Shaders error invalid program gbuffers terrain

[Shaders] Error: Invalid program «gbuffers_ #5909 Comments Description of Issue Invalid Program shaders errors «gbuffers_basic» «gbuffers_textured» «gbuffers_terrain» «gbuffers_block» «gbuffers_entities» «gbuffers_entities_glowing» «gbuffers_hand» «gbuffers_weather» «gbuffers_water» Steps to Reproduce using BSL shaders, had tested multiple versions of the shader itself to see if that was the problem, but using the current 8.0.01, and previous v 8.0 that […]

Содержание

  1. [Shaders] Error: Invalid program «gbuffers_ #5909
  2. Comments
  3. Description of Issue
  4. Steps to Reproduce
  5. OptiFine Version
  6. Installation Method
  7. Fabric/Forge Version
  8. OptiFabric Version
  9. Other Installed Mods
  10. Log Files/Crash Reports
  11. F3 Debug Screenshot
  12. Prior Testing
  13. Additional Information
  14. Minecraft Forums
  15. Shader Pack not working!

[Shaders] Error: Invalid program «gbuffers_ #5909

Description of Issue

Invalid Program shaders errors
«gbuffers_basic»
«gbuffers_textured»
«gbuffers_terrain»
«gbuffers_block»
«gbuffers_entities»
«gbuffers_entities_glowing»
«gbuffers_hand»
«gbuffers_weather»
«gbuffers_water»

Steps to Reproduce

using BSL shaders, had tested multiple versions of the shader itself to see if that was the problem, but using the current 8.0.01, and previous v 8.0 that I had working fine in minecraft 1.16.5, both show the same message and do not display correctly

OptiFine Version

pre 24, but also has been the same issue using every pre version that had shaders

Installation Method

used the installer

Fabric/Forge Version

fabric 0.7.3 with api 0.34.9
though running through optifine instead has the problem still

OptiFabric Version

Other Installed Mods

custom skin loader
death controls
flytrelib
inventory pause
mod menu
respawnable pets
voxelmap

running without the mods still doesn’t fix the issue though

Log Files/Crash Reports

F3 Debug Screenshot

Prior Testing

happens every time shader is loaded using optifine, other mods or not
specifically BSL shader

Additional Information

The text was updated successfully, but these errors were encountered:

this info is for sp614x:
the error comes from the fact, that bsl uses the same shader files for vertex and fragment shaders which causes your shader patching to include inputs in the fragment shader, which are only meant for the vertex shader.
to be exact they are the following:

from these in ivec2 UV1; causes the compile error, since integer inputs cant be interpolated between vertices and need a ‘flat’ qualifier.
the NVIDIA driver seems to ignore these since they are not actually used in the final shader, but AMD seems to not do that.
to fix the problem, you should only add these inputs to the .vsh shaders, where they are actually needed.
this also causes the shader to fail to compile with intel.

Источник

Minecraft Forums

Shader Pack not working!

Ok, so I downloaded a shader pack from here:

And then downloaded the shaders mod from here:

The installer successfully ran and the profile appeared in Minecraft (Minecraft WAS NOT open during the install, and neither was the launcher). I then proceeded to change the name of the profile and change the game directory (for organization purposes), put the shader pack in the folder, equipped the shader pack, and created a new world inside the new directory. The world loads. Minecraft stops responding for a minute. The achievement bar appears BEFORE the game is done loading (during the «Building Terrain» stage, or something like that). The world loads. Black void. Minutes later, still black void. 4 chat messages pop up.

Error : Invalid program gbuffers_textured

Error : Invalid program gbuffers_water

Error : Invalid program gbuffers_hand

Error : Invalid program composite

Error : Invalid program composite2

Error : Invalid program composite3

After a while, I just quit. What’s wrong, and how can I fix it?

[16:28:19] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[16:28:19] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
[16:28:19] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[16:28:19] [main/INFO]: Launching wrapped minecraft
[16:28:19] [Client thread/INFO]: Setting user: Ptolemy2002
[16:28:21] [Client thread/WARN]: Skipping bad option: lastServer:
[16:28:21] [Client thread/INFO]: LWJGL Version: 2.9.4
[16:28:22] [Client thread/INFO]: Reloading ResourceManager: Default
[16:28:23] [Sound Library Loader/INFO]: Starting up SoundSystem.
[16:28:23] [Thread-6/INFO]: Initializing LWJGL OpenAL
[16:28:23] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[16:28:23] [Thread-6/INFO]: OpenAL initialized.
[16:28:23] [Sound Library Loader/INFO]: Sound engine started
[16:28:26] [Client thread/INFO]: Created: 1024×512 textures-atlas
[16:28:33] [Client thread/INFO]: Realms library version == 1.10.16
[16:28:33] [MCO Compatability Checker #1/INFO]: Realms is available for this user
[16:29:15] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[16:29:15] [Server thread/INFO]: Generating keypair
[16:29:16] [Server thread/INFO]: Preparing start region for level 0
[16:29:17] [Server thread/INFO]: Preparing spawn area: 6%
[16:29:18] [Server thread/INFO]: Preparing spawn area: 11%
[16:29:19] [Server thread/INFO]: Preparing spawn area: 18%
[16:29:20] [Server thread/INFO]: Preparing spawn area: 27%
[16:29:21] [Server thread/INFO]: Preparing spawn area: 38%
[16:29:22] [Server thread/INFO]: Preparing spawn area: 49%
[16:29:23] [Server thread/INFO]: Preparing spawn area: 58%
[16:29:24] [Server thread/INFO]: Preparing spawn area: 68%
[16:29:25] [Server thread/INFO]: Preparing spawn area: 79%
[16:29:26] [Server thread/INFO]: Preparing spawn area: 89%
[16:29:28] [Server thread/INFO]: Changing view distance to 12, from 10
[16:29:28] [Server thread/INFO]: Ptolemy2002[local:E:0a18cf3e] logged in with entity id 589 at (174.5, 90.0, 253.5)
[16:29:28] [Server thread/INFO]: Ptolemy2002 joined the game
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
[16:29:30] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
[16:29:31] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
[16:29:33] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 5672ms behind, skipping 113 tick(s)
[16:29:33] [Server thread/INFO]: Saving and pausing game.
[16:29:33] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
[16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
[16:29:34] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End
[16:30:50] [Client thread/INFO]: Stopping!
[16:30:50] [Client thread/INFO]: SoundSystem shutting down.
[16:30:50] [Server thread/INFO]: Stopping server
[16:30:50] [Server thread/INFO]: Saving players
[16:30:50] [Server thread/INFO]: Saving worlds
[16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Overworld
[16:30:50] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/Nether
[16:30:50] [Server thread/INFO]: Saving chunks for level ‘shader test’/The End

Shaders Mod log

[SMC INF]ShadersMod 2.6.1
[SMC FNE]transforming bes bes
[SMC FNE]transforming bzb bzb
[SMC FNE]transforming cdb cdb
[SMC FNT] set activeTexUnit
[SMC FNE]transforming byp byp
[SMC FNE]transforming byo byo
[SMC FNE]transforming byy byy
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE]transforming bza bza
[SMC FNE]transforming bpz bpz
[SMC FNE]transforming bpy bpy
[SMC FNE]transforming bzh bzh
[SMC FNE]transforming bzj bzj
[SMC FNR] patching method bzj.a(Lbzk;)Lbzj;
[SMC FNE]transforming byv byv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.6.1
OpenGL Version : 3.3.0
Vendor : NVIDIA Corporation
Renderer : Quadro NVS 290/PCIe/SSE2
Capabilities 2.0 2.1 3.0 3.2 —
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Load ShadersMod configuration.
[SMC INF]Did not load shaderpack.
[SMC FNE]transforming byz byz
[SMC FNE]transforming brl brl
[SMC FNR] patch method brl.a(Lbrh;Lbyz;Lcv;[FLcbi;Lbrg;Z)[I
[SMC FNR] patch method brl.a([IIILorg/lwjgl/util/vector/Vector3f;ILbyz;Lbrh;)V
[SMC FNR] patch method brl.a([I)Lcv;
[SMC FNR] patch method brl.a([ILcv;)V
[SMC INF]allocateTextureMap 4 1024 512
[SMC FNE]transforming brk brk
[SMC FNR] patch method brk.f()V
[SMC FNE]transforming bur bur
[SMC FNE]transforming bus bus
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming bni bni
[SMC FNE]transforming bng bng
[SMC FNE]transforming bma bma
[SMC FNE]transforming bvg bvg
[SMC FNE]transforming bqe bqe
[SMC FNR] patch method bqe.b(FI)V
[SMC FNR] patch method bqe.h()V
[SMC FNR] patch method bqe.i()V
[SMC FNR] patch method bqe.b(FJ)V
[SMC FNR] patch method bqe.a(IFJ)V
[SMC FNR] patch method bqe.a(Lbqm;FIDDD)V
[SMC FNR] patch method bqe.h(F)V
[SMC FNR] patch method bqe.a(IF)V
[SMC FNR] patch method bqe.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE]transforming bra bra
[SMC FNE]transforming brc brc
[SMC FNR] patch method brc.a(Latl;[ILcv;[FLjava/util/BitSet;)V
[SMC FNE]transforming bqm bqm
[SMC FNR] patch method bqm.a(Lsn;Lbtl;F)V
[SMC FNR] patch method bqm.a(Lsn;DLbtl;IZ)V
[SMC FNR] patch method bqm.a(Lajk;)V
[SMC FNR] patch method bqm.a(FI)V
[SMC FNR] patch method bqm.u()V
[SMC FNR] patch method bqm.v()V
[SMC FNR] patch method bqm.a(Laay;Lbdu;IF)V
[SMC FNE]transforming bqt bqt
[SMC FNR] patch method bqt.a()V
[SMC FNE]transforming bhi bhi
[SMC INF] method bhi. (Lbho;Lbeu;)V
[SMC INF] method bhi.b()V
[SMC INF] patching method b()V
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC INF] method bhi.a(Lrg;)Ljava/lang/String;
[SMC INF] method bhi.a(ZI)V
[SMC INF] method bhi.a(CI)V
[SMC INF] method bhi.a(Lbfm;)V
[SMC INF] patching method a(Lbfm;)V
[SMC FNT] shaders button action
[SMC INF] method bhi.a(IIF)V
[SMC INF] method bhi. ()V
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Save ShadersMod configuration.
[SMC FNE]transforming bsj bsj
[SMC FNR] patch method bsj.a(DDDDDDII[FDD)V
[SMC FNE]transforming bsz bsz
[SMC FNE]transforming bqa bqa
[SMC INF]Info log: /shaders/gbuffers_basic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_basic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_basic loaded
[SMC INF]Info log: /shaders/gbuffers_textured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_textured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program gbuffers_textured
[SMC INF]Info log: /shaders/gbuffers_textured_lit.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_textured_lit.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_textured_lit loaded
[SMC INF]Info log: /shaders/gbuffers_skybasic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/gbuffers_skybasic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_skybasic loaded
[SMC INF]Info log: /shaders/gbuffers_skytextured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/gbuffers_skytextured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_skytextured loaded
[SMC INF]Info log: /shaders/gbuffers_terrain.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_terrain.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_terrain loaded
[SMC INF]Info log: /shaders/gbuffers_water.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_water.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program gbuffers_water
[SMC INF]Info log: /shaders/gbuffers_entities.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_entities.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_entities loaded
[SMC INF]Info log: /shaders/gbuffers_hand.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_hand.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program gbuffers_hand
[SMC INF]Info log: /shaders/gbuffers_weather.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/gbuffers_weather.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program gbuffers_weather loaded
[SMC INF]Info log: /shaders/composite.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[SMC SEVERE][Shaders] Error : Invalid program composite
[SMC INF]Info log: /shaders/composite1.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite1.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program composite1 loaded
[SMC INF]Info log: /shaders/composite2.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Shadow map resolution: 4096
[SMC INF]Shadow map distance: 140.0
[SMC INF]shadowHardwareFiltering0
[SMC INF]Sun path rotation: -40.0f
[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite2.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[SMC SEVERE][Shaders] Error : Invalid program composite2
[SMC INF]Info log: /shaders/composite3.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/composite3.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[SMC SEVERE][Shaders] Error : Invalid program composite3
[SMC INF]Info log: /shaders/composite4.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/composite4.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program composite4 loaded
[SMC INF]Info log: /shaders/composite5.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/composite5.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program composite5 loaded
[SMC INF]Info log: /shaders/final.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Info log: /shaders/final.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program final loaded
[SMC INF]Info log: /shaders/shadow.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[SMC INF]Info log: /shaders/shadow.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[SMC INF]Program shadow loaded
[SMC INF]Framebuffer created.
[SMC INF]Shadow framebuffer created.
[SMC INF]Reset world renderers
[SMC INF].
[SMC FNE]transforming byq byq
[SMC INF]Reset model renderers

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • Mathematical Dessert
  • Join Date: 4/29/2015
  • Posts: 328
  • Location: Alfheim
  • Minecraft: AhmiDarrow
  • Member Details

Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

Just install Optifine instead of Shadermods, it’s automatically included and seems to run far more stable in 1.9+. I don’t think Shadersmod is even a standalone for any version 1.9+, think that is just for 1.8 and lower honestly.

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

Ok, here is my minecraft log for the original error:

[22:20:59] [Client thread/INFO]: Setting user: Ptolemy2002
[22:21:01] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
[22:21:01] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[22:21:02] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[22:21:02] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[22:21:02] [Client thread/INFO]: LWJGL Version: 2.9.4
[22:21:02] [Client thread/INFO]: [OptiFine]
[22:21:02] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
[22:21:02] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
[22:21:02] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[22:21:02] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
[22:21:02] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[22:21:02] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
[22:21:02] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
[22:21:02] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
[22:21:02] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
[22:21:02] [Thread-5/INFO]: [OptiFine] Checking for new version
[22:21:02] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
[22:21:02] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
[22:21:02] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
[22:21:02] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
[22:21:02] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
[22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[22:21:02] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[22:21:02] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
[22:21:02] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
[22:21:02] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
[22:21:02] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
[22:21:02] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
[22:21:03] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
[22:21:03] [Thread-5/INFO]: [OptiFine] Version found: B9
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[22:21:03] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
[22:21:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[22:21:03] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
[22:21:03] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
[22:21:03] [Client thread/INFO]: Reloading ResourceManager: Default
[22:21:03] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[22:21:03] [Client thread/INFO]: [OptiFine] Resource packs: Default
[22:21:04] [Sound Library Loader/INFO]: Starting up SoundSystem.
[22:21:04] [Thread-6/INFO]: Initializing LWJGL OpenAL
[22:21:04] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[22:21:05] [Thread-6/INFO]: OpenAL initialized.
[22:21:05] [Sound Library Loader/INFO]: Sound engine started
[22:21:05] [Client thread/INFO]: [OptiFine] Multitexture: false
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[22:21:05] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[22:21:05] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[22:21:05] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[22:21:06] [Client thread/INFO]: Created: 1024×512 textures-atlas
[22:21:06] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
[22:21:08] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[22:21:22] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[22:21:27] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[22:21:27] [Server thread/INFO]: Generating keypair
[22:21:27] [Server thread/INFO]: Preparing start region for level 0
[22:21:28] [Server thread/INFO]: Preparing spawn area: 22%
[22:21:29] [Server thread/WARN]: Keeping entity minecraft:rabbit that already exists with UUID 236d761d-e9e5-47e2-8788-cfcf70ec850b
[22:21:30] [Server thread/INFO]: Ptolemy2002[local:E:1a84dc91] logged in with entity id 879 at (-411.5, 71.0, 449.5)
[22:21:30] [Server thread/INFO]: Ptolemy2002 joined the game
[22:21:31] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
[22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:31] [Client thread/INFO]: [Shaders] composite format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[22:21:31] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[22:21:31] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[22:21:31] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[22:21:31] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[22:21:31] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[22:21:31] [Server thread/INFO]: Saving and pausing game.
[22:21:31] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:31] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:31] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[22:21:31] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[22:21:32] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 11
[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
[22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] composite format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[22:21:32] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[22:21:32] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 15
[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
[22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] Error linking program: 16
[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:32] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
[22:21:32] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:32] [Client thread/INFO]: [Shaders] Noise texture enabled
[22:21:32] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[22:21:32] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
[22:21:32] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 17
[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
[22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
[22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite1
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
[22:21:33] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
[22:21:33] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
[22:21:33] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
[22:21:33] [Client thread/INFO]: [Shaders] Noise texture enabled
[22:21:33] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
[22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
[22:21:33] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:33] [Client thread/ERROR]: [Shaders] Error linking program: 18
[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[22:21:33] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
[22:21:33] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] composite mipmap enabled
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite4
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: composite5
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: final
[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[22:21:33] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[22:21:33] [Client thread/INFO]: [Shaders] Program loaded: shadow
[22:21:33] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
[22:21:33] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[22:21:33] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[22:21:33] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[22:21:33] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
[22:21:33] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
[22:21:33] [Client thread/INFO]: [Shaders] Framebuffer created.
[22:21:34] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
[22:21:34] [Client thread/INFO]: [Shaders] Reset world renderers
[22:21:40] [Client thread/INFO]: [Shaders] Reset model renderers
[22:21:44] [Server thread/INFO]: Saving and pausing game.
[22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[22:21:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[22:21:56] [Client thread/INFO]: Stopping!
[22:21:56] [Client thread/INFO]: SoundSystem shutting down.
[22:21:56] [Server thread/INFO]: Stopping server
[22:21:56] [Server thread/INFO]: Saving players
[22:21:56] [Server thread/INFO]: Saving worlds
[22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[22:21:56] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[22:21:56] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

For some reason, I couldn’t find the shader pack log like before.

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • Portal Expert
  • Join Date: 9/28/2012
  • Posts: 5,446
  • Minecraft: urielsalis
  • Member Details

0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod

If I helped you, dont forget to click the thanks arrow!

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

15w14a is on this link:

1.RV-Pre1 is here:

Minecraft 3D is here:

  • Portal Expert
  • Join Date: 9/28/2012
  • Posts: 5,446
  • Minecraft: urielsalis
  • Member Details

Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod

If I helped you, dont forget to click the thanks arrow!

  • The Meaning of Life, the Universe, and Everything.
  • Join Date: 2/11/2017
  • Posts: 662
  • Member Details

After installing and making a new world, the problem still remained.
Shaders Mod Log

[14:35:57] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[14:35:57] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
[14:35:57] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[14:35:57] [main/INFO]: Launching wrapped minecraft
[14:35:58] [Client thread/INFO]: Setting user: Ptolemy2002
[14:36:00] [Client thread/WARN]: Skipping bad option: lastServer:
[14:36:00] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:36:00] [Client thread/INFO]: Reloading ResourceManager: Default
[14:36:01] [Sound Library Loader/INFO]: Starting up SoundSystem.
[14:36:01] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:36:01] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:36:01] [Thread-6/INFO]: OpenAL initialized.
[14:36:02] [Sound Library Loader/INFO]: Sound engine started
[14:36:05] [Client thread/INFO]: Created: 1024×512 textures-atlas
[14:36:17] [Client thread/INFO]: Deleting level shader test
[14:36:17] [Client thread/INFO]: Attempt 1.
[14:36:25] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[14:36:25] [Server thread/INFO]: Generating keypair
[14:36:26] [Server thread/INFO]: Preparing start region for level 0
[14:36:27] [Server thread/INFO]: Preparing spawn area: 5%
[14:36:28] [Server thread/INFO]: Preparing spawn area: 10%
[14:36:29] [Server thread/INFO]: Preparing spawn area: 17%
[14:36:30] [Server thread/INFO]: Preparing spawn area: 25%
[14:36:31] [Server thread/INFO]: Preparing spawn area: 33%
[14:36:32] [Server thread/INFO]: Preparing spawn area: 42%
[14:36:33] [Server thread/INFO]: Preparing spawn area: 51%
[14:36:34] [Server thread/INFO]: Preparing spawn area: 60%
[14:36:35] [Server thread/INFO]: Preparing spawn area: 69%
[14:36:36] [Server thread/INFO]: Preparing spawn area: 79%
[14:36:37] [Server thread/INFO]: Preparing spawn area: 90%
[14:36:38] [Server thread/INFO]: Changing view distance to 12, from 10
[14:36:39] [Server thread/INFO]: Ptolemy2002[local:E:67f32bc7] logged in with entity id 799 at (224.5, 77.0, 226.5)
[14:36:39] [Server thread/INFO]: Ptolemy2002 joined the game
[14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured
[14:36:40] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_water
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_hand
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
[14:36:41] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite3
[14:36:44] [Server thread/INFO]: Saving and pausing game.
[14:36:44] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:36:45] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:36:45] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 6809ms behind, skipping 136 tick(s)
[14:36:57] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 2028ms behind, skipping 40 tick(s)
[14:36:59] [Server thread/INFO]: Saving and pausing game.
[14:36:59] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:37:00] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:37:11] [Client thread/INFO]: Stopping!
[14:37:11] [Client thread/INFO]: SoundSystem shutting down.
[14:37:11] [Server thread/INFO]: Stopping server
[14:37:11] [Server thread/INFO]: Saving players
[14:37:11] [Server thread/INFO]: Saving worlds
[14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:37:11] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:37:11] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

[14:40:56] [Client thread/INFO]: Setting user: Ptolemy2002
[14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[14:40:58] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[14:40:58] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[14:40:58] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:40:58] [Client thread/INFO]: [OptiFine]
[14:40:58] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B8
[14:40:58] [Client thread/INFO]: [OptiFine] Build: 20170504-125337
[14:40:58] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[14:40:58] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
[14:40:58] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[14:40:58] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
[14:40:58] [Client thread/INFO]: [OptiFine] OpenGL: Quadro NVS 290/PCIe/SSE2, version 3.3.0, NVIDIA Corporation
[14:40:58] [Client thread/INFO]: [OptiFine] OpenGL Version: 3.3.0
[14:40:58] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192×8192
[14:40:58] [Thread-5/INFO]: [OptiFine] Checking for new version
[14:40:58] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
[14:40:58] [Client thread/INFO]: [Shaders] OpenGL Version: 3.3.0
[14:40:58] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
[14:40:58] [Client thread/INFO]: [Shaders] Renderer: Quadro NVS 290/PCIe/SSE2
[14:40:58] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 —
[14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[14:40:58] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[14:40:58] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
[14:40:58] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V6 Extreme.zip
[14:40:58] [Client thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LEAVES
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 18.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 18
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_VINES
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 106.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 106
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_TALLGRASS
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 31.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 31
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_DANDELION
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 37.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 37
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_ROSE
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 38.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 38
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_WHEAT
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 59.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 59
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LILYPAD
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 111.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 111
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_FIRE
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 51.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 51
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVAFLOWING
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 10.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 10
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ENTITY_LAVASTILL
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.vsh: 11.0
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_terrain.vsh: 11
[14:40:58] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh: 0.8
[14:40:58] [Client thread/WARN]: [OptiFine] — in gbuffers_water.fsh: 0.80
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_basic.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_textured_lit.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_clouds.fsh: 1024
[14:40:59] [Thread-5/INFO]: [OptiFine] Version found: B9
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_terrain.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_damagedblock.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_water.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_entities.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/gbuffers_hand.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh: 1.25
[14:40:59] [Client thread/WARN]: [OptiFine] — in world-1/final.fsh: 1.2
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_basic.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_textured_lit.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_clouds.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_terrain.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_damagedblock.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_water.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_entities.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[14:40:59] [Client thread/WARN]: [OptiFine] — in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_hand.fsh, composite2.fsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_hand.fsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.fsh, world1/gbuffers_textured_lit.fsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_water.fsh, world1/gbuffers_entities.fsh: 4096
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/gbuffers_hand.fsh: 1024
[14:40:59] [Client thread/WARN]: [OptiFine] Ambiguous shader option: VIGNETTE_END
[14:40:59] [Client thread/WARN]: [OptiFine] — in final.fsh, world-1/final.fsh: 1.25
[14:40:59] [Client thread/WARN]: [OptiFine] — in world1/final.fsh: 1.2
[14:40:59] [Client thread/INFO]: Reloading ResourceManager: Default
[14:40:59] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[14:40:59] [Client thread/INFO]: [OptiFine] Resource packs: Default
[14:40:59] [Sound Library Loader/INFO]: Starting up SoundSystem.
[14:41:00] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:41:00] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:41:00] [Thread-6/INFO]: OpenAL initialized.
[14:41:00] [Sound Library Loader/INFO]: Sound engine started
[14:41:01] [Client thread/INFO]: [OptiFine] Multitexture: false
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[14:41:01] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[14:41:01] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[14:41:01] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[14:41:02] [Client thread/INFO]: Created: 1024×512 textures-atlas
[14:41:02] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512
[14:41:04] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[14:41:10] [Client thread/INFO]: Deleting level shader pack
[14:41:10] [Client thread/INFO]: Attempt 1.
[14:41:23] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[14:41:36] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[14:41:36] [Server thread/INFO]: Generating keypair
[14:41:37] [Server thread/INFO]: Preparing start region for level 0
[14:41:38] [Server thread/INFO]: Preparing spawn area: 5%
[14:41:39] [Server thread/INFO]: Preparing spawn area: 11%
[14:41:40] [Server thread/INFO]: Preparing spawn area: 18%
[14:41:41] [Server thread/INFO]: Preparing spawn area: 27%
[14:41:42] [Server thread/INFO]: Preparing spawn area: 35%
[14:41:43] [Server thread/INFO]: Preparing spawn area: 45%
[14:41:44] [Server thread/INFO]: Preparing spawn area: 55%
[14:41:45] [Server thread/INFO]: Preparing spawn area: 67%
[14:41:46] [Server thread/INFO]: Preparing spawn area: 80%
[14:41:47] [Server thread/INFO]: Preparing spawn area: 93%
[14:41:49] [Server thread/INFO]: Ptolemy2002[local:E:a8cf49a9] logged in with entity id 560 at (118.5, 63.0, -182.5)
[14:41:49] [Server thread/INFO]: Ptolemy2002 joined the game
[14:41:49] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra B9§f
[14:41:49] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:49] [Client thread/INFO]: [Shaders] composite format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[14:41:49] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[14:41:49] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[14:41:49] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[14:41:49] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[14:41:49] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 11
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_textured»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_textured»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] composite format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[14:41:50] [Client thread/INFO]: [Shaders] gdepth format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gnormal format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] composite format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] gaux1 format: RGBA16
[14:41:50] [Client thread/INFO]: [Shaders] gaux2 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] gaux3 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 15
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(41) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(280) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_water»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_water»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(16) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 16
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(39) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(40) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(232) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «gbuffers_hand»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «gbuffers_hand»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(15) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[14:41:50] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[14:41:50] [Client thread/ERROR]: [Shaders] Error linking program: 17
[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(160) : error C1059: non constant expression in initialization

[14:41:50] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite»
[14:41:50] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite»
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Program loaded: composite1
[14:41:50] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:50] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
[14:41:50] [Client thread/INFO]: [Shaders] Shadow map distance: 140.0
[14:41:50] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
[14:41:50] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:41:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(1887) : warning C7547: extension GL_ARB_gpu_shader5 not supported in profile gp4fp
0(2033) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2108) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2109) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»
0(2161) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2165) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2169) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2173) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2177) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2181) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2185) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2189) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2193) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2197) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2201) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2205) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2209) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2213) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2217) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2221) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2225) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2229) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2233) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2237) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2241) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2245) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2249) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»
0(2268) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2)»

[14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite2»
[14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite2»
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
[14:41:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite3.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:51] [Server thread/INFO]: Saving and pausing game.
[14:41:51] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:41:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(92) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(712) : error C1115: unable to find compatible overloaded function «textureGather(sampler2D, vec2, int)»

[14:41:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program «composite3»
[14:41:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program «composite3»
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] composite mipmap enabled
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite4.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite4
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite5.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: composite5
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(96) : warning C7050: «nsunlight» might be used before being initialized

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: final
[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

[14:41:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
Vertex info
————
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile
0(34) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead
0(35) : warning C7555: ‘attribute’ is deprecated, use ‘in/out’ instead

Fragment info
————-
0(2) : warning C7568: #version 400 not fully supported on current GPU target profile

[14:41:51] [Client thread/INFO]: [Shaders] Program loaded: shadow
[14:41:51] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
[14:41:51] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[14:41:51] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[14:41:51] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[14:41:51] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
[14:41:51] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
[14:41:51] [Client thread/INFO]: [Shaders] Framebuffer created.
[14:41:52] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
[14:41:52] [Client thread/INFO]: [Shaders] Reset world renderers
[14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:41:52] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:41:52] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 3505ms behind, skipping 70 tick(s)
[14:41:57] [Client thread/INFO]: [Shaders] Reset model renderers
[14:42:01] [Server thread/INFO]: Saving and pausing game.
[14:42:01] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:42:02] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:42:15] [Client thread/INFO]: Stopping!
[14:42:15] [Client thread/INFO]: SoundSystem shutting down.
[14:42:15] [Server thread/INFO]: Stopping server
[14:42:15] [Server thread/INFO]: Saving players
[14:42:15] [Server thread/INFO]: Saving worlds
[14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Overworld
[14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/Nether
[14:42:15] [Server thread/INFO]: Saving chunks for level ‘shader pack’/The End
[14:42:15] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

Both of these logs are from »latest.log» for the file directory I was playing with.

Remember those versions that minecraft pranked us with? Specifically:

  • Minecraft 2.0
  • Minecraft 1.VR-Pre1
  • Snapshot 15w14a
  • Minecraft 3D

Those are still downloadable! Watch this video for 2.0:

To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.

Источник

  • #1

Hello!I am trying to use Seus v10.1 ultra shaders on minecraft 1.8, but everytime i try to activate it, with optifine or GLSL shaders, i get some strange graphics, with the error Invalid program:composite1 and Failed creating shadow framebuffer!(status 36054).This happens when i run minecraft with the gtx 960m graphics card.When i run them with Intel HD graphics 530, it works, but it gives an error Invalid program «gbuffers_textured_lit», and some textures, including the clouds are black.I tried editing the composite1 file by renaming float timepow = 3.2f to float timepow = 3.0f, but it doesnt work either.Please help me!On my pc which has amd graphics, i can make it run, but not on my laptop.

  • #2

Hello!I am trying to use Seus v10.1 ultra shaders on minecraft 1.8, but everytime i try to activate it, with optifine or GLSL shaders, i get some strange graphics, with the error Invalid program:composite1 and Failed creating shadow framebuffer!(status 36054).This happens when i run minecraft with the gtx 960m graphics card.When i run them with Intel HD graphics 530, it works, but it gives an error Invalid program «gbuffers_textured_lit», and some textures, including the clouds are black.I tried editing the composite1 file by renaming float timepow = 3.2f to float timepow = 3.0f, but it doesnt work either.Please help me!On my pc which has amd graphics, i can make it run, but not on my laptop.

Is your laptop a mac? I believe SEUS shaders don’t work on mac.

I assume your shaders mod and optifine match your minecraft version? If not, that would be a good thing to fix.

Try a few other shaderpacks to determine whether it’s an issue with SEUS or with the shaders mod. You could try Chocapic13’s shaders HERE, which I think are better than SEUS anyway.

If you aren’t using a mac, I’d try updating or rolling back your NVIDIA drivers. The driver was an issue for me when I first got a new laptop.

  • #3

Thanks for your reply.First, my laptop is not a mac, it is an asus rog g551vw.I tried with chocapic13’s shaders, and it crashes when i enter a world.And i downloaded the 1.8 versions of shaders and optifine, so it’s the correct version.Also, i tried rolling back the drivers of the gpu, but the option to roll back driver is greyed out.

Last edited: Jun 12, 2016

  • #4

Neverming, i made it work.It was crashing because it had a bug where it froze at downloading terrain screen.I fixed it with this tutorial

And by the way, how many fps should i get with my gpu?With render quality and shadow quality at 1x i get around 25-30 fps, which is kind of low.

  • #5

Neverming, i made it work.It was crashing because it had a bug where it froze at downloading terrain screen.I fixed it with this tutorial

And by the way, how many fps should i get with my gpu?With render quality and shadow quality at 1x i get around 25-30 fps, which is kind of low.

Cool, glad you got it working:D

FPS is usually pretty low with high-quality shaders. If you’re looking for a higher fps I’d get SEUS light or something like that.

  • #6

Ok, thank you!This thread can be closed.

  • Home
  • Forum
  • The Ubuntu Forum Community
  • Ubuntu Specialised Support
  • Gaming & Leisure
  • OpenGL 3.0 not supported

  1. OpenGL 3.0 not supported

    Operating system: Ubuntu 13.10 32bit
    CPU: Intel� Core� i3 CPU M 370 @ 2.40GHz � 4
    GPU: Intel� Ironlake Mobile x86/MMX/SSE2

    I didn’t know whether this should go in here or installation and upgrades because my problems have been with games. I have been playing Minecraft and tried to install the glsl shaders and I kept getting a «

    Error: Invalid program: gbuffers_terrain»

    [Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = N 3.2 = N[03:10:20 INFO]: Client> [Shaders] GL_MAX_DRAW_BUFFERS = 8[03:10:20 INFO]: Client> [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8[03:10:20 INFO]: Client> [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16[03:10:21 INFO]: Client> GL error 0x0502: Invalid operation at useProgram gbuffers_terrain[03:10:21 INFO]: Client> GL error 0x0501: Invalid value at useProgram gbuffers_terrain[03:10:21 INFO]: Client> [03:10:21] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_terrain[03:10:21 INFO]: Client> [Shaders] Error : Invalid program gbuffers_terrain[03:10:21 INFO]: Client> Program gbuffers_hand loaded[03:10:21 INFO]: Client> Sun path rotation: -40.0f[03:10:21 INFO]: Client> AO Level: 1.0f

    The mod developer said that my driver doesn’t support OpenGl 3.0 and to update it, but I did before this with the latest Intel Graphics installer. What do?


  2. Re: OpenGL 3.0 not supported

    which intel linux driver are you using?


  3. Re: OpenGL 3.0 not supported

    I don’t know. How do I check?


  4. Re: OpenGL 3.0 not supported

    within your /var/log/Xorg.0.log. you may be able to see it using this command

    Code:

    cat /var/log/Xorg.0.log | grep Module

  5. Re: OpenGL 3.0 not supported

    MBA M1 — M1 8GB 256GB — macOS Monterey
    MSI GL65 — i5-10300H 16GB 512GB GTX 1650 Windows 11
    Galaxy Book Go — Snapdragon 7c Gen 2 4GB 128GB Windows 11


  6. Re: OpenGL 3.0 not supported

    Quote Originally Posted by dannyboy79
    View Post

    within your /var/log/Xorg.0.log. you may be able to see it using this command

    Code:

    cat /var/log/Xorg.0.log | grep Module

    This is what I got if you think there might be a way if not all well.

    Code:

     [    23.654] (==) ModulePath set to "/usr/lib/i386-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules"[    23.654] (II) Module ABI versions:
    [    23.656] (II) LoadModule: "dri2"
    [    23.656] (II) Module "dri2" already built-in
    [    23.656] (II) LoadModule: "glamoregl"
    [    24.277] (II) Module glamoregl: vendor="X.Org Foundation"
    [    24.277] (II) LoadModule: "glx"
    [    24.277] (II) Module glx: vendor="X.Org Foundation"
    [    24.277] (II) LoadModule: "intel"
    [    24.323] (II) Module intel: vendor="X.Org Foundation"
    [    24.323]     Module class: X.Org Video Driver
    [    24.323] (II) LoadModule: "vesa"
    [    24.324] (II) Module vesa: vendor="X.Org Foundation"
    [    24.324]     Module class: X.Org Video Driver
    [    24.324] (II) LoadModule: "modesetting"
    [    24.324] (II) Module modesetting: vendor="X.Org Foundation"
    [    24.324]     Module class: X.Org Video Driver
    [    24.324] (II) LoadModule: "fbdev"
    [    24.324] (II) Module fbdev: vendor="X.Org Foundation"
    [    24.324]     Module class: X.Org Video Driver
    [    24.325] (II) LoadModule: "fbdevhw"
    [    24.326] (II) Module fbdevhw: vendor="X.Org Foundation"
    [    24.328] (II) LoadModule: "dri2"
    [    24.328] (II) Module "dri2" already built-in
    [    24.328] (II) UnloadModule: "vesa"
    [    24.328] (II) UnloadModule: "modesetting"
    [    24.328] (II) UnloadModule: "fbdev"
    [    24.328] (II) UnloadSubModule: "fbdevhw"
    [    24.473] (II) LoadModule: "evdev"
    [    24.495] (II) Module evdev: vendor="X.Org Foundation"
    [    24.495]     Module class: X.Org XInput Driver
    [    24.501] (II) LoadModule: "synaptics"
    [    24.501] (II) Module synaptics: vendor="X.Org Foundation"
    [    24.501]     Module class: X.Org XInput Driver

    Thanks for what might have been unsuccessful extra effort.


Tags for this Thread

Bookmarks

Bookmarks


Posting Permissions

Понравилась статья? Поделить с друзьями:
  • Shaders error invalid program gbuffers skybasic
  • Shaders error invalid program deferred6
  • Shader file error рататуй
  • Shader effects missing custom file как исправить epsxe
  • Shader compiler returned error nvidia freestyle