tutorial

And by the way, how many fps should i get with my gpu?With render quality and shadow quality at 1x i get around 25-30 fps, which is kind of low.

  • #5

Neverming, i made it work.It was crashing because it had a bug where it froze at downloading terrain screen.I fixed it with this tutorial

And by the way, how many fps should i get with my gpu?With render quality and shadow quality at 1x i get around 25-30 fps, which is kind of low.

Cool, glad you got it working:D

FPS is usually pretty low with high-quality shaders. If you’re looking for a higher fps I’d get SEUS light or something like that.

  • #6

Ok, thank you!This thread can be closed.

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