Studio library maya error

Hello, I just installed the Studio Library plug-in on my Maya 2020 and I don't know how to fix it or remove it, so I can try installing it again. I'm stuck here and I really need it for a personal project. Could anyone help me.     I'm linking the error message to this post, please feel free to as...

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tauabruno

3546 Views, 2 Replies

‎02-20-2021

07:44 AM

StudioLibrary error on installation, please help


  Hello, I just installed the Studio Library plug-in on my Maya 2020 and I don’t know how to fix it or remove it, so I can try installing it again. I’m stuck here and I really need it for a personal project. Could anyone help me.

  I’m linking the error message to this post, please feel free to ask for any additional info. Thanks in advance.errormessage.png


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2 REPLIES 2

midhunmohan2HDJ7

‎03-09-2021

04:48 AM

1.Clear history

2.Paste Script in MEL window

3.Press Execute button

lucasaraujo.academico

‎08-19-2022

12:32 PM

Hey! Have you managed to solve the problem? I’m into the same situation 


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@1fth3n3ls3

Maya simply close without any error message when I try to open a fresh new instalation of Studio library 2.7.1. That happens in Maya 2020 (also in 2022 in python 2.7 compliant mode). After trying to find what can be causing the issue it seem it has to be with threading module and also QTrhead, one of them is use in sendAnalytics function and the other one is the method who checks for updates. It seems to be a known issue https://www.mail-archive.com/python_inside_maya@googlegroups.com/msg18861.html but is the first time I’m experiencing in a new installation.
Commenting this two calls Studio Library show the window without problems and Maya don’t crash. Don’t know if something in my local configuration contributes to generate this error.

@krathjen

@1fth3n3ls3

I’m working in windows, I will give a try to the beta to see if solves the problem.

Edit:
The same error still happens. It’s really kind of weird…

@letser09

any fix for this? I have a project that requires studio library.

@Gooseman77

I too have the same crash.
I just bought a new MSI GE76 laptop ( 11980HK CPU ), and upon installation of Maya 2017 and StudioLibrary.
As soon as I click on the Studio Library Icon, it crashes straight to desktop without an error message.
Following the original posters advice I commented out

studiolibrary-2.7.1srcstudiolibraryutils.py (The code inside def sendAnalytics, I just removed it )
studiolibrary-2.7.1srcstudiolibrarylibrarywindow.py ( The code inside def CheckForUpdates, I just removed it )

works fine now :)

@Gooseman77

any fix for this? I have a project that requires studio library.

yes, it works if you follow my instructions I posted below.

@sj-bt

Thanks Gooseman77! We were also experiencing the crash with Maya 2019.3.1, and instead of commenting out functions we were able to prevent the crash by creating a config.json file in ./src/studiolibrary/config and disabling analytics only (didn’t need to disable CheckForUpdates, though this is also a config parameter). This was our file:

{ "analyticsEnabled": false }

@ladaojeifang

set OPENSSL_ia32cap=~0x20000000

@Chadjperth

Thanks, @Gooseman77 !
Just to add, using studiolibrary-2.9.6.b3 , crashing when opening SL in maya 2019, my solution was pretty much the same.
deleting the sendAnalytics procedure, line 207 in the librarywindow.py file, found in file path studiolibrary-2.9.6.b3srcstudiolibrary. And that’s it. Might just be a problem with newer CPUs.

@matthew60707

@Gooseman77
Hello, after I tested your method, I still can’t open it.
I think I may have done something wrong, could you please upload your profile and send it directly to me

@RBAnimator

Was anyone able to upload the fixed version? Still crashing 2022

nuzzledark

I have studio library installed in Maya 2023 and the capture thumbnail tool isn’t working. It shows my character in the capture screen but when I click on capture the resulting thumbnail is a grey square. Any idea why this is happening?

image

1fth3n3ls3

Maya simply close without any error message when I try to open a fresh new instalation of Studio library 2.7.1. That happens in Maya 2020 (also in 2022 in python 2.7 compliant mode). After trying to find what can be causing the issue it seem it has to be with threading module and also QTrhead, one of them is use in sendAnalytics function and the other one is the method who checks for updates. It seems to be a known issue https://www.mail-archive.com/python_inside_maya@googlegroups.com/msg18861.html but is the first time I’m experiencing in a new installation.
Commenting this two calls Studio Library show the window without problems and Maya don’t crash. Don’t know if something in my local configuration contributes to generate this error.

LakshyaJeff

Is it possible to call the functions directly instead of using the GUI?

I am trying to automate a process where an ANIM file gets loaded onto a controller set as part of a script.

If I do it in the GUI, it works fine, but I can’t find any documentation for automating the process.

Gaspounet

Hello!

To prevent some motion blur issues in some fringe cases, we sometimes need to put keys in between frames. But studio lib doesn’t give the option to do so.
Would it be possible to add this feature in future releases? :-)

Thanks a lot!
Gasp

Deadpool619

Successfully installed < studiolibrary/install.mel > in Maya 2020
When I go to run/launch studio library by clicking on the shelf button, Maya crashes (no error message)

superconcombre

Hi,
I am using Maya 2020.4 full version, and every time I click on the shelf to install, it crashes Maya. Unfortunately, I really need Studio Library for working remotely :/.
I forgot to add that I am using a Microsoft Surface pro 7, i7, 16g Ram. It has an integrated graphic card Intel Iris plus, instead of a regular graphic card. Everything else is running smoothly, only thing that crashes is Studio Library.
Thanks!

friendshipmachine

Currently, the pose is applied to the world as it’s being recorded from previous scenes in that location. However, to apply the pose on the existing scene relative to a joint (or control) would be a fantastic option to have.

MUZAMMILJ

When I click to save my animation popup «‘charmap’ codec can’t decode byte 0x81 in position 852: character maps to «
using maya 2022 with updated libray version
Problem

mjansenSpin

Clicking the «sync» button triggers this error in the script editor. «…/linux/64/lib/python27.zpi/posixpath.py», line 73, in joint path +=’/’ + b
UnicodeDecodeError: ‘ascii’ codec can’t decode byte 0xe2 inposition 14: ordinal not in range(128)

For some reason github doesn’t allow me to paste the full error here.

As far as we can tell, this was the result of an artist using a unicode character in their animation description. If one person saves a file with an unexpected character, this affects all artists on the team.

What SL version are you using? 2.9.6.b3
What OS are you using? KDE Plasma Linux
What Maya version are you using? 2020
Are you using a network root folder? Yes
Are you using an external root folder? Not sure
Do you have non-English characters in your root path? No
Do you have non-English characters in the install path? No
Do you see the anim and poses in the OS file explorer? Yes
Are you saving the poses and anim 4 folders deep from the root folder? No
Are you seeing any errors in the script editor? Yes
Have you tried «Reset Settings» from the settings menu? Yes

krathjen

Email:

Hello, I followed the instructions step by step and this error keeps showing.

# Original exception was:
# Traceback (most recent call last):
#   File "<maya console>", line 2, in <module>
#   File "C:/Users/cesña/Documents/maya/2015-x64/scriptsstudiolibrary__init__.py", line 49, in <module>
#     setup(PACKAGES_PATH)
#   File "C:/Users/cesña/Documents/maya/2015-x64/scriptsstudiolibrary__init__.py", line 45, in setup
#     print 'Adding "{path}" to the sys.path'.format(path=path)
# UnicodeEncodeError: 'ascii' codec can't encode character u'xf1' in position 13: ordinal not in range(128) # ```

HalicalBailey

Hi! I’m using Maya 2022 and using studiolibrary-2.9.6.b3 on Windows 11. I’m currently animating a run cycle in a separate scene so I can use Studio Library to save an animation and import it into a different scene.

however…

Studio Library is being mean and will not allow me to save the animation at all due to an error I’m trying to figure out.
I keep getting two different errors:

‘charmap’ codec can’t decode byte 0x90 in position 2126: character maps to
and,
{errno 2} No such file or directory: ‘C:/User/AppData/Local/Temp/StudioLibrary/user/thumbnail/thumbnail.0000.jpeg’

I can’t believe this nonsense.

Here is some photo proof of said errors.
StudioLibraryAnim Error 01
StudioLibraryAnim Error 02

I am an animator and not a coder so I am struggling to try and figure this out on my own.
I don’t want any of my animations saved to a TEMP file, only my where my directory is saving them to VIA settings.
and more importantly, I want to save my animations in general!!!

Can anyone please help me with this issue? I would be super grateful.

djrzgldjk

Hi,
I stumble upon something I cannot figure out how to make it work.
I followed the instructions ( they are clear and straightforward) and still, the only thing that doesn’t work is setting Mirror Table.
End result is always Mirror Table containing 0 objects.. no matter what.

Am I doing something wrong? or this might be a bug related to Maya 2022 ( version I use)?
Everything else works as it should.

Hope someone will see this in time :)
Thanks in advance.

Jorge
38_objects

0_objects

Lohult

When blending in a pose (35 controls selected in my case) the blend slider is slow to update to user input. Another issue is you would drag and let go when you find your sweet spot but then the slider continues to drag by itself regardless of mouse up event. Ideally the mouse up event should exit the slider movement regardless of where the pointer was dragging to? I’m guessing that’s what is going but hopefully my description of the problem is clear. Thanks.

asyaacar

Hey, I’m having some troubles with library. I thought of reinstalling it but I can’t uninstall. When I delete the icon from Maya it does not work. I tried your code »reload for development» and it didn’t work too. I want to do this because merging animations is not working and some other things too.

liudger

We are working with advanced skeleton rigs. They have face controls that mirror wel. But advanced skeleton has also a seperate controlbox that doesn’t mirror well.

image

Is there a works around for this issue?

KnightAnim

Hi,

I’ve had to reorganise folders recently for a project I’m working on. Only a certain level of folders and assets are now being found.

From googling I found an issues from years ago that Studio Library only looks 4 folders deep for assets and that you need to change it in the config to look deeper. I can’t seem to find the config to do that, if that is still even a problem?

My folders and assets are 5 folders deep, so I assume that it’s still the case. What should I do in order to sync further down the folder path?

Using 2.9.6.b3. Maya version 2020.4. Windows 10.

Kind regards

stevebGithub

Hello,

so Ive started running into this issue (about 3 months now) — when go to create an animation capture, if the file type is set to mayaBinary i get this:

‘charmap’ codec can’t decode byte 0x90 in position 740: character maps to

obviously this is fine if im able to save my file to match but on systems where the default structure has been .mb i havent been able to use StudioLibrary as i dont have a solution

khanhpeer

Error cannot open Studio Library
Capture1

iamliar

before that i used PC configuration i5- 12k, gtx 1660 with Maya 2019 there is no such phenomenon.
After that i upgrade PC configuration i7- 11k, gtx 1650 with Maya 2020 this phenomenon occurs.
Please help me. Thank !!!

Gunny2502

Hi, I am using 2.9.6.b3 Studio Library. I am having this error (attached screenshot) while saving animation. I have tried with Maya 2018, 2020, and 2022, and with different files, and rigs but same issue. I have tried reinstalling SL, resetting it, and also resetting Maya preferences. Nothing is working. Please help me.
SL

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Я пытаюсь скомпилировать пример плагина, найденный на Maya API использование cmake для создания проекта Visual Studio 2012. Однако при компиляции библиотек, поставляемых с Maya, возникает ряд проблем. Первая проблема заключалась в том, что библиотека пыталась компенсировать некоторую старую отсутствующую реализацию bool, это было решено добавлением определения препроцессора.

add_definitions(-D _BOOL)

К файлу cmake.

Следующая ошибка в их библиотеке — это проблема, когда она пытается получить доступ к std :: ostream, но не может найти ее в ‘std’, это решается с помощью другого определения в cmake:

add_definitions(-D REQUIRE_IOSTREAM)

Это приводит к последней ошибке, с которой мне не удалось справиться, я как гуглил ее, посмотрел на stackoverflow и посмотрел в примерах файлы VSproject, которые поставляются с Maya, но не смог ее решить.
Ошибки (всего 18) происходят из компоновщика и являются неразрешенными внешними символами, пример ошибки:

Error   1   error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall MStatus::MStatus(enum MStatus::MStatusCode)" (__imp_??0MStatus@@QAE@W4MStatusCode@0@@Z) referenced in function "public: virtual class MStatus __thiscall hello::doIt(class MArgList const &)" (?doIt@hello@@UAE?AVMStatus@@ABVMArgList@@@Z) C:pathmayacmake_samplehelloworld.obj Sample_helloworld

Редактировать:
Использование модифицированного cmakelist от Andreas не дало никакой разницы:
Привет, спасибо за ответ, но я все еще получаю много ошибок с неразрешенными внешними данными:

Error   1   error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall MStatus::MStatus(enum MStatus::MStatusCode)" (__imp_??0MStatus@@QAE@W4MStatusCode@0@@Z) referenced in function "public: virtual class MStatus __thiscall hello::doIt(class MArgList const &)" (?doIt@hello@@UAE?AVMStatus@@ABVMArgList@@@Z) D:mayacmake_samplehelloworld.obj  Maya_Sample_Plugin
Error   13  error LNK2001: unresolved external symbol "public: virtual bool __thiscall MPxCommand::hasSyntax(void)const " (?hasSyntax@MPxCommand@@UBE_NXZ)  D:mayacmake_samplehelloworld.obj  Maya_Sample_Plugin

Я вырезал другие ошибки, так как они выглядят так же, как две выше.
Я удостоверился, что изменил пути в файле cmake, чтобы он соответствовал моей установке, теперь он выглядит следующим образом:

cmake_minimum_required (VERSION 2.6)

SET(MAYA_PLUGIN_NAME "Maya_Sample_Plugin")
SET(MAYA_DIRECTORY "C:/Program Files/Autodesk/Maya2013")
SET(MAYA_HEADERS_DIR "${MAYA_DIRECTORY}/include")
SET(MAYA_LIBRARY_DIR "${MAYA_DIRECTORY}/lib")

SET(SOURCE_FILES
helloworld.cpp
)

source_group("" FILES ${SOURCE_FILES})

INCLUDE_DIRECTORIES(
${MAYA_HEADERS_DIR}
${Boost_INCLUDE_DIR}
)
LINK_DIRECTORIES(
${MAYA_LIBRARY_DIR}
)

SET(LIBRARIES
Foundation.lib
OpenMaya.lib
OpenMayaAnim.lib
OpenMayaUI.lib
)

SET(MAYA_DEFINITIONS _AFXDLL _MBCS NT_PLUGIN REQUIRE_IOSTREAM _BOOL)

ADD_LIBRARY(${MAYA_PLUGIN_NAME} SHARED ${SOURCE_FILES})
TARGET_LINK_LIBRARIES(${MAYA_PLUGIN_NAME} ${LIBRARIES})

SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES COMPILE_DEFINITIONS "${MAYA_DEFINITIONS}")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES OUTPUT_NAME "${MAYA_PLUGIN_NAME}")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES SUFFIX ".mll")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES CLEAN_DIRECT_OUTPUT 1)

Любая помощь в этом вопросе ценится.

1

Решение

Вы должны указать компоновщику, на который ссылается компоновщик. TARGET_LINK_LIBRARIES, Вот что я использую в моем CMakeLists.txt.

SET(MAYA_PLUGIN_NAME "myCoolPlugin")
SET(MAYA_DIRECTORY "D:/Program Files (x86)/Autodesk Maya2011")
SET(MAYA_HEADERS_DIR "${MAYA_DIRECTORY}/include")
SET(MAYA_LIBRARY_DIR "${MAYA_DIRECTORY}/lib")

SET(SOURCE_FILES
myCoolPlugin.cpp
)

source_group("" FILES ${SOURCE_FILES})

INCLUDE_DIRECTORIES(${MAYA_HEADERS_DIR})
LINK_DIRECTORIES(${MAYA_LIBRARY_DIR})

SET(LIBRARIES Foundation.lib OpenMaya.lib OpenMayaAnim.lib OpenMayaUI.lib)

SET(MAYA_DEFINITIONS _AFXDLL _MBCS NT_PLUGIN REQUIRE_IOSTREAM _BOOL)

ADD_LIBRARY(${MAYA_PLUGIN_NAME} SHARED ${SOURCE_FILES})
TARGET_LINK_LIBRARIES(${MAYA_PLUGIN_NAME} ${LIBRARIES})

SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES COMPILE_DEFINITIONS "${MAYA_DEFINITIONS}")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES OUTPUT_NAME "${MAYA_PLUGIN_NAME}")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES SUFFIX ".mll")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES CLEAN_DIRECT_OUTPUT 1)

SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES LINK_FLAGS "/export:initializePlugin /export:uninitializePlugin")

2

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